@galfus/transport-browser 0.0.0-stage → 0.31.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -2
- package/dist/galfus_browser.d.ts +594 -0
- package/dist/galfus_browser.js +4304 -0
- package/dist/galfus_browser_bg.wasm +0 -0
- package/dist/galfus_browser_bg.wasm.d.ts +308 -0
- package/package.json +38 -4
- package/src/index.ts +179 -0
package/README.md
CHANGED
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#
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# @galfus/transport-browser
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Browser and WebAssembly (WASM) transport backend for **Galfus Engine** running on modern WebGPU-enabled browsers.
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---
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## Overview
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`@galfus/transport-browser` loads the compiled `galfus_browser.wasm` module and binds WebGPU canvas surfaces directly to the Galfus multiverse render graph.
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---
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## Features
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- **WebAssembly & WebGPU**:
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- Compiles the full Galfus graphics core into WASM via `wasm-bindgen`.
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- Interfaces directly with `navigator.gpu` and HTML5 canvas contexts.
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- **Strict `requestAnimationFrame` Cadence**:
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- Exclusively driven by the browser's native `requestAnimationFrame` loop.
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- Zero timer-based (`setTimeout`) fallbacks, ensuring tear-free presentation synchronized to display refresh rates.
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- **Browser Audio Context**:
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- Bridges the host audio manager with the Web Audio API for spatial audio playback and positional attenuation.
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- **Factory API**:
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- `createBrowserTransport(options?: BrowserTransportInitOptions): Promise<BrowserTransport>`
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- Asynchronously compiles the WASM binary and returns an initialized transport ready for runtime consumption.
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---
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## Usage
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```typescript
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import { createBrowserTransport } from '@galfus/transport-browser';
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// Initialize the browser WASM transport
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const transport = await createBrowserTransport({
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canvas: document.getElementById('render-canvas') as HTMLCanvasElement
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});
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console.log('Browser transport ready:', transport.isReady);
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```
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/* tslint:disable */
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/* eslint-disable */
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export function animationBindPathFollowTarget(path_id: number, target_val: any): void;
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export function animationBindTarget(transition_id: number, target_val: any): void;
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export function animationCreatePathFollow(path_id: number, commands_val: any, config_val?: any | null): void;
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export function animationCreateScalarTransition(transition_id: number, initial_scalar: number, duration: number, delay: number, easing_id: number): void;
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export function animationCreateTransition(transition_id: number, initial_value_val: any, config_val?: any | null): void;
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export function animationDestroyPathFollow(path_id: number): void;
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export function animationDestroyTransition(transition_id: number): void;
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export function animationGetCustomChannel(channel_id: number): any;
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export function animationGetPathFollowState(path_id: number): any;
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export function animationGetState(transition_id: number): any;
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export function animationGetValue(transition_id: number): any;
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export function animationPumpEvents(): any;
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export function animationSetCustomChannel(channel_id: number, value_val: any): void;
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export function animationStep(dt: number): void;
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export function animationTransitionTo(transition_id: number, target_value_val: any, config_val?: any | null): void;
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export function animationTransitionToScalar(transition_id: number, target_scalar: number, duration: number, delay: number, easing_id: number): void;
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export function animationTransitionToTransform2d(transition_id: number, floats: Float32Array | number[], duration: number, delay: number, easing_id: number): void;
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export function animationTransitionToTransform3d(transition_id: number, floats: Float32Array | number[], duration: number, delay: number, easing_id: number): void;
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export function animationUnbindPathFollowTarget(path_id: number): void;
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export function audioLoadSound(sound_id: number, data: Uint8Array | number[], _data_len?: number | null): void;
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export function audioPauseSound(voice_id: number): void;
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export function audioPlaySound(sound_id: number, volume: number, panning: number, speed: number, looping: boolean): number;
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export function audioPlaySoundSpatial(sound_id: number, emitter_val: any, listener_val: any, config_val: any): number;
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export function audioResumeSound(voice_id: number): void;
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export function audioSetPanning(voice_id: number, panning: number): void;
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export function audioSetVolume(voice_id: number, volume: number): void;
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export function audioStopSound(voice_id: number): void;
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export function audioUnloadSound(sound_id: number): void;
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export function audioUpdateSoundSpatial(voice_id: number, emitter_val: any, listener_val: any, config_val: any): void;
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export function gamepadGetConnected(): any;
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export function gamepadSetRumble(gamepad_id: number, strong_magnitude: number, weak_magnitude: number, duration_ms: number): void;
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/**
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* Attaches a browser canvas window to the Multiverse, initializing WebGPU/WebGL asynchronously.
