@galacean/engine 2.0.0-alpha.5 → 2.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +532 -576
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +533 -577
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
|
@@ -9799,7 +9799,7 @@
|
|
|
9799
9799
|
return PipelineStage;
|
|
9800
9800
|
}({});
|
|
9801
9801
|
var camera_declare = "uniform vec3 camera_Position;\nuniform vec3 camera_Forward; "; // eslint-disable-line
|
|
9802
|
-
var common = "#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define HALF_MIN 6.103515625e-5 // 2^-14, the same value for 10, 11 and 16-bit: https://www.khronos.org/opengl/wiki/Small_Float_Formats\n#define HALF_EPS 4.8828125e-4 // 2^-11, machine epsilon: 1 + EPS = 1 (half of the ULP for 1.0f)\n\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n\nfloat pow2(float x ) {\n return x * x;\n}\n\nvec4
|
|
9802
|
+
var common = "#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define HALF_MIN 6.103515625e-5 // 2^-14, the same value for 10, 11 and 16-bit: https://www.khronos.org/opengl/wiki/Small_Float_Formats\n#define HALF_EPS 4.8828125e-4 // 2^-11, machine epsilon: 1 + EPS = 1 (half of the ULP for 1.0f)\n\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n\nfloat pow2(float x ) {\n return x * x;\n}\n\nvec4 gammaToLinear(vec4 value){\n return vec4( pow(value.rgb, vec3(2.2)), value.a);\n}\n\nvec4 linearToGamma(vec4 value){\n\tvalue = max(value, 0.0);\n return vec4( pow(value.rgb, vec3(1.0 / 2.2)), value.a);\n}\n\n\n// https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_framebuffer_sRGB.txt\n// https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_sRGB_decode.txt\nfloat sRGBToLinear(float value){\n float linearRGBLo = value / 12.92;\n float linearRGBHi = pow((value + 0.055) / 1.055, 2.4);\n float linearRGB = (value <= 0.04045) ? linearRGBLo : linearRGBHi;\n return linearRGB;\n}\n\nvec4 sRGBToLinear(vec4 value){\n return vec4(sRGBToLinear(value.r), sRGBToLinear(value.g), sRGBToLinear(value.b), value.a);\n}\n\nfloat linearToSRGB(float value){\n\tvalue = max(value, 0.0);\n return (value <= 0.0031308) ? (value * 12.9232102) : 1.055 * pow(value, 1.0 / 2.4) - 0.055;\n}\n\nvec4 linearToSRGB(vec4 value){\n return vec4(linearToSRGB(value.r), linearToSRGB(value.g), linearToSRGB(value.b), value.a);\n}\n\n// Compatible with devices that do not even support EXT_sRGB in WebGL1.0.\nvec4 texture2DSRGB(sampler2D tex, vec2 uv) {\n\tvec4 color = texture2D(tex, uv);\n\t#ifdef ENGINE_NO_SRGB\n\t\tcolor = sRGBToLinear(color);\n\t#endif\n\treturn color;\n}\n\nvec4 outputSRGBCorrection(vec4 linearIn){\n #ifdef ENGINE_OUTPUT_SRGB_CORRECT\n \treturn linearToSRGB(linearIn);\n #else \n \treturn linearIn;\n #endif\n}\n\n\nuniform vec4 camera_DepthBufferParams;\nuniform vec4 camera_ProjectionParams;\n\nfloat remapDepthBufferLinear01(float depth){\n\treturn 1.0 / (camera_DepthBufferParams.x * depth + camera_DepthBufferParams.y);\n}\n\nfloat remapDepthBufferEyeDepth(float depth){\n\t#ifdef CAMERA_ORTHOGRAPHIC\n\t\treturn camera_ProjectionParams.y + (camera_ProjectionParams.z - camera_ProjectionParams.y) * depth;\n\t#else\n\t\treturn 1.0 / (camera_DepthBufferParams.z * depth + camera_DepthBufferParams.w);\n\t#endif\n}\n\n// From Next Generation Post Processing in Call of Duty: Advanced Warfare [Jimenez 2014]\n// http://advances.realtimerendering.com/s2014/index.html\n// sampleCoord must not be normalized (e.g. window coordinates)\nfloat interleavedGradientNoise(vec2 sampleCoord)\n{\n\tconst vec3 magic = vec3(0.06711056, 0.00583715, 52.9829189);\n\treturn fract(magic.z * fract(dot(sampleCoord, magic.xy)));\n}\n\n#ifdef GRAPHICS_API_WEBGL2\n\t#define INVERSE_MAT(mat) inverse(mat)\n#else\n\tmat2 inverseMat(mat2 m) {\n\t\treturn mat2(m[1][1],-m[0][1],\n\t\t\t\t-m[1][0], m[0][0]) / (m[0][0]*m[1][1] - m[0][1]*m[1][0]);\n\t}\n\tmat3 inverseMat(mat3 m) {\n\t\tfloat a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];\n\t\tfloat a10 = m[1][0], a11 = m[1][1], a12 = m[1][2];\n\t\tfloat a20 = m[2][0], a21 = m[2][1], a22 = m[2][2];\n\n\t\tfloat b01 = a22 * a11 - a12 * a21;\n\t\tfloat b11 = -a22 * a10 + a12 * a20;\n\t\tfloat b21 = a21 * a10 - a11 * a20;\n\n\t\tfloat det = a00 * b01 + a01 * b11 + a02 * b21;\n\n\t\treturn mat3(b01, (-a22 * a01 + a02 * a21), (a12 * a01 - a02 * a11),\n\t\t\t\t\tb11, (a22 * a00 - a02 * a20), (-a12 * a00 + a02 * a10),\n\t\t\t\t\tb21, (-a21 * a00 + a01 * a20), (a11 * a00 - a01 * a10)) / det;\n\t}\n\tmat4 inverseMat(mat4 m) {\n\t\tfloat a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3],\n\t\t\ta10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3],\n\t\t\ta20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3],\n\t\t\ta30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3],\n\n\t\t\tb00 = a00 * a11 - a01 * a10,\n\t\t\tb01 = a00 * a12 - a02 * a10,\n\t\t\tb02 = a00 * a13 - a03 * a10,\n\t\t\tb03 = a01 * a12 - a02 * a11,\n\t\t\tb04 = a01 * a13 - a03 * a11,\n\t\t\tb05 = a02 * a13 - a03 * a12,\n\t\t\tb06 = a20 * a31 - a21 * a30,\n\t\t\tb07 = a20 * a32 - a22 * a30,\n\t\t\tb08 = a20 * a33 - a23 * a30,\n\t\t\tb09 = a21 * a32 - a22 * a31,\n\t\t\tb10 = a21 * a33 - a23 * a31,\n\t\t\tb11 = a22 * a33 - a23 * a32,\n\n\t\t\tdet = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;\n\n\t\treturn mat4(\n\t\t\ta11 * b11 - a12 * b10 + a13 * b09,\n\t\t\ta02 * b10 - a01 * b11 - a03 * b09,\n\t\t\ta31 * b05 - a32 * b04 + a33 * b03,\n\t\t\ta22 * b04 - a21 * b05 - a23 * b03,\n\t\t\ta12 * b08 - a10 * b11 - a13 * b07,\n\t\t\ta00 * b11 - a02 * b08 + a03 * b07,\n\t\t\ta32 * b02 - a30 * b05 - a33 * b01,\n\t\t\ta20 * b05 - a22 * b02 + a23 * b01,\n\t\t\ta10 * b10 - a11 * b08 + a13 * b06,\n\t\t\ta01 * b08 - a00 * b10 - a03 * b06,\n\t\t\ta30 * b04 - a31 * b02 + a33 * b00,\n\t\t\ta21 * b02 - a20 * b04 - a23 * b00,\n\t\t\ta11 * b07 - a10 * b09 - a12 * b06,\n\t\t\ta00 * b09 - a01 * b07 + a02 * b06,\n\t\t\ta31 * b01 - a30 * b03 - a32 * b00,\n\t\t\ta20 * b03 - a21 * b01 + a22 * b00) / det;\n\t}\n\n\t#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n\n\nvec3 safeNormalize(vec3 inVec) {\n float dp3 = max(float(HALF_MIN), dot(inVec, inVec));\n return inVec * inversesqrt(dp3);\n}\n"; // eslint-disable-line
|
|
9803
9803
|
var common_vert = "attribute vec3 POSITION;\n\n#ifdef RENDERER_HAS_UV\n attribute vec2 TEXCOORD_0;\n#endif\n\n#ifdef RENDERER_HAS_UV1\n attribute vec2 TEXCOORD_1;\n#endif\n\n#ifdef RENDERER_HAS_SKIN\n attribute vec4 JOINTS_0;\n attribute vec4 WEIGHTS_0;\n\n #ifdef RENDERER_USE_JOINT_TEXTURE\n uniform sampler2D renderer_JointSampler;\n uniform float renderer_JointCount;\n\n mat4 getJointMatrix(sampler2D smp, float index)\n {\n float base = index / renderer_JointCount;\n float hf = 0.5 / renderer_JointCount;\n float v = base + hf;\n\n vec4 m0 = texture2D(smp, vec2(0.125, v ));\n vec4 m1 = texture2D(smp, vec2(0.375, v ));\n vec4 m2 = texture2D(smp, vec2(0.625, v ));\n vec4 m3 = texture2D(smp, vec2(0.875, v ));\n\n return mat4(m0, m1, m2, m3);\n\n }\n\n #else\n uniform mat4 renderer_JointMatrix[ RENDERER_JOINTS_NUM ];\n #endif\n#endif\n\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\n attribute vec4 COLOR_0;\n#endif\n\n\n#include <transform_declare>\n#include <camera_declare>\n\nuniform vec4 material_TilingOffset;\n\n\n#ifndef MATERIAL_OMIT_NORMAL\n #ifdef RENDERER_HAS_NORMAL\n attribute vec3 NORMAL;\n #endif\n\n #ifdef RENDERER_HAS_TANGENT\n attribute vec4 TANGENT;\n #endif\n#endif"; // eslint-disable-line
|
|
9804
9804
|
var transform_declare = "uniform mat4 renderer_LocalMat;\nuniform mat4 renderer_ModelMat;\nuniform mat4 camera_ViewMat;\nuniform mat4 camera_ProjMat;\nuniform mat4 renderer_MVMat;\nuniform mat4 renderer_MVPMat;\nuniform mat4 renderer_NormalMat;"; // eslint-disable-line
|
|
9805
9805
|
var color_share = "#ifdef RENDERER_ENABLE_VERTEXCOLOR\n\nvarying vec4 v_color;\n\n#endif\n"; // eslint-disable-line
|
|
@@ -9847,7 +9847,7 @@
|
|
|
9847
9847
|
var pbr_helper = "#include <normal_get>\n#include <brdf>\n#include <btdf>\n\n// direct + indirect\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n\nuniform sampler2D camera_AOTexture;\n\nfloat evaluateAmbientOcclusion(vec2 uv)\n{\n #ifdef MATERIAL_IS_TRANSPARENT\n return 1.0;\n #else\n return texture2D(camera_AOTexture, uv).r;\n #endif\n}\n\n\nfloat computeSpecularOcclusion(float ambientOcclusion, float roughness, float dotNV ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n\nfloat getAARoughnessFactor(vec3 normal) {\n // Kaplanyan 2016, \"Stable specular highlights\"\n // Tokuyoshi 2017, \"Error Reduction and Simplification for Shading Anti-Aliasing\"\n // Tokuyoshi and Kaplanyan 2019, \"Improved Geometric Specular Antialiasing\"\n #ifdef HAS_DERIVATIVES\n vec3 dxy = max( abs(dFdx(normal)), abs(dFdy(normal)) );\n return max( max(dxy.x, dxy.y), dxy.z );\n #else\n return 0.0;\n #endif\n}\n\n#ifdef MATERIAL_ENABLE_ANISOTROPY\n // Aniso Bent Normals\n // Mc Alley https://www.gdcvault.com/play/1022235/Rendering-the-World-of-Far \n vec3 getAnisotropicBentNormal(Geometry geometry, vec3 n, float roughness) {\n vec3 anisotropyDirection = geometry.anisotropy >= 0.0 ? geometry.anisotropicB : geometry.anisotropicT;\n vec3 anisotropicTangent = cross(anisotropyDirection, geometry.viewDir);\n vec3 anisotropicNormal = cross(anisotropicTangent, anisotropyDirection);\n // reduce stretching for (roughness < 0.2), refer to https://advances.realtimerendering.com/s2018/Siggraph%202018%20HDRP%20talk_with%20notes.pdf 80\n vec3 bentNormal = normalize( mix(n, anisotropicNormal, abs(geometry.anisotropy) * saturate( 5.0 * roughness)) );\n\n return bentNormal;\n }\n#endif\n\nvoid initGeometry(out Geometry geometry, bool isFrontFacing){\n geometry.position = v_pos;\n #ifdef CAMERA_ORTHOGRAPHIC\n geometry.viewDir = -camera_Forward;\n #else\n geometry.viewDir = normalize(camera_Position - v_pos);\n #endif\n #if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) || defined(MATERIAL_ENABLE_ANISOTROPY)\n mat3 tbn = getTBN(isFrontFacing);\n #endif\n\n #ifdef MATERIAL_HAS_NORMALTEXTURE\n geometry.normal = getNormalByNormalTexture(tbn, material_NormalTexture, material_NormalIntensity, v_uv, isFrontFacing);\n #else\n geometry.normal = getNormal(isFrontFacing);\n #endif\n\n geometry.dotNV = saturate( dot(geometry.normal, geometry.viewDir) );\n\n\n #ifdef MATERIAL_ENABLE_CLEAR_COAT\n #ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\n geometry.clearCoatNormal = getNormalByNormalTexture(tbn, material_ClearCoatNormalTexture, material_NormalIntensity, v_uv, isFrontFacing);\n #else\n geometry.clearCoatNormal = getNormal(isFrontFacing);\n #endif\n geometry.clearCoatDotNV = saturate( dot(geometry.clearCoatNormal, geometry.viewDir) );\n #endif\n\n #ifdef MATERIAL_ENABLE_ANISOTROPY\n float anisotropy = material_AnisotropyInfo.z;\n vec3 anisotropicDirection = vec3(material_AnisotropyInfo.xy, 0.0);\n #ifdef MATERIAL_HAS_ANISOTROPY_TEXTURE\n vec3 anisotropyTextureInfo = texture2D( material_AnisotropyTexture, v_uv ).rgb;\n anisotropy *= anisotropyTextureInfo.b;\n anisotropicDirection.xy *= anisotropyTextureInfo.rg * 2.0 - 1.0;\n #endif\n\n geometry.anisotropy = anisotropy;\n geometry.anisotropicT = normalize(tbn * anisotropicDirection);\n geometry.anisotropicB = normalize(cross(geometry.normal, geometry.anisotropicT));\n #endif\n}\n\nvoid initMaterial(out Material material, inout Geometry geometry){\n vec4 baseColor = material_BaseColor;\n float metal = material_Metal;\n float roughness = material_Roughness;\n float alphaCutoff = material_AlphaCutoff;\n material.IOR = material_IOR;\n\n #ifdef MATERIAL_HAS_BASETEXTURE\n baseColor *= texture2DSRGB(material_BaseTexture, v_uv);\n #endif\n\n #ifdef RENDERER_ENABLE_VERTEXCOLOR\n baseColor *= v_color;\n #endif\n\n\n #ifdef MATERIAL_IS_ALPHA_CUTOFF\n if( baseColor.a < alphaCutoff ) {\n discard;\n }\n #endif\n\n #ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\n vec4 metalRoughMapColor = texture2D( material_RoughnessMetallicTexture, v_uv );\n roughness *= metalRoughMapColor.g;\n metal *= metalRoughMapColor.b;\n #endif\n\n // Specular\n material.specularIntensity = material_SpecularIntensity;\n material.specularColor = material_SpecularColor;\n #ifdef MATERIAL_HAS_SPECULAR_TEXTURE\n material.specularIntensity *= texture2D( material_SpecularIntensityTexture, v_uv ).a;\n #endif\n\n #ifdef MATERIAL_ENABLE_CLEAR_COAT\n material.clearCoat = material_ClearCoat;\n material.clearCoatRoughness = material_ClearCoatRoughness;\n #ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\n material.clearCoat *= texture2D( material_ClearCoatTexture, v_uv ).r;\n #endif\n #ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\n material.clearCoatRoughness *= texture2D( material_ClearCoatRoughnessTexture, v_uv ).g;\n #endif\n material.clearCoat = saturate( material.clearCoat );\n material.clearCoatRoughness = max(MIN_PERCEPTUAL_ROUGHNESS, min(material.clearCoatRoughness + getAARoughnessFactor(geometry.clearCoatNormal), 1.0));\n #endif\n\n #ifdef MATERIAL_IS_TRANSPARENT\n material.opacity = baseColor.a;\n #else\n material.opacity = 1.0;\n #endif\n\n material.roughness = max(MIN_PERCEPTUAL_ROUGHNESS, min(roughness + getAARoughnessFactor(geometry.normal), 1.0));\n\n #ifdef MATERIAL_ENABLE_ANISOTROPY\n geometry.anisotropicN = getAnisotropicBentNormal(geometry, geometry.normal, material.roughness);\n #endif\n\n vec3 dielectricBaseF0 = vec3(pow2( (material.IOR - 1.0) / (material.IOR + 1.0) ));\n vec3 dielectricF0 = min(dielectricBaseF0 * material.specularColor , vec3(1.0)) * material.specularIntensity;\n float dielectricF90 = material.specularIntensity; \n\n material.specularF0 = mix(dielectricF0, baseColor.rgb, metal);\n material.specularF90 = mix(dielectricF90, 1.0, metal);\n material.resolvedSpecularF0 = material.specularF0;\n\n // Simplify: albedoColor * mix((1.0 - max(max(dielectricF0.r,dielectricF0.g),dielectricF0.b)), 0.0, metallic);\n material.diffuseColor = baseColor.rgb * (1.0 - metal) * (1.0 - max(max(dielectricF0.r,dielectricF0.g),dielectricF0.b));\n // Environment BRDF\n vec2 dfg = envDFGApprox(material.roughness, geometry.dotNV);\n\n // AO\n float diffuseAO = 1.0;\n float specularAO = 1.0;\n\n #ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\n vec2 aoUV = v_uv;\n #ifdef RENDERER_HAS_UV1\n if(material_OcclusionTextureCoord == 1.0){\n aoUV = v_uv1;\n }\n #endif\n diffuseAO = ((texture2D(material_OcclusionTexture, aoUV)).r - 1.0) * material_OcclusionIntensity + 1.0;\n #endif\n\n #ifdef SCENE_ENABLE_AMBIENT_OCCLUSION\n float ambientAO = evaluateAmbientOcclusion((v_PositionCS.xy / v_PositionCS.w) * 0.5 + 0.5);\n diffuseAO = min(diffuseAO, ambientAO);\n #endif\n\n #if (defined(MATERIAL_HAS_OCCLUSION_TEXTURE) || defined(SCENE_ENABLE_AMBIENT_OCCLUSION))&& defined(SCENE_USE_SPECULAR_ENV) \n