@game_engine/physics-adapter 0.1.0-alpha → 0.1.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +14 -14
- package/dist/index.d.ts +39 -3
- package/dist/index.js +104 -3
- package/dist/index.js.map +1 -1
- package/package.json +9 -6
package/LICENSE
ADDED
|
@@ -0,0 +1,201 @@
|
|
|
1
|
+
Apache License
|
|
2
|
+
Version 2.0, January 2004
|
|
3
|
+
http://www.apache.org/licenses/
|
|
4
|
+
|
|
5
|
+
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
6
|
+
|
|
7
|
+
1. Definitions.
|
|
8
|
+
|
|
9
|
+
"License" shall mean the terms and conditions for use, reproduction,
|
|
10
|
+
and distribution as defined by Sections 1 through 9 of this document.
|
|
11
|
+
|
|
12
|
+
"Licensor" shall mean the copyright owner or entity authorized by
|
|
13
|
+
the copyright owner that is granting the License.
|
|
14
|
+
|
|
15
|
+
"Legal Entity" shall mean the union of the acting entity and all
|
|
16
|
+
other entities that control, are controlled by, or are under common
|
|
17
|
+
control with that entity. For the purposes of this definition,
|
|
18
|
+
"control" means (i) the power, direct or indirect, to cause the
|
|
19
|
+
direction or management of such entity, whether by contract or
|
|
20
|
+
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
21
|
+
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
22
|
+
|
|
23
|
+
"You" (or "Your") shall mean an individual or Legal Entity
|
|
24
|
+
exercising permissions granted by this License.
|
|
25
|
+
|
|
26
|
+
"Source" form shall mean the preferred form for making modifications,
|
|
27
|
+
including but not limited to software source code, documentation
|
|
28
|
+
source, and configuration files.
|
|
29
|
+
|
|
30
|
+
"Object" form shall mean any form resulting from mechanical
|
|
31
|
+
transformation or translation of a Source form, including but
|
|
32
|
+
not limited to compiled object code, generated documentation,
|
|
33
|
+
and conversions to other media types.
|
|
34
|
+
|
|
35
|
+
"Work" shall mean the work of authorship, whether in Source or
|
|
36
|
+
Object form, made available under the License, as indicated by a
|
|
37
|
+
copyright notice that is included in or attached to the work
|
|
38
|
+
(an example is provided in the Appendix below).
|
|
39
|
+
|
|
40
|
+
"Derivative Works" shall mean any work, whether in Source or Object
|
|
41
|
+
form, that is based on (or derived from) the Work and for which the
|
|
42
|
+
editorial revisions, annotations, elaborations, or other modifications
|
|
43
|
+
represent, as a whole, an original work of authorship. For the purposes
|
|
44
|
+
of this License, Derivative Works shall not include works that remain
|
|
45
|
+
separable from, or merely link (or bind by name) to the interfaces of,
|
|
46
|
+
the Work and Derivative Works thereof.
|
|
47
|
+
|
|
48
|
+
"Contribution" shall mean any work of authorship, including
|
|
49
|
+
the original version of the Work and any modifications or additions
|
|
50
|
+
to that Work or Derivative Works thereof, that is intentionally
|
|
51
|
+
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
52
|
+
or by an individual or Legal Entity authorized to submit on behalf of
|
|
53
|
+
the copyright owner. For the purposes of this definition, "submitted"
|
|
54
|
+
means any form of electronic, verbal, or written communication sent
|
|
55
|
+
to the Licensor or its representatives, including but not limited to
|
|
56
|
+
communication on electronic mailing lists, source code control systems,
|
|
57
|
+
and issue tracking systems that are managed by, or on behalf of, the
|
|
58
|
+
Licensor for the purpose of discussing and improving the Work, but
|
|
59
|
+
excluding communication that is conspicuously marked or otherwise
|
|
60
|
+
designated in writing by the copyright owner as "Not a Contribution."
|
|
61
|
+
|
|
62
|
+
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
63
|
+
on behalf of whom a Contribution has been received by Licensor and
|
|
64
|
+
subsequently incorporated within the Work.
|
|
65
|
+
|
|
66
|
+
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
67
|
+
this License, each Contributor hereby grants to You a perpetual,
|
|
68
|
+
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
69
|
+
copyright license to reproduce, prepare Derivative Works of,
|
|
70
|
+
publicly display, publicly perform, sublicense, and distribute the
|
|
71
|
+
Work and such Derivative Works in Source or Object form.
|
|
72
|
+
|
|
73
|
+
3. Grant of Patent License. Subject to the terms and conditions of
|
|
74
|
+
this License, each Contributor hereby grants to You a perpetual,
|
|
75
|
+
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
76
|
+
(except as stated in this section) patent license to make, have made,
|
|
77
|
+
use, offer to sell, sell, import, and otherwise transfer the Work,
|
|
78
|
+
where such license applies only to those patent claims licensable
|
|
79
|
+
by such Contributor that are necessarily infringed by their
|
|
80
|
+
Contribution(s) alone or by combination of their Contribution(s)
|
|
81
|
+
with the Work to which such Contribution(s) was submitted. If You
|
|
82
|
+
institute patent litigation against any entity (including a
|
|
83
|
+
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
|
84
|
+
or a Contribution incorporated within the Work constitutes direct
|
|
85
|
+
or contributory patent infringement, then any patent licenses
|
|
86
|
+
granted to You under this License for that Work shall terminate
|
|
87
|
+
as of the date such litigation is filed.
|
|
88
|
+
|
|
89
|
+
4. Redistribution. You may reproduce and distribute copies of the
|
|
90
|
+
Work or Derivative Works thereof in any medium, with or without
|
|
91
|
+
modifications, and in Source or Object form, provided that You
|
|
92
|
+
meet the following conditions:
|
|
93
|
+
|
|
94
|
+
(a) You must give any other recipients of the Work or
|
|
95
|
+
Derivative Works a copy of this License; and
|
|
96
|
+
|
|
97
|
+
(b) You must cause any modified files to carry prominent notices
|
|
98
|
+
stating that You changed the files; and
|
|
99
|
+
|
|
100
|
+
(c) You must retain, in the Source form of any Derivative Works
|
|
101
|
+
that You distribute, all copyright, patent, trademark, and
|
|
102
|
+
attribution notices from the Source form of the Work,
|
|
103
|
+
excluding those notices that do not pertain to any part of
|
|
104
|
+
the Derivative Works; and
|
|
105
|
+
|
|
106
|
+
(d) If the Work includes a "NOTICE" text file as part of its
|
|
107
|
+
distribution, then any Derivative Works that You distribute must
|
|
108
|
+
include a readable copy of the attribution notices contained
|
|
109
|
+
within such NOTICE file, excluding those notices that do not
|
|
110
|
+
pertain to any part of the Derivative Works, in at least one
|
|
111
|
+
of the following places: within a NOTICE text file distributed
|
|
112
|
+
as part of the Derivative Works; within the Source form or
|
|
113
|
+
documentation, if provided along with the Derivative Works; or,
|
|
114
|
+
within a display generated by the Derivative Works, if and
|
|
115
|
+
wherever such third-party notices normally appear. The contents
|
|
116
|
+
of the NOTICE file are for informational purposes only and
|
|
117
|
+
do not modify the License. You may add Your own attribution
|
|
118
|
+
notices within Derivative Works that You distribute, alongside
|
|
119
|
+
or as an addendum to the NOTICE text from the Work, provided
|
|
120
|
+
that such additional attribution notices cannot be construed
|
|
121
|
+
as modifying the License.
|
|
122
|
+
|
|
123
|
+
You may add Your own copyright statement to Your modifications and
|
|
124
|
+
may provide additional or different license terms and conditions
|
|
125
|
+
for use, reproduction, or distribution of Your modifications, or
|
|
126
|
+
for any such Derivative Works as a whole, provided Your use,
|
|
127
|
+
reproduction, and distribution of the Work otherwise complies with
|
|
128
|
+
the conditions stated in this License.
|
|
129
|
+
|
|
130
|
+
5. Submission of Contributions. Unless You explicitly state otherwise,
|
|
131
|
+
any Contribution intentionally submitted for inclusion in the Work
|
|
132
|
+
by You to the Licensor shall be under the terms and conditions of
|
|
133
|
+
this License, without any additional terms or conditions.
|
|
134
|
+
Notwithstanding the above, nothing herein shall supersede or modify
|
|
135
|
+
the terms of any separate license agreement you may have executed
|
|
136
|
+
with Licensor regarding such Contributions.
|
|
137
|
+
|
|
138
|
+
6. Trademarks. This License does not grant permission to use the trade
|
|
139
|
+
names, trademarks, service marks, or product names of the Licensor,
|
|
140
|
+
except as required for reasonable and customary use in describing the
|
|
141
|
+
origin of the Work and reproducing the content of the NOTICE file.
|
|
142
|
+
|
|
143
|
+
7. Disclaimer of Warranty. Unless required by applicable law or
|
|
144
|
+
agreed to in writing, Licensor provides the Work (and each
|
|
145
|
+
Contributor provides its Contributions) on an "AS IS" BASIS,
|
|
146
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
|
147
|
+
implied, including, without limitation, any warranties or conditions
|
|
148
|
+
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
|
149
|
+
PARTICULAR PURPOSE. You are solely responsible for determining the
|
|
150
|
+
appropriateness of using or redistributing the Work and assume any
|
|
151
|
+
risks associated with Your exercise of permissions under this License.
|
|
152
|
+
|
|
153
|
+
8. Limitation of Liability. In no event and under no legal theory,
|
|
154
|
+
whether in tort (including negligence), contract, or otherwise,
|
|
155
|
+
unless required by applicable law (such as deliberate and grossly
|
|
156
|
+
negligent acts) or agreed to in writing, shall any Contributor be
|
|
157
|
+
liable to You for damages, including any direct, indirect, special,
|
|
158
|
+
incidental, or consequential damages of any character arising as a
|
|
159
|
+
result of this License or out of the use or inability to use the
|
|
160
|
+
Work (including but not limited to damages for loss of goodwill,
|
|
161
|
+
work stoppage, computer failure or malfunction, or any and all
|
|
162
|
+
other commercial damages or losses), even if such Contributor
|
|
163
|
+
has been advised of the possibility of such damages.
|
|
164
|
+
|
|
165
|
+
9. Accepting Warranty or Additional Liability. While redistributing
|
|
166
|
+
the Work or Derivative Works thereof, You may choose to offer,
|
|
167
|
+
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
168
|
+
or other liability obligations and/or rights consistent with this
|
|
169
|
+
License. However, in accepting such obligations, You may act only
|
|
170
|
+
on Your own behalf and on Your sole responsibility, not on behalf
|
|
171
|
+
of any other Contributor, and only if You agree to indemnify,
|
|
172
|
+
defend, and hold each Contributor harmless for any liability
|
|
173
|
+
incurred by, or claims asserted against, such Contributor by reason
|
|
174
|
+
of your accepting any such warranty or additional liability.
|
|
175
|
+
|
|
176
|
+
END OF TERMS AND CONDITIONS
|
|
177
|
+
|
|
178
|
+
APPENDIX: How to apply the Apache License to your work.
|
|
179
|
+
|
|
180
|
+
To apply the Apache License to your work, attach the following
|
|
181
|
+
boilerplate notice, with the fields enclosed by brackets "[]"
|
|
182
|
+
replaced with your own identifying information. (Don't include
|
|
183
|
+
the brackets!) The text should be enclosed in the appropriate
|
|
184
|
+
comment syntax for the file format. We also recommend that a
|
|
185
|
+
file or class name and description of purpose be included on the
|
|
186
|
+
same "printed page" as the copyright notice for easier
|
|
187
|
+
identification within third-party archives.
|
|
188
|
+
|
|
189
|
+
Copyright [yyyy] [name of copyright owner]
|
|
190
|
+
|
|
191
|
+
Licensed under the Apache License, Version 2.0 (the "License");
|
|
192
|
+
you may not use this file except in compliance with the License.
|
|
193
|
+
You may obtain a copy of the License at
|
|
194
|
+
|
|
195
|
+
http://www.apache.org/licenses/LICENSE-2.0
|
|
196
|
+
|
|
197
|
+
Unless required by applicable law or agreed to in writing, software
|
|
198
|
+
distributed under the License is distributed on an "AS IS" BASIS,
|
|
199
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
200
|
+
See the License for the specific language governing permissions and
|
|
201
|
+
limitations under the License.
|
package/README.md
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
# @game_engine/physics-adapter
|
|
2
|
-
|
|
3
|
-
Engine-neutral physics adapter contracts for Agent Engine.
|
|
4
|
-
|
|
5
|
-
This package defines the boundary between Agent Engine ECS/source data and optional physics backends. It does not include a physics engine and must stay free of backend-specific dependencies.
|
|
6
|
-
|
|
7
|
-
Adapter inputs are plain entities with `Transform`, `Velocity`, `Collider`, `RigidBody`, and `PhysicsMaterial` components. Adapter outputs are deterministic structured snapshots, contacts, grounding hints, and diagnostics.
