@game_ryo/lsji 0.1.0 → 0.1.1

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Files changed (43) hide show
  1. package/package.json +4 -1
  2. package/docs/README.md +0 -43
  3. package/docs/blog/2019-05-28-first-blog-post.mdx +0 -12
  4. package/docs/blog/2019-05-29-long-blog-post.mdx +0 -44
  5. package/docs/blog/2021-08-01-mdx-blog-post.mdx +0 -24
  6. package/docs/blog/2021-08-26-welcome/docusaurus-plushie-banner.jpeg +0 -0
  7. package/docs/blog/2021-08-26-welcome/index.mdx +0 -29
  8. package/docs/blog/authors.yml +0 -25
  9. package/docs/blog/tags.yml +0 -19
  10. package/docs/docs/api/agent.md +0 -151
  11. package/docs/docs/api/env.md +0 -133
  12. package/docs/docs/api/environments.md +0 -102
  13. package/docs/docs/api/qlearning.md +0 -138
  14. package/docs/docs/api/storage.md +0 -168
  15. package/docs/docs/architecture.md +0 -155
  16. package/docs/docs/cli.md +0 -210
  17. package/docs/docs/contributing.md +0 -162
  18. package/docs/docs/core-concepts.md +0 -152
  19. package/docs/docs/examples/advanced-training.md +0 -244
  20. package/docs/docs/examples/custom-environment.md +0 -198
  21. package/docs/docs/examples/custom-storage.md +0 -251
  22. package/docs/docs/getting-started.md +0 -91
  23. package/docs/docusaurus.config.ts +0 -149
  24. package/docs/package-lock.json +0 -19522
  25. package/docs/package.json +0 -49
  26. package/docs/sidebars.ts +0 -33
  27. package/docs/src/components/HomepageFeatures/index.tsx +0 -71
  28. package/docs/src/components/HomepageFeatures/styles.module.css +0 -11
  29. package/docs/src/css/custom.css +0 -79
  30. package/docs/src/pages/index.module.css +0 -23
  31. package/docs/src/pages/index.tsx +0 -44
  32. package/docs/src/pages/markdown-page.mdx +0 -7
  33. package/docs/static/.nojekyll +0 -0
  34. package/docs/static/img/docusaurus-social-card.jpg +0 -0
  35. package/docs/static/img/docusaurus.png +0 -0
  36. package/docs/static/img/favicon.ico +0 -0
  37. package/docs/static/img/logo.png +0 -0
  38. package/docs/static/img/undraw_docusaurus_mountain.svg +0 -171
  39. package/docs/static/img/undraw_docusaurus_react.svg +0 -170
  40. package/docs/static/img/undraw_docusaurus_tree.svg +0 -40
  41. package/docs/tsconfig.json +0 -12
  42. package/legacy/worker.js +0 -166
  43. package/legacy/wrangler.toml +0 -11
@@ -1,198 +0,0 @@
1
- ---
2
- title: Custom Environment
3
- description: Build your own RL environment
4
- ---
5
-
6
- # Custom Environment Example
7
-
8
- This guide shows how to create a custom environment by extending the `Env` base class.
9
-
10
- ## Grid World Environment
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-
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- A simple 1D grid where the agent learns to move right to reach the goal.
