@gamelearn/arcade-components 1.35.5 → 1.35.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
CHANGED
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@@ -1,107 +1,107 @@
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# Arcade Components
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> librería de componentes para Arcade (aka engine 2.0)
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[](https://www.npmjs.com/package/arcade-components) [](https://standardjs.com)
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## Install
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```bash
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yarn add @gamelearn/arcade-components
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```
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## Usage
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##
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```jsx
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import React, { Component } from 'react';
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import { Button } from 'arcade-components';
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export default class App extends Component {
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render() {
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return (
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<div>
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<Button>Enjoy</Button>
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</div>
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);
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}
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}
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```
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## Generar version hotfix para arcade/master-stg
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Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
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Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
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`"version": "1.3.5-fix-1",`
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Habiendo cambiado ya la version para publicarla ejecutamos:
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* `npm run publish-hotfix`
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Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
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## Available Scripts
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Para ver Storybook en local
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### `yarn start`
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Para compilar la librería a dist
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### `yarn compile`
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Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
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`yarn compile --watch`
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### `yarn generate <componentName>`
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Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
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`yarn generate`
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## How to link arcade-components in other repos (WIP)
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Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
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Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
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```bash
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yarn global add yalc
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```
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Si teneis problemas instalándolo en global :
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yarn global add yalc --prefix /usr/local
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Para generar el paquete en el store local:
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```bash
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yarn
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yarn compile
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yalc publish o yarn yalc publish
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```
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Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
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```bash
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yarn watch
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```
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Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
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```bash
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yalc link @gamelearn/arcade-components
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```
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Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
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Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
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```bash
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yalc remove --all
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```
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## License
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UNLICENSED © [gamelearn](https://github.com/gamelearn)
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1
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# Arcade Components
|
|
2
|
+
> librería de componentes para Arcade (aka engine 2.0)
|
|
3
|
+
|
|
4
|
+
[](https://www.npmjs.com/package/arcade-components) [](https://standardjs.com)
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5
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+
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## Install
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7
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+
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8
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```bash
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9
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yarn add @gamelearn/arcade-components
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```
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11
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+
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12
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## Usage
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13
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##
|
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14
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+
|
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15
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+
```jsx
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16
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import React, { Component } from 'react';
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17
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+
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import { Button } from 'arcade-components';
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export default class App extends Component {
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render() {
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return (
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<div>
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<Button>Enjoy</Button>
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</div>
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);
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}
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}
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29
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+
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```
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31
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+
|
|
32
|
+
## Generar version hotfix para arcade/master-stg
|
|
33
|
+
|
|
34
|
+
Para generar una version hotfix nos vamos al commit que desplego la version que utiliza actualmente arcade/master-stg y creamos una rama sobre ella.
|
|
35
|
+
|
|
36
|
+
Generamos los cambios o hacemos cherrypick de ellos si ya estan creados y una vez terminemos con los cambios tendremos que cambiar la version del package.json a una tal que asi :
|
|
37
|
+
|
|
38
|
+
`"version": "1.3.5-fix-1",`
|
|
39
|
+
|
|
40
|
+
Habiendo cambiado ya la version para publicarla ejecutamos:
|
|
41
|
+
* `npm run publish-hotfix`
|
|
42
|
+
|
|
43
|
+
Una vez publicada en npm ir a la versión master de arcade y sustituir la versión de arcade-components.
|
|
44
|
+
|
|
45
|
+
## Available Scripts
|
|
46
|
+
|
|
47
|
+
Para ver Storybook en local
|
|
48
|
+
|
|
49
|
+
### `yarn start`
|
|
50
|
+
|
|
51
|
+
Para compilar la librería a dist
|
|
52
|
+
|
|
53
|
+
### `yarn compile`
|
|
54
|
+
|
|
55
|
+
Para dejar a babel observando cambios y ejecuntando auto-compilación puedes pasarle --watch
|
|
56
|
+
|
|
57
|
+
`yarn compile --watch`
|
|
58
|
+
|
|
59
|
+
### `yarn generate <componentName>`
|
|
60
|
+
|
|
61
|
+
Para añadir un componente nuevo se recomienda usar el generador automático que hara el scaffolding básico de dicho componente, coge el nombre como primer parámetro y si lo llamas sin parámetro te lo preguntará por el prompt.
