@gamelearn/arcade-components 1.4.16 → 1.4.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -137,20 +137,22 @@ var Board = function Board(_ref) {
137
137
  handleCorrect(index);
138
138
  } else {
139
139
  if (cards[index].order !== currentOrder) {
140
+ var _cards$index;
141
+
140
142
  var tempWrong = Array.from(wrongOrder);
141
143
  tempWrong[index] = index;
142
144
  setWrongOrder(tempWrong);
143
- handleError();
145
+ handleError(((_cards$index = cards[index]) === null || _cards$index === void 0 ? void 0 : _cards$index.id) || null);
144
146
  timedReset();
145
147
  }
146
148
 
147
149
  flipACard(index);
148
150
  }
149
151
  } else {
150
- var _cards$index;
152
+ var _cards$index2;
151
153
 
152
154
  // fails and resets
153
- handleError(((_cards$index = cards[index]) === null || _cards$index === void 0 ? void 0 : _cards$index.id) || null);
155
+ handleError(((_cards$index2 = cards[index]) === null || _cards$index2 === void 0 ? void 0 : _cards$index2.id) || null);
154
156
  flipACard(index);
155
157
  timedFlipped();
156
158
  }
@@ -66,23 +66,28 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
66
66
 
67
67
  var _useState7 = (0, _react.useState)(false),
68
68
  _useState8 = _slicedToArray(_useState7, 2),
69
- feedbackIsShown = _useState8[0],
70
- setFeedbackIsShown = _useState8[1];
69
+ rightPick = _useState8[0],
70
+ setRightPick = _useState8[1];
71
71
 
72
- var _useState9 = (0, _react.useState)([]),
72
+ var _useState9 = (0, _react.useState)(false),
73
73
  _useState10 = _slicedToArray(_useState9, 2),
74
- accRewards = _useState10[0],
75
- setRewards = _useState10[1];
74
+ feedbackIsShown = _useState10[0],
75
+ setFeedbackIsShown = _useState10[1];
76
76
 
77
- var _useState11 = (0, _react.useState)(false),
77
+ var _useState11 = (0, _react.useState)([]),
78
78
  _useState12 = _slicedToArray(_useState11, 2),
79
- resolvePuzzle = _useState12[0],
80
- setResolvePuzzle = _useState12[1];
79
+ accRewards = _useState12[0],
80
+ setRewards = _useState12[1];
81
81
 
82
- var _useState13 = (0, _react.useState)(''),
82
+ var _useState13 = (0, _react.useState)(false),
83
83
  _useState14 = _slicedToArray(_useState13, 2),
84
- feedBackText = _useState14[0],
85
- setFeedBackText = _useState14[1];
84
+ resolvePuzzle = _useState14[0],
85
+ setResolvePuzzle = _useState14[1];
86
+
87
+ var _useState15 = (0, _react.useState)(''),
88
+ _useState16 = _slicedToArray(_useState15, 2),
89
+ feedBackText = _useState16[0],
90
+ setFeedBackText = _useState16[1];
86
91
 
87
92
  var _soundActions = _slicedToArray(soundActions, 1),
88
93
  playSound = _soundActions[0];
@@ -157,10 +162,14 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
157
162
  var pickedCard = specificFeedbacks.correctFeedbacks.find(function (greenCard) {
158
163
  return greenCard.id === cardId;
159
164
  });
160
- setFeedBackText(pickedCard.text);
161
- setFeedbackResult(true);
165
+ setFeedBackText(pickedCard.desc);
166
+ setRightPick(true);
162
167
  setFeedbackIsShown(true);
163
168
  setRewards([].concat(_toConsumableArray(accRewards), [pickedCard === null || pickedCard === void 0 ? void 0 : pickedCard.rewards]));
169
+ emitEvent({
170
+ type: 'hidePuzzleButtons',
171
+ payload: true
172
+ });
164
173
  }
165
174
  };
166
175
 
@@ -170,9 +179,22 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
170
179
  var failedCard = specificFeedbacks.wrongFeedbacks.find(function (redCard) {
171
180
  return redCard.id === cardId;
172
181
  });
173
- setFeedBackText(failedCard.text);
174
- setFeedbackIsShown(true);
175
- setRewards([].concat(_toConsumableArray(accRewards), [failedCard === null || failedCard === void 0 ? void 0 : failedCard.rewards]));
182
+ setRightPick(false);
183
+
184
+ if (failedCard) {
185
+ setFeedBackText(failedCard.desc);
186
+ setFeedbackIsShown(true);
187
+ setRewards([].concat(_toConsumableArray(accRewards), [failedCard === null || failedCard === void 0 ? void 0 : failedCard.rewards]));
188
+ } else {
189
+ setFeedbackIsShown(true);
190
+ setTimeout(function () {
191
+ handleFeedbackFuncionOnClose();
192
+ emitEvent({
193
+ type: 'hidePuzzleButtons',
194
+ payload: false
195
+ });
196
+ }, 3000);
197
+ }
176
198
  } // si hay feedback definido
177
199
  else if (info.solution.wrong.desc) {
178
200
  setFeedBackText(info.solution.wrong.desc);
@@ -236,7 +258,7 @@ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
236
258
  soundActions: soundActions,
237
259
  handleSuccess: handleSuccessPick
238
260
  })), feedbackIsShown && /*#__PURE__*/_react.default.createElement(_feedbackComponent.default, {
239
- success: feedbackResult,
261
+ success: feedbackResult || rightPick,
240
262
  text: feedBackText,
241
263
  translate: translate,
242
264
  functionOnClose: handleFeedbackFuncionOnClose
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@gamelearn/arcade-components",
3
3
  "author": "Gamelearn",
4
4
  "license": "unlicense",
5
- "version": "1.4.16",
5
+ "version": "1.4.18",
6
6
  "main": "dist/index.js",
7
7
  "files": [
8
8
  "dist",