@gamelearn/arcade-components 1.7.0 → 1.7.1

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@@ -472,7 +472,7 @@ var DialogComponent = function DialogComponent(_ref) {
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  resetCameraView();
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  setCurrentMessage({
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  text: talkingCharacter.text,
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- name: talkingCharacter.alias || ((_talkingCharacter$cha2 = talkingCharacter.character) === null || _talkingCharacter$cha2 === void 0 ? void 0 : _talkingCharacter$cha2.name) || object.name,
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+ name: talkingCharacter.alias || ((_talkingCharacter$cha2 = talkingCharacter.character) === null || _talkingCharacter$cha2 === void 0 ? void 0 : _talkingCharacter$cha2.name) || (object === null || object === void 0 ? void 0 : object.name),
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  left: false,
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  top: talkingCharacter.text.length > maxCharacterToSwitch,
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  inScene: false,
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@gamelearn/arcade-components",
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  "author": "Gamelearn",
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  "license": "unlicense",
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- "version": "1.7.0",
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+ "version": "1.7.1",
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  "main": "dist/index.js",
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  "files": [
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  "dist",