|
|
62
|
+
|
|
63
|
+
`yarn generate`
|
|
64
|
+
|
|
65
|
+
## How to link arcade-components in other repos (WIP)
|
|
66
|
+
|
|
67
|
+
Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
|
|
68
|
+
|
|
69
|
+
Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
|
|
70
|
+
|
|
71
|
+
```bash
|
|
72
|
+
yarn global add yalc
|
|
73
|
+
```
|
|
74
|
+
Si teneis problemas instalándolo en global :
|
|
75
|
+
yarn global add yalc --prefix /usr/local
|
|
76
|
+
|
|
77
|
+
Para generar el paquete en el store local:
|
|
78
|
+
|
|
79
|
+
```bash
|
|
80
|
+
yarn
|
|
81
|
+
yarn compile
|
|
82
|
+
yalc publish o yarn yalc publish
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
Si queremos escuchar los cambios y que se vayan publicando en el store de yalc se puede hacer directamente con:
|
|
86
|
+
|
|
87
|
+
```bash
|
|
88
|
+
yarn watch
|
|
89
|
+
```
|
|
90
|
+
|
|
91
|
+
Después, en el repositorio de `arcade` tendremos que linkar el paquete generado de la siguiente forma:
|
|
92
|
+
|
|
93
|
+
```bash
|
|
94
|
+
yalc link @gamelearn/arcade-components
|
|
95
|
+
```
|
|
96
|
+
|
|
97
|
+
Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
|
|
98
|
+
|
|
99
|
+
Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
|
|
100
|
+
|
|
101
|
+
```bash
|
|
102
|
+
yalc remove --all
|
|
103
|
+
```
|
|
104
|
+
|
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105
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## License
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UNLICENSED © [gamelearn](https://github.com/gamelearn)
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package/dist/components/conversational-pro-component/components/ConversationalProComponent.js
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var voiceOver = currentLineData.voiceOver,
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decision = currentLineData.decision;
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var isFlex = currentLineData.flex;
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var listProps = {
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characters: currentCharacters,
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lodSettings: lodSettings,
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actors: actors,
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currentMessage: currentMessage || {},
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slots: !isVoiceOver ? currentLineData.slots : voiceOverSlots,
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flex: isFlex
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};
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var _useState13 = (0, _react.useState)([]),
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_useState14 = _slicedToArray(_useState13, 2),
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var previousLineWasDecision = (0, _react.useCallback)(function () {
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if (isBranched) {
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// if we have edges, we need to check if the previous line was a decision
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var
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return lastLine === null || lastLine === void 0 ? void 0 : lastLine.decision;
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} else {
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// if there is no branching, the previous line is the previous one
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var _lastLine = lines[currentLine - 1] ? lines[currentLine - 1] : {};
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var _lastLine = findLastLineBranched();
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return
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}
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return _lastLine === null || _lastLine === void 0 ? void 0 : _lastLine.decision;
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} // if there is no branching, the previous line is the previous one
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var lastLine = lines[currentLine - 1] ? lines[currentLine - 1] : {};
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return currentLine > 0 && (lastLine === null || lastLine === void 0 ? void 0 : lastLine.decision);
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}, [isBranched, findLastLineBranched, lines, currentLine]);
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var translate = (0, _react.useCallback)(function (id) {
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return emitEvent({
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type: 'translate',
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}, [currentLineData, isVoiceOver]);
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var currentMessage = (0, _react.useMemo)(function () {
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return !isDecision ? getCurrentMessage() : {};
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}, [getCurrentMessage, isDecision]);
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}, [getCurrentMessage, isDecision]);
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var listProps = {
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characters: currentCharacters,
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lodSettings: lodSettings,
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actors: actors,
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currentMessage: currentMessage || {},
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slots: !isVoiceOver ? currentLineData.slots : voiceOverSlots,
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flex: isFlex
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}; // Recupera la antigua linea de la conversacion para conservar los personajes en voice-over
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var leftWithSlots = lines.slice(0, currentLine + 1).reverse().find(function (line) {
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return line.slots;
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} else {
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finishConversation();
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}
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}, [currentLineData.id, edges, finishConversation, lines]);
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}, [currentLineData.id, edges, edgesHistory, finishConversation, lastNodeId, lines]);
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var handleClickNext = (0, _react.useCallback)(function (choice, reset) {
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var isLast = false;
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setTTsStart(false);
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if (!isLast) {
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setStarted(true);
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}
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}, [currentLine, currentLineData.decision, finishConversation, handleBranchDirection, handleDecisionBranch, isBranched, lines.length, edgesHistory]);
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}, [currentLine, currentLineData.decision, currentLineData.id, finishConversation, handleBranchDirection, handleDecisionBranch, isBranched, lines.length, edgesHistory]);
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var handleClickBack = function handleClickBack() {
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setStarted(false);
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setStarted(true);
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};
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var isEndNode = function
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var isEndNode = (0, _react.useCallback)(function () {
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if (isBranched) {
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return currentLineData && currentLineData.type !== 'conversationalDecision' && !edges.find(function (edge) {
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return edge.fromId === currentLineData.id;
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}
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return currentLine === lines.length - 1;
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};
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}, [currentLine, currentLineData, edges, isBranched, lines.length]);
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var manualClickNext = function manualClickNext() {
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playSound('click-ui');
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return function () {
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stop();
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};
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}, [currentMessage, start, stop, handleClickNext, currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType, autoplayCond, audioFailed, lines]); // Calculate start node
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}, [currentMessage, start, stop, handleClickNext, currentLineData === null || currentLineData === void 0 ? void 0 : currentLineData.audioType, autoplayCond, audioFailed, lines, isEndNode]); // Calculate start node
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(0, _react.useEffect)(function () {
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if (isBranched && !mounted) {
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package/package.json
CHANGED
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1
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{
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"name": "@gamelearn/arcade-components",
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"author": "Gamelearn",
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"license": "unlicense",
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"version": "1.35.
