@gamelearn/arcade-components 0.25.38 → 0.26.0

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@@ -68,6 +68,7 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
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  finished = _useState4[0],
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  setFinished = _useState4[1];
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+ var emitEventRef = (0, _react.useRef)(emitEvent);
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  var backgroundImage = (background === null || background === void 0 ? void 0 : (_background$img = background.img) === null || _background$img === void 0 ? void 0 : _background$img.url) || null;
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  var currentLineData = lines[currentLine];
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  var voiceOverSlots = [];
@@ -75,11 +76,11 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
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  decision = currentLineData.decision;
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  var isFlex = currentLineData.flex;
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  var translate = (0, _react.useCallback)(function (id) {
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- return emitEvent({
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+ return emitEventRef.current({
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  type: 'translate',
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  payload: id
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  });
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- }, [emitEvent]);
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+ }, []);
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  var getCurrentMessage = (0, _react.useCallback)(function () {
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  if (voiceOver) {
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  return currentLineData;
@@ -140,7 +141,7 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
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  }
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  _context.next = 5;
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- return emitEvent({
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+ return emitEventRef.current({
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  type: 'playSpeech',
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  payload: payload
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  });
@@ -155,7 +156,7 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
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  }
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  }
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  }, _callee);
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- })), [currentLineData.voice, getVoice, currentMessage, emitEvent, playSound]); // Recupera la antigua linea de la conversacion para conservar los personajes en voice-over
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+ })), [currentLineData.voice, currentMessage.text, getVoice, playSound]); // Recupera la antigua linea de la conversacion para conservar los personajes en voice-over
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  var leftWithSlots = lines.slice(0, currentLine + 1).reverse().find(function (line) {
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  return line.slots;
@@ -241,7 +242,7 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
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  setCurrentLine(line + 1);
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  } else {
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  setFinished(true);
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- emitEvent({
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+ emitEventRef.current({
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  type: 'success'
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  });
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  }
@@ -101,7 +101,6 @@ var VideoVisor = function VideoVisor(_ref) {
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  backgroundRepeat: "no-repeat",
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  backgroundPosition: "center center"
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  };
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- console.log('re-render control');
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  return /*#__PURE__*/_react.default.createElement("div", {
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  className: "video media-visor",
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  style: isAudio ? configForAudio : null
@@ -76,8 +76,7 @@ var getRecursiveJSX = function getRecursiveJSX(jsx) {
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  return /*#__PURE__*/_react.default.createElement(Type, _extends({
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  key: "".concat(jsx.type, "_").concat(i)
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  }, props), getRecursiveJSX(children, i, slide, onClick, onHover));
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- } // console.log('🐮', jsx);
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-
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+ }
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  if (((_jsx$props3 = jsx.props) === null || _jsx$props3 === void 0 ? void 0 : _jsx$props3.children) !== null) {
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  return jsx.split(' ').filter(function (word) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@gamelearn/arcade-components",
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  "license": "Gamelearn",
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- "version": "0.25.38",
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+ "version": "0.26.0",
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  "main": "dist/index.js",
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  "files": [
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  "dist",