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*/
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export function multiverseAttachWindow(window_id: number): Promise<void>;
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export function multiverseBindTargetTexture(binding_val: any): void;
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export function multiverseCreateInvocation(invocation_id: number, desc_val: any): void;
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export function multiverseCreateTarget(target_id: number, desc_val: any): void;
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export function multiverseDestroyInvocation(invocation_id: number): void;
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export function multiverseDestroyTarget(target_id: number): void;
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export function multiverseDispatch(frame_id: number, delta_time: number): void;
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export function multiverseGetAntiAliasing(): string;
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export function multiverseRegisterColorRealm(realm_id: number, r: number, g: number, b: number, a: number): void;
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export function multiverseRegisterShader(shader_id: number, source: string): void;
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export function multiverseResolve(): any;
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export function multiverseSetAntiAliasing(mode_str: string): void;
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export function multiverseSetInvocationCameraSlot(invocation_id: number, camera_slot: number, has_slot: boolean): void;
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export function multiverseSetInvocationClearColor(invocation_id: number, r: number, g: number, b: number, a: number, has_clear: boolean): void;
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export function multiverseSetInvocationEnabled(invocation_id: number, enabled: boolean): void;
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export function multiverseSetInvocationFilters(invocation_id: number, filters_val: any): void;
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export function multiverseSetInvocationViewport(invocation_id: number, viewport_val: any): void;
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export function multiverseSetInvocationZIndex(invocation_id: number, z_index: number): void;
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export function multiverseUnbindTargetTexture(realm_id: number, slot: string): void;
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export function multiverseUnregisterRealm(realm_id: number): void;
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export function multiverseUpdateWindowSize(window_id: number, width: number, height: number): void;
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export function platformGetCapabilities(): any;
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export function platformInit(): void;
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export function platformInitHeadless(): void;
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export function platformPumpEvents(): any;
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/**
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* Releases a native event batch created through the C ABI.
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*
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* Node-API event pumping returns JavaScript values directly, so normal Node callers never need
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* this. It remains exported to keep the generated API surface aligned with the C bindings.
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*/
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export function platformReleaseEventBatch(batch_id: number): void;
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export function platformShutdown(): void;
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export function realm2dCreate(realm_id: number): void;
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export function realm2dCreateCamera(realm_id: number, camera_id: number, camera_val: any, transform_val?: any | null): void;
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export function realm2dCreateLight(realm_id: number, light_id: number, light_val: any, transform_val?: any | null): void;
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export function realm2dCreateSvg(realm_id: number, svg_id: number, svg_val: any, transform_val?: any | null): void;
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export function realm2dDestroy(realm_id: number): void;
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export function realm2dDestroyCamera(realm_id: number, camera_id: number): void;
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export function realm2dDestroyLight(realm_id: number, light_id: number): void;
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export function realm2dDestroySvg(realm_id: number, svg_id: number): void;
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export function realm2dGetSvgElementRect(realm_id: number, svg_id: number, element_id: string): any;
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export function realm2dGetSvgTextLayout(realm_id: number, svg_id: number, element_id: string): any;
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export function realm2dSetCameraTransform(realm_id: number, camera_id: number, transform_val: any): void;
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export function realm2dSetLightTransform(realm_id: number, light_id: number, transform_val: any): void;
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export function realm2dSetSvgSource(realm_id: number, svg_id: number, source: string): void;
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export function realm2dSetSvgTransform(realm_id: number, svg_id: number, transform_val: any): void;
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export function realm3dClearCameraLookAt(realm_id: number, camera_id: number): void;
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export function realm3dCreate(realm_id: number): void;
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export function realm3dCreateCamera(realm_id: number, camera_id: number, camera_val: any, transform_val?: any | null): void;
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export function realm3dCreateCapsule(realm_id: number, geometry_id: number, radius: number, cylinder_height: number, rings: number, sectors: number): void;