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-
14
- ```typescript
15
- import { Env } from 'lsji';
16
-
17
- class GridWorldEnv extends Env {
18
- constructor(gridSize = 10) {
19
- super();
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- this.gridSize = gridSize;
21
- this.position = 0;
22
- }
23
-
24
- getState(): string {
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- return String(this.position);
26
- }
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-
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- async step(action: number): Promise<StepResult> {
29
- // Actions: 0 = left, 1 = right
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- if (action === 0) {
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- this.position = Math.max(0, this.position - 1);
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- } else if (action === 1) {
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- this.position = Math.min(this.gridSize - 1, this.position + 1);
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- }
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-
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- const done = this.position === this.gridSize - 1;
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- const reward = done ? 1 : -0.01; // Small penalty for each step
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-
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- return {
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- state: String(this.position),
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- reward,
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- done,
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- info: { position: this.position }
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- };
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- }
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-
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- actionSize(): number {
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- return 2; // Left, Right
49
- }
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-
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- async reset(): Promise<string> {
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- this.position = 0;
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- return '0';
54
- }
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-
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- render(): string {
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- const bar = ' '.repeat(this.gridSize);
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- const chars = bar.split('');
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- chars[this.position] = 'A';
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- chars[this.gridSize - 1] = 'G';
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- return `[${chars.join('')}]`;
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- }
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- }
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- ```
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-
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- ## Using the Custom Environment
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-
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- ```typescript
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- import { Agent, QLearning, createStorage } from 'lsji';
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- import { GridWorldEnv } from './grid-world';
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-
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- async function main() {
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- const storage = await createStorage('sqlite', { path: './gridworld.db' });
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-
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- const qlearning = new QLearning({
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- alpha: 0.1,
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- gamma: 0.9,
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- epsilon: 0.1,
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- storage
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- });
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-
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- const env = new GridWorldEnv(10);
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- const agent = new Agent({ qlearning, storage, env });
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-
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- console.log('Training...');
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- await agent.train({ episodes: 5000 });
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-
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- console.log('Testing...');
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- await agent.play(); // Single step
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-
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- const status = await agent.status();
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- console.log('Q-table:', status.aiBrain);
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-
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- await storage.close();
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- }
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-
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- main().catch(console.error);
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- ```
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-
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- ## Multi-State Environment
101
-
102
- For environments with multiple state variables, use `StateEncoder`:
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-
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- ```typescript
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- import { Env, StateEncoder } from 'lsji';
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-
107
- interface GameState {
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- playerHP: number;
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- enemyHP: number;
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- hasPotion: boolean;
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- }
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-
113
- class BattleEnv extends Env {
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- state: GameState = { playerHP: 100, enemyHP: 50, hasPotion: true };
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-
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- getState(): string {
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- return StateEncoder.encode(this.state);
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- }
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-
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- async step(action: number): Promise<StepResult> {
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- // 0 = attack, 1 = heal, 2 = defend
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- let reward = 0;
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- let done = false;
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-
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- if (action === 0) { // Attack
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- this.state.enemyHP -= 10;
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- reward = this.state.enemyHP <= 0 ? 10 : -1;
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- done = this.state.enemyHP <= 0;
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- } else if (action === 1) { // Heal
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- if (this.state.hasPotion) {
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- this.state.playerHP = Math.min(100, this.state.playerHP + 30);
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- this.state.hasPotion = false;
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- reward = -1;
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- } else {
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- reward = -5; // No potion penalty
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- }
137
- } else if (action === 2) { // Defend
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- reward = -0.5;
139
- }
140
-
141
- // Enemy counter-attack
142
- if (!done) {
143
- this.state.playerHP -= 5;
144
- if (this.state.playerHP <= 0) {
145
- reward = -10;
146
- done = true;
147
- }
148
- }
149
-
150
- return {
151
- state: StateEncoder.encode(this.state),
152
- reward,
153
- done,
154
- info: { ...this.state }
155
- };
156
- }
157
-
158
- actionSize(): number {
159
- return 3;
160
- }
161
-
162
- async reset(): Promise<string> {
163
- this.state = { playerHP: 100, enemyHP: 50, hasPotion: true };
164
- return StateEncoder.encode(this.state);
165
- }
166
- }
167
- ```
168
-
169
- ## Key Points
170
-
171
- 1. **State as string** — Use `StateEncoder.encode()` for complex states
172
- 2. **Reward design** — Shape rewards to guide learning (dense vs sparse)
173
- 3. **Action space** — Keep small for tabular Q-learning
174
- 4. **Episode termination** — Always implement `done` condition
175
- 5. **Reset** — Must restore initial state completely
176
-
177
- ## Testing Your Environment
178
-
179
- ```typescript
180
- async function testEnv() {
181
- const env = new GridWorldEnv(5);
182
-
183
- console.log('Initial:', env.getState());
184
- console.log(env.render());
185
-
186
- for (let i = 0; i < 10; i++) {
187
- const result = await env.step(1); // Always move right
188
- console.log(`Step ${i}: state=${result.state}, reward=${result.reward}, done=${result.done}`);
189
- console.log(env.render());
190
- if (result.done) break;
191
- }
192
-
193
- await env.reset();
194
- console.log('After reset:', env.getState());
195
- }
196
-
197
- testEnv();
198
- ```
@@ -1,251 +0,0 @@
1
- ---
2
- title: Custom Storage Backend
3
- description: Implement your own storage backend
4
- ---
5
-
6
- # Custom Storage Backend
7
-
8
- Create a custom storage backend by extending the abstract `Storage` class.
