@galda/cli 0.10.44 → 0.10.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/index.html +186 -30
- package/package.json +1 -1
package/app/index.html
CHANGED
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@@ -2046,6 +2046,14 @@
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2046
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.redesign .rtag{letter-spacing:.02em;font-variant-numeric:tabular-nums}
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.redesign .rst{display:inline-flex;align-items:center;gap:6px;color:var(--ink2)}
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.redesign .rdot{width:6px;height:6px;border-radius:50%;background:var(--amber,#e0a021);display:inline-block}
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/* reply → in-place "Working on it" (REVIEW-FEEDBACK-FLOW 決定1-4): a reply does NOT
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dismiss the card. The header turns green "Working on it"; your line + the AI's one-line
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voice live in the reply thread below the box (.replynote .wkline) so sending only appends
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— no re-layout, no flash. */
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.redesign .rst.working{color:var(--green)}
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.redesign .rst.working .rdot{background:var(--green)}
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.sa-item.working{box-shadow:0 1px 2px rgba(20,23,31,.05),0 0 0 1px color-mix(in oklab,var(--green) 22%,var(--hair))}
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.replynote .wkline .wkdot{display:inline-block;width:7px;height:7px;border-radius:50%;background:var(--green);box-shadow:0 0 0 3px color-mix(in oklab,var(--green) 22%,transparent);margin-right:9px;vertical-align:middle;position:relative;top:-1px}
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.redesign .rtitle{font-family:var(--ui);font-size:18px;font-weight:680;letter-spacing:-.018em;line-height:1.3;margin:8px 0 0 !important;color:var(--ink)}
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/* meta — Linear sans, green/neutral chips, hairline under (spec §4) */
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.redesign .rmeta{display:flex;flex-wrap:wrap;align-items:center;gap:8px 12px;margin:12px 0 0 !important;padding-bottom:12px !important;
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@@ -5620,9 +5628,19 @@ function paintReplyNote(){
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function paintSettledThreads(){
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for (const inp of document.querySelectorAll('#seeall .sa-chat[data-goal]')) {
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const goalId = Number(inp.dataset.goal);
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-
loadReplyThread(goalId);
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if (replyNoteState?.goalId === goalId) continue; // the live note draws its own history
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-
const
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const item = typeof SA !== 'undefined' ? SA.items.find((x) => x.goalId === goalId) : null;
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let html;
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// A card with a live See-all conversation (it.rthread / a transient status) renders from
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// its OWN client state — send-ordered, per-card, never re-fetched. This is what keeps
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// replies from vanishing, reordering, or wiping another card (Masa 2026-07-24). A card
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// with no client thread (reopened later) falls back to the server-persisted thread.
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if (item && (item.rthread?.length || item.rstatus)) {
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html = saCardThreadHtml(item);
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} else {
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loadReplyThread(goalId);
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html = replyPastHtmlFor(goalId);
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}
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if (!html) continue;
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const row = inp.closest('.sa-act') ?? inp.parentElement;
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if (!row?.parentElement) continue;
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@@ -5630,6 +5648,8 @@ function paintSettledThreads(){
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el.className = 'qsub replynote';
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el.innerHTML = html;
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row.after(el);
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// wire the unsure route chips (they carry the goal id so a repaint keeps them working)
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for (const b of el.querySelectorAll('[data-rcgoal]')) b.onclick = () => saPickRoute(Number(b.dataset.rcgoal), b.dataset.rc);
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}
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}
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function setReplyNote(anchorSel, html, resolve){
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@@ -5661,6 +5681,9 @@ function replyPastHtml(){
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return replyPastHtmlFor(goalId);
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}
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function replyPastHtmlFor(goalId){
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// The SERVER-persisted thread (via:'review'). Used for a card reopened later (its client
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// it.rthread is gone) and for the #reviewFixInput dialog. The live See-all card renders from
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// its own client it.rthread (saCardThreadHtml) instead — see paintSettledThreads.