|
|
8
|
-
|
|
9
|
-
Use `comparePhysicsStepResults` when comparing optional backends. It summarizes body ids, static body positions, contact pairs, and diagnostic codes so tests can compare adapter health without requiring identical solver floating-point output.
|
|
10
|
-
|
|
11
|
-
The current Rapier vs Planck evaluation is documented in
|
|
12
|
-
[`docs/physics-adapter-evaluation.md`](../../docs/physics-adapter-evaluation.md).
|
|
13
|
-
|
|
14
|
-
|
|
1
|
+
# @game_engine/physics-adapter
|
|
2
|
+
|
|
3
|
+
Engine-neutral physics adapter contracts for Agent Engine.
|
|
4
|
+
|
|
5
|
+
This package defines the boundary between Agent Engine ECS/source data and optional physics backends. It does not include a physics engine and must stay free of backend-specific dependencies.
|
|
6
|
+
|
|
7
|
+
Adapter inputs are plain entities with `Transform`, `Velocity`, `Collider`, `RigidBody`, and `PhysicsMaterial` components. Adapter outputs are deterministic structured snapshots, contacts, grounding hints, and diagnostics.
|
|
8
|
+
|
|
9
|
+
Use `comparePhysicsStepResults` when comparing optional backends. It summarizes body ids, static body positions, contact pairs, and diagnostic codes so tests can compare adapter health without requiring identical solver floating-point output.
|
|
10
|
+
|
|
11
|
+
The current Rapier vs Planck evaluation is documented in
|
|
12
|
+
[`docs/physics-adapter-evaluation.md`](../../docs/physics-adapter-evaluation.md).
|
|
13
|
+
|
|
14
|
+
Production headless and browser gameplay runtimes construct the Planck implementation of this boundary. `@game_engine/core` keeps deterministic `KinematicPhysics` only for explicit tests, references, and custom registries; Rapier remains an optional comparison backend.
|
package/dist/index.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { EntityId, ComponentName, ComponentValue, Vector2, Transform, Velocity, Collider, RigidBody, PhysicsMaterial, World } from '@game_engine/core';
|
|
1
|
+
import { EntityId, ComponentName, ComponentValue, Vector2, Transform, Velocity, PhysicsJoint, Collider, RigidBody, PhysicsMaterial, World } from '@game_engine/core';
|
|
2
2
|
|
|
3
3
|
type PhysicsAdapterSeverity = "warning" | "error";
|
|
4
4
|
type PhysicsBodyType = "static" | "dynamic" | "kinematic";
|
|
@@ -29,6 +29,13 @@ interface PhysicsContactSnapshot {
|
|
|
29
29
|
otherEntityId: EntityId;
|
|
30
30
|
grounded?: boolean;
|
|
31
31
|
}
|
|
32
|
+
type PhysicsCollisionPhase = "start" | "stay" | "end";
|
|
33
|
+
interface PhysicsCollisionEvent {
|
|
34
|
+
phase: PhysicsCollisionPhase;
|
|
35
|
+
entityAId: EntityId;
|
|
36
|
+
entityBId: EntityId;
|
|
37
|
+
sensor: boolean;
|
|
38
|
+
}
|
|
32
39
|
interface PhysicsGroundingSnapshot {
|
|
33
40
|
grounded: boolean;
|
|
34
41
|
groundEntityId?: EntityId;
|
|
@@ -41,17 +48,40 @@ interface PhysicsBodySnapshot {
|
|
|
41
48
|
grounded?: PhysicsGroundingSnapshot;
|
|
42
49
|
contacts: PhysicsContactSnapshot[];
|
|
43
50
|
}
|
|
51
|
+
interface PhysicsJointSnapshot {
|
|
52
|
+
entityId: EntityId;
|
|
53
|
+
type: PhysicsJoint["type"];
|
|
54
|
+
bodyAId: EntityId;
|
|
55
|
+
bodyBId: EntityId;
|
|
56
|
+
}
|
|
57
|
+
interface PhysicsQueryFilter {
|
|
58
|
+
collisionLayers?: number[];
|
|
59
|
+
includeSensors?: boolean;
|
|
60
|
+
}
|
|
61
|
+
interface PhysicsQueryHit {
|
|
62
|
+
entityId: EntityId;
|
|
63
|
+
bodyType: PhysicsBodyType;
|
|
64
|
+
sensor: boolean;
|
|
65
|
+
point?: Vector2;
|
|
66
|
+
normal?: Vector2;
|
|
67
|
+
fraction?: number;
|
|
68
|
+
}
|
|
44
69
|
interface PhysicsStepResult {
|
|
45
70
|
ok: boolean;
|
|
46
71
|
frame: number;
|
|
47
72
|
deltaSeconds: number;
|
|
48
73
|
bodies: PhysicsBodySnapshot[];
|
|
49
74
|
contacts: PhysicsContactSnapshot[];
|
|
75
|
+
collisionEvents: PhysicsCollisionEvent[];
|
|
76
|
+
joints?: PhysicsJointSnapshot[];
|
|
50
77
|
diagnostics: PhysicsAdapterDiagnostics;
|
|
51
78
|
}
|
|
52
79
|
interface PhysicsAdapterWorld {
|
|
53
80
|
step(deltaSeconds: number, options?: PhysicsStepOptions): PhysicsStepResult;
|
|
54
81
|
snapshot(options?: PhysicsStepOptions): PhysicsStepResult;
|
|
82
|
+
queryPoint?(point: Vector2, filter?: PhysicsQueryFilter): PhysicsQueryHit[];
|
|
83
|
+
queryAabb?(lowerBound: Vector2, upperBound: Vector2, filter?: PhysicsQueryFilter): PhysicsQueryHit[];
|
|
84
|
+
raycast?(from: Vector2, to: Vector2, filter?: PhysicsQueryFilter): PhysicsQueryHit[];
|
|
55
85
|
dispose?(): void;
|
|
56
86
|
}
|
|
57
87
|
interface PhysicsAdapter {
|
|
@@ -64,6 +94,7 @@ interface PhysicsComponents {
|
|
|
64
94
|
collider?: Collider;
|
|
65
95
|
rigidBody?: RigidBody;
|
|
66
96
|
physicsMaterial?: PhysicsMaterial;
|
|
97
|
+
physicsJoint?: PhysicsJoint;
|
|
67
98
|
}
|
|
68
99
|
interface PhysicsBackendComparisonInput {
|
|
69
100
|
backend: string;
|
|
@@ -89,14 +120,19 @@ interface PhysicsBackendComparison {
|
|
|
89
120
|
diagnosticsShapeCompatible: boolean;
|
|
90
121
|
}
|
|
91
122
|
declare function createPhysicsAdapterInputFromWorld(world: World): PhysicsAdapterWorldInput;
|
|
123
|
+
declare function applyPhysicsStepResultToWorld(world: World, result: PhysicsStepResult): void;
|
|
92
124
|
declare function clonePhysicsAdapterInput(input: PhysicsAdapterWorldInput): PhysicsAdapterWorldInput;
|
|
93
125
|
declare function readPhysicsComponents(entity: PhysicsAdapterEntity): PhysicsComponents;
|
|
94
126
|
declare function resolvePhysicsBodyType(components: PhysicsComponents): PhysicsBodyType;
|
|
95
127
|
declare function sortPhysicsBodySnapshots(bodies: PhysicsBodySnapshot[]): PhysicsBodySnapshot[];
|
|
96
128
|
declare function sortPhysicsContacts(contacts: PhysicsContactSnapshot[]): PhysicsContactSnapshot[];
|
|
97
|
-
declare function
|
|
129
|
+
declare function sortPhysicsCollisionEvents(events: PhysicsCollisionEvent[]): PhysicsCollisionEvent[];
|
|
130
|
+
declare function sortPhysicsJointSnapshots(joints: PhysicsJointSnapshot[]): PhysicsJointSnapshot[];
|
|
131
|
+
declare function sortPhysicsQueryHits(hits: PhysicsQueryHit[]): PhysicsQueryHit[];
|
|
132
|
+
declare function createPhysicsStepResult(fields: Omit<PhysicsStepResult, "ok" | "bodies" | "contacts" | "collisionEvents" | "diagnostics"> & {
|
|
98
133
|
bodies?: PhysicsBodySnapshot[];
|
|
99
134
|
contacts?: PhysicsContactSnapshot[];
|
|
135
|
+
collisionEvents?: PhysicsCollisionEvent[];
|
|
100
136
|
diagnostics?: PhysicsAdapterDiagnostics;
|
|
101
137
|
}): PhysicsStepResult;
|
|
102
138
|
declare function createPhysicsDiagnostic(diagnostic: PhysicsAdapterDiagnostic): PhysicsAdapterDiagnostic;
|
|
@@ -105,4 +141,4 @@ declare function comparePhysicsStepResults(inputs: PhysicsBackendComparisonInput
|
|
|
105
141
|
declare function roundDeterministic(value: number): number;
|
|
106
142
|
declare function roundVector2(value: Vector2): Vector2;
|
|
107
143
|
|
|
108
|
-
export { type PhysicsAdapter, type PhysicsAdapterCreateOptions, type PhysicsAdapterDiagnostic, type PhysicsAdapterDiagnostics, type PhysicsAdapterEntity, type PhysicsAdapterSeverity, type PhysicsAdapterWorld, type PhysicsAdapterWorldInput, type PhysicsBackendComparison, type PhysicsBackendComparisonInput, type PhysicsBackendResultSummary, type PhysicsBodySnapshot, type PhysicsBodyType, type PhysicsComponents, type PhysicsContactSnapshot, type PhysicsGroundingSnapshot, type PhysicsStaticBodySummary, type PhysicsStepOptions, type PhysicsStepResult, clonePhysicsAdapterInput, comparePhysicsStepResults, createPhysicsAdapterInputFromWorld, createPhysicsDiagnostic, createPhysicsStepResult, readPhysicsComponents, resolvePhysicsBodyType, roundDeterministic, roundVector2, sortPhysicsBodySnapshots, sortPhysicsContacts, summarizePhysicsStepResult };
|
|
144
|
+
export { type PhysicsAdapter, type PhysicsAdapterCreateOptions, type PhysicsAdapterDiagnostic, type PhysicsAdapterDiagnostics, type PhysicsAdapterEntity, type PhysicsAdapterSeverity, type PhysicsAdapterWorld, type PhysicsAdapterWorldInput, type PhysicsBackendComparison, type PhysicsBackendComparisonInput, type PhysicsBackendResultSummary, type PhysicsBodySnapshot, type PhysicsBodyType, type PhysicsCollisionEvent, type PhysicsCollisionPhase, type PhysicsComponents, type PhysicsContactSnapshot, type PhysicsGroundingSnapshot, type PhysicsJointSnapshot, type PhysicsQueryFilter, type PhysicsQueryHit, type PhysicsStaticBodySummary, type PhysicsStepOptions, type PhysicsStepResult, applyPhysicsStepResultToWorld, clonePhysicsAdapterInput, comparePhysicsStepResults, createPhysicsAdapterInputFromWorld, createPhysicsDiagnostic, createPhysicsStepResult, readPhysicsComponents, resolvePhysicsBodyType, roundDeterministic, roundVector2, sortPhysicsBodySnapshots, sortPhysicsCollisionEvents, sortPhysicsContacts, sortPhysicsJointSnapshots, sortPhysicsQueryHits, summarizePhysicsStepResult };
|
