@gamelearn/arcade-components 3.32.4 → 3.32.5

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@@ -748,16 +748,7 @@ NoticeComponent.defaultProps = {
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  new Vector3(1, 0, 0);
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  new Vector3(0, 1, 0);
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  new Vector3(0, 0, 1);
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- const bones = [
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- "Jaw_M",
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- "L_lip_jnt",
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- "R_lip_jnt",
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- "joint4"
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- // 'R_LowerLid_jnt',
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- // 'L_LowerLid_jnt',
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- // 'L_UpperLid_jnt',
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- // 'R_UpperLid_jnt',
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- ], BASIC_ACTIONS_TYPES_WHITELIST = [
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+ const bones = ["Jaw_M", "L_lip_jnt", "R_lip_jnt", "joint4"], BASIC_ACTIONS_TYPES_WHITELIST = [
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  "61408041e917240012e96b17",
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  // Affirmative
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  "61407ff1e917240012e96a8a",
@@ -61429,12 +61420,13 @@ function Animation({ animation: l, loopTimes: e, onAnimationFinish: n, onAnimati
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  t({ uid: s.uid, animation: l == null ? void 0 : l.id, index: p.index }), n();
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  else {
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  const _ = p.userData.animator, T = () => {
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- _.getAction(l.url).setLoop(LoopRepeat, 1 / 0), u.current = 1;
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+ const x = _.getAction(l.url);
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+ x.setLoop(LoopRepeat, 1 / 0), x.reset();
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  function S() {
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- u.current >= e && (_.mix("idle"), n(), _.removeEventListener("loop", S)), u.current += 1;
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+ u.current += 1, u.current >= e && (_.mix("idle"), n(), _.removeEventListener("loop", S));
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  }
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  _.mix(l == null ? void 0 : l.url).then((g) => {
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- g && _.addEventListener("loop", S);
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+ g && (u.current = 1, _.addEventListener("loop", S));
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  }), h(!0);
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  };
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  _.getAction(l == null ? void 0 : l.url) ? T() : assetLoader.load(