@gamelearn/arcade-components 1.35.7-hotfix → 1.35.8-hotfix

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,107 +1,107 @@
1
- # Arcade Components
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- > librería de componentes para Arcade (aka engine 2.0)
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-
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- [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
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-
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- ## Install
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-
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- ```bash
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- yarn add @gamelearn/arcade-components
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- ```
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-
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- ## Usage
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- ##
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-
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- ```jsx
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- import React, { Component } from 'react';
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-
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- import { Button } from 'arcade-components';
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-
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- export default class App extends Component {
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- render() {
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- return (
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- <div>
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- <Button>Enjoy</Button>
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- </div>
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- );
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- }
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- }
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-
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- ```
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-
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- ## Generar version hotfix para arcade/master-stg
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-
34
- Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
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-
36
- Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
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-
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- `"version": "1.3.5-fix-1",`
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-
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- Habiendo cambiado ya la version para publicarla ejecutamos:
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- * `npm run publish-hotfix`
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-
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- Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
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-
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- ## Available Scripts
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-
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- Para ver Storybook en local
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-
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- ### `yarn start`
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-
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- Para compilar la librería a dist
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-
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- ### `yarn compile`
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-
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- Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
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-
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- `yarn compile --watch`
58
-
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- ### `yarn generate <componentName>`
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-
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- Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
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-
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- `yarn generate`
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-
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- ## How to link arcade-components in other repos (WIP)
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-
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- Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
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-
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- Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
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-
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- ```bash
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- yarn global add yalc
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- ```
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- Si teneis problemas instalándolo en global :
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- yarn global add yalc --prefix /usr/local
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-
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- Para generar el paquete en el store local:
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-
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- ```bash
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- yarn
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- yarn compile
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- yalc publish o yarn yalc publish
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- ```
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-
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- Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
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-