package/dist/index.js
CHANGED
|
@@ -4,6 +4,32 @@ function createPhysicsAdapterInputFromWorld(world) {
|
|
|
4
4
|
entities: world.listEntities().map((entity) => cloneAdapterEntity(entity))
|
|
5
5
|
};
|
|
6
6
|
}
|
|
7
|
+
function applyPhysicsStepResultToWorld(world, result) {
|
|
8
|
+
for (const body of result.bodies) {
|
|
9
|
+
const entity = world.getEntity(body.entityId);
|
|
10
|
+
if (!entity) {
|
|
11
|
+
continue;
|
|
12
|
+
}
|
|
13
|
+
const transform = entity.components.Transform;
|
|
14
|
+
if (transform && body.transform) {
|
|
15
|
+
transform.position = [...body.transform.position];
|
|
16
|
+
transform.rotation = body.transform.rotation;
|
|
17
|
+
}
|
|
18
|
+
const velocity = entity.components.Velocity;
|
|
19
|
+
if (velocity && body.velocity) {
|
|
20
|
+
velocity.linear = [...body.velocity.linear];
|
|
21
|
+
}
|
|
22
|
+
const groundedState = entity.components.GroundedState;
|
|
23
|
+
if (groundedState) {
|
|
24
|
+
groundedState.grounded = body.grounded?.grounded === true;
|
|
25
|
+
if (body.grounded?.groundEntityId) {
|
|
26
|
+
groundedState.groundEntityId = body.grounded.groundEntityId;
|
|
27
|
+
} else {
|
|
28
|
+
delete groundedState.groundEntityId;
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
}
|
|
7
33
|
function clonePhysicsAdapterInput(input) {
|
|
8
34
|
return {
|
|
9
35
|
entities: input.entities.map((entity) => cloneAdapterEntity(entity))
|
|
@@ -15,7 +41,8 @@ function readPhysicsComponents(entity) {
|
|
|
15
41
|
velocity: readVelocity(entity.components.Velocity),
|
|
16
42
|
collider: readCollider(entity.components.Collider),
|
|
17
43
|
rigidBody: readRigidBody(entity.components.RigidBody),
|
|
18
|
-
physicsMaterial: readPhysicsMaterial(entity.components.PhysicsMaterial)
|
|
44
|
+
physicsMaterial: readPhysicsMaterial(entity.components.PhysicsMaterial),
|
|
45
|
+
physicsJoint: readPhysicsJoint(entity.components.PhysicsJoint)
|
|
19
46
|
};
|
|
20
47
|
}
|
|
21
48
|
function resolvePhysicsBodyType(components) {
|
|
@@ -33,9 +60,31 @@ function sortPhysicsContacts(contacts) {
|
|
|
33
60
|
return entityOrder !== 0 ? entityOrder : left.otherEntityId.localeCompare(right.otherEntityId);
|
|
34
61
|
});
|
|
35
62
|
}
|
|
63
|
+
function sortPhysicsCollisionEvents(events) {
|
|
64
|
+
const phaseOrder = { start: 0, stay: 1, end: 2 };
|
|
65
|
+
return [...events].sort((left, right) => {
|
|
66
|
+
const entityAOrder = left.entityAId.localeCompare(right.entityAId);
|
|
67
|
+
if (entityAOrder !== 0) {
|
|
68
|
+
return entityAOrder;
|
|
69
|
+
}
|
|
70
|
+
const entityBOrder = left.entityBId.localeCompare(right.entityBId);
|
|
71
|
+
return entityBOrder !== 0 ? entityBOrder : phaseOrder[left.phase] - phaseOrder[right.phase];
|
|
72
|
+
});
|
|
73
|
+
}
|
|
74
|
+
function sortPhysicsJointSnapshots(joints) {
|
|
75
|
+
return [...joints].sort((left, right) => left.entityId.localeCompare(right.entityId));
|
|
76
|
+
}
|
|
77
|
+
function sortPhysicsQueryHits(hits) {
|
|
78
|
+
return [...hits].sort((left, right) => {
|
|
79
|
+
const fractionOrder = (left.fraction ?? 0) - (right.fraction ?? 0);
|
|
80
|
+
return fractionOrder !== 0 ? fractionOrder : left.entityId.localeCompare(right.entityId);
|
|
81
|
+
});
|
|
82
|
+
}
|
|
36
83
|
function createPhysicsStepResult(fields) {
|
|
37
84
|
const bodies = sortPhysicsBodySnapshots(fields.bodies ?? []);
|
|
38
85
|
const contacts = sortPhysicsContacts(fields.contacts ?? []);
|
|
86
|
+
const collisionEvents = sortPhysicsCollisionEvents(fields.collisionEvents ?? []);
|
|
87
|
+
const joints = sortPhysicsJointSnapshots(fields.joints ?? []);
|
|
39
88
|
const diagnostics = sortDiagnostics(fields.diagnostics ?? []);
|
|
40
89
|
return {
|
|
41
90
|
ok: !diagnostics.some((diagnostic) => diagnostic.severity === "error"),
|
|
@@ -43,6 +92,8 @@ function createPhysicsStepResult(fields) {
|
|
|
43
92
|
deltaSeconds: roundDeterministic(fields.deltaSeconds),
|
|
44
93
|
bodies,
|
|
45
94
|
contacts,
|
|
95
|
+
collisionEvents,
|
|
96
|
+
...fields.joints ? { joints } : {},
|
|
46
97
|
diagnostics
|
|
47
98
|
};
|
|
48
99
|
}
|
|
@@ -138,7 +189,9 @@ function readCollider(value) {
|
|
|
138
189
|
shape: "box",
|
|
139
190
|
size,
|
|
140
191
|
static: value.static,
|
|
141
|
-
...typeof value.sensor === "boolean" ? { sensor: value.sensor } : {}
|
|
192
|
+
...typeof value.sensor === "boolean" ? { sensor: value.sensor } : {},
|
|
193
|
+
...typeof value.collisionLayer === "number" ? { collisionLayer: value.collisionLayer } : {},
|
|
194
|
+
...Array.isArray(value.collisionMask) && value.collisionMask.every((layer) => typeof layer === "number") ? { collisionMask: [...value.collisionMask] } : {}
|
|
142
195
|
};
|
|
143
196
|
}
|
|
144
197
|
function readRigidBody(value) {
|
|
@@ -148,7 +201,8 @@ function readRigidBody(value) {
|
|
|
148
201
|
return {
|
|
149
202
|
type: value.type,
|
|
150
203
|
...typeof value.gravityScale === "number" ? { gravityScale: value.gravityScale } : {},
|
|
151
|
-
...typeof value.lockedRotation === "boolean" ? { lockedRotation: value.lockedRotation } : {}
|
|
204
|
+
...typeof value.lockedRotation === "boolean" ? { lockedRotation: value.lockedRotation } : {},
|
|
205
|
+
...typeof value.continuousCollisionDetection === "boolean" ? { continuousCollisionDetection: value.continuousCollisionDetection } : {}
|
|
152
206
|
};
|
|
153
207
|
}
|
|
154
208
|
function readPhysicsMaterial(value) {
|
|
@@ -160,6 +214,49 @@ function readPhysicsMaterial(value) {
|
|
|
160
214
|
restitution: value.restitution
|
|
161
215
|
};
|
|
162
216
|
}
|
|
217
|
+
function readPhysicsJoint(value) {
|
|
218
|
+
if (!isRecord(value) || typeof value.bodyA !== "string" || typeof value.bodyB !== "string") {
|
|
219
|
+
return void 0;
|
|
220
|
+
}
|
|
221
|
+
if (value.type === "distance") {
|
|
222
|
+
const anchorA = readVector2(value.anchorA);
|
|
223
|
+
const anchorB = readVector2(value.anchorB);
|
|
224
|
+
if (!anchorA || !anchorB) {
|
|
225
|
+
return void 0;
|
|
226
|
+
}
|
|
227
|
+
return {
|
|
228
|
+
type: "distance",
|
|
229
|
+
bodyA: value.bodyA,
|
|
230
|
+
bodyB: value.bodyB,
|
|
231
|
+
anchorA,
|
|
232
|
+
anchorB,
|
|
233
|
+
...typeof value.length === "number" ? { length: value.length } : {},
|
|
234
|
+
...typeof value.frequencyHz === "number" ? { frequencyHz: value.frequencyHz } : {},
|
|
235
|
+
...typeof value.dampingRatio === "number" ? { dampingRatio: value.dampingRatio } : {},
|
|
236
|
+
...typeof value.collideConnected === "boolean" ? { collideConnected: value.collideConnected } : {}
|
|
237
|
+
};
|
|
238
|
+
}
|
|
239
|
+
if (value.type === "revolute") {
|
|
240
|
+
const anchor = readVector2(value.anchor);
|
|
241
|
+
if (!anchor) {
|
|
242
|
+
return void 0;
|
|
243
|
+
}
|
|
244
|
+
return {
|
|
245
|
+
type: "revolute",
|
|
246
|
+
bodyA: value.bodyA,
|
|
247
|
+
bodyB: value.bodyB,
|
|
248
|
+
anchor,
|
|
249
|
+
...typeof value.enableLimit === "boolean" ? { enableLimit: value.enableLimit } : {},
|
|
250
|
+
...typeof value.lowerAngle === "number" ? { lowerAngle: value.lowerAngle } : {},
|
|
251
|
+
...typeof value.upperAngle === "number" ? { upperAngle: value.upperAngle } : {},
|
|
252
|
+
...typeof value.enableMotor === "boolean" ? { enableMotor: value.enableMotor } : {},
|
|
253
|
+
...typeof value.motorSpeed === "number" ? { motorSpeed: value.motorSpeed } : {},
|
|
254
|
+
...typeof value.maxMotorTorque === "number" ? { maxMotorTorque: value.maxMotorTorque } : {},
|
|
255
|
+
...typeof value.collideConnected === "boolean" ? { collideConnected: value.collideConnected } : {}
|
|
256
|
+
};
|
|
257
|
+
}
|
|
258
|
+
return void 0;
|
|
259
|
+
}
|
|
163
260
|
function readVector2(value) {
|
|
164
261
|
if (!Array.isArray(value) || value.length !== 2 || typeof value[0] !== "number" || typeof value[1] !== "number" || !Number.isFinite(value[0]) || !Number.isFinite(value[1])) {
|
|
165
262
|
return void 0;
|
|
@@ -188,6 +285,7 @@ function staticBodySummariesEqual(left, right) {
|
|
|
188
285
|
});
|
|
189
286
|
}
|
|
190
287
|
export {
|
|
288
|
+
applyPhysicsStepResultToWorld,
|
|
191
289
|
clonePhysicsAdapterInput,
|
|
192
290
|
comparePhysicsStepResults,
|
|
193
291
|
createPhysicsAdapterInputFromWorld,
|
|
@@ -198,7 +296,10 @@ export {
|
|
|
198
296
|
roundDeterministic,
|
|
199
297
|
roundVector2,
|
|
200
298
|
sortPhysicsBodySnapshots,
|
|
299
|
+
sortPhysicsCollisionEvents,
|
|
201
300
|
sortPhysicsContacts,
|
|
301
|
+
sortPhysicsJointSnapshots,
|
|
302
|
+
sortPhysicsQueryHits,
|
|
202
303
|
summarizePhysicsStepResult
|
|
203
304
|
};
|
|
204
305
