@gamelearn/arcade-components 2.31.2 → 2.31.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -381,6 +381,7 @@ var DialogComponent = function DialogComponent(_ref) {
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381
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var backLine = (0, _react.useCallback)(function () {
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lastTalking.current = _objectSpread({}, talkingCharacter);
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setAudioFailed(false);
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384
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+
resetTalkingAnimation();
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if (isBranched) {
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handleBranchDirection(false);
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} else if (!previousLineWasDecision()) {
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@@ -439,6 +440,7 @@ var DialogComponent = function DialogComponent(_ref) {
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lastTalking.current = _objectSpread({}, talkingCharacter);
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setEdgesHistory([].concat(_toConsumableArray(edgesHistory), [currentLineData.id]));
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setAudioFailed(false);
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+
resetTalkingAnimation();
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if (isBranched) {
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if (choice) {
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handleDecisionBranch(choice, reset);
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@@ -577,11 +579,15 @@ var DialogComponent = function DialogComponent(_ref) {
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if (element && !lastSet.current) {
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setTimeout(function () {
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if (talkingCharacter.uid === element.uid) {
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+
var _userData$active, _userData$active2;
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moveBubble(element);
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581
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-
var isSeated = element.isSeated
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+
var isSeated = element.isSeated,
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userData = element.userData;
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var emotion = talkingCharacter.emotion;
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var includesSeated = emotion.includes('seated');
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584
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-
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if (!((_userData$active = userData.active) !== null && _userData$active !== void 0 && _userData$active.includes('talking')) && !((_userData$active2 = userData.active) !== null && _userData$active2 !== void 0 && _userData$active2.includes(emotion))) {
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589
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startAnimation(talkingCharacter.uid, isSeated && !includesSeated ? "".concat(emotion, "-seated") : emotion);
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590
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}
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var setMessage = function setMessage() {
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var _talkingCharacter$cha;
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setCurrentMessage({
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@@ -200,6 +200,7 @@ function useStateMachine(lines) {
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if (emotion !== 'talking' && actionList.talking) {
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clone = clip.clone();
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clone.name = "".concat(emotion, "_talking");
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+
actionList.talking.reset();
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talkingClip = actionList.talking.getClip();
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_action = (0, _.mixWithTalkingClip)(root, talkingClip, clone);
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(0, _.activateAction)(_action, 0);
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