@gamecore-api/sdk 0.19.0 → 0.20.0
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- package/dist/types.d.ts +20 -2
- package/package.json +1 -1
package/dist/types.d.ts
CHANGED
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@@ -191,7 +191,16 @@ export interface Game {
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inStock: boolean;
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soldCount?: number;
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tags?: string[];
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-
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/**
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* Availability lifecycle. `out_of_stock` is **derived** by the
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* backend when a game has 0 visible products under the requesting
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* site's filters (gateway allow-list, per-site overrides, allowed
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* regions). Editorial states (`coming_soon`, `maintenance`,
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* `discontinued`) are admin overrides on canonical_games and
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* always win. Storefronts should branch on this field to render
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* the right banner / Schema.org `availability` value.
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*/
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availabilityStatus?: "available" | "out_of_stock" | "coming_soon" | "maintenance" | "discontinued";
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availabilityMessage?: string | null;
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minPrice?: number | null;
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type?: string;
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@@ -245,7 +254,16 @@ export interface GameDetail {
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/** Steam app id — null for non-Steam titles and mobile games. */
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steamAppid?: number | null;
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/** Availability lifecycle. Shares the union from {@link Game}. */
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-
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/**
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* Availability lifecycle. `out_of_stock` is **derived** by the
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* backend when a game has 0 visible products under the requesting
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* site's filters (gateway allow-list, per-site overrides, allowed
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* regions). Editorial states (`coming_soon`, `maintenance`,
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* `discontinued`) are admin overrides on canonical_games and
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* always win. Storefronts should branch on this field to render
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* the right banner / Schema.org `availability` value.
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*/
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availabilityStatus?: "available" | "out_of_stock" | "coming_soon" | "maintenance" | "discontinued";
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/** Human-readable message for non-available games. */
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availabilityMessage?: string | null;
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inStock?: boolean;
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