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- ```bash
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- yarn watch
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- ```
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-
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- Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
92
-
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- ```bash
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- yalc link @gamelearn/arcade-components
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- ```
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-
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- Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
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-
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- Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
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-
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- ```bash
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- yalc remove --all
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- ```
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-
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- ## License
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-
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- UNLICENSED © [gamelearn](https://github.com/gamelearn)
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+ # Arcade Components
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+ > librería de componentes para Arcade (aka engine 2.0)
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+
4
+ [![NPM](https://img.shields.io/npm/v/arcade-components.svg)](https://www.npmjs.com/package/arcade-components) [![JavaScript Style Guide](https://img.shields.io/badge/code_style-standard-brightgreen.svg)](https://standardjs.com)
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+
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+ ## Install
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+
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+ ```bash
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+ yarn add @gamelearn/arcade-components
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+ ```
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+
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+ ## Usage
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+ ##
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+
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+ ```jsx
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+ import React, { Component } from 'react';
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+
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+ import { Button } from 'arcade-components';
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+
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+ export default class App extends Component {
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+ render() {
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+ return (
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+ <div>
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+ <Button>Enjoy</Button>
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+ </div>
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+ );
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+ }
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+ }
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+
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+ ```
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+
32
+ ## Generar version hotfix para arcade/master-stg
33
+
34
+ Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
35
+
36
+ Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
37
+
38
+ `"version": "1.3.5-fix-1",`
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+
40
+ Habiendo cambiado ya la version para publicarla ejecutamos:
41
+ * `npm run publish-hotfix`
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+
43
+ Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
44
+
45
+ ## Available Scripts
46
+
47
+ Para ver Storybook en local
48
+
49
+ ### `yarn start`
50
+
51
+ Para compilar la librería a dist
52
+
53
+ ### `yarn compile`
54
+
55
+ Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
56
+
57
+ `yarn compile --watch`
58
+
59
+ ### `yarn generate <componentName>`
60
+
61
+ Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
62
+
63
+ `yarn generate`
64
+
65
+ ## How to link arcade-components in other repos (WIP)
66
+
67
+ Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
68
+
69
+ Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
70
+
71
+ ```bash
72
+ yarn global add yalc
73
+ ```
74
+ Si teneis problemas instalándolo en global :
75
+ yarn global add yalc --prefix /usr/local
76
+
77
+ Para generar el paquete en el store local:
78
+
79
+ ```bash
80
+ yarn
81
+ yarn compile
82
+ yalc publish o yarn yalc publish
83
+ ```
84
+
85
+ Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
86
+
87
+ ```bash
88
+ yarn watch
89
+ ```
90
+
91
+ Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
92
+
93
+ ```bash
94
+ yalc link @gamelearn/arcade-components
95
+ ```
96
+
97
+ Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
98
+
99
+ Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
100
+
101
+ ```bash
102
+ yalc remove --all
103
+ ```
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+
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+ ## License
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+
107
+ UNLICENSED © [gamelearn](https://github.com/gamelearn)
@@ -348,7 +348,7 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
348
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349
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  if (isBranched) {
350
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  handleBranchDirection(false);
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- } else if (currentLine > 0) {
