@gamelearn/arcade-components 0.11.1 → 0.11.2

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@@ -51,7 +51,16 @@ var SceneElements = function SceneElements(_ref) {
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  if ((_object$userData = object.userData) !== null && _object$userData !== void 0 && _object$userData.isPrimitive) {
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  return /*#__PURE__*/_react.default.createElement("mesh", _extends({
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  key: object.uid || i
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- }, object), /*#__PURE__*/_react.default.createElement(_customGeometry.default, {
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+ }, object, {
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+ onBeforeRender: function onBeforeRender() {
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+ _three.DefaultLoadingManager.onStart(1, 0, 1);
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+ },
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+ onAfterRender: function onAfterRender() {
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+ _three.DefaultLoadingManager.onProgress(1, 1, 1);
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+
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+ _three.DefaultLoadingManager.onLoad();
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+ }
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+ }), /*#__PURE__*/_react.default.createElement(_customGeometry.default, {
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  type: object.userData.primitiveType,
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  args: object.userData.props
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  }), /*#__PURE__*/_react.default.createElement("meshLambertMaterial", material));
@@ -51,6 +51,10 @@ var ClickableArea = function ClickableArea(_ref) {
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  loaded = _useState2[0],
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  setLoaded = _useState2[1];
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+ if (usingScale.length === 2) {
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+ usingScale.push(1);
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+ }
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+
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  (0, _react.useEffect)(function () {
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  setLoaded(true);
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  }, []);
@@ -0,0 +1,56 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _react = require("react");
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+
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+ var _fiber = require("@react-three/fiber");
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+
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+ function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
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+
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+ function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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+
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+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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+
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+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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+
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+ function _iterableToArrayLimit(arr, i) { var _i = arr && (typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]); if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
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+
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+ function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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+
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+ var ConfigController = function ConfigController(_ref) {
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+ var current = _ref.current;
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+
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+ var _useThree = (0, _fiber.useThree)(function (state) {
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+ return [state.gl, state.scene, state.invalidate];
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+ }),
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+ _useThree2 = _slicedToArray(_useThree, 3),
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+ gl = _useThree2[0],
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+ scene = _useThree2[1],
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+ invalidate = _useThree2[2];
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+
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+ (0, _fiber.useFrame)(function (_ref2) {
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+ var gl = _ref2.gl,
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+ scene = _ref2.scene,
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+ camera = _ref2.camera;
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+ gl.render(scene, camera);
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+
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+ if (!current.animate) {
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+ invalidate();
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+ }
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+ }, 1);
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+ (0, _react.useEffect)(function () {
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+ gl.shadowMap.enabled = current.shadows;
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+
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+ if (!current.animate) {
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+ invalidate();
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+ }
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+ }, [gl, scene, current, invalidate]);
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+ return null;
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+ };
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+
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+ var _default = ConfigController;
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+ exports.default = _default;
@@ -19,6 +19,8 @@ var _background = _interopRequireDefault(require("../background"));
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  var _loading = _interopRequireWildcard(require("../loading"));
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+ var _ConfigController = _interopRequireDefault(require("./ConfigController"));
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+
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  function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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  function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
@@ -37,61 +39,30 @@ function _iterableToArrayLimit(arr, i) { var _i = arr && (typeof Symbol !== "und
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  function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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- var ConfigController = function ConfigController(_ref) {
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- var current = _ref.current;
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-
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- var _useThree = (0, _fiber.useThree)(function (state) {
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- return [state.gl, state.scene, state.invalidate];
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- }),
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- _useThree2 = _slicedToArray(_useThree, 3),
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- gl = _useThree2[0],
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- scene = _useThree2[1],
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- invalidate = _useThree2[2];
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-
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- (0, _fiber.useFrame)(function (_ref2) {
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- var gl = _ref2.gl,
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- scene = _ref2.scene,
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- camera = _ref2.camera;