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const msgs = goalId == null ? [] : (replyThread[goalId] ?? []);
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return msgs.map((m) => (m.from === 'you' ? replySaidHtml(m.text)
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: m.from === 'ai' ? replyAnsweredHtml(m.text)
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@@ -5679,12 +5702,68 @@ function replySaidHtml(you){
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function replyWaitHtml(label){
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return `<div class="txr note"><span class="w"></span><span class="m"><span class="shimmer">${esc(label)}</span></span></div>`;
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}
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// The settled AI voice for a `continue` reply (REVIEW-FEEDBACK-FLOW 決定2): replaces the
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// "Thinking…" line once the reply is picked up. A steady green dot (not a shimmer — it is
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// no longer waiting) beside the one-line voice; the card header turns "Working on it" too.
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function replyWorkingHtml(){
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return `<div class="txr note wkline"><span class="w"></span><span class="m"><span class="wkdot"></span>Picking this back up — I'll be back when it's ready.</span></div>`;
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}
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function replyNoteRowHtml(body){
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return `<div class="txr note"><span class="w"></span><span class="m">${body}</span></div>`;
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}
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function replyAnsweredHtml(text){
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return `<div class="txr cl"><span class="w">Claude</span><span class="m">${esc(text)}</span></div>`;
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}
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// ── See-all card reply thread (unified, Masa 2026-07-24) ────────────────────────────────
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// One per-card model instead of the tangle of a single live note + server reloads that kept
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// losing/reordering lines. Each card owns its conversation in CLIENT state:
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// it.rthread = [{ who:'you'|'ai'|'note', text, seq }] (rendered SORTED by seq, so send
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// order is preserved even when a reply's routing round-trip resolves late)
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// it.rstatus = 'thinking'|'answering'|'working'|'unsure'|null (the transient trailer)
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// it.rchoices = the four routes, when rstatus==='unsure'
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// It is never re-fetched (no reload flash) and never shared between cards (no cross-wipe).
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let saReplySeq = 0;
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function saNextSeq(){ return ++saReplySeq; }
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function saCardThreadHtml(it){
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const rows = [...(it.rthread || [])].sort((a, b) => a.seq - b.seq).map((m) =>
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m.who === 'you' ? replySaidHtml(m.text)
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: m.who === 'ai' ? replyAnsweredHtml(m.text)
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: replyNoteRowHtml(esc(m.text))).join('');
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const trailer = it.rstatus === 'thinking' ? replyWaitHtml(REPLY_WAIT_ROUTING)
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: it.rstatus === 'answering' ? replyWaitHtml(REPLY_WAIT_ANSWERING)
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: it.rstatus === 'working' ? replyWorkingHtml()
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: it.rstatus === 'unsure' ? (replyNoteRowHtml('Which one is this?')
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+ `<div class="qchips">${(it.rchoices || []).map((c) =>
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`<button type="button" class="qchip" data-rc="${esc(c)}" data-rcgoal="${it.goalId}">${esc(REPLY_CHOICE_LABEL[c] ?? c)}</button>`).join('')}</div>`)
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: '';
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return rows + trailer;
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}
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// Seed a card's client thread from the server-persisted conversation the FIRST time we reply
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// to it. Without this, a card that already has history (its client it.rthread is empty — the
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// normal state right after a page reload, or a card reopened later) would render only the new
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// line the moment you reply, and the earlier replies would vanish (Masa 2026-07-24). Seeded
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// rows get their seq in server order (before this reply's), so the thread reads oldest→newest.
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async function saEnsureThread(it){
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if (!it || it.rthread) return;
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let msgs = replyThread[it.goalId];
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if (msgs === undefined) {
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try { const j = await (await fetch(withKey(`/api/goals/${it.goalId}/messages`))).json(); msgs = (j.messages ?? []).filter((m) => m.via === 'review'); replyThread[it.goalId] = msgs; }
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catch { msgs = []; }
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}
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it.rthread = (msgs || []).map((m) => ({ who: (m.from === 'ai' || m.from === 'manager') ? 'ai' : 'you', text: m.text, seq: saNextSeq() }));
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}
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// Poll a goal's conversation for the next AI/manager line after `seen` (an answer, §1.3 —
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// there is no task to watch, it arrives as a message). Returns the text, or '' on timeout.
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async function saPollAnswer(goalId, seen){
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for (let i = 0; i < 120; i++) {
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await new Promise((r) => setTimeout(r, 1000));
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let msgs = [];
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try { msgs = (await (await fetch(withKey(`/api/goals/${goalId}/messages`))).json()).messages ?? []; } catch { continue; }
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const said = msgs.slice(seen).find((m) => m.from === 'ai' || m.from === 'manager');
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if (said) return said.text;
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}
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return '';
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}
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// Sent, and nothing decided yet. Shown immediately — the wait is real (a routing
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// call, then the answer), so the honest thing is to say it is thinking, not to
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// pretend the reply landed somewhere it has not.