specularAO = saturate( pow( geometry.dotNV + diffuseAO, exp2( - 16.0 * material.roughness - 1.0 ) ) - 1.0 + diffuseAO );\n #endif\n\n material.diffuseAO = diffuseAO;\n material.specularAO = specularAO;\n\n // Sheen\n #ifdef MATERIAL_ENABLE_SHEEN\n vec3 sheenColor = material_SheenColor;\n #ifdef MATERIAL_HAS_SHEEN_TEXTURE\n sheenColor *= texture2DSRGB(material_SheenTexture, v_uv).rgb;\n #endif\n material.sheenColor = sheenColor;\n\n material.sheenRoughness = material_SheenRoughness;\n #ifdef MATERIAL_HAS_SHEEN_ROUGHNESS_TEXTURE\n material.sheenRoughness *= texture2D(material_SheenRoughnessTexture, v_uv).a;\n #endif\n\n material.sheenRoughness = max(MIN_PERCEPTUAL_ROUGHNESS, min(material.sheenRoughness + getAARoughnessFactor(geometry.normal), 1.0));\n material.approxIBLSheenDG = prefilteredSheenDFG(geometry.dotNV, material.sheenRoughness);\n material.sheenScaling = 1.0 - material.approxIBLSheenDG * max(max(material.sheenColor.r, material.sheenColor.g), material.sheenColor.b);\n #endif\n\n // Iridescence\n #ifdef MATERIAL_ENABLE_IRIDESCENCE\n material.iridescenceFactor = material_IridescenceInfo.x;\n material.iridescenceIOR = material_IridescenceInfo.y;\n\n #ifdef MATERIAL_HAS_IRIDESCENCE_THICKNESS_TEXTURE\n float iridescenceThicknessWeight = texture2D( material_IridescenceThicknessTexture, v_uv).g;\n material.iridescenceThickness = mix(material_IridescenceInfo.z, material_IridescenceInfo.w, iridescenceThicknessWeight);\n #else\n material.iridescenceThickness = material_IridescenceInfo.w;\n #endif\n\n #ifdef MATERIAL_HAS_IRIDESCENCE_TEXTURE\n material.iridescenceFactor *= texture2D( material_IridescenceTexture, v_uv).r;\n #endif\n \n #ifdef MATERIAL_ENABLE_IRIDESCENCE\n float topIOR = 1.0;\n material.iridescenceSpecularColor = evalIridescenceSpecular(topIOR, geometry.dotNV, material.iridescenceIOR, material.specularF0, material.specularF90, material.iridescenceThickness);\n material.resolvedSpecularF0 = mix(material.resolvedSpecularF0, material.iridescenceSpecularColor, material.iridescenceFactor);\n #endif\n #endif\n\n material.envSpecularDFG = material.resolvedSpecularF0 * dfg.x + material.specularF90 * dfg.y;\n\n // Multi-scattering energy compensation\n // Ref: Kulla & Conty 2017, \"Revisiting Physically Based Shading at Imageworks\"\n // Ref: Lagarde & Golubev 2018, simplified multiplier approach\n material.energyCompensation = 1.0 + material.resolvedSpecularF0 * (1.0 / max(dfg.x + dfg.y, EPSILON) - 1.0);\n\n // Transmission\n #ifdef MATERIAL_ENABLE_TRANSMISSION \n material.transmission = material_Transmission;\n #ifdef MATERIAL_HAS_TRANSMISSION_TEXTURE\n material.transmission *= texture2D(material_TransmissionTexture, v_uv).r;\n #endif\n\n #ifdef MATERIAL_HAS_THICKNESS\n material.absorptionCoefficient = -log(material_AttenuationColor + HALF_EPS) / max(HALF_EPS, material_AttenuationDistance);\n material.thickness = max(material_Thickness, 0.0001);\n #ifdef MATERIAL_HAS_THICKNESS_TEXTURE\n material.thickness *= texture2D( material_ThicknessTexture, v_uv).g;\n #endif\n #endif \n #endif\n}\n\n"; // eslint-disable-line
|
|
9848
9848
|
var brdf = "\n#ifdef MATERIAL_ENABLE_SHEEN\n uniform sampler2D scene_PrefilteredDFG;\n#endif\n\nfloat F_Schlick(float f0, float f90, float dotLH) {\n\treturn f0 + (f90 - f0) * (pow(1.0 - dotLH, 5.0));\n}\n\nvec3 F_Schlick(vec3 f0, float f90, float dotLH ) {\n\n\t// Original approximation by Christophe Schlick '94\n\t// float fresnel = pow( 1.0 - dotLH, 5.0 );\n\n\t// Optimized variant (presented by Epic at SIGGRAPH '13)\n\t// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\n\treturn (f90 - f0 ) * fresnel + f0;\n\n}\n\n// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2\n// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\nfloat G_GGX_SmithCorrelated(float alpha, float dotNL, float dotNV ) {\n\n\tfloat a2 = pow2( alpha );\n\n\t// dotNL and dotNV are explicitly swapped. This is not a mistake.\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\n\treturn 0.5 / max( gv + gl, EPSILON );\n\n}\n\n#ifdef MATERIAL_ENABLE_ANISOTROPY\n // Heitz 2014, \"Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs\"\n // Heitz http://jcgt.org/published/0003/02/03/paper.pdf\n float G_GGX_SmithCorrelated_Anisotropic(float at, float ab, float ToV, float BoV, float ToL, float BoL, float NoV, float NoL) {\n float lambdaV = NoL * length(vec3(at * ToV, ab * BoV, NoV));\n float lambdaL = NoV * length(vec3(at * ToL, ab * BoL, NoL));\n return 0.5 / max(lambdaV + lambdaL, EPSILON);\n }\n#endif\n\n// Microfacet Models for Refraction through Rough Surfaces - equation (33)\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\n// alpha is \"roughness squared\" in Disney’s reparameterization\nfloat D_GGX(float alpha, float dotNH ) {\n\n\tfloat a2 = pow2( alpha );\n\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1\n\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n\n}\n\n#ifdef MATERIAL_ENABLE_SHEEN\n // http://www.aconty.com/pdf/s2017_pbs_imageworks_sheen.pdf\n float D_Charlie(float roughness, float dotNH) {\n float invAlpha = 1.0 / roughness;\n float cos2h = dotNH * dotNH;\n float sin2h = max(1.0 - cos2h, 0.0078125); // 2^(-14/2), so sin2h^2 > 0 in fp16\n return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n }\n\n // Neubelt and Pettineo 2013, \"Crafting a Next-gen Material Pipeline for The Order: 1886\".\n float V_Neubelt(float NoV, float NoL) {\n return saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n }\n\n vec3 sheenBRDF(vec3 incidentDirection, Geometry geometry, vec3 sheenColor, float sheenRoughness) {\n vec3 halfDir = normalize(incidentDirection + geometry.viewDir);\n float dotNL = saturate(dot(geometry.normal, incidentDirection));\n float dotNH = saturate(dot(geometry.normal, halfDir));\n float D = D_Charlie(sheenRoughness, dotNH);\n float V = V_Neubelt(geometry.dotNV, dotNL);\n vec3 F = sheenColor;\n return D * V * F;\n }\n\n float prefilteredSheenDFG(float dotNV, float sheenRoughness) {\n #ifdef HAS_TEX_LOD\n return texture2DLodEXT(scene_PrefilteredDFG, vec2(dotNV, sheenRoughness), 0.0).b;\n #else\n return texture2D(scene_PrefilteredDFG, vec2(dotNV, sheenRoughness),0.0).b;\n #endif \n }\n#endif\n\n#ifdef MATERIAL_ENABLE_ANISOTROPY\n // GGX Distribution Anisotropic\n // https://blog.selfshadow.com/publications/s2012-shading-course/burley/s2012_pbs_disney_brdf_notes_v3.pdf Addenda\n float D_GGX_Anisotropic(float at, float ab, float ToH, float BoH, float NoH) {\n float a2 = at * ab;\n vec3 d = vec3(ab * ToH, at * BoH, a2 * NoH);\n float d2 = dot(d, d);\n float b2 = a2 / d2;\n return a2 * b2 * b2 * RECIPROCAL_PI;\n }\n#endif\n\nfloat DG_GGX(float alpha, float dotNV, float dotNL, float dotNH) {\n\tfloat D = D_GGX( alpha, dotNH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n return G * D;\n}\n\n#ifdef MATERIAL_ENABLE_ANISOTROPY\n float DG_GGX_anisotropic(vec3 h, vec3 l, Geometry geometry, float alpha, float dotNV, float dotNL, float dotNH) {\n vec3 t = geometry.anisotropicT;\n vec3 b = geometry.anisotropicB;\n vec3 v = geometry.viewDir;\n\n float dotTV = dot(t, v);\n float dotBV = dot(b, v);\n float dotTL = dot(t, l);\n float dotBL = dot(b, l);\n float dotTH = dot(t, h);\n float dotBH = dot(b, h);\n\n // Aniso parameter remapping\n // https://blog.selfshadow.com/publications/s2017-shading-course/imageworks/s2017_pbs_imageworks_slides_v2.pdf page 24\n float at = max(alpha * (1.0 + geometry.anisotropy), MIN_ROUGHNESS);\n float ab = max(alpha * (1.0 - geometry.anisotropy), MIN_ROUGHNESS);\n\n // specular anisotropic BRDF\n float D = D_GGX_Anisotropic(at, ab, dotTH, dotBH, dotNH);\n float G = G_GGX_SmithCorrelated_Anisotropic(at, ab, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL);\n\n return G * D;\n }\n#endif\n\n#ifdef MATERIAL_ENABLE_IRIDESCENCE\n vec3 iorToFresnel0(vec3 transmittedIOR, float incidentIOR) {\n return pow((transmittedIOR - incidentIOR) / (transmittedIOR + incidentIOR),vec3(2.0));\n } \n\n float iorToFresnel0(float transmittedIOR, float incidentIOR) {\n return pow((transmittedIOR - incidentIOR) / (transmittedIOR + incidentIOR),2.0);\n } \n\n // Assume air interface for top\n // Note: We don't handle the case fresnel0 == 1\n vec3 fresnelToIOR(vec3 f0){\n vec3 sqrtF0 = sqrt(f0);\n return (vec3(1.0) + sqrtF0) / (vec3(1.0) - sqrtF0);\n }\n\n // Fresnel equations for dielectric/dielectric interfaces.\n // Ref: https://belcour.github.io/blog/research/publication/2017/05/01/brdf-thin-film.html\n // Evaluation XYZ sensitivity curves in Fourier space\n vec3 evalSensitivity(float opd, vec3 shift){\n // Use Gaussian fits, given by 3 parameters: val, pos and var\n float phase = 2.0 * PI * opd * 1.0e-9;\n const vec3 val = vec3(5.4856e-13, 4.4201e-13, 5.2481e-13);\n const vec3 pos = vec3(1.6810e+06, 1.7953e+06, 2.2084e+06);\n const vec3 var = vec3(4.3278e+09, 9.3046e+09, 6.6121e+09);\n vec3 xyz = val * sqrt(2.0 * PI * var) * cos(pos * phase + shift) * exp(-var * pow2(phase));\n xyz.x += 9.7470e-14 * sqrt(2.0 * PI * 4.5282e+09) * cos(2.2399e+06 * phase + shift[0]) * exp(-4.5282e+09 * pow2(phase));\n xyz /= 1.0685e-7;\n // XYZ to RGB color space\n const mat3 XYZ_TO_RGB = mat3( 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252);\n vec3 rgb = XYZ_TO_RGB * xyz;\n return rgb;\n }\n\n vec3 evalIridescenceSpecular(float outsideIOR, float dotNV, float thinIOR, vec3 baseF0, float baseF90, float iridescenceThickness){ \n vec3 iridescence = vec3(1.0);\n // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0\n float iridescenceIOR = mix( outsideIOR, thinIOR, smoothstep( 0.0, 0.03, iridescenceThickness ) );\n // Evaluate the cosTheta on the base layer (Snell law)\n float sinTheta2Sq = pow( outsideIOR / iridescenceIOR, 2.0) * (1.0 - pow( dotNV, 2.0));\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n // Handle total internal reflection\n if (cosTheta2Sq < 0.0) {\n return iridescence;\n }\n float cosTheta2 = sqrt(cosTheta2Sq);\n \n // First interface\n float f0 = iorToFresnel0(iridescenceIOR, outsideIOR);\n float reflectance = F_Schlick(f0, baseF90, dotNV);\n float t121 = 1.0 - reflectance;\n float phi12 = 0.0;\n // iridescenceIOR has limited greater than 1.0\n // if (iridescenceIOR < outsideIOR) {phi12 = PI;} \n float phi21 = PI - phi12;\n \n // Second interface\n vec3 baseIOR = fresnelToIOR(clamp(baseF0, 0.0, 0.9999)); // guard against 1.0\n vec3 r1 = iorToFresnel0(baseIOR, iridescenceIOR);\n vec3 r23 = F_Schlick(r1, baseF90, cosTheta2);\n vec3 phi23 =vec3(0.0);\n if (baseIOR[0] < iridescenceIOR) {phi23[0] = PI;}\n if (baseIOR[1] < iridescenceIOR) {phi23[1] = PI;}\n if (baseIOR[2] < iridescenceIOR) {phi23[2] = PI;}\n \n // Phase shift\n float opd = 2.0 * iridescenceIOR * iridescenceThickness * cosTheta2;\n vec3 phi = vec3(phi21) + phi23;\n \n // Compound terms\n vec3 r123 = clamp(reflectance * r23, 1e-5, 0.9999);\n vec3 sr123 = sqrt(r123);\n vec3 rs = pow2(t121) * r23 / (vec3(1.0) - r123);\n // Reflectance term for m = 0 (DC term amplitude)\n vec3 c0 = reflectance + rs;\n iridescence = c0;\n // Reflectance term for m > 0 (pairs of diracs)\n vec3 cm = rs - t121;\n for (int m = 1; m <= 2; ++m) {\n cm *= sr123;\n vec3 sm = 2.0 * evalSensitivity(float(m) * opd, float(m) * phi);\n iridescence += cm * sm;\n }\n return iridescence = max(iridescence, vec3(0.0)); \n }\n#endif\n\n// GGX Distribution, Schlick Fresnel, GGX-Smith Visibility\nvec3 BRDF_Specular_GGX(vec3 incidentDirection, Geometry geometry, Material material, vec3 normal, vec3 specularColor, float roughness ) {\n\n\tfloat alpha = pow2( roughness ); // UE4's roughness\n\n\tvec3 halfDir = normalize( incidentDirection + geometry.viewDir );\n\n\tfloat dotNL = saturate( dot( normal, incidentDirection ) );\n\tfloat dotNV = saturate( dot( normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentDirection, halfDir ) );\n\n vec3 F = F_Schlick( specularColor, material.specularF90, dotLH );\n #ifdef MATERIAL_ENABLE_IRIDESCENCE\n F = mix(F, material.iridescenceSpecularColor, material.iridescenceFactor);\n #endif\n\n #ifdef MATERIAL_ENABLE_ANISOTROPY\n float GD = DG_GGX_anisotropic(halfDir, incidentDirection, geometry, alpha, dotNV, dotNL, dotNH);\n #else\n float GD = DG_GGX(alpha, dotNV, dotNL, dotNH);\n #endif\n\n return F * GD;\n}\n\nvec3 BRDF_Diffuse_Lambert(vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\n"; // eslint-disable-line
|
|
9849
9849
|
var direct_irradiance_frag_define = "#include <ShadowFragmentDeclaration>\n\nvoid sheenLobe(Geometry geometry, Material material, vec3 incidentDirection, vec3 attenuationIrradiance, inout vec3 diffuseColor, inout vec3 specularColor){\n #ifdef MATERIAL_ENABLE_SHEEN\n diffuseColor *= material.sheenScaling;\n specularColor *= material.sheenScaling;\n\n specularColor += attenuationIrradiance * sheenBRDF(incidentDirection, geometry, material.sheenColor, material.sheenRoughness);\n #endif\n}\n\nvoid addDirectRadiance(vec3 incidentDirection, vec3 color, Geometry geometry, Material material, inout ReflectedLight reflectedLight) {\n float attenuation = 1.0;\n\n #ifdef MATERIAL_ENABLE_CLEAR_COAT\n float clearCoatDotNL = saturate( dot( geometry.clearCoatNormal, incidentDirection ) );\n vec3 clearCoatIrradiance = clearCoatDotNL * color;\n\n reflectedLight.directSpecular += material.clearCoat * clearCoatIrradiance * BRDF_Specular_GGX( incidentDirection, geometry, material, geometry.clearCoatNormal, vec3( 0.04 ), material.clearCoatRoughness );\n attenuation -= material.clearCoat * F_Schlick(0.04, 1.0, geometry.clearCoatDotNV);\n #endif\n\n float dotNL = saturate( dot( geometry.normal, incidentDirection ) );\n vec3 irradiance = dotNL * color * PI;\n\n reflectedLight.directSpecular += attenuation * irradiance * BRDF_Specular_GGX( incidentDirection, geometry, material, geometry.normal, material.specularF0, material.roughness) * material.energyCompensation;\n reflectedLight.directDiffuse += attenuation * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n // Sheen Lobe\n sheenLobe(geometry, material, incidentDirection, attenuation * irradiance, reflectedLight.directDiffuse, reflectedLight.directSpecular);\n\n}\n\n#ifdef SCENE_DIRECT_LIGHT_COUNT\n\n void addDirectionalDirectLightRadiance(DirectLight directionalLight, Geometry geometry, Material material, inout ReflectedLight reflectedLight) {\n vec3 color = directionalLight.color;\n vec3 direction = -directionalLight.direction;\n\n\t\taddDirectRadiance( direction, color, geometry, material, reflectedLight );\n\n }\n\n#endif\n\n#ifdef SCENE_POINT_LIGHT_COUNT\n\n\tvoid addPointDirectLightRadiance(PointLight pointLight, Geometry geometry, Material material, inout ReflectedLight reflectedLight) {\n\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tvec3 direction = normalize( lVector );\n\n\t\tfloat lightDistance = length( lVector );\n\n\t\tvec3 color = pointLight.color;\n\t\tcolor *= clamp(1.0 - pow(lightDistance/pointLight.distance, 4.0), 0.0, 1.0);\n\n\t\taddDirectRadiance( direction, color, geometry, material, reflectedLight );\n\n\t}\n\n#endif\n\n#ifdef SCENE_SPOT_LIGHT_COUNT\n\n\tvoid addSpotDirectLightRadiance(SpotLight spotLight, Geometry geometry, Material material, inout ReflectedLight reflectedLight) {\n\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tvec3 direction = normalize( lVector );\n\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( direction, -spotLight.direction );\n\n\t\tfloat spotEffect = smoothstep( spotLight.penumbraCos, spotLight.angleCos, angleCos );\n\t\tfloat decayEffect = clamp(1.0 - pow(lightDistance/spotLight.distance, 4.0), 0.0, 1.0);\n\n\t\tvec3 color = spotLight.color;\n\t\tcolor *= spotEffect * decayEffect;\n\n\t\taddDirectRadiance( direction, color, geometry, material, reflectedLight );\n\n\t}\n\n\n#endif\n\nvoid addTotalDirectRadiance(Geometry geometry, Material material, inout ReflectedLight reflectedLight){\n float shadowAttenuation = 1.0;\n\n #ifdef SCENE_DIRECT_LIGHT_COUNT\n shadowAttenuation = 1.0;\n #ifdef SCENE_IS_CALCULATE_SHADOWS\n shadowAttenuation *= sampleShadowMap();\n #endif\n\n DirectLight directionalLight;\n for ( int i = 0; i < SCENE_DIRECT_LIGHT_COUNT; i ++ ) {\n // warning: use `continue` syntax may trigger flickering bug in safri 16.1.