@gamelearn/arcade-components 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -49,7 +49,9 @@ var MAX_POOL_LETTERS = 26;
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  var MAX_EXTRA_LETTERS = 8;
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  var AnswerPanel = function AnswerPanel(_ref) {
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- var answer = _ref.answer;
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+ var answer = _ref.answer,
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+ _ref$show = _ref.show,
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+ show = _ref$show === void 0 ? false : _ref$show;
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  var words = [];
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  var wordIndex = 0;
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  answer.forEach(function (a) {
@@ -68,7 +70,12 @@ var AnswerPanel = function AnswerPanel(_ref) {
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  key: "".concat(word + index),
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  className: "puzzle--hanged__word",
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  "data-testid": "result-".concat(index)
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- }, word.filter(function (_ref2) {
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+ }, show ? word.map(function (char, i) {
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+ return /*#__PURE__*/_react.default.createElement("span", {
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+ key: "".concat(char + i),
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+ className: "puzzle--hanged__letter active"
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+ }, char);
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+ }) : word.filter(function (_ref2) {
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  var char = _ref2.char;
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  return char !== ' ';
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  }).map(function (_ref3, i) {
@@ -133,6 +140,11 @@ var HangedPuzzleComponent = function HangedPuzzleComponent(_ref4) {
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  accRewards = _useState12[0],
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  setRewards = _useState12[1];
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+ var _useState13 = (0, _react.useState)(false),
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+ _useState14 = _slicedToArray(_useState13, 2),
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+ showCorrectSolution = _useState14[0],
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+ setCorrectSolution = _useState14[1];
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+
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  var translatedAnswer = answer.toUpperCase().split('');
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  var answerPanel = translatedAnswer.filter(function (char) {
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  return (0, _utils.restrictCharacters)(char, 'and');
@@ -388,12 +400,15 @@ var HangedPuzzleComponent = function HangedPuzzleComponent(_ref4) {
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  }
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  setResolveAction(function () {
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- var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(info.resolve.rewards));
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- emitEvent({
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- type: 'hidePuzzleButtons',
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- payload: false
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- });
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- setShowPoints(rewardsData);
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+ setCorrectSolution(true);
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+ setTimeout(function () {
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+ var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(info.resolve.rewards));
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+ emitEvent({
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+ type: 'hidePuzzleButtons',
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+ payload: false
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+ });
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+ setShowPoints(rewardsData);
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+ }, 2000);
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  });
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  }, [setHiddenAnswer, mounted, answer, setResolveAction, emitEvent, accRewards, info.resolve.rewards, setShowPoints]);
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  return /*#__PURE__*/_react.default.createElement("div", {
@@ -416,7 +431,10 @@ var HangedPuzzleComponent = function HangedPuzzleComponent(_ref4) {
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  }, question), /*#__PURE__*/_react.default.createElement("div", {
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  className: "puzzle--hanged__solution ".concat(resolvedClass),
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  "data-testid": "".concat(resolvedClass)
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- }, /*#__PURE__*/_react.default.createElement(AnswerPanel, {
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+ }, showCorrectSolution ? /*#__PURE__*/_react.default.createElement(AnswerPanel, {
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+ answer: answer.split(''),
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+ show: true
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+ }) : /*#__PURE__*/_react.default.createElement(AnswerPanel, {
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  answer: resolvedAnswer
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  })), /*#__PURE__*/_react.default.createElement("div", {
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  className: "puzzle--hanged__keyboard"
@@ -177,13 +177,14 @@ var KeyboardPuzzleComponent = function KeyboardPuzzleComponent(_ref) {
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  setPassClass('success');
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  setFeedbackResult(true);
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  setFeedBackText(info.solution.right.desc);
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+ setInputPassword(password);
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  setFinished(true);
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  var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(info.resolve.rewards));
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  setTimeout(function () {
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  closeFeedbackAndShowPoints(rewardsData);
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  }, 2000);
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  });
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- }, [setResolveAction, disableExit, info.solution.right.desc, playSound, info.resolve.rewards, accRewards, closeFeedbackAndShowPoints]);
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+ }, [setResolveAction, disableExit, info.solution.right.desc, playSound, info.resolve.rewards, accRewards, closeFeedbackAndShowPoints, password]);
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  var handleNumbClick = function handleNumbClick(row, col) {
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  var char = keyboard[row][col];
@@ -154,11 +154,10 @@ var LoginPuzzleComponent = function LoginPuzzleComponent(_ref) {
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  };
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  (0, _react.useEffect)(function () {
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- var timeout;
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  setResolveAction(function () {
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  var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(info.resolve.rewards));
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  setCorrectSolution(true);
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- timeout = setTimeout(function () {
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+ setTimeout(function () {
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  emitEvent({
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  type: 'hidePuzzleButtons',
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  payload: false
@@ -166,7 +165,6 @@ var LoginPuzzleComponent = function LoginPuzzleComponent(_ref) {
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  setShowPoints(rewardsData);
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  }, 2000);
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  });
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- if (timeout) clearTimeout(timeout);
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  }, [accRewards, info.resolve.rewards, emitEvent, setShowPoints, setResolveAction]);
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  return /*#__PURE__*/_react.default.createElement("div", {
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  className: "puzzle--layer",
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@gamelearn/arcade-components",
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  "license": "Gamelearn",
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- "version": "1.0.3",
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+ "version": "1.0.5",
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  "main": "dist/index.js",
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  "files": [
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  "dist",