@gamelearn/arcade-components 1.21.1 → 1.21.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -59,41 +59,43 @@ var AnimationComponent = function AnimationComponent(_ref) {
59
59
  });
60
60
 
61
61
  if (object) {
62
- var canInteract = enableInteraction;
63
- if (canInteract) emitEvent({
64
- type: 'success'
65
- });
66
- loader.load(animation.url, function (gltf) {
67
- var mixer = object.userData.mixer;
68
- var defaultAnim = object.userData.defaultAnim;
69
- var currentAction = mixer.clipAction(gltf.animations[0], object);
70
- var oldAction = mixer.clipAction(defaultAnim, object);
71
- currentAction.setLoop(_three.LoopRepeat, loopTimes);
72
- mixer.stopAllAction();
73
- (0, _helpers.executeCrossFade)(oldAction, currentAction, 0.5);
74
-
75
- var finishCallback = function finishCallback() {
76
- (0, _helpers.executeCrossFade)(currentAction, oldAction, 0.5);
77
-
78
- if (makeDefault) {
79
- emitEvent({
80
- type: 'saveAnimation',
81
- payload: {
82
- uid: resource.uid,
83
- animation: animation.id
84
- }
85
- });
62
+ if (makeDefault) {
63
+ emitEvent({
64
+ type: 'saveAnimation',
65
+ payload: {
66
+ uid: resource.uid,
67
+ animation: animation.id
86
68
  }
69
+ });
70
+ emitEvent({
71
+ type: 'success'
72
+ });
73
+ } else {
74
+ var canInteract = enableInteraction;
75
+ if (canInteract) emitEvent({
76
+ type: 'success'
77
+ });
78
+ loader.load(animation.url, function (gltf) {
79
+ var mixer = object.userData.mixer;
80
+ var defaultAnim = object.userData.defaultAnim;
81
+ var currentAction = mixer.clipAction(gltf.animations[0], object);
82
+ var oldAction = mixer.clipAction(defaultAnim, object);
83
+ currentAction.setLoop(_three.LoopRepeat, loopTimes);
84
+ mixer.stopAllAction();
85
+ (0, _helpers.executeCrossFade)(oldAction, currentAction, 0.5);
86
+
87
+ var finishCallback = function finishCallback() {
88
+ (0, _helpers.executeCrossFade)(currentAction, oldAction, 0.5);
89
+ if (!canInteract) emitEvent({
90
+ type: 'success'
91
+ });
92
+ mixer.removeEventListener('finished', finishCallback);
93
+ };
87
94
 
88
- if (!canInteract) emitEvent({
89
- type: 'success'
90
- });
91
- mixer.removeEventListener('finished', finishCallback);
92
- };
93
-
94
- mixer.addEventListener('finished', finishCallback);
95
- setMounted(true);
96
- });
95
+ mixer.addEventListener('finished', finishCallback);
96
+ setMounted(true);
97
+ });
98
+ }
97
99
  } else {
98
100
  emitEvent({
99
101
  type: 'success'
@@ -141,6 +141,8 @@ var HackerPuzzleComponent = function HackerPuzzleComponent(_ref) {
141
141
  };
142
142
 
143
143
  (0, _react.useEffect)(function () {
144
+ el.current.focus();
145
+
144
146
  if (finished) {
145
147
  disableExit(true);
146
148
  }
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@gamelearn/arcade-components",
3
3
  "author": "Gamelearn",
4
4
  "license": "unlicense",
5
- "version": "1.21.1",
5
+ "version": "1.21.3",
6
6
  "main": "dist/index.js",
7
7
  "files": [
8
8
  "dist",