\n if(!isRendererCulledByLight(renderer_Layer.xy, scene_DirectLightCullingMask[i])){\n directionalLight.color = scene_DirectLightColor[i];\n #ifdef SCENE_IS_CALCULATE_SHADOWS\n if (i == 0) { // Sun light index is always 0\n directionalLight.color *= shadowAttenuation;\n }\n #endif\n directionalLight.direction = scene_DirectLightDirection[i];\n addDirectionalDirectLightRadiance( directionalLight, geometry, material, reflectedLight );\n }\n }\n\n #endif\n\n #ifdef SCENE_POINT_LIGHT_COUNT\n\n PointLight pointLight;\n\n for ( int i = 0; i < SCENE_POINT_LIGHT_COUNT; i ++ ) {\n if(!isRendererCulledByLight(renderer_Layer.xy, scene_PointLightCullingMask[i])){\n pointLight.color = scene_PointLightColor[i];\n pointLight.position = scene_PointLightPosition[i];\n pointLight.distance = scene_PointLightDistance[i];\n\n addPointDirectLightRadiance( pointLight, geometry, material, reflectedLight );\n } \n }\n\n #endif\n\n #ifdef SCENE_SPOT_LIGHT_COUNT\n\n SpotLight spotLight;\n\n for ( int i = 0; i < SCENE_SPOT_LIGHT_COUNT; i ++ ) {\n if(!isRendererCulledByLight(renderer_Layer.xy, scene_SpotLightCullingMask[i])){\n spotLight.color = scene_SpotLightColor[i];\n spotLight.position = scene_SpotLightPosition[i];\n spotLight.direction = scene_SpotLightDirection[i];\n spotLight.distance = scene_SpotLightDistance[i];\n spotLight.angleCos = scene_SpotLightAngleCos[i];\n spotLight.penumbraCos = scene_SpotLightPenumbraCos[i];\n\n addSpotDirectLightRadiance( spotLight, geometry, material, reflectedLight );\n } \n }\n\n #endif\n}"; // eslint-disable-line
|
|
9850
|
-
var ibl_frag_define = "// ------------------------Diffuse------------------------\n\n// sh need be pre-scaled in CPU.\nvec3 getLightProbeIrradiance(vec3 sh[9], vec3 normal){\n normal.x = -normal.x;\n vec3 result = sh[0] +\n\n sh[1] * (normal.y) +\n sh[2] * (normal.z) +\n sh[3] * (normal.x) +\n\n sh[4] * (normal.y * normal.x) +\n sh[5] * (normal.y * normal.z) +\n sh[6] * (3.0 * normal.z * normal.z - 1.0) +\n sh[7] * (normal.z * normal.x) +\n sh[8] * (normal.x * normal.x - normal.y * normal.y);\n \n return max(result, vec3(0.0));\n\n}\n\n// ------------------------Specular------------------------\n\n// Returns raw DFG approximation coefficients (split-sum LUT approximation)\nvec2 envDFGApprox(float roughness, float dotNV) {\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n return vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\n\n// ref: https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile\nvec3 envBRDFApprox(vec3 f0, float f90, float roughness, float dotNV ) {\n vec2 AB = envDFGApprox(roughness, dotNV);\n return f0 * AB.x + f90 * AB.y;\n}\n\n\nfloat getSpecularMIPLevel(float roughness, int maxMIPLevel ) {\n return roughness * float(maxMIPLevel);\n}\n\nvec3 getReflectedVector(Geometry geometry, vec3 n) {\n #ifdef MATERIAL_ENABLE_ANISOTROPY\n vec3 r = reflect(-geometry.viewDir, geometry.anisotropicN);\n #else\n vec3 r = reflect(-geometry.viewDir, n);\n #endif\n\n return r;\n}\n\nvec3 getLightProbeRadiance(Geometry geometry, vec3 normal, float roughness, int maxMIPLevel, float specularIntensity) {\n\n #ifndef SCENE_USE_SPECULAR_ENV\n return vec3(0);\n #else\n vec3 reflectVec = getReflectedVector(geometry, normal);\n reflectVec.x = -reflectVec.x; // TextureCube is left-hand,so x need inverse\n \n float specularMIPLevel = getSpecularMIPLevel(roughness, maxMIPLevel );\n\n #ifdef HAS_TEX_LOD\n vec4 envMapColor = textureCubeLodEXT( scene_EnvSpecularSampler, reflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( scene_EnvSpecularSampler, reflectVec, specularMIPLevel );\n #endif\n\n #ifdef
|
|
9850
|
+
var ibl_frag_define = "// ------------------------Diffuse------------------------\n\n// sh need be pre-scaled in CPU.\nvec3 getLightProbeIrradiance(vec3 sh[9], vec3 normal){\n normal.x = -normal.x;\n vec3 result = sh[0] +\n\n sh[1] * (normal.y) +\n sh[2] * (normal.z) +\n sh[3] * (normal.x) +\n\n sh[4] * (normal.y * normal.x) +\n sh[5] * (normal.y * normal.z) +\n sh[6] * (3.0 * normal.z * normal.z - 1.0) +\n sh[7] * (normal.z * normal.x) +\n sh[8] * (normal.x * normal.x - normal.y * normal.y);\n \n return max(result, vec3(0.0));\n\n}\n\n// ------------------------Specular------------------------\n\n// Returns raw DFG approximation coefficients (split-sum LUT approximation)\nvec2 envDFGApprox(float roughness, float dotNV) {\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n return vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\n\n// ref: https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile\nvec3 envBRDFApprox(vec3 f0, float f90, float roughness, float dotNV ) {\n vec2 AB = envDFGApprox(roughness, dotNV);\n return f0 * AB.x + f90 * AB.y;\n}\n\n\nfloat getSpecularMIPLevel(float roughness, int maxMIPLevel ) {\n return roughness * float(maxMIPLevel);\n}\n\nvec3 getReflectedVector(Geometry geometry, vec3 n) {\n #ifdef MATERIAL_ENABLE_ANISOTROPY\n vec3 r = reflect(-geometry.viewDir, geometry.anisotropicN);\n #else\n vec3 r = reflect(-geometry.viewDir, n);\n #endif\n\n return r;\n}\n\nvec3 getLightProbeRadiance(Geometry geometry, vec3 normal, float roughness, int maxMIPLevel, float specularIntensity) {\n\n #ifndef SCENE_USE_SPECULAR_ENV\n return vec3(0);\n #else\n vec3 reflectVec = getReflectedVector(geometry, normal);\n reflectVec.x = -reflectVec.x; // TextureCube is left-hand,so x need inverse\n \n float specularMIPLevel = getSpecularMIPLevel(roughness, maxMIPLevel );\n\n #ifdef HAS_TEX_LOD\n vec4 envMapColor = textureCubeLodEXT( scene_EnvSpecularSampler, reflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( scene_EnvSpecularSampler, reflectVec, specularMIPLevel );\n #endif\n\n #ifdef ENGINE_NO_SRGB\n envMapColor = sRGBToLinear(envMapColor);\n #endif\n \n return envMapColor.rgb * specularIntensity;\n\n #endif\n\n}\n\n\nvoid evaluateSheenIBL(Geometry geometry, Material material, float radianceAttenuation, inout vec3 diffuseColor, inout vec3 specularColor){\n #ifdef MATERIAL_ENABLE_SHEEN\n diffuseColor *= material.sheenScaling;\n specularColor *= material.sheenScaling;\n\n vec3 reflectance = material.specularAO * radianceAttenuation * material.approxIBLSheenDG * material.sheenColor;\n specularColor += reflectance;\n #endif\n}"; // eslint-disable-line
|
|
9851
9851
|
var pbr_frag = "Geometry geometry;\nMaterial material;\nReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\ninitGeometry(geometry, gl_FrontFacing);\ninitMaterial(material, geometry);\n\n// Direct Light\naddTotalDirectRadiance(geometry, material, reflectedLight);\n\n// IBL diffuse\n#ifdef SCENE_USE_SH\n vec3 irradiance = getLightProbeIrradiance(scene_EnvSH, geometry.normal);\n irradiance *= scene_EnvMapLight.diffuseIntensity;\n#else\n vec3 irradiance = scene_EnvMapLight.diffuse * scene_EnvMapLight.diffuseIntensity;\n irradiance *= PI;\n#endif\n\nreflectedLight.indirectDiffuse += material.diffuseAO * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n// IBL specular\nvec3 radiance = getLightProbeRadiance(geometry, geometry.normal, material.roughness, int(scene_EnvMapLight.mipMapLevel), scene_EnvMapLight.specularIntensity);\nfloat radianceAttenuation = 1.0;\n\n// IBL Clear Coat\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n vec3 clearCoatRadiance = getLightProbeRadiance( geometry, geometry.clearCoatNormal, material.clearCoatRoughness, int(scene_EnvMapLight.mipMapLevel), scene_EnvMapLight.specularIntensity );\n\n reflectedLight.indirectSpecular += material.specularAO * clearCoatRadiance * material.clearCoat * envBRDFApprox(vec3( 0.04 ), 1.0, material.clearCoatRoughness, geometry.clearCoatDotNV);\n radianceAttenuation -= material.clearCoat * F_Schlick(0.04, 1.0, geometry.clearCoatDotNV);\n#endif\n\nreflectedLight.indirectSpecular += material.specularAO * radianceAttenuation * radiance * envBRDFApprox(material.resolvedSpecularF0, material.specularF90, material.roughness, geometry.dotNV) * material.energyCompensation;\n\n\n// IBL Sheen\nevaluateSheenIBL(geometry, material, radianceAttenuation, reflectedLight.indirectDiffuse, reflectedLight.indirectSpecular);\n\n\n// Final color\nvec3 totalDiffuseColor = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\nvec3 totalSpecularColor = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\n#ifdef MATERIAL_ENABLE_TRANSMISSION \n vec3 refractionTransmitted = evaluateTransmission(geometry, material);\n totalDiffuseColor = mix(totalDiffuseColor, refractionTransmitted, material.transmission);\n#endif\n\nvec4 finalColor = vec4(totalDiffuseColor + totalSpecularColor, material.opacity);\n\n\n// Emissive\nvec3 emissiveRadiance = material_EmissiveColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\n emissiveRadiance *= texture2DSRGB(material_EmissiveTexture, v_uv).rgb;\n#endif\n\nfinalColor.rgb += emissiveRadiance;\n\n\ngl_FragColor = finalColor;\n"; // eslint-disable-line
|
|
9852
9852
|
var btdf = "#include <refraction>\n\n#ifdef MATERIAL_ENABLE_TRANSMISSION \n uniform sampler2D camera_OpaqueTexture;\n vec3 evaluateTransmission(Geometry geometry, Material material) {\n RefractionModelResult ray;\n #if REFRACTION_MODE == 0 \n // RefractionMode.Sphere\n refractionModelSphere(-geometry.viewDir, geometry.position, geometry.normal, material.IOR, material.thickness, ray);\n #elif REFRACTION_MODE == 1\n // RefractionMode.Planar\n refractionModelPlanar(-geometry.viewDir, geometry.position, geometry.normal, material.IOR, material.thickness, ray);\n #endif\n\n vec3 refractedRayExit = ray.positionExit;\n\n // We calculate the screen space position of the refracted point\n vec4 samplingPositionNDC = camera_ProjMat * camera_ViewMat * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = (samplingPositionNDC.xy / samplingPositionNDC.w) * 0.5 + 0.5;\n\n // Sample the opaque texture to get the transmitted light\n vec3 refractionTransmitted = texture2DSRGB(camera_OpaqueTexture, refractionCoords).rgb;\n refractionTransmitted *= material.diffuseColor;\n \n // Use specularFGD as an approximation of the fresnel effect\n // https://blog.selfshadow.com/publications/s2017-shading-course/imageworks/s2017_pbs_imageworks_slides_v2.pdf\n refractionTransmitted *= (1.0 - material.envSpecularDFG);\n\n #ifdef MATERIAL_HAS_THICKNESS\n // Absorption coefficient from Disney: http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf\n vec3 transmittance = min(vec3(1.0), exp(-material.absorptionCoefficient * ray.transmissionLength));\n refractionTransmitted *= transmittance;\n #endif\n \n return refractionTransmitted;\n }\n#endif"; // eslint-disable-line
|
|
9853
9853
|
var refraction = "#ifdef MATERIAL_ENABLE_TRANSMISSION \n\tstruct RefractionModelResult {\n\t float transmissionLength; // length of the transmission during refraction through the shape\n\t vec3 positionExit; // out ray position\n\t // vec3 directionExit; // out ray direction\n\t};\n\n\t//https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/refraction-models.html\n\t void refractionModelSphere(vec3 V, vec3 positionWS, vec3 normalWS, float ior, float thickness, out RefractionModelResult ray) {\n\t // Refracted ray\n\t vec3 R1 = refract(V, normalWS, 1.0 / ior);\n\t // Center of the tangent sphere\n\t // vec3 C = positionWS - normalWS * thickness * 0.5;\n\n\t // Second refraction (tangent sphere out)\n\t float dist = dot(-normalWS, R1) * thickness;\n\t // Out hit point in the tangent sphere\n\t vec3 P1 = positionWS + R1 * dist;\n\t // Out normal\n\t // vec3 N1 = safeNormalize(C - P1);\n\t // Out refracted ray\n\t // vec3 R2 = refract(R1, N1, ior);\n\n\t ray.transmissionLength = dist;\n\t ray.positionExit = P1;\n\t // ray.directionExit = R2; \n\t}\n\n\tvoid refractionModelPlanar(vec3 V, vec3 positionWS, vec3 normalWS, float ior, float thickness, out RefractionModelResult ray) {\n\t // Refracted ray\n\t vec3 R = refract(V, normalWS, 1.0 / ior);\n\t // Optical depth within the thin plane\n\t float dist = thickness / max(dot(-normalWS, R), 1e-5f);\n\n\t ray.transmissionLength = dist;\n\t ray.positionExit = vec3(positionWS + R * dist);\n\t // ray.directionExit = V;\n\t}\n\n#endif"; // eslint-disable-line
|
|
@@ -28932,7 +28932,6 @@
|
|
|
28932
28932
|
/** Sprite Atlas. */ AssetType["SpriteAtlas"] = "SpriteAtlas";
|
|
28933
28933
|
/** Ambient light. */ AssetType["Env"] = "Environment";
|
|
28934
28934
|
/** Scene. */ AssetType["Scene"] = "Scene";
|
|
28935
|
-
/** HDR to cube. */ AssetType["HDR"] = "HDR";
|
|
28936
28935
|
/** Font. */ AssetType["Font"] = "Font";
|
|
28937
28936
|
/** Source Font, include ttf, otf and woff. */ AssetType["SourceFont"] = "SourceFont";
|
|
28938
28937
|
/** AudioClip, include ogg, wav and mp3. */ AssetType["Audio"] = "Audio";
|
|
@@ -29346,7 +29345,6 @@
|
|
|
29346
29345
|
this._contentRestorerPool = Object.create(null);
|
|
29347
29346
|
this._subAssetPromiseCallbacks = {};
|
|
29348
29347
|
this./** @internal */ _objectPool = Object.create(null);
|
|
29349
|
-
this./** @internal */ _idResourceMap = Object.create(null);
|
|
29350
29348
|
this./** @internal */ _virtualPathResourceMap = Object.create(null);
|
|
29351
29349
|
}
|
|
29352
29350
|
var _proto = ResourceManager.prototype;
|
|
@@ -29745,30 +29743,29 @@
|
|
|
29745
29743
|
* @internal
|
|
29746
29744
|
* @beta Just for internal editor, not recommended for developers.
