@gamelearn/arcade-components 2.17.12-hotfix-animations → 2.17.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,107 +1,107 @@
1
- # Arcade Components
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- > librería de componentes para Arcade (aka engine 2.0)
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-
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- [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
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-
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- ## Install
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-
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- ```bash
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- yarn add @gamelearn/arcade-components
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- ```
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-
12
- ## Usage
13
- ##
14
-
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- ```jsx
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- import React, { Component } from 'react';
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-
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- import { Button } from 'arcade-components';
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-
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- export default class App extends Component {
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- render() {
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- return (
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- <div>
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- <Button>Enjoy</Button>
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- </div>
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- );
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- }
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- }
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-
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- ```
31
-
32
- ## Generar version hotfix para arcade/master-stg
33
-
34
- Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
35
-
36
- Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
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-
38
- `"version": "1.3.5-fix-1",`
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-
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- Habiendo cambiado ya la version para publicarla ejecutamos:
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- * `npm run publish-hotfix`
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-
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- Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
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-
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- ## Available Scripts
46
-
47
- Para ver Storybook en local
48
-
49
- ### `yarn start`
50
-
51
- Para compilar la librería a dist
52
-
53
- ### `yarn compile`
54
-
55
- Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
-
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- `yarn compile --watch`
58
-
59
- ### `yarn generate <componentName>`
60
-
61
- Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
-
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- `yarn generate`
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-
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- ## How to link arcade-components in other repos (WIP)
66
-
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- Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
-
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- Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
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-
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- ```bash
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- yarn global add yalc
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- ```
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- Si teneis problemas instalándolo en global :
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- yarn global add yalc --prefix /usr/local
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-
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- Para generar el paquete en el store local:
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-
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- ```bash
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- yarn
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- yarn compile
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- yalc publish o yarn yalc publish
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- ```
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-
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- Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
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-
87
- ```bash
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- yarn watch
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- ```
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-
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- Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
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-
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- ```bash
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- yalc link @gamelearn/arcade-components
