@gamelearn/arcade-components 0.6.2 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/README.md +32 -0
  2. package/dist/components/arcade-render/element/index.js +16 -8
  3. package/dist/components/arcade-render/scene/index.js +1 -0
  4. package/dist/components/cards-selector-puzzle-component/components/Board/index.js +195 -0
  5. package/dist/components/cards-selector-puzzle-component/components/Card/index.js +134 -0
  6. package/dist/components/cards-selector-puzzle-component/components/CardsSelectorPuzzleComponent.js +155 -0
  7. package/dist/components/cards-selector-puzzle-component/index.js +13 -0
  8. package/dist/components/cards-selector-puzzle-component/mocks/mockForStory.js +159 -0
  9. package/dist/components/comic-component/components/ComicComponent.js +5 -2
  10. package/dist/components/comic-component/components/Slide.js +9 -11
  11. package/dist/components/conversational-pro-component/components/ConversationalProComponent.js +13 -25
  12. package/dist/components/decision-component/components/DecisionBody.js +2 -2
  13. package/dist/components/{image-click-wrapper-component/components/Feedback/index.js → feedback-component/components/FeedbackComponent.js} +22 -14
  14. package/dist/components/feedback-component/index.js +13 -0
  15. package/dist/components/feedback-component/mocks/mockForStory.js +20 -0
  16. package/dist/components/frame-click-puzzle-component/components/Counter/index.js +29 -0
  17. package/dist/components/frame-click-puzzle-component/components/CurrentFramePuzzle.js +121 -0
  18. package/dist/components/frame-click-puzzle-component/components/FrameClickPuzzleComponent.js +174 -0
  19. package/dist/components/frame-click-puzzle-component/components/PlayButton/index.js +76 -0
  20. package/dist/components/frame-click-puzzle-component/components/Tooltip/index.js +28 -0
  21. package/dist/components/frame-click-puzzle-component/index.js +13 -0
  22. package/dist/components/frame-click-puzzle-component/mocks/mockForStory.js +164 -0
  23. package/dist/components/image-click-puzzle-component/mocks/mockForStory.js +7 -0
  24. package/dist/components/image-click-wrapper-component/components/ImageClickWrapperComponent.js +14 -63
  25. package/dist/components/image-click-wrapper-component/mocks/mockForStory.js +3 -0
  26. package/dist/components/index.js +8 -0
  27. package/dist/components/keyboard-puzzle-component/components/KeyboardPuzzleComponent.js +31 -6
  28. package/dist/components/terminal-puzzle-component/components/Visor/index.js +10 -4
  29. package/dist/helpers/drawLOD.js +28 -12
  30. package/dist/helpers/useGLB.js +2 -2
  31. package/package.json +4 -5
  32. package/dist/components/keyboard-puzzle-component/components/FeedbackMessage.js +0 -30
package/README.md CHANGED
@@ -48,6 +48,38 @@ Para añadir un componente nuevo se recomienda usar el generador automático que
48
48
 
49
49
  `yarn generate`
50
50
 
51
+ ## How to link arcade-components in other repos (WIP)
52
+
53
+ Para trabajar con arcade-components en local si necesidad de subir a git ni a npm no podemos trabajar con `yarn link` ya que da un error con los hooks de react.
54
+
55
+ Cómo solución alternativa podemos instalar `yalc` que permite publicar el paquete en local e importarlo desde `arcade`.
56
+
57
+ ```bash
58
+ yarn global add yalc
59
+ ```
60
+
61
+ Para generar el paquete en el store local:
62
+
63
+ ```bash
64
+ yarn
65
+ yarn compile
66
+ yalc publish
67
+ ```
68
+
69
+ Después, en el repositorio de `arcade-components` tendremos que linkar el paquete generado de la siguiente forma:
70
+
71
+ ```bash
72
+ yalc link @gamelearn/arcade-components
73
+ ```
74
+
75
+ Y voilá, ya podremos trabajar con arcade y arcade-components en local sin publicar nada.