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export function realm3dCreateCube(realm_id: number, geometry_id: number, size: number): void;
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export function realm3dCreateCylinder(realm_id: number, geometry_id: number, radius: number, height: number, sectors: number): void;
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export function realm3dCreateGeometry(realm_id: number, geometry_id: number, topology: number, vertex_data: Uint8Array | number[], _vertex_data_len: number | null | undefined, indices: Uint32Array | number[], _index_count?: number | null): void;
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export function realm3dCreateLight(realm_id: number, light_id: number, light_val: any, transform_val?: any | null): void;
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export function realm3dCreateMaterial(realm_id: number, material_id: number, material_val: any): void;
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export function realm3dCreateModel(realm_id: number, model_id: number, model_val: any, transform_val?: any | null): void;
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export function realm3dCreateParticleEmitter(realm_id: number, emitter_id: number, emitter_val: any, transform_val?: any | null): void;
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export function realm3dCreatePlane(realm_id: number, geometry_id: number, width: number, depth: number): void;
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export function realm3dCreatePortal(realm_id: number, portal_id: number, portal_val: any): void;
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export function realm3dCreatePyramid(realm_id: number, geometry_id: number, width: number, depth: number, height: number): void;
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export function realm3dCreateQuad(realm_id: number, geometry_id: number, width: number, height: number): void;
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export function realm3dCreateSphere(realm_id: number, geometry_id: number, radius: number, rings: number, sectors: number): void;
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export function realm3dCreateTorus(realm_id: number, geometry_id: number, major_radius: number, minor_radius: number, major_segments: number, minor_segments: number): void;
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export function realm3dDestroy(realm_id: number): void;
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export function realm3dDestroyCamera(realm_id: number, camera_id: number): void;
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export function realm3dDestroyGeometry(realm_id: number, geometry_id: number): void;
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export function realm3dDestroyLight(realm_id: number, light_id: number): void;
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export function realm3dDestroyMaterial(realm_id: number, material_id: number): void;
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export function realm3dDestroyModel(realm_id: number, model_id: number): void;
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export function realm3dDestroyParticleEmitter(realm_id: number, emitter_id: number): void;
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export function realm3dDestroyPortal(realm_id: number, portal_id: number): void;
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export function realm3dGetCameraLookAt(realm_id: number, camera_id: number): any;
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export function realm3dSetCameraLookAt(realm_id: number, camera_id: number, look_at_val: any): void;
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export function realm3dSetCameraTransform(realm_id: number, camera_id: number, transform_val: any): void;
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export function realm3dSetEnvironment(realm_id: number, environment_val: any): void;
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export function realm3dSetGeometryMorphTargets(realm_id: number, geometry_id: number, target_data: Uint8Array | number[], _target_data_len: number | null | undefined, target_count: number): void;
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export function realm3dSetInstancedModelMorphWeights(realm_id: number, instanced_model_id: number, weights: Float32Array | number[], _weight_count?: number | null): void;
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export function realm3dSetLightTransform(realm_id: number, light_id: number, transform_val: any): void;
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export function realm3dSetModelMorphWeights(realm_id: number, model_id: number, weights: Float32Array | number[], _weight_count?: number | null): void;
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export function realm3dSetModelTransform(realm_id: number, model_id: number, transform_val: any): void;
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export function realm3dSetParticleEmitterTransform(realm_id: number, emitter_id: number, transform_val: any): void;
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export function realm3dUpdateBones(realm_id: number, model_id: number, data: Float32Array | number[], _float_count?: number | null): void;
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export function resourceCreateBuffer(buffer_id: number, desc_val: any, data: Uint8Array | number[], _data_len?: number | null): void;
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export function resourceCreateTexture(texture_id: number, desc_val: any, data: Uint8Array | number[], _data_len?: number | null): void;
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export function resourceDisposeBuffer(buffer_id: number): void;
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export function resourceDisposeTexture(texture_id: number): void;
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export function resourceUpdateBuffer(buffer_id: number, offset: number, data: Uint8Array | number[], _data_len?: number | null): void;
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export function resourceUpdateTexture(texture_id: number, rect_val: any, data: Uint8Array | number[], _data_len?: number | null): void;
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240
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+
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241
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+
export function windowClose(window_id: number): void;
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242
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+
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243
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+
export function windowCreate(config_val: any): number;
