@gamelearn/arcade-components 0.23.1 → 0.24.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -66,6 +66,13 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
66
66
  decision = currentLineData.decision;
67
67
  var isFlex = currentLineData.flex;
68
68
 
69
+ var translate = function translate(id) {
70
+ return emitEvent({
71
+ type: 'translate',
72
+ payload: id
73
+ });
74
+ };
75
+
69
76
  var getCurrentMessage = function getCurrentMessage() {
70
77
  if (voiceOver) {
71
78
  return currentLineData;
@@ -220,8 +227,8 @@ var ConversationProViewer = function ConversationProViewer(_ref) {
220
227
  className: "conversation--body"
221
228
  }, currentMessage ? /*#__PURE__*/_react.default.createElement(_Message.default, {
222
229
  current: currentMessage,
223
- voiceOver: voiceOver
224
- }) : /*#__PURE__*/_react.default.createElement("div", null), /*#__PURE__*/_react.default.createElement("div", {
230
+ translate: translate
231
+ }) : null, /*#__PURE__*/_react.default.createElement("div", {
225
232
  className: "conversation--controls arcade-conversation--controls"
226
233
  }, /*#__PURE__*/_react.default.createElement("button", {
227
234
  className: "gat--btn__round ".concat(currentLine > 0 && !lastLine.decision ? '' : 'visibility--hidden'),
@@ -7,31 +7,34 @@ exports.default = void 0;
7
7
 
8
8
  var _react = _interopRequireDefault(require("react"));
9
9
 
10
- var _propTypes = _interopRequireDefault(require("prop-types"));
11
-
12
10
  function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
13
11
 
14
12
  var Message = function Message(_ref) {
15
13
  var current = _ref.current,
16
- voiceOver = _ref.voiceOver;
14
+ translate = _ref.translate;
17
15
  var currentText = current.text;
16
+
17
+ var VoiceOver = function VoiceOver() {
18
+ return /*#__PURE__*/_react.default.createElement("div", {
19
+ className: "conversation--voice__over"
20
+ }, /*#__PURE__*/_react.default.createElement("span", null, current.name ? current.name : 'Voice-Over'));
21
+ };
22
+
23
+ var ThinkFul = function ThinkFul() {
24
+ return /*#__PURE__*/_react.default.createElement("div", {
25
+ className: "conversation--voice__over"
26
+ }, /*#__PURE__*/_react.default.createElement("span", {
27
+ className: "icon-bubble-thinkful-black"
28
+ }), /*#__PURE__*/_react.default.createElement("span", null, "[", translate('emotion.thinking'), "]"));
29
+ };
30
+
18
31
  return /*#__PURE__*/_react.default.createElement("div", {
19
- className: "conversation--message ".concat(voiceOver ? 'voice--over' : '')
20
- }, voiceOver ? /*#__PURE__*/_react.default.createElement("div", {
21
- className: "conversation--voice__over"
22
- }, /*#__PURE__*/_react.default.createElement("span", null, current.name ? current.name : 'Voice-Over')) : /*#__PURE__*/_react.default.createElement("div", null), /*#__PURE__*/_react.default.createElement("span", {
32
+ className: "conversation--message ".concat(current.voiceOver ? 'voice--over' : '')
33
+ }, current.voiceOver ? /*#__PURE__*/_react.default.createElement(VoiceOver, null) : null, current.emotion === 'thinkful' ? /*#__PURE__*/_react.default.createElement(ThinkFul, null) : null, /*#__PURE__*/_react.default.createElement("span", {
23
34
  className: "conversation--main__text"
24
35
  }, currentText));
25
36
  };
26
37
 
27
- Message.propTypes = {
28
- current: _propTypes.default.shape({
29
- text: _propTypes.default.string,
30
- text_labelId: _propTypes.default.string,
31
- name: _propTypes.default.string
32
- }),
33
- voiceOver: _propTypes.default.bool
34
- };
35
38
  Message.defaultProps = {
36
39
  current: {},
37
40
  voiceOver: false
@@ -32,7 +32,7 @@ function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj;
32
32
  var defaultCamPos = [0, 14.63, 16];
33
33
 