76
+
77
+ Una vez terminemos de trabajar con el paquete linkado en `arcade`, no nos olvidemos de borrar el link:
78
+
79
+ ```bash
80
+ yalc remove --all
81
+ ```
82
+
51
83
  ## License
52
84
 
53
85
  UNLICENSED © [gamelearn](https://github.com/gamelearn)
@@ -11,6 +11,8 @@ var _react = _interopRequireWildcard(require("react"));
11
11
 
12
12
  var _fiber = require("@react-three/fiber");
13
13
 
14
+ var _drei = require("@react-three/drei");
15
+
14
16
  var _AnimateElement = _interopRequireDefault(require("./AnimateElement"));
15
17
 
16
18
  var _SkeletonUtils = require("three/examples/jsm/utils/SkeletonUtils");
@@ -61,7 +63,8 @@ var Element = function Element(_ref) {
61
63
  type = _ref.type,
62
64
  _ref$onLoad = _ref.onLoad,
63
65
  onLoad = _ref$onLoad === void 0 ? function () {} : _ref$onLoad,
64
- props = _objectWithoutProperties(_ref, ["url", "animationUrl", "position", "rotation", "scale", "size", "material", "layers", "type", "onLoad"]);
66
+ userData = _ref.userData,
67
+ props = _objectWithoutProperties(_ref, ["url", "animationUrl", "position", "rotation", "scale", "size", "material", "layers", "type", "onLoad", "userData"]);
65
68
 
66
69
  var _useGLB = (0, _useGLB2.default)(url),
67
70
  scene = _useGLB.scene;
@@ -93,7 +96,14 @@ var Element = function Element(_ref) {
93
96
  node.castShadow = true;
94
97
  node.material.roughness = 0.7;
95
98
  node.material.metalness = 0.5;
96
- if (isCharacter) node.frustumCulled = false;
99
+
100
+ if (isCharacter) {
101
+ node.frustumCulled = false;
102
+ }
103
+
104
+ if (layers > 0) {
105
+ node.layers.set(layers);
106
+ }
97
107
 
98
108
  if (node.isSkinnedMesh) {
99
109
  node.material.skinned = true;
@@ -103,10 +113,6 @@ var Element = function Element(_ref) {
103
113
  (0, _fiber.applyProps)(node.material, material);
104
114
  }
105
115
 
106
- if (layers > 0) {
107
- node.layers.set(layers);
108
- }
109
-
110
116
  if (node.material.map) node.material.map.encoding = _three.sRGBEncoding;
111
117
  if (node.material.emissiveMap) node.material.emissiveMap.encoding = _three.sRGBEncoding;
112
118
  node.material.needsUpdate = true;
@@ -120,12 +126,14 @@ var Element = function Element(_ref) {
120
126
  model: model,
121
127
  position: position,
122
128
  rotation: rotation,
123
- scale: usingScale
129
+ scale: usingScale,
130
+ raycast: _drei.meshBounds
124
131
  }, props)) : /*#__PURE__*/_react.default.createElement("primitive", _extends({
125
132
  object: model,
126
133
  position: position,
127
134
  rotation: rotation,
128
- scale: usingScale
135
+ scale: usingScale,
136
+ raycast: _drei.meshBounds
129
137
  }, props)), props.uid && /*#__PURE__*/_react.default.createElement(_Projection.default, {
130
138
  object: model,
131
139
  element: props
@@ -97,6 +97,7 @@ var Scene = function Scene(_ref3) {
97
97
  gl.gammaFactor = 2.2;
98
98
  gl.setClearColor(0xcccccc);
99
99
  gl.setPixelRatio(window.devicePixelRatio);
100
+ gl.setSize(window.innerWidth, window.innerHeight);
100
101
  gl.physicallyCorrectLights = true;
101
102
  };
102
103
 
@@ -0,0 +1,195 @@
1
+ "use strict";
2
+
3
+ function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _react = _interopRequireWildcard(require("react"));
11
+
12
+ var _propTypes = _interopRequireDefault(require("prop-types"));
13
+
14
+ var _coreJs = require("core-js");
15
+
16
+ var _Card = _interopRequireDefault(require("../Card"));
17
+
18
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
19
+
20
+ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
21
+
22
+ function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
23
+
24
+ function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }
25
+
26
+ function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
27
+
28
+ function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); }