9
-
10
- ## Interface to Implement
11
-
12
- ```typescript
13
- import { Storage } from 'lsji';
14
-
15
- abstract class Storage {
16
- abstract initialize(): Promise<void>;
17
- abstract close(): Promise<void>;
18
- abstract getSetting(key: string): Promise<{key: string, value: string} | null>;
19
- abstract setSetting(key: string, value: string | number): Promise<void>;
20
- abstract getQTable(): Promise<Array<{state: string, action: number, q_value: number}>>;
21
- abstract updateQ(state: string, action: number, qValue: number): Promise<void>;
22
- abstract addBattle(record: BattleRecord): Promise<void>;
23
- abstract getTodayBattleCount(): Promise<number>;
24
- abstract getPerformanceStats(): Promise<Array<{mode: string, total: number, win_rate: number}>>;
25
- }
26
-
27
- interface BattleRecord {
28
- mode: 'train' | 'test';
29
- handA: number;
30
- handB: number;
31
- reward: number;
32
- createdAt: string;
33
- }
34
- ```
35
-
36
- ## Example: Redis Storage
37
-
38
- ```typescript
39
- import { Storage } from 'lsji';
40
- import Redis from 'ioredis';
41
-
42
- class RedisStorage extends Storage {
43
- constructor(redisUrl = 'redis://localhost:6379') {
44
- super();
45
- this.redis = new Redis(redisUrl);
46
- this.keyPrefix = 'lsji:';
47
- }
48
-
49
- async initialize() {
50
- // Set default settings
51
- await this.setSetting('is_active', 1);
52
- }
53
-
54
- async close() {
55
- await this.redis.quit();
56
- }
57
-
58
- async getSetting(key) {
59
- const value = await this.redis.get(this.keyPrefix + 'setting:' + key);
60
- return value ? { key, value } : null;
61
- }
62
-
63
- async setSetting(key, value) {
64
- await this.redis.set(this.keyPrefix + 'setting:' + key, String(value));
65
- }
66
-
67
- async getQTable() {
68
- const keys = await this.redis.keys(this.keyPrefix + 'q:*');
69
- const results = [];
70
-
71
- for (const key of keys) {
72
- const value = await this.redis.get(key);
73
- const parts = key.replace(this.keyPrefix + 'q:', '').split(':');
74
- results.push({
75
- state: parts[0],
76
- action: parseInt(parts[1], 10),
77
- q_value: parseFloat(value)
78
- });
79
- }
80
-
81
- return results.sort((a, b) => a.state.localeCompare(b.state) || a.action - b.action);
82
- }
83
-
84
- async updateQ(state, action, qValue) {
85
- await this.redis.set(
86
- this.keyPrefix + `q:${state}:${action}`,
87
- qValue.toString()
88
- );
89
- }
90
-
91
- async addBattle(record) {
92
- const battleKey = this.keyPrefix + `battle:${Date.now()}:${Math.random()}`;
93
- await this.redis.hset(battleKey, {
94
- mode: record.mode,
95
- hand_a: record.handA.toString(),
96
- hand_b: record.handB.toString(),
97
- reward: record.reward.toString(),
98
- created_at: record.createdAt
99
- });
100
-
101
- // Add to sorted set for date queries
102
- await this.redis.zadd(
103
- this.keyPrefix + 'battles:by_date',
104
- new Date(record.createdAt).getTime(),
105
- battleKey
106
- );
107
- }
108
-
109
- async getTodayBattleCount() {
110
- const today = new Date();
111
- today.setHours(0, 0, 0, 0);
112
- const tomorrow = new Date(today);
113