|
|
29747
29745
|
*/ _proto.getResourceByRef = function getResourceByRef(ref) {
|
|
29748
|
-
var
|
|
29749
|
-
|
|
29750
|
-
|
|
29751
|
-
|
|
29752
|
-
|
|
29753
|
-
|
|
29754
|
-
|
|
29755
|
-
|
|
29756
|
-
|
|
29757
|
-
|
|
29758
|
-
|
|
29759
|
-
|
|
29760
|
-
|
|
29761
|
-
url += "?q=" + key;
|
|
29762
|
-
}
|
|
29763
|
-
promise = this.load({
|
|
29764
|
-
url: url,
|
|
29765
|
-
type: resourceConfig.type,
|
|
29766
|
-
params: resourceConfig.params
|
|
29767
|
-
});
|
|
29746
|
+
var url = ref.url, key = ref.key, isClone = ref.isClone;
|
|
29747
|
+
if (!url) {
|
|
29748
|
+
Logger.warn("ResourceManager.getResourceByRef: url is empty.");
|
|
29749
|
+
return AssetPromise.resolve(null);
|
|
29750
|
+
}
|
|
29751
|
+
var cached = this._objectPool[url];
|
|
29752
|
+
if (cached) {
|
|
29753
|
+
return AssetPromise.resolve(isClone ? cached.clone() : cached);
|
|
29754
|
+
}
|
|
29755
|
+
var mapped = this._virtualPathResourceMap[url];
|
|
29756
|
+
if (!mapped) {
|
|
29757
|
+
Logger.warn('ResourceManager.getResourceByRef: url "' + url + '" not found in virtualPathResourceMap.');
|
|
29758
|
+
return AssetPromise.resolve(null);
|
|
29768
29759
|
}
|
|
29769
|
-
|
|
29770
|
-
|
|
29760
|
+
var loadUrl = key ? url + "?q=" + key : url;
|
|
29761
|
+
var promise = this.load({
|
|
29762
|
+
url: loadUrl,
|
|
29763
|
+
type: mapped.type,
|
|
29764
|
+
params: mapped.params
|
|
29771
29765
|
});
|
|
29766
|
+
return isClone ? promise.then(function(item) {
|
|
29767
|
+
return item.clone();
|
|
29768
|
+
}) : promise;
|
|
29772
29769
|
};
|
|
29773
29770
|
/**
|
|
29774
29771
|
* @internal
|
|
@@ -29777,7 +29774,6 @@
|
|
|
29777
29774
|
var _this = this;
|
|
29778
29775
|
config.forEach(function(element) {
|
|
29779
29776
|
_this._virtualPathResourceMap[element.virtualPath] = element;
|
|
29780
|
-
_this._idResourceMap[element.id] = element;
|
|
29781
29777
|
if (element.dependentAssetMap) {
|
|
29782
29778
|
_this._virtualPathResourceMap[element.virtualPath].dependentAssetMap = element.dependentAssetMap;
|
|
29783
29779
|
}
|
|
@@ -31095,7 +31091,7 @@
|
|
|
31095
31091
|
var pbrVs = "#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\n#include <PositionClipSpaceDeclaration>\n\nvoid main() {\n\n #include <begin_position_vert>\n #include <begin_normal_vert>\n #include <blendShape_vert>\n #include <skinning_vert>\n #include <uv_vert>\n #include <color_vert>\n #include <normal_vert>\n #include <worldpos_vert>\n #include <position_vert>\n\n #include <ShadowVertex>\n #include <FogVertex>\n #include <PositionClipSpaceVertex>\n}\n"; // eslint-disable-line
|
|
31096
31092
|
var shadowMapFs = "#ifdef ENGINE_NO_DEPTH_TEXTURE\n /**\n * Decompose and save depth value.\n */\n vec4 pack (float depth) {\n // Use rgba 4 bytes with a total of 32 bits to store the z value, and the accuracy of 1 byte is 1/256.\n const vec4 bitShift = vec4(1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0);\n const vec4 bitMask = vec4(1.0/256.0, 1.0/256.0, 1.0/256.0, 0.0);\n\n vec4 rgbaDepth = fract(depth * bitShift); // Calculate the z value of each point\n\n // Cut off the value which do not fit in 8 bits\n rgbaDepth -= rgbaDepth.gbaa * bitMask;\n\n return rgbaDepth;\n }\n#endif\n\n\nuniform vec4 material_BaseColor;\nuniform sampler2D material_BaseTexture;\nuniform float material_AlphaCutoff;\nvarying vec2 v_uv;\n\nvoid main() {\n #if defined(MATERIAL_IS_ALPHA_CUTOFF) || (defined(SCENE_ENABLE_TRANSPARENT_SHADOW) && defined(MATERIAL_IS_TRANSPARENT))\n float alpha = material_BaseColor.a;\n #ifdef MATERIAL_HAS_BASETEXTURE\n alpha *= texture2D(material_BaseTexture, v_uv).a;\n #endif\n \n #ifdef MATERIAL_IS_ALPHA_CUTOFF\n if(alpha < material_AlphaCutoff){\n discard;\n }\n #endif\n \n #if defined(SCENE_ENABLE_TRANSPARENT_SHADOW) && defined(MATERIAL_IS_TRANSPARENT)\n // Interleaved gradient noise\n float noise = fract(52.982919 * fract(dot(vec2(0.06711, 0.00584), gl_FragCoord.xy)));\n if (alpha <= noise) {\n discard;\n };\n #endif\n #endif\n\n #ifdef ENGINE_NO_DEPTH_TEXTURE\n gl_FragColor = pack(gl_FragCoord.z);\n #else\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n #endif\n}"; // eslint-disable-line
|
|
31097
31093
|
var shadowMapVs = "#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <normal_share>\n#include <uv_share>\nuniform mat4 camera_VPMat;\nuniform vec2 scene_ShadowBias; // x: depth bias, y: normal bias\nuniform vec3 scene_LightDirection;\n\nvec3 applyShadowBias(vec3 positionWS) {\n positionWS -= scene_LightDirection * scene_ShadowBias.x;\n return positionWS;\n}\n\nvec3 applyShadowNormalBias(vec3 positionWS, vec3 normalWS) {\n float invNdotL = 1.0 - clamp(dot(-scene_LightDirection, normalWS), 0.0, 1.0);\n float scale = invNdotL * scene_ShadowBias.y;\n positionWS += normalWS * vec3(scale);\n return positionWS;\n}\n\nvoid main() {\n\n #include <begin_position_vert>\n #include <begin_normal_vert>\n #include <blendShape_vert>\n #include <skinning_vert>\n #include <uv_vert>\n \n vec4 positionWS = renderer_ModelMat * position;\n\n positionWS.xyz = applyShadowBias(positionWS.xyz);\n #ifndef MATERIAL_OMIT_NORMAL\n #ifdef RENDERER_HAS_NORMAL\n vec3 normalWS = normalize( mat3(renderer_NormalMat) * normal );\n positionWS.xyz = applyShadowNormalBias(positionWS.xyz, normalWS);\n #endif\n #endif\n\n\n vec4 positionCS = camera_VPMat * positionWS;\n positionCS.z = max(positionCS.z, -1.0);// clamp to min ndc z\n\n gl_Position = positionCS;\n\n}\n"; // eslint-disable-line
|
|
31098
|
-
var skyboxFs = "#include <common>\nuniform samplerCube material_CubeTexture;\n\nvarying vec3 v_cubeUV;\nuniform float material_Exposure;\nuniform vec4 material_TintColor;\n\nvoid main() {\n vec4 textureColor = textureCube( material_CubeTexture, v_cubeUV );\n\n #ifdef
|
|
31094
|
+
var skyboxFs = "#include <common>\nuniform samplerCube material_CubeTexture;\n\nvarying vec3 v_cubeUV;\nuniform float material_Exposure;\nuniform vec4 material_TintColor;\n\nvoid main() {\n vec4 textureColor = textureCube( material_CubeTexture, v_cubeUV );\n\n #ifdef ENGINE_NO_SRGB\n textureColor = sRGBToLinear(textureColor);\n #endif\n\n textureColor.rgb *= material_Exposure * material_TintColor.rgb;\n \n gl_FragColor = textureColor;\n}\n"; // eslint-disable-line
|
|
31099
31095
|
var skyboxVs = "#include <common_vert>\n\nuniform mat4 camera_VPMat;\n\nvarying vec3 v_cubeUV;\nuniform float material_Rotation;\n\nvec4 rotateY(vec4 v, float angle) {\n\tconst float deg2rad = 3.1415926 / 180.0;\n\tfloat radian = angle * deg2rad;\n\tfloat sina = sin(radian);\n\tfloat cosa = cos(radian);\n\tmat2 m = mat2(cosa, -sina, sina, cosa);\n\treturn vec4(m * v.xz, v.yw).xzyw;\n}\n\nvoid main() {\n v_cubeUV = vec3( -POSITION.x, POSITION.yz ); // TextureCube is left-hand,so x need inverse\n gl_Position = camera_VPMat * rotateY(vec4(POSITION, 1.0), material_Rotation);\n}\n"; // eslint-disable-line
|
|
31100
31096
|
var spriteMaskFs = "uniform sampler2D renderer_MaskTexture;\nuniform float renderer_MaskAlphaCutoff;\nvarying vec2 v_uv;\n\nvoid main()\n{\n vec4 color = texture2D(renderer_MaskTexture, v_uv);\n if (color.a < renderer_MaskAlphaCutoff) {\n discard;\n }\n\n gl_FragColor = color;\n}\n"; // eslint-disable-line
|
|
31101
31097
|
var spriteMaskVs = "uniform mat4 camera_VPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\n\nvarying vec2 v_uv;\n\nvoid main()\n{\n gl_Position = camera_VPMat * vec4(POSITION, 1.0);\n v_uv = TEXCOORD_0;\n}\n"; // eslint-disable-line
|
|
@@ -32260,7 +32256,7 @@
|
|
|
32260
32256
|
_inherits$2(AmbientLight, ReferResource);
|
|
32261
32257
|
function AmbientLight(engine) {
|
|
32262
32258
|
var _this;
|
|
32263
|
-
_this = ReferResource.call(this, engine) || this, _this._diffuseSolidColor = new Color(0.03696758874771872, 0.0421494543549785, 0.05455383078270364), _this._diffuseIntensity = 1.0, _this._specularIntensity = 1.0, _this._diffuseMode = DiffuseMode.SolidColor, _this._shArray = new Float32Array(27), _this._scenes = []
|
|
32259
|
+
_this = ReferResource.call(this, engine) || this, _this._diffuseSolidColor = new Color(0.03696758874771872, 0.0421494543549785, 0.05455383078270364), _this._diffuseIntensity = 1.0, _this._specularIntensity = 1.0, _this._diffuseMode = DiffuseMode.SolidColor, _this._shArray = new Float32Array(27), _this._scenes = [];
|
|
32264
32260
|
return _this;
|
|
32265
32261
|
}
|
|
32266
32262
|
var _proto = AmbientLight.prototype;
|
|
@@ -32275,7 +32271,6 @@
|
|
|
32275
32271
|
shaderData.setFloat(AmbientLight._specularIntensityProperty, this._specularIntensity);
|
|
32276
32272
|
shaderData.setFloatArray(AmbientLight._diffuseSHProperty, this._shArray);
|
|
32277
32273
|
this._setDiffuseMode(shaderData);
|
|
32278
|
-
this._setSpecularTextureDecodeRGBM(shaderData);
|
|
32279
32274
|
this._setSpecularTexture(shaderData);
|
|
32280
32275
|
};
|
|
32281
32276
|
/**
|
|
@@ -32305,13 +32300,6 @@
|
|
|
32305
32300
|
sceneShaderData.disableMacro(AmbientLight._specularMacro);
|
|
32306
32301
|
}
|
|
32307
32302
|
};
|
|
32308
|
-
_proto._setSpecularTextureDecodeRGBM = function _setSpecularTextureDecodeRGBM(sceneShaderData) {
|
|
32309
|
-
if (this._specularTextureDecodeRGBM) {
|
|
32310
|
-
sceneShaderData.enableMacro(AmbientLight._decodeRGBMMacro);
|
|
32311
|
-
} else {
|
|
32312
|
-
sceneShaderData.disableMacro(AmbientLight._decodeRGBMMacro);
|
|
32313
|
-
}
|
|
32314
|
-
};
|
|
32315
32303
|
_proto._preComputeSH = function _preComputeSH(sh, out) {
|
|
32316
32304
|
/**
|
|
32317
32305
|
* Basis constants
|
|
@@ -32366,21 +32354,6 @@
|
|
|
32366
32354
|
out[26] = src[26] * 0.429042;
|
|
32367
32355
|
};
|
|
32368
32356
|
_create_class$2(AmbientLight, [
|
|
32369
|
-
{
|
|
32370
|
-
key: "specularTextureDecodeRGBM",
|
|
32371
|
-
get: /**
|
|
32372
|
-
* Whether to decode from specularTexture with RGBM format.
|
|
32373
|
-
*/ function get() {
|
|
32374
|
-
return this._specularTextureDecodeRGBM;
|
|
32375
|
-
},
|
|
32376
|
-
set: function set(value) {
|
|
32377
|
-
this._specularTextureDecodeRGBM = value;
|
|
32378
|
-
var scenes = this._scenes;
|
|
32379
|
-
for(var i = 0, n = scenes.length; i < n; i++){
|
|
32380
|
-
this._setSpecularTextureDecodeRGBM(scenes[i].shaderData);
|
|
32381
|
-
}
|
|
32382
|
-
}
|
|
32383
|
-
},
|
|
32384
32357
|
{
|
|
32385
32358
|
key: "diffuseMode",
|
|
32386
32359
|
get: /**
|
|
@@ -32478,7 +32451,6 @@
|
|
|
32478
32451
|
}(ReferResource);
|
|
32479
32452
|
AmbientLight._shMacro = ShaderMacro.getByName("SCENE_USE_SH");
|
|
32480
32453
|
AmbientLight._specularMacro = ShaderMacro.getByName("SCENE_USE_SPECULAR_ENV");
|
|
32481
|
-
AmbientLight._decodeRGBMMacro = ShaderMacro.getByName("SCENE_IS_DECODE_ENV_RGBM");
|
|
32482
32454
|
AmbientLight._diffuseColorProperty = ShaderProperty.getByName("scene_EnvMapLight.diffuse");
|
|
32483
32455
|
AmbientLight._diffuseSHProperty = ShaderProperty.getByName("scene_EnvSH");
|
|
32484
32456
|
AmbientLight._diffuseIntensityProperty = ShaderProperty.getByName("scene_EnvMapLight.diffuseIntensity");
|
|
@@ -37453,7 +37425,7 @@
|
|
|
37453
37425
|
_inherits$2(SkyBoxMaterial, Material);
|
|
37454
37426
|
function SkyBoxMaterial(engine) {
|
|
37455
37427
|
var _this;
|
|
37456
|
-
_this = Material.call(this, engine, Shader.find("skybox")) || this, _this.
|
|
37428
|
+
_this = Material.call(this, engine, Shader.find("skybox")) || this, _this._tintColor = new Color(1, 1, 1, 1);
|
|
37457
37429
|
_this.renderState.rasterState.cullMode = CullMode.Off;
|
|
37458
37430
|
_this.renderState.depthState.compareFunction = CompareFunction.LessEqual;
|
|
37459
37431
|
_this.shaderData.setFloat(SkyBoxMaterial._rotationProp, 0);
|
|
@@ -37468,22 +37440,6 @@
|
|
|
37468
37440
|
return dest;
|
|
37469
37441
|
};
|
|
37470
37442
|
_create_class$2(SkyBoxMaterial, [
|
|
37471
|
-
{
|
|
37472
|
-
key: "textureDecodeRGBM",
|
|
37473
|
-
get: /**
|
|
37474
|
-
* Whether to decode texture with RGBM format.
|
|
37475
|
-
*/ function get() {
|
|
37476
|
-
return this._textureDecodeRGBM;
|
|
37477
|
-
},
|
|
37478
|
-
set: function set(value) {
|
|
37479
|
-
this._textureDecodeRGBM = value;
|
|
37480
|
-
if (value) {
|
|
37481
|
-
this.shaderData.enableMacro(SkyBoxMaterial._decodeSkyRGBMMacro);
|
|
37482
|
-
} else {
|
|
37483
|
-
this.shaderData.disableMacro(SkyBoxMaterial._decodeSkyRGBMMacro);
|
|
37484
|
-
}
|
|
37485
|
-
}
|
|
37486
|
-
},
|
|
37487
37443
|
{
|
|
37488
37444
|
key: "texture",
|
|
37489
37445
|
get: /**
|
|
@@ -37537,7 +37493,6 @@
|
|
|
37537
37493
|
SkyBoxMaterial._textureCubeProp = ShaderProperty.getByName("material_CubeTexture");
|
|
37538
37494
|
SkyBoxMaterial._rotationProp = ShaderProperty.getByName("material_Rotation");
|
|
37539
37495
|
SkyBoxMaterial._exposureProp = ShaderProperty.getByName("material_Exposure");
|
|
37540
|
-
SkyBoxMaterial._decodeSkyRGBMMacro = ShaderMacro.getByName("MATERIAL_IS_DECODE_SKY_RGBM");
|
|
37541
37496
|
/**
|
|
37542
37497
|
* Sun mode.
|
|
37543
37498
|
*/ var SunMode = /*#__PURE__*/ function(SunMode) {
|
|
@@ -45757,7 +45712,9 @@
|
|
|
45757
45712
|
decoderMap[type] = target;
|
|
45758
45713
|
};
|
|
45759
45714
|
}
|
|
45760
|
-
|
|
45715
|
+
/**
|
|
45716
|
+
* Binary format: [MAGIC(4B)] [totalLength(4B)] [version(1B)] [typeLen(2B)] [type] [nameLen(2B)] [name] [data...]
|
|
45717
|
+
*/ var FileHeader = /*#__PURE__*/ function() {
|
|
45761
45718
|
function FileHeader() {
|
|
45762
45719
|
this.totalLength = 0;
|
|
45763
45720
|
this.version = 0;
|
|
@@ -45765,14 +45722,23 @@
|
|
|
45765
45722
|
this.name = "";
|
|
45766
45723
|
this.headerLength = 0;
|
|
45767
45724
|
}
|
|
45725
|
+
FileHeader.checkMagic = function checkMagic(arrayBuffer) {
|
|
45726
|
+
if (arrayBuffer.byteLength < 4) return false;
|
|
45727
|
+
var view = new DataView(arrayBuffer);
|
|
45728
|
+
return view.getUint32(0, true) === FileHeader.MAGIC;
|
|
45729
|
+
};
|
|
45768
45730
|
FileHeader.decode = function decode(arrayBuffer) {
|
|
45769
45731
|
var dataView = new DataView(arrayBuffer);
|
|
45770
|
-
|
|
45771
|
-
|
|
45772
|
-
|
|
45773
|
-
var
|
|
45774
|
-
var
|
|
45775
|
-
var
|
|
45732
|
+
if (!FileHeader.checkMagic(arrayBuffer)) {
|
|
45733
|
+
throw new Error("Invalid Galacean binary file: missing GLCN magic header.");
|
|
45734
|
+
}
|
|
45735
|
+
var offset = 4;
|
|
45736
|
+
var totalLen = dataView.getUint32(offset, true);
|
|
45737
|
+
var fileVersion = dataView.getUint8(offset + 4);
|
|
45738
|
+
var typeLen = dataView.getUint16(offset + 5, true);
|
|
45739
|
+
var typeUint8Array = new Uint8Array(arrayBuffer, offset + 7, typeLen);
|
|
45740
|
+
var nameLen = dataView.getUint16(offset + 7 + typeLen, true);
|
|
45741
|
+
var nameUint8Array = new Uint8Array(arrayBuffer, offset + 9 + typeLen, nameLen);
|
|
45776
45742
|
var name = Utils.decodeText(nameUint8Array);
|
|
45777
45743
|
var type = Utils.decodeText(typeUint8Array);
|
|
45778
45744
|
var header = new FileHeader();
|
|
@@ -45780,7 +45746,7 @@
|
|
|
45780
45746
|
header.name = name;
|
|
45781
45747
|
header.type = type;
|
|
45782
45748
|
header.version = fileVersion;
|
|
45783
|
-
header.headerLength = nameUint8Array.byteLength + typeUint8Array.byteLength + 9;
|
|
45749
|
+
header.headerLength = offset + nameUint8Array.byteLength + typeUint8Array.byteLength + 9;
|
|
45784
45750
|
return header;
|
|
45785
45751
|
};
|
|
45786
45752
|
_create_class(FileHeader, [
|
|
@@ -45793,6 +45759,8 @@
|
|
|
45793
45759
|
]);
|
|
45794
45760
|
return FileHeader;
|
|
45795
45761
|
}();
|
|
45762
|
+
FileHeader.MAGIC = 0x4e434c47 // "GLCN" in little-endian
|
|
45763
|
+
;
|
|
45796
45764
|
var InterpolableValueType = /*#__PURE__*/ function(InterpolableValueType) {
|
|
45797
45765
|
InterpolableValueType[InterpolableValueType["Float"] = 0] = "Float";
|
|
45798
45766
|
InterpolableValueType[InterpolableValueType["FloatArray"] = 1] = "FloatArray";
|
|
@@ -46193,12 +46161,12 @@
|
|
|
46193
46161
|
this.rootIds.length = 0;
|
|
46194
46162
|
this.strippedIds.length = 0;
|
|
46195
46163
|
};
|
|
46196
|
-
/** @internal */ _proto._addDependentAsset = function _addDependentAsset(
|
|
46164
|
+
/** @internal */ _proto._addDependentAsset = function _addDependentAsset(url, promise) {
|
|
46197
46165
|
var _this = this;
|
|
46198
46166
|
var tasks = this._tasks;
|
|
46199
|
-
if (tasks.has(
|
|
46167
|
+
if (tasks.has(url)) return;
|
|
46200
46168
|
++this._total;
|
|
46201
|
-
tasks.add(
|
|
46169
|
+
tasks.add(url);
|
|
46202
46170
|
promise.finally(function() {
|
|
46203
46171
|
++_this._loaded;
|
|
46204
46172
|
_this._setTaskCompleteProgress(_this._loaded, _this._total);
|
|
@@ -46305,7 +46273,7 @@
|
|
|
46305
46273
|
// reference object
|
|
46306
46274
|
// @ts-ignore
|
|
46307
46275
|
return context.resourceManager.getResourceByRef(value).then(function(resource) {
|
|
46308
|
-
if (context.type === ParserType.Prefab) {
|
|
46276
|
+
if (resource && context.type === ParserType.Prefab) {
|
|
46309
46277
|
// @ts-ignore
|
|
46310
46278
|
context.resource._addDependenceAsset(resource);
|
|
46311
46279
|
}
|
|
@@ -46348,18 +46316,18 @@
|
|
|
46348
46316
|
_proto._getEntityByConfig = function _getEntityByConfig(entityConfig) {
|
|
46349
46317
|
var _this = this;
|
|
46350
46318
|
// @ts-ignore
|
|
46351
|
-
var
|
|
46319
|
+
var assetUrl = entityConfig.assetUrl;
|
|
46352
46320
|
var engine = this._context.engine;
|
|
46353
|
-
if (
|
|
46321
|
+
if (assetUrl) {
|
|
46354
46322
|
return engine.resourceManager // @ts-ignore
|
|
46355
46323
|
.getResourceByRef({
|
|
46356
|
-
|
|
46324
|
+
url: assetUrl,
|
|
46357
46325
|
key: entityConfig.key,
|
|
46358
46326
|
isClone: entityConfig.isClone
|
|
46359
46327
|
}).then(function(entity) {
|
|
46360
46328
|
// @ts-ignore
|
|
46361
|
-
var resource = engine.resourceManager._objectPool[
|
|
46362
|
-
if (_this._context.type === ParserType.Prefab) {
|
|
46329
|
+
var resource = engine.resourceManager._objectPool[assetUrl];
|
|
46330
|
+
if (resource && _this._context.type === ParserType.Prefab) {
|
|
46363
46331
|
// @ts-ignore
|
|
46364
46332
|
_this._context.resource._addDependenceAsset(resource);
|
|
46365
46333
|
}
|
|
@@ -46382,7 +46350,7 @@
|
|
|
46382
46350
|
return value["classType"] !== undefined;
|
|
46383
46351
|
};
|
|
46384
46352
|
ReflectionParser._isAssetRef = function _isAssetRef(value) {
|
|
46385
|
-
return value["
|
|
46353
|
+
return value["url"] !== undefined;
|
|
46386
46354
|
};
|
|
46387
46355
|
ReflectionParser._isEntityRef = function _isEntityRef(value) {
|
|
46388
46356
|
return value["entityId"] !== undefined;
|
|
@@ -46400,7 +46368,7 @@
|
|
|
46400
46368
|
function Texture2DDecoder() {}
|
|
46401
46369
|
Texture2DDecoder.decode = function decode(engine, bufferReader, restoredTexture) {
|
|
46402
46370
|
return new AssetPromise(function(resolve, reject) {
|
|
46403
|
-
var
|
|
46371
|
+
var url = bufferReader.nextStr();
|
|
46404
46372
|
var mipmap = !!bufferReader.nextUint8();
|
|
46405
46373
|
var filterMode = bufferReader.nextUint8();
|
|
46406
46374
|
var anisoLevel = bufferReader.nextUint8();
|
|
@@ -46429,7 +46397,7 @@
|
|
|
46429
46397
|
}
|
|
46430
46398
|
}
|
|
46431
46399
|
// @ts-ignore
|
|
46432
|
-
engine.resourceManager._objectPool[
|
|
46400
|
+
engine.resourceManager._objectPool[url] = texture2D;
|
|
46433
46401
|
resolve(texture2D);
|
|
46434
46402
|
} else {
|
|
46435
46403
|
var blob = new window.Blob([
|
|
@@ -46723,7 +46691,7 @@
|
|
|
46723
46691
|
_proto._getEntityByConfig = function _getEntityByConfig(entityConfig, engine) {
|
|
46724
46692
|
var _this = this;
|
|
46725
46693
|
var entityPromise;
|
|
46726
|
-
if (entityConfig.