29
+
30
+ function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }
31
+
32
+ function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
33
+
34
+ function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
35
+
36
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
37
+
38
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
39
+
40
+ function _iterableToArrayLimit(arr, i) { var _i = arr && (typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]); if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
41
+
42
+ function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
43
+
44
+ var Board = function Board(_ref) {
45
+ var cards = _ref.cards,
46
+ currentOrder = _ref.currentOrder,
47
+ setCurrentOrder = _ref.setCurrentOrder,
48
+ handleError = _ref.handleError,
49
+ endPuzzle = _ref.endPuzzle,
50
+ feedbackIsShown = _ref.feedbackIsShown,
51
+ resolvePuzzle = _ref.resolvePuzzle;
52
+
53
+ var _useState = (0, _react.useState)(_toConsumableArray(Array(cards.length)).fill(false)),
54
+ _useState2 = _slicedToArray(_useState, 2),
55
+ flipped = _useState2[0],
56
+ setFlipped = _useState2[1];
57
+
58
+ var _useState3 = (0, _react.useState)(_toConsumableArray(Array(cards.length)).fill(false)),
59
+ _useState4 = _slicedToArray(_useState3, 2),
60
+ wrongOrder = _useState4[0],
61
+ setWrongOrder = _useState4[1];
62
+
63
+ var _useState5 = (0, _react.useState)(1),
64
+ _useState6 = _slicedToArray(_useState5, 2),
65
+ correctCards = _useState6[0],
66
+ setCorrectCards = _useState6[1];
67
+
68
+ var numberOfCorrectCards = cards.filter(function (card) {
69
+ return card.correct === true;
70
+ }).length;
71
+ var isOrderBased = cards.filter(function (card) {
72
+ return card.order;
73
+ }).length > 0;
74
+
75
+ var reset = function reset() {
76
+ setFlipped(_toConsumableArray(Array(cards.length)).fill(false)); // reset it to the original length
77
+
78
+ setWrongOrder(_toConsumableArray(Array(cards.length)).fill(false));
79
+ setCorrectCards(1);
80
+ setCurrentOrder(1);
81
+ };
82
+
83
+ var timedReset = function timedReset() {
84
+ (0, _coreJs.setTimeout)(function () {
85
+ reset();
86
+ }, 3000);
87
+ };
88
+
89
+ function flipACard(index) {
90
+ var tempFlipped = Array.from(flipped);
91
+ tempFlipped[index] = index;
92
+ setFlipped(tempFlipped);
93
+ }
94
+
95
+ var timedFlipped = function timedFlipped(index) {
96
+ (0, _coreJs.setTimeout)(function () {
97
+ flipACard(index);
98
+ }, 3000);
99
+ };
100
+
101
+ var flipAllCorrect = (0, _react.useCallback)(function () {
102
+ var arrayToFlip = [];
103
+ cards.forEach(function (card, index) {
104
+ if (card.correct === true) {
105
+ arrayToFlip.push(index);
106
+ }
107
+ });
108
+ setFlipped(arrayToFlip);
109
+ }, [cards]);
110
+ (0, _react.useEffect)(function () {
111
+ if (resolvePuzzle) {
112
+ flipAllCorrect();
113
+ }
114
+ }, [flipAllCorrect, resolvePuzzle]);
115
+
116
+ var handleCorrect = function handleCorrect(index) {
117
+ flipACard(index);
118
+ setCorrectCards(correctCards + 1);
119
+
120
+ if (correctCards === numberOfCorrectCards) {
121
+ // random click, we check if correct if not reset
122
+ endPuzzle();
123
+ }
124
+ };
125
+
126
+ var _handleClick = function handleClick(index) {
127
+ if (!feedbackIsShown) {
128
+ if (cards[index].correct && !isOrderBased) {
129
+ handleCorrect(index);
130
+ } else if (isOrderBased) {
131
+ if (cards[index].order === currentOrder) {
132
+ // case with order // sneeds to hold already clicked
133
+ setCurrentOrder(currentOrder + 1);
134
+ handleCorrect(index);
135
+ } else {
136
+ if (cards[index].order !== currentOrder) {
137
+ var tempWrong = Array.from(wrongOrder);
138
+ tempWrong[index] = index;
139
+ setWrongOrder(tempWrong);
140
+ handleError();
141
+ timedReset();
142
+ }
143
+
144
+ flipACard(index);
145
+ }
146
+ } else {
147