- tomorrow.setDate(tomorrow.getDate() + 1);
114
-
115
- return this.redis.zcount(
116
- this.keyPrefix + 'battles:by_date',
117
- today.getTime(),
118
- tomorrow.getTime()
119
- );
120
- }
121
-
122
- async getPerformanceStats() {
123
- const keys = await this.redis.zrange(this.keyPrefix + 'battles:by_date', 0, -1);
124
- const stats = new Map();
125
-
126
- for (const key of keys) {
127
- const battle = await this.redis.hgetall(key);
128
- const mode = battle.mode;
129
-
130
- if (!stats.has(mode)) {
131
- stats.set(mode, { total: 0, wins: 0 });
132
- }
133
-
134
- const stat = stats.get(mode);
135
- stat.total++;
136
- if (parseInt(battle.reward) > 0) stat.wins++;
137
- }
138
-
139
- return Array.from(stats.entries()).map(([mode, stat]) => ({
140
- mode,
141
- total: stat.total,
142
- win_rate: stat.total > 0 ? Math.round((stat.wins / stat.total) * 1000) / 10 : 0
143
- }));
144
- }
145
- }
146
- ```
147
-
148
- ## Register Custom Storage
149
-
150
- Add to `createStorage` factory (or use directly):
151
-
152
- ```typescript
153
- import { createStorage } from 'lsji';
154
-
155
- // Option 1: Use directly
156
- const storage = new RedisStorage('redis://localhost:6379');
157
- await storage.initialize();
158
-
159
- // Option 2: Extend createStorage (modify src/storage/index.js)
160
- import { RedisStorage } from './redis-storage';
161
-
162
- // In your code:
163
- const storage = new RedisStorage();
164
- await storage.initialize();
165
- ```
166
-
167
- ## Example: PostgreSQL Storage
168
-
169
- ```typescript
170
- import { Pool } from 'pg';
171
-
172
- class PostgresStorage extends Storage {
173
- constructor(connectionString) {
174
- super();
175
- this.pool = new Pool({ connectionString });
176
- }
177
-
178
- async initialize() {
179
- await this.pool.query(`
180
- CREATE TABLE IF NOT EXISTS settings (
181
- key TEXT PRIMARY KEY,
182
- value TEXT NOT NULL
183
- );
184
- CREATE TABLE IF NOT EXISTS battle_history (
185
- id SERIAL PRIMARY KEY,
186
- mode TEXT NOT NULL,
187
- hand_a INTEGER NOT NULL,
188
- hand_b INTEGER NOT NULL,
189
- reward INTEGER NOT NULL,
190
- created_at TIMESTAMP NOT NULL
191
- );
192
- CREATE TABLE IF NOT EXISTS q_table (
193
- state TEXT NOT NULL,
194
- action INTEGER NOT NULL,
195
- q_value REAL NOT NULL DEFAULT 0,
196
- PRIMARY KEY (state, action)
197
- );
198
- `);
199
- await this.setSetting('is_active', 1);
200
- }
201
-
202
- async close() {
203
- await this.pool.end();
204
- }
205
-
206
- async getSetting(key) {
207
- const res = await this.pool.query('SELECT key, value FROM settings WHERE key = $1', [key]);
208
- return res.rows[0] || null;
209
- }
210
-
211
- async setSetting(key, value) {
212
- await this.pool.query(
213
- `INSERT INTO settings (key, value) VALUES ($1, $2)
214
- ON CONFLICT (key) DO UPDATE SET value = $2`,
215
- [key, String(value)]
216
- );
217
- }
218
-
219
- // ... implement other methods similarly
220
- }
221
- ```
222
-
223
- ## Testing Custom Storage
224
-
225
- ```typescript
226
- import { MemoryStorage } from 'lsji';
227
-
228
- // Use MemoryStorage as reference implementation for testing
229