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- ```
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-
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- Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
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-
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- Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
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-
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- ```bash
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- yalc remove --all
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- ```
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-
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- ## License
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-
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- UNLICENSED © [gamelearn](https://github.com/gamelearn)
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+ # Arcade Components
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+ > librería de componentes para Arcade (aka engine 2.0)
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+
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+ [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
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+
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+ ## Install
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+
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+ ```bash
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+ yarn add @gamelearn/arcade-components
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+ ```
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+
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+ ## Usage
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+ ##
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+
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+ ```jsx
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+ import React, { Component } from 'react';
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+
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+ import { Button } from 'arcade-components';
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+
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+ export default class App extends Component {
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+ render() {
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+ return (
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+ <div>
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+ <Button>Enjoy</Button>
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+ </div>
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+ );
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+ }
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+ }
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+
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+ ```
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+
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+ ## Generar version hotfix para arcade/master-stg
33
+
34
+ Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
35
+
36
+ Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
37
+
38
+ `"version": "1.3.5-fix-1",`
39
+
40
+ Habiendo cambiado ya la version para publicarla ejecutamos:
41
+ * `npm run publish-hotfix`
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+
43
+ Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
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+
45
+ ## Available Scripts
46
+
47
+ Para ver Storybook en local
48
+
49
+ ### `yarn start`
50
+
51
+ Para compilar la librería a dist
52
+
53
+ ### `yarn compile`
54
+
55
+ Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
+
57
+ `yarn compile --watch`
58
+
59
+ ### `yarn generate <componentName>`
60
+
61
+ Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
+
63
+ `yarn generate`
64
+
65
+ ## How to link arcade-components in other repos (WIP)
66
+
67
+ Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
+
69
+ Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
70
+
71
+ ```bash
72
+ yarn global add yalc
73
+ ```
74
+ Si teneis problemas instalándolo en global :
75
+ yarn global add yalc --prefix /usr/local
76
+
77
+ Para generar el paquete en el store local:
78
+
79
+ ```bash
80
+ yarn
81
+ yarn compile
82
+ yalc publish o yarn yalc publish
83
+ ```
84
+
85
+ Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
86
+
87
+ ```bash
88
+ yarn watch
89
+ ```
90
+
91
+ Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
92
+
93
+ ```bash
94
+ yalc link @gamelearn/arcade-components
95
+ ```
96
+
97
+ Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
98
+
99
+ Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
100
+
101
+ ```bash
102
+ yalc remove --all
103
+ ```
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+
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+ ## License
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+
107
+ UNLICENSED © [gamelearn](https://github.com/gamelearn)
@@ -48,7 +48,7 @@ var AnimationComponent = function AnimationComponent(_ref) {
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  }, []);
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  (0, _react.useEffect)(function () {