+ // fails and resets
148
+ handleError();
149
+ flipACard(index);
150
+ timedFlipped();
151
+ }
152
+ }
153
+ };
154
+
155
+ return /*#__PURE__*/_react.default.createElement("div", {
156
+ className: "cards-selector__content cards-selector__content-".concat(cards.length)
157
+ }, cards && cards.map(function (card, cardIndex) {
158
+ return /*#__PURE__*/_react.default.createElement(_Card.default, {
159
+ setCurrentOrder: setCurrentOrder,
160
+ card: card,
161
+ key: "cardPuzzle ".concat(cards.indexOf(card)),
162
+ handleClick: function handleClick() {
163
+ return _handleClick(cardIndex);
164
+ },
165
+ flipped: flipped.includes(cardIndex),
166
+ wrongOrder: wrongOrder.includes(cardIndex),
167
+ cardIndex: cardIndex
168
+ });
169
+ }));
170
+ };
171
+
172
+ Board.defaultProps = {
173
+ setCurrentOrder: function setCurrentOrder() {},
174
+ handleError: function handleError() {},
175
+ endPuzzle: function endPuzzle() {},
176
+ documentsDict: {},
177
+ resourcesHost: '',
178
+ cards: [],
179
+ currentOrder: 1,
180
+ resolvePuzzle: false,
181
+ feedbackIsShown: false
182
+ };
183
+ Board.propTypes = {
184
+ endPuzzle: _propTypes.default.func,
185
+ handleError: _propTypes.default.func,
186
+ feedbackIsShown: _propTypes.default.bool,
187
+ resolvePuzzle: _propTypes.default.bool,
188
+ currentOrder: _propTypes.default.number,
189
+ documentsDict: _propTypes.default.shape({}),
190
+ setCurrentOrder: _propTypes.default.func,
191
+ resourcesHost: _propTypes.default.string,
192
+ cards: _propTypes.default.arrayOf(_propTypes.default.shape)
193
+ };
194
+ var _default = Board;
195
+ exports.default = _default;
@@ -0,0 +1,134 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+
8
+ var _react = _interopRequireDefault(require("react"));
9
+
10
+ var _propTypes = _interopRequireDefault(require("prop-types"));
11
+
12
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
13
+
14
+ var Card = function Card(_ref) {
15
+ var card = _ref.card,
16
+ handleClick = _ref.handleClick,
17
+ flipped = _ref.flipped,
18
+ cardIndex = _ref.cardIndex,
19
+ wrongOrder = _ref.wrongOrder;
20
+
21
+ var isEmpty = function isEmpty() {
22
+ if (card.img || card.text) {
23
+ return false;
24
+ }
25
+
26
+ return true;
27
+ };
28
+
29
+ var renderImage = function renderImage() {
30
+ var resource = card.img || {};
31
+ var resolvedIdImg = resource.url;
32
+ return /*#__PURE__*/_react.default.createElement("img", {
33
+ src: resolvedIdImg,
34
+ alt: ""
35
+ });
36
+ };
37
+
38
+ var renderText = function renderText() {
39
+ if (!card.text) {
40
+ return null;
41
+ }
42
+
43
+ return /*#__PURE__*/_react.default.createElement("div", {
44
+ className: "card-selector-item__textbox ".concat(card.img ? '' : 'card-selector-item__textbox--noimage')
45
+ }, /*#__PURE__*/_react.default.createElement("div", {
46
+ className: "card-selector-item__text"
47
+ }, /*#__PURE__*/_react.default.createElement("span", null, card.text || '_')));
48
+ };
49
+
50
+ var canBeClicked = function canBeClicked() {
51
+ if (flipped && !card.correct || !flipped) return true;
52
+ return false;
53
+ };
54
+
55
+ var wrongCardClicked = function wrongCardClicked() {
56
+ return /*#__PURE__*/_react.default.createElement("div", {
57
+ className: "card-selector-item__feedback card-selector-item__feedback--error"
58
+ }, /*#__PURE__*/_react.default.createElement("div", {
59
+ className: "card-selector-item__feedbackicon"
60
+ }, /*#__PURE__*/_react.default.createElement("div", {
61
+ className: "icon-error-circle-black"
62
+ })));
63
+ };
64
+
65
+ var orderNumber = function orderNumber() {
66
+ // Render name
67
+ if (card.order) {
68
+ return /*#__PURE__*/_react.default.createElement("div", {
69
+ className: "card-selector-item__order"
70
+ }, /*#__PURE__*/_react.default.createElement("div", null, card.order));
71
+ }
