@gamelearn/arcade-components 2.25.1 → 2.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -11,7 +11,8 @@ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { de
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var FeedBack = function FeedBack(_ref) {
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var choice = _ref.choice,
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inherited = _ref.inherited
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inherited = _ref.inherited,
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question = _ref.question;
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var Wrapper = function Wrapper(_ref2) {
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var children = _ref2.children;
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@@ -34,7 +35,7 @@ var FeedBack = function FeedBack(_ref) {
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if (!choice.feedback) return null;
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return /*#__PURE__*/_react.default.createElement(Wrapper, null, choice.feedback ? /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, /*#__PURE__*/_react.default.createElement("div", {
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className: "conversation--feedback__title"
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},
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}, question), /*#__PURE__*/_react.default.createElement("div", {
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className: "conversation--feedback__text",
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dir: "auto"
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}, choice.right ? /*#__PURE__*/_react.default.createElement("span", {
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@@ -295,7 +295,7 @@ var DialogComponent = function DialogComponent(_ref) {
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onLoadAnim(mixer, emotionAction, defaultAction);
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});
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} else {
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onLoadAnim();
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onLoadAnim(mixer);
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}
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}, [loader]); // Force default animation without transition
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@@ -696,9 +696,17 @@ var DialogComponent = function DialogComponent(_ref) {
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var element = getCurrentVisible(slot.uid);
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if (element) {
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loadEmotion(slot, element, function (
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loadEmotion(slot, element, function (mixer, action, defaultAction) {
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var startAction = element.userData.lastEmotion ? element.userData.lastEmotion : defaultAction;
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if (startAction !== action && action) {
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var clip = action.getClip();
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var actionS = mixer.existingAction(clip, element);
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if (!actionS.isRunning()) {
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(0, _helpers.executeCrossFade)(startAction, action, crossFadeDuration);
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}
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}
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});
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}
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});
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@@ -712,8 +720,13 @@ var DialogComponent = function DialogComponent(_ref) {
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var startAction = element.userData.lastEmotion ? element.userData.lastEmotion : defaultAction;
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if (startAction && action && startAction !== action) {
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var clip = action.getClip();
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var actionS = mixer.existingAction(clip, element);
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if (!actionS.isRunning()) {
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(0, _helpers.executeCrossFade)(startAction, action, crossFadeDuration);
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element.userData.defaultAnim = action.getClip();
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}
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}
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setTimeout(function () {
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package/dist/helpers/index.js
CHANGED
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@@ -185,7 +185,6 @@ var executeCrossFade = function executeCrossFade(startAction, endAction) {
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startAction.play();
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startAction.reset();
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endAction.reset();
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endAction.time = 0;
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setWeight(endAction, 1);
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endAction.crossFadeFrom(startAction, crossFadeDuration, true);
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endAction.play();
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package/package.json
CHANGED
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@@ -2,7 +2,7 @@
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"name": "@gamelearn/arcade-components",
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"author": "Gamelearn",
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"license": "unlicense",
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"version": "2.
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"version": "2.26.0",
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"main": "dist/index.js",
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"files": [
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"dist",
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@@ -14,7 +14,7 @@
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},
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"dependencies": {
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"@babel/runtime": "^7.18.6",
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"@gamelearn/arcade-styles": "2.
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"@gamelearn/arcade-styles": "2.18.0",
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"@gamelearn/arcade-three-core": "1.24.3",
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"@react-three/a11y": "^3.0.0",
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"@react-three/drei": "9.4.3",
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