@gamelearn/arcade-components 2.31.2 → 2.31.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -381,6 +381,7 @@ var DialogComponent = function DialogComponent(_ref) {
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  var backLine = (0, _react.useCallback)(function () {
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  lastTalking.current = _objectSpread({}, talkingCharacter);
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  setAudioFailed(false);
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+ resetTalkingAnimation();
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  if (isBranched) {
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  handleBranchDirection(false);
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  } else if (!previousLineWasDecision()) {
@@ -439,6 +440,7 @@ var DialogComponent = function DialogComponent(_ref) {
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  lastTalking.current = _objectSpread({}, talkingCharacter);
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  setEdgesHistory([].concat(_toConsumableArray(edgesHistory), [currentLineData.id]));
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  setAudioFailed(false);
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+ resetTalkingAnimation();
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  if (isBranched) {
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  if (choice) {
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  handleDecisionBranch(choice, reset);
@@ -577,11 +579,15 @@ var DialogComponent = function DialogComponent(_ref) {
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  if (element && !lastSet.current) {
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  setTimeout(function () {
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  if (talkingCharacter.uid === element.uid) {
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+ var _userData$active, _userData$active2;
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  moveBubble(element);
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- var isSeated = element.isSeated;
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+ var isSeated = element.isSeated,
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+ userData = element.userData;
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  var emotion = talkingCharacter.emotion;
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  var includesSeated = emotion.includes('seated');
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- startAnimation(talkingCharacter.uid, isSeated && !includesSeated ? "".concat(emotion, "-seated") : emotion);
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+ if (!((_userData$active = userData.active) !== null && _userData$active !== void 0 && _userData$active.includes('talking')) && !((_userData$active2 = userData.active) !== null && _userData$active2 !== void 0 && _userData$active2.includes(emotion))) {
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+ startAnimation(talkingCharacter.uid, isSeated && !includesSeated ? "".concat(emotion, "-seated") : emotion);
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+ }
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  var setMessage = function setMessage() {
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  var _talkingCharacter$cha;
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  setCurrentMessage({
@@ -53,21 +53,20 @@ function useStateMachine(lines) {
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  _step2;
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  try {
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  for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
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- var _slot$character3, _slot$character5;
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+ var _slot$character;
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  var slot = _step2.value;
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  if (!slot.uid) continue;
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+ var animations = (_slot$character = slot.character) === null || _slot$character === void 0 ? void 0 : _slot$character.resource.animations;
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  if (!urls[slot.uid]) {
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- var _slot$character;
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- urls[slot.uid] = _defineProperty({}, slot.emotion, (_slot$character = slot.character) === null || _slot$character === void 0 ? void 0 : _slot$character.resource.animations[slot.emotion].url);
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+ urls[slot.uid] = _defineProperty({}, slot.emotion, animations[slot.emotion].url);
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  } else {
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- var _slot$character2;
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- urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, slot.emotion, (_slot$character2 = slot.character) === null || _slot$character2 === void 0 ? void 0 : _slot$character2.resource.animations[slot.emotion].url));
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+ urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, slot.emotion, animations[slot.emotion].url));
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  }
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- if (!slot.emotion.includes('seated') && (_slot$character3 = slot.character) !== null && _slot$character3 !== void 0 && _slot$character3.resource.animations["".concat(slot.emotion, "-seated")]) {
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- var _slot$character4;
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- urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, "".concat(slot.emotion, "-seated"), (_slot$character4 = slot.character) === null || _slot$character4 === void 0 ? void 0 : _slot$character4.resource.animations["".concat(slot.emotion, "-seated")].url));
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+ if (!slot.emotion.includes('seated')) {
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+ var _animations;
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+ urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, "".concat(slot.emotion, "-seated"), ((_animations = animations["".concat(slot.emotion, "-seated")]) === null || _animations === void 0 ? void 0 : _animations.url) || animations['idle-seated'].url));
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  }
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- urls[slot.uid].talking = (_slot$character5 = slot.character) === null || _slot$character5 === void 0 ? void 0 : _slot$character5.resource.animations.talking.url;
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+ urls[slot.uid].talking = animations.talking.url;
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  }
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  } catch (err) {
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  _iterator2.e(err);
@@ -200,6 +199,7 @@ function useStateMachine(lines) {
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  if (emotion !== 'talking' && actionList.talking) {
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  clone = clip.clone();
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  clone.name = "".concat(emotion, "_talking");
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+ actionList.talking.reset();
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  talkingClip = actionList.talking.getClip();
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  _action = (0, _.mixWithTalkingClip)(root, talkingClip, clone);
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  (0, _.activateAction)(_action, 0);
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@gamelearn/arcade-components",
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  "author": "Gamelearn",
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  "license": "unlicense",
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- "version": "2.31.2",
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+ "version": "2.31.4",
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  "main": "dist/index.js",
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  "files": [
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  "dist",