@galacean/engine 2.0.0-alpha.27 → 2.0.0-alpha.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +176 -57
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +176 -57
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/bundled.module.js
CHANGED
|
@@ -839,20 +839,16 @@ BoundingSphere._tempVec30 = new Vector3();
|
|
|
839
839
|
* @param matrix - The transform to apply to the bounding box
|
|
840
840
|
* @param out - The transformed bounding box
|
|
841
841
|
*/ BoundingBox.transform = function transform(source, matrix, out) {
|
|
842
|
-
//
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
source.
|
|
846
|
-
source.
|
|
847
|
-
Vector3.transformCoordinate(center, matrix, center);
|
|
848
|
-
var x = extent.x, y = extent.y, z = extent.z;
|
|
842
|
+
// Arvo's min/max method: for each matrix element, positive values multiply min for new min (max for new max),
|
|
843
|
+
// negative values multiply max for new min (min for new max), then add translation.
|
|
844
|
+
// Zero check avoids 0 * Infinity = NaN
|
|
845
|
+
var _source_min = source.min, minX = _source_min.x, minY = _source_min.y, minZ = _source_min.z;
|
|
846
|
+
var _source_max = source.max, maxX = _source_max.x, maxY = _source_max.y, maxZ = _source_max.z;
|
|
849
847
|
var e = matrix.elements;
|
|
850
848
|
// prettier-ignore
|
|
851
849
|
var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e8 = e[8], e9 = e[9], e10 = e[10];
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
Vector3.subtract(center, extent, out.min);
|
|
855
|
-
Vector3.add(center, extent, out.max);
|
|
850
|
+
out.min.set((e0 > 0 ? e0 * minX : e0 < 0 ? e0 * maxX : 0) + (e4 > 0 ? e4 * minY : e4 < 0 ? e4 * maxY : 0) + (e8 > 0 ? e8 * minZ : e8 < 0 ? e8 * maxZ : 0) + e[12], (e1 > 0 ? e1 * minX : e1 < 0 ? e1 * maxX : 0) + (e5 > 0 ? e5 * minY : e5 < 0 ? e5 * maxY : 0) + (e9 > 0 ? e9 * minZ : e9 < 0 ? e9 * maxZ : 0) + e[13], (e2 > 0 ? e2 * minX : e2 < 0 ? e2 * maxX : 0) + (e6 > 0 ? e6 * minY : e6 < 0 ? e6 * maxY : 0) + (e10 > 0 ? e10 * minZ : e10 < 0 ? e10 * maxZ : 0) + e[14]);
|
|
851
|
+
out.max.set((e0 > 0 ? e0 * maxX : e0 < 0 ? e0 * minX : 0) + (e4 > 0 ? e4 * maxY : e4 < 0 ? e4 * minY : 0) + (e8 > 0 ? e8 * maxZ : e8 < 0 ? e8 * minZ : 0) + e[12], (e1 > 0 ? e1 * maxX : e1 < 0 ? e1 * minX : 0) + (e5 > 0 ? e5 * maxY : e5 < 0 ? e5 * minY : 0) + (e9 > 0 ? e9 * maxZ : e9 < 0 ? e9 * minZ : 0) + e[13], (e2 > 0 ? e2 * maxX : e2 < 0 ? e2 * minX : 0) + (e6 > 0 ? e6 * maxY : e6 < 0 ? e6 * minY : 0) + (e10 > 0 ? e10 * maxZ : e10 < 0 ? e10 * minZ : 0) + e[14]);
|
|
856
852
|
};
|
|
857
853
|
/**
|
|
858
854
|
* Calculate a bounding box that is as large as the total combined area of the two specified boxes.
|
|
@@ -867,8 +863,6 @@ BoundingSphere._tempVec30 = new Vector3();
|
|
|
867
863
|
};
|
|
868
864
|
return BoundingBox;
|
|
869
865
|
}();
|
|
870
|
-
BoundingBox._tempVec30 = new Vector3();
|
|
871
|
-
BoundingBox._tempVec31 = new Vector3();
|
|
872
866
|
/**
|
|
873
867
|
* Contains static methods to help in determining intersections, containment, etc.
|
|
874
868
|
*/ var CollisionUtil = /*#__PURE__*/ function() {
|
|
@@ -18810,7 +18804,7 @@ __decorate$1([
|
|
|
18810
18804
|
if (!shape) {
|
|
18811
18805
|
return false;
|
|
18812
18806
|
}
|
|
18813
|
-
return shape.collider.
|
|
18807
|
+
return shape.collider.collisionLayer & mask && shape.isSceneQuery;
|
|
18814
18808
|
};
|
|
18815
18809
|
};
|
|
18816
18810
|
_proto._createHitCallback = function _createHitCallback(outHitResult) {
|
|
@@ -42553,7 +42547,7 @@ __decorate$1([
|
|
|
42553
42547
|
// StartSpeed's impact
|
|
42554
42548
|
var shape = this.emission.shape;
|
|
42555
42549
|
if (shape == null ? void 0 : shape.enabled) {
|
|
42556
|
-
shape._getPositionRange(
|
|
42550
|
+
shape._getPositionRange(bounds);
|
|
42557
42551
|
shape._getDirectionRange(directionMin, directionMax);
|
|
42558
42552
|
} else {
|
|
42559
42553
|
min.set(0, 0, 0);
|
|
@@ -42933,9 +42927,28 @@ __decorate$1([
|
|
|
42933
42927
|
* Base class for all particle shapes.