- async function testStorageImplementation(StorageClass) {
230
- const storage = new StorageClass();
231
- await storage.initialize();
232
-
233
- // Test settings
234
- await storage.setSetting('test', 'value');
235
- const setting = await storage.getSetting('test');
236
- assert(setting.value === 'value');
237
-
238
- // Test Q-table
239
- await storage.updateQ('state1', 0, 0.5);
240
- const qTable = await storage.getQTable();
241
- assert(qTable[0].q_value === 0.5);
242
-
243
- // Test battles
244
- await storage.addBattle({ mode: 'train', handA: 0, handB: 1, reward: 1, createdAt: new Date().toISOString() });
245
- const count = await storage.getTodayBattleCount();
246
- assert(count === 1);
247
-
248
- await storage.close();
249
- console.log('All tests passed!');
250
- }
251
- ```
@@ -1,91 +0,0 @@
1
- ---
2
- title: Getting Started
3
- description: Install LSJI and run your first RL agent
4
- ---
5
-
6
- # Getting Started
7
-
8
- ## Prerequisites
9
-
10
- - **Node.js 22+** (required for built-in `node:sqlite`)
11
- - npm, yarn, or pnpm
12
-
13
- ## Installation
14
-
15
- ```bash
16
- # Install as a library
17
- npm install lsji
18
-
19
- # Or use CLI directly with npx
20
- npx lsji --help
21
- ```
22
-
23
- ## Quick Start
24
-
25
- ### 1. Train an Agent
26
-
27
- ```bash
28
- # Train with default settings (200 episodes, random pattern)
29
- npx lsji train --episodes 500
30
-
31
- # Train against specific opponent
32
- npx lsji train --episodes 1000 --opponent counter
33
- ```
34
-
35
- ### 2. Play Against the Agent
36
-
37
- ```bash
38
- # Play Rock (0)
39
- npx lsji play --hand 0
40
-
41
- # Play Paper (2)
42
- npx lsji play --hand 2
43
- ```
44
-
45
- ### 3. Check Status
46
-
47
- ```bash
48
- npx lsji status --json
49
- ```
50
-
51
- ## Using as a Library
52
-
53
- ```javascript
54
- import { Agent, QLearning, createStorage, RockPaperScissorsEnv } from 'lsji';
55
-
56
- async function main() {
57
- // Create storage (SQLite recommended for persistence)
58
- const storage = await createStorage('sqlite', { path: './my-agent.db' });
59
-
60
- // Create Q-Learning engine
61
- const qlearning = new QLearning({
62
- alpha: 0.1, // learning rate
63
- gamma: 0.9, // discount factor
64
- epsilon: 0.1, // exploration rate
65
- storage
66
- });
67
-
68
- // Create environment
69
- const env = new RockPaperScissorsEnv({ opponent: 'random' });
70
-
71
- // Create agent
72
- const agent = new Agent({ qlearning, storage, env });
73
-
74
- // Train
75
- await agent.train({ episodes: 1000 });
76
-
77
- // Play
78
- const result = await agent.play(0); // 0 = Rock
79
- console.log(result);
80
-
81
- await storage.close();
82
- }
83
-
84
- main().catch(console.error);
85
- ```
86
-
87
- ## Next Steps
88
-
89
- - Read [Core Concepts](/docs/core-concepts) to understand the architecture
90
- - Explore [API Reference](/docs/api/agent) for detailed class documentation
91
- - Try [Examples](/docs/examples/custom-environment) for custom environments
@@ -1,149 +0,0 @@
1
- import {themes as prismThemes} from 'prism-react-renderer';
2
- import type {Config} from '@docusaurus/types';