|
|
46694
|
+
if (entityConfig.assetUrl) {
|
|
46727
46695
|
entityPromise = this._parsePrefab(entityConfig, engine);
|
|
46728
46696
|
} else if (entityConfig.strippedId) {
|
|
46729
46697
|
entityPromise = this._parseStrippedEntity(entityConfig);
|
|
@@ -46743,10 +46711,10 @@
|
|
|
46743
46711
|
};
|
|
46744
46712
|
_proto._parsePrefab = function _parsePrefab(entityConfig, engine) {
|
|
46745
46713
|
var _this = this;
|
|
46746
|
-
var
|
|
46714
|
+
var assetUrl = entityConfig.assetUrl;
|
|
46747
46715
|
return engine.resourceManager // @ts-ignore
|
|
46748
46716
|
.getResourceByRef({
|
|
46749
|
-
|
|
46717
|
+
url: assetUrl
|
|
46750
46718
|
}).then(function(prefabResource) {
|
|
46751
46719
|
var entity = _instanceof1(prefabResource, PrefabResource) ? prefabResource.instantiate() : prefabResource.instantiateSceneRoot();
|
|
46752
46720
|
var instanceContext = new ParserContext(engine, ParserType.Prefab, null);
|
|
@@ -46797,7 +46765,7 @@
|
|
|
46797
46765
|
var componentConfigMap = context.componentConfigMap;
|
|
46798
46766
|
for(var i = 0, n = components.length; i < n; i++){
|
|
46799
46767
|
var componentConfig = components[i];
|
|
46800
|
-
var key = !componentConfig.
|
|
46768
|
+
var key = !componentConfig.url ? componentConfig.class : componentConfig.url;
|
|
46801
46769
|
var componentId = componentConfig.id;
|
|
46802
46770
|
var component = entity.addComponent(Loader.getClass(key));
|
|
46803
46771
|
componentMap.set(componentId, component);
|
|
@@ -46844,52 +46812,6 @@
|
|
|
46844
46812
|
_proto._addEntityPlugin = function _addEntityPlugin(entityId, entity) {};
|
|
46845
46813
|
return HierarchyParser;
|
|
46846
46814
|
}();
|
|
46847
|
-
exports.EditorTextureLoader = /*#__PURE__*/ function(Loader) {
|
|
46848
|
-
_inherits(EditorTextureLoader, Loader);
|
|
46849
|
-
function EditorTextureLoader() {
|
|
46850
|
-
return Loader.apply(this, arguments) || this;
|
|
46851
|
-
}
|
|
46852
|
-
var _proto = EditorTextureLoader.prototype;
|
|
46853
|
-
_proto.load = function load(item, resourceManager) {
|
|
46854
|
-
var requestConfig = _extends({}, item, {
|
|
46855
|
-
type: "arraybuffer"
|
|
46856
|
-
});
|
|
46857
|
-
var url = item.url;
|
|
46858
|
-
return new AssetPromise(function(resolve, reject) {
|
|
46859
|
-
resourceManager // @ts-ignore
|
|
46860
|
-
._request(url, requestConfig).then(function(data) {
|
|
46861
|
-
decode(data, resourceManager.engine).then(function(texture) {
|
|
46862
|
-
resourceManager.addContentRestorer(new EditorTexture2DContentRestorer(texture, url, requestConfig));
|
|
46863
|
-
resolve(texture);
|
|
46864
|
-
});
|
|
46865
|
-
}).catch(reject);
|
|
46866
|
-
});
|
|
46867
|
-
};
|
|
46868
|
-
return EditorTextureLoader;
|
|
46869
|
-
}(Loader);
|
|
46870
|
-
exports.EditorTextureLoader = __decorate([
|
|
46871
|
-
resourceLoader("EditorTexture2D", [
|
|
46872
|
-
"prefab"
|
|
46873
|
-
], true)
|
|
46874
|
-
], exports.EditorTextureLoader);
|
|
46875
|
-
var EditorTexture2DContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
|
|
46876
|
-
_inherits(EditorTexture2DContentRestorer, ContentRestorer);
|
|
46877
|
-
function EditorTexture2DContentRestorer(resource, url, requestConfig) {
|
|
46878
|
-
var _this;
|
|
46879
|
-
_this = ContentRestorer.call(this, resource) || this, _this.url = url, _this.requestConfig = requestConfig;
|
|
46880
|
-
return _this;
|
|
46881
|
-
}
|
|
46882
|
-
var _proto = EditorTexture2DContentRestorer.prototype;
|
|
46883
|
-
_proto.restoreContent = function restoreContent() {
|
|
46884
|
-
var texture = this.resource;
|
|
46885
|
-
var engine = texture.engine;
|
|
46886
|
-
return engine.resourceManager // @ts-ignore
|
|
46887
|
-
._request(this.url, this.requestConfig).then(function(data) {
|
|
46888
|
-
return decode(data, engine, texture);
|
|
46889
|
-
});
|
|
46890
|
-
};
|
|
46891
|
-
return EditorTexture2DContentRestorer;
|
|
46892
|
-
}(ContentRestorer);
|
|
46893
46815
|
var MaterialLoaderType = /*#__PURE__*/ function(MaterialLoaderType) {
|
|
46894
46816
|
MaterialLoaderType["Vector2"] = "Vector2";
|
|
46895
46817
|
MaterialLoaderType["Vector3"] = "Vector3";
|
|
@@ -46928,11 +46850,11 @@
|
|
|
46928
46850
|
var customAmbientLight = ambient.customAmbientLight, ambientLight = ambient.ambientLight;
|
|
46929
46851
|
if (useCustomAmbient && customAmbientLight) {
|
|
46930
46852
|
// @ts-ignore
|
|
46931
|
-
context._addDependentAsset(customAmbientLight.
|
|
46853
|
+
context._addDependentAsset(customAmbientLight.url, resourceManager.getResourceByRef(customAmbientLight));
|
|
46932
46854
|
}
|
|
46933
46855
|
if (ambientLight && (!useCustomAmbient || useSH)) {
|
|
46934
46856
|
// @ts-ignore
|
|
46935
|
-
context._addDependentAsset(ambientLight.
|
|
46857
|
+
context._addDependentAsset(ambientLight.url, resourceManager.getResourceByRef(ambientLight));
|
|
46936
46858
|
}
|
|
46937
46859
|
}
|
|
46938
46860
|
var background = scene.background;
|
|
@@ -46940,14 +46862,14 @@
|
|
|
46940
46862
|
if (backgroundMode === BackgroundMode.Texture) {
|
|
46941
46863
|
var texture = background.texture;
|
|
46942
46864
|
// @ts-ignore
|
|
46943
|
-
texture && context._addDependentAsset(texture.
|
|
46865
|
+
texture && context._addDependentAsset(texture.url, resourceManager.getResourceByRef(texture));
|
|
46944
46866
|
} else if (backgroundMode === BackgroundMode.Sky) {
|
|
46945
46867
|
var skyMesh = background.skyMesh, skyMaterial = background.skyMaterial;
|
|
46946
46868
|
if (skyMesh && skyMaterial) {
|
|
46947
46869
|
// @ts-ignore
|
|
46948
|
-
context._addDependentAsset(skyMesh.
|
|
46870
|
+
context._addDependentAsset(skyMesh.url, resourceManager.getResourceByRef(skyMesh));
|
|
46949
46871
|
// @ts-ignore
|
|
46950
|
-
context._addDependentAsset(skyMaterial.
|
|
46872
|
+
context._addDependentAsset(skyMaterial.url, resourceManager.getResourceByRef(skyMaterial));
|
|
46951
46873
|
}
|
|
46952
46874
|
}
|
|
46953
46875
|
};
|
|
@@ -46963,12 +46885,12 @@
|
|
|
46963
46885
|
var entities = file.entities;
|
|
46964
46886
|
for(var i = 0, n = entities.length; i < n; i++){
|
|
46965
46887
|
var entity = entities[i];
|
|
46966
|
-
if (!!entity.
|
|
46888
|
+
if (!!entity.assetUrl) {
|
|
46967
46889
|
var context = this.context;
|
|
46968
|
-
var
|
|
46890
|
+
var url = entity.assetUrl, key = entity.key;
|
|
46969
46891
|
// @ts-ignore
|
|
46970
|
-
context._addDependentAsset(
|
|
46971
|
-
|
|
46892
|
+
context._addDependentAsset(url, context.resourceManager.getResourceByRef({
|
|
46893
|
+
url: url,
|
|
46972
46894
|
key: key
|
|
46973
46895
|
}));
|
|
46974
46896
|
} else if (entity.strippedId) {
|
|
@@ -46993,7 +46915,7 @@
|
|
|
46993
46915
|
if (ReflectionParser._isAssetRef(value)) {
|
|
46994
46916
|
var context = this.context;
|
|
46995
46917
|
// @ts-ignore
|
|
46996
|
-
context._addDependentAsset(value.
|
|
46918
|
+
context._addDependentAsset(value.url, context.resourceManager.getResourceByRef(value));
|
|
46997
46919
|
} else {
|
|
46998
46920
|
for(var key in value){
|
|
46999
46921
|
this._searchDependentAssets(value[key]);
|
|
@@ -47055,7 +46977,7 @@
|
|
|
47055
46977
|
};
|
|
47056
46978
|
_proto._parseKeyframeValue = function _parseKeyframeValue(keyframe, resourceManager) {
|
|
47057
46979
|
var value = keyframe.value;
|
|
47058
|
-
if ((typeof value === "undefined" ? "undefined" : _type_of1(value)) === "object" && (value == null ? void 0 : value.
|
|
46980
|
+
if ((typeof value === "undefined" ? "undefined" : _type_of1(value)) === "object" && (value == null ? void 0 : value.url)) {
|
|
47059
46981
|
return new Promise(function(resolve) {
|
|
47060
46982
|
resourceManager // @ts-ignore
|
|
47061
46983
|
.getResourceByRef(value).then(function(asset) {
|
|
@@ -47071,7 +46993,7 @@
|
|
|
47071
46993
|
}(Loader);
|
|
47072
46994
|
AnimationClipLoader = __decorate([
|
|
47073
46995
|
resourceLoader(AssetType.AnimationClip, [
|
|
47074
|
-
"
|
|
46996
|
+
"anim"
|
|
47075
46997
|
])
|
|
47076
46998
|
], AnimationClipLoader);
|
|
47077
46999
|
var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
|
|
@@ -47182,8 +47104,8 @@
|
|
|
47182
47104
|
}(Loader);
|
|
47183
47105
|
AnimatorControllerLoader = __decorate([
|
|
47184
47106
|
resourceLoader(AssetType.AnimatorController, [
|
|
47185
|
-
"
|
|
47186
|
-
]
|
|
47107
|
+
"animCtrl"
|
|
47108
|
+
])
|
|
47187
47109
|
], AnimatorControllerLoader);
|
|
47188
47110
|
var base64Regex = /^data:(.+?);base64,/;
|
|
47189
47111
|
var BufferLoader = /*#__PURE__*/ function(Loader) {
|
|
@@ -47210,8 +47132,7 @@
|
|
|
47210
47132
|
}(Loader);
|
|
47211
47133
|
BufferLoader = __decorate([
|
|
47212
47134
|
resourceLoader(AssetType.Buffer, [
|
|
47213
|
-
"bin"
|
|
47214
|
-
"r3bin"
|
|
47135
|
+
"bin"
|
|
47215
47136
|
])
|
|
47216
47137
|
], BufferLoader);
|
|
47217
47138
|
var EnvLoader = /*#__PURE__*/ function(Loader) {
|
|
@@ -47237,7 +47158,6 @@
|
|
|
47237
47158
|
sh.copyFromArray(new Float32Array(arraybuffer, 0, 27));
|
|
47238
47159
|
ambientLight.diffuseSphericalHarmonics = sh;
|
|
47239
47160
|
ambientLight.specularTexture = texture;
|
|
47240
|
-
ambientLight.specularTextureDecodeRGBM = true;
|
|
47241
47161
|
resolve(ambientLight);
|
|
47242
47162
|
}).catch(function(e) {
|
|
47243
47163
|
reject(e);
|
|
@@ -47250,7 +47170,7 @@
|
|
|
47250
47170
|
var _this;
|
|
47251
47171
|
var shByteLength = 27 * 4;
|
|
47252
47172
|
var size = (_this = new Uint16Array(buffer, shByteLength, 1)) == null ? void 0 : _this[0];
|
|
47253
|
-
texture || (texture = new TextureCube(engine, size,
|
|
47173
|
+
texture || (texture = new TextureCube(engine, size, TextureFormat.R16G16B16A16, true, false));
|
|
47254
47174
|
texture.filterMode = TextureFilterMode.Trilinear;
|
|
47255
47175
|
var mipmapCount = texture.mipmapCount;
|
|
47256
47176
|
var offset = shByteLength + 2;
|
|
@@ -47258,8 +47178,8 @@
|
|
|
47258
47178
|
var mipSize = size >> mipLevel;
|
|
47259
47179
|
for(var face = 0; face < 6; face++){
|
|
47260
47180
|
var dataSize = mipSize * mipSize * 4;
|
|
47261
|
-
var data = new
|
|
47262
|
-
offset += dataSize;
|
|
47181
|
+
var data = new Uint16Array(buffer, offset, dataSize);
|
|
47182
|
+
offset += dataSize * 2;
|
|
47263
47183
|
texture.setPixelBuffer(TextureCubeFace.PositiveX + face, data, mipLevel);
|
|
47264
47184
|
}
|
|
47265
47185
|
}
|
|
@@ -50750,340 +50670,6 @@
|
|
|
50750
50670
|
"prefab"
|
|
50751
50671
|
])
|
|
50752
50672
|
], PrefabLoader);
|
|
50753
|
-
var PI = Math.PI;
|
|
50754
|
-
// referenece: https://www.flipcode.com/archives/HDR_Image_Reader.shtml
|
|
50755
|
-
var HDRLoader = /*#__PURE__*/ function(Loader) {
|
|
50756
|
-
_inherits(HDRLoader, Loader);
|
|
50757
|
-
function HDRLoader() {
|
|
50758
|
-
return Loader.apply(this, arguments) || this;
|
|
50759
|
-
}
|
|
50760
|
-
var _proto = HDRLoader.prototype;
|
|
50761
|
-
_proto.load = function load(item, resourceManager) {
|
|
50762
|
-
return new AssetPromise(function(resolve, reject) {
|
|
50763
|
-
var engine = resourceManager.engine;
|
|
50764
|
-
var requestConfig = _extends({}, item, {
|
|
50765
|
-
type: "arraybuffer"
|
|
50766
|
-
});
|
|
50767
|
-
var url = item.url;
|
|
50768
|
-
resourceManager // @ts-ignore
|
|
50769
|
-
._request(url, requestConfig).then(function(buffer) {
|
|
50770
|
-
var texture = HDRLoader._setTextureByBuffer(engine, buffer);
|
|
50771
|
-
engine.resourceManager.addContentRestorer(new HDRContentRestorer(texture, url, requestConfig));
|
|
50772
|
-
resolve(texture);
|
|
50773
|
-
}).catch(reject);
|
|
50774
|
-
});
|
|
50775
|
-
};
|
|
50776
|
-
/**
|
|
50777
|
-
* @internal
|
|
50778
|
-
*/ HDRLoader._setTextureByBuffer = function _setTextureByBuffer(engine, buffer, texture) {
|
|
50779
|
-
var bufferArray = new Uint8Array(buffer);
|
|
50780
|
-
var _HDRLoader__parseHeader = HDRLoader._parseHeader(bufferArray), width = _HDRLoader__parseHeader.width, height = _HDRLoader__parseHeader.height, dataPosition = _HDRLoader__parseHeader.dataPosition;
|
|
50781
|
-
var cubeSize = height >> 1;
|
|
50782
|
-
texture || (texture = new TextureCube(engine, cubeSize, undefined, undefined, false));
|
|
50783
|
-
var pixels = HDRLoader._readPixels(bufferArray.subarray(dataPosition), width, height);
|
|
50784
|
-
var cubeMapData = HDRLoader._convertToCubemap(pixels, width, height, cubeSize);
|
|
50785
|
-
for(var faceIndex = 0; faceIndex < 6; faceIndex++){
|
|
50786
|
-
texture.setPixelBuffer(TextureCubeFace.PositiveX + faceIndex, cubeMapData[faceIndex], 0);
|
|
50787
|
-
}
|
|
50788
|
-
texture.generateMipmaps();
|
|
50789
|
-
return texture;
|
|
50790
|
-
};
|
|
50791
|
-
HDRLoader._convertToCubemap = function _convertToCubemap(pixels, inputWidth, inputHeight, size) {
|
|
50792
|
-
if (!pixels) {
|
|
50793
|
-
throw "ConvertPanoramaToCubemap: input cannot be null";
|
|
50794
|
-
}
|
|
50795
|
-
if (pixels.length != inputWidth * inputHeight * 4) {
|
|
50796
|
-
throw "ConvertPanoramaToCubemap: input size is wrong";
|
|
50797
|
-
}
|
|
50798
|
-
var textureRight = this._createCubemapData(size, this._faceRight, pixels, inputWidth, inputHeight);
|
|
50799
|
-
var textureLeft = this._createCubemapData(size, this._faceLeft, pixels, inputWidth, inputHeight);
|
|
50800
|
-
var textureUp = this._createCubemapData(size, this._faceUp, pixels, inputWidth, inputHeight);
|
|
50801
|
-
var textureDown = this._createCubemapData(size, this._faceBottom, pixels, inputWidth, inputHeight);
|
|
50802
|
-
var textureFront = this._createCubemapData(size, this._faceFront, pixels, inputWidth, inputHeight);
|
|
50803
|
-
var textureBack = this._createCubemapData(size, this._faceBack, pixels, inputWidth, inputHeight);
|
|
50804
|
-
return [
|
|
50805
|
-
textureRight,
|
|
50806
|
-
textureLeft,
|
|
50807
|
-
textureUp,
|
|
50808
|
-
textureDown,
|
|
50809
|
-
textureFront,
|
|
50810
|
-
textureBack
|
|
50811
|
-
];
|
|
50812
|
-
};
|
|
50813
|
-
HDRLoader._createCubemapData = function _createCubemapData(texSize, faceData, pixels, inputWidth, inputHeight) {
|
|
50814
|
-
var textureArray = new Uint8ClampedArray(texSize * texSize * 4);
|
|
50815
|
-
var rotDX1 = this._tempVector3.set(0, 0, 0).add(faceData[1]).subtract(faceData[0]).scale(1 / texSize);
|
|
50816
|
-
var rotDX2 = this._temp2Vector3.set(0, 0, 0).add(faceData[3]).subtract(faceData[2]).scale(1 / texSize);
|
|
50817
|
-
var dy = 1 / texSize;
|
|
50818
|
-
var fy = 0;
|
|
50819
|
-
for(var y = 0; y < texSize; y++){
|
|
50820
|
-
var xv1 = this._temp3Vector3.set(0, 0, 0).add(faceData[0]);
|
|
50821
|
-
var xv2 = this._temp4Vector3.set(0, 0, 0).add(faceData[2]);
|
|
50822
|
-
for(var x = 0; x < texSize; x++){
|
|
50823
|
-
var v = this._temp5Vector3.set(0, 0, 0).add(xv2).subtract(xv1).scale(fy).add(xv1);
|
|
50824
|
-
v.normalize();
|
|
50825
|
-
var color = this._calcProjectionSpherical(v, pixels, inputWidth, inputHeight);
|
|
50826
|
-
this._RGBEToLinear(color);
|
|
50827
|
-
this._linearToRGBM(color, 5);
|
|
50828
|
-
// 4 channels per pixels
|
|
50829
|
-
var index = y * texSize * 4 + x * 4;
|
|
50830
|
-
textureArray[index] = color.r;
|
|
50831
|
-
textureArray[index + 1] = color.g;
|
|
50832
|
-
textureArray[index + 2] = color.b;
|
|
50833
|
-
textureArray[index + 3] = color.a;
|
|
50834
|
-
xv1.add(rotDX1);
|
|
50835
|
-
xv2.add(rotDX2);
|
|
50836
|
-
}
|
|
50837
|
-
fy += dy;
|
|
50838
|
-
}
|
|
50839
|
-
return textureArray;
|
|
50840
|
-
};
|
|
50841
|
-
HDRLoader._calcProjectionSpherical = function _calcProjectionSpherical(vDir, pixels, inputWidth, inputHeight) {
|
|
50842
|
-
var theta = Math.atan2(vDir.z, vDir.x);
|
|
50843
|
-
var phi = Math.acos(vDir.y);
|
|
50844
|
-
while(theta < -PI){
|
|
50845
|
-
theta += 2 * PI;
|
|
50846
|
-
}
|
|
50847
|
-
while(theta > PI){
|
|
50848
|
-
theta -= 2 * PI;
|
|
50849
|
-
}
|
|
50850
|
-
var dx = theta / PI;
|
|
50851
|
-
var dy = phi / PI;
|
|
50852
|
-
// recenter.
