@gamelearn/arcade-components 2.8.4 → 2.8.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -152,6 +152,7 @@ var DialogComponent = function DialogComponent(_ref) {
152
152
  var talkingCharacter = currentLineData === null || currentLineData === void 0 ? void 0 : (_currentLineData$slot = currentLineData.slots) === null || _currentLineData$slot === void 0 ? void 0 : _currentLineData$slot.find(function (slot) {
153
153
  return slot.talking;
154
154
  });
155
+ var zoomStarted = (0, _react.useRef)(false);
155
156
  var autoPlayCond = automatic && !(currentLineData !== null && currentLineData !== void 0 && currentLineData.decision);
156
157
  var audio = Object.keys((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audio) || {}).length;
157
158
  var voice = Object.keys((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.voice) || {}).length;
@@ -680,7 +681,8 @@ var DialogComponent = function DialogComponent(_ref) {
680
681
  };
681
682
  }, [currentMessage, nextLine, start, stop, currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType, autoPlayCond, audio, voice, audioFailed]);
682
683
  (0, _react.useEffect)(function () {
683
- if (animationRunning) {
684
+ if (animationRunning && !zoomStarted.current) {
685
+ zoomStarted.current = true;
684
686
  var cam = camera;
685
687
  var targetPosition = messagePosition.current.child ? messagePosition.current.pos : defaultCamera.position.toArray();
686
688
  animationTarget.current.position.fromArray(targetPosition);
@@ -701,6 +703,7 @@ var DialogComponent = function DialogComponent(_ref) {
701
703
  duration: 1,
702
704
  ease: 'power3.easeInOut',
703
705
  onComplete: function onComplete() {
706
+ zoomStarted.current = false;
704
707
  setAnimationRunning(false);
705
708
  raycast.set(cam.getWorldPosition(new _three.Vector3(0, 0, 0)), cam.getWorldDirection(new _three.Vector3()));
706
709
  var objects = raycast.intersectObjects(scene.children, true);
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@gamelearn/arcade-components",
3
3
  "author": "Gamelearn",
4
4
  "license": "unlicense",
5
- "version": "2.8.4",
5
+ "version": "2.8.5",
6
6
  "main": "dist/index.js",
7
7
  "files": [
8
8
  "dist",