|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"sourcesContent":["import type {\n Collider,\n ComponentName,\n ComponentValue,\n EntityId,\n EntityRecord,\n PhysicsMaterial,\n RigidBody,\n Transform,\n Vector2,\n Velocity,\n World\n} from \"@game_engine/core\";\n\nexport type PhysicsAdapterSeverity = \"warning\" | \"error\";\nexport type PhysicsBodyType = \"static\" | \"dynamic\" | \"kinematic\";\n\nexport interface PhysicsAdapterDiagnostic {\n severity: PhysicsAdapterSeverity;\n code: string;\n message: string;\n entityId?: EntityId;\n path?: string;\n suggestion?: string;\n}\n\nexport type PhysicsAdapterDiagnostics = PhysicsAdapterDiagnostic[];\n\nexport interface PhysicsAdapterEntity {\n id: EntityId;\n components: Record<ComponentName, ComponentValue>;\n}\n\nexport interface PhysicsAdapterWorldInput {\n entities: PhysicsAdapterEntity[];\n}\n\nexport interface PhysicsAdapterCreateOptions {\n gravity?: Vector2;\n}\n\nexport interface PhysicsStepOptions {\n frame?: number;\n}\n\nexport interface PhysicsContactSnapshot {\n entityId: EntityId;\n otherEntityId: EntityId;\n grounded?: boolean;\n}\n\nexport interface PhysicsGroundingSnapshot {\n grounded: boolean;\n groundEntityId?: EntityId;\n}\n\nexport interface PhysicsBodySnapshot {\n entityId: EntityId;\n bodyType: PhysicsBodyType;\n transform?: Pick<Transform, \"position\" | \"rotation\">;\n velocity?: Velocity;\n grounded?: PhysicsGroundingSnapshot;\n contacts: PhysicsContactSnapshot[];\n}\n\nexport interface PhysicsStepResult {\n ok: boolean;\n frame: number;\n deltaSeconds: number;\n bodies: PhysicsBodySnapshot[];\n contacts: PhysicsContactSnapshot[];\n diagnostics: PhysicsAdapterDiagnostics;\n}\n\nexport interface PhysicsAdapterWorld {\n step(deltaSeconds: number, options?: PhysicsStepOptions): PhysicsStepResult;\n snapshot(options?: PhysicsStepOptions): PhysicsStepResult;\n dispose?(): void;\n}\n\nexport interface PhysicsAdapter {\n name: string;\n createWorld(\n input: PhysicsAdapterWorldInput,\n options?: PhysicsAdapterCreateOptions\n ): PhysicsAdapterWorld | Promise<PhysicsAdapterWorld>;\n}\n\nexport interface PhysicsComponents {\n transform?: Transform;\n velocity?: Velocity;\n collider?: Collider;\n rigidBody?: RigidBody;\n physicsMaterial?: PhysicsMaterial;\n}\n\nexport interface PhysicsBackendComparisonInput {\n backend: string;\n result: PhysicsStepResult;\n}\n\nexport interface PhysicsStaticBodySummary {\n entityId: EntityId;\n position?: Vector2;\n}\n\nexport interface PhysicsBackendResultSummary {\n backend: string;\n ok: boolean;\n bodyCount: number;\n bodyIds: EntityId[];\n staticBodies: PhysicsStaticBodySummary[];\n diagnosticCodes: string[];\n contactPairs: string[];\n}\n\nexport interface PhysicsBackendComparison {\n summaries: PhysicsBackendResultSummary[];\n sameBodyIds: boolean;\n sameStaticBodyPositions: boolean;\n diagnosticsShapeCompatible: boolean;\n}\n\nexport function createPhysicsAdapterInputFromWorld(world: World): PhysicsAdapterWorldInput {\n return {\n entities: world.listEntities().map((entity) => cloneAdapterEntity(entity))\n };\n}\n\nexport function clonePhysicsAdapterInput(input: PhysicsAdapterWorldInput): PhysicsAdapterWorldInput {\n return {\n entities: input.entities.map((entity) => cloneAdapterEntity(entity))\n };\n}\n\nexport function readPhysicsComponents(entity: PhysicsAdapterEntity): PhysicsComponents {\n return {\n transform: readTransform(entity.components.Transform),\n velocity: readVelocity(entity.components.Velocity),\n collider: readCollider(entity.components.Collider),\n rigidBody: readRigidBody(entity.components.RigidBody),\n physicsMaterial: readPhysicsMaterial(entity.components.PhysicsMaterial)\n };\n}\n\nexport function resolvePhysicsBodyType(components: PhysicsComponents): PhysicsBodyType {\n if (components.rigidBody) {\n return components.rigidBody.type;\n }\n\n return components.collider?.static ? \"static\" : \"dynamic\";\n}\n\nexport function sortPhysicsBodySnapshots(bodies: PhysicsBodySnapshot[]): PhysicsBodySnapshot[] {\n return [...bodies].sort((left, right) => left.entityId.localeCompare(right.entityId));\n}\n\nexport function sortPhysicsContacts(contacts: PhysicsContactSnapshot[]): PhysicsContactSnapshot[] {\n return [...contacts].sort((left, right) => {\n const entityOrder = left.entityId.localeCompare(right.entityId);\n return entityOrder !== 0 ? entityOrder : left.otherEntityId.localeCompare(right.otherEntityId);\n });\n}\n\nexport function createPhysicsStepResult(\n fields: Omit<PhysicsStepResult, \"ok\" | \"bodies\" | \"contacts\" | \"diagnostics\"> & {\n bodies?: PhysicsBodySnapshot[];\n contacts?: PhysicsContactSnapshot[];\n diagnostics?: PhysicsAdapterDiagnostics;\n }\n): PhysicsStepResult {\n const bodies = sortPhysicsBodySnapshots(fields.bodies ?? []);\n const contacts = sortPhysicsContacts(fields.contacts ?? []);\n const diagnostics = sortDiagnostics(fields.diagnostics ?? []);\n\n return {\n ok: !diagnostics.some((diagnostic) => diagnostic.severity === \"error\"),\n frame: fields.frame,\n deltaSeconds: roundDeterministic(fields.deltaSeconds),\n bodies,\n contacts,\n diagnostics\n };\n}\n\nexport function createPhysicsDiagnostic(\n diagnostic: PhysicsAdapterDiagnostic\n): PhysicsAdapterDiagnostic {\n return { ...diagnostic };\n}\n\nexport function summarizePhysicsStepResult(\n backend: string,\n result: PhysicsStepResult\n): PhysicsBackendResultSummary {\n return {\n backend,\n ok: result.ok,\n bodyCount: result.bodies.length,\n bodyIds: result.bodies.map((body) => body.entityId).sort(),\n staticBodies: result.bodies\n .filter((body) => body.bodyType === \"static\")\n .map((body) => ({\n entityId: body.entityId,\n ...(body.transform?.position ? { position: roundVector2(body.transform.position) } : {})\n }))\n .sort((left, right) => left.entityId.localeCompare(right.entityId)),\n diagnosticCodes: result.diagnostics.map((diagnostic) => diagnostic.code).sort(),\n contactPairs: result.contacts\n .map((contact) => `${contact.entityId}->${contact.otherEntityId}`)\n .sort()\n };\n}\n\nexport function comparePhysicsStepResults(\n inputs: PhysicsBackendComparisonInput[]\n): PhysicsBackendComparison {\n const summaries = inputs\n .map((input) => summarizePhysicsStepResult(input.backend, input.result))\n .sort((left, right) => left.backend.localeCompare(right.backend));\n const [baseline] = summaries;\n\n return {\n summaries,\n sameBodyIds: baseline ? summaries.every((summary) => arraysEqual(summary.bodyIds, baseline.bodyIds)) : true,\n sameStaticBodyPositions: baseline\n ? summaries.every((summary) => staticBodySummariesEqual(summary.staticBodies, baseline.staticBodies))\n : true,\n diagnosticsShapeCompatible: baseline\n ? summaries.every((summary) => arraysEqual(summary.diagnosticCodes, baseline.diagnosticCodes))\n : true\n };\n}\n\nexport function roundDeterministic(value: number): number {\n const rounded = Number(value.toFixed(12));\n const nearestInteger = Math.round(rounded);\n return Math.abs(rounded - nearestInteger) < 1e-9 ? nearestInteger : rounded;\n}\n\nexport function roundVector2(value: Vector2): Vector2 {\n return [roundDeterministic(value[0]), roundDeterministic(value[1])];\n}\n\nfunction cloneAdapterEntity(entity: EntityRecord | PhysicsAdapterEntity): PhysicsAdapterEntity {\n return {\n id: entity.id,\n components: cloneComponents(entity.components)\n };\n}\n\nfunction cloneComponents(components: Record<ComponentName, ComponentValue>): Record<ComponentName, ComponentValue> {\n return Object.fromEntries(Object.entries(components).map(([name, value]) => [name, cloneValue(value)]));\n}\n\nfunction cloneValue(value: ComponentValue): ComponentValue {\n if (value === undefined) {\n return undefined;\n }\n\n return JSON.parse(JSON.stringify(value));\n}\n\nfunction sortDiagnostics(diagnostics: PhysicsAdapterDiagnostics): PhysicsAdapterDiagnostics {\n return [...diagnostics].sort((left, right) => {\n const entityOrder = (left.entityId ?? \"\").localeCompare(right.entityId ?? \"\");\n if (entityOrder !== 0) {\n return entityOrder;\n }\n\n const pathOrder = (left.path ?? \"\").localeCompare(right.path ?? \"\");\n return pathOrder !== 0 ? pathOrder : left.code.localeCompare(right.code);\n });\n}\n\nfunction readTransform(value: ComponentValue): Transform | undefined {\n if (!isRecord(value)) {\n return undefined;\n }\n\n const position = readVector2(value.position);\n const scale = readVector2(value.scale);\n const rotation = typeof value.rotation === \"number\" && Number.isFinite(value.rotation) ? value.rotation : undefined;\n\n return position && scale && rotation !== undefined\n ? {\n position,\n rotation,\n scale\n }\n : undefined;\n}\n\nfunction readVelocity(value: ComponentValue): Velocity | undefined {\n if (!isRecord(value)) {\n return undefined;\n }\n\n const linear = readVector2(value.linear);\n return linear ? { linear } : undefined;\n}\n\nfunction readCollider(value: ComponentValue): Collider | undefined {\n if (!isRecord(value) || value.shape !== \"box\" || typeof value.static !