@gamelearn/arcade-components 1.4.29 → 1.4.30-fix2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,101 +1,101 @@
1
- # Arcade Components
2
- > librería de componentes para Arcade (aka engine 2.0)
3
-
4
- [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
5
-
6
- ## Install
7
-
8
- ```bash
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- yarn add @gamelearn/arcade-components
10
- ```
11
-
12
- ## Usage
13
-
14
- ```jsx
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- import React, { Component } from 'react';
16
-
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- import { Button } from 'arcade-components';
18
-
19
- export default class App extends Component {
20
- render() {
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- return (
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- <div>
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- <Button>Enjoy</Button>
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- </div>
25
- );
26
- }
27
- }
28
-
29
- ```
30
-
31
- ## Generar version hotfix para arcade/master-stg
32
-
33
- Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
34
-
35
- Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
36
-
37
- `"version": "1.3.5-fix-1",`
38
-
39
- Habiendo cambiado ya la version pasaremos a publicarla en dos pasos:
40
- * Generar una nueva carpeta dist con `yarn compile`
41
- * Publicar la versión a npm: `npm publish`
42
-
43
- Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
44
-
45
- ## Available Scripts
46
-
47
- Para ver Storybook en local
48
-
49
- ### `yarn start`
50
-
51
- Para compilar la librería a dist
52
-
53
- ### `yarn compile`
54
-
55
- Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
-
57
- `yarn compile --watch`
58
-
59
- ### `yarn generate <componentName>`
60
-
61
- Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
-
63
- `yarn generate`
64
-
65
- ## How to link arcade-components in other repos (WIP)
66
-
67
- Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
-
69
- Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
70
-
71
- ```bash
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- yarn global add yalc
73
- ```
74
- Si teneis problemas instalándolo en global :
75
- yarn global add yalc --prefix /usr/local
76
-
77
- Para generar el paquete en el store local:
78
-
79
- ```bash
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- yarn
81
- yarn compile
82
- yalc publish o yarn yalc publish
83
- ```
84
-
85
- Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
86
-
87
- ```bash
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- yalc link @gamelearn/arcade-components
89
- ```
90
-
91
- Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
92
-
93
- Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
94
-
95
- ```bash
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- yalc remove --all
97
- ```
98
-
99
- ## License
100
-
101
- UNLICENSED © [gamelearn](https://github.com/gamelearn)
1
+ # Arcade Components
2
+ > librería de componentes para Arcade (aka engine 2.0)
3
+
4
+ [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
5
+
6
+ ## Install
7
+
8
+ ```bash
9
+ yarn add @gamelearn/arcade-components
10
+ ```
11
+
12
+ ## Usage
13
+
14
+ ```jsx
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+ import React, { Component } from 'react';
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+
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+ import { Button } from 'arcade-components';
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+
19
+ export default class App extends Component {
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+ render() {