|
|
50853
|
-
dx = dx * 0.5 + 0.5;
|
|
50854
|
-
var px = Math.round(dx * inputWidth);
|
|
50855
|
-
if (px < 0) {
|
|
50856
|
-
px = 0;
|
|
50857
|
-
} else if (px >= inputWidth) {
|
|
50858
|
-
px = inputWidth - 1;
|
|
50859
|
-
}
|
|
50860
|
-
var py = Math.round(dy * inputHeight);
|
|
50861
|
-
if (py < 0) {
|
|
50862
|
-
py = 0;
|
|
50863
|
-
} else if (py >= inputHeight) {
|
|
50864
|
-
py = inputHeight - 1;
|
|
50865
|
-
}
|
|
50866
|
-
var inputY = inputHeight - py - 1;
|
|
50867
|
-
var index = inputY * inputWidth * 4 + px * 4;
|
|
50868
|
-
var r = pixels[index];
|
|
50869
|
-
var g = pixels[index + 1];
|
|
50870
|
-
var b = pixels[index + 2];
|
|
50871
|
-
var a = pixels[index + 3];
|
|
50872
|
-
return new Color(r, g, b, a);
|
|
50873
|
-
};
|
|
50874
|
-
HDRLoader._readStringLine = function _readStringLine(uint8array, startIndex) {
|
|
50875
|
-
var line = "";
|
|
50876
|
-
var character = "";
|
|
50877
|
-
for(var i = startIndex; i < uint8array.length - startIndex; i++){
|
|
50878
|
-
character = String.fromCharCode(uint8array[i]);
|
|
50879
|
-
if (character == "\n") {
|
|
50880
|
-
break;
|
|
50881
|
-
}
|
|
50882
|
-
line += character;
|
|
50883
|
-
}
|
|
50884
|
-
return line;
|
|
50885
|
-
};
|
|
50886
|
-
HDRLoader._parseHeader = function _parseHeader(uint8array) {
|
|
50887
|
-
var height = 0;
|
|
50888
|
-
var width = 0;
|
|
50889
|
-
var line = this._readStringLine(uint8array, 0);
|
|
50890
|
-
if (line[0] != "#" || line[1] != "?") {
|
|
50891
|
-
throw "Bad HDR Format.";
|
|
50892
|
-
}
|
|
50893
|
-
var endOfHeader = false;
|
|
50894
|
-
var findFormat = false;
|
|
50895
|
-
var lineIndex = 0;
|
|
50896
|
-
do {
|
|
50897
|
-
lineIndex += line.length + 1;
|
|
50898
|
-
line = this._readStringLine(uint8array, lineIndex);
|
|
50899
|
-
if (line == "FORMAT=32-bit_rle_rgbe") {
|
|
50900
|
-
findFormat = true;
|
|
50901
|
-
} else if (line.length == 0) {
|
|
50902
|
-
endOfHeader = true;
|
|
50903
|
-
}
|
|
50904
|
-
}while (!endOfHeader);
|
|
50905
|
-
if (!findFormat) {
|
|
50906
|
-
throw "HDR Bad header format, unsupported FORMAT";
|
|
50907
|
-
}
|
|
50908
|
-
lineIndex += line.length + 1;
|
|
50909
|
-
line = this._readStringLine(uint8array, lineIndex);
|
|
50910
|
-
var sizeRegexp = /^\-Y (.*) \+X (.*)$/g;
|
|
50911
|
-
var match = sizeRegexp.exec(line);
|
|
50912
|
-
// TODO. Support +Y and -X if needed.
|
|
50913
|
-
if (!match || match.length < 3) {
|
|
50914
|
-
throw "HDR Bad header format, no size";
|
|
50915
|
-
}
|
|
50916
|
-
width = parseInt(match[2]);
|
|
50917
|
-
height = parseInt(match[1]);
|
|
50918
|
-
if (width < 8 || width > 0x7fff) {
|
|
50919
|
-
throw "HDR Bad header format, unsupported size";
|
|
50920
|
-
}
|
|
50921
|
-
lineIndex += line.length + 1;
|
|
50922
|
-
return {
|
|
50923
|
-
height: height,
|
|
50924
|
-
width: width,
|
|
50925
|
-
dataPosition: lineIndex
|
|
50926
|
-
};
|
|
50927
|
-
};
|
|
50928
|
-
HDRLoader._readPixels = function _readPixels(buffer, width, height) {
|
|
50929
|
-
var scanLineWidth = width;
|
|
50930
|
-
var byteLength = buffer.byteLength;
|
|
50931
|
-
var dataRGBA = new Uint8Array(4 * width * height);
|
|
50932
|
-
var offset = 0, pos = 0;
|
|
50933
|
-
var ptrEnd = 4 * scanLineWidth;
|
|
50934
|
-
var scanLineBuffer = new Uint8Array(ptrEnd);
|
|
50935
|
-
var numScanLines = height; // read in each successive scanLine
|
|
50936
|
-
while(numScanLines > 0 && pos < byteLength){
|
|
50937
|
-
var a = buffer[pos++];
|
|
50938
|
-
var b = buffer[pos++];
|
|
50939
|
-
var c = buffer[pos++];
|
|
50940
|
-
var d = buffer[pos++];
|
|
50941
|
-
if (a != 2 || b != 2 || c & 0x80 || width < 8 || width > 32767) {
|
|
50942
|
-
// this file is not run length encoded
|
|
50943
|
-
// read values sequentially
|
|
50944
|
-
return buffer;
|
|
50945
|
-
}
|
|
50946
|
-
if ((c << 8 | d) != scanLineWidth) {
|
|
50947
|
-
// eslint-disable-next-line no-throw-literal
|
|
50948
|
-
throw "HDR Bad header format, wrong scan line width";
|
|
50949
|
-
}
|
|
50950
|
-
// read each of the four channels for the scanline into the buffer
|
|
50951
|
-
// first red, then green, then blue, then exponent
|
|
50952
|
-
var ptr = 0, count = void 0;
|
|
50953
|
-
while(ptr < ptrEnd && pos < byteLength){
|
|
50954
|
-
count = buffer[pos++];
|
|
50955
|
-
var isEncodedRun = count > 128;
|
|
50956
|
-
if (isEncodedRun) count -= 128;
|
|
50957
|
-
if (0 === count || ptr + count > ptrEnd) {
|
|
50958
|
-
throw "HDR Bad Format, bad scanline data (run)";
|
|
50959
|
-
}
|
|
50960
|
-
if (isEncodedRun) {
|
|
50961
|
-
// a (encoded) run of the same value
|
|
50962
|
-
var byteValue = buffer[pos++];
|
|
50963
|
-
for(var i = 0; i < count; i++){
|
|
50964
|
-
scanLineBuffer[ptr++] = byteValue;
|
|
50965
|
-
} //ptr += count;
|
|
50966
|
-
} else {
|
|
50967
|
-
// a literal-run
|
|
50968
|
-
scanLineBuffer.set(buffer.subarray(pos, pos + count), ptr);
|
|
50969
|
-
ptr += count;
|
|
50970
|
-
pos += count;
|
|
50971
|
-
}
|
|
50972
|
-
} // now convert data from buffer into rgba
|
|
50973
|
-
// first red, then green, then blue, then exponent (alpha)
|
|
50974
|
-
var l = scanLineWidth; //scanLine_buffer.byteLength;
|
|
50975
|
-
for(var i1 = 0; i1 < l; i1++){
|
|
50976
|
-
var off = 0;
|
|
50977
|
-
dataRGBA[offset] = scanLineBuffer[i1 + off];
|
|
50978
|
-
off += scanLineWidth;
|
|
50979
|
-
dataRGBA[offset + 1] = scanLineBuffer[i1 + off];
|
|
50980
|
-
off += scanLineWidth;
|
|
50981
|
-
dataRGBA[offset + 2] = scanLineBuffer[i1 + off];
|
|
50982
|
-
off += scanLineWidth;
|
|
50983
|
-
dataRGBA[offset + 3] = scanLineBuffer[i1 + off];
|
|
50984
|
-
offset += 4;
|
|
50985
|
-
}
|
|
50986
|
-
numScanLines--;
|
|
50987
|
-
}
|
|
50988
|
-
return dataRGBA;
|
|
50989
|
-
};
|
|
50990
|
-
HDRLoader._RGBEToLinear = function _RGBEToLinear(color) {
|
|
50991
|
-
var scaleFactor = Math.pow(2, color.a - 128) / 255;
|
|
50992
|
-
color.r *= scaleFactor;
|
|
50993
|
-
color.g *= scaleFactor;
|
|
50994
|
-
color.b *= scaleFactor;
|
|
50995
|
-
color.a = 1;
|
|
50996
|
-
};
|
|
50997
|
-
HDRLoader._linearToRGBM = function _linearToRGBM(color, maxRange) {
|
|
50998
|
-
var maxRGB = Math.max(color.r, Math.max(color.g, color.b));
|
|
50999
|
-
var M = Math.min(maxRGB / maxRange, 1);
|
|
51000
|
-
M = Math.ceil(M * 255);
|
|
51001
|
-
var scaleFactor = 65025 / (M * maxRange); // 255 * (255 / (M * maxRange) )
|
|
51002
|
-
color.r *= scaleFactor;
|
|
51003
|
-
color.g *= scaleFactor;
|
|
51004
|
-
color.b *= scaleFactor;
|
|
51005
|
-
color.a *= M;
|
|
51006
|
-
};
|
|
51007
|
-
return HDRLoader;
|
|
51008
|
-
}(Loader);
|
|
51009
|
-
HDRLoader._rightBottomBack = new Vector3(1.0, -1.0, -1.0);
|
|
51010
|
-
HDRLoader._rightBottomFront = new Vector3(1.0, -1.0, 1.0);
|
|
51011
|
-
HDRLoader._rightUpBack = new Vector3(1.0, 1.0, -1.0);
|
|
51012
|
-
HDRLoader._rightUpFront = new Vector3(1.0, 1.0, 1.0);
|
|
51013
|
-
HDRLoader._leftBottomBack = new Vector3(-1.0, -1.0, -1.0);
|
|
51014
|
-
HDRLoader._leftBottomFront = new Vector3(-1.0, -1.0, 1.0);
|
|
51015
|
-
HDRLoader._leftUpBack = new Vector3(-1.0, 1.0, -1.0);
|
|
51016
|
-
HDRLoader._leftUpFront = new Vector3(-1.0, 1.0, 1.0);
|
|
51017
|
-
HDRLoader._faceRight = [
|
|
51018
|
-
HDRLoader._rightBottomBack,
|
|
51019
|
-
HDRLoader._rightBottomFront,
|
|
51020
|
-
HDRLoader._rightUpBack,
|
|
51021
|
-
HDRLoader._rightUpFront
|
|
51022
|
-
];
|
|
51023
|
-
HDRLoader._faceLeft = [
|
|
51024
|
-
HDRLoader._leftBottomFront,
|
|
51025
|
-
HDRLoader._leftBottomBack,
|
|
51026
|
-
HDRLoader._leftUpFront,
|
|
51027
|
-
HDRLoader._leftUpBack
|
|
51028
|
-
];
|
|
51029
|
-
HDRLoader._faceUp = [
|
|
51030
|
-
HDRLoader._leftBottomFront,
|
|
51031
|
-
HDRLoader._rightBottomFront,
|
|
51032
|
-
HDRLoader._leftBottomBack,
|
|
51033
|
-
HDRLoader._rightBottomBack
|
|
51034
|
-
];
|
|
51035
|
-
HDRLoader._faceBottom = [
|
|
51036
|
-
HDRLoader._leftUpBack,
|
|
51037
|
-
HDRLoader._rightUpBack,
|
|
51038
|
-
HDRLoader._leftUpFront,
|
|
51039
|
-
HDRLoader._rightUpFront
|
|
51040
|
-
];
|
|
51041
|
-
HDRLoader._faceFront = [
|
|
51042
|
-
HDRLoader._leftBottomBack,
|
|
51043
|
-
HDRLoader._rightBottomBack,
|
|
51044
|
-
HDRLoader._leftUpBack,
|
|
51045
|
-
HDRLoader._rightUpBack
|
|
51046
|
-
];
|
|
51047
|
-
HDRLoader._faceBack = [
|
|
51048
|
-
HDRLoader._rightBottomFront,
|
|
51049
|
-
HDRLoader._leftBottomFront,
|
|
51050
|
-
HDRLoader._rightUpFront,
|
|
51051
|
-
HDRLoader._leftUpFront
|
|
51052
|
-
];
|
|
51053
|
-
HDRLoader._tempVector3 = new Vector3();
|
|
51054
|
-
HDRLoader._temp2Vector3 = new Vector3();
|
|
51055
|
-
HDRLoader._temp3Vector3 = new Vector3();
|
|
51056
|
-
HDRLoader._temp4Vector3 = new Vector3();
|
|
51057
|
-
HDRLoader._temp5Vector3 = new Vector3();
|
|
51058
|
-
HDRLoader = __decorate([
|
|
51059
|
-
resourceLoader(AssetType.HDR, [
|
|
51060
|
-
"hdr"
|
|
51061
|
-
])
|
|
51062
|
-
], HDRLoader);
|
|
51063
|
-
/**
|
|
51064
|
-
* @internal
|
|
51065
|
-
*/ var HDRContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
|
|
51066
|
-
_inherits(HDRContentRestorer, ContentRestorer);
|
|
51067
|
-
function HDRContentRestorer(resource, url, requestConfig) {
|
|
51068
|
-
var _this;
|
|
51069
|
-
_this = ContentRestorer.call(this, resource) || this, _this.url = url, _this.requestConfig = requestConfig;
|
|
51070
|
-
return _this;
|
|
51071
|
-
}
|
|
51072
|
-
var _proto = HDRContentRestorer.prototype;
|
|
51073
|
-
_proto.restoreContent = function restoreContent() {
|
|
51074
|
-
var _this = this;
|
|
51075
|
-
return new AssetPromise(function(resolve, reject) {
|
|
51076
|
-
var resource = _this.resource;
|
|
51077
|
-
var engine = resource.engine;
|
|
51078
|
-
engine.resourceManager // @ts-ignore
|
|
51079
|
-
._request(_this.url, _this.requestConfig).then(function(buffer) {
|
|
51080
|
-
HDRLoader._setTextureByBuffer(engine, buffer, resource);
|
|
51081
|
-
resolve(resource);
|
|
51082
|
-
}).catch(reject);
|
|
51083
|
-
});
|
|
51084
|
-
};
|
|
51085
|
-
return HDRContentRestorer;
|
|
51086
|
-
}(ContentRestorer);
|
|
51087
50673
|
var JSONLoader = /*#__PURE__*/ function(Loader) {
|
|
51088
50674
|
_inherits(JSONLoader, Loader);
|
|
51089
50675
|
function JSONLoader() {
|
|
@@ -51479,7 +51065,7 @@
|
|
|
51479
51065
|
}(Loader);
|
|
51480
51066
|
MaterialLoader = __decorate([
|
|
51481
51067
|
resourceLoader(AssetType.Material, [
|
|
51482
|
-
"
|
|
51068
|
+
"mat"
|
|
51483
51069
|
])
|
|
51484
51070
|
], MaterialLoader);
|
|
51485
51071
|
var MeshLoader = /*#__PURE__*/ function(Loader) {
|
|
@@ -51599,7 +51185,7 @@
|
|
|
51599
51185
|
}(Loader);
|
|
51600
51186
|
ProjectLoader = __decorate([
|
|
51601
51187
|
resourceLoader(AssetType.Project, [
|
|
51602
|
-
"
|
|
51188
|
+
"project"
|
|
51603
51189
|
], false)
|
|
51604
51190
|
], ProjectLoader);
|
|
51605
51191
|
var SourceFontLoader = /*#__PURE__*/ function(Loader) {
|
|
@@ -51815,27 +51401,20 @@
|
|
|
51815
51401
|
"txt"
|
|
51816
51402
|
])
|
|
51817
51403
|
], TextLoader);
|
|
51818
|
-
|
|
51819
|
-
|
|
51820
|
-
|
|
51821
|
-
|
|
51822
|
-
|
|
51823
|
-
var
|
|
51824
|
-
|
|
51825
|
-
|
|
51826
|
-
|
|
51827
|
-
|
|
51828
|
-
|
|
51829
|
-
|
|
51830
|
-
|
|
51831
|
-
|
|
51832
|
-
resource.setImageSource(image);
|
|
51833
|
-
resource.generateMipmaps();
|
|
51834
|
-
return resource;
|
|
51835
|
-
});
|
|
51836
|
-
};
|
|
51837
|
-
return Texture2DContentRestorer;
|
|
51838
|
-
}(ContentRestorer);
|
|
51404
|
+
function loadImageFromBuffer(buffer) {
|
|
51405
|
+
return new AssetPromise(function(resolve, reject) {
|
|
51406
|
+
var blob = new Blob([
|
|
51407
|
+
buffer
|
|
51408
|
+
]);
|
|
51409
|
+
var img = new Image();
|
|
51410
|
+
img.onload = function() {
|
|
51411
|
+
URL.revokeObjectURL(img.src);
|
|
51412
|
+
resolve(img);
|
|
51413
|
+
};
|
|
51414
|
+
img.onerror = reject;
|
|
51415
|
+
img.src = URL.createObjectURL(blob);
|
|
51416
|
+
});
|
|
51417
|
+
}
|
|
51839
51418
|
var Texture2DLoader = /*#__PURE__*/ function(Loader) {
|
|
51840
51419
|
_inherits(Texture2DLoader, Loader);
|
|
51841
51420
|
function Texture2DLoader() {
|
|
@@ -51843,36 +51422,48 @@
|
|
|
51843
51422
|
}
|
|
51844
51423
|
var _proto = Texture2DLoader.prototype;
|
|
51845
51424
|
_proto.load = function load(item, resourceManager) {
|
|
51425
|
+
var _this = this;
|
|
51426
|
+
var url = item.url;
|
|
51427
|
+
var requestConfig = _extends({}, item, {
|
|
51428
|
+
type: "arraybuffer"
|
|
51429
|
+
});
|
|
51846
51430
|
return new AssetPromise(function(resolve, reject, setTaskCompleteProgress, setTaskDetailProgress) {
|
|
51847
|
-
var url = item.url;