3
- import type * as Preset from '@docusaurus/preset-classic';
4
-
5
- const config: Config = {
6
- title: 'LSJI',
7
- tagline: 'Learning System for JavaScript Intelligence',
8
- favicon: 'img/favicon.ico',
9
-
10
- future: {
11
- v4: true,
12
- },
13
-
14
- url: 'https://lsji.ryopc.org',
15
- baseUrl: '/',
16
-
17
- organizationName: 'ryotagtagtag-wq',
18
- projectName: 'LSJI',
19
-
20
- onBrokenLinks: 'throw',
21
- onBrokenMarkdownLinks: 'warn',
22
-
23
- i18n: {
24
- defaultLocale: 'en',
25
- locales: ['en'],
26
- },
27
-
28
- presets: [
29
- [
30
- 'classic',
31
- {
32
- docs: {
33
- sidebarPath: './sidebars.ts',
34
- editUrl: 'https://github.com/ryotagtagtag-wq/LSJI/tree/main/docs/',
35
- },
36
- blog: {
37
- showReadingTime: true,
38
- feedOptions: {
39
- type: ['rss', 'atom'],
40
- xslt: true,
41
- },
42
- editUrl: 'https://github.com/ryotagtagtag-wq/LSJI/tree/main/docs/',
43
- onInlineTags: 'warn',
44
- onInlineAuthors: 'warn',
45
- onUntruncatedBlogPosts: 'warn',
46
- },
47
- theme: {
48
- customCss: './src/css/custom.css',
49
- },
50
- } satisfies Preset.Options,
51
- ],
52
- ],
53
-
54
- themeConfig: {
55
- image: 'img/lsji-social-card.jpg',
56
- colorMode: {
57
- respectPrefersColorScheme: true,
58
- },
59
- navbar: {
60
- title: 'LSJI',
61
- logo: {
62
- alt: 'LSJI Logo',
63
- src: 'img/logo.png',
64
- },
65
- items: [
66
- {
67
- type: 'docSidebar',
68
- sidebarId: 'tutorialSidebar',
69
- position: 'left',
70
- label: 'Docs',
71
- },
72
- {to: '/blog', label: 'Blog', position: 'left'},
73
- {
74
- href: 'https://github.com/ryotagtagtag-wq/LSJI',
75
- label: 'GitHub',
76
- position: 'right',
77
- },
78
- {
79
- href: 'https://www.npmjs.com/package/lsji',
80
- label: 'npm',
81
- position: 'right',
82
- },
83
- ],
84
- },
85
- footer: {
86
- style: 'dark',
87
- links: [
88
- {
89
- title: 'Documentation',
90
- items: [
91
- {
92
- label: 'Getting Started',
93
- to: '/docs/getting-started',
94
- },
95
- {
96
- label: 'Core Concepts',
97
- to: '/docs/core-concepts',
98
- },
99
- {
100
- label: 'API Reference',
101
- to: '/docs/api/agent',
102
- },
103
- {
104
- label: 'CLI Reference',
105
- to: '/docs/cli',
106
- },
107
- ],
108
- },
109
- {
110
- title: 'Community',
111
- items: [
112
- {
113
- label: 'GitHub Issues',
114
- href: 'https://github.com/ryotagtagtag-wq/LSJI/issues',
115
- },
116
- {
117
- label: 'GitHub Discussions',
118
- href: 'https://github.com/ryotagtagtag-wq/LSJI/discussions',
119
- },
120
- ],
121
- },
122
- {
123
- title: 'More',
124
- items: [
125
- {
126
- label: 'Blog',
127
- to: '/blog',
128
- },
129
- {
130
- label: 'GitHub',
131
- href: 'https://github.com/ryotagtagtag-wq/LSJI',
132
- },
133
- {
134
- label: 'npm',
135
- href: 'https://www.npmjs.com/package/lsji',
136
- },
137
- ],
138
- },
139
- ],
140
- copyright: `Copyright © ${new Date().getFullYear()} LSJI Contributors. Built with Docusaurus.`,
141
- },
142
- prism: {
143
- theme: prismThemes.github,
144
- darkTheme: prismThemes.dracula,
145
- },
146
- } satisfies Preset.ThemeConfig,
147
- };
148
-
149
- export default config;