@gamelearn/arcade-components 3.16.2 → 3.16.3

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@@ -61195,11 +61195,13 @@ function AnimationComponent({ animation: l, loopTimes: e, resource: n, enableInt
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  const b = t;
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  b || o({ type: "success" });
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  const S = _.userData.animator, E = () => {
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- S.getAction(l.url).setLoop(LoopRepeat, 1 / 0), p.current = 0;
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+ S.getAction(l.url).setLoop(LoopRepeat, 1 / 0), p.current = 1;
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  function v() {
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- p.current += 1, p.current >= e && (S.mix("idle"), b && o({ type: "success" }), S.removeEventListener("loop", v));
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+ p.current >= e && (S.mix("idle"), b && o({ type: "success" }), S.removeEventListener("loop", v)), p.current += 1;
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  }
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- S.mix(l.url), S.addEventListener("loop", v), f(!0);
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+ S.mix(l.url).then((R) => {
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+ R && S.addEventListener("loop", v);
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+ }), f(!0);
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  };
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  S.getAction(l.url) ? E() : u.load(l.url, (g) => {
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  S.register(l.url, g.animations[0]), E();