== \"boolean\") {\n return undefined;\n }\n\n const size = readVector2(value.size);\n if (!size) {\n return undefined;\n }\n\n return {\n shape: \"box\",\n size,\n static: value.static,\n ...(typeof value.sensor === \"boolean\" ? { sensor: value.sensor } : {})\n };\n}\n\nfunction readRigidBody(value: ComponentValue): RigidBody | undefined {\n if (!isRecord(value) || ![\"static\", \"dynamic\", \"kinematic\"].includes(String(value.type))) {\n return undefined;\n }\n\n return {\n type: value.type as RigidBody[\"type\"],\n ...(typeof value.gravityScale === \"number\" ? { gravityScale: value.gravityScale } : {}),\n ...(typeof value.lockedRotation === \"boolean\" ? { lockedRotation: value.lockedRotation } : {})\n };\n}\n\nfunction readPhysicsMaterial(value: ComponentValue): PhysicsMaterial | undefined {\n if (!isRecord(value) || typeof value.friction !== \"number\" || typeof value.restitution !== \"number\") {\n return undefined;\n }\n\n return {\n friction: value.friction,\n restitution: value.restitution\n };\n}\n\nfunction readVector2(value: unknown): Vector2 | undefined {\n if (\n !Array.isArray(value) ||\n value.length !== 2 ||\n typeof value[0] !== \"number\" ||\n typeof value[1] !== \"number\" ||\n !Number.isFinite(value[0]) ||\n !Number.isFinite(value[1])\n ) {\n return undefined;\n }\n\n return [value[0], value[1]];\n}\n\nfunction isRecord(value: unknown): value is Record<string, unknown> {\n return typeof value === \"object\" && value !== null && !Array.isArray(value);\n}\n\nfunction arraysEqual(left: readonly string[], right: readonly string[]): boolean {\n return left.length === right.length && left.every((value, index) => value === right[index]);\n}\n\nfunction staticBodySummariesEqual(\n left: readonly PhysicsStaticBodySummary[],\n right: readonly PhysicsStaticBodySummary[]\n): boolean {\n if (left.length !== right.length) {\n return false;\n }\n\n return left.every((leftSummary, index) => {\n const rightSummary = right[index];\n if (!rightSummary || leftSummary.entityId !== rightSummary.entityId) {\n return false;\n }\n\n if (!leftSummary.position || !rightSummary.position) {\n return leftSummary.position === rightSummary.position;\n }\n\n return leftSummary.position[0] === rightSummary.position[0] && leftSummary.position[1] === rightSummary.position[1];\n });\n}\n"],"mappings":";AA2HO,SAAS,mCAAmC,OAAwC;AACzF,SAAO;AAAA,IACL,UAAU,MAAM,aAAa,EAAE,IAAI,CAAC,WAAW,mBAAmB,MAAM,CAAC;AAAA,EAC3E;AACF;AAEO,SAAS,yBAAyB,OAA2D;AAClG,SAAO;AAAA,IACL,UAAU,MAAM,SAAS,IAAI,CAAC,WAAW,mBAAmB,MAAM,CAAC;AAAA,EACrE;AACF;AAEO,SAAS,sBAAsB,QAAiD;AACrF,SAAO;AAAA,IACL,WAAW,cAAc,OAAO,WAAW,SAAS;AAAA,IACpD,UAAU,aAAa,OAAO,WAAW,QAAQ;AAAA,IACjD,UAAU,aAAa,OAAO,WAAW,QAAQ;AAAA,IACjD,WAAW,cAAc,OAAO,WAAW,SAAS;AAAA,IACpD,iBAAiB,oBAAoB,OAAO,WAAW,eAAe;AAAA,EACxE;AACF;AAEO,SAAS,uBAAuB,YAAgD;AACrF,MAAI,WAAW,WAAW;AACxB,WAAO,WAAW,UAAU;AAAA,EAC9B;AAEA,SAAO,WAAW,UAAU,SAAS,WAAW;AAClD;AAEO,SAAS,yBAAyB,QAAsD;AAC7F,SAAO,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,MAAM,UAAU,KAAK,SAAS,cAAc,MAAM,QAAQ,CAAC;AACtF;AAEO,SAAS,oBAAoB,UAA8D;AAChG,SAAO,CAAC,GAAG,QAAQ,EAAE,KAAK,CAAC,MAAM,UAAU;AACzC,UAAM,cAAc,KAAK,SAAS,cAAc,MAAM,QAAQ;AAC9D,WAAO,gBAAgB,IAAI,cAAc,KAAK,cAAc,cAAc,MAAM,aAAa;AAAA,EAC/F,CAAC;AACH;AAEO,SAAS,wBACd,QAKmB;AACnB,QAAM,SAAS,yBAAyB,OAAO,UAAU,CAAC,CAAC;AAC3D,QAAM,WAAW,oBAAoB,OAAO,YAAY,CAAC,CAAC;AAC1D,QAAM,cAAc,gBAAgB,OAAO,eAAe,CAAC,CAAC;AAE5D,SAAO;AAAA,IACL,IAAI,CAAC,YAAY,KAAK,CAAC,eAAe,WAAW,aAAa,OAAO;AAAA,IACrE,OAAO,OAAO;AAAA,IACd,cAAc,mBAAmB,OAAO,YAAY;AAAA,IACpD;AAAA,IACA;AAAA,IACA;AAAA,EACF;AACF;AAEO,SAAS,wBACd,YAC0B;AAC1B,SAAO,EAAE,GAAG,WAAW;AACzB;AAEO,SAAS,2BACd,SACA,QAC6B;AAC7B,SAAO;AAAA,IACL;AAAA,IACA,IAAI,OAAO;AAAA,IACX,WAAW,OAAO,OAAO;AAAA,IACzB,SAAS,OAAO,OAAO,IAAI,CAAC,SAAS,KAAK,QAAQ,EAAE,KAAK;AAAA,IACzD,cAAc,OAAO,OAClB,OAAO,CAAC,SAAS,KAAK,aAAa,QAAQ,EAC3C,IAAI,CAAC,UAAU;AAAA,MACd,UAAU,KAAK;AAAA,MACf,GAAI,KAAK,WAAW,WAAW,EAAE,UAAU,aAAa,KAAK,UAAU,QAAQ,EAAE,IAAI,CAAC;AAAA,IACxF,EAAE,EACD,KAAK,CAAC,MAAM,UAAU,KAAK,SAAS,cAAc,MAAM,QAAQ,CAAC;AAAA,IACpE,iBAAiB,OAAO,YAAY,IAAI,CAAC,eAAe,WAAW,IAAI,EAAE,KAAK;AAAA,IAC9E,cAAc,OAAO,SAClB,IAAI,CAAC,YAAY,GAAG,QAAQ,QAAQ,KAAK,QAAQ,aAAa,EAAE,EAChE,KAAK;AAAA,EACV;AACF;AAEO,SAAS,0BACd,QAC0B;AAC1B,QAAM,YAAY,OACf,IAAI,CAAC,UAAU,2BAA2B,MAAM,SAAS,MAAM,MAAM,CAAC,EACtE,KAAK,CAAC,MAAM,UAAU,KAAK,QAAQ,cAAc,MAAM,OAAO,CAAC;AAClE,QAAM,CAAC,QAAQ,IAAI;AAEnB,SAAO;AAAA,IACL;AAAA,IACA,aAAa,WAAW,UAAU,MAAM,CAAC,YAAY,YAAY,QAAQ,SAAS,SAAS,OAAO,CAAC,IAAI;AAAA,IACvG,yBAAyB,WACrB,UAAU,MAAM,CAAC,YAAY,yBAAyB,QAAQ,cAAc,SAAS,YAAY,CAAC,IAClG;AAAA,IACJ,4BAA4B,WACxB,UAAU,MAAM,CAAC,YAAY,YAAY,QAAQ,iBAAiB,SAAS,eAAe,CAAC,IAC3F;AAAA,EACN;AACF;AAEO,SAAS,mBAAmB,OAAuB;AACxD,QAAM,UAAU,OAAO,MAAM,QAAQ,EAAE,CAAC;AACxC,QAAM,iBAAiB,KAAK,MAAM,OAAO;AACzC,SAAO,KAAK,IAAI,UAAU,cAAc,IAAI,OAAO,iBAAiB;AACtE;AAEO,SAAS,aAAa,OAAyB;AACpD,SAAO,CAAC,mBAAmB,MAAM,CAAC,CAAC,GAAG,mBAAmB,MAAM,CAAC,CAAC,CAAC;AACpE;AAEA,SAAS,mBAAmB,QAAmE;AAC7F,SAAO;AAAA,IACL,IAAI,OAAO;AAAA,IACX,YAAY,gBAAgB,OAAO,UAAU;AAAA,EAC/C;AACF;AAEA,SAAS,gBAAgB,YAA0F;AACjH,SAAO,OAAO,YAAY,OAAO,QAAQ,UAAU,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,WAAW,KAAK,CAAC,CAAC,CAAC;AACxG;AAEA,SAAS,WAAW,OAAuC;AACzD,MAAI,UAAU,QAAW;AACvB,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,MAAM,KAAK,UAAU,KAAK,CAAC;AACzC;AAEA,SAAS,gBAAgB,aAAmE;AAC1F,SAAO,CAAC,GAAG,WAAW,EAAE,KAAK,CAAC,MAAM,UAAU;AAC5C,UAAM,eAAe,KAAK,YAAY,IAAI,cAAc,MAAM,YAAY,EAAE;AAC5E,QAAI,gBAAgB,GAAG;AACrB,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,QAAQ,IAAI,cAAc,MAAM,QAAQ,EAAE;AAClE,WAAO,cAAc,IAAI,YAAY,KAAK,KAAK,cAAc,MAAM,IAAI;AAAA,EACzE,CAAC;AACH;AAEA,SAAS,cAAc,OAA8C;AACnE,MAAI,CAAC,SAAS,KAAK,GAAG;AACpB,WAAO;AAAA,EACT;AAEA,QAAM,WAAW,YAAY,MAAM,QAAQ;AAC3C,QAAM,QAAQ,YAAY,MAAM,KAAK;AACrC,QAAM,WAAW,OAAO,MAAM,aAAa,YAAY,OAAO,SAAS,MAAM,QAAQ,IAAI,MAAM,WAAW;AAE1G,SAAO,YAAY,SAAS,aAAa,SACrC;AAAA,IACE;AAAA,IACA;AAAA,IACA;AAAA,EACF,IACA;AACN;AAEA,SAAS,aAAa,OAA6C;AACjE,MAAI,CAAC,SAAS,KAAK,GAAG;AACpB,WAAO;AAAA,EACT;AAEA,QAAM,SAAS,YAAY,MAAM,MAAM;AACvC,SAAO,SAAS,EAAE,OAAO,IAAI;AAC/B;AAEA,SAAS,aAAa,OAA6C;AACjE,MAAI,CAAC,SAAS,KAAK,KAAK,MAAM,UAAU,SAAS,OAAO,MAAM,WAAW,WAAW;AAClF,WAAO;AAAA,EACT;AAEA,QAAM,OAAO,YAAY,MAAM,IAAI;AACnC,MAAI,CAAC,MAAM;AACT,WAAO;AAAA,EACT;AAEA,SAAO;AAAA,IACL,OAAO;AAAA,IACP;AAAA,IACA,QAAQ,MAAM;AAAA,IACd,GAAI,OAAO,MAAM,WAAW,YAAY,EAAE,QAAQ,MAAM,OAAO,IAAI,CAAC;AAAA,EACtE;AACF;AAEA,SAAS,cAAc,OAA8C;AACnE,MAAI,CAAC,SAAS,KAAK,KAAK,CAAC,CAAC,UAAU,WAAW,WAAW,EAAE,SAAS,OAAO,MAAM,IAAI,CAAC,GAAG;AACxF,WAAO;AAAA,EACT;AAEA,SAAO;AAAA,IACL,MAAM,MAAM;AAAA,IACZ,GAAI,OAAO,MAAM,iBAAiB,WAAW,EAAE,cAAc,MAAM,aAAa,IAAI,CAAC;AAAA,IACrF,GAAI,OAAO,MAAM,mBAAmB,YAAY,EAAE,gBAAgB,MAAM,eAAe,IAAI,CAAC;AAAA,EAC9F;AACF;AAEA,SAAS,oBAAoB,OAAoD;AAC/E,MAAI,CAAC,SAAS,KAAK,KAAK,OAAO,MAAM,aAAa,YAAY,OAAO,MAAM,gBAAgB,UAAU;AACnG,WAAO;AAAA,EACT;AAEA,SAAO;AAAA,IACL,UAAU,MAAM;AAAA,IAChB,aAAa,MAAM;AAAA,EACrB;AACF;AAEA,SAAS,YAAY,OAAqC;AACxD,MACE,CAAC,MAAM,QAAQ,KAAK,KACpB,MAAM,WAAW,KACjB,OAAO,MAAM,CAAC,MAAM,YACpB,OAAO,MAAM,CAAC,MAAM,YACpB,CAAC,OAAO,SAAS,MAAM,CAAC,CAAC,KACzB,CAAC,OAAO,SAAS,MAAM,CAAC,CAAC,GACzB;AACA,WAAO;AAAA,EACT;AAEA,SAAO,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC;AAC5B;AAEA,SAAS,SAAS,OAAkD;AAClE,SAAO,OAAO,UAAU,YAAY,UAAU,QAAQ,CAAC,MAAM,QAAQ,KAAK;AAC5E;AAEA,SAAS,YAAY,MAAyB,OAAmC;AAC/E,SAAO,KAAK,WAAW,MAAM,UAAU,KAAK,MAAM,CAAC,OAAO,UAAU,UAAU,MAAM,KAAK,CAAC;AAC5F;AAEA,SAAS,yBACP,MACA,OACS;AACT,MAAI,KAAK,WAAW,MAAM,QAAQ;AAChC,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,MAAM,CAAC,aAAa,UAAU;AACxC,UAAM,eAAe,MAAM,KAAK;AAChC,QAAI,CAAC,gBAAgB,YAAY,aAAa,aAAa,UAAU;AACnE,aAAO;AAAA,IACT;AAEA,QAAI,CAAC,YAAY,YAAY,CAAC,aAAa,UAAU;AACnD,aAAO,YAAY,aAAa,aAAa;AAAA,IAC/C;AAEA,WAAO,YAAY,SAAS,CAAC,MAAM,aAAa,SAAS,CAAC,KAAK,YAAY,SAAS,CAAC,MAAM,aAAa,SAAS,CAAC;AAAA,EACpH,CAAC;AACH;","names":[]}