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@@ -8779,7 +8858,10 @@ function saWorkflowHtml(it){
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return '<div class="rwf">' + steps.map(([s, st]) => `<div class="wf-s ${st}"><span class="mk">${st === 'ok' ? '✓' : st === 'now' ? '→' : '□'}</span>${s}</div>`).join('') + '</div>';
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}
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function saItemHtml(it, i){
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-
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// st===3 is NOT a terminal row (REVIEW-FEEDBACK-FLOW 決定3): a reply is not a dismissal.
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// The old sa-done "feedback returned to To Do" line is gone; st===3 now renders the full
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// card in its "Working on it" state (see `working` below). Terminal rows: 1/2/4/5 only.
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const done = { 1: ['ok', '✓', 'Approved'], 2: ['no', '↩', 'Dismissed'], 4: ['ar', '—', 'Archived'], 5: ['no', '↩', 'Reverted — change undone'] }[it.st];
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if (done) {
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// Revert deliberately has NO undo: the PR is closed and its branch deleted —
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// an "UNDO" here would be a lie (HANDOFF-v45 §5.3 honesty over symmetry).
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@@ -9004,8 +9086,17 @@ function saItemHtml(it, i){
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? `<section class="rsec rconv"><div class="rsec-h">Conversation</div><details class="lacc" data-detkey="${gk}:msg" data-msgs="${it.goalId}"${msgOpen}><summary><i class="ltog">›</i><div class="rtx lfirst">${msgSummary}</div></summary><div class="lbody"><div class="rtx" data-msgbody="${it.goalId}">${msgBody}</div></div></details></section>`
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: '';
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const S = (label, body) => body ? `<section class="rsec"><div class="rsec-h">${label}</div>${body}</section>` : '';
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-
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-
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// st===3 = a reply was sent and the goal is being picked back up (REVIEW-FEEDBACK-FLOW
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// 決定1-4). The card is NOT collapsed: it stays open and the header reads "Working on it".
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// Your reply + the AI's one-line voice ("Picking this back up…") live in the reply thread
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// BELOW the box (the same .replynote surface the answer flow uses) — so sending only APPENDS
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// a line and never re-lays-out the card. It leaves Review only when the card is closed.
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const working = it.st === 3;
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const rst = working
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? '<span class="rst working"><span class="rdot"></span>Working on it</span>'
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: '<span class="rst"><span class="rdot"></span>In review</span>';
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return `<div class="sa-item lg redesign${it.goalId === SA.cur ? ' cur' : ''}${working ? ' working' : ''}" data-gid="${it.goalId}">
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<div class="rhead"><span class="rtag">${it.no != null ? `#${it.no}` : ''}</span>${rst}</div>
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<h2 class="rtitle">${esc(it.title)}</h2>
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${meta}
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${reqSec}
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@@ -9149,7 +9240,10 @@ function saSync(){
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const rows = saRows();
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for (const row of rows) {
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const ex = SA.items.find((x) => x.goalId === row.goalId);
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-
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// Preserve st===3 ("Working on it", 決定1-4): a reply held the card open in place; if a
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// tick still saw it as 'review' before the /dismiss→running upsert landed, resetting st
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// would snap the card back to "In review". Terminal verdicts (1/2/4/5) reset as before.
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if (ex) { const st = ex.st, inflight = ex.inflight; Object.assign(ex, row); ex.st = (st > 0 && st !== 3 && !inflight) ? 0 : st; }
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else SA.items.push({ ...row, st: 0 });
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}
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saRender();
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@@ -9230,49 +9324,111 @@ async function saCall(ids, path, body){
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}
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return r;
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}
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// The review card's reply box (§1.3/§1.4).
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//
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//
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//
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// To Do" is a lie when the reply was a question, and an optimistic lie is worse
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// than a moment of waiting: the card would say the work was sent back while the
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// goal sat untouched in review.