72
+
73
+ return null;
74
+ };
75
+
76
+ var rightCardClicked = function rightCardClicked() {
77
+ return /*#__PURE__*/_react.default.createElement("div", {
78
+ className: "card-selector-item__feedback card-selector-item__feedback--success "
79
+ }, orderNumber(), /*#__PURE__*/_react.default.createElement("div", {
80
+ className: "card-selector-item__feedbackicon"
81
+ }, /*#__PURE__*/_react.default.createElement("div", {
82
+ className: "icon-check-circle-black"
83
+ })));
84
+ };
85
+
86
+ var cardFeedbackContainer = function cardFeedbackContainer() {
87
+ if (!isEmpty() && flipped && card.correct && !wrongOrder) {
88
+ return rightCardClicked();
89
+ }
90
+
91
+ if (!isEmpty() && flipped) {
92
+ return wrongCardClicked();
93
+ }
94
+
95
+ return null;
96
+ };
97
+
98
+ return /*#__PURE__*/_react.default.createElement("div", {
99
+ order: card.order,
100
+ onClick: function onClick() {
101
+ if (!isEmpty() && canBeClicked()) {
102
+ handleClick(cardIndex);
103
+ }
104
+ },
105
+ className: "card-selector-item ".concat(isEmpty() ? 'card-selector-item--empty' : '')
106
+ }, renderImage(), renderText(), cardFeedbackContainer());
107
+ };
108
+
109
+ Card.defaultProps = {
110
+ handleClick: function handleClick() {},
111
+ documentsDict: {},
112
+ resourcesHost: '',
113
+ card: {},
114
+ flipped: false,
115
+ wrongOrder: false,
116
+ cardIndex: 0
117
+ };
118
+ Card.propTypes = {
119
+ wrongOrder: _propTypes.default.bool,
120
+ handleClick: _propTypes.default.func,
121
+ cardIndex: _propTypes.default.number,
122
+ flipped: _propTypes.default.bool,
123
+ documentsDict: _propTypes.default.shape({}),
124
+ resourcesHost: _propTypes.default.string,
125
+ card: _propTypes.default.shape({
126
+ correct: _propTypes.default.bool,
127
+ order: _propTypes.default.number,
128
+ text: _propTypes.default.string,
129
+ imgId: _propTypes.default.string,
130
+ status: _propTypes.default.string
131
+ })
132
+ };
133
+ var _default = Card;
134
+ exports.default = _default;
@@ -0,0 +1,155 @@
1
+ "use strict";
2
+
3
+ function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _react = _interopRequireWildcard(require("react"));
11
+
12
+ var _Board = _interopRequireDefault(require("./Board"));
13
+
14
+ var _FeedbackComponent = _interopRequireDefault(require("../../feedback-component/components/FeedbackComponent"));
15
+
16
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
17
+
18
+ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
19
+
20
+ function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
21
+
22
+ function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }
23
+
24
+ function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
25
+
26
+ function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); }
27
+
28
+ function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }
29
+
30
+ function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
31
+
32
+ function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
33
+
34
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
35
+
36
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
37
+
38
+ function _iterableToArrayLimit(arr, i) { var _i = arr && (typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]); if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
39
+
40
+ function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
41
+
42
+ var CardsSelectorPuzzleComponent = function CardsSelectorPuzzleComponent(_ref) {
43
+ var emitEvent = _ref.emitEvent,
44
+ info = _ref.info,
45
+ cards = _ref.cards,
46
+ disableExit = _ref.disableExit,
47
+ setResolveAction = _ref.setResolveAction;
48
+
49
+ var _useState = (0, _react.useState)(false),
50
+ _useState2 = _slicedToArray(_useState, 2),
51
+ finished = _useState2[0],
52
+ setFinished = _useState2[1];
53
+
54
+ var _useState3 = (0, _react.useState)(1),
