@gamelearn/arcade-components 2.0.2 → 2.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,107 +1,107 @@
1
- # Arcade Components
2
- > librería de componentes para Arcade (aka engine 2.0)
3
-
4
- [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
5
-
6
- ## Install
7
-
8
- ```bash
9
- yarn add @gamelearn/arcade-components
10
- ```
11
-
12
- ## Usage
13
- ##
14
-
15
- ```jsx
16
- import React, { Component } from 'react';
17
-
18
- import { Button } from 'arcade-components';
19
-
20
- export default class App extends Component {
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- render() {
22
- return (
23
- <div>
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- <Button>Enjoy</Button>
25
- </div>
26
- );
27
- }
28
- }
29
-
30
- ```
31
-
32
- ## Generar version hotfix para arcade/master-stg
33
-
34
- Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
35
-
36
- Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
37
-
38
- `"version": "1.3.5-fix-1",`
39
-
40
- Habiendo cambiado ya la version para publicarla ejecutamos:
41
- * `npm run publish-hotfix`
42
-
43
- Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
44
-
45
- ## Available Scripts
46
-
47
- Para ver Storybook en local
48
-
49
- ### `yarn start`
50
-
51
- Para compilar la librería a dist
52
-
53
- ### `yarn compile`
54
-
55
- Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
-
57
- `yarn compile --watch`
58
-
59
- ### `yarn generate <componentName>`
60
-
61
- Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
-
63
- `yarn generate`
64
-
65
- ## How to link arcade-components in other repos (WIP)
66
-
67
- Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
-
69
- Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
70
-
71
- ```bash
72
- yarn global add yalc
73
- ```
74
- Si teneis problemas instalándolo en global :
75
- yarn global add yalc --prefix /usr/local
76
-
77
- Para generar el paquete en el store local:
78
-
79
- ```bash
80
- yarn
81
- yarn compile
82
- yalc publish o yarn yalc publish
83
- ```
84
-
85
- Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
86
-
87
- ```bash
88
- yarn watch
89
- ```
90
-
91
- Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
92
-
93
- ```bash
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- yalc link @gamelearn/arcade-components
95
- ```
96
-
97
- Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
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-
99
- Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
100
-
101
- ```bash
102
- yalc remove --all
103
- ```
104
-
105
- ## License
106
-
107
- UNLICENSED © [gamelearn](https://github.com/gamelearn)
1
+ # Arcade Components
2
+ > librería de componentes para Arcade (aka engine 2.0)
3
+
4
+ [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
5
+
6
+ ## Install
7
+
8
+ ```bash
9
+ yarn add @gamelearn/arcade-components
10
+ ```
11
+
12
+ ## Usage
13
+ ##
14
+
15
+ ```jsx
16
+ import React, { Component } from 'react';
17
+
18
+ import { Button } from 'arcade-components';
19
+
20
+ export default class App extends Component {
21
+ render() {
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+ return (
23
+ <div>
24
+ <Button>Enjoy</Button>
25
+ </div>
26
+ );
27
+ }
28
+ }
29
+
30
+ ```
31
+
32
+ ## Generar version hotfix para arcade/master-stg
33
+
34
+ Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
35
+
36
+ Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
37
+
38
+ `"version": "1.3.5-fix-1",`
39
+
40
+ Habiendo cambiado ya la version para publicarla ejecutamos:
41
+ * `npm run publish-hotfix`
42
+
43
+ Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
44
+
45
+ ## Available Scripts
46
+
47
+ Para ver Storybook en local
48
+
49
+ ### `yarn start`
50
+
51
+ Para compilar la librería a dist
52
+
53
+ ### `yarn compile`
54
+
55
+ Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
+
57
+ `yarn compile --watch`
58
+
59
+ ### `yarn generate <componentName>`
60
+
61
+ Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
+
63
+ `yarn generate`
64
+
65
+ ## How to link arcade-components in other repos (WIP)
66
+
67
+ Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
+
69
+ Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
70
+
71
+ ```bash
72
+ yarn global add yalc
73
+ ```
74
+ Si teneis problemas instalándolo en global :
75
+ yarn global add yalc --prefix /usr/local
76
+
77
+ Para generar el paquete en el store local:
78
+
79
+ ```bash
80
+ yarn
81
+ yarn compile
82
+ yalc publish o yarn yalc publish
83
+ ```
84
+
85
+ Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
86
+
87
+ ```bash
88
+ yarn watch
89
+ ```
90
+
91
+ Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
92
+
93
+ ```bash
94
+ yalc link @gamelearn/arcade-components
95
+ ```
96
+
97
+ Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
98
+
99
+ Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
100
+
101
+ ```bash
102
+ yalc remove --all
103
+ ```
104
+
105
+ ## License
106
+
107
+ UNLICENSED © [gamelearn](https://github.com/gamelearn)
@@ -59,7 +59,7 @@ var characterMs = 75;
59
59
  var minMs = 1400;
60
60
 