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+ return (
22
+ <div>
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+ <Button>Enjoy</Button>
24
+ </div>
25
+ );
26
+ }
27
+ }
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+
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+ ```
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+
31
+ ## Generar version hotfix para arcade/master-stg
32
+
33
+ Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
34
+
35
+ Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
36
+
37
+ `"version": "1.3.5-fix-1",`
38
+
39
+ Habiendo cambiado ya la version pasaremos a publicarla en dos pasos:
40
+ * Generar una nueva carpeta dist con `yarn compile`
41
+ * Publicar la versión a npm: `npm publish`
42
+
43
+ Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
44
+
45
+ ## Available Scripts
46
+
47
+ Para ver Storybook en local
48
+
49
+ ### `yarn start`
50
+
51
+ Para compilar la librería a dist
52
+
53
+ ### `yarn compile`
54
+
55
+ Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
+
57
+ `yarn compile --watch`
58
+
59
+ ### `yarn generate <componentName>`
60
+
61
+ Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
+
63
+ `yarn generate`
64
+
65
+ ## How to link arcade-components in other repos (WIP)
66
+
67
+ Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
+
69
+ Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
70
+
71
+ ```bash
72
+ yarn global add yalc
73
+ ```
74
+ Si teneis problemas instalándolo en global :
75
+ yarn global add yalc --prefix /usr/local
76
+
77
+ Para generar el paquete en el store local:
78
+
79
+ ```bash
80
+ yarn
81
+ yarn compile
82
+ yalc publish o yarn yalc publish
83
+ ```
84
+
85
+ Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
86
+
87
+ ```bash
88
+ yalc link @gamelearn/arcade-components
89
+ ```
90
+
91
+ Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
92
+
93
+ Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
94
+
95
+ ```bash
96
+ yalc remove --all
97
+ ```
98
+
99
+ ## License
100
+
101
+ UNLICENSED © [gamelearn](https://github.com/gamelearn)
@@ -34,13 +34,11 @@ var Board = function Board(_ref) {
34
34
  currentOrder = _ref.currentOrder,
35
35
  setCurrentOrder = _ref.setCurrentOrder,
36
36
  handleError = _ref.handleError,
37
- endPuzzle = _ref.endPuzzle,
38
37
  feedbackIsShown = _ref.feedbackIsShown,
39
38
  resolvePuzzle = _ref.resolvePuzzle,
40
39
  soundActions = _ref.soundActions,
41
- handleSuccess = _ref.handleSuccess,
42
- setForceFlipCard = _ref.setForceFlipCard,
43
- forceFlipCard = _ref.forceFlipCard;
40
+ onFinish = _ref.onFinish,
41
+ handleSuccess = _ref.handleSuccess;
44
42
 
45
43
  var _useState = (0, _react.useState)(Array(cards.length).fill(false)),
46
44
  _useState2 = _slicedToArray(_useState, 2),
@@ -57,6 +55,11 @@ var Board = function Board(_ref) {
57
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  correctCards = _useState6[0],
58
56
  setCorrectCards = _useState6[1];
59
57
 
58
+ var _useState7 = (0, _react.useState)(false),
59
+ _useState8 = _slicedToArray(_useState7, 2),
60
+ finished = _useState8[0],
61
+ setFinished = _useState8[1];
62
+
60
63
  var _soundActions = _slicedToArray(soundActions, 1),
61
64
  play = _soundActions[0];
62
65
 
@@ -66,14 +69,6 @@ var Board = function Board(_ref) {
66
69
  var isOrderBased = cards.filter(function (card) {
67
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  return card.order;
68
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  }).length > 0;
69
- var flipTimer;
70
- (0, _react.useEffect)(function () {
71
- if (forceFlipCard) {
72
- setForceFlipCard(false);
73
- reset();
74