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// The review card's reply box (§1.3/§1.4). The reply is routed by the AI itself
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// (outcome:'auto', ONE-CONVERSATION §1.4) — this layer never guesses continue vs
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// question. Unlike saAct it does NOT show its outcome first: "Feedback sent" would
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// be a lie when the reply was a question.
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async function saReplyCall(it, text, outcome){
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const r = await saCall(it.ids, 'dismiss', { text, outcome });
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if (!r?.ok) throw new Error('reply failed');
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return r.json().catch(() => null);
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}
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function saCardEl(goalId){ return document.querySelector(`#seeall .sa-item[data-gid="${goalId}"]`); }
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// Flip one card to its "Working on it" head without redrawing anything else (決定2).
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function saFlipWorking(goalId){
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const card = saCardEl(goalId);
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if (!card) return;
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card.classList.add('working');
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const rst = card.querySelector('.rhead .rst');
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if (rst) { rst.className = 'rst working'; rst.innerHTML = '<span class="rdot"></span>Working on it'; }
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}
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// Repaint one card's reply thread IN PLACE from its client state — no saRender, so nothing
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// above the box moves. Header is flipped to "Working on it" iff the card is in that state,
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// and the cursor is kept in this box (a blurred box would let an SSE tick fire a full
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// saRender = a flash). Everything the reply UI does routes through here.
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function saPaintCard(goalId){
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const it = SA.items.find((x) => x.goalId === goalId);
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if (it?.rstatus === 'working') saFlipWorking(goalId);
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paintReplyNote(); // clears + repaints every card's thread via paintSettledThreads
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saCardEl(goalId)?.querySelector('.sa-chat')?.focus({ preventScroll: true });
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}
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// A reply is "one more line in the conversation" (REVIEW-FEEDBACK-FLOW 決定1-4), NOT a verdict.
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// Every reply is appended to the card's OWN client thread (it.rthread) in send order and shown
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// in place — no saRender (no flash/shift), no shared live note (no cross-card wipe), no lost
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// line (a follow-up while the AI is working goes via /reply, which accepts a running goal, so
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// it never 409s). The FIRST reply on a fresh review card is routed by the AI (answer / unsure /
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// continue, §1.3/§1.4); a follow-up on a card already in conversation is always another
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// instruction (continue).
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async function saSendReply(it, i, text){
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const goalId = it.goalId;
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-
//
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-
//
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-
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|
+
await saEnsureThread(it); // fold in any existing history BEFORE this reply (so it isn't hidden)
|
|
9365
|
+
const seq = saNextSeq(); // reserve send order NOW, so a late-resolving route keeps its place
|
|
9366
|
+
// Clear the box in place — keep it FOCUSED, not blurred (saSync skips a rebuild while an
|
|
9367
|
+
// input in #seeall has focus, which is what keeps an SSE tick from flashing the panel).
|
|
9368
|
+
document.querySelectorAll(`#seeall .sa-item[data-gid="${goalId}"] .sa-chat`).forEach((inp) => { inp.value = ''; });
|
|
9369
|
+
// Append the line to the card's own thread immediately — this is what the person sees, and
|
|
9370
|
+
// its `seq` fixes its order regardless of when any round trip returns.
|
|
9371
|
+
it.rthread = [...(it.rthread || []), { who: 'you', text, seq }];
|
|
9372
|
+
const followUp = it.st === 3 || it.inflight; // card already in conversation → another instruction
|
|
9373
|
+
|
|
9374
|
+
if (followUp) {
|
|
9375
|
+
it.st = 3; it.rstatus = 'working'; SA.cur = goalId;
|
|
9376
|
+
saPaintCard(goalId);
|
|
9377
|
+
try {
|
|
9378
|
+
const r = await fetch(withKey(`/api/goals/${goalId}/reply`), { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify({ text }) });
|
|
9379
|
+
if (!r.ok) throw new Error('reply failed');
|
|
9380
|
+
} catch {
|
|
9381
|
+
it.rthread = it.rthread.filter((m) => m.seq !== seq); // roll back just this line
|
|
9382
|
+
if (!it.rthread.some((m) => m.who === 'you')) { it.st = 0; it.rstatus = null; }
|
|
9383
|
+
saPaintCard(goalId); showErr('Reply failed.');
|
|
9384
|
+
}
|
|
9385
|
+
return;
|
|
9386
|
+
}
|
|
9387
|
+
|
|
9388
|
+
// First reply: route it. Show "Thinking…" under the line while the AI decides.