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- gl.render(scene, camera);
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-
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- if (!current.animate) {
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- invalidate();
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- }
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- }, 1);
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- (0, _react.useEffect)(function () {
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- gl.shadowMap.enabled = current.shadows;
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-
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- if (!current.animate) {
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- invalidate();
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- }
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- }, [gl, scene, current, invalidate]);
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- return null;
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- };
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-
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- var Scene = function Scene(_ref3) {
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- var _ref3$elements = _ref3.elements,
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- elements = _ref3$elements === void 0 ? [] : _ref3$elements,
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- _ref3$hasControls = _ref3.hasControls,
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- hasControls = _ref3$hasControls === void 0 ? false : _ref3$hasControls,
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- _ref3$backgroundData = _ref3.backgroundData,
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- backgroundData = _ref3$backgroundData === void 0 ? {} : _ref3$backgroundData,
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- _ref3$loadingText = _ref3.loadingText,
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- loadingText = _ref3$loadingText === void 0 ? '' : _ref3$loadingText,
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- _ref3$toggleShadows = _ref3.toggleShadows,
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- toggleShadows = _ref3$toggleShadows === void 0 ? true : _ref3$toggleShadows,
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- _ref3$stopAnimate = _ref3.stopAnimate,
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- stopAnimate = _ref3$stopAnimate === void 0 ? false : _ref3$stopAnimate,
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- _ref3$emitEvent = _ref3.emitEvent,
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- emitEvent = _ref3$emitEvent === void 0 ? function () {} : _ref3$emitEvent;
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+ var Scene = function Scene(_ref) {
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+ var _ref$elements = _ref.elements,
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+ elements = _ref$elements === void 0 ? [] : _ref$elements,
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+ _ref$hasControls = _ref.hasControls,
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+ hasControls = _ref$hasControls === void 0 ? false : _ref$hasControls,
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+ _ref$backgroundData = _ref.backgroundData,
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+ backgroundData = _ref$backgroundData === void 0 ? {} : _ref$backgroundData,
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+ _ref$loadingText = _ref.loadingText,
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+ loadingText = _ref$loadingText === void 0 ? '' : _ref$loadingText,
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+ _ref$toggleShadows = _ref.toggleShadows,
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+ toggleShadows = _ref$toggleShadows === void 0 ? true : _ref$toggleShadows,
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+ _ref$stopAnimate = _ref.stopAnimate,
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+ stopAnimate = _ref$stopAnimate === void 0 ? false : _ref$stopAnimate,
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+ _ref$emitEvent = _ref.emitEvent,
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+ emitEvent = _ref$emitEvent === void 0 ? function () {} : _ref$emitEvent;
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  var _useState = (0, _react.useState)(true),
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  _useState2 = _slicedToArray(_useState, 2),
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  showLoad = _useState2[0],
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  setShowLoad = _useState2[1];
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- var handleOnCreate = function handleOnCreate(_ref4) {
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- var gl = _ref4.gl,
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- raycaster = _ref4.raycaster;
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+ var handleOnCreate = function handleOnCreate(_ref2) {
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+ var gl = _ref2.gl,
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+ raycaster = _ref2.raycaster;
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  raycaster.layers.set(1);
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  gl.outputEncoding = 3001;
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  gl.gammaFactor = 2.2;
@@ -101,13 +72,12 @@ var Scene = function Scene(_ref3) {
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  gl.physicallyCorrectLights = true;
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  };
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- var handleLoadFinish = function handleLoadFinish() {
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+ var handleLoadFinish = (0, _react.useCallback)(function () {
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  emitEvent({
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  type: 'sceneLoaded'
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  });
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  setShowLoad(false);
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- };
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-
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+ }, [emitEvent]);
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  (0, _react.useEffect)(function () {
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  setShowLoad(true);
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  }, [backgroundData, elements]);
@@ -126,7 +96,7 @@ var Scene = function Scene(_ref3) {
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  frameloop: "demand",
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  onCreated: handleOnCreate,
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  tabIndex: 0
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- }, /*#__PURE__*/_react.default.createElement(ConfigController, {
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+ }, /*#__PURE__*/_react.default.createElement(_ConfigController.default, {
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  current: {
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  shadows: toggleShadows,
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  animate: stopAnimate
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@gamelearn/arcade-components",
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  "license": "Gamelearn",
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- "version": "0.11.1",
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+ "version": "0.11.2",
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  "main": "dist/index.js",
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  "files": [
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  "dist",
@@ -55,7 +55,7 @@
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  "@babel/cli": "7.12.10",
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  "@babel/preset-env": "7.12.11",
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  "@babel/preset-react": "7.12.10",
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- "@gamelearn/ui-components-core": "5.21.0",
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+ "@gamelearn/ui-components-core": "5.22.0",
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  "@react-three/test-renderer": "6.0.6",
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  "@storybook/addon-actions": "6.1.11",
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  "@storybook/addon-essentials": "6.1.11",