55
+ _useState4 = _slicedToArray(_useState3, 2),
56
+ currentOrder = _useState4[0],
57
+ setCurrentOrder = _useState4[1];
58
+
59
+ var _useState5 = (0, _react.useState)(false),
60
+ _useState6 = _slicedToArray(_useState5, 2),
61
+ feedbackResult = _useState6[0],
62
+ setFeedbackResult = _useState6[1];
63
+
64
+ var _useState7 = (0, _react.useState)(false),
65
+ _useState8 = _slicedToArray(_useState7, 2),
66
+ feedbackIsShown = _useState8[0],
67
+ setFeedbackIsShown = _useState8[1];
68
+
69
+ var _useState9 = (0, _react.useState)([]),
70
+ _useState10 = _slicedToArray(_useState9, 2),
71
+ accRewards = _useState10[0],
72
+ setRewards = _useState10[1];
73
+
74
+ var _useState11 = (0, _react.useState)(false),
75
+ _useState12 = _slicedToArray(_useState11, 2),
76
+ resolvePuzzle = _useState12[0],
77
+ setResolvePuzzle = _useState12[1];
78
+
79
+ var _useState13 = (0, _react.useState)(''),
80
+ _useState14 = _slicedToArray(_useState13, 2),
81
+ feedBackText = _useState14[0],
82
+ setFeedBackText = _useState14[1];
83
+
84
+ var _endPuzzle = function endPuzzle() {
85
+ setFeedbackResult(true);
86
+ setFeedBackText(info.solution.right.desc);
87
+ setFeedbackIsShown(true);
88
+ setFinished(true);
89
+ var rewards = info.solution.right.rewards;
90
+ var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(rewards));
91
+ setTimeout(function () {
92
+ emitEvent({
93
+ type: 'addPoints',
94
+ payload: _toConsumableArray(rewardsData)
95
+ });
96
+ }, 3000);
97
+ };
98
+
99
+ var _handleError = function handleError() {
100
+ setFeedbackResult(false);
101
+ setFeedBackText(info.solution.wrong.desc);
102
+ setFeedbackIsShown(true);
103
+ disableExit(true);
104
+ setRewards([].concat(_toConsumableArray(accRewards), _toConsumableArray(info.solution.wrong.rewards)));
105
+ setTimeout(function () {
106
+ setFeedbackResult(false);
107
+ disableExit(false);
108
+ setFeedbackIsShown(false);
109
+ }, 3000);
110
+ };
111
+
112
+ (0, _react.useEffect)(function () {
113
+ if (finished) {
114
+ disableExit(true);
115
+ }
116
+ }, [disableExit, finished]);
117
+ (0, _react.useEffect)(function () {
118
+ setResolveAction(function (resolve) {
119
+ setResolvePuzzle(true);
120
+ var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(info.resolve.rewards));
121
+ setTimeout(function () {
122
+ emitEvent({
123
+ type: 'addPoints',
124
+ payload: _toConsumableArray(rewardsData)
125
+ });
126
+ }, 4000);
127
+ });
128
+ disableExit(true);
129
+ }, [setResolveAction, disableExit, accRewards, info.resolve.rewards, emitEvent]);
130
+ return /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, /*#__PURE__*/_react.default.createElement("div", {
131
+ className: "cards-selector"
132
+ }, /*#__PURE__*/_react.default.createElement(_Board.default, {
133
+ setCurrentOrder: setCurrentOrder,
134
+ currentOrder: currentOrder,
135
+ cards: cards,
136
+ endPuzzle: function endPuzzle() {
137
+ return _endPuzzle();
138
+ },
139
+ handleError: function handleError() {
140
+ return _handleError();
141
+ },
142
+ feedbackIsShown: feedbackIsShown,
143
+ resolvePuzzle: resolvePuzzle
144
+ })), feedbackIsShown && /*#__PURE__*/_react.default.createElement(_FeedbackComponent.default, {
145
+ success: feedbackResult,
146
+ text: feedBackText
147
+ }));
148
+ };
149
+
150
+ CardsSelectorPuzzleComponent.defaultProps = {
151
+ cards: [],
152
+ info: {}
153
+ };
154
+ var _default = CardsSelectorPuzzleComponent;
155
+ exports.default = _default;
@@ -0,0 +1,13 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+
8
+ var _CardsSelectorPuzzleComponent = _interopRequireDefault(require("./components/CardsSelectorPuzzleComponent"));
9
+
10
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
11
+
12
+ var _default = _CardsSelectorPuzzleComponent.default;
13
+ exports.default = _default;