- clearTimeout(flipTimer);
75
- }
76
- }, [flipTimer, forceFlipCard, reset, setForceFlipCard]);
77
72
  var reset = (0, _react.useCallback)(function () {
78
73
  setFlipped(Array(cards.length).fill(false)); // reset it to the original length
79
74
 
@@ -83,9 +78,9 @@ var Board = function Board(_ref) {
83
78
  }, [cards.length, setCurrentOrder]);
84
79
 
85
80
  var timedReset = function timedReset() {
86
- flipTimer = setTimeout(function () {
81
+ setTimeout(function () {
87
82
  reset();
88
- }, 3000);
83
+ }, 1000);
89
84
  };
90
85
 
91
86
  function flipACard(index) {
@@ -94,12 +89,6 @@ var Board = function Board(_ref) {
94
89
  setFlipped(tempFlipped);
95
90
  }
96
91
 
97
- var timedFlipped = function timedFlipped(index) {
98
- setTimeout(function () {
99
- flipACard(index);
100
- }, 3000);
101
- };
102
-
103
92
  var flipAllCorrect = (0, _react.useCallback)(function () {
104
93
  var arrayToFlip = [];
105
94
  cards.forEach(function (card, index) {
@@ -116,10 +105,11 @@ var Board = function Board(_ref) {
116
105
  }, [flipAllCorrect, resolvePuzzle]);
117
106
  (0, _react.useEffect)(function () {
118
107
  if (correctCards === numberOfCorrectCards && numberOfCorrectCards > 0) {
119
- endPuzzle();
108
+ onFinish();
109
+ setFinished(true);
120
110
  setCorrectCards(0);
121
111
  }
122
- }, [correctCards, endPuzzle, numberOfCorrectCards]);
112
+ }, [correctCards, onFinish, numberOfCorrectCards]);
123
113
 
124
114
  var handleCorrect = function handleCorrect(index) {
125
115
  flipACard(index);
@@ -128,6 +118,8 @@ var Board = function Board(_ref) {
128
118
  };
129
119
 
130
120
  var _handleClick = function handleClick(index) {
121
+ if (finished) return;
122
+
131
123
  if (!feedbackIsShown) {
132
124
  play('click-ui');
133
125
 
@@ -156,8 +148,8 @@ var Board = function Board(_ref) {
156
148
 
157
149
  // fails and resets
158
150
  handleError(((_cards$index2 = cards[index]) === null || _cards$index2 === void 0 ? void 0 : _cards$index2.id) || null);
151
+ timedReset();
159
152
  flipACard(index);
160
- timedFlipped();
161
153
  }
162
154
  }
163
155
  };
@@ -182,15 +174,13 @@ var Board = function Board(_ref) {
182
174
  Board.defaultProps = {
183
175
  setCurrentOrder: function setCurrentOrder() {},
184
176
  handleError: function handleError() {},
185
- endPuzzle: function endPuzzle() {},
177
+ onFinish: function onFinish() {},
186
178
  handleSuccess: function handleSuccess() {},
187
- setForceFlipCard: function setForceFlipCard() {},
188
179
  documentsDict: {},
189
180
  cards: [],
190
181
  currentOrder: 1,
191
182
  resolvePuzzle: false,
192
- feedbackIsShown: false,
193
- forceFlipCard: false
183
+ feedbackIsShown: false
194
184
  };
195
185
  var _default = Board;
196
186
  exports.default = _default;
@@ -40,6 +40,8 @@ function _iterableToArrayLimit(arr, i) { var _i = arr == null ? null : typeof Sy
40
40
  function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
41
41
 
42
42
  var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
43
+ var _info$solution2;
44
+
43
45
  var emitEvent = _ref.emitEvent,
44
46
  info = _ref.info,
45
47
  cards = _ref.cards,
@@ -92,11 +94,6 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
92
94
  var _soundActions = _slicedToArray(soundActions, 1),
93
95
  playSound = _soundActions[0];
94
96
 
95
- var _useState17 = (0, _react.useState)(false),
96
- _useState18 = _slicedToArray(_useState17, 2),
97
- forceFlipCard = _useState18[0],
98
- setForceFlipCard = _useState18[1];
99
-
100
97
  var translate = function translate(id) {
101
98
  return emitEvent({
102
99
  type: 'translate',
@@ -118,24 +115,14 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
