@gamelearn/arcade-components 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/arcade-render/background/scene-elements/index.js +10 -1
- package/dist/components/arcade-render/elements-list/ClickableArea.js +4 -0
- package/dist/components/arcade-render/scene/ConfigController.js +56 -0
- package/dist/components/arcade-render/scene/index.js +23 -53
- package/package.json +2 -2
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@@ -51,7 +51,16 @@ var SceneElements = function SceneElements(_ref) {
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if ((_object$userData = object.userData) !== null && _object$userData !== void 0 && _object$userData.isPrimitive) {
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return /*#__PURE__*/_react.default.createElement("mesh", _extends({
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key: object.uid || i
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}, object
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}, object, {
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onBeforeRender: function onBeforeRender() {
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_three.DefaultLoadingManager.onStart(1, 0, 1);
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},
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onAfterRender: function onAfterRender() {
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_three.DefaultLoadingManager.onProgress(1, 1, 1);
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_three.DefaultLoadingManager.onLoad();
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}
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}), /*#__PURE__*/_react.default.createElement(_customGeometry.default, {
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type: object.userData.primitiveType,
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args: object.userData.props
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}), /*#__PURE__*/_react.default.createElement("meshLambertMaterial", material));
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@@ -0,0 +1,56 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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var _react = require("react");
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var _fiber = require("@react-three/fiber");
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function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
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function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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function _iterableToArrayLimit(arr, i) { var _i = arr && (typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]); if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
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function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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var ConfigController = function ConfigController(_ref) {
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var current = _ref.current;
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var _useThree = (0, _fiber.useThree)(function (state) {
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return [state.gl, state.scene, state.invalidate];
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}),
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_useThree2 = _slicedToArray(_useThree, 3),
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gl = _useThree2[0],
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scene = _useThree2[1],
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invalidate = _useThree2[2];
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(0, _fiber.useFrame)(function (_ref2) {
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var gl = _ref2.gl,
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scene = _ref2.scene,
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camera = _ref2.camera;
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gl.render(scene, camera);
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if (!current.animate) {
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invalidate();
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}
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}, 1);
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(0, _react.useEffect)(function () {
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gl.shadowMap.enabled = current.shadows;
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if (!current.animate) {
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invalidate();
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}
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}, [gl, scene, current, invalidate]);
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return null;
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};
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var _default = ConfigController;
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exports.default = _default;
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@@ -19,6 +19,8 @@ var _background = _interopRequireDefault(require("../background"));
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var _loading = _interopRequireWildcard(require("../loading"));
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var _ConfigController = _interopRequireDefault(require("./ConfigController"));
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
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function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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var
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var
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gl.render(scene, camera);
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if (!current.animate) {
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invalidate();
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}
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}, 1);
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(0, _react.useEffect)(function () {
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gl.shadowMap.enabled = current.shadows;
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if (!current.animate) {
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invalidate();
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}
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}, [gl, scene, current, invalidate]);
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return null;
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};
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var Scene = function Scene(_ref3) {
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var _ref3$elements = _ref3.elements,
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elements = _ref3$elements === void 0 ? [] : _ref3$elements,
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_ref3$hasControls = _ref3.hasControls,
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hasControls = _ref3$hasControls === void 0 ? false : _ref3$hasControls,
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_ref3$backgroundData = _ref3.backgroundData,
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backgroundData = _ref3$backgroundData === void 0 ? {} : _ref3$backgroundData,
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_ref3$loadingText = _ref3.loadingText,
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loadingText = _ref3$loadingText === void 0 ? '' : _ref3$loadingText,
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_ref3$toggleShadows = _ref3.toggleShadows,
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toggleShadows = _ref3$toggleShadows === void 0 ? true : _ref3$toggleShadows,
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_ref3$stopAnimate = _ref3.stopAnimate,
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stopAnimate = _ref3$stopAnimate === void 0 ? false : _ref3$stopAnimate,
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_ref3$emitEvent = _ref3.emitEvent,
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emitEvent = _ref3$emitEvent === void 0 ? function () {} : _ref3$emitEvent;
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var Scene = function Scene(_ref) {
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var _ref$elements = _ref.elements,
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elements = _ref$elements === void 0 ? [] : _ref$elements,
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_ref$hasControls = _ref.hasControls,
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hasControls = _ref$hasControls === void 0 ? false : _ref$hasControls,
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_ref$backgroundData = _ref.backgroundData,
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backgroundData = _ref$backgroundData === void 0 ? {} : _ref$backgroundData,
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_ref$loadingText = _ref.loadingText,
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loadingText = _ref$loadingText === void 0 ? '' : _ref$loadingText,
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_ref$toggleShadows = _ref.toggleShadows,
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toggleShadows = _ref$toggleShadows === void 0 ? true : _ref$toggleShadows,
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_ref$stopAnimate = _ref.stopAnimate,
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stopAnimate = _ref$stopAnimate === void 0 ? false : _ref$stopAnimate,
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_ref$emitEvent = _ref.emitEvent,
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emitEvent = _ref$emitEvent === void 0 ? function () {} : _ref$emitEvent;
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var _useState = (0, _react.useState)(true),
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_useState2 = _slicedToArray(_useState, 2),
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showLoad = _useState2[0],
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setShowLoad = _useState2[1];
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var handleOnCreate = function handleOnCreate(
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var gl =
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raycaster =
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var handleOnCreate = function handleOnCreate(_ref2) {
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var gl = _ref2.gl,
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raycaster = _ref2.raycaster;
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raycaster.layers.set(1);
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gl.outputEncoding = 3001;
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gl.gammaFactor = 2.2;
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gl.physicallyCorrectLights = true;
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};
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var handleLoadFinish = function
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var handleLoadFinish = (0, _react.useCallback)(function () {
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emitEvent({
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type: 'sceneLoaded'
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});
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setShowLoad(false);
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};
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}, [emitEvent]);
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(0, _react.useEffect)(function () {
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setShowLoad(true);
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}, [backgroundData, elements]);
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frameloop: "demand",
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onCreated: handleOnCreate,
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tabIndex: 0
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}, /*#__PURE__*/_react.default.createElement(
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}, /*#__PURE__*/_react.default.createElement(_ConfigController.default, {
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current: {
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shadows: toggleShadows,
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animate: stopAnimate
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package/package.json
CHANGED
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{
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"name": "@gamelearn/arcade-components",
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"license": "Gamelearn",
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"version": "0.11.
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"version": "0.11.2",
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"main": "dist/index.js",
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"files": [
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"@babel/cli": "7.12.10",
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"@babel/preset-env": "7.12.11",
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"@babel/preset-react": "7.12.10",
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"@gamelearn/ui-components-core": "5.
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"@gamelearn/ui-components-core": "5.22.0",
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"@react-three/test-renderer": "6.0.6",
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"@storybook/addon-actions": "6.1.11",
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"@storybook/addon-essentials": "6.1.11",
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