@gamelearn/arcade-components 0.24.5 → 0.24.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -42,9 +42,9 @@ function Panel(_ref) {
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var isCharacter = character.type === 'character';
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var emotion = (0, _react.useMemo)(function () {
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if (isCharacter) {
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var _character$resource, _character$resource$a;
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var _character$resource, _character$resource$a, _character$resource$a2;
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if (character !== null && character !== void 0 && (_character$resource = character.resource) !== null && _character$resource !== void 0 && (_character$resource$a = _character$resource.animations) !== null && _character$resource$a !== void 0 && _character$resource$a[character.emotion]) {
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if (character !== null && character !== void 0 && (_character$resource = character.resource) !== null && _character$resource !== void 0 && (_character$resource$a = _character$resource.animations) !== null && _character$resource$a !== void 0 && (_character$resource$a2 = _character$resource$a[character.emotion]) !== null && _character$resource$a2 !== void 0 && _character$resource$a2.url) {
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var _character$resource2, _character$resource2$;
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return character === null || character === void 0 ? void 0 : (_character$resource2 = character.resource) === null || _character$resource2 === void 0 ? void 0 : (_character$resource2$ = _character$resource2.animations) === null || _character$resource2$ === void 0 ? void 0 : _character$resource2$[character.emotion];
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@@ -101,9 +101,7 @@ var DragItemPuzzleComponent = function DragItemPuzzleComponent(_ref) {
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};
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(0, _react.useEffect)(function () {
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disableExit(true);
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}
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disableExit(resolvedClass !== "");
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}, [resolvedClass, disableExit]);
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var intersectRect = function intersectRect(a, b) {
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