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  setMounted(false);
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- }, [resource.uid, animation === null || animation === void 0 ? void 0 : animation.url]);
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+ }, [resource.uid, animation.url]);
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  (0, _react.useEffect)(function () {
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  if (!mounted) {
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  var object;
@@ -58,7 +58,7 @@ var AnimationComponent = function AnimationComponent(_ref) {
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  }
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  });
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- if (object && animation && object.skeletonId === animation.skeletonId) {
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+ if (object) {
62
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  if (makeDefault) {
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  emitEvent({
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  type: 'saveAnimation',
@@ -103,7 +103,7 @@ var AnimationComponent = function AnimationComponent(_ref) {
103
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  });
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  }
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  }
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- }, [scene, animation === null || animation === void 0 ? void 0 : animation.url, loopTimes, emitEvent, mounted, loader, resource.uid, makeDefault, animation, resource, enableInteraction]);
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+ }, [scene, animation.url, loopTimes, emitEvent, mounted, loader, resource.uid, makeDefault, animation, resource, enableInteraction]);
107
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  return null;
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  };
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@@ -231,7 +231,7 @@ var AutoEvaluation = function AutoEvaluation(_ref) {
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  play('click-ui');
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  },
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  "aria-label": "finish button",
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- className: "gat--btn gat--btn__primary auto-evaluation__button not-transition\r "
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+ className: "gat--btn gat--btn__primary auto-evaluation__button not-transition "
235
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  }, /*#__PURE__*/_react.default.createElement("span", null, translate('auto-evaluation.end'))) : /*#__PURE__*/_react.default.createElement("button", {
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  type: "button",
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  onClick: function onClick() {
@@ -1,13 +1,11 @@
1
1
  "use strict";
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- function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
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-
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
8
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  exports.default = void 0;
9
7
 
10
- var _react = _interopRequireWildcard(require("react"));
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+ var _react = _interopRequireDefault(require("react"));
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9
 
12
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  var _arcadeThreeCore = require("@gamelearn/arcade-three-core");
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@@ -15,19 +13,11 @@ var _SpeechBubbleComponent = _interopRequireDefault(require("./SpeechBubbleCompo
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13
 
16
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  function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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15
 
18
- function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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-
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- function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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-
22
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  var BubbleWrapper = function BubbleWrapper(_ref) {
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  var currentMessage = _ref.currentMessage,
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  translate = _ref.translate;
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- var group = (0, _react.useRef)();
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- var bubble = (0, _react.useRef)();
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  var container = document.querySelector('.screens--container');
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- return /*#__PURE__*/_react.default.createElement("group", {
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- ref: group
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- }, /*#__PURE__*/_react.default.createElement(_arcadeThreeCore.HtmlPro, {
