@gamelearn/arcade-components 1.4.27 → 1.4.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -419,7 +419,25 @@ var DialogComponent = function DialogComponent(_ref) {
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419
419
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head.getWorldPosition(target.position);
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420
420
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target.applyQuaternion(camera.quaternion);
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421
421
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target.translateX(1.25);
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422
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-
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422
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var distanceToCam = camera.position.distanceTo(element.position);
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423
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var bbox = new _three.Box3().setFromObject(element);
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424
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var size = bbox.getSize(new _three.Vector3());
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425
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var distanceMultiplier = 1;
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426
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+
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427
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if (distanceToCam > 200 && !zoomInActor) {
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428
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distanceMultiplier = size.y / 3.5;
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429
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430
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if (distanceToCam > 400) {
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431
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distanceMultiplier = size.y / 2;
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432
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433
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if (distanceToCam > 600) {
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434
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distanceMultiplier = size.y / 1.5;
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435
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}
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436
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}
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437
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}
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438
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439
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var baseY = 3 * distanceMultiplier;
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440
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target.translateY(showArrowTop ? 1.25 : baseY);
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423
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messagePosition.current = {
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pos: target.position.toArray(),
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425
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child: head,
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