118
115
  payload: rewardsData
119
116
  });
120
117
  }, [emitEvent]);
121
-
122
- var endPuzzle = function endPuzzle() {
118
+ var endPuzzle = (0, _react.useCallback)(function () {
123
119
  var _info$solution, _specificFeedbacks$co;
124
120
 
125
121
  emitEvent({
126
122
  type: 'hidePuzzleButtons',
127
123
  payload: true
128
124
  });
129
-
130
- if (info.solution.right.desc) {
131
- setFeedBackText(info.solution.right.desc);
132
- setFeedbackResult(true);
133
- setFeedbackIsShown(true);
134
- } else {
135
- setFeedbackResult(true);
136
- setFeedbackIsShown(true);
137
- setFinished(true);
138
- }
125
+ setFeedbackResult(true);
139
126
 
140
127
  var _info$solution$right = info === null || info === void 0 ? void 0 : (_info$solution = info.solution) === null || _info$solution === void 0 ? void 0 : _info$solution.right,
141
128
  rewards = _info$solution$right.rewards;
@@ -144,16 +131,16 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
144
131
  return spReward.rewards;
145
132
  }).flat()) || [];
146
133
  var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(rewards), _toConsumableArray(specificRewards));
147
- setTimeout(function () {
148
- playSound('score');
149
- closeFeedbackAndShowPoints(rewardsData);
150
- }, 3000);
134
+ playSound('score');
135
+ closeFeedbackAndShowPoints(rewardsData);
136
+ }, [accRewards, closeFeedbackAndShowPoints, emitEvent, info === null || info === void 0 ? void 0 : (_info$solution2 = info.solution) === null || _info$solution2 === void 0 ? void 0 : _info$solution2.right, playSound, specificFeedbacks === null || specificFeedbacks === void 0 ? void 0 : specificFeedbacks.correctFeedbacks]);
137
+
138
+ var onFinish = function onFinish() {
139
+ setFinished(true);
151
140
  };
152
141
 
153
142
  var handleFeedbackFuncionOnClose = function handleFeedbackFuncionOnClose() {
154
- var isCorrect = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
155
-
156
- if (feedbackResult) {
143
+ if (feedbackResult || finished) {
157
144
  endPuzzle();
158
145
  } else {
159
146
  setFeedbackResult(false);
@@ -166,10 +153,6 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
166
153
  }
167
154
 
168
155
  setFeedBackText('');
169
-
170
- if (!feedbackResult && !isCorrect) {
171
- setForceFlipCard(true);
172
- }
173
156
  };
174
157
 
175
158
  var handleSuccessPick = function handleSuccessPick(cardId) {
@@ -182,23 +165,17 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
182
165
 
183
166
  if (pickedCard !== null && pickedCard !== void 0 && pickedCard.desc) {
184
167
  setFeedBackText(pickedCard.desc);
185
- } else {
186
- setTimeout(function () {
187
- playSound('score');
188
- handleFeedbackFuncionOnClose(true);
189
- emitEvent({
190
- type: 'hidePuzzleButtons',
191
- payload: false
192
- });
193
- }, 2000);
194
168
  }
195
-
196
- setFeedbackIsShown(true);
197
- emitEvent({
198
- type: 'hidePuzzleButtons',
199
- payload: true
200
- });
169
+ } else if (info.solution.right.desc) {
170
+ setFeedBackText(info.solution.right.desc);
201
171
  }
172
+
173
+ playSound('score');
174
+ setFeedbackIsShown(true);
175
+ emitEvent({
176
+ type: 'hidePuzzleButtons',
177
+ payload: true
178
+ });
202
179
  };
203
180
 
204
181
  var handleError = function handleError(cardId) {
@@ -283,17 +260,16 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
283
260
  setCurrentOrder: setCurrentOrder,
284
261
  currentOrder: currentOrder,
285
262
  cards: cards,
286
- endPuzzle: endPuzzle,
263
+ onFinish: onFinish,
287
264
  handleError: handleError,
288
265
  feedbackIsShown: feedbackIsShown,
289
266
  resolvePuzzle: resolvePuzzle,
290