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244
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+
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245
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export function windowGetSize(window_id: number): Uint32Array;
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246
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+
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247
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+
export function windowRequestInputFocus(window_id: number): void;
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248
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+
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249
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export function windowSetCursorGrab(window_id: number, mode: number): void;
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250
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251
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export function windowSetCursorIcon(window_id: number, icon: number): void;
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252
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+
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253
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export function windowSetIcon(window_id: number, data: Uint8Array | number[], _data_len?: number | null): void;
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254
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+
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255
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export function windowSetImeAllowed(window_id: number, allowed: number): void;
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256
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+
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257
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export function windowSetImeCursorArea(window_id: number, x: number, y: number, width: number, height: number): void;
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258
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+
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259
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export function windowSetTabCapture(window_id: number, enabled: number): void;
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260
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+
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261
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export function windowSetTitle(window_id: number, title: string): void;
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262
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263
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export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
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264
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+
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265
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export interface InitOutput {
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266
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readonly memory: WebAssembly.Memory;
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267
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readonly galfus_realm_2d_create: (a: number) => number;
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268
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readonly galfus_multiverse_unregister_realm: (a: number) => number;
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269
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readonly galfus_realm_2d_create_svg: (a: number, b: number, c: number, d: number) => number;
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270
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readonly galfus_realm_2d_destroy_svg: (a: number, b: number) => number;
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271
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readonly galfus_realm_2d_create_light: (a: number, b: number, c: number, d: number) => number;
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272
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readonly galfus_realm_2d_create_camera: (a: number, b: number, c: number, d: number) => number;
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273
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readonly galfus_realm_2d_destroy_light: (a: number, b: number) => number;
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274
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readonly galfus_realm_3d_destroy_light: (a: number, b: number) => number;
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275
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readonly galfus_realm_3d_destroy_model: (a: number, b: number) => number;
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276
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readonly galfus_realm_2d_destroy_camera: (a: number, b: number) => number;
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277
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readonly galfus_realm_2d_set_svg_source: (a: number, b: number, c: number) => number;
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278
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+
readonly galfus_realm_3d_destroy_camera: (a: number, b: number) => number;
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279
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+
readonly galfus_realm_3d_destroy_portal: (a: number, b: number) => number;
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280
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readonly galfus_realm_3d_destroy_geometry: (a: number, b: number) => number;
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281
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+
readonly galfus_realm_3d_destroy_material: (a: number, b: number) => number;
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282
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readonly galfus_realm_2d_set_svg_transform: (a: number, b: number, c: number) => number;
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283
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+
readonly galfus_realm_2d_set_light_transform: (a: number, b: number, c: number) => number;
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284
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+
readonly galfus_realm_2d_set_camera_transform: (a: number, b: number, c: number) => number;
|
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285
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+