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"sourcesContent":["import type {\r\n Collider,\r\n ComponentName,\r\n ComponentValue,\r\n EntityId,\r\n EntityRecord,\r\n GroundedState,\r\n PhysicsJoint,\r\n PhysicsMaterial,\r\n RigidBody,\r\n Transform,\r\n Vector2,\r\n Velocity,\r\n World\r\n} from \"@game_engine/core\";\r\n\r\nexport type PhysicsAdapterSeverity = \"warning\" | \"error\";\r\nexport type PhysicsBodyType = \"static\" | \"dynamic\" | \"kinematic\";\r\n\r\nexport interface PhysicsAdapterDiagnostic {\r\n severity: PhysicsAdapterSeverity;\r\n code: string;\r\n message: string;\r\n entityId?: EntityId;\r\n path?: string;\r\n suggestion?: string;\r\n}\r\n\r\nexport type PhysicsAdapterDiagnostics = PhysicsAdapterDiagnostic[];\r\n\r\nexport interface PhysicsAdapterEntity {\r\n id: EntityId;\r\n components: Record<ComponentName, ComponentValue>;\r\n}\r\n\r\nexport interface PhysicsAdapterWorldInput {\r\n entities: PhysicsAdapterEntity[];\r\n}\r\n\r\nexport interface PhysicsAdapterCreateOptions {\r\n gravity?: Vector2;\r\n}\r\n\r\nexport interface PhysicsStepOptions {\r\n frame?: number;\r\n}\r\n\r\nexport interface PhysicsContactSnapshot {\r\n entityId: EntityId;\r\n otherEntityId: EntityId;\r\n grounded?: boolean;\r\n}\r\n\r\nexport type PhysicsCollisionPhase = \"start\" | \"stay\" | \"end\";\r\n\r\nexport interface PhysicsCollisionEvent {\r\n phase: PhysicsCollisionPhase;\r\n entityAId: EntityId;\r\n entityBId: EntityId;\r\n sensor: boolean;\r\n}\r\n\r\nexport interface PhysicsGroundingSnapshot {\r\n grounded: boolean;\r\n groundEntityId?: EntityId;\r\n}\r\n\r\nexport interface PhysicsBodySnapshot {\r\n entityId: EntityId;\r\n bodyType: PhysicsBodyType;\r\n transform?: Pick<Transform, \"position\" | \"rotation\">;\r\n velocity?: Velocity;\r\n grounded?: PhysicsGroundingSnapshot;\r\n contacts: PhysicsContactSnapshot[];\r\n}\r\n\r\nexport interface PhysicsJointSnapshot {\r\n entityId: EntityId;\r\n type: PhysicsJoint[\"type\"];\r\n bodyAId: EntityId;\r\n bodyBId: EntityId;\r\n}\r\n\r\nexport interface PhysicsQueryFilter {\r\n collisionLayers?: number[];\r\n includeSensors?: boolean;\r\n}\r\n\r\nexport interface PhysicsQueryHit {\r\n entityId: EntityId;\r\n bodyType: PhysicsBodyType;\r\n sensor: boolean;\r\n point?: Vector2;\r\n normal?: Vector2;\r\n fraction?: number;\r\n}\r\n\r\nexport interface PhysicsStepResult {\r\n ok: boolean;\r\n frame: number;\r\n deltaSeconds: number;\r\n bodies: PhysicsBodySnapshot[];\r\n contacts: PhysicsContactSnapshot[];\r\n collisionEvents: PhysicsCollisionEvent[];\r\n joints?: PhysicsJointSnapshot[];\r\n diagnostics: PhysicsAdapterDiagnostics;\r\n}\r\n\r\nexport interface PhysicsAdapterWorld {\r\n step(deltaSeconds: number, options?: PhysicsStepOptions): PhysicsStepResult;\r\n snapshot(options?: PhysicsStepOptions): PhysicsStepResult;\r\n queryPoint?(point: Vector2, filter?: PhysicsQueryFilter): PhysicsQueryHit[];\r\n queryAabb?(lowerBound: Vector2, upperBound: Vector2, filter?: PhysicsQueryFilter): PhysicsQueryHit[];\r\n raycast?(from: Vector2, to: Vector2, filter?: PhysicsQueryFilter): PhysicsQueryHit[];\r\n dispose?(): void;\r\n}\r\n\r\nexport interface PhysicsAdapter {\r\n name: string;\r\n createWorld(\r\n input: PhysicsAdapterWorldInput,\r\n options?: PhysicsAdapterCreateOptions\r\n ): PhysicsAdapterWorld | Promise<PhysicsAdapterWorld>;\r\n}\r\n\r\nexport interface PhysicsComponents {\r\n transform?: Transform;\r\n velocity?: Velocity;\r\n collider?: Collider;\r\n rigidBody?: RigidBody;\r\n physicsMaterial?: PhysicsMaterial;\r\n physicsJoint?: PhysicsJoint;\r\n}\r\n\r\nexport interface PhysicsBackendComparisonInput {\r\n backend: string;\r\n result: PhysicsStepResult;\r\n}\r\n\r\nexport interface PhysicsStaticBodySummary {\r\n entityId: EntityId;\r\n position?: Vector2;\r\n}\r\n\r\nexport interface PhysicsBackendResultSummary {\r\n backend: string;\r\n ok: boolean;\r\n bodyCount: number;\r\n bodyIds: EntityId[];\r\n staticBodies: PhysicsStaticBodySummary[];\r\n diagnosticCodes: string[];\r\n contactPairs: string[];\r\n}\r\n\r\nexport interface PhysicsBackendComparison {\r\n summaries: PhysicsBackendResultSummary[];\r\n sameBodyIds: boolean;\r\n sameStaticBodyPositions: boolean;\r\n diagnosticsShapeCompatible: boolean;\r\n}\r\n\r\nexport function createPhysicsAdapterInputFromWorld(world: World): PhysicsAdapterWorldInput {\r\n return {\r\n entities: world.listEntities().map((entity) => cloneAdapterEntity(entity))\r\n };\r\n}\r\n\r\nexport function applyPhysicsStepResultToWorld(world: World, result: PhysicsStepResult): void {\r\n for (const body of result.bodies) {\r\n const entity = world.getEntity(body.entityId);\r\n if (!entity) {\r\n continue;\r\n }\r\n\r\n const transform = entity.components.Transform as Transform | undefined;\r\n if (transform && body.transform) {\r\n transform.position = [...body.transform.position];\r\n transform.rotation = body.transform.rotation;\r\n }\r\n\r\n const velocity = entity.components.Velocity as Velocity | undefined;\r\n if (velocity && body.velocity) {\r\n velocity.linear = [...body.velocity.linear];\r\n }\r\n\r\n const groundedState = entity.components.GroundedState as GroundedState | undefined;\r\n if (groundedState) {\r\n groundedState.grounded = body.grounded?.grounded === true;\r\n if (body.grounded?.groundEntityId) {\r\n groundedState.groundEntityId = body.grounded.groundEntityId;\r\n } else {\r\n delete groundedState.groundEntityId;\r\n }\r\n }\r\n }\r\n}\r\n\r\nexport function clonePhysicsAdapterInput(input: PhysicsAdapterWorldInput): PhysicsAdapterWorldInput {\r\n return {\r\n entities: input.entities.map((entity) => cloneAdapterEntity(entity))\r\n };\r\n}\r\n\r\nexport function readPhysicsComponents(entity: PhysicsAdapterEntity): PhysicsComponents {\r\n return {\r\n transform: readTransform(entity.components.Transform),\r\n velocity: readVelocity(entity.components.Velocity),\r\n collider: readCollider(entity.components.Collider),\r\n rigidBody: readRigidBody(entity.components.RigidBody),\r\n physicsMaterial: readPhysicsMaterial(entity.components.PhysicsMaterial),\r\n physicsJoint: readPhysicsJoint(entity.components.PhysicsJoint)\r\n };\r\n}\r\n\r\nexport function resolvePhysicsBodyType(components: PhysicsComponents): PhysicsBodyType {\r\n if (components.rigidBody) {\r\n return components.rigidBody.type;\r\n }\r\n\r\n return components.collider?.static ? \"static\" : \"dynamic\";\r\n}\r\n\r\nexport function sortPhysicsBodySnapshots(bodies: PhysicsBodySnapshot[]): PhysicsBodySnapshot[] {\r\n return [...bodies].sort((left, right) => left.entityId.localeCompare(right.entityId));\r\n}\r\n\r\nexport function sortPhysicsContacts(contacts: PhysicsContactSnapshot[]): PhysicsContactSnapshot[] {\r\n return [...contacts].sort((left, right) => {\r\n const entityOrder = left.entityId.localeCompare(right.entityId);\r\n return entityOrder !== 0 ? entityOrder : left.otherEntityId.localeCompare(right.otherEntityId);\r\n });\r\n}\r\n\r\nexport function sortPhysicsCollisionEvents(events: PhysicsCollisionEvent[]): PhysicsCollisionEvent[] {\r\n const phaseOrder: Record<PhysicsCollisionPhase, number> = { start: 0, stay: 1, end: 2 };\r\n return [...events].sort((left, right) => {\r\n const entityAOrder = left.entityAId.localeCompare(right.entityAId);\r\n if (entityAOrder !== 0) {\r\n return entityAOrder;\r\n }\r\n\r\n const entityBOrder = left.entityBId.localeCompare(right.entityBId);\r\n return entityBOrder !== 0 ? entityBOrder : phaseOrder[left.phase] - phaseOrder[right.phase];\r\n });\r\n}\r\n\r\nexport function sortPhysicsJointSnapshots(joints: PhysicsJointSnapshot[]): PhysicsJointSnapshot[] {\r\n return [...joints].sort((left, right) => left.entityId.localeCompare(right.entityId));\r\n}\r\n\r\nexport function sortPhysicsQueryHits(hits: PhysicsQueryHit[]): PhysicsQueryHit[] {\r\n return [...hits].sort((left, right) => {\r\n const fractionOrder = (left.fraction ?? 0) - (right.fraction ?? 0);\r\n return fractionOrder !== 0 ? fractionOrder : left.entityId.localeCompare(right.entityId);\r\n });\r\n}\r\n\r\nexport function createPhysicsStepResult(\r\n fields: Omit<PhysicsStepResult, \"ok\" | \"bodies\" | \"contacts\" | \"collisionEvents\" | \"diagnostics\"> & {\r\n bodies?: PhysicsBodySnapshot[];\r\n contacts?: PhysicsContactSnapshot[];\r\n collisionEvents?: PhysicsCollisionEvent[];\r\n diagnostics?: PhysicsAdapterDiagnostics;\r\n }\r\n): PhysicsStepResult {\r\n const bodies = sortPhysicsBodySnapshots(fields.bodies ?? []);\r\n const contacts = sortPhysicsContacts(fields.contacts ?? []);\r\n const collisionEvents = sortPhysicsCollisionEvents(fields.collisionEvents ?? []);\r\n const joints = sortPhysicsJointSnapshots(fields.joints ?? []);\r\n const diagnostics = sortDiagnostics(fields.diagnostics ?? []);\r\n\r\n return {\r\n ok: !diagnostics.some((diagnostic) => diagnostic.severity === \"error\"),\r\n frame: fields.frame,\r\n deltaSeconds: roundDeterministic(fields.deltaSeconds),\r\n bodies,\r\n contacts,\r\n collisionEvents,\r\n ...(fields.joints ? { joints } : {}),\r\n diagnostics\r\n };\r\n}\r\n\r\nexport function createPhysicsDiagnostic(\r\n diagnostic: PhysicsAdapterDiagnostic\r\n): PhysicsAdapterDiagnostic {\r\n return { ...diagnostic };\r\n}\r\n\r\nexport function summarizePhysicsStepResult(\r\n backend: string,\r\n result: PhysicsStepResult\r\n): PhysicsBackendResultSummary {\r\n return {\r\n backend,\r\n ok: result.ok,\r\n bodyCount: result.bodies.length,\r\n bodyIds: result.bodies.map((body) => body.entityId).sort(),\r\n staticBodies: result.bodies\r\n .filter((body) => body.bodyType === \"static\")\r\n .map((body) => ({\r\n entityId: body.entityId,\r\n ...