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+ return /*#__PURE__*/_react.default.createElement("group", null, /*#__PURE__*/_react.default.createElement(_arcadeThreeCore.HtmlPro, {
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  onOcclude: function onOcclude() {
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  return null;
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  },
@@ -45,7 +35,6 @@ var BubbleWrapper = function BubbleWrapper(_ref) {
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  }
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  }, /*#__PURE__*/_react.default.createElement(_SpeechBubbleComponent.default, {
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  translate: translate,
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- ref: bubble,
49
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  message: currentMessage
50
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  })));
51
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  };
@@ -37,12 +37,6 @@ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "functio
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  function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
39
39
 
40
- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
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-
42
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
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-
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- function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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-
46
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  function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }
47
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48
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  function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
@@ -51,6 +45,12 @@ function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symb
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  function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }
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+ function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
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+
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+ function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
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+
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+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
53
+
54
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  function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
55
55
 
56
56
  function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
@@ -116,12 +116,11 @@ var DialogComponent = function DialogComponent(_ref) {
116
116
  camera = _useThree2[0],
117
117
  scene = _useThree2[1];
118
118
 
119
- var changedMats = (0, _react.useRef)([]);
120
-
121
119
  var _useTimeout = (0, _useTimeout2.default)(),
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120
  start = _useTimeout.start,
123
121
  stop = _useTimeout.stop;
124
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123
+ var changedMats = (0, _react.useRef)([]);
125
124
  var loader = (0, _react.useMemo)(function () {
126
125
  return new _GLTFLoader.GLTFLoader();
127
126
  }, []);
@@ -149,6 +148,7 @@ var DialogComponent = function DialogComponent(_ref) {
149
148
  voiceOver = _ref2.voiceOver,
150
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  decision = _ref2.decision;
151
150
 
151
+ var lastTalking = (0, _react.useRef)({});
152
152
  var talkingCharacter = currentLineData === null || currentLineData === void 0 ? void 0 : (_currentLineData$slot = currentLineData.slots) === null || _currentLineData$slot === void 0 ? void 0 : _currentLineData$slot.find(function (slot) {
153
153
  return slot.talking;
154
154
  });
@@ -428,6 +428,7 @@ var DialogComponent = function DialogComponent(_ref) {
428
428
  }
429
429
  }, [currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.id, edges, finishConversation, lines]);
430
430
  var backLine = (0, _react.useCallback)(function () {
431
+ lastTalking.current = _objectSpread({}, talkingCharacter);
431
432
  resetTalkingAnimation();
432
433
  setAudioFailed(false);
433
434
 
@@ -439,8 +440,9 @@ var DialogComponent = function DialogComponent(_ref) {
439
440
  });
440
441
  changeLine(line - 1);
441
442
  }
442
- }, [handleBranchDirection, isBranched, lastLine, line]);
443
+ }, [handleBranchDirection, isBranched, lastLine, line, talkingCharacter]);
443
444
  var nextLine = (0, _react.useCallback)(function (choice, reset) {
445
+ lastTalking.current = _objectSpread({}, talkingCharacter);
444
446
  resetTalkingAnimation();
445
447
  setEdgesHistory([].concat(_toConsumableArray(edgesHistory), [currentLineData.id]));
446
448
  setAudioFailed(false);
@@ -459,7 +461,7 @@ var DialogComponent = function DialogComponent(_ref) {
459
461
  } else if (currentLineData.decision) {
460
462
  finishConversation();
461
463
  }
462
- }, [currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.decision, isBranched, line, lines.length, handleDecisionBranch, handleBranchDirection, finishConversation]);
464
+ }, [currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.decision, isBranched, line, lines.length, handleDecisionBranch, handleBranchDirection, finishConversation, talkingCharacter]);