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+ } else if (!previousLineWasDecision()) {
352
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  setCurrentLine(currentLine - 1);
353
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  }
354
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@@ -383,7 +383,9 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
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  };
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385
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  var autoplayCond = automatic && !isDecision;
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- var disableBackButton = currentLine === 0 || previousLineWasDecision();
386
+ var disableBackButton = (0, _react.useMemo)(function () {
387
+ return currentLine === 0 || previousLineWasDecision();
388
+ }, [currentLine, previousLineWasDecision]);
387
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  (0, _useEkho.default)({
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  audioType: currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType,
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  volume: currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioVolume,
@@ -29,6 +29,18 @@ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "functio
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30
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  function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
31
31
 
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+ function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
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+
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+ function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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+
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+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
37
+
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+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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+
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+ function _iterableToArrayLimit(arr, i) { var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]; if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
41
+
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+ function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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+
32
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  var isMobile = (0, _deviceDetection.DeviceDetection)();
33
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  var defaultCamPos = [0, 14.63, 16];
34
46
 
@@ -41,6 +53,12 @@ function Panel(_ref) {
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  var cameraRef = (0, _react.useRef)(null);
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  var sceneRef = (0, _react.useRef)(null);
43
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  var isCharacter = character.type === 'character';
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+
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+ var _useState = (0, _react.useState)(false),
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+ _useState2 = _slicedToArray(_useState, 2),
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+ talking = _useState2[0],
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+ setTalking = _useState2[1];
61
+
44
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  var model = (0, _react.useRef)();
45
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  var defaultClip = (0, _react.useRef)();
46
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  var emotion = (0, _react.useMemo)(function () {
@@ -58,27 +76,36 @@ function Panel(_ref) {
58
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59
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  return {};
60
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  }, [character.emotion, character === null || character === void 0 ? void 0 : (_character$resource4 = character.resource) === null || _character$resource4 === void 0 ? void 0 : _character$resource4.animations, isCharacter]);
79
+ var resetAnimation = (0, _react.useCallback)(function () {
80
+ var _model$current$userDa = model.current.userData,
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+ mixer = _model$current$userDa.mixer,
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+ defaultAnim = _model$current$userDa.defaultAnim,
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+ emotionClip = _model$current$userDa.emotionClip;
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+
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+ if (defaultAnim && emotionClip) {
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+ var emotionAction = mixer.clipAction(emotionClip, model.current);
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+ var defaultAction = mixer.clipAction(defaultAnim, model.current);
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+ mixer.stopAllAction();
89
+ (0, _helpers.executeCrossFade)(emotionAction, defaultAction);
90
+ setTalking(false);
91
+ }
92
+ }, []);
61
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  (0, _react.useEffect)(function () {
62
- if (model.current && active) {
63
- if (ttsStarted) {
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- var _character$resource5, _character$resource5$, _character$resource5$2;
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-
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- (0, _helpers.executeTalkingAnimation)(model.current, character === null || character === void 0 ? void 0 : (_character$resource5 = character.resource) === null || _character$resource5 === void 0 ? void 0 : (_character$resource5$ = _character$resource5.animations) === null || _character$resource5$ === void 0 ? void 0 : (_character$resource5$2 = _character$resource5$.talking) === null || _character$resource5$2 === void 0 ? void 0 : _character$resource5$2.url);
67
- } else {
68