61
61
  var ConversationProViewer = function ConversationProViewer(_ref) {
62
- var _background$img, _currentLineData$slot;
62
+ var _background$img, _currentLineData$slot, _currentMessage$text;
63
63
 
64
64
  var emitEvent = _ref.emitEvent,
65
65
  lines = _ref.lines,
@@ -189,6 +189,7 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
189
189
  var hasCharacters = !isDecision && ((_currentLineData$slot = currentLineData.slots) === null || _currentLineData$slot === void 0 ? void 0 : _currentLineData$slot.filter(function (slot) {
190
190
  return slot.uid;
191
191
  }).length);
192
+ var autoPlayTime = characterMs * ((currentMessage === null || currentMessage === void 0 ? void 0 : (_currentMessage$text = currentMessage.text) === null || _currentMessage$text === void 0 ? void 0 : _currentMessage$text.length) || 0);
192
193
  var currentSlots = [];
193
194
 
194
195
  if (currentLineData.slots) {
@@ -410,26 +411,32 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
410
411
  (0, _react.useEffect)(function () {
411
412
  var _currentMessage$emoti2;
412
413
 
413
- if ((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType) === 'none' && !(currentMessage !== null && currentMessage !== void 0 && (_currentMessage$emoti2 = currentMessage.emotion) !== null && _currentMessage$emoti2 !== void 0 && _currentMessage$emoti2.includes('think'))) {
414
+ var timeout;
415
+
416
+ if (((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType) === 'none' || audioFailed) && !(currentMessage !== null && currentMessage !== void 0 && (_currentMessage$emoti2 = currentMessage.emotion) !== null && _currentMessage$emoti2 !== void 0 && _currentMessage$emoti2.includes('think'))) {
414
417
  setTTsStart(true);
418
+ timeout = setTimeout(function () {
419
+ setTTsStart(false);
420
+ }, autoPlayTime < minMs ? minMs : autoPlayTime);
415
421
  }
416
- }, [currentLineData, currentMessage === null || currentMessage === void 0 ? void 0 : currentMessage.emotion]); // Autoplay logic
422
+
423
+ return function () {
424
+ if (timeout) clearTimeout(timeout);
425
+ };
426
+ }, [audioFailed, currentLineData, currentMessage === null || currentMessage === void 0 ? void 0 : currentMessage.emotion, autoPlayTime]); // Autoplay logic
417
427
 
418
428
  (0, _react.useEffect)(function () {
419
429
  if (autoplayCond && ((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType) === 'none' || audioFailed)) {
420
- var _currentMessage$text;
421
-
422
- var time = characterMs * ((currentMessage === null || currentMessage === void 0 ? void 0 : (_currentMessage$text = currentMessage.text) === null || _currentMessage$text === void 0 ? void 0 : _currentMessage$text.length) || 0); // if it's not last node
423
-
430
+ // if it's not last node
424
431
  if (!isEndNode()) {
425
- start(handleClickNext, time < minMs ? minMs : time);
432
+ start(handleClickNext, autoPlayTime < minMs ? minMs : autoPlayTime);
426
433
  }
427
434
  }
428
435
 
429
436
  return function () {
430
437
  stop();
431
438
  };
432
- }, [currentMessage, start, stop, handleClickNext, currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType, autoplayCond, audioFailed, lines, isEndNode]); // Calculate start node
439
+ }, [currentMessage, start, stop, handleClickNext, currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType, autoplayCond, audioFailed, lines, isEndNode, autoPlayTime]); // Calculate start node
433
440
 
434
441
  (0, _react.useEffect)(function () {
435
442
  if (isBranched && !mounted) {
@@ -212,23 +212,22 @@ var DialogComponent = function DialogComponent(_ref) {
212
212
  var lastEdge = edges.find(function (edge) {
213
213
  return edge.fromId === lastNodeId;
214
214
  });
215
- var lastLine = lines.find(function (line) {
216
- return line.id === lastEdge.fromId;
215
+ var lastL = lines.find(function (l) {
216
+ return l.id === lastEdge.fromId;
217
217
  });
218
- return lastLine;
218
+ return lastL;
219
219
  }, [edges, lines, lastNodeId]);
220
220
  var previousLineWasDecision = (0, _react.useCallback)(function () {
221
221
  if (isBranched) {
222
222
  // if we have edges, we need to check if the previous line was a decision
223
- var _lastLine = findLastLineBranched();
223
+ var _lastL = findLastLineBranched();
224
224
 