(body.transform?.position ? { position: roundVector2(body.transform.position) } : {})\r\n }))\r\n .sort((left, right) => left.entityId.localeCompare(right.entityId)),\r\n diagnosticCodes: result.diagnostics.map((diagnostic) => diagnostic.code).sort(),\r\n contactPairs: result.contacts\r\n .map((contact) => `${contact.entityId}->${contact.otherEntityId}`)\r\n .sort()\r\n };\r\n}\r\n\r\nexport function comparePhysicsStepResults(\r\n inputs: PhysicsBackendComparisonInput[]\r\n): PhysicsBackendComparison {\r\n const summaries = inputs\r\n .map((input) => summarizePhysicsStepResult(input.backend, input.result))\r\n .sort((left, right) => left.backend.localeCompare(right.backend));\r\n const [baseline] = summaries;\r\n\r\n return {\r\n summaries,\r\n sameBodyIds: baseline ? summaries.every((summary) => arraysEqual(summary.bodyIds, baseline.bodyIds)) : true,\r\n sameStaticBodyPositions: baseline\r\n ? summaries.every((summary) => staticBodySummariesEqual(summary.staticBodies, baseline.staticBodies))\r\n : true,\r\n diagnosticsShapeCompatible: baseline\r\n ? summaries.every((summary) => arraysEqual(summary.diagnosticCodes, baseline.diagnosticCodes))\r\n : true\r\n };\r\n}\r\n\r\nexport function roundDeterministic(value: number): number {\r\n const rounded = Number(value.toFixed(12));\r\n const nearestInteger = Math.round(rounded);\r\n return Math.abs(rounded - nearestInteger) < 1e-9 ? nearestInteger : rounded;\r\n}\r\n\r\nexport function roundVector2(value: Vector2): Vector2 {\r\n return [roundDeterministic(value[0]), roundDeterministic(value[1])];\r\n}\r\n\r\nfunction cloneAdapterEntity(entity: EntityRecord | PhysicsAdapterEntity): PhysicsAdapterEntity {\r\n return {\r\n id: entity.id,\r\n components: cloneComponents(entity.components)\r\n };\r\n}\r\n\r\nfunction cloneComponents(components: Record<ComponentName, ComponentValue>): Record<ComponentName, ComponentValue> {\r\n return Object.fromEntries(Object.entries(components).map(([name, value]) => [name, cloneValue(value)]));\r\n}\r\n\r\nfunction cloneValue(value: ComponentValue): ComponentValue {\r\n if (value === undefined) {\r\n return undefined;\r\n }\r\n\r\n return JSON.parse(JSON.stringify(value));\r\n}\r\n\r\nfunction sortDiagnostics(diagnostics: PhysicsAdapterDiagnostics): PhysicsAdapterDiagnostics {\r\n return [...diagnostics].sort((left, right) => {\r\n const entityOrder = (left.entityId ?? \"\").localeCompare(right.entityId ?? \"\");\r\n if (entityOrder !== 0) {\r\n return entityOrder;\r\n }\r\n\r\n const pathOrder = (left.path ?? \"\").localeCompare(right.path ?? \"\");\r\n return pathOrder !== 0 ? pathOrder : left.code.localeCompare(right.code);\r\n });\r\n}\r\n\r\nfunction readTransform(value: ComponentValue): Transform | undefined {\r\n if (!isRecord(value)) {\r\n return undefined;\r\n }\r\n\r\n const position = readVector2(value.position);\r\n const scale = readVector2(value.scale);\r\n const rotation = typeof value.rotation === \"number\" && Number.isFinite(value.rotation) ? value.rotation : undefined;\r\n\r\n return position && scale && rotation !== undefined\r\n ? {\r\n position,\r\n rotation,\r\n scale\r\n }\r\n : undefined;\r\n}\r\n\r\nfunction readVelocity(value: ComponentValue): Velocity | undefined {\r\n if (!isRecord(value)) {\r\n return undefined;\r\n }\r\n\r\n const linear = readVector2(value.linear);\r\n return linear ? { linear } : undefined;\r\n}\r\n\r\nfunction readCollider(value: ComponentValue): Collider | undefined {\r\n if (!isRecord(value) || value.shape !== \"box\" || typeof value.static !== \"boolean\") {\r\n return undefined;\r\n }\r\n\r\n const size = readVector2(value.size);\r\n if (!size) {\r\n return undefined;\r\n }\r\n\r\n return {\r\n shape: \"box\",\r\n size,\r\n static: value.static,\r\n ...(typeof value.sensor === \"boolean\" ? { sensor: value.sensor } : {}),\r\n ...(typeof value.collisionLayer === \"number\" ? { collisionLayer: value.collisionLayer } : {}),\r\n ...(Array.isArray(value.collisionMask) && value.collisionMask.every((layer) => typeof layer === \"number\")\r\n ? { collisionMask: [...value.collisionMask] as number[] }\r\n : {})\r\n };\r\n}\r\n\r\nfunction readRigidBody(value: ComponentValue): RigidBody | undefined {\r\n if (!isRecord(value) || ![\"static\", \"dynamic\", \"kinematic\"].includes(String(value.type))) {\r\n return undefined;\r\n }\r\n\r\n return {\r\n type: value.type as RigidBody[\"type\"],\r\n ...(typeof value.gravityScale === \"number\" ? { gravityScale: value.gravityScale } : {}),\r\n ...(typeof value.lockedRotation === \"boolean\" ? { lockedRotation: value.lockedRotation } : {}),\r\n ...(typeof value.continuousCollisionDetection === \"boolean\"\r\n ? { continuousCollisionDetection: value.continuousCollisionDetection }\r\n : {})\r\n };\r\n}\r\n\r\nfunction readPhysicsMaterial(value: ComponentValue): PhysicsMaterial | undefined {\r\n if (!isRecord(value) || typeof value.friction !== \"number\" || typeof value.restitution !== \"number\") {\r\n return undefined;\r\n }\r\n\r\n return {\r\n friction: value.friction,\r\n restitution: value.restitution\r\n };\r\n}\r\n\r\nfunction readPhysicsJoint(value: ComponentValue): PhysicsJoint | undefined {\r\n if (!isRecord(value) || typeof value.bodyA !== \"string\" || typeof value.bodyB !== \"string\") {\r\n return undefined;\r\n }\r\n\r\n if (value.type === \"distance\") {\r\n const anchorA = readVector2(value.anchorA);\r\n const anchorB = readVector2(value.anchorB);\r\n if (!anchorA || !anchorB) {\r\n return undefined;\r\n }\r\n return {\r\n type: \"distance\",\r\n bodyA: value.bodyA,\r\n bodyB: value.bodyB,\r\n anchorA,\r\n anchorB,\r\n ...(typeof value.length === \"number\" ? { length: value.length } : {}),\r\n ...(typeof value.frequencyHz === \"number\" ? { frequencyHz: value.frequencyHz } : {}),\r\n ...(typeof value.dampingRatio === \"number\" ? { dampingRatio: value.dampingRatio } : {}),\r\n ...(typeof value.collideConnected === \"boolean\" ? { collideConnected: value.collideConnected } : {})\r\n };\r\n }\r\n\r\n if (value.type === \"revolute\") {\r\n const anchor = readVector2(value.anchor);\r\n if (!anchor) {\r\n return undefined;\r\n }\r\n return {\r\n type: \"revolute\",\r\n bodyA: value.bodyA,\r\n bodyB: value.bodyB,\r\n anchor,\r\n ...(typeof value.enableLimit === \"boolean\" ? { enableLimit: value.enableLimit } : {}),\r\n ...(typeof value.lowerAngle === \"number\" ? { lowerAngle: value.lowerAngle } : {}),\r\n ...(typeof value.upperAngle === \"number\" ? { upperAngle: value.upperAngle } : {}),\r\n ...(typeof value.enableMotor === \"boolean\" ? { enableMotor: value.enableMotor } : {}),\r\n ...(typeof value.motorSpeed === \"number\" ? { motorSpeed: value.motorSpeed } : {}),\r\n ...(typeof value.maxMotorTorque === \"number\" ? { maxMotorTorque: value.maxMotorTorque } : {}),\r\n ...(typeof value.collideConnected === \"boolean\" ? { collideConnected: value.collideConnected } : {})\r\n };\r\n }\r\n\r\n return undefined;\r\n}\r\n\r\nfunction readVector2(value: unknown): Vector2 | undefined {\r\n if (\r\n !Array.isArray(value) ||\r\n value.length !== 2 ||\r\n typeof value[0] !== \"number\" ||\r\n typeof value[1] !== \"number\" ||\r\n !Number.isFinite(value[0]) ||\r\n !Number.isFinite(value[1])\r\n ) {\r\n return undefined;\r\n }\r\n\r\n return [value[0], value[1]];\r\n}\r\n\r\nfunction isRecord(value: unknown): value is Record<string, unknown> {\r\n return typeof value === \"object\" && value !== null && !Array.isArray(value);\r\n}\r\n\r\nfunction arraysEqual(left: readonly string[], right: readonly string[]): boolean {\r\n return left.length === right.length && left.every((value, index) => value === right[index]);\r\n}\r\n\r\nfunction staticBodySummariesEqual(\r\n left: readonly PhysicsStaticBodySummary[],\r\n right: readonly PhysicsStaticBodySummary[]\r\n): boolean {\r\n if (left.length !== right.length) {\r\n return false;\r\n }\r\n\r\n return left.every((leftSummary, index) => {\r\n const rightSummary = right[index];\r\n if (!rightSummary || leftSummary.entityId !