|
|
9250
9389
|
const seen = state.goals.find((g) => g.id === goalId)?.messageCount ?? 0;
|
|
9251
|
-
it.inflight = true;
|
|
9252
|
-
|
|
9390
|
+
it.inflight = true; it.rstatus = 'thinking'; SA.cur = goalId;
|
|
9391
|
+
saPaintCard(goalId);
|
|
9253
9392
|
try {
|
|
9254
9393
|
let body = await saReplyCall(it, text, 'auto');
|
|
9255
9394
|
if (body?.outcome === 'unsure') {
|
|
9256
|
-
it.inflight = false;
|
|
9257
|
-
|
|
9258
|
-
|
|
9259
|
-
it.
|
|
9395
|
+
it.inflight = false; it.rstatus = 'unsure'; it.rchoices = body.choices || REPLY_OUTCOMES_CLIENT;
|
|
9396
|
+
saPaintCard(goalId);
|
|
9397
|
+
const picked = await new Promise((resolve) => { it._routeResolve = resolve; });
|
|
9398
|
+
it._routeResolve = null;
|
|
9399
|
+
if (!picked) { // cancelled: drop this line, revert the card
|
|
9400
|
+
it.rthread = it.rthread.filter((m) => m.seq !== seq); it.rstatus = null;
|
|
9401
|
+
if (!it.rthread.length) it.st = 0;
|
|
9402
|
+
saPaintCard(goalId); return;
|
|
9403
|
+
}
|
|
9404
|
+
it.inflight = true; it.rstatus = 'thinking'; saPaintCard(goalId);
|
|
9260
9405
|
body = await saReplyCall(it, text, picked);
|
|
9261
9406
|
}
|
|
9262
9407
|
it.inflight = false;
|
|
9263
|
-
if (body?.outcome === 'answer') {
|
|
9264
|
-
|
|
9265
|
-
|
|
9266
|
-
|
|
9267
|
-
|
|
9408
|
+
if (body?.outcome === 'answer') { // a question: the AI answers, the goal never moves
|
|
9409
|
+
it.rstatus = 'answering'; saPaintCard(goalId);
|
|
9410
|
+
const ans = await saPollAnswer(goalId, seen + 1);
|
|
9411
|
+
it.rthread = [...it.rthread, { who: 'ai', text: ans || 'No answer came back.', seq: saNextSeq() }];
|
|
9412
|
+
it.rstatus = null; saPaintCard(goalId);
|
|
9268
9413
|
return;
|
|
9269
9414
|
}
|
|
9270
|
-
|
|
9415
|
+
// continue: the card is now "Working on it".
|
|
9416
|
+
it.st = 3; it.rstatus = 'working'; SA.cur = goalId;
|
|
9417
|
+
saPaintCard(goalId);
|
|
9271
9418
|
} catch {
|
|
9272
|
-
it.inflight = false;
|
|
9273
|
-
|
|
9419
|
+
it.inflight = false;
|
|
9420
|
+
it.rthread = it.rthread.filter((m) => m.seq !== seq);
|
|
9421
|
+
if (!it.rthread.length) it.rstatus = null;
|
|
9422
|
+
saPaintCard(goalId); showErr('Action failed.');
|
|
9274
9423
|
}
|
|
9275
9424
|
}
|
|
9425
|
+
// The unsure chips resolve the pending route (see saSendReply's Promise). Kept keyed by goal
|
|
9426
|
+
// so a repaint (which re-creates the buttons) still lands on the right pending reply.
|
|
9427
|
+
const REPLY_OUTCOMES_CLIENT = ['continue', 'rescope', 'split', 'answer'];
|
|
9428
|
+
function saPickRoute(goalId, route){
|
|
9429
|
+
const it = SA.items.find((x) => x.goalId === goalId);
|
|
9430
|
+
if (it?._routeResolve) it._routeResolve(route);
|
|
9431
|
+
}
|
|
9276
9432
|
// one action round-trip: optimistic one-liner → endpoint → settle or roll back
|
|
9277
9433
|
async function saAct(it, st, path, body){
|
|
9278
9434
|
it.st = st; it.inflight = true; saRender();
|
package/package.json
CHANGED