225
- return _lastLine === null || _lastLine === void 0 ? void 0 : _lastLine.decision;
226
- } else {
227
- // if there is no branching, the previous line is the previous one
228
- var _lastLine2 = lines[currentLineData - 1] ? lines[currentLineData - 1] : {};
225
+ return _lastL === null || _lastL === void 0 ? void 0 : _lastL.decision;
226
+ } // if there is no branching, the previous line is the previous one
229
227
 
230
- return currentLineData > 0 && (_lastLine2 === null || _lastLine2 === void 0 ? void 0 : _lastLine2.decision);
231
- }
228
+
229
+ var lastL = lines[currentLineData - 1] ? lines[currentLineData - 1] : {};
230
+ return currentLineData > 0 && (lastL === null || lastL === void 0 ? void 0 : lastL.decision);
232
231
  }, [currentLineData, isBranched, lines, lastNodeId, edges]);
233
232
  var getCurrentVisible = (0, _react.useCallback)(function (uid) {
234
233
  if (!uid) return null;
@@ -304,7 +303,12 @@ var DialogComponent = function DialogComponent(_ref) {
304
303
 
305
304
  var restTalkingAnimation = function restTalkingAnimation() {
306
305
  var element = getCurrentVisible(talkingCharacter === null || talkingCharacter === void 0 ? void 0 : talkingCharacter.uid);
307
- if (!element) return;
306
+
307
+ if (!element) {
308
+ startTalking(false);
309
+ return;
310
+ }
311
+
308
312
  var _element$userData = element.userData,
309
313
  mixer = _element$userData.mixer,
310
314
  defaultAnim = _element$userData.defaultAnim,
@@ -575,10 +579,6 @@ var DialogComponent = function DialogComponent(_ref) {
575
579
  element.userData.defaultAnim = action.getClip();
576
580
  }
577
581
 
578
- if ((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType) === 'none' && talkingCharacter.emotion !== 'thinkful') {
579
- startTalking(true);
580
- }
581
-
582
582
  if (talkingCharacter.uid === element.uid) {
583
583
  var showArrowTop = talkingCharacter.text.length > maxCharacterToSwitch;
584
584
  moveBubble(element, showArrowTop);
@@ -661,13 +661,24 @@ var DialogComponent = function DialogComponent(_ref) {
661
661
  return function () {
662
662
  stopEkho();
663
663
  };
664
- }, [line, stopEkho]); // Autoplay logic
664
+ }, [line, stopEkho]);
665
+ (0, _react.useEffect)(function () {
666
+ if (((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType) === 'none' || audioFailed) && currentMessage !== null && currentMessage !== void 0 && currentMessage.show && (talkingCharacter === null || talkingCharacter === void 0 ? void 0 : talkingCharacter.emotion) !== 'thinkful') {
667
+ var _currentMessage$text;
668
+
669
+ startTalking(true);
670
+ var time = characterMs * ((currentMessage === null || currentMessage === void 0 ? void 0 : (_currentMessage$text = currentMessage.text) === null || _currentMessage$text === void 0 ? void 0 : _currentMessage$text.length) || 0);
671
+ setTimeout(function () {
672
+ startTalking(false);
673
+ }, time < minMs ? minMs : time);
674
+ }
675
+ }, [audioFailed, currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType, talkingCharacter === null || talkingCharacter === void 0 ? void 0 : talkingCharacter.emotion, currentMessage]); // Autoplay logic
665
676
 
666
677
  (0, _react.useEffect)(function () {
667
678
  if (autoPlayCond && currentMessage.show && ((currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType) === 'none' || audioFailed)) {
668
- var _currentMessage$text;
679
+ var _currentMessage$text2;
669
680
 
670
- var time = characterMs * ((currentMessage === null || currentMessage === void 0 ? void 0 : (_currentMessage$text = currentMessage.text) === null || _currentMessage$text === void 0 ? void 0 : _currentMessage$text.length) || 0); // if it's not last node
681
+ var time = characterMs * ((currentMessage === null || currentMessage === void 0 ? void 0 : (_currentMessage$text2 = currentMessage.text) === null || _currentMessage$text2 === void 0 ? void 0 : _currentMessage$text2.length) || 0); // if it's not last node
671
682
 