463
465
 
464
466
  var manualBackLine = function manualBackLine() {
465
467
  setAutomatic(false);
@@ -507,19 +509,16 @@ var DialogComponent = function DialogComponent(_ref) {
507
509
  }
508
510
  }, [edges, isBranched, lines, mounted]);
509
511
 
510
- var moveBubble = function moveBubble(element, showArrowTop) {
512
+ var moveBubble = function moveBubble(element) {
513
+ if (lastTalking.current.uid === element.uid) return;
511
514
  var target = new _three.Object3D();
512
- element.updateMatrix();
513
- element.updateMatrixWorld();
514
515
  var head = element.getObjectByName('Head_M');
515
516
  head.updateMatrixWorld();
516
- head.getWorldPosition(target.position);
517
+ target.applyMatrix4(head.matrixWorld);
517
518
  target.applyQuaternion(camera.quaternion);
518
- var distance = camera.position.distanceTo(target.position);
519
- var staticDisplay = distance > 70 && !zoomInActor && !showArrowTop;
520
519
  var yDistance = zoomInActor ? 2.5 : 2;
521
520
  var xDistance = zoomInActor ? 1.2 : 1.5;
522
- target.translateY(staticDisplay || showArrowTop ? 0 : yDistance);
521
+ target.translateY(yDistance);
523
522
  target.translateX(xDistance); // Check if character is left or right in the screen
524
523
 
525
524
  var vector = new _three.Vector3();
@@ -532,9 +531,6 @@ var DialogComponent = function DialogComponent(_ref) {
532
531
  parent: element,
533
532
  isLeft: isLeft
534
533
  };
535
- return {
536
- distance: distance
537
- };
538
534
  }; // Position bubble over talking character/and switch emotions
539
535
 
540
536
 
@@ -588,17 +584,8 @@ var DialogComponent = function DialogComponent(_ref) {
588
584
 
589
585
  if (element && !lastSet.current) {
590
586
  loadEmotion(talkingCharacter, element, function (mixer, action, defaultAction) {
591
- var startAction = element.userData.lastEmotion ? element.userData.lastEmotion : defaultAction;
592
-
593
- if (startAction && action && startAction !== action) {
594
- mixer.stopAllAction();
595
- (0, _helpers.executeCrossFade)(startAction, action, crossFadeDuration);
596
- element.userData.defaultAnim = action.getClip();
597
- }
598
-
599
587
  if (talkingCharacter.uid === element.uid) {
600
- var showArrowTop = talkingCharacter.text.length > maxCharacterToSwitch;
601
- moveBubble(element, showArrowTop);
588
+ moveBubble(element);
602
589
 
603
590
  var setMessage = function setMessage() {
604
591
  var _talkingCharacter$cha5;
@@ -620,6 +607,14 @@ var DialogComponent = function DialogComponent(_ref) {
620
607
  setMessage();
621
608
  }
622
609
  }
610
+
611
+ var startAction = element.userData.lastEmotion ? element.userData.lastEmotion : defaultAction;
612
+
613
+ if (startAction && action && startAction !== action) {
614
+ mixer.stopAllAction();
615
+ (0, _helpers.executeCrossFade)(startAction, action, crossFadeDuration);
616
+ element.userData.defaultAnim = action.getClip();
617
+ }
623
618
  });
624
619
  } else {
625
620
  var _talkingCharacter$cha6;
@@ -769,7 +764,7 @@ var DialogComponent = function DialogComponent(_ref) {
769
764
  } else if (zoomStarted.current) {
770
765
  zoomStarted.current = false;
771
766
  }
772
- }, [animationRunning]);
767
+ }, [animationRunning, camera]);
773
768
  var disableBackButton = (0, _react.useMemo)(function () {
774
769
  var disabled = line === 0 || previousLineWasDecision();
775
770
  return disabled;
package/package.json CHANGED
@@ -1,114 +1,114 @@
1
- {
2
- "name": "@gamelearn/arcade-components",
3
- "author": "Gamelearn",
4
- "license": "unlicense",
5
- "version": "2.17.12-hotfix-animations",
6
- "main": "dist/index.js",
7
- "files": [
8
- "dist",
9
- "README.md"
10
- ],
11
- "repository": {
12
- "type": "git",
13
- "url": "https://github.com/gamelearn/arcade-components"
14
- },
15
- "dependencies": {
16
- "@babel/runtime": "^7.18.6",
17
- "@gamelearn/arcade-styles": "2.11.2",
18
- "@gamelearn/arcade-three-core": "1.17.2",
19
- "@react-three/drei": "9.4.3",
20
- "@react-three/fiber": "8.0.17",
21
- "@testing-library/jest-dom": "^5.16.4",
22
- "@testing-library/react": "^13.1.1",
23
- "@testing-library/user-event": "13.5.0",
24
- "global": "^4.4.0",
25
- "gsap": "^3.10.1",
26
- "hls.js": "0.12.4",
27
- "html-react-parser": "^1.4.0",
28
- "interactjs": "^1.10.11",
29
- "konva": "^7.2.5",
30
- "prop-types": "15.7.2",
31
- "react-konva": "^18.1.0",
32
- "react-konva-utils": "^0.3.0",
33
- "react-pdf": "5.2.0",
34
- "react-promise-suspense": "0.3.3",
35
- "react-typist": "^2.0.5",
36
- "three": "0.139.2",
37
- "web-vitals": "0.2.4"
38
- },
39
- "scripts": {
40
- "start": "npm run storybook",
41
- "clean": "rimraf dist",
42
- "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
43
- "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
44
- "test": "react-scripts test --watchAll=false",
45
- "test:watch": "react-scripts test",
46
- "eject": "react-scripts eject",
47
- "storybook": "start-storybook -p 6006 -s public",
48
- "build-storybook": "build-storybook -o build",
49
- "generate": "plop",
50
- "lint": "npx eslint src --ext js,json",
51
- "lint:fix": "npx eslint src --ext js,json --fix",
52
- "lint:quiet": "npx eslint src --ext js,json --quiet",
53
- "publish-hotfix": "yarn compile && npm publish && npm run version-tag",
54
- "version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
55
- },
56
- "browserslist": {
