@gamelearn/arcade-components 2.29.4-hotfix-animations → 2.29.4-hotfix-animationsv2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -381,6 +381,7 @@ var DialogComponent = function DialogComponent(_ref) {
381
381
  var backLine = (0, _react.useCallback)(function () {
382
382
  lastTalking.current = _objectSpread({}, talkingCharacter);
383
383
  setAudioFailed(false);
384
+ resetTalkingAnimation();
384
385
  if (isBranched) {
385
386
  handleBranchDirection(false);
386
387
  } else if (!previousLineWasDecision()) {
@@ -401,6 +402,7 @@ var DialogComponent = function DialogComponent(_ref) {
401
402
  lastTalking.current = _objectSpread({}, talkingCharacter);
402
403
  setEdgesHistory([].concat(_toConsumableArray(edgesHistory), [currentLineData.id]));
403
404
  setAudioFailed(false);
405
+ resetTalkingAnimation();
404
406
  if (isBranched) {
405
407
  if (choice) {
406
408
  handleDecisionBranch(choice, reset);
@@ -539,11 +541,15 @@ var DialogComponent = function DialogComponent(_ref) {
539
541
  if (element && !lastSet.current) {
540
542
  setTimeout(function () {
541
543
  if (talkingCharacter.uid === element.uid) {
544
+ var _userData$active, _userData$active2;
542
545
  moveBubble(element);
543
- var isSeated = element.isSeated;
546
+ var isSeated = element.isSeated,
547
+ userData = element.userData;
544
548
  var emotion = talkingCharacter.emotion;
545
549
  var includesSeated = emotion.includes('seated');
546
- startAnimation(talkingCharacter.uid, isSeated && !includesSeated ? "".concat(emotion, "-seated") : emotion);
550
+ if (!((_userData$active = userData.active) !== null && _userData$active !== void 0 && _userData$active.includes('talking')) && !((_userData$active2 = userData.active) !== null && _userData$active2 !== void 0 && _userData$active2.includes(emotion))) {
551
+ startAnimation(talkingCharacter.uid, isSeated && !includesSeated ? "".concat(emotion, "-seated") : emotion);
552
+ }
547
553
  var setMessage = function setMessage() {
548
554
  var _talkingCharacter$cha;
549
555
  setCurrentMessage({
@@ -53,21 +53,20 @@ function useStateMachine(lines) {
53
53
  _step2;
54
54
  try {
55
55
  for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
56
- var _slot$character3, _slot$character5;
56
+ var _slot$character;
57
57
  var slot = _step2.value;
58
58
  if (!slot.uid) continue;
59
+ var animations = (_slot$character = slot.character) === null || _slot$character === void 0 ? void 0 : _slot$character.resource.animations;
59
60
  if (!urls[slot.uid]) {
60
- var _slot$character;
61
- urls[slot.uid] = _defineProperty({}, slot.emotion, (_slot$character = slot.character) === null || _slot$character === void 0 ? void 0 : _slot$character.resource.animations[slot.emotion].url);
61
+ urls[slot.uid] = _defineProperty({}, slot.emotion, animations[slot.emotion].url);
62
62
  } else {
63
- var _slot$character2;
64
- urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, slot.emotion, (_slot$character2 = slot.character) === null || _slot$character2 === void 0 ? void 0 : _slot$character2.resource.animations[slot.emotion].url));
63
+ urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, slot.emotion, animations[slot.emotion].url));
65
64
  }
66
- if (!slot.emotion.includes('seated') && (_slot$character3 = slot.character) !== null && _slot$character3 !== void 0 && _slot$character3.resource.animations["".concat(slot.emotion, "-seated")]) {
67
- var _slot$character4;
68
- urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, "".concat(slot.emotion, "-seated"), (_slot$character4 = slot.character) === null || _slot$character4 === void 0 ? void 0 : _slot$character4.resource.animations["".concat(slot.emotion, "-seated")].url));
65
+ if (!slot.emotion.includes('seated')) {
66
+ var _animations;
67
+ urls[slot.uid] = _objectSpread(_objectSpread({}, urls[slot.uid]), {}, _defineProperty({}, "".concat(slot.emotion, "-seated"), ((_animations = animations["".concat(slot.emotion, "-seated")]) === null || _animations === void 0 ? void 0 : _animations.url) || animations['idle-seated'].url));
69
68
  }
70
- urls[slot.uid].talking = (_slot$character5 = slot.character) === null || _slot$character5 === void 0 ? void 0 : _slot$character5.resource.animations.talking.url;
69
+ urls[slot.uid].talking = animations.talking.url;
71
70
  }
72
71
  } catch (err) {
73
72
  _iterator2.e(err);
@@ -200,6 +199,7 @@ function useStateMachine(lines) {
200
199
  if (emotion !== 'talking' && actionList.talking) {
201
200
  clone = clip.clone();
202
201
  clone.name = "".concat(emotion, "_talking");
202
+ actionList.talking.reset();
203
203
  talkingClip = actionList.talking.getClip();
204
204
  _action = (0, _.mixWithTalkingClip)(root, talkingClip, clone);
205
205
  (0, _.activateAction)(_action, 0);
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@gamelearn/arcade-components",
3
3
  "author": "Gamelearn",
4
4
  "license": "unlicense",
5
- "version": "2.29.4-hotfix-animations",
5
+ "version": "2.29.4-hotfix-animationsv2",
6
6
  "main": "dist/index.js",
7
7
  "files": [
8
8
  "dist",