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"main": "dist/index.js",
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"@babel/runtime": "^7.18.6",
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"@gamelearn/arcade-styles": "0.15.8",
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"@gamelearn/arcade-three-core": "1.17.1",
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"@react-three/drei": "9.4.3",
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"@react-three/fiber": "8.0.17",
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"global": "^4.4.0",
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"hls.js": "0.12.4",
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"react-konva": "^18.1.0",
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"react-pdf": "5.2.0",
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"react-promise-suspense": "0.3.3",
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"react-typist": "^2.0.5",
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"start": "npm run storybook",
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"clean": "rimraf dist",
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"watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
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"compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
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"test": "react-scripts test --watchAll=false",
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"test:watch": "react-scripts test",
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"eject": "react-scripts eject",
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"storybook": "start-storybook -p 6006 -s public",
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"build-storybook": "build-storybook -o build",
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"generate": "plop",
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"lint": "npx eslint src --ext js,json",
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"lint:fix": "npx eslint src --ext js,json --fix",
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"lint:quiet": "npx eslint src --ext js,json --quiet",
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"publish-hotfix": "yarn compile && npm publish && npm run version-tag",
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"version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
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},
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"browserslist": {
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],
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"development": [
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]
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},
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"devDependencies": {
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"@babel/cli": "7.12.10",
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"@babel/eslint-parser": "^7.15.8",
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"@babel/preset-env": "7.12.11",
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"@babel/preset-react": "7.12.10",
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"@gamelearn/version": "^1.3.1",
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"@react-three/test-renderer": "6.0.6",
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"@storybook/addon-actions": "6.1.11",
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"@storybook/addon-essentials": "6.1.11",
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"@storybook/addon-links": "6.1.11",
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"@storybook/addons": "^6.3.8",
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"@storybook/node-logger": "6.1.11",
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"@storybook/preset-create-react-app": "3.1.5",
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"@storybook/react": "6.1.11",
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"@storybook/theming": "^6.3.8",
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"babel-loader": "8.1.0",
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"cross-env": "7.0.3",
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"eslint-config-airbnb": "^18.2.1",
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"eslint-config-prettier": "^8.3.0",
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"eslint-plugin-json-format": "^2.0.1",
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"eslint-plugin-prettier": "^4.0.0",
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"husky": "4.3.0",
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"nodemon": "^2.0.13",
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"plop": "^2.7.4",
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"prettier": "^2.5.0",
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"react": "18.0.0",
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"react-dom": "18.0.0",
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"react-scripts": "4.0.1",
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"^react-pdf$": "react-pdf/dist/umd/entry.jest",
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}
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{
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"name": "@gamelearn/arcade-components",
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|
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"author": "Gamelearn",
|
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4
|
+
"license": "unlicense",
|
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5
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"version": "1.35.6",
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"main": "dist/index.js",
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"files": [
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"dist",
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"README.md"
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],
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|
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"repository": {
|
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"type": "git",
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"url": "https://github.com/gamelearn/arcade-components"
|
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|
+
},
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+
"dependencies": {
|
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16
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"@babel/runtime": "^7.18.6",
|
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"@gamelearn/arcade-styles": "0.15.8",
|
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|
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"@gamelearn/arcade-three-core": "1.17.1",
|
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|
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"@react-three/drei": "9.4.3",
|
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|
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"@react-three/fiber": "8.0.17",
