@gamelearn/arcade-components 2.29.2 → 2.29.3

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@@ -64,13 +64,18 @@ var AnimationComponent = function AnimationComponent(_ref) {
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  loader.load(animation.url, function (gltf) {
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  var mixer = object.userData.mixer;
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  var defaultAnim = object.userData.defaultAnim;
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+ if (!object.userData.actionList) object.userData.actionList = {};
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+ var actionList = object.userData.actionList;
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+ if (!actionList.idle) {
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+ var action = mixer.existingAction(defaultAnim, object);
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+ actionList.idle = action;
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+ }
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  var currentAction = mixer.clipAction(gltf.animations[0], object);
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- var oldAction = mixer.clipAction(defaultAnim, object);
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  currentAction.setLoop(_three.LoopRepeat, loopTimes);
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- mixer.stopAllAction();
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- (0, _helpers.executeCrossFade)(oldAction, currentAction, 0.5);
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+ (0, _helpers.activateAction)(currentAction, 0);
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+ (0, _helpers.executeCrossFade)(actionList.idle, currentAction);
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  var finishCallback = function finishCallback() {
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- (0, _helpers.executeCrossFade)(currentAction, oldAction, 0.5);
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+ (0, _helpers.executeCrossFade)(currentAction, actionList.idle);
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  if (canInteract) emitEvent({
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  type: 'success'
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  });
@@ -159,11 +159,9 @@ function prepareCrossfade(root, startAction, endAction) {
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  }
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  function syncCrossfade(mixer, startAction, endAction) {
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  mixer.addEventListener('loop', onLoopFinished);
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- function onLoopFinished(event) {
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- if (event.action === startAction) {
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- mixer.removeEventListener('loop', onLoopFinished);
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- executeCrossFade(startAction, endAction);
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- }
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+ function onLoopFinished() {
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+ mixer.removeEventListener('loop', onLoopFinished);
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+ executeCrossFade(startAction, endAction);
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  }
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  }
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  function resetActions(mixer, active) {
@@ -98,7 +98,6 @@ function useStateMachine(lines) {
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  var resetActives = function resetActives() {
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  Object.keys(active).forEach(function (uid) {
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  startAnimation(uid, 'idle');
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- setActive(uid, 'idle');
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  });
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  };
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  (0, _react.useEffect)(function () {
@@ -125,11 +124,12 @@ function useStateMachine(lines) {
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  mixer = _root$userData.mixer,
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  actionList = _root$userData.actionList;
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  var currentActive = active[uid];
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+ if (emotion === currentActive) return;
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  var startAction = actionList[currentActive];
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  var endAction = actionList[emotion];
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+ setActive(uid, emotion);
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  (0, _.resetActions)(mixer, startAction);
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  (0, _.executeCrossFade)(startAction, endAction);
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- setActive(uid, emotion);
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  }
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  }, [scene, loaded, active, setActive]);
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  var processAnimations = (0, _react.useCallback)( /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4() {
@@ -157,7 +157,6 @@ function useStateMachine(lines) {
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  if (!actionList.idle) {
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  defaultAction = mixer.existingAction(defaultAnim, root);
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  actionList.idle = defaultAction;
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- (0, _.activateAction)(defaultAction, 1);
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  setActive(uid, 'idle');
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  }
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  loadEmotion = /*#__PURE__*/function () {
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@gamelearn/arcade-components",
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  "author": "Gamelearn",
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  "license": "unlicense",
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- "version": "2.29.2",
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+ "version": "2.29.3",
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  "main": "dist/index.js",
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  "files": [
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  "dist",