readonly galfus_realm_3d_destroy_particle_emitter: (a: number, b: number) => number;
|
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286
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+
readonly galfus_realm_3d_create: (a: number) => number;
|
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287
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+
readonly galfus_realm_3d_create_light: (a: number, b: number, c: number, d: number) => number;
|
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288
|
+
readonly galfus_realm_3d_create_model: (a: number, b: number, c: number, d: number) => number;
|
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289
|
+
readonly galfus_realm_3d_update_bones: (a: number, b: number, c: number, d: number) => number;
|
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290
|
+
readonly galfus_realm_3d_create_camera: (a: number, b: number, c: number, d: number) => number;
|
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291
|
+
readonly galfus_realm_3d_create_portal: (a: number, b: number, c: number) => number;
|
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292
|
+
readonly galfus_realm_3d_create_geometry: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number;
|
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293
|
+
readonly galfus_realm_3d_create_material: (a: number, b: number, c: number) => number;
|
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294
|
+
readonly galfus_realm_3d_set_environment: (a: number, b: number) => number;
|
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295
|
+
readonly galfus_realm_3d_set_light_transform: (a: number, b: number, c: number) => number;
|
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296
|
+
readonly galfus_realm_3d_set_model_transform: (a: number, b: number, c: number) => number;
|
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297
|
+
readonly galfus_realm_3d_set_camera_transform: (a: number, b: number, c: number) => number;
|
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298
|
+
readonly galfus_realm_3d_create_particle_emitter: (a: number, b: number, c: number, d: number) => number;
|
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299
|
+
readonly galfus_realm_3d_set_model_morph_weights: (a: number, b: number, c: number, d: number) => number;
|
|
300
|
+
readonly galfus_realm_3d_set_geometry_morph_targets: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
301
|
+
readonly galfus_realm_3d_set_particle_emitter_transform: (a: number, b: number, c: number) => number;
|
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302
|
+
readonly galfus_realm_3d_set_instanced_model_morph_weights: (a: number, b: number, c: number, d: number) => number;
|
|
303
|
+
readonly animationBindPathFollowTarget: (a: number, b: number, c: any) => void;
|
|
304
|
+
readonly animationBindTarget: (a: number, b: number, c: any) => void;
|
|
305
|
+
readonly animationCreatePathFollow: (a: number, b: number, c: any, d: number) => void;
|
|
306
|
+
readonly animationCreateScalarTransition: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
307
|
+
readonly animationCreateTransition: (a: number, b: number, c: any, d: number) => void;
|
|
308
|
+
readonly animationDestroyPathFollow: (a: number, b: number) => void;
|
|
309
|
+
readonly animationDestroyTransition: (a: number, b: number) => void;
|
|
310
|
+
readonly animationGetCustomChannel: (a: number, b: number) => void;
|
|
311
|
+
readonly animationGetPathFollowState: (a: number, b: number) => void;
|
|
312
|
+
readonly animationGetState: (a: number, b: number) => void;
|
|
313
|
+
readonly animationGetValue: (a: number, b: number) => void;
|
|
314
|
+
readonly animationPumpEvents: (a: number) => void;
|
|
315
|
+
readonly animationSetCustomChannel: (a: number, b: number, c: any) => void;
|
|
316
|
+
readonly animationStep: (a: number, b: number) => void;
|
|
317
|
+
readonly animationTransitionTo: (a: number, b: number, c: any, d: number) => void;
|
|
318
|
+
readonly animationTransitionToScalar: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
319
|
+
readonly animationTransitionToTransform2d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
320
|
+
readonly animationTransitionToTransform3d: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
321
|
+
readonly animationUnbindPathFollowTarget: (a: number, b: number) => void;
|
|
322
|
+
readonly audioLoadSound: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
323
|
+
readonly audioPauseSound: (a: number, b: number) => void;
|
|
324
|
+
readonly audioPlaySound: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
325
|
+
readonly audioPlaySoundSpatial: (a: number, b: number, c: any, d: any, e: any) => void;
|
|
326
|
+
readonly audioResumeSound: (a: number, b: number) => void;
|
|
327
|
+
readonly audioSetPanning: (a: number, b: number, c: number) => void;
|
|
328
|
+
readonly galfus_animation_bind_path_follow_target: (a: number, b: number) => number;
|
|
329
|
+
readonly galfus_animation_bind_target: (a: number, b: number) => number;
|
|
330
|
+
readonly galfus_animation_create_path_follow: (a: number, b: number, c: number) => number;
|
|
331
|
+
readonly galfus_animation_create_scalar_transition: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
332
|
+
readonly galfus_animation_create_transition: (a: number, b: number, c: number) => number;
|
|
333
|
+
readonly galfus_animation_destroy_path_follow: (a: number) => number;
|
|
334
|
+
readonly galfus_animation_destroy_transition: (a: number) => number;
|
|
335
|
+
readonly galfus_animation_get_custom_channel: (a: number) => number;
|
|
336
|
+
readonly galfus_animation_get_path_follow_state: (a: number) => number;
|
|
337
|
+
readonly galfus_animation_get_state: (a: number) => number;
|
|
338
|
+
readonly galfus_animation_get_value: (a: number) => number;
|
|
339
|
+
readonly galfus_animation_pump_events: () => number;
|
|
340
|
+
readonly galfus_animation_set_custom_channel: (a: number, b: number) => number;
|
|
341
|
+
readonly galfus_animation_step: (a: number) => number;
|
|
342
|
+
readonly galfus_animation_transition_to: (a: number, b: number, c: number) => number;
|
|
343
|
+
readonly galfus_animation_transition_to_scalar: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
344
|
+
readonly galfus_animation_transition_to_transform2d: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
345
|
+
readonly galfus_animation_transition_to_transform3d: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
346
|
+
readonly galfus_animation_unbind_path_follow_target: (a: number) => number;
|
|
347
|
+
readonly galfus_animation_unbind_target: (a: number) => number;
|
|
348
|
+
readonly galfus_audio_load_sound: (a: number, b: number, c: number) => number;
|
|
349
|
+
readonly galfus_audio_pause_sound: (a: number) => number;
|
|
350
|
+