672
683
  if (!isEndNode()) {
673
684
  start(nextLine, time < minMs ? minMs : time);
package/package.json CHANGED
@@ -1,114 +1,114 @@
1
- {
2
- "name": "@gamelearn/arcade-components",
3
- "author": "Gamelearn",
4
- "license": "unlicense",
5
- "version": "2.0.2",
6
- "main": "dist/index.js",
7
- "files": [
8
- "dist",
9
- "README.md"
10
- ],
11
- "repository": {
12
- "type": "git",
13
- "url": "https://github.com/gamelearn/arcade-components"
14
- },
15
- "dependencies": {
16
- "@babel/runtime": "^7.18.6",
17
- "@gamelearn/arcade-styles": "2.0.3",
18
- "@gamelearn/arcade-three-core": "1.17.1",
19
- "@react-three/drei": "9.4.3",
20
- "@react-three/fiber": "8.0.17",
21
- "@testing-library/jest-dom": "^5.16.4",
22
- "@testing-library/react": "^13.1.1",
23
- "@testing-library/user-event": "13.5.0",
24
- "global": "^4.4.0",
25
- "gsap": "^3.10.1",
26
- "hls.js": "0.12.4",
27
- "html-react-parser": "^1.4.0",
28
- "interactjs": "^1.10.11",
29
- "konva": "^7.2.5",
30
- "prop-types": "15.7.2",
31
- "react-konva": "^18.1.0",
32
- "react-konva-utils": "^0.3.0",
33
- "react-pdf": "5.2.0",
34
- "react-promise-suspense": "0.3.3",
35
- "react-typist": "^2.0.5",
36
- "three": "0.139.2",
37
- "web-vitals": "0.2.4"
38
- },
39
- "scripts": {
40
- "start": "npm run storybook",
41
- "clean": "rimraf dist",
42
- "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
43
- "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
44
- "test": "react-scripts test --watchAll=false",
45
- "test:watch": "react-scripts test",
46
- "eject": "react-scripts eject",
47
- "storybook": "start-storybook -p 6006 -s public",
48
- "build-storybook": "build-storybook -o build",
49
- "generate": "plop",
50
- "lint": "npx eslint src --ext js,json",
51
- "lint:fix": "npx eslint src --ext js,json --fix",
52
- "lint:quiet": "npx eslint src --ext js,json --quiet",
53
- "publish-hotfix": "yarn compile && npm publish && npm run version-tag",
54
- "version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
55
- },
56
- "browserslist": {
57
- "production": [
58
- ">0.2%",
59
- "not dead",
60
- "not op_mini all"
61
- ],
62
- "development": [
63
- "last 1 chrome version",
64
- "last 1 firefox version",
65
- "last 1 safari version"
66
- ]
67
- },
68
- "devDependencies": {
69
- "@babel/cli": "7.12.10",
70
- "@babel/eslint-parser": "^7.15.8",
71
- "@babel/preset-env": "7.12.11",
72
- "@babel/preset-react": "7.12.10",
73
- "@gamelearn/version": "^1.3.1",
74
- "@react-three/test-renderer": "6.0.6",
75
- "@storybook/addon-actions": "6.1.11",
76
- "@storybook/addon-essentials": "6.1.11",
77
- "@storybook/addon-links": "6.1.11",
78
- "@storybook/addons": "^6.3.8",
79
- "@storybook/node-logger": "6.1.11",
80
- "@storybook/preset-create-react-app": "3.1.5",
81
- "@storybook/react": "6.1.11",
82
- "@storybook/theming": "^6.3.8",
83
- "babel-loader": "8.1.0",
84
- "cross-env": "7.0.3",
85
- "eslint-config-airbnb": "^18.2.1",
86
- "eslint-config-prettier": "^8.3.0",
87
- "eslint-plugin-json-format": "^2.0.1",
88
- "eslint-plugin-prettier": "^4.0.0",
89
- "husky": "4.3.0",
90
- "nodemon": "^2.0.13",
91
- "plop": "^2.7.4",
92
- "prettier": "^2.5.0",
93
- "react": "18.0.0",
94
- "react-dom": "18.0.0",
95
- "react-scripts": "4.0.1",
96
- "rimraf": "3.0.2"
97
- },
98
- "jest": {
99
- "transformIgnorePatterns": [
100
- "node_modules/(?!(three)/)"
101
- ],
102
- "moduleNameMapper": {
103
- "^react-pdf$": "react-pdf/dist/umd/entry.jest",
104
- "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
105
- }
106
- },
107
- "husky": {
108
- "hooks": {
109
- "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
110
- "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
111
- "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
112
- }
113
- }
114
- }
1
+ {
2
+ "name": "@gamelearn/arcade-components",
3
+ "author": "Gamelearn",
4
+ "license": "unlicense",
5
+ "version": "2.0.4",
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+ "main": "dist/index.js",
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+ "files": [
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+ "dist",
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+ "README.md"
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+ ],
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/gamelearn/arcade-components"
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+ },
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+ "dependencies": {
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+ "@babel/runtime": "^7.18.6",
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+ "@gamelearn/arcade-styles": "2.0.3",
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+ "@gamelearn/arcade-three-core": "1.17.1",
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+ "@react-three/drei": "9.4.3",
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+ "@react-three/fiber": "8.0.17",
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+ "@testing-library/jest-dom": "^5.16.4",
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+ "@testing-library/react": "^13.1.1",
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+ "@testing-library/user-event": "13.5.0",
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+ "global": "^4.4.0",
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+ "gsap": "^3.10.1",
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+ "hls.js": "0.12.4",
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+ "html-react-parser": "^1.4.0",
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+ "interactjs": "^1.10.11",
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+ "konva": "^7.2.5",
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+ "prop-types": "15.7.2",
