@gamelearn/arcade-components 2.12.7 → 2.12.8
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@@ -120,6 +120,7 @@ function Panel(_ref) {
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cameraRef.current.position.fromArray(defaultCamPos);
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cameraRef.current.rotation.set(0, 0, 0);
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cameraRef.current.updateProjectionMatrix();
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cameraRef.current.layers.enableAll();
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if (character.type === 'character') {
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var defaultAnim = object.userData.defaultAnim;
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@@ -172,7 +173,6 @@ function Panel(_ref) {
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return character.type === 'image' ? null : /*#__PURE__*/_react.default.createElement("scene", {
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ref: sceneRef
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}, (_character$resource7 = character.resource) !== null && _character$resource7 !== void 0 && _character$resource7.url ? /*#__PURE__*/_react.default.createElement(_arcadeThreeCore.LodWrapper, {
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-
progressive: true,
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lod: currentLOD
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}, /*#__PURE__*/_react.default.createElement(_arcadeThreeCore.TriggerWrapper, {
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name: "char_".concat(character.uid),
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