34
34
  function Panel(_ref) {
35
- var _character$resource, _character$resource$a;
35
+ var _character$resource4;
36
36
 
37
37
  var character = _ref.character,
38
38
  active = _ref.active,
@@ -40,7 +40,23 @@ function Panel(_ref) {
40
40
  var cameraRef = (0, _react.useRef)(null);
41
41
  var sceneRef = (0, _react.useRef)(null);
42
42
  var isCharacter = character.type === 'character';
43
- var emotion = isCharacter ? (character === null || character === void 0 ? void 0 : (_character$resource = character.resource) === null || _character$resource === void 0 ? void 0 : (_character$resource$a = _character$resource.animations) === null || _character$resource$a === void 0 ? void 0 : _character$resource$a[character.emotion || 'neutral']) || {} : {};
43
+ var emotion = (0, _react.useMemo)(function () {
44
+ if (isCharacter) {
45
+ var _character$resource, _character$resource$a;
46
+
47
+ if (character !== null && character !== void 0 && (_character$resource = character.resource) !== null && _character$resource !== void 0 && (_character$resource$a = _character$resource.animations) !== null && _character$resource$a !== void 0 && _character$resource$a[character.emotion]) {
48
+ var _character$resource2, _character$resource2$;
49
+
50
+ return character === null || character === void 0 ? void 0 : (_character$resource2 = character.resource) === null || _character$resource2 === void 0 ? void 0 : (_character$resource2$ = _character$resource2.animations) === null || _character$resource2$ === void 0 ? void 0 : _character$resource2$[character.emotion];
51
+ } else {
52
+ var _character$resource3, _character$resource3$;
53
+
54
+ return character === null || character === void 0 ? void 0 : (_character$resource3 = character.resource) === null || _character$resource3 === void 0 ? void 0 : (_character$resource3$ = _character$resource3.animations) === null || _character$resource3$ === void 0 ? void 0 : _character$resource3$['neutral'];
55
+ }
56
+ }
57
+
58
+ return {};
59
+ }, [character.emotion, character === null || character === void 0 ? void 0 : (_character$resource4 = character.resource) === null || _character$resource4 === void 0 ? void 0 : _character$resource4.animations, isCharacter]);
44
60
  var onLoadElement = (0, _react.useCallback)(function (model) {
45
61
  if (cameraRef.current) {
46
62
  var boundingBox = new _three.Box3();
@@ -42,7 +42,7 @@ var treatGeometry = function treatGeometry(res) {
42
42
  };
43
43
 
44
44
  var fetchGlb = function fetchGlb(originalUrl) {
45
- var isTexturableObject = originalUrl.includes('/character/') || originalUrl.includes('/object/');
45
+ var isTexturableObject = originalUrl.includes('/character/') || originalUrl.includes('/object/') || originalUrl.includes('/gl_asset/');
46
46
  var url = isTexturableObject ? originalUrl.replace('.glb', '.geometry.glb') : originalUrl;
47
47
  return new Promise(function (resolve, reject) {
48
48
  gltfLoader.load(url, function (result) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@gamelearn/arcade-components",
3
3
  "license": "Gamelearn",
4
- "version": "0.23.1",
4
+ "version": "0.24.0",
5
5
  "main": "dist/index.js",
6
6
  "files": [
7
7
  "dist",
@@ -55,7 +55,7 @@
55
55
  "@babel/cli": "7.12.10",
56
56
  "@babel/preset-env": "7.12.11",
57
57
  "@babel/preset-react": "7.12.10",
58
- "@gamelearn/ui-components-core": "5.42.0",
58
+ "@gamelearn/ui-components-core": "5.49.0",
59
59
  "@react-three/test-renderer": "6.0.6",
60
60
  "@storybook/addon-actions": "6.1.11",
61
61
  "@storybook/addon-essentials": "6.1.11",
@@ -76,4 +76,4 @@
76
76
  "^react-pdf$": "react-pdf/dist/umd/entry.jest"
77
77
  }
78
78
  }
79
- }
79
+ }