- var _model$current$userDa = model.current.userData,
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- mixer = _model$current$userDa.mixer,
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- defaultAnim = _model$current$userDa.defaultAnim,
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- emotionClip = _model$current$userDa.emotionClip;
72
-
73
- if (defaultAnim && emotionClip) {
74
- var emotionAction = mixer.clipAction(emotionClip, model.current);
75
- var defaultAction = mixer.clipAction(defaultAnim, model.current);
76
- mixer.stopAllAction();
77
- (0, _helpers.executeCrossFade)(emotionAction, defaultAction);
94
+ if (model.current) {
95
+ if (active) {
96
+ if (ttsStarted) {
97
+ var _character$resource5, _character$resource5$, _character$resource5$2;
98
+
99
+ (0, _helpers.executeTalkingAnimation)(model.current, character === null || character === void 0 ? void 0 : (_character$resource5 = character.resource) === null || _character$resource5 === void 0 ? void 0 : (_character$resource5$ = _character$resource5.animations) === null || _character$resource5$ === void 0 ? void 0 : (_character$resource5$2 = _character$resource5$.talking) === null || _character$resource5$2 === void 0 ? void 0 : _character$resource5$2.url);
100
+ setTalking(true);
101
+ } else {
102
+ resetAnimation();
78
103
  }
104
+ } else if (talking) {
105
+ resetAnimation();
79
106
  }
80
107
  }
81
- }, [character === null || character === void 0 ? void 0 : (_character$resource6 = character.resource) === null || _character$resource6 === void 0 ? void 0 : (_character$resource6$ = _character$resource6.animations) === null || _character$resource6$ === void 0 ? void 0 : (_character$resource6$2 = _character$resource6$.talking) === null || _character$resource6$2 === void 0 ? void 0 : _character$resource6$2.url, ttsStarted, active]);
108
+ }, [character === null || character === void 0 ? void 0 : (_character$resource6 = character.resource) === null || _character$resource6 === void 0 ? void 0 : (_character$resource6$ = _character$resource6.animations) === null || _character$resource6$ === void 0 ? void 0 : (_character$resource6$2 = _character$resource6$.talking) === null || _character$resource6$2 === void 0 ? void 0 : _character$resource6$2.url, ttsStarted, active, resetAnimation, talking]);
82
109
  var onLoadElement = (0, _react.useCallback)(function (object) {
83
110
  if (cameraRef.current) {
84
111
  var boundingBox = new _three.Box3();
@@ -226,8 +226,8 @@ var DialogComponent = function DialogComponent(_ref) {
226
226
  } // if there is no branching, the previous line is the previous one
227
227
 
228
228
 
229
- var lastL = lines[currentLineData - 1] ? lines[currentLineData - 1] : {};
230
- return currentLineData > 0 && (lastL === null || lastL === void 0 ? void 0 : lastL.decision);
229
+ var lastL = lines[line - 1] ? lines[line - 1] : {};
230
+ return line > 0 && (lastL === null || lastL === void 0 ? void 0 : lastL.decision);
231
231
  }, [currentLineData, isBranched, lines, lastNodeId, edges]);
232
232
  var getCurrentVisible = (0, _react.useCallback)(function (uid) {
233
233
  if (!uid) return null;
@@ -413,7 +413,7 @@ var DialogComponent = function DialogComponent(_ref) {
413
413
 
414
414
  if (isBranched) {
415
415
  handleBranchDirection(false);
416
- } else if (previousLineWasDecision()) {
416
+ } else if (!previousLineWasDecision()) {
417
417
  setCurrentMessage({
418
418
  show: false
419
419
  });
@@ -805,7 +805,10 @@ var DialogComponent = function DialogComponent(_ref) {
805
805
  height: '100vh',
806
806
  position: 'static'
807
807
  };
808
- var disableBackButton = line === 0 || previousLineWasDecision();
808
+ var disableBackButton = (0, _react.useMemo)(function () {
809
+ var disabled = line === 0 || previousLineWasDecision();
810
+ return disabled;
811
+ }, [line, previousLineWasDecision]);
809
812
 
810
813
  if (isDecision) {
811
814
  var decisionPayload = _objectSpread(_objectSpread({}, currentLineData.payload), {}, {
@@ -30,7 +30,7 @@ exports.yAxis = yAxis;
30
30
  var zAxis = new _three.Vector3(0, 0, 1);
31
31
  exports.zAxis = zAxis;
32
32
  var crossFadeDuration = 0.2;
33
- var bones = ['Jaw_M', 'Head_M', 'L_lip_jnt', 'R_lip_jnt', 'joint4', 'transform1', 'lowerTeeths', 'upperTeeths'];
33
+ var bones = ['Jaw_M', 'Head_M', 'L_lip_jnt', 'HeadEnd_M', 'Neck_M', 'R_lip_jnt', 'joint4', 'transform1', 'lowerTeeths', 'upperTeeths'];
34
34
  var loader = new _GLTFLoader.GLTFLoader();
35
35
 
36
36
  var formatMessage = function formatMessage(text) {
package/package.json CHANGED
@@ -1,114 +1,114 @@
1
- {
2
- "name": "@gamelearn/arcade-components",
3
- "author": "Gamelearn",
4
- "license": "unlicense",
5
- "version": "1.35.7-hotfix",
6
- "main": "dist/index.js",
7
- "files": [
8
- "dist",
9
- "README.md"
10
- ],
11
- "repository": {
12
- "type": "git",
13
- "url": "https://github.com/gamelearn/arcade-components"
14
- },
15
- "dependencies": {
16
- "@babel/runtime": "^7.18.6",
17
- "@gamelearn/arcade-styles": "0.15.8",
18
- "@gamelearn/arcade-three-core": "1.17.1",
19
- "@react-three/drei": "9.4.3",
20
- "@react-three/fiber": "8.0.17",
21
- "@testing-library/jest-dom": "^5.16.4",
22
- "@testing-library/react": "^13.1.1",
23
- "@testing-library/user-event": "13.5.0",
24
- "global": "^4.4.0",
25
- "gsap": "^3.10.1",
26
- "hls.js": "0.12.4",
27
- "html-react-parser": "^1.4.0",
28
- "interactjs": "^1.10.11",
29
- "konva": "^7.2.5",
30
- "prop-types": "15.7.2",
31
- "react-konva": "^18.1.0",
32
- "react-konva-utils": "^0.3.0",
33
- "react-pdf": "5.2.0",
34
- "react-promise-suspense": "0.3.3",
35
- "react-typist": "^2.0.5",
36
- "three": "0.139.2",
37
- "web-vitals": "0.2.4"
38
- },
39
- "scripts": {
40
- "start": "npm run storybook",
41
- "clean": "rimraf dist",
42
- "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
43
- "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
44
- "test": "react-scripts test --watchAll=false",
45
- "test:watch": "react-scripts test",
46
- "eject": "react-scripts eject",
47
- "storybook": "start-storybook -p 6006 -s public",
48
- "build-storybook": "build-storybook -o build",
49
- "generate": "plop",