267
  soundActions: soundActions,
291
- handleSuccess: handleSuccessPick,
292
- forceFlipCard: forceFlipCard,
293
- setForceFlipCard: setForceFlipCard
268
+ handleSuccess: handleSuccessPick
294
269
  })), feedbackIsShown && /*#__PURE__*/_react.default.createElement(_feedbackComponent.default, {
295
270
  success: feedbackResult || rightPick,
296
271
  text: feedBackText,
272
+ hasTimeout: !feedBackText,
297
273
  translate: translate,
298
274
  functionOnClose: handleFeedbackFuncionOnClose
299
275
  }));
@@ -264,19 +264,21 @@ var DragItemPuzzleComponent = function DragItemPuzzleComponent(_ref) {
264
264
  currentImage.src = imageUrl;
265
265
 
266
266
  currentImage.onload = function () {
267
- layerConfig.current = {
268
- x: canvas.current.clientWidth / 2,
269
- y: canvas.current.clientHeight / 2,
270
- width: currentImage.width,
271
- height: currentImage.height,
272
- offsetX: currentImage.width / 2,
273
- offsetY: currentImage.height / 2,
274
- scale: {
275
- x: Math.min(canvas.current.clientWidth / currentImage.width, canvas.current.clientHeight / currentImage.height),
276
- y: Math.min(canvas.current.clientWidth / currentImage.width, canvas.current.clientHeight / currentImage.height)
277
- }
278
- };
279
- setImageLoaded(true);
267
+ if (canvas.current) {
268
+ layerConfig.current = {
269
+ x: canvas.current.clientWidth / 2,
270
+ y: canvas.current.clientHeight / 2,
271
+ width: currentImage.width,
272
+ height: currentImage.height,
273
+ offsetX: currentImage.width / 2,
274
+ offsetY: currentImage.height / 2,
275
+ scale: {
276
+ x: Math.min(canvas.current.clientWidth / currentImage.width, canvas.current.clientHeight / currentImage.height),
277
+ y: Math.min(canvas.current.clientWidth / currentImage.width, canvas.current.clientHeight / currentImage.height)
278
+ }
279
+ };
280
+ setImageLoaded(true);
281
+ }
280
282
  };
281
283
 
282
284
  setShowTooltip(true);
@@ -42,31 +42,42 @@ var PatternComponent = function PatternComponent(_ref) {
42
42
  emitEvent({
43
43
  type: 'emitSavePattern',
44
44
  payload: {
45
- imgId: img.imgId,
45
+ imgId: img.resourceId,
46
46
  name: name,
47
- viewed: true
47
+ viewed: true,
48
+ url: imgUrl,
49
+ type: 'pattern'
48
50
  }
49
51
  });
50
52
  };
51
53
 
52
54
  return /*#__PURE__*/_react.default.createElement("div", {
53
- className: viewed ? 'notes--results' : 'readings--container'
55
+ className: viewed ? 'notes--results' : 'readings--container pattern-wrap--overlay'
54
56
  }, /*#__PURE__*/_react.default.createElement("div", {
55
- className: viewed ? 'notes--results__text' : 'readings readings--image'
56
- }, imgUrl && /*#__PURE__*/_react.default.createElement("img", {
57
- src: imgUrl,
58
- alt: "pattern"
59
- }), !viewed ? /*#__PURE__*/_react.default.createElement("div", {
60
- className: "position--absolute top right"
61
- }, /*#__PURE__*/_react.default.createElement("button", {
57
+ className: viewed ? 'notes--results__text' : 'pattern-wrap'
58
+ }, !viewed ? /*#__PURE__*/_react.default.createElement("div", {
59
+ className: "pattern"
60
+ }, /*#__PURE__*/_react.default.createElement("div", {
61
+ className: "pattern__header"
62
+ }, /*#__PURE__*/_react.default.createElement("div", {
63
+ className: "pattern__title"
64
+ }, "Modelo"), /*#__PURE__*/_react.default.createElement("button", {
62
65
  type: "button",
63
- className: "gat--btn__round",
66
+ className: "pattern__close gat--btn__round",
64
67
  onClick: function onClick() {
65
68
  return close();
66
69
  }
67
70
  }, /*#__PURE__*/_react.default.createElement("span", {
68
71
  className: "icon-close"
69
- }))) : /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null)));
