@gamelearn/arcade-components 0.21.3 → 0.21.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -17,6 +17,14 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
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  function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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+ function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }
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+
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+ function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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+
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+ function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); }
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+
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+ function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }
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+
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  function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
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  function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
@@ -41,42 +49,43 @@ var KeyboardPuzzleComponent = function KeyboardPuzzleComponent(_ref) {
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  info = _ref.info,
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  disableExit = _ref.disableExit,
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  soundActions = _ref.soundActions,
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- setResolveAction = _ref.setResolveAction;
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+ setResolveAction = _ref.setResolveAction,
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+ setShowPoints = _ref.setShowPoints;
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  var _useState = (0, _react.useState)(false),
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  _useState2 = _slicedToArray(_useState, 2),
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  finished = _useState2[0],
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  setFinished = _useState2[1];
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- var _useState3 = (0, _react.useState)(false),
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+ var _useState3 = (0, _react.useState)(''),
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  _useState4 = _slicedToArray(_useState3, 2),
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- failed = _useState4[0],
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- setFailed = _useState4[1];
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+ passClass = _useState4[0],
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+ setPassClass = _useState4[1];
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  var _useState5 = (0, _react.useState)(''),
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  _useState6 = _slicedToArray(_useState5, 2),
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- passClass = _useState6[0],
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- setPassClass = _useState6[1];
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+ inputPassword = _useState6[0],
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+ setInputPassword = _useState6[1];
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- var _useState7 = (0, _react.useState)(''),
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+ var _useState7 = (0, _react.useState)(false),
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  _useState8 = _slicedToArray(_useState7, 2),
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- inputPassword = _useState8[0],
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- setInputPassword = _useState8[1];
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+ feedbackResult = _useState8[0],
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+ setFeedbackResult = _useState8[1];
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- var _useState9 = (0, _react.useState)(false),
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+ var _useState9 = (0, _react.useState)(''),
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  _useState10 = _slicedToArray(_useState9, 2),
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- feedbackResult = _useState10[0],
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- setFeedbackResult = _useState10[1];
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+ feedBackText = _useState10[0],
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+ setFeedBackText = _useState10[1];
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- var _useState11 = (0, _react.useState)(''),
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+ var _useState11 = (0, _react.useState)(false),
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  _useState12 = _slicedToArray(_useState11, 2),
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- feedBackText = _useState12[0],
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- setFeedBackText = _useState12[1];
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+ feedbackIsShown = _useState12[0],
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+ setFeedbackIsShown = _useState12[1];
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- var _useState13 = (0, _react.useState)(false),
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+ var _useState13 = (0, _react.useState)([]),
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  _useState14 = _slicedToArray(_useState13, 2),
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- feedbackIsShown = _useState14[0],
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- setFeedbackIsShown = _useState14[1];
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+ accRewards = _useState14[0],
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+ setRewards = _useState14[1];
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  var translate = function translate(id) {
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  return emitEvent({
@@ -90,50 +99,93 @@ var KeyboardPuzzleComponent = function KeyboardPuzzleComponent(_ref) {
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  var _soundActions = _slicedToArray(soundActions, 1),
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  playSound = _soundActions[0];
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+ var closeFeedbackAndShowPoints = (0, _react.useCallback)(function (rewardsData) {
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+ setFeedbackResult(false);
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+ setFeedbackIsShown(false);
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+ emitEvent({
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+ type: 'hidePuzzleButtons',
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+ payload: false
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+ });
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+ setShowPoints(rewardsData);
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+ }, [emitEvent, setShowPoints]);
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+
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+ var handleFeedbackFuncionOnClose = function handleFeedbackFuncionOnClose() {
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+ console.info('asdfsfd', feedbackResult);
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+
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+ if (feedbackResult) {
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+ console.info('poraqui2');
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+ setFinished(true);
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+ var rewards = info.solution.right.rewards;
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+ var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(rewards));
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+ playSound('score');
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+ closeFeedbackAndShowPoints(rewardsData);
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+ } else {
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+ console.info('poraqui3');
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+ emitEvent({
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+ type: 'hidePuzzleButtons',
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+ payload: false
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+ });
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+ setFeedbackResult(false);
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+ disableExit(false);
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+ setFeedbackIsShown(false);
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+ }
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+ };
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+
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  var checkPass = function checkPass(current) {
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  if (current === password) {
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  disableExit(false);
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  setPassClass('success');
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  playSound('score');
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  setFeedbackResult(true);
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- setFeedBackText(info.solution.right.desc);
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  setFeedbackIsShown(true);
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- setFinished(true);
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- setTimeout(function () {
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- setFeedbackIsShown(false);
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- emitEvent({
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- type: 'addPoints',
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- payload: failed ? info.solution.wrong.rewards : info.solution.right.rewards
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- });
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- }, 4000);
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+
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+ if (info.solution.right.desc === '') {
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+ setTimeout(function () {
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+ var rewards = info.solution.right.rewards;
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+ var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(rewards));