== rightSummary.entityId) {\r\n return false;\r\n }\r\n\r\n if (!leftSummary.position || !rightSummary.position) {\r\n return leftSummary.position === rightSummary.position;\r\n }\r\n\r\n return leftSummary.position[0] === rightSummary.position[0] && leftSummary.position[1] === rightSummary.position[1];\r\n });\r\n}\r\n"],"mappings":";AAiKO,SAAS,mCAAmC,OAAwC;AACzF,SAAO;AAAA,IACL,UAAU,MAAM,aAAa,EAAE,IAAI,CAAC,WAAW,mBAAmB,MAAM,CAAC;AAAA,EAC3E;AACF;AAEO,SAAS,8BAA8B,OAAc,QAAiC;AAC3F,aAAW,QAAQ,OAAO,QAAQ;AAChC,UAAM,SAAS,MAAM,UAAU,KAAK,QAAQ;AAC5C,QAAI,CAAC,QAAQ;AACX;AAAA,IACF;AAEA,UAAM,YAAY,OAAO,WAAW;AACpC,QAAI,aAAa,KAAK,WAAW;AAC/B,gBAAU,WAAW,CAAC,GAAG,KAAK,UAAU,QAAQ;AAChD,gBAAU,WAAW,KAAK,UAAU;AAAA,IACtC;AAEA,UAAM,WAAW,OAAO,WAAW;AACnC,QAAI,YAAY,KAAK,UAAU;AAC7B,eAAS,SAAS,CAAC,GAAG,KAAK,SAAS,MAAM;AAAA,IAC5C;AAEA,UAAM,gBAAgB,OAAO,WAAW;AACxC,QAAI,eAAe;AACjB,oBAAc,WAAW,KAAK,UAAU,aAAa;AACrD,UAAI,KAAK,UAAU,gBAAgB;AACjC,sBAAc,iBAAiB,KAAK,SAAS;AAAA,MAC/C,OAAO;AACL,eAAO,cAAc;AAAA,MACvB;AAAA,IACF;AAAA,EACF;AACF;AAEO,SAAS,yBAAyB,OAA2D;AAClG,SAAO;AAAA,IACL,UAAU,MAAM,SAAS,IAAI,CAAC,WAAW,mBAAmB,MAAM,CAAC;AAAA,EACrE;AACF;AAEO,SAAS,sBAAsB,QAAiD;AACrF,SAAO;AAAA,IACL,WAAW,cAAc,OAAO,WAAW,SAAS;AAAA,IACpD,UAAU,aAAa,OAAO,WAAW,QAAQ;AAAA,IACjD,UAAU,aAAa,OAAO,WAAW,QAAQ;AAAA,IACjD,WAAW,cAAc,OAAO,WAAW,SAAS;AAAA,IACpD,iBAAiB,oBAAoB,OAAO,WAAW,eAAe;AAAA,IACtE,cAAc,iBAAiB,OAAO,WAAW,YAAY;AAAA,EAC/D;AACF;AAEO,SAAS,uBAAuB,YAAgD;AACrF,MAAI,WAAW,WAAW;AACxB,WAAO,WAAW,UAAU;AAAA,EAC9B;AAEA,SAAO,WAAW,UAAU,SAAS,WAAW;AAClD;AAEO,SAAS,yBAAyB,QAAsD;AAC7F,SAAO,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,MAAM,UAAU,KAAK,SAAS,cAAc,MAAM,QAAQ,CAAC;AACtF;AAEO,SAAS,oBAAoB,UAA8D;AAChG,SAAO,CAAC,GAAG,QAAQ,EAAE,KAAK,CAAC,MAAM,UAAU;AACzC,UAAM,cAAc,KAAK,SAAS,cAAc,MAAM,QAAQ;AAC9D,WAAO,gBAAgB,IAAI,cAAc,KAAK,cAAc,cAAc,MAAM,aAAa;AAAA,EAC/F,CAAC;AACH;AAEO,SAAS,2BAA2B,QAA0D;AACnG,QAAM,aAAoD,EAAE,OAAO,GAAG,MAAM,GAAG,KAAK,EAAE;AACtF,SAAO,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,MAAM,UAAU;AACvC,UAAM,eAAe,KAAK,UAAU,cAAc,MAAM,SAAS;AACjE,QAAI,iBAAiB,GAAG;AACtB,aAAO;AAAA,IACT;AAEA,UAAM,eAAe,KAAK,UAAU,cAAc,MAAM,SAAS;AACjE,WAAO,iBAAiB,IAAI,eAAe,WAAW,KAAK,KAAK,IAAI,WAAW,MAAM,KAAK;AAAA,EAC5F,CAAC;AACH;AAEO,SAAS,0BAA0B,QAAwD;AAChG,SAAO,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,MAAM,UAAU,KAAK,SAAS,cAAc,MAAM,QAAQ,CAAC;AACtF;AAEO,SAAS,qBAAqB,MAA4C;AAC/E,SAAO,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,MAAM,UAAU;AACrC,UAAM,iBAAiB,KAAK,YAAY,MAAM,MAAM,YAAY;AAChE,WAAO,kBAAkB,IAAI,gBAAgB,KAAK,SAAS,cAAc,MAAM,QAAQ;AAAA,EACzF,CAAC;AACH;AAEO,SAAS,wBACd,QAMmB;AACnB,QAAM,SAAS,yBAAyB,OAAO,UAAU,CAAC,CAAC;AAC3D,QAAM,WAAW,oBAAoB,OAAO,YAAY,CAAC,CAAC;AAC1D,QAAM,kBAAkB,2BAA2B,OAAO,mBAAmB,CAAC,CAAC;AAC/E,QAAM,SAAS,0BAA0B,OAAO,UAAU,CAAC,CAAC;AAC5D,QAAM,cAAc,gBAAgB,OAAO,eAAe,CAAC,CAAC;AAE5D,SAAO;AAAA,IACL,IAAI,CAAC,YAAY,KAAK,CAAC,eAAe,WAAW,aAAa,OAAO;AAAA,IACrE,OAAO,OAAO;AAAA,IACd,cAAc,mBAAmB,OAAO,YAAY;AAAA,IACpD;AAAA,IACA;AAAA,IACA;AAAA,IACA,GAAI,OAAO,SAAS,EAAE,OAAO,IAAI,CAAC;AAAA,IAClC;AAAA,EACF;AACF;AAEO,SAAS,wBACd,YAC0B;AAC1B,SAAO,EAAE,GAAG,WAAW;AACzB;AAEO,SAAS,2BACd,SACA,QAC6B;AAC7B,SAAO;AAAA,IACL;AAAA,IACA,IAAI,OAAO;AAAA,IACX,WAAW,OAAO,OAAO;AAAA,IACzB,SAAS,OAAO,OAAO,IAAI,CAAC,SAAS,KAAK,QAAQ,EAAE,KAAK;AAAA,IACzD,cAAc,OAAO,OAClB,OAAO,CAAC,SAAS,KAAK,aAAa,QAAQ,EAC3C,IAAI,CAAC,UAAU;AAAA,MACd,UAAU,KAAK;AAAA,MACf,GAAI,KAAK,WAAW,WAAW,EAAE,UAAU,aAAa,KAAK,UAAU,QAAQ,EAAE,IAAI,CAAC;AAAA,IACxF,EAAE,EACD,KAAK,CAAC,MAAM,UAAU,KAAK,SAAS,cAAc,MAAM,QAAQ,CAAC;AAAA,IACpE,iBAAiB,OAAO,YAAY,IAAI,CAAC,eAAe,WAAW,IAAI,EAAE,KAAK;AAAA,IAC9E,cAAc,OAAO,SAClB,IAAI,CAAC,YAAY,GAAG,QAAQ,QAAQ,KAAK,QAAQ,aAAa,EAAE,EAChE,KAAK;AAAA,EACV;AACF;AAEO,SAAS,0BACd,QAC0B;AAC1B,QAAM,YAAY,OACf,IAAI,CAAC,UAAU,2BAA2B,MAAM,SAAS,MAAM,MAAM,CAAC,EACtE,KAAK,CAAC,MAAM,UAAU,KAAK,QAAQ,cAAc,MAAM,OAAO,CAAC;AAClE,QAAM,CAAC,QAAQ,IAAI;AAEnB,SAAO;AAAA,IACL;AAAA,IACA,aAAa,WAAW,UAAU,MAAM,CAAC,YAAY,YAAY,QAAQ,SAAS,SAAS,OAAO,CAAC,IAAI;AAAA,IACvG,yBAAyB,WACrB,UAAU,MAAM,CAAC,YAAY,yBAAyB,QAAQ,cAAc,SAAS,YAAY,CAAC,IAClG;AAAA,IACJ,4BAA4B,WACxB,UAAU,MAAM,CAAC,YAAY,YAAY,QAAQ,iBAAiB,SAAS,eAAe,CAAC,IAC3F;AAAA,EACN;AACF;AAEO,SAAS,mBAAmB,OAAuB;AACxD,QAAM,UAAU,OAAO,MAAM,QAAQ,EAAE,CAAC;AACxC,QAAM,iBAAiB,KAAK,MAAM,OAAO;AACzC,SAAO,KAAK,IAAI,UAAU,cAAc,IAAI,OAAO,iBAAiB;AACtE;AAEO,SAAS,aAAa,OAAyB;AACpD,SAAO,CAAC,mBAAmB,MAAM,CAAC,CAAC,GAAG,mBAAmB,MAAM,CAAC,CAAC,CAAC;AACpE;AAEA,SAAS,mBAAmB,QAAmE;AAC7F,SAAO;AAAA,IACL,IAAI,OAAO;AAAA,IACX,YAAY,gBAAgB,OAAO,UAAU;AAAA,EAC/C;AACF;AAEA,SAAS,gBAAgB,YAA0F;AACjH,SAAO,OAAO,YAAY,OAAO,QAAQ,UAAU,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,WAAW,KAAK,CAAC,CAAC,CAAC;AACxG;AAEA,SAAS,WAAW,OAAuC;AACzD,MAAI,UAAU,QAAW;AACvB,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,MAAM,KAAK,UAAU,KAAK,CAAC;AACzC;AAEA,SAAS,gBAAgB,aAAmE;AAC1F,SAAO,CAAC,GAAG,WAAW,EAAE,KAAK,CAAC,MAAM,UAAU;AAC5C,UAAM,eAAe,KAAK,YAAY,IAAI,cAAc,MAAM,YAAY,EAAE;AAC5E,QAAI,gBAAgB,GAAG;AACrB,aAAO;AAAA,IACT;AAEA,UAAM,aAAa,KAAK,QAAQ,IAAI,cAAc,MAAM,QAAQ,EAAE;AAClE,WAAO,cAAc,IAAI,YAAY,KAAK,KAAK,cAAc,MAAM,IAAI;AAAA,EACzE,CAAC;AACH;AAEA,SAAS,cAAc,OAA8C;AACnE,MAAI,CAAC,SAAS,KAAK,GAAG;AACpB,WAAO;AAAA,EACT;AAEA,QAAM,WAAW,YAAY,MAAM,QAAQ;AAC3C,QAAM,QAAQ,YAAY,MAAM,KAAK;AACrC,QAAM,WAAW,OAAO,MAAM,aAAa,YAAY,OAAO,SAAS,MAAM,QAAQ,IAAI,MAAM,WAAW;AAE1G,SAAO,YAAY,SAAS,aAAa,SACrC;AAAA,IACE;AAAA,IACA;AAAA,IACA;AAAA,EACF,IACA;AACN;AAEA,SAAS,aAAa,OAA6C;AACjE,MAAI,CAAC,SAAS,KAAK,GAAG;AACpB,WAAO;AAAA,EACT;AAEA,QAAM,SAAS,YAAY,MAAM,MAAM;AACvC,SAAO,SAAS,EAAE,OAAO,IAAI;AAC/B;AAEA,SAAS,aAAa,OAA6C;AACjE,MAAI,CAAC,SAAS,KAAK,KAAK,MAAM,UAAU,SAAS,OAAO,MAAM,WAAW,WAAW;AAClF,WAAO;AAAA,EACT;AAEA,QAAM,OAAO,YAAY,MAAM,IAAI;AACnC,MAAI,CAAC,MAAM;AACT,WAAO;AAAA,EACT;AAEA,SAAO;AAAA,IACL,OAAO;AAAA,IACP;AAAA,IACA,QAAQ,MAAM;AAAA,IACd,GAAI,OAAO,MAAM,WAAW,YAAY,EAAE,QAAQ,MAAM,OAAO,IAAI,CAAC;AAAA,IACpE,GAAI,OAAO,MAAM,mBAAmB,WAAW,EAAE,gBAAgB,MAAM,eAAe,IAAI,CAAC;AAAA,IAC3F,GAAI,MAAM,QAAQ,MAAM,aAAa,KAAK,MAAM,cAAc,MAAM,CAAC,UAAU,OAAO,UAAU,QAAQ,IACpG,EAAE,eAAe,CAAC,GAAG,MAAM,aAAa,EAAc,IACtD,CAAC;AAAA,EACP;AACF;AAEA,SAAS,cAAc,OAA8C;AACnE,MAAI,CAAC,SAAS,KAAK,KAAK,CAAC,CAAC,UAAU,WAAW,WAAW,EAAE,SAAS,OAAO,MAAM,IAAI,CAAC,GAAG;AACxF,WAAO;AAAA,EACT;AAEA,SAAO;AAAA,IACL,MAAM,MAAM;AAAA,IACZ,GAAI,OAAO,MAAM,iBAAiB,WAAW,EAAE,cAAc,MAAM,aAAa,IAAI,CAAC;AAAA,IACrF,GAAI,OAAO,MAAM,mBAAmB,YAAY,EAAE,gBAAgB,MAAM,eAAe,IAAI,CAAC;AAAA,IAC5F,GAAI,OAAO,MAAM,iCAAiC,YAC9C,EAAE,8BAA8B,MAAM,6BAA6B,IACnE,CAAC;AAAA,EACP;AACF;AAEA,SAAS,oBAAoB,OAAoD;AAC/E,MAAI,CAAC,SAAS,KAAK,KAAK,OAAO,MAAM,aAAa,YAAY,OAAO,MAAM,gBAAgB,UAAU;AACnG,WAAO;AAAA,EACT;AAEA,SAAO;AAAA,IACL,UAAU,MAAM;AAAA,IAChB,aAAa,MAAM;AAAA,EACrB;AACF;AAEA,SAAS,iBAAiB,OAAiD;AACzE,MAAI,CAAC,SAAS,KAAK,KAAK,OAAO,MAAM,UAAU,YAAY,OAAO,MAAM,UAAU,UAAU;AAC1F,WAAO;AAAA,EACT;AAEA,MAAI,MAAM,SAAS,YAAY;AAC7B,UAAM,UAAU,YAAY,MAAM,OAAO;AACzC,UAAM,UAAU,YAAY,MAAM,OAAO;AACzC,QAAI,CAAC,WAAW,CAAC,SAAS;AACxB,aAAO;AAAA,IACT;AACA,WAAO;AAAA,MACL,MAAM;AAAA,MACN,OAAO,MAAM;AAAA,MACb,OAAO,MAAM;AAAA,MACb;AAAA,MACA;AAAA,MACA,GAAI,OAAO,MAAM,WAAW,WAAW,EAAE,QAAQ,MAAM,OAAO,IAAI,CAAC;AAAA,MACnE,GAAI,OAAO,MAAM,gBAAgB,WAAW,EAAE,aAAa,MAAM,YAAY,IAAI,CAAC;AAAA,MAClF,GAAI,OAAO,MAAM,iBAAiB,WAAW,EAAE,cAAc,MAAM,aAAa,IAAI,CAAC;AAAA,MACrF,GAAI,OAAO,MAAM,qBAAqB,YAAY,EAAE,kBAAkB,MAAM,iBAAiB,IAAI,CAAC;AAAA,IACpG;AAAA,EACF;AAEA,MAAI,MAAM,SAAS,YAAY;AAC7B,UAAM,SAAS,YAAY,MAAM,MAAM;AACvC,QAAI,CAAC,QAAQ;AACX,aAAO;AAAA,IACT;AACA,WAAO;AAAA,MACL,MAAM;AAAA,MACN,OAAO,MAAM;AAAA,MACb,OAAO,MAAM;AAAA,MACb;AAAA,MACA,GAAI,OAAO,MAAM,gBAAgB,YAAY,EAAE,aAAa,MAAM,YAAY,IAAI,CAAC;AAAA,MACnF,GAAI,OAAO,MAAM,eAAe,WAAW,EAAE,YAAY,MAAM,WAAW,IAAI,CAAC;AAAA,MAC/E,GAAI,OAAO,MAAM,eAAe,WAAW,EAAE,YAAY,MAAM,WAAW,IAAI,CAAC;AAAA,MAC/E,GAAI,OAAO,MAAM,gBAAgB,YAAY,EAAE,aAAa,MAAM,YAAY,IAAI,CAAC;AAAA,MACnF,GAAI,OAAO,MAAM,eAAe,WAAW,EAAE,YAAY,MAAM,WAAW,IAAI,CAAC;AAAA,MAC/E,GAAI,OAAO,MAAM,mBAAmB,WAAW,EAAE,gBAAgB,MAAM,eAAe,IAAI,CAAC;AAAA,MAC3F,GAAI,OAAO,MAAM,qBAAqB,YAAY,EAAE,kBAAkB,MAAM,iBAAiB,IAAI,CAAC;AAAA,IACpG;AAAA,EACF;AAEA,SAAO;AACT;AAEA,SAAS,YAAY,OAAqC;AACxD,MACE,CAAC,MAAM,QAAQ,KAAK,KACpB,MAAM,WAAW,KACjB,OAAO,MAAM,CAAC,MAAM,YACpB,OAAO,MAAM,CAAC,MAAM,YACpB,CAAC,OAAO,SAAS,MAAM,CAAC,CAAC,KACzB,CAAC,OAAO,SAAS,MAAM,CAAC,CAAC,GACzB;AACA,WAAO;AAAA,EACT;AAEA,SAAO,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC;AAC5B;AAEA,SAAS,SAAS,OAAkD;AAClE,SAAO,OAAO,UAAU,YAAY,UAAU,QAAQ,CAAC,MAAM,QAAQ,KAAK;AAC5E;AAEA,SAAS,YAAY,MAAyB,OAAmC;AAC/E,SAAO,KAAK,WAAW,MAAM,UAAU,KAAK,MAAM,CAAC,OAAO,UAAU,UAAU,MAAM,KAAK,CAAC;AAC5F;AAEA,SAAS,yBACP,MACA,OACS;AACT,MAAI,KAAK,WAAW,MAAM,QAAQ;AAChC,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,MAAM,CAAC,aAAa,UAAU;AACxC,UAAM,eAAe,MAAM,KAAK;AAChC,QAAI,CAAC,gBAAgB,YAAY,aAAa,aAAa,UAAU;AACnE,aAAO;AAAA,IACT;AAEA,QAAI,CAAC,YAAY,YAAY,CAAC,aAAa,UAAU;AACnD,aAAO,YAAY,aAAa,aAAa;AAAA,IAC/C;AAEA,WAAO,YAAY,SAAS,CAAC,MAAM,aAAa,SAAS,CAAC,KAAK,YAAY,SAAS,CAAC,MAAM,aAAa,SAAS,CAAC;AAAA,EACpH,CAAC;AACH;","names":[]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@game_engine/physics-adapter",
|
|
3
|
-
"version": "0.1.0-alpha",
|
|
3
|
+
"version": "0.1.0-alpha.2",
|
|
4
4
|
"description": "Backend-neutral physics adapter contracts for Agent Engine experiments.",
|
|
5
5
|
"license": "Apache-2.0",
|
|
6
6
|
"repository": {
|
|
@@ -21,6 +21,9 @@
|
|
|
21
21
|
"publishConfig": {
|
|
22
22
|
"access": "public"
|
|
23
23
|
},
|
|
24
|
+
"engines": {
|
|
25
|
+
"node": ">=22.11.0 <23 || >=24.11.0 <25"
|
|
26
|
+
},
|
|
24
27
|
"type": "module",
|
|
25
28
|
"main": "./dist/index.js",
|
|
26
29
|
"types": "./dist/index.d.ts",
|
|
@@ -30,15 +33,15 @@
|
|
|
30
33
|
"import": "./dist/index.js"
|
|
31
34
|
}
|
|
32
35
|
},
|
|
33
|
-
"scripts": {
|
|
34
|
-
"build": "tsup src/index.ts --format esm --dts --sourcemap --clean"
|
|
35
|
-
},
|
|
36
36
|
"dependencies": {
|
|
37
|
-
"@game_engine/core": "
|
|
37
|
+
"@game_engine/core": "0.1.0-alpha.2"
|
|
38
38
|
},
|
|
39
39
|
"devDependencies": {
|
|
40
40
|
"tsup": "^8.3.5",
|
|
41
41
|
"typescript": "^5.7.2",
|
|
42
42
|
"vitest": "^2.1.8"
|
|
43
|
+
},
|
|
44
|
+
"scripts": {
|
|
45
|
+
"build": "tsup src/index.ts --format esm --dts --sourcemap --clean"
|
|
43
46
|
}
|
|
44
|
-
}
|
|
47
|
+
}
|