@gamelearn/arcade-components 0.22.0 → 0.22.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -60,6 +60,7 @@ var WriterPuzzleComponent = function WriterPuzzleComponent(_ref) {
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skip = _ref.skip,
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type = _ref.type,
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documentTitle = _ref.documentTitle,
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+
documentTitle_labelId = _ref.documentTitle_labelId,
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texts = _ref.texts,
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soundActions = _ref.soundActions;
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@@ -163,20 +164,20 @@ var WriterPuzzleComponent = function WriterPuzzleComponent(_ref) {
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var currentDecision = decisionsList.filter(function (obj) {
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return obj.currenTextParagraph === indexOfText;
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});
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-
return currentDecision[0].
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return currentDecision[0].fullText_labelId;
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};
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var createLecture = function createLecture() {
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return texts.map(function (element, indexOfText) {
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if (element.type === 'fixed') {
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-
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-
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var _element$fullText_lab;
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return (_element$fullText_lab = element.fullText_labelId) !== null && _element$fullText_lab !== void 0 ? _element$fullText_lab : element.fullText;
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} else if (element.type === 'election') {
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var correctElection = getCorrectElection(element);
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var correctElection = getCorrectElection(element); // 0,1,2 or undefined
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-
if (correctElection) {
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return element.electionTexts[correctElection].
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if (correctElection >= 0) {
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return element.electionTexts[correctElection].fullText_labelId;
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} // If there is no correct Election then it should pick the election of student
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@@ -237,11 +238,12 @@ var WriterPuzzleComponent = function WriterPuzzleComponent(_ref) {
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var handleLectures = function handleLectures() {
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var text = createLecture();
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emitEvent({
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type: '
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type: 'finishMedia',
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payload: {
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name:
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name: documentTitle_labelId,
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text: text,
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documentType: type
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documentType: type,
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type: 'text'
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}
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});
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};
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@@ -291,18 +293,16 @@ var WriterPuzzleComponent = function WriterPuzzleComponent(_ref) {
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};
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var handleFinish = function handleFinish() {
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if (checkAllDecisionsRightWrong()) {
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// if all Decisions are right or wrong we just skip to end
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setReviewDone(true);
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setFeedbackScreenDone(true);
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endGame();
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}
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-
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if (!checkIfFeedbackNeeded()) {
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// THis case is for when we do not have any Decision
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setReviewDone(true);
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setFeedbackScreen(true);
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endGame();
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} else if (checkAllDecisionsRightWrong()) {
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// if all Decisions are right or wrong we just skip to end
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setReviewDone(true);
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setFeedbackScreenDone(true);
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endGame();
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}
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if (!reviewDone) {
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