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+ closeFeedbackAndShowPoints(rewardsData);
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+ }, 3000);
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+ } else {
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+ setFeedBackText(info.solution.right.desc);
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+ }
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  } else {
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- setFailed(true);
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  setFeedbackIsShown(true);
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  setPassClass('failed');
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  playSound('fail');
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  setFeedbackResult(false);
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- setFeedBackText(info.solution.wrong.desc);
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- setTimeout(function () {
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- setFeedbackIsShown(false);
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- setPassClass('');
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- setInputPassword('');
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- }, 2000);
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+ setRewards([].concat(_toConsumableArray(accRewards), _toConsumableArray(info.solution.wrong.rewards)));
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+ emitEvent({
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+ type: 'hidePuzzleButtons',
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+ payload: false
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+ });
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+ setPassClass('');
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+ setInputPassword('');
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+ setFeedbackIsShown(true);
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+
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+ if (info.solution.wrong.desc !== '') {
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+ setFeedBackText(info.solution.wrong.desc);
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+ } else {
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+ setTimeout(function () {
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+ handleFeedbackFuncionOnClose();
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+ }, 3000);
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+ }
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  }
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  };
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  (0, _react.useEffect)(function () {
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- setResolveAction(function (resolve) {
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+ setResolveAction(function () {
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  disableExit(false);
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  playSound('score');
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  setPassClass('success');
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  setFeedbackResult(true);
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  setFeedBackText(info.solution.right.desc);
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  setFinished(true);
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+ var rewardsData = [].concat(_toConsumableArray(accRewards), _toConsumableArray(info.resolve.rewards));
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  setTimeout(function () {
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- resolve();
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- }, 4000);
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+ closeFeedbackAndShowPoints(rewardsData);
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+ }, 2000);
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  });
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- }, [setResolveAction, disableExit, info.solution.right.desc, playSound]);
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+ }, [setResolveAction, disableExit, info.solution.right.desc, playSound, info.resolve.rewards, accRewards, closeFeedbackAndShowPoints]);
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  var handleNumbClick = function handleNumbClick(row, col) {
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  var char = keyboard[row][col];
@@ -191,10 +243,10 @@ var KeyboardPuzzleComponent = function KeyboardPuzzleComponent(_ref) {
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  }, col);
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  }));
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  })), feedbackIsShown && /*#__PURE__*/_react.default.createElement(_FeedbackComponent.default, {
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- shortText: true,
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  translate: translate,
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  text: feedBackText,
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- success: feedbackResult
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+ success: feedbackResult,
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+ functionOnClose: handleFeedbackFuncionOnClose
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  }));
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  };
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@@ -17,7 +17,10 @@ var FeedbackResult = function FeedbackResult(_ref) {
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  var title = success ? translate('webbuilder.feedback.successTitle') : translate('webbuilder.feedback.failTitle');
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  var desc = success ? translate('webbuilder.feedback.success') : translate('webbuilder.feedback.fail');
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  return /*#__PURE__*/_react.default.createElement("div", {
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- className: "puzzle--webBuilder__feedback bottom ".concat(success ? 'success' : 'failed')
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+ className: "puzzle--webBuilder__feedback bottom ".concat(success ? 'success' : 'failed'),
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+ style: success ? {
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+ zIndex: '11'
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+ } : {}
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  }, /*#__PURE__*/_react.default.createElement("div", null, /*#__PURE__*/_react.default.createElement("div", {
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  className: "title"
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  }, title), /*#__PURE__*/_react.default.createElement("div", {
@@ -25,7 +28,10 @@ var FeedbackResult = function FeedbackResult(_ref) {
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  }, desc)), showButton ? /*#__PURE__*/_react.default.createElement("button", {
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  type: "button",
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  className: "gat--btn gat--btn__secondary ".concat(success ? 'green' : 'red'),
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- onClick: onNext
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+ onClick: onNext,
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+ style: {
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+ marginRight: '64px'
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+ }
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  }, translate('webbuilder.continue')) : null);
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  };
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@@ -217,11 +217,6 @@ var WebBuilderPuzzleComponent = function WebBuilderPuzzleComponent(_ref) {
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  exist = _checkCorrect.exist,
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  equal = _checkCorrect.equal;
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- emitEvent({
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- type: 'hidePuzzleButtons',
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- payload: true
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- });
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-
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  if (exist && !equal) {
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  if (showPublish) {
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  setShowPublish(false);
@@ -305,19 +300,11 @@ var WebBuilderPuzzleComponent = function WebBuilderPuzzleComponent(_ref) {
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  (0, _react.useEffect)(function () {
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  setResolveAction(function (resolve) {
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  console.info(resolve);
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- emitEvent({
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- type: 'hidePuzzleButtons',
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- payload: true
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- });
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  setResolved(true);
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  showCurrentFeed('success');
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  showReference(false);
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  setTimeout(function () {
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  showCurrentFeed('');
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- emitEvent({
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- type: 'hidePuzzleButtons',
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- payload: false
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- });
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  setShowPoints(info.resolve.rewards);
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  }, 4000);
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  });
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@gamelearn/arcade-components",
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  "license": "Gamelearn",
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- "version": "0.21.3",
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+ "version": "0.21.5",
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  "main": "dist/index.js",
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  "files": [
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  "dist",