|
|
51848
|
-
var requestConfig = _extends({}, item, {
|
|
51849
|
-
type: "image"
|
|
51850
|
-
});
|
|
51851
51431
|
resourceManager // @ts-ignore
|
|
51852
|
-
._request(url, requestConfig).onProgress(setTaskCompleteProgress, setTaskDetailProgress).then(function(
|
|
51853
|
-
|
|
51854
|
-
|
|
51855
|
-
|
|
51856
|
-
|
|
51857
|
-
|
|
51858
|
-
|
|
51859
|
-
|
|
51860
|
-
|
|
51861
|
-
|
|
51862
|
-
|
|
51863
|
-
|
|
51864
|
-
generateMipmap && texture.generateMipmaps();
|
|
51865
|
-
if (url.indexOf("data:") !== 0) {
|
|
51866
|
-
var index = url.lastIndexOf("/");
|
|
51867
|
-
texture.name = url.substring(index + 1);
|
|
51432
|
+
._request(url, requestConfig).onProgress(setTaskCompleteProgress, setTaskDetailProgress).then(function(buffer) {
|
|
51433
|
+
if (FileHeader.checkMagic(buffer)) {
|
|
51434
|
+
decode(buffer, resourceManager.engine).then(function(texture) {
|
|
51435
|
+
resourceManager.addContentRestorer(new Texture2DContentRestorer(texture, url, requestConfig));
|
|
51436
|
+
resolve(texture);
|
|
51437
|
+
}, reject);
|
|
51438
|
+
} else {
|
|
51439
|
+
loadImageFromBuffer(buffer).then(function(img) {
|
|
51440
|
+
var texture = _this._createTexture(img, item, resourceManager);
|
|
51441
|
+
resourceManager.addContentRestorer(new Texture2DContentRestorer(texture, url, requestConfig));
|
|
51442
|
+
resolve(texture);
|
|
51443
|
+
}, reject);
|
|
51868
51444
|
}
|
|
51869
|
-
|
|
51870
|
-
resolve(texture);
|
|
51871
|
-
}).catch(function(e) {
|
|
51872
|
-
reject(e);
|
|
51873
|
-
});
|
|
51445
|
+
}).catch(reject);
|
|
51874
51446
|
});
|
|
51875
51447
|
};
|
|
51448
|
+
_proto._createTexture = function _createTexture(img, item, resourceManager) {
|
|
51449
|
+
var _item_params;
|
|
51450
|
+
var _ref = (_item_params = item.params) != null ? _item_params : {}, _ref_format = _ref.format, format = _ref_format === void 0 ? TextureFormat.R8G8B8A8 : _ref_format, anisoLevel = _ref.anisoLevel, wrapModeU = _ref.wrapModeU, wrapModeV = _ref.wrapModeV, filterMode = _ref.filterMode, _ref_isSRGBColorSpace = _ref.isSRGBColorSpace, isSRGBColorSpace = _ref_isSRGBColorSpace === void 0 ? true : _ref_isSRGBColorSpace, _ref_mipmap = _ref.mipmap, mipmap = _ref_mipmap === void 0 ? true : _ref_mipmap;
|
|
51451
|
+
var width = img.width, height = img.height;
|
|
51452
|
+
var engine = resourceManager.engine;
|
|
51453
|
+
var generateMipmap = TextureUtils.supportGenerateMipmapsWithCorrection(engine, width, height, format, mipmap, isSRGBColorSpace);
|
|
51454
|
+
var texture = new Texture2D(engine, width, height, format, generateMipmap, isSRGBColorSpace);
|
|
51455
|
+
texture.anisoLevel = anisoLevel != null ? anisoLevel : texture.anisoLevel;
|
|
51456
|
+
texture.filterMode = filterMode != null ? filterMode : texture.filterMode;
|
|
51457
|
+
texture.wrapModeU = wrapModeU != null ? wrapModeU : texture.wrapModeU;
|
|
51458
|
+
texture.wrapModeV = wrapModeV != null ? wrapModeV : texture.wrapModeV;
|
|
51459
|
+
texture.setImageSource(img);
|
|
51460
|
+
generateMipmap && texture.generateMipmaps();
|
|
51461
|
+
var url = item.url;
|
|
51462
|
+
if (url.indexOf("data:") !== 0) {
|
|
51463
|
+
texture.name = url.substring(url.lastIndexOf("/") + 1);
|
|
51464
|
+
}
|
|
51465
|
+
return texture;
|
|
51466
|
+
};
|
|
51876
51467
|
return Texture2DLoader;
|
|
51877
51468
|
}(Loader);
|
|
51878
51469
|
Texture2DLoader = __decorate([
|
|
@@ -51880,38 +51471,317 @@
|
|
|
51880
51471
|
"png",
|
|
51881
51472
|
"jpg",
|
|
51882
51473
|
"webp",
|
|
51883
|
-
"jpeg"
|
|
51474
|
+
"jpeg",
|
|
51475
|
+
"tex"
|
|
51884
51476
|
])
|
|
51885
51477
|
], Texture2DLoader);
|
|
51886
|
-
|
|
51887
|
-
|
|
51888
|
-
|
|
51889
|
-
_inherits(TextureCubeContentRestorer, ContentRestorer);
|
|
51890
|
-
function TextureCubeContentRestorer(resource, urls, requestConfig) {
|
|
51478
|
+
var Texture2DContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
|
|
51479
|
+
_inherits(Texture2DContentRestorer, ContentRestorer);
|
|
51480
|
+
function Texture2DContentRestorer(resource, url, requestConfig) {
|
|
51891
51481
|
var _this;
|
|
51892
|
-
_this = ContentRestorer.call(this, resource) || this, _this.
|
|
51482
|
+
_this = ContentRestorer.call(this, resource) || this, _this.url = url, _this.requestConfig = requestConfig;
|
|
51893
51483
|
return _this;
|
|
51894
51484
|
}
|
|
51895
|
-
var _proto =
|
|
51485
|
+
var _proto = Texture2DContentRestorer.prototype;
|
|
51896
51486
|
_proto.restoreContent = function restoreContent() {
|
|
51897
|
-
var
|
|
51898
|
-
|
|
51899
|
-
|
|
51900
|
-
|
|
51901
|
-
|
|
51902
|
-
|
|
51903
|
-
|
|
51904
|
-
|
|
51905
|
-
|
|
51906
|
-
|
|
51907
|
-
|
|
51908
|
-
|
|
51909
|
-
|
|
51910
|
-
});
|
|
51487
|
+
var texture = this.resource;
|
|
51488
|
+
var engine = texture.engine;
|
|
51489
|
+
return engine.resourceManager // @ts-ignore
|
|
51490
|
+
._request(this.url, this.requestConfig).then(function(buffer) {
|
|
51491
|
+
if (FileHeader.checkMagic(buffer)) {
|
|
51492
|
+
return decode(buffer, engine, texture);
|
|
51493
|
+
} else {
|
|
51494
|
+
return loadImageFromBuffer(buffer).then(function(img) {
|
|
51495
|
+
texture.setImageSource(img);
|
|
51496
|
+
texture.generateMipmaps();
|
|
51497
|
+
return texture;
|
|
51498
|
+
});
|
|
51499
|
+
}
|
|
51911
51500
|
});
|
|
51912
51501
|
};
|
|
51913
|
-
return
|
|
51502
|
+
return Texture2DContentRestorer;
|
|
51914
51503
|
}(ContentRestorer);
|
|
51504
|
+
/**
|
|
51505
|
+
* @internal
|
|
51506
|
+
* HDR panorama to cubemap decoder.
|
|
51507
|
+
*/ var HDRDecoder = /*#__PURE__*/ function() {
|
|
51508
|
+
function HDRDecoder() {}
|
|
51509
|
+
HDRDecoder.parseHeader = function parseHeader(uint8array) {
|
|
51510
|
+
var line = this._readStringLine(uint8array, 0);
|
|
51511
|
+
if (line[0] !== "#" || line[1] !== "?") {
|
|
51512
|
+
throw "HDRDecoder: invalid file header";
|
|
51513
|
+
}
|
|
51514
|
+
var endOfHeader = false;
|
|
51515
|
+
var findFormat = false;
|
|
51516
|
+
var lineIndex = 0;
|
|
51517
|
+
do {
|
|
51518
|
+
lineIndex += line.length + 1;
|
|
51519
|
+
line = this._readStringLine(uint8array, lineIndex);
|
|
51520
|
+
if (line === "FORMAT=32-bit_rle_rgbe") findFormat = true;
|
|
51521
|
+
else if (line.length === 0) endOfHeader = true;
|
|
51522
|
+
}while (!endOfHeader);
|
|
51523
|
+
if (!findFormat) {
|
|
51524
|
+
throw "HDRDecoder: unsupported format, expected 32-bit_rle_rgbe";
|
|
51525
|
+
}
|
|
51526
|
+
lineIndex += line.length + 1;
|
|
51527
|
+
line = this._readStringLine(uint8array, lineIndex);
|
|
51528
|
+
var match = /^\-Y (.*) \+X (.*)$/g.exec(line);
|
|
51529
|
+
if (!match || match.length < 3) {
|
|
51530
|
+
throw "HDRDecoder: missing image size, only -Y +X layout is supported";
|
|
51531
|
+
}
|
|
51532
|
+
var width = parseInt(match[2]);
|
|
51533
|
+
var height = parseInt(match[1]);
|
|
51534
|
+
if (width < 8 || width > 0x7fff) {
|
|
51535
|
+
throw "HDRDecoder: unsupported image width, must be between 8 and 32767";
|
|
51536
|
+
}
|
|
51537
|
+
return {
|
|
51538
|
+
height: height,
|
|
51539
|
+
width: width,
|
|
51540
|
+
dataPosition: lineIndex + line.length + 1
|
|
51541
|
+
};
|
|
51542
|
+
};
|
|
51543
|
+
HDRDecoder.decodeFaces = function decodeFaces(bufferArray, header, onFace) {
|
|
51544
|
+
var width = header.width, height = header.height, dataPosition = header.dataPosition;
|
|
51545
|
+
var cubeSize = height >> 1;
|
|
51546
|
+
var pixels = HDRDecoder._readPixels(bufferArray.subarray(dataPosition), width, height);
|
|
51547
|
+
var faces = HDRDecoder._faces;
|
|
51548
|
+
var faceBuffer = new Uint16Array(cubeSize * cubeSize * 4);
|
|
51549
|
+
for(var faceIndex = 0; faceIndex < 6; faceIndex++){
|
|
51550
|
+
HDRDecoder._createCubemapData(cubeSize, faces[faceIndex], pixels, width, height, faceBuffer);
|
|
51551
|
+
onFace(faceIndex, faceBuffer);
|
|
51552
|
+
}
|
|
51553
|
+
};
|
|
51554
|
+
HDRDecoder._generateFloat2HalfTables = function _generateFloat2HalfTables() {
|
|
51555
|
+
var baseTable = new Uint32Array(512);
|
|
51556
|
+
var shiftTable = new Uint32Array(512);
|
|
51557
|
+
for(var i = 0; i < 256; ++i){
|
|
51558
|
+
var e = i - 127;
|
|
51559
|
+
if (e < -27) {
|
|
51560
|
+
baseTable[i] = 0x0000;
|
|
51561
|
+
baseTable[i | 0x100] = 0x8000;
|
|
51562
|
+
shiftTable[i] = 24;
|
|
51563
|
+
shiftTable[i | 0x100] = 24;
|
|
51564
|
+
} else if (e < -14) {
|
|
51565
|
+
baseTable[i] = 0x0400 >> -e - 14;
|
|
51566
|
+
baseTable[i | 0x100] = 0x0400 >> -e - 14 | 0x8000;
|
|
51567
|
+
shiftTable[i] = -e - 1;
|
|
51568
|
+
shiftTable[i | 0x100] = -e - 1;
|
|
51569
|
+
} else if (e <= 15) {
|
|
51570
|
+
baseTable[i] = e + 15 << 10;
|
|
51571
|
+
baseTable[i | 0x100] = e + 15 << 10 | 0x8000;
|
|
51572
|
+
shiftTable[i] = 13;
|
|
51573
|
+
shiftTable[i | 0x100] = 13;
|
|
51574
|
+
} else if (e < 128) {
|
|
51575
|
+
baseTable[i] = 0x7c00;
|
|
51576
|
+
baseTable[i | 0x100] = 0xfc00;
|
|
51577
|
+
shiftTable[i] = 24;
|
|
51578
|
+
shiftTable[i | 0x100] = 24;
|
|
51579
|
+
} else {
|
|
51580
|
+
baseTable[i] = 0x7c00;
|
|
51581
|
+
baseTable[i | 0x100] = 0xfc00;
|
|
51582
|
+
shiftTable[i] = 13;
|
|
51583
|
+
shiftTable[i | 0x100] = 13;
|
|
51584
|
+
}
|
|
51585
|
+
}
|
|
51586
|
+
return {
|
|
51587
|
+
baseTable: baseTable,
|
|
51588
|
+
shiftTable: shiftTable
|
|
51589
|
+
};
|
|
51590
|
+
};
|
|
51591
|
+
HDRDecoder._createCubemapData = function _createCubemapData(texSize, face, pixels, inputWidth, inputHeight, facePixels) {
|
|
51592
|
+
var invSize = 1 / texSize;
|
|
51593
|
+
var rotDX1X = (face[3] - face[0]) * invSize;
|
|
51594
|
+
var rotDX1Y = (face[4] - face[1]) * invSize;
|
|
51595
|
+
var rotDX1Z = (face[5] - face[2]) * invSize;
|
|
51596
|
+
var rotDX2X = (face[9] - face[6]) * invSize;
|
|
51597
|
+
var rotDX2Y = (face[10] - face[7]) * invSize;
|
|
51598
|
+
var rotDX2Z = (face[11] - face[8]) * invSize;
|
|
51599
|
+
var floatView = HDRDecoder._floatView;
|
|
51600
|
+
var uint32View = HDRDecoder._uint32View;
|
|
51601
|
+
var _HDRDecoder__float2HalfTables = HDRDecoder._float2HalfTables, baseTable = _HDRDecoder__float2HalfTables.baseTable, shiftTable = _HDRDecoder__float2HalfTables.shiftTable;
|
|
51602
|
+
var one = HDRDecoder._one;
|
|
51603
|
+
var fy = 0;
|
|
51604
|
+
for(var y = 0; y < texSize; y++){
|
|
51605
|
+
var xv1X = face[0], xv1Y = face[1], xv1Z = face[2];
|
|
51606
|
+
var xv2X = face[6], xv2Y = face[7], xv2Z = face[8];
|
|
51607
|
+
for(var x = 0; x < texSize; x++){
|
|
51608
|
+
var dirX = xv1X + (xv2X - xv1X) * fy;
|
|
51609
|
+
var dirY = xv1Y + (xv2Y - xv1Y) * fy;
|
|
51610
|
+
var dirZ = xv1Z + (xv2Z - xv1Z) * fy;
|
|
51611
|
+
var invLen = 1 / Math.sqrt(dirX * dirX + dirY * dirY + dirZ * dirZ);
|
|
51612
|
+
dirX *= invLen;
|
|
51613
|
+
dirY *= invLen;
|
|
51614
|
+
dirZ *= invLen;
|
|
51615
|
+
var px = Math.round((Math.atan2(dirZ, dirX) / Math.PI * 0.5 + 0.5) * inputWidth);
|
|
51616
|
+
if (px < 0) px = 0;
|
|
51617
|
+
else if (px >= inputWidth) px = inputWidth - 1;
|
|
51618
|
+
var py = Math.round(Math.acos(dirY) / Math.PI * inputHeight);
|
|
51619
|
+
if (py < 0) py = 0;
|
|
51620
|
+
else if (py >= inputHeight) py = inputHeight - 1;
|
|
51621
|
+
var srcIndex = (inputHeight - py - 1) * inputWidth * 4 + px * 4;
|
|
51622
|
+
var scaleFactor = Math.pow(2, pixels[srcIndex + 3] - 128) / 255;
|
|
51623
|
+
var dstIndex = y * texSize * 4 + x * 4;
|
|
51624
|
+
for(var c = 0; c < 3; c++){
|
|
51625
|
+
floatView[0] = pixels[srcIndex + c] * scaleFactor;
|
|
51626
|
+
var f = uint32View[0];
|
|
51627
|
+
var e = f >> 23 & 0x1ff;
|
|
51628
|
+
facePixels[dstIndex + c] = baseTable[e] + ((f & 0x007fffff) >> shiftTable[e]);
|
|
51629
|
+
}
|
|
51630
|
+
facePixels[dstIndex + 3] = one;
|
|
51631
|
+
xv1X += rotDX1X;
|
|
51632
|
+
xv1Y += rotDX1Y;
|
|
51633
|
+
xv1Z += rotDX1Z;
|
|
51634
|
+
xv2X += rotDX2X;
|
|
51635
|
+
xv2Y += rotDX2Y;
|
|
51636
|
+
xv2Z += rotDX2Z;
|
|
51637
|
+
}
|
|
51638
|
+
fy += invSize;
|
|
51639
|
+
}
|
|
51640
|
+
};
|
|
51641
|
+
HDRDecoder._readStringLine = function _readStringLine(uint8array, startIndex) {
|
|
51642
|
+
var line = "";
|
|
51643
|
+
for(var i = startIndex, n = uint8array.length; i < n; i++){
|
|
51644
|
+
var character = String.fromCharCode(uint8array[i]);
|
|
51645
|
+
if (character === "\n") break;
|
|
51646
|
+
line += character;
|
|
51647
|
+
}
|
|
51648
|
+
return line;
|
|
51649
|
+
};
|
|
51650
|
+
HDRDecoder._readPixels = function _readPixels(buffer, width, height) {
|
|
51651
|
+
var byteLength = buffer.byteLength;
|
|
51652
|
+
var dataRGBA = new Uint8Array(4 * width * height);