57
- "production": [
58
- ">0.2%",
59
- "not dead",
60
- "not op_mini all"
61
- ],
62
- "development": [
63
- "last 1 chrome version",
64
- "last 1 firefox version",
65
- "last 1 safari version"
66
- ]
67
- },
68
- "devDependencies": {
69
- "@babel/cli": "7.12.10",
70
- "@babel/eslint-parser": "^7.15.8",
71
- "@babel/preset-env": "7.12.11",
72
- "@babel/preset-react": "7.12.10",
73
- "@gamelearn/version": "^1.3.1",
74
- "@react-three/test-renderer": "6.0.6",
75
- "@storybook/addon-actions": "6.1.11",
76
- "@storybook/addon-essentials": "6.1.11",
77
- "@storybook/addon-links": "6.1.11",
78
- "@storybook/addons": "^6.3.8",
79
- "@storybook/node-logger": "6.1.11",
80
- "@storybook/preset-create-react-app": "3.1.5",
81
- "@storybook/react": "6.1.11",
82
- "@storybook/theming": "^6.3.8",
83
- "babel-loader": "8.1.0",
84
- "cross-env": "7.0.3",
85
- "eslint-config-airbnb": "^18.2.1",
86
- "eslint-config-prettier": "^8.3.0",
87
- "eslint-plugin-json-format": "^2.0.1",
88
- "eslint-plugin-prettier": "^4.0.0",
89
- "husky": "4.3.0",
90
- "nodemon": "^2.0.13",
91
- "plop": "^2.7.4",
92
- "prettier": "^2.5.0",
93
- "react": "18.0.0",
94
- "react-dom": "18.0.0",
95
- "react-scripts": "4.0.1",
96
- "rimraf": "3.0.2"
97
- },
98
- "jest": {
99
- "transformIgnorePatterns": [
100
- "node_modules/(?!(three)/)"
101
- ],
102
- "moduleNameMapper": {
103
- "^react-pdf$": "react-pdf/dist/umd/entry.jest",
104
- "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
105
- }
106
- },
107
- "husky": {
108
- "hooks": {
109
- "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
110
- "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
111
- "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
112
- }
113
- }
114
- }
1
+ {
2
+ "name": "@gamelearn/arcade-components",
3
+ "author": "Gamelearn",
4
+ "license": "unlicense",
5
+ "version": "2.17.13",
6
+ "main": "dist/index.js",
7
+ "files": [
8
+ "dist",
9
+ "README.md"
10
+ ],
11
+ "repository": {
12
+ "type": "git",
13
+ "url": "https://github.com/gamelearn/arcade-components"
14
+ },
15
+ "dependencies": {
16
+ "@babel/runtime": "^7.18.6",
17
+ "@gamelearn/arcade-styles": "2.11.2",
18
+ "@gamelearn/arcade-three-core": "1.17.2",
19
+ "@react-three/drei": "9.4.3",
20
+ "@react-three/fiber": "8.0.17",
21
+ "@testing-library/jest-dom": "^5.16.4",
22
+ "@testing-library/react": "^13.1.1",
23
+ "@testing-library/user-event": "13.5.0",
24
+ "global": "^4.4.0",
25
+ "gsap": "^3.11.4",
26
+ "hls.js": "0.12.4",
27
+ "html-react-parser": "^1.4.0",
28
+ "interactjs": "^1.10.11",
29
+ "konva": "^7.2.5",
30
+ "prop-types": "15.7.2",
31
+ "react-konva": "^18.1.0",
32
+ "react-konva-utils": "^0.3.0",
33
+ "react-pdf": "5.2.0",
34
+ "react-promise-suspense": "0.3.3",
35
+ "react-typist": "^2.0.5",
36
+ "three": "0.139.2",
37
+ "web-vitals": "0.2.4"
38
+ },
39
+ "scripts": {
40
+ "start": "npm run storybook",
41
+ "clean": "rimraf dist",
42
+ "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
43
+ "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
44
+ "test": "react-scripts test --watchAll=false",
45
+ "test:watch": "react-scripts test",
46
+ "eject": "react-scripts eject",
47
+ "storybook": "start-storybook -p 6006 -s public",
48
+ "build-storybook": "build-storybook -o build",
49
+ "generate": "plop",
50
+ "lint": "npx eslint src --ext js,json",
51
+ "lint:fix": "npx eslint src --ext js,json --fix",
52
+ "lint:quiet": "npx eslint src --ext js,json --quiet",
53
+ "publish-hotfix": "yarn compile && npm publish && npm run version-tag",
54
+ "version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
55
+ },
56
+ "browserslist": {
57
+ "production": [
58
+ ">0.2%",
59
+ "not dead",
60
+ "not op_mini all"
61
+ ],
62
+ "development": [
63
+ "last 1 chrome version",
64
+ "last 1 firefox version",
65
+ "last 1 safari version"
66
+ ]
67
+ },
68
+ "devDependencies": {
69
+ "@babel/cli": "7.12.10",
70
+ "@babel/eslint-parser": "^7.15.8",
71
+ "@babel/preset-env": "7.12.11",
72
+ "@babel/preset-react": "7.12.10",
73
+ "@gamelearn/version": "^1.3.1",
74
+ "@react-three/test-renderer": "6.0.6",
75
+ "@storybook/addon-actions": "6.1.11",
76
+ "@storybook/addon-essentials": "6.1.11",
77
+ "@storybook/addon-links": "6.1.11",
78
+ "@storybook/addons": "^6.3.8",
79
+ "@storybook/node-logger": "6.1.11",
80
+ "@storybook/preset-create-react-app": "3.1.5",
81
+ "@storybook/react": "6.1.11",
82
+ "@storybook/theming": "^6.3.8",
83
+ "babel-loader": "8.1.0",
84
+ "cross-env": "7.0.3",
85
+ "eslint-config-airbnb": "^18.2.1",
86
+ "eslint-config-prettier": "^8.3.0",
87
+ "eslint-plugin-json-format": "^2.0.1",
88
+ "eslint-plugin-prettier": "^4.0.0",
89
+ "husky": "4.3.0",
90
+ "nodemon": "^2.0.13",
91
+ "plop": "^2.7.4",
92
+ "prettier": "^2.5.0",
93
+ "react": "18.0.0",
94
+ "react-dom": "18.0.0",
95
+ "react-scripts": "4.0.1",
96
+ "rimraf": "3.0.2"
97
+ },
98
+ "jest": {
99
+ "transformIgnorePatterns": [
100
+ "node_modules/(?!(three)/)"
101
+ ],
102
+ "moduleNameMapper": {
103
+ "^react-pdf$": "react-pdf/dist/umd/entry.jest",
104
+ "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
105
+ }
106
+ },
107
+ "husky": {
108
+ "hooks": {
109
+ "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
110
+ "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
111
+ "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
112
+ }
113
+ }
114
+ }