readonly galfus_audio_play_sound: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
351
|
+
readonly galfus_audio_play_sound_spatial: (a: number, b: number) => number;
|
|
352
|
+
readonly galfus_audio_set_panning: (a: number, b: number) => number;
|
|
353
|
+
readonly galfus_audio_update_sound_spatial: (a: number, b: number) => number;
|
|
354
|
+
readonly galfus_gamepad_get_connected: () => number;
|
|
355
|
+
readonly galfus_gamepad_set_rumble: (a: number, b: number, c: number, d: number) => number;
|
|
356
|
+
readonly galfus_get_last_error: () => number;
|
|
357
|
+
readonly galfus_multiverse_attach_window: (a: number) => number;
|
|
358
|
+
readonly galfus_multiverse_bind_target_texture: (a: number) => number;
|
|
359
|
+
readonly galfus_multiverse_create_invocation: (a: number, b: number) => number;
|
|
360
|
+
readonly galfus_multiverse_create_target: (a: number, b: number) => number;
|
|
361
|
+
readonly galfus_multiverse_destroy_invocation: (a: number) => number;
|
|
362
|
+
readonly galfus_multiverse_destroy_target: (a: number) => number;
|
|
363
|
+
readonly galfus_multiverse_dispatch: (a: bigint, b: number) => number;
|
|
364
|
+
readonly galfus_multiverse_get_anti_aliasing: () => number;
|
|
365
|
+
readonly galfus_multiverse_get_target_size: (a: number, b: number, c: number) => number;
|
|
366
|
+
readonly galfus_multiverse_register_color_realm: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
367
|
+
readonly galfus_multiverse_register_shader: (a: number, b: number) => number;
|
|
368
|
+
readonly galfus_multiverse_resolve: () => number;
|
|
369
|
+
readonly galfus_multiverse_set_anti_aliasing: (a: number) => number;
|
|
370
|
+
readonly galfus_multiverse_set_invocation_camera_slot: (a: number, b: number, c: number) => number;
|
|
371
|
+
readonly galfus_multiverse_set_invocation_clear_color: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
372
|
+
readonly galfus_multiverse_set_invocation_enabled: (a: number, b: number) => number;
|
|
373
|
+
readonly galfus_multiverse_set_invocation_filters: (a: number, b: number) => number;
|
|
374
|
+
readonly galfus_multiverse_set_invocation_viewport: (a: number, b: number) => number;
|
|
375
|
+
readonly galfus_multiverse_set_invocation_z_index: (a: number, b: number) => number;
|
|
376
|
+
readonly galfus_multiverse_unbind_target_texture: (a: number, b: number) => number;
|
|
377
|
+
readonly galfus_multiverse_update_window_size: (a: number, b: number, c: number) => number;
|
|
378
|
+
readonly galfus_platform_get_capabilities: () => number;
|
|
379
|
+
readonly galfus_platform_get_window_size: (a: number, b: number, c: number) => number;
|
|
380
|
+
readonly galfus_platform_init: () => number;
|
|
381
|
+
readonly galfus_platform_init_headless: () => number;
|
|
382
|
+
readonly galfus_platform_pump_events: (a: number) => number;
|
|
383
|
+
readonly galfus_platform_release_event_batch: (a: bigint) => number;
|
|
384
|
+
readonly galfus_platform_shutdown: () => number;
|
|
385
|
+
readonly galfus_realm_2d_create_material: (a: number, b: number, c: number) => number;
|
|
386
|
+
readonly galfus_realm_2d_create_particle_emitter: (a: number, b: number, c: number, d: number) => number;
|
|
387
|
+
readonly galfus_realm_2d_create_shape: (a: number, b: number, c: number, d: number) => number;
|
|
388
|
+
readonly galfus_realm_2d_create_sprite: (a: number, b: number, c: number, d: number) => number;
|
|
389
|
+
readonly galfus_realm_2d_destroy_material: (a: number, b: number) => number;
|
|
390
|
+
readonly galfus_realm_2d_destroy_particle_emitter: (a: number, b: number) => number;
|
|
391
|
+
readonly galfus_realm_2d_destroy_shape: (a: number, b: number) => number;
|
|
392
|
+
readonly galfus_realm_2d_destroy_sprite: (a: number, b: number) => number;
|
|
393
|
+
readonly galfus_realm_2d_get_camera_transform: (a: number, b: number, c: number) => number;
|
|
394
|
+
readonly galfus_realm_2d_get_sprite_transform: (a: number, b: number, c: number) => number;
|
|
395
|
+
readonly galfus_realm_2d_get_svg_element_rect: (a: number, b: number, c: number) => number;
|
|
396
|
+
readonly galfus_realm_2d_get_svg_text_layout: (a: number, b: number, c: number) => number;
|
|
397
|
+
readonly galfus_realm_2d_get_svg_transform: (a: number, b: number, c: number) => number;
|
|
398
|
+
readonly galfus_realm_2d_load_font_data: (a: number, b: number, c: number) => number;
|
|
399
|
+
readonly galfus_realm_2d_particle_emitter_burst: (a: number, b: number, c: number) => number;
|
|
400
|
+
readonly galfus_realm_2d_remove_svg_attribute: (a: number, b: number, c: number, d: number) => number;
|
|
401
|
+
readonly galfus_realm_2d_set_particle_emitter_transform: (a: number, b: number, c: number) => number;
|
|
402
|
+
readonly galfus_realm_2d_set_shadow_config: (a: number, b: number) => number;
|
|
403
|
+
readonly galfus_realm_2d_set_shape_transform: (a: number, b: number, c: number) => number;
|
|
404
|
+
readonly galfus_realm_2d_set_sprite_transform: (a: number, b: number, c: number) => number;
|
|
405
|
+
readonly galfus_realm_2d_set_svg_attribute: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
406
|
+
readonly galfus_realm_2d_set_svg_text: (a: number, b: number, c: number, d: number) => number;
|
|
407
|
+
readonly galfus_realm_3d_clear_camera_look_at: (a: number, b: number) => number;
|
|
408
|
+
readonly galfus_realm_3d_clear_gizmos: (a: number) => number;
|
|
409
|
+
readonly galfus_realm_3d_create_capsule: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
410
|
+
readonly galfus_realm_3d_create_cube: (a: number, b: number, c: number) => number;
|
|
411
|
+
readonly galfus_realm_3d_create_cylinder: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
412
|
+
readonly galfus_realm_3d_create_instanced_model: (a: number, b: number, c: number) => number;
|
|
413
|
+
readonly galfus_realm_3d_create_plane: (a: number, b: number, c: number, d: number) => number;
|
|
414
|
+
readonly galfus_realm_3d_create_pyramid: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
415
|
+
readonly galfus_realm_3d_create_quad: (a: number, b: number, c: number, d: number) => number;
|
|
416
|
+
readonly galfus_realm_3d_create_sphere: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
417
|
+
readonly galfus_realm_3d_create_torus: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
|
|
418
|
+
readonly galfus_realm_3d_destroy_instanced_model: (a: number, b: number) => number;
|
|
419
|
+
readonly galfus_realm_3d_draw_aabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
|
|
420
|
+
readonly galfus_realm_3d_draw_line: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number;
|
|
421
|
+
readonly galfus_realm_3d_get_camera_look_at: (a: number, b: number, c: number) => number;
|
|
422
|
+
readonly galfus_realm_3d_get_camera_transform: (a: number, b: number, c: number) => number;
|
|
423
|
+
readonly galfus_realm_3d_get_model_aabb: (a: number, b: number, c: number, d: number) => number;