|
|
51653
|
+
var offset = 0;
|
|
51654
|
+
var pos = 0;
|
|
51655
|
+
var ptrEnd = 4 * width;
|
|
51656
|
+
var scanLineBuffer = new Uint8Array(ptrEnd);
|
|
51657
|
+
var numScanLines = height;
|
|
51658
|
+
while(numScanLines > 0 && pos < byteLength){
|
|
51659
|
+
var a = buffer[pos++];
|
|
51660
|
+
var b = buffer[pos++];
|
|
51661
|
+
var c = buffer[pos++];
|
|
51662
|
+
var d = buffer[pos++];
|
|
51663
|
+
if (a !== 2 || b !== 2 || c & 0x80 || width < 8 || width > 32767) return buffer;
|
|
51664
|
+
if ((c << 8 | d) !== width) throw "HDRDecoder: wrong scanline width";
|
|
51665
|
+
var ptr = 0;
|
|
51666
|
+
while(ptr < ptrEnd && pos < byteLength){
|
|
51667
|
+
var count = buffer[pos++];
|
|
51668
|
+
var isEncodedRun = count > 128;
|
|
51669
|
+
if (isEncodedRun) count -= 128;
|
|
51670
|
+
if (count === 0 || ptr + count > ptrEnd) throw "HDRDecoder: bad scanline data";
|
|
51671
|
+
if (isEncodedRun) {
|
|
51672
|
+
var byteValue = buffer[pos++];
|
|
51673
|
+
for(var i = 0; i < count; i++)scanLineBuffer[ptr++] = byteValue;
|
|
51674
|
+
} else {
|
|
51675
|
+
scanLineBuffer.set(buffer.subarray(pos, pos + count), ptr);
|
|
51676
|
+
ptr += count;
|
|
51677
|
+
pos += count;
|
|
51678
|
+
}
|
|
51679
|
+
}
|
|
51680
|
+
for(var i1 = 0; i1 < width; i1++, offset += 4){
|
|
51681
|
+
dataRGBA[offset] = scanLineBuffer[i1];
|
|
51682
|
+
dataRGBA[offset + 1] = scanLineBuffer[i1 + width];
|
|
51683
|
+
dataRGBA[offset + 2] = scanLineBuffer[i1 + width * 2];
|
|
51684
|
+
dataRGBA[offset + 3] = scanLineBuffer[i1 + width * 3];
|
|
51685
|
+
}
|
|
51686
|
+
numScanLines--;
|
|
51687
|
+
}
|
|
51688
|
+
return dataRGBA;
|
|
51689
|
+
};
|
|
51690
|
+
return HDRDecoder;
|
|
51691
|
+
}();
|
|
51692
|
+
// Float32 to Float16 lookup tables (http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf)
|
|
51693
|
+
HDRDecoder._float2HalfTables = HDRDecoder._generateFloat2HalfTables();
|
|
51694
|
+
HDRDecoder._floatView = new Float32Array(1);
|
|
51695
|
+
HDRDecoder._uint32View = new Uint32Array(HDRDecoder._floatView.buffer);
|
|
51696
|
+
HDRDecoder._one = 0x3c00 // Half float for 1.0
|
|
51697
|
+
;
|
|
51698
|
+
// prettier-ignore
|
|
51699
|
+
HDRDecoder._faces = [
|
|
51700
|
+
/* +X */ [
|
|
51701
|
+
1,
|
|
51702
|
+
-1,
|
|
51703
|
+
-1,
|
|
51704
|
+
1,
|
|
51705
|
+
-1,
|
|
51706
|
+
1,
|
|
51707
|
+
1,
|
|
51708
|
+
1,
|
|
51709
|
+
-1,
|
|
51710
|
+
1,
|
|
51711
|
+
1,
|
|
51712
|
+
1
|
|
51713
|
+
],
|
|
51714
|
+
/* -X */ [
|
|
51715
|
+
-1,
|
|
51716
|
+
-1,
|
|
51717
|
+
1,
|
|
51718
|
+
-1,
|
|
51719
|
+
-1,
|
|
51720
|
+
-1,
|
|
51721
|
+
-1,
|
|
51722
|
+
1,
|
|
51723
|
+
1,
|
|
51724
|
+
-1,
|
|
51725
|
+
1,
|
|
51726
|
+
-1
|
|
51727
|
+
],
|
|
51728
|
+
/* +Y */ [
|
|
51729
|
+
-1,
|
|
51730
|
+
-1,
|
|
51731
|
+
1,
|
|
51732
|
+
1,
|
|
51733
|
+
-1,
|
|
51734
|
+
1,
|
|
51735
|
+
-1,
|
|
51736
|
+
-1,
|
|
51737
|
+
-1,
|
|
51738
|
+
1,
|
|
51739
|
+
-1,
|
|
51740
|
+
-1
|
|
51741
|
+
],
|
|
51742
|
+
/* -Y */ [
|
|
51743
|
+
-1,
|
|
51744
|
+
1,
|
|
51745
|
+
-1,
|
|
51746
|
+
1,
|
|
51747
|
+
1,
|
|
51748
|
+
-1,
|
|
51749
|
+
-1,
|
|
51750
|
+
1,
|
|
51751
|
+
1,
|
|
51752
|
+
1,
|
|
51753
|
+
1,
|
|
51754
|
+
1
|
|
51755
|
+
],
|
|
51756
|
+
/* +Z */ [
|
|
51757
|
+
-1,
|
|
51758
|
+
-1,
|
|
51759
|
+
-1,
|
|
51760
|
+
1,
|
|
51761
|
+
-1,
|
|
51762
|
+
-1,
|
|
51763
|
+
-1,
|
|
51764
|
+
1,
|
|
51765
|
+
-1,
|
|
51766
|
+
1,
|
|
51767
|
+
1,
|
|
51768
|
+
-1
|
|
51769
|
+
],
|
|
51770
|
+
/* -Z */ [
|
|
51771
|
+
1,
|
|
51772
|
+
-1,
|
|
51773
|
+
1,
|
|
51774
|
+
-1,
|
|
51775
|
+
-1,
|
|
51776
|
+
1,
|
|
51777
|
+
1,
|
|
51778
|
+
1,
|
|
51779
|
+
1,
|
|
51780
|
+
-1,
|
|
51781
|
+
1,
|
|
51782
|
+
1
|
|
51783
|
+
]
|
|
51784
|
+
];
|
|
51915
51785
|
var TextureCubeLoader = /*#__PURE__*/ function(Loader) {
|
|
51916
51786
|
_inherits(TextureCubeLoader, Loader);
|
|
51917
51787
|
function TextureCubeLoader() {
|
|
@@ -51919,6 +51789,44 @@
|
|
|
51919
51789
|
}
|
|
51920
51790
|
var _proto = TextureCubeLoader.prototype;
|
|
51921
51791
|
_proto.load = function load(item, resourceManager) {
|
|
51792
|
+
if (item.urls) {
|
|
51793
|
+
return this._loadCubeFaces(item, resourceManager);
|
|
51794
|
+
} else {
|
|
51795
|
+
return this._loadHDR(item, resourceManager);
|
|
51796
|
+
}
|
|
51797
|
+
};
|
|
51798
|
+
_proto._loadHDR = function _loadHDR(item, resourceManager) {
|
|
51799
|
+
return new AssetPromise(function(resolve, reject) {
|
|
51800
|
+
var engine = resourceManager.engine;
|
|
51801
|
+
var url = item.url;
|
|
51802
|
+
var requestConfig = _extends({}, item, {
|
|
51803
|
+
type: "arraybuffer"
|
|
51804
|
+
});
|
|
51805
|
+
resourceManager // @ts-ignore
|
|
51806
|
+
._request(url, requestConfig).then(function(buffer) {
|
|
51807
|
+
if (!SystemInfo.supportsTextureFormat(engine, TextureFormat.R16G16B16A16)) {
|
|
51808
|
+
reject(new Error("TextureCubeLoader: HDR texture requires half float support."));
|
|
51809
|
+
return;
|
|
51810
|
+
}
|
|
51811
|
+
var _item_params;
|
|
51812
|
+
var _ref = (_item_params = item.params) != null ? _item_params : {}, _ref_mipmap = _ref.mipmap, mipmap = _ref_mipmap === void 0 ? true : _ref_mipmap, anisoLevel = _ref.anisoLevel, wrapModeU = _ref.wrapModeU, wrapModeV = _ref.wrapModeV, filterMode = _ref.filterMode;
|
|
51813
|
+
var bufferArray = new Uint8Array(buffer);
|
|
51814
|
+
var header = HDRDecoder.parseHeader(bufferArray);
|
|
51815
|
+
var texture = new TextureCube(engine, header.height >> 1, TextureFormat.R16G16B16A16, mipmap, false);
|
|
51816
|
+
HDRDecoder.decodeFaces(bufferArray, header, function(faceIndex, data) {
|
|
51817
|
+
texture.setPixelBuffer(TextureCubeFace.PositiveX + faceIndex, data, 0);
|
|
51818
|
+
});
|
|
51819
|
+
texture.generateMipmaps();
|
|
51820
|
+
texture.anisoLevel = anisoLevel != null ? anisoLevel : texture.anisoLevel;
|
|
51821
|
+
texture.filterMode = filterMode != null ? filterMode : texture.filterMode;
|
|
51822
|
+
texture.wrapModeU = wrapModeU != null ? wrapModeU : texture.wrapModeU;
|
|
51823
|
+
texture.wrapModeV = wrapModeV != null ? wrapModeV : texture.wrapModeV;
|
|
51824
|
+
resourceManager.addContentRestorer(new HDRContentRestorer(texture, url, requestConfig));
|
|
51825
|
+
resolve(texture);
|
|
51826
|
+
}).catch(reject);
|
|
51827
|
+
});
|
|
51828
|
+
};
|
|
51829
|
+
_proto._loadCubeFaces = function _loadCubeFaces(item, resourceManager) {
|
|
51922
51830
|
return new AssetPromise(function(resolve, reject) {
|
|
51923
51831
|
var urls = item.urls;
|
|
51924
51832
|
var requestConfig = _extends({}, item, {
|
|
@@ -51932,7 +51840,7 @@
|
|
|
51932
51840
|
var _ref = (_item_params = item.params) != null ? _item_params : {}, _ref_format = _ref.format, format = _ref_format === void 0 ? TextureFormat.R8G8B8A8 : _ref_format, anisoLevel = _ref.anisoLevel, wrapModeU = _ref.wrapModeU, wrapModeV = _ref.wrapModeV, filterMode = _ref.filterMode, _ref_isSRGBColorSpace = _ref.isSRGBColorSpace, isSRGBColorSpace = _ref_isSRGBColorSpace === void 0 ? true : _ref_isSRGBColorSpace, _ref_mipmap = _ref.mipmap, mipmap = _ref_mipmap === void 0 ? true : _ref_mipmap;
|
|
51933
51841
|
var _images_ = images[0], width = _images_.width, height = _images_.height;
|
|
51934
51842
|
if (width !== height) {
|
|
51935
|
-
|
|
51843
|
+
reject(new Error("The cube texture must have the same width and height"));
|
|
51936
51844
|
return;
|
|
51937
51845
|
}
|
|
51938
51846
|
var engine = resourceManager.engine;
|
|
@@ -51945,21 +51853,70 @@
|
|
|
51945
51853
|
for(var faceIndex = 0; faceIndex < 6; faceIndex++){
|
|
51946
51854
|
texture.setImageSource(TextureCubeFace.PositiveX + faceIndex, images[faceIndex], 0);
|
|
51947
51855
|
}
|
|
51948
|
-
|
|
51949
|
-
resourceManager.addContentRestorer(new
|
|
51856
|
+
texture.generateMipmaps();
|
|
51857
|
+
resourceManager.addContentRestorer(new CubeFaceContentRestorer(texture, urls, requestConfig));
|
|
51950
51858
|
resolve(texture);
|
|
51951
|
-
}).catch(
|
|
51952
|
-
reject(e);
|
|
51953
|
-
});
|
|
51859
|
+
}).catch(reject);
|
|
51954
51860
|
});
|
|
51955
51861
|
};
|
|
51956
51862
|
return TextureCubeLoader;
|
|
51957
51863
|
}(Loader);
|
|
51958
51864
|
TextureCubeLoader = __decorate([
|
|
51959
51865
|
resourceLoader(AssetType.TextureCube, [
|
|
51960
|
-
""
|
|
51866
|
+
"texCube",
|
|
51867
|
+
"hdr"
|
|
51961
51868
|
])
|
|
51962
51869
|
], TextureCubeLoader);
|
|
51870
|
+
var HDRContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
|
|
51871
|
+
_inherits(HDRContentRestorer, ContentRestorer);
|
|
51872
|
+
function HDRContentRestorer(resource, url, requestConfig) {
|
|
51873
|
+
var _this;
|
|
51874
|
+
_this = ContentRestorer.call(this, resource) || this, _this.url = url, _this.requestConfig = requestConfig;
|
|
51875
|
+
return _this;
|
|
51876
|
+
}
|
|
51877
|
+
var _proto = HDRContentRestorer.prototype;
|
|
51878
|
+
_proto.restoreContent = function restoreContent() {
|
|
51879
|
+
var _this = this;
|
|
51880
|
+
return new AssetPromise(function(resolve, reject) {
|
|
51881
|
+
var resource = _this.resource;
|
|
51882
|
+
resource.engine.resourceManager // @ts-ignore
|
|
51883
|
+
._request(_this.url, _this.requestConfig).then(function(buffer) {
|
|
51884
|
+
var bufferArray = new Uint8Array(buffer);
|
|
51885
|
+
HDRDecoder.decodeFaces(bufferArray, HDRDecoder.parseHeader(bufferArray), function(faceIndex, data) {
|
|
51886
|
+
resource.setPixelBuffer(TextureCubeFace.PositiveX + faceIndex, data, 0);
|
|
51887
|
+
});
|
|
51888
|
+
resource.generateMipmaps();
|
|
51889
|
+
resolve(resource);
|
|
51890
|
+
}).catch(reject);
|
|
51891
|
+
});
|
|
51892
|
+
};
|
|
51893
|
+
return HDRContentRestorer;
|
|
51894
|
+
}(ContentRestorer);
|
|
51895
|
+
var CubeFaceContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
|
|
51896
|
+
_inherits(CubeFaceContentRestorer, ContentRestorer);
|
|
51897
|
+
function CubeFaceContentRestorer(resource, urls, requestConfig) {
|
|
51898
|
+
var _this;
|
|
51899
|
+
_this = ContentRestorer.call(this, resource) || this, _this.urls = urls, _this.requestConfig = requestConfig;
|
|
51900
|
+
return _this;
|
|
51901
|
+
}
|
|
51902
|
+
var _proto = CubeFaceContentRestorer.prototype;
|
|
51903
|
+
_proto.restoreContent = function restoreContent() {
|
|
51904
|
+
var _this = this;
|
|
51905
|
+
return new AssetPromise(function(resolve, reject) {
|
|
51906
|
+
Promise.all(_this.urls.map(function(url) {
|
|
51907
|
+
return request(url, _this.requestConfig);
|
|
51908
|
+
})).then(function(images) {
|
|
51909
|
+
var resource = _this.resource;
|
|
51910
|
+
for(var faceIndex = 0; faceIndex < 6; faceIndex++){
|
|
51911
|
+
resource.setImageSource(TextureCubeFace.PositiveX + faceIndex, images[faceIndex], 0);
|
|
51912
|
+
}
|
|
51913
|
+
resource.generateMipmaps();
|
|
51914
|
+
resolve(resource);
|
|
51915
|
+
}).catch(reject);
|
|
51916
|
+
});
|
|
51917
|
+
};
|
|
51918
|
+
return CubeFaceContentRestorer;
|
|
51919
|
+
}(ContentRestorer);
|
|
51963
51920
|
var AudioLoader = /*#__PURE__*/ function(Loader) {
|
|
51964
51921
|
_inherits(AudioLoader, Loader);
|
|
51965
51922
|
function AudioLoader() {
|
|
@@ -52105,7 +52062,7 @@
|
|
|
52105
52062
|
}(Loader);
|
|
52106
52063
|
PhysicsMaterialLoader = __decorate([
|
|
52107
52064
|
resourceLoader(AssetType.PhysicsMaterial, [
|
|
52108
|
-
"
|
|
52065
|
+
"physMat"
|
|
52109
52066
|
])
|
|
52110
52067
|
], PhysicsMaterialLoader);
|
|
52111
52068
|
var SceneLoader = /*#__PURE__*/ function(Loader) {
|
|
@@ -52139,7 +52096,6 @@
|
|
|
52139
52096
|
scene.ambientLight.specularIntensity = ambient.specularIntensity;
|
|
52140
52097
|
scene.ambientLight.diffuseMode = ambient.diffuseMode;
|
|
52141
52098
|
scene.ambientLight.diffuseSolidColor.copyFrom(ambient.diffuseSolidColor);
|
|
52142
|
-
scene.ambientLight.specularTextureDecodeRGBM = true;
|
|
52143
52099
|
if (useCustomAmbient && ambient.customAmbientLight) {
|
|
52144
52100
|
promises.push(resourceManager.getResourceByRef(ambient.customAmbientLight).then(function(ambientLight) {
|
|
52145
52101
|
scene.ambientLight.specularTexture = ambientLight == null ? void 0 : ambientLight.specularTexture;
|
|
@@ -52757,7 +52713,7 @@
|
|
|
52757
52713
|
], EXT_texture_webp);
|
|
52758
52714
|
|
|
52759
52715
|
//@ts-ignore
|
|
52760
|
-
var version = "2.0.0-alpha.
|
|
52716
|
+
var version = "2.0.0-alpha.7";
|
|
52761
52717
|
console.log("Galacean Engine Version: " + version);
|
|
52762
52718
|
for(var key in CoreObjects){
|
|
52763
52719
|
Loader.registerClass(key, CoreObjects[key]);
|