72
+ }))), /*#__PURE__*/_react.default.createElement("figure", {
73
+ className: "pattern__figure"
74
+ }, imgUrl && /*#__PURE__*/_react.default.createElement("img", {
75
+ src: imgUrl,
76
+ alt: "pattern"
77
+ }))) : /*#__PURE__*/_react.default.createElement("div", null, imgUrl && /*#__PURE__*/_react.default.createElement("img", {
78
+ src: imgUrl,
79
+ alt: "pattern"
80
+ }))));
70
81
  };
71
82
 
72
83
  var _default = PatternComponent;
package/package.json CHANGED
@@ -1,109 +1,109 @@
1
- {
2
- "name": "@gamelearn/arcade-components",
3
- "author": "Gamelearn",
4
- "license": "unlicense",
5
- "version": "1.4.29",
6
- "main": "dist/index.js",
7
- "files": [
8
- "dist",
9
- "README.md"
10
- ],
11
- "repository": {
12
- "type": "git",
13
- "url": "https://github.com/gamelearn/arcade-components"
14
- },
15
- "dependencies": {
16
- "@gamelearn/arcade-three-core": "1.0.1",
17
- "@react-three/drei": "^7.20.0",
18
- "@react-three/fiber": "^7.0.17",
19
- "@testing-library/jest-dom": "5.11.4",
20
- "@testing-library/react": "11.1.0",
21
- "@testing-library/user-event": "13.5.0",
22
- "global": "^4.4.0",
23
- "hls.js": "0.12.4",
24
- "html-react-parser": "^1.4.0",
25
- "interactjs": "^1.10.11",
26
- "konva": "^7.2.5",
27
- "prop-types": "15.7.2",
28
- "react-konva": "^17.0.2-0",
29
- "react-konva-utils": "^0.2.0",
30
- "react-pdf": "5.2.0",
31
- "react-promise-suspense": "0.3.3",
32
- "react-typist": "^2.0.5",
33
- "three": "0.132.2",
34
- "web-vitals": "0.2.4"
35
- },
36
- "scripts": {
37
- "start": "npm run storybook",
38
- "clean": "rimraf dist",
39
- "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
40
- "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
41
- "test": "react-scripts test",
42
- "eject": "react-scripts eject",
43
- "storybook": "start-storybook -p 6006 -s public",
44
- "build-storybook": "build-storybook -o build",
45
- "generate": "plop",
46
- "lint": "npx eslint src --ext js,json",
47
- "lint:fix": "npx eslint src --ext js,json --fix",
48
- "lint:quiet": "npx eslint src --ext js,json --quiet"
49
- },
50
- "browserslist": {
51
- "production": [
52
- ">0.2%",
53
- "not dead",
54
- "not op_mini all"
55
- ],
56
- "development": [
57
- "last 1 chrome version",
58
- "last 1 firefox version",
59
- "last 1 safari version"
60
- ]
61
- },
62
- "devDependencies": {
63
- "@babel/cli": "7.12.10",
64
- "@babel/eslint-parser": "^7.15.8",
65
- "@babel/preset-env": "7.12.11",
66
- "@babel/preset-react": "7.12.10",
67
- "@gamelearn/arcade-styles": "0.5.10",
68
- "@gamelearn/version": "^1.3.1",
69
- "@react-three/test-renderer": "6.0.6",
70
- "@storybook/addon-actions": "6.1.11",
71
- "@storybook/addon-essentials": "6.1.11",
72
- "@storybook/addon-links": "6.1.11",
73
- "@storybook/addons": "^6.3.8",
74
- "@storybook/node-logger": "6.1.11",
75
- "@storybook/preset-create-react-app": "3.1.5",
76
- "@storybook/react": "6.1.11",
77
- "@storybook/theming": "^6.3.8",
78
- "babel-loader": "8.2.2",
79
- "cross-env": "7.0.3",
80
- "eslint-config-airbnb": "^18.2.1",
81
- "eslint-config-prettier": "^8.3.0",
82
- "eslint-plugin-json-format": "^2.0.1",
83
- "eslint-plugin-prettier": "^4.0.0",
84
- "husky": "4.3.0",
85
- "nodemon": "^2.0.13",
86
- "plop": "^2.7.4",
87
- "prettier": "^2.5.0",
88
- "react": "0.0.0-experimental-27659559e",
89
- "react-dom": "0.0.0-experimental-27659559e",
90
- "react-scripts": "4.0.1",
91
- "rimraf": "3.0.2"
92
- },
93
- "jest": {
94
- "transformIgnorePatterns": [
95
- "node_modules/(?!(three)/)"
96
- ],
97
- "moduleNameMapper": {
98
- "^react-pdf$": "react-pdf/dist/umd/entry.jest",
99
- "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
100
- }