50
- "lint": "npx eslint src --ext js,json",
51
- "lint:fix": "npx eslint src --ext js,json --fix",
52
- "lint:quiet": "npx eslint src --ext js,json --quiet",
53
- "publish-hotfix": "yarn compile && npm publish && npm run version-tag",
54
- "version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
55
- },
56
- "browserslist": {
57
- "production": [
58
- ">0.2%",
59
- "not dead",
60
- "not op_mini all"
61
- ],
62
- "development": [
63
- "last 1 chrome version",
64
- "last 1 firefox version",
65
- "last 1 safari version"
66
- ]
67
- },
68
- "devDependencies": {
69
- "@babel/cli": "7.12.10",
70
- "@babel/eslint-parser": "^7.15.8",
71
- "@babel/preset-env": "7.12.11",
72
- "@babel/preset-react": "7.12.10",
73
- "@gamelearn/version": "^1.3.1",
74
- "@react-three/test-renderer": "6.0.6",
75
- "@storybook/addon-actions": "6.1.11",
76
- "@storybook/addon-essentials": "6.1.11",
77
- "@storybook/addon-links": "6.1.11",
78
- "@storybook/addons": "^6.3.8",
79
- "@storybook/node-logger": "6.1.11",
80
- "@storybook/preset-create-react-app": "3.1.5",
81
- "@storybook/react": "6.1.11",
82
- "@storybook/theming": "^6.3.8",
83
- "babel-loader": "8.1.0",
84
- "cross-env": "7.0.3",
85
- "eslint-config-airbnb": "^18.2.1",
86
- "eslint-config-prettier": "^8.3.0",
87
- "eslint-plugin-json-format": "^2.0.1",
88
- "eslint-plugin-prettier": "^4.0.0",
89
- "husky": "4.3.0",
90
- "nodemon": "^2.0.13",
91
- "plop": "^2.7.4",
92
- "prettier": "^2.5.0",
93
- "react": "18.0.0",
94
- "react-dom": "18.0.0",
95
- "react-scripts": "4.0.1",
96
- "rimraf": "3.0.2"
97
- },
98
- "jest": {
99
- "transformIgnorePatterns": [
100
- "node_modules/(?!(three)/)"
101
- ],
102
- "moduleNameMapper": {
103
- "^react-pdf$": "react-pdf/dist/umd/entry.jest",
104
- "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
105
- }
106
- },
107
- "husky": {
108
- "hooks": {
109
- "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
110
- "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
111
- "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
112
- }
113
- }
114
- }
1
+ {
2
+ "name": "@gamelearn/arcade-components",
3
+ "author": "Gamelearn",
4
+ "license": "unlicense",
5
+ "version": "1.35.8-hotfix",
6
+ "main": "dist/index.js",
7
+ "files": [
8
+ "dist",
9
+ "README.md"
10
+ ],
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+ "repository": {
12
+ "type": "git",
13
+ "url": "https://github.com/gamelearn/arcade-components"
14
+ },
15
+ "dependencies": {
16
+ "@babel/runtime": "^7.18.6",
17
+ "@gamelearn/arcade-styles": "0.15.8",
18
+ "@gamelearn/arcade-three-core": "1.17.1",
19
+ "@react-three/drei": "9.4.3",
20
+ "@react-three/fiber": "8.0.17",
21
+ "@testing-library/jest-dom": "^5.16.4",
22
+ "@testing-library/react": "^13.1.1",
23
+ "@testing-library/user-event": "13.5.0",
24
+ "global": "^4.4.0",
25
+ "gsap": "^3.10.1",
26
+ "hls.js": "0.12.4",
27
+ "html-react-parser": "^1.4.0",
28
+ "interactjs": "^1.10.11",
29
+ "konva": "^7.2.5",
30
+ "prop-types": "15.7.2",
31
+ "react-konva": "^18.1.0",
32
+ "react-konva-utils": "^0.3.0",
33
+ "react-pdf": "5.2.0",
34
+ "react-promise-suspense": "0.3.3",
35
+ "react-typist": "^2.0.5",
36
+ "three": "0.139.2",
37
+ "web-vitals": "0.2.4"
38
+ },
39
+ "scripts": {
40
+ "start": "npm run storybook",
41
+ "clean": "rimraf dist",
42
+ "watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
43
+ "compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
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+ "test": "react-scripts test --watchAll=false",
45
+ "test:watch": "react-scripts test",
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+ "eject": "react-scripts eject",
47
+ "storybook": "start-storybook -p 6006 -s public",
48
+ "build-storybook": "build-storybook -o build",
49
+ "generate": "plop",
50
+ "lint": "npx eslint src --ext js,json",
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+ "lint:fix": "npx eslint src --ext js,json --fix",
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+ "lint:quiet": "npx eslint src --ext js,json --quiet",
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+ "publish-hotfix": "yarn compile && npm publish && npm run version-tag",
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+ "version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
55
+ },
56
+ "browserslist": {
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+ "production": [
58
+ ">0.2%",
59
+ "not dead",
60
+ "not op_mini all"
61
+ ],
62
+ "development": [
63
+ "last 1 chrome version",
64
+ "last 1 firefox version",
65
+ "last 1 safari version"
66
+ ]
67
+ },
68
+ "devDependencies": {
69
+ "@babel/cli": "7.12.10",
70
+ "@babel/eslint-parser": "^7.15.8",
71
+ "@babel/preset-env": "7.12.11",
72
+ "@babel/preset-react": "7.12.10",
73
+ "@gamelearn/version": "^1.3.1",
74
+ "@react-three/test-renderer": "6.0.6",
75
+ "@storybook/addon-actions": "6.1.11",
76
+ "@storybook/addon-essentials": "6.1.11",
77
+ "@storybook/addon-links": "6.1.11",
78
+ "@storybook/addons": "^6.3.8",
79
+ "@storybook/node-logger": "6.1.11",
80
+ "@storybook/preset-create-react-app": "3.1.5",
81
+ "@storybook/react": "6.1.11",
82
+ "@storybook/theming": "^6.3.8",
83
+ "babel-loader": "8.1.0",
84
+ "cross-env": "7.0.3",
85
+ "eslint-config-airbnb": "^18.2.1",
86
+ "eslint-config-prettier": "^8.3.0",
87
+ "eslint-plugin-json-format": "^2.0.1",
88
+ "eslint-plugin-prettier": "^4.0.0",
89
+ "husky": "4.3.0",
90
+ "nodemon": "^2.0.13",
91
+ "plop": "^2.7.4",
92
+ "prettier": "^2.5.0",
93
+ "react": "18.0.0",
94
+ "react-dom": "18.0.0",
95
+ "react-scripts": "4.0.1",
96
+ "rimraf": "3.0.2"
97
+ },
98
+ "jest": {
99
+ "transformIgnorePatterns": [
100
+ "node_modules/(?!(three)/)"
101
+ ],
102
+ "moduleNameMapper": {
103
+ "^react-pdf$": "react-pdf/dist/umd/entry.jest",
104
+ "^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
105
+ }
106
+ },
107
+ "husky": {
108
+ "hooks": {
109
+ "prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
110
+ "post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
111
+ "post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
112
+ }
113
+ }
114
+ }