|
|
424
|
+
readonly galfus_realm_3d_get_model_transform: (a: number, b: number, c: number) => number;
|
|
425
|
+
readonly galfus_realm_3d_particle_emitter_burst: (a: number, b: number, c: number) => number;
|
|
426
|
+
readonly galfus_realm_3d_set_camera_look_at: (a: number, b: number, c: number) => number;
|
|
427
|
+
readonly galfus_realm_3d_set_instanced_model_data: (a: number, b: number, c: number, d: number) => number;
|
|
428
|
+
readonly galfus_realm_3d_set_portal_active: (a: number, b: number, c: number) => number;
|
|
429
|
+
readonly galfus_realm_clear: (a: number) => number;
|
|
430
|
+
readonly galfus_resource_create_buffer: (a: number, b: number, c: number, d: number) => number;
|
|
431
|
+
readonly galfus_resource_create_texture: (a: number, b: number, c: number, d: number) => number;
|
|
432
|
+
readonly galfus_resource_dispose_buffer: (a: number) => number;
|
|
433
|
+
readonly galfus_resource_dispose_texture: (a: number) => number;
|
|
434
|
+
readonly galfus_resource_update_buffer: (a: number, b: bigint, c: number, d: number) => number;
|
|
435
|
+
readonly galfus_resource_update_texture: (a: number, b: number, c: number, d: number) => number;
|
|
436
|
+
readonly galfus_string_free: (a: number) => void;
|
|
437
|
+
readonly galfus_window_close: (a: number) => number;
|
|
438
|
+
readonly galfus_window_create: (a: number) => number;
|
|
439
|
+
readonly galfus_window_request_input_focus: (a: number) => number;
|
|
440
|
+
readonly galfus_window_set_cursor_grab: (a: number, b: number) => number;
|
|
441
|
+
readonly galfus_window_set_icon: (a: number, b: number, c: bigint) => number;
|
|
442
|
+
readonly galfus_window_set_ime_allowed: (a: number, b: number) => number;
|
|
443
|
+
readonly galfus_window_set_ime_cursor_area: (a: number, b: number, c: number, d: number, e: number) => number;
|
|
444
|
+
readonly galfus_window_set_tab_capture: (a: number, b: number) => number;
|
|
445
|
+
readonly galfus_window_set_title: (a: number, b: number) => number;
|
|
446
|
+
readonly audioSetVolume: (a: number, b: number, c: number) => void;
|
|
447
|
+
readonly audioStopSound: (a: number, b: number) => void;
|
|
448
|
+
readonly audioUnloadSound: (a: number, b: number) => void;
|
|
449
|
+
readonly audioUpdateSoundSpatial: (a: number, b: number, c: any, d: any, e: any) => void;
|
|
450
|
+
readonly gamepadGetConnected: (a: number) => void;
|
|
451
|
+
readonly gamepadSetRumble: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
452
|
+
readonly multiverseAttachWindow: (a: number) => any;
|
|
453
|
+
readonly multiverseBindTargetTexture: (a: number, b: any) => void;
|
|
454
|
+
readonly multiverseCreateInvocation: (a: number, b: number, c: any) => void;
|
|
455
|
+
readonly multiverseCreateTarget: (a: number, b: number, c: any) => void;
|
|
456
|
+
readonly multiverseDestroyInvocation: (a: number, b: number) => void;
|
|
457
|
+
readonly multiverseDestroyTarget: (a: number, b: number) => void;
|
|
458
|
+
readonly multiverseDispatch: (a: number, b: number, c: number) => void;
|
|
459
|
+
readonly multiverseGetAntiAliasing: (a: number) => void;
|
|
460
|
+
readonly multiverseRegisterColorRealm: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
461
|
+
readonly multiverseRegisterShader: (a: number, b: number, c: number, d: number) => void;
|
|
462
|
+
readonly multiverseResolve: (a: number) => void;
|
|
463
|
+
readonly multiverseSetAntiAliasing: (a: number, b: number, c: number) => void;
|
|
464
|
+
readonly multiverseSetInvocationCameraSlot: (a: number, b: number, c: number, d: number) => void;
|
|
465
|
+
readonly multiverseSetInvocationClearColor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
466
|
+
readonly multiverseSetInvocationEnabled: (a: number, b: number, c: number) => void;
|
|
467
|
+
readonly multiverseSetInvocationFilters: (a: number, b: number, c: any) => void;
|
|
468
|
+
readonly multiverseSetInvocationViewport: (a: number, b: number, c: any) => void;
|
|
469
|
+
readonly multiverseSetInvocationZIndex: (a: number, b: number, c: number) => void;
|
|
470
|
+
readonly multiverseUnbindTargetTexture: (a: number, b: number, c: number, d: number) => void;
|
|
471
|
+
readonly multiverseUnregisterRealm: (a: number, b: number) => void;
|
|
472
|
+
readonly multiverseUpdateWindowSize: (a: number, b: number, c: number, d: number) => void;
|
|
473
|
+
readonly platformGetCapabilities: (a: number) => void;
|
|
474
|
+
readonly platformInit: (a: number) => void;
|
|
475
|
+
readonly platformInitHeadless: (a: number) => void;
|
|
476
|
+
readonly platformPumpEvents: (a: number) => void;
|
|
477
|
+
readonly platformReleaseEventBatch: (a: number, b: number) => void;
|
|
478
|
+
readonly platformShutdown: (a: number) => void;
|
|
479
|
+
readonly realm2dCreate: (a: number, b: number) => void;
|
|
480
|
+
readonly realm2dCreateCamera: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
481
|
+
readonly realm2dCreateLight: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
482
|
+
readonly realm2dCreateSvg: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
483
|
+
readonly realm2dDestroy: (a: number, b: number) => void;
|
|
484
|
+
readonly realm2dDestroyCamera: (a: number, b: number, c: number) => void;
|
|
485
|
+
readonly realm2dDestroyLight: (a: number, b: number, c: number) => void;
|
|
486
|
+
readonly realm2dDestroySvg: (a: number, b: number, c: number) => void;
|
|
487
|
+
readonly realm2dGetSvgElementRect: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
488
|
+
readonly realm2dGetSvgTextLayout: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
489
|
+
readonly realm2dSetCameraTransform: (a: number, b: number, c: number, d: any) => void;
|
|
490
|
+
readonly realm2dSetLightTransform: (a: number, b: number, c: number, d: any) => void;
|
|
491
|
+
readonly realm2dSetSvgSource: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
492
|
+
readonly realm2dSetSvgTransform: (a: number, b: number, c: number, d: any) => void;
|
|
493
|
+
readonly realm3dClearCameraLookAt: (a: number, b: number, c: number) => void;
|
|
494
|
+
readonly realm3dCreate: (a: number, b: number) => void;
|
|
495
|
+
readonly realm3dCreateCamera: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
496
|
+
readonly realm3dCreateCapsule: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
497
|
+
readonly realm3dCreateCube: (a: number, b: number, c: number, d: number) => void;
|
|
498
|
+
readonly realm3dCreateCylinder: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
499
|
+
readonly realm3dCreateGeometry: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void;
|
|
500
|
+
readonly realm3dCreateLight: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
501
|
+
readonly realm3dCreateMaterial: (a: number, b: number, c: number, d: any) => void;
|
|
502
|
+
readonly realm3dCreateModel: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