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+ "react-konva": "^18.1.0",
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+ "react-konva-utils": "^0.3.0",
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+ "react-pdf": "5.2.0",
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+ "react-promise-suspense": "0.3.3",
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+ "react-typist": "^2.0.5",
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+ "three": "0.139.2",
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+ "web-vitals": "0.2.4"
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+ },
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+ "scripts": {
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+ "start": "npm run storybook",
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+ "clean": "rimraf dist",
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+ "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
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+ "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
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+ "test": "react-scripts test --watchAll=false",
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+ "test:watch": "react-scripts test",
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+ "eject": "react-scripts eject",
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+ "storybook": "start-storybook -p 6006 -s public",
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+ "build-storybook": "build-storybook -o build",
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+ "generate": "plop",
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+ "lint": "npx eslint src --ext js,json",
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+ "lint:fix": "npx eslint src --ext js,json --fix",
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+ "lint:quiet": "npx eslint src --ext js,json --quiet",
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+ "publish-hotfix": "yarn compile && npm publish && npm run version-tag",
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+ "version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
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+ },
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+ "browserslist": {
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+ "production": [
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+ ">0.2%",
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+ "not dead",
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+ "not op_mini all"
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+ ],
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+ "development": [
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+ "last 1 chrome version",
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+ "last 1 firefox version",
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+ "last 1 safari version"
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+ ]
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+ },
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+ "devDependencies": {
69
+ "@babel/cli": "7.12.10",
70
+ "@babel/eslint-parser": "^7.15.8",
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+ "@babel/preset-env": "7.12.11",
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+ "@babel/preset-react": "7.12.10",
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+ "@gamelearn/version": "^1.3.1",
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+ "@react-three/test-renderer": "6.0.6",
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+ "@storybook/addon-actions": "6.1.11",
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+ "@storybook/addon-essentials": "6.1.11",
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+ "@storybook/addon-links": "6.1.11",
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+ "@storybook/addons": "^6.3.8",
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+ "@storybook/node-logger": "6.1.11",
80
+ "@storybook/preset-create-react-app": "3.1.5",
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+ "@storybook/react": "6.1.11",
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+ "@storybook/theming": "^6.3.8",
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+ "babel-loader": "8.1.0",
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+ "cross-env": "7.0.3",
85
+ "eslint-config-airbnb": "^18.2.1",
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+ "eslint-config-prettier": "^8.3.0",
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+ "eslint-plugin-json-format": "^2.0.1",
88
+ "eslint-plugin-prettier": "^4.0.0",
89
+ "husky": "4.3.0",
90
+ "nodemon": "^2.0.13",
91
+ "plop": "^2.7.4",
92
+ "prettier": "^2.5.0",
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+ "react": "18.0.0",
94
+ "react-dom": "18.0.0",
95
+ "react-scripts": "4.0.1",
96
+ "rimraf": "3.0.2"
97
+ },
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+ "jest": {
99
+ "transformIgnorePatterns": [
100
+ "node_modules/(?!(three)/)"
101
+ ],
102
+ "moduleNameMapper": {
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+ "^react-pdf$": "react-pdf/dist/umd/entry.jest",
104
+ "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
105
+ }
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+ },
107
+ "husky": {
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+ "hooks": {
109
+ "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
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+ "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
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+ "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
112
+ }
113
+ }
114
+ }