@gamelearn/arcade-components 1.29.3 → 1.30.0

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@@ -65,7 +65,14 @@ function Panel(_ref) {
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  cameraRef.current.updateProjectionMatrix();
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  if (character.type === 'character') {
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- cameraRef.current.position.setY(size.y - 1.5 * 1.3);
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+ cameraRef.current.position.setY(size.y - 1.5 * 1.3); // Retro compatible with resources without eye bone
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+
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+ model.traverse(function (obj) {
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+ if (obj.type === 'Bone' && (obj.name.toLowerCase() === 'l_eye' || obj.name.toLowerCase() === 'eye_l')) {
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+ var leftEyeVector = new _three.Vector3().setFromMatrixPosition(obj.matrixWorld);
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+ cameraRef.current.position.setY(leftEyeVector.y - 0.5);
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+ }
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+ });
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  cameraRef.current.zoom = 1.85;
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  } else if (character.type === 'object') {
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  (0, _helpers.cameraFitAnyObject)(model, cameraRef.current);
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@gamelearn/arcade-components",
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  "author": "Gamelearn",
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  "license": "unlicense",
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- "version": "1.29.3",
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+ "version": "1.30.0",
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  "main": "dist/index.js",
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  "files": [
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  "dist",