503
|
+
readonly realm3dCreateParticleEmitter: (a: number, b: number, c: number, d: any, e: number) => void;
|
|
504
|
+
readonly realm3dCreatePlane: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
505
|
+
readonly realm3dCreatePortal: (a: number, b: number, c: number, d: any) => void;
|
|
506
|
+
readonly realm3dCreatePyramid: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
507
|
+
readonly realm3dCreateQuad: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
508
|
+
readonly realm3dCreateSphere: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
509
|
+
readonly realm3dCreateTorus: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
510
|
+
readonly realm3dDestroy: (a: number, b: number) => void;
|
|
511
|
+
readonly realm3dDestroyCamera: (a: number, b: number, c: number) => void;
|
|
512
|
+
readonly realm3dDestroyGeometry: (a: number, b: number, c: number) => void;
|
|
513
|
+
readonly realm3dDestroyLight: (a: number, b: number, c: number) => void;
|
|
514
|
+
readonly realm3dDestroyMaterial: (a: number, b: number, c: number) => void;
|
|
515
|
+
readonly realm3dDestroyModel: (a: number, b: number, c: number) => void;
|
|
516
|
+
readonly realm3dDestroyParticleEmitter: (a: number, b: number, c: number) => void;
|
|
517
|
+
readonly realm3dDestroyPortal: (a: number, b: number, c: number) => void;
|
|
518
|
+
readonly realm3dGetCameraLookAt: (a: number, b: number, c: number) => void;
|
|
519
|
+
readonly realm3dSetCameraLookAt: (a: number, b: number, c: number, d: any) => void;
|
|
520
|
+
readonly realm3dSetCameraTransform: (a: number, b: number, c: number, d: any) => void;
|
|
521
|
+
readonly realm3dSetEnvironment: (a: number, b: number, c: any) => void;
|
|
522
|
+
readonly realm3dSetGeometryMorphTargets: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
523
|
+
readonly realm3dSetInstancedModelMorphWeights: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
524
|
+
readonly realm3dSetLightTransform: (a: number, b: number, c: number, d: any) => void;
|
|
525
|
+
readonly realm3dSetModelMorphWeights: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
526
|
+
readonly realm3dSetModelTransform: (a: number, b: number, c: number, d: any) => void;
|
|
527
|
+
readonly realm3dSetParticleEmitterTransform: (a: number, b: number, c: number, d: any) => void;
|
|
528
|
+
readonly realm3dUpdateBones: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
529
|
+
readonly resourceCreateBuffer: (a: number, b: number, c: any, d: number, e: number, f: number, g: number) => void;
|
|
530
|
+
readonly resourceCreateTexture: (a: number, b: number, c: any, d: number, e: number, f: number, g: number) => void;
|
|
531
|
+
readonly resourceDisposeBuffer: (a: number, b: number) => void;
|
|
532
|
+
readonly resourceDisposeTexture: (a: number, b: number) => void;
|
|
533
|
+
readonly resourceUpdateBuffer: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
534
|
+
readonly resourceUpdateTexture: (a: number, b: number, c: any, d: number, e: number, f: number, g: number) => void;
|
|
535
|
+
readonly windowClose: (a: number, b: number) => void;
|
|
536
|
+
readonly windowCreate: (a: number, b: any) => void;
|
|
537
|
+
readonly windowGetSize: (a: number, b: number) => void;
|
|
538
|
+
readonly windowRequestInputFocus: (a: number, b: number) => void;
|
|
539
|
+
readonly windowSetCursorGrab: (a: number, b: number, c: number) => void;
|
|
540
|
+
readonly galfus_audio_set_volume: (a: number, b: number) => number;
|
|
541
|
+
readonly galfus_window_set_cursor_icon: (a: number, b: number) => number;
|
|
542
|
+
readonly galfus_audio_resume_sound: (a: number) => number;
|
|
543
|
+
readonly galfus_audio_stop_sound: (a: number) => number;
|
|
544
|
+
readonly galfus_audio_unload_sound: (a: number) => number;
|
|
545
|
+
readonly windowSetCursorIcon: (a: number, b: number, c: number) => void;
|
|
546
|
+
readonly windowSetIcon: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
547
|
+
readonly windowSetImeAllowed: (a: number, b: number, c: number) => void;
|
|
548
|
+
readonly windowSetImeCursorArea: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
|
|
549
|
+
readonly windowSetTabCapture: (a: number, b: number, c: number) => void;
|
|
550
|
+
readonly galfus_realm_2d_destroy: (a: number) => number;
|
|
551
|
+
readonly galfus_realm_3d_destroy: (a: number) => number;
|
|
552
|
+
readonly galfus_realm_destroy: (a: number) => number;
|
|
553
|
+
readonly windowSetTitle: (a: number, b: number, c: number, d: number) => void;
|
|
554
|
+
readonly __wasm_bindgen_func_elem_3290: (a: number, b: number, c: any, d: any) => void;
|
|
555
|
+
readonly __wasm_bindgen_func_elem_729: (a: number, b: number, c: number, d: any) => void;
|
|
556
|
+
readonly __wasm_bindgen_func_elem_746: (a: number, b: number, c: any, d: any) => void;
|
|
557
|
+
readonly __wasm_bindgen_func_elem_2535: (a: number, b: number, c: any) => void;
|
|
558
|
+
readonly __wasm_bindgen_func_elem_3292: (a: number, b: number, c: any) => void;
|
|
559
|
+
readonly __wasm_bindgen_func_elem_3292_130: (a: number, b: number, c: any) => void;
|
|
560
|
+
readonly __wasm_bindgen_func_elem_3292_131: (a: number, b: number, c: any) => void;
|
|
561
|
+
readonly __wasm_bindgen_func_elem_3292_132: (a: number, b: number, c: any) => void;
|
|
562
|
+
readonly __wbindgen_export: (a: number, b: number) => number;
|
|
563
|
+
readonly __wbindgen_export2: (a: number, b: number, c: number, d: number) => number;
|
|
564
|
+
readonly __wbindgen_export3: (a: number, b: number, c: number) => void;
|
|
565
|
+
readonly __wbindgen_export4: () => number;
|
|
566
|
+
readonly __wbindgen_externrefs: WebAssembly.Table;
|
|
567
|
+
readonly __wbindgen_export5: (a: number) => void;
|
|
568
|
+
readonly __wbindgen_export6: (a: number, b: number) => void;
|
|
569
|
+
readonly __wbindgen_add_to_stack_pointer: (a: number) => number;
|
|
570
|
+
readonly __wbindgen_export7: (a: number) => void;
|
|
571
|
+
readonly __wbindgen_start: () => void;
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
export type SyncInitInput = BufferSource | WebAssembly.Module;
|
|
575
|
+
|
|
576
|
+
/**
|
|
577
|
+
* Instantiates the given `module`, which can either be bytes or
|
|
578
|
+
* a precompiled `WebAssembly.Module`.
|
|
579
|
+
*
|
|
580
|
+
* @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
|
|
581
|
+
*
|
|
582
|
+
* @returns {InitOutput}
|
|
583
|
+
*/
|
|
584
|
+
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
|
|
585
|
+
|
|
586
|
+
/**
|
|
587
|
+
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
|
|
588
|
+
* for everything else, calls `WebAssembly.instantiate` directly.
|
|
589
|
+
*
|
|
590
|
+
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
|
|
591
|
+
*
|
|
592
|
+
* @returns {Promise<InitOutput>}
|
|
593
|
+
*/
|
|
594
|
+
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;
|