@gamelearn/arcade-components 1.31.1 → 1.31.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -70,6 +70,7 @@ var CurrentFramePuzzle = function CurrentFramePuzzle(_ref) {
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  var info = props.info,
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  specificFeedbacks = props.specificFeedbacks;
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  info.description = description;
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+ var currentSelected = (0, _react.useRef)(0);
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  var correctClicked = (0, _react.useRef)(0);
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  var puzzleId = "frame-image-click-puzzle_".concat(index, "_").concat(nodeId);
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  (0, _react.useEffect)(function () {
@@ -82,6 +83,7 @@ var CurrentFramePuzzle = function CurrentFramePuzzle(_ref) {
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  }, [setInfo, info, puzzleId]);
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  (0, _react.useEffect)(function () {
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  correctClicked.current = 0;
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+ currentSelected.current = 0;
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  }, [index]);
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  var onComplete = (0, _react.useCallback)(function (rw) {
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  var correct = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
@@ -95,7 +97,14 @@ var CurrentFramePuzzle = function CurrentFramePuzzle(_ref) {
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  if (specificFeedbacks !== null && specificFeedbacks !== void 0 && (_specificFeedbacks$co = specificFeedbacks.correctFeedbacks) !== null && _specificFeedbacks$co !== void 0 && _specificFeedbacks$co.length && !props.hasClickOnce && !finish) {
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  correctClicked.current += 1;
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  } else {
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- correctClicked.current += props.areas.length;
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+ var total = selected;
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+
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+ if (currentSelected.current) {
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+ total -= currentSelected.current;
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+ }
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+
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+ correctClicked.current = props.areas.length;
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+ setSelected(total + correctClicked.current);
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  }
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  if (correctClicked.current === props.areas.length) {
@@ -146,6 +155,7 @@ var CurrentFramePuzzle = function CurrentFramePuzzle(_ref) {
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  var handleResetPuzzle = (0, _react.useCallback)(function () {
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  setFramesCompleted({});
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  correctClicked.current = 0;
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+ currentSelected.current = 0;
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  emitResetPuzzle();
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  }, [emitResetPuzzle, setFramesCompleted]);
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  (0, _react.useEffect)(function () {
@@ -156,6 +166,7 @@ var CurrentFramePuzzle = function CurrentFramePuzzle(_ref) {
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  var checkSelectedAreas = function checkSelectedAreas() {
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  var areasSelected = props.hasClickOnce ? props.areas.length : 1;
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+ currentSelected.current += areasSelected;
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  setSelected(selected + areasSelected);
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  };
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package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@gamelearn/arcade-components",
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  "author": "Gamelearn",
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  "license": "unlicense",
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- "version": "1.31.1",
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+ "version": "1.31.3",
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  "main": "dist/index.js",
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  "files": [
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  "dist",
@@ -13,7 +13,7 @@
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  "url": "https://github.com/gamelearn/arcade-components"
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  },
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  "dependencies": {
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- "@gamelearn/arcade-styles": "0.15.1",
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+ "@gamelearn/arcade-styles": "0.15.2",
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  "@gamelearn/arcade-three-core": "1.14.5",
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  "@react-three/drei": "9.4.3",
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  "@react-three/fiber": "8.0.17",