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"@testing-library/jest-dom": "^5.16.4",
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"@testing-library/react": "^13.1.1",
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"@testing-library/user-event": "13.5.0",
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"global": "^4.4.0",
|
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"gsap": "^3.10.1",
|
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|
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"hls.js": "0.12.4",
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"html-react-parser": "^1.4.0",
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"interactjs": "^1.10.11",
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"konva": "^7.2.5",
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"prop-types": "15.7.2",
|
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"react-konva": "^18.1.0",
|
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"react-konva-utils": "^0.3.0",
|
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"react-pdf": "5.2.0",
|
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"react-promise-suspense": "0.3.3",
|
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|
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"react-typist": "^2.0.5",
|
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|
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"three": "0.139.2",
|
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|
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"web-vitals": "0.2.4"
|
|
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|
+
},
|
|
39
|
+
"scripts": {
|
|
40
|
+
"start": "npm run storybook",
|
|
41
|
+
"clean": "rimraf dist",
|
|
42
|
+
"watch": "npx nodemon -e js --ignore dist --exec \"yarn compile && yalc push --changed\"",
|
|
43
|
+
"compile": "npm run clean && cross-env NODE_ENV=production babel src -d dist --ignore src/**/*.stories.js,src/**/*.test.js,src/setupTests.js",
|
|
44
|
+
"test": "react-scripts test --watchAll=false",
|
|
45
|
+
"test:watch": "react-scripts test",
|
|
46
|
+
"eject": "react-scripts eject",
|
|
47
|
+
"storybook": "start-storybook -p 6006 -s public",
|
|
48
|
+
"build-storybook": "build-storybook -o build",
|
|
49
|
+
"generate": "plop",
|
|
50
|
+
"lint": "npx eslint src --ext js,json",
|
|
51
|
+
"lint:fix": "npx eslint src --ext js,json --fix",
|
|
52
|
+
"lint:quiet": "npx eslint src --ext js,json --quiet",
|
|
53
|
+
"publish-hotfix": "yarn compile && npm publish && npm run version-tag",
|
|
54
|
+
"version-tag": "P_VER=$(cat package.json | grep version | head -1 | awk -F: '{ print $2 }' | sed 's/[\",]//g' | tr -d '[[:space:]]') && git tag v$P_VER && git push origin v$P_VER"
|
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|
+
},
|
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|
+
"browserslist": {
|
|
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|
+
"production": [
|
|
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|
+
">0.2%",
|
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|
+
"not dead",
|
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|
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"not op_mini all"
|
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|
+
],
|
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|
+
"development": [
|
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|
+
"last 1 chrome version",
|
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|
+
"last 1 firefox version",
|
|
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|
+
"last 1 safari version"
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|
+
]
|
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|
+
},
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|
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"devDependencies": {
|
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+
"@babel/cli": "7.12.10",
|
|
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|
+
"@babel/eslint-parser": "^7.15.8",
|
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"@babel/preset-env": "7.12.11",
|
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|
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"@babel/preset-react": "7.12.10",
|
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"@gamelearn/version": "^1.3.1",
|
|
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|
+
"@react-three/test-renderer": "6.0.6",
|
|
75
|
+
"@storybook/addon-actions": "6.1.11",
|
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|
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"@storybook/addon-essentials": "6.1.11",
|
|
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|
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"@storybook/addon-links": "6.1.11",
|
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|
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"@storybook/addons": "^6.3.8",
|
|
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|
+
"@storybook/node-logger": "6.1.11",
|
|
80
|
+
"@storybook/preset-create-react-app": "3.1.5",
|
|
81
|
+
"@storybook/react": "6.1.11",
|
|
82
|
+
"@storybook/theming": "^6.3.8",
|
|
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|
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"babel-loader": "8.1.0",
|
|
84
|
+
"cross-env": "7.0.3",
|
|
85
|
+
"eslint-config-airbnb": "^18.2.1",
|
|
86
|
+
"eslint-config-prettier": "^8.3.0",
|
|
87
|
+
"eslint-plugin-json-format": "^2.0.1",
|
|
88
|
+
"eslint-plugin-prettier": "^4.0.0",
|
|
89
|
+
"husky": "4.3.0",
|
|
90
|
+
"nodemon": "^2.0.13",
|
|
91
|
+
"plop": "^2.7.4",
|
|
92
|
+
"prettier": "^2.5.0",
|
|
93
|
+
"react": "18.0.0",
|
|
94
|
+
"react-dom": "18.0.0",
|
|
95
|
+
"react-scripts": "4.0.1",
|
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|
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"rimraf": "3.0.2"
|
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|
+
},
|
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|
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"jest": {
|
|
99
|
+
"transformIgnorePatterns": [
|
|
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|
+
"node_modules/(?!(three)/)"
|
|
101
|
+
],
|
|
102
|
+
"moduleNameMapper": {
|
|
103
|
+
"^react-pdf$": "react-pdf/dist/umd/entry.jest",
|
|
104
|
+
"^react-konva-utils$": "react-pdf/dist/umd/entry.jest"
|
|
105
|
+
}
|
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106
|
+
},
|
|
107
|
+
"husky": {
|
|
108
|
+
"hooks": {
|
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109
|
+
"prepare-commit-msg": "bash node_modules/@gamelearn/version/scripts/update_version.sh -p hooks.config ${HUSKY_GIT_PARAMS}",
|
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110
|
+
"post-commit": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config",
|
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111
|
+
"post-merge": "bash node_modules/@gamelearn/version/scripts/after_version_update.sh -p hooks.config"
|
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+
}
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}
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}
|