@gamecrate/cli 1.4.0 → 2.0.0

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package/README.md CHANGED
@@ -12,7 +12,11 @@ set, and launches the game. Without at least one plugin, it has no games to run.
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  ## Install
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- The package is not on npm yet, so build it from a clone of the monorepo:
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+ ```sh
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+ npm install -g @gamecrate/cli @gamecrate/rimworld
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+ ```
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+
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+ To run an unreleased change, build it from a clone of the monorepo instead:
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  ```sh
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  git clone https://github.com/RimWorks/gamecrate.git
@@ -22,7 +26,7 @@ npm run build
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  npm install -g ./packages/cli
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  ```
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- The build needs [bun](https://bun.sh) and Node 22 or newer.
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+ That build needs [bun](https://bun.sh) and Node 22 or newer.
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  ## First launch
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@@ -76,6 +80,7 @@ two mods, and starts the game.
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  | [Mod sources](docs/mod-sources.md) | Pin a mod to a directory, a git repository, or a workshop item gamecrate downloads, and learn which copy wins |
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  | [The `mods` commands](docs/mods-commands.md) | Add, remove, and sync library pins from the command line |
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  | [Running](docs/running.md) | Launch, run in the background, read the result, close a window, and clean up |
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+ | [Game images](docs/images.md) | Build a launchable image from a game you own on Steam |
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  | [Reference](docs/reference.md) | Every subcommand, flag, environment variable, and exit code |
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  | [Writing a plugin](docs/plugins.md) | Teach gamecrate a new game |
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