101
- },
102
- "husky": {
103
- "hooks": {
104
- "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
105
- "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
106
- "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
107
- }
108
- }
109
- }
1
+ {
2
+ "name": "@gamelearn/arcade-components",
3
+ "author": "Gamelearn",
4
+ "license": "unlicense",
5
+ "version": "1.4.30-fix2",
6
+ "main": "dist/index.js",
7
+ "files": [
8
+ "dist",
9
+ "README.md"
10
+ ],
11
+ "repository": {
12
+ "type": "git",
13
+ "url": "https://github.com/gamelearn/arcade-components"
14
+ },
15
+ "dependencies": {
16
+ "@gamelearn/arcade-three-core": "1.0.1",
17
+ "@react-three/drei": "^7.20.0",
18
+ "@react-three/fiber": "^7.0.17",
19
+ "@testing-library/jest-dom": "5.11.4",
20
+ "@testing-library/react": "11.1.0",
21
+ "@testing-library/user-event": "13.5.0",
22
+ "global": "^4.4.0",
23
+ "hls.js": "0.12.4",
24
+ "html-react-parser": "^1.4.0",
25
+ "interactjs": "^1.10.11",
26
+ "konva": "^7.2.5",
27
+ "prop-types": "15.7.2",
28
+ "react-konva": "^17.0.2-0",
29
+ "react-konva-utils": "^0.2.0",
30
+ "react-pdf": "5.2.0",
31
+ "react-promise-suspense": "0.3.3",
32
+ "react-typist": "^2.0.5",
33
+ "three": "0.132.2",
34
+ "web-vitals": "0.2.4"
35
+ },
36
+ "scripts": {
37
+ "start": "npm run storybook",
38
+ "clean": "rimraf dist",
39
+ "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
40
+ "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
41
+ "test": "react-scripts test",
42
+ "eject": "react-scripts eject",
43
+ "storybook": "start-storybook -p 6006 -s public",
44
+ "build-storybook": "build-storybook -o build",
45
+ "generate": "plop",
46
+ "lint": "npx eslint src --ext js,json",
47
+ "lint:fix": "npx eslint src --ext js,json --fix",
48
+ "lint:quiet": "npx eslint src --ext js,json --quiet"
49
+ },
50
+ "browserslist": {
51
+ "production": [
52
+ ">0.2%",
53
+ "not dead",
54
+ "not op_mini all"
55
+ ],
56
+ "development": [
57
+ "last 1 chrome version",
58
+ "last 1 firefox version",
59
+ "last 1 safari version"
60
+ ]
61
+ },
62
+ "devDependencies": {
63
+ "@babel/cli": "7.12.10",
64
+ "@babel/eslint-parser": "^7.15.8",
65
+ "@babel/preset-env": "7.12.11",
66
+ "@babel/preset-react": "7.12.10",
67
+ "@gamelearn/arcade-styles": "0.5.11",
68
+ "@gamelearn/version": "^1.3.1",
69
+ "@react-three/test-renderer": "6.0.6",
70
+ "@storybook/addon-actions": "6.1.11",
71
+ "@storybook/addon-essentials": "6.1.11",
72
+ "@storybook/addon-links": "6.1.11",
73
+ "@storybook/addons": "^6.3.8",
74
+ "@storybook/node-logger": "6.1.11",
75
+ "@storybook/preset-create-react-app": "3.1.5",
76
+ "@storybook/react": "6.1.11",
77
+ "@storybook/theming": "^6.3.8",
78
+ "babel-loader": "8.2.2",
79
+ "cross-env": "7.0.3",
80
+ "eslint-config-airbnb": "^18.2.1",
81
+ "eslint-config-prettier": "^8.3.0",
82
+ "eslint-plugin-json-format": "^2.0.1",
83
+ "eslint-plugin-prettier": "^4.0.0",
84
+ "husky": "4.3.0",
85
+ "nodemon": "^2.0.13",
86
+ "plop": "^2.7.4",
87
+ "prettier": "^2.5.0",
88
+ "react": "0.0.0-experimental-27659559e",
89
+ "react-dom": "0.0.0-experimental-27659559e",
90
+ "react-scripts": "4.0.1",
91
+ "rimraf": "3.0.2"
92
+ },
93
+ "jest": {
94
+ "transformIgnorePatterns": [
95
+ "node_modules/(?!(three)/)"
96
+ ],
97
+ "moduleNameMapper": {
98
+ "^react-pdf$": "react-pdf/dist/umd/entry.jest",
99
+ "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
100
+ }
101
+ },
102
+ "husky": {
103
+ "hooks": {
104
+ "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
105
+ "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
106
+ "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
107
+ }
108
+ }
109
+ }