|
|
42934
42928
|
*/ var BaseShape = /*#__PURE__*/ function() {
|
|
42935
42929
|
function BaseShape() {
|
|
42930
|
+
var _this = this;
|
|
42936
42931
|
this._updateManager = new UpdateFlagManager();
|
|
42937
42932
|
this._enabled = true;
|
|
42938
42933
|
this._randomDirectionAmount = 0;
|
|
42934
|
+
this._position = new Vector3(0, 0, 0);
|
|
42935
|
+
this._rotation = new Vector3(0, 0, 0);
|
|
42936
|
+
this._scale = new Vector3(1, 1, 1);
|
|
42937
|
+
this._matrix = new Matrix();
|
|
42938
|
+
this._transformDirty = false;
|
|
42939
|
+
this._hasShapeTransform = false;
|
|
42940
|
+
this._onTransformChanged = function() {
|
|
42941
|
+
_this._transformDirty = true;
|
|
42942
|
+
var p = _this._position, r = _this._rotation, s = _this._scale;
|
|
42943
|
+
_this._hasShapeTransform = p.x !== 0 || p.y !== 0 || p.z !== 0 || r.x !== 0 || r.y !== 0 || r.z !== 0 || s.x !== 1 || s.y !== 1 || s.z !== 1;
|
|
42944
|
+
_this._updateManager.dispatch();
|
|
42945
|
+
};
|
|
42946
|
+
// @ts-ignore
|
|
42947
|
+
this._position._onValueChanged = this._onTransformChanged;
|
|
42948
|
+
// @ts-ignore
|
|
42949
|
+
this._rotation._onValueChanged = this._onTransformChanged;
|
|
42950
|
+
// @ts-ignore
|
|
42951
|
+
this._scale._onValueChanged = this._onTransformChanged;
|
|
42939
42952
|
}
|
|
42940
42953
|
var _proto = BaseShape.prototype;
|
|
42941
42954
|
/**
|
|
@@ -42948,6 +42961,53 @@ __decorate$1([
|
|
|
42948
42961
|
*/ _proto._unRegisterOnValueChanged = function _unRegisterOnValueChanged(listener) {
|
|
42949
42962
|
this._updateManager.removeListener(listener);
|
|
42950
42963
|
};
|
|
42964
|
+
/**
|
|
42965
|
+
* @internal
|
|
42966
|
+
*/ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
|
|
42967
|
+
this._generateLocalPositionAndDirection(rand, emitTime, position, direction);
|
|
42968
|
+
if (this._hasShapeTransform) {
|
|
42969
|
+
var matrix = this._getMatrix();
|
|
42970
|
+
Vector3.transformToVec3(position, matrix, position);
|
|
42971
|
+
Vector3.transformNormal(direction, matrix, direction);
|
|
42972
|
+
direction.normalize();
|
|
42973
|
+
}
|
|
42974
|
+
};
|
|
42975
|
+
/**
|
|
42976
|
+
* @internal
|
|
42977
|
+
*/ _proto._getPositionRange = function _getPositionRange(bounds) {
|
|
42978
|
+
this._getLocalPositionRange(bounds.min, bounds.max);
|
|
42979
|
+
if (this._hasShapeTransform) {
|
|
42980
|
+
BoundingBox.transform(bounds, this._getMatrix(), bounds);
|
|
42981
|
+
}
|
|
42982
|
+
};
|
|
42983
|
+
/**
|
|
42984
|
+
* @internal
|
|
42985
|
+
*/ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
|
|
42986
|
+
this._getLocalDirectionRange(outMin, outMax);
|
|
42987
|
+
if (this._hasShapeTransform) {
|
|
42988
|
+
this._transformDirectionRange(outMin, outMax);
|
|
42989
|
+
}
|
|
42990
|
+
};
|
|
42991
|
+
_proto._getMatrix = function _getMatrix() {
|
|
42992
|
+
if (this._transformDirty) {
|
|
42993
|
+
var _this = this, r = _this._rotation;
|
|
42994
|
+
var q = BaseShape._tempQuaternion;
|
|
42995
|
+
Quaternion.rotationEuler(MathUtil.degreeToRadian(r.x), MathUtil.degreeToRadian(r.y), MathUtil.degreeToRadian(r.z), q);
|
|
42996
|
+
Matrix.affineTransformation(this._scale, q, this._position, this._matrix);
|
|
42997
|
+
this._transformDirty = false;
|
|
42998
|
+
}
|
|
42999
|
+
return this._matrix;
|
|
43000
|
+
};
|
|
43001
|
+
// Arvo min/max method without translation, only apply RS part of the matrix
|
|
43002
|
+
_proto._transformDirectionRange = function _transformDirectionRange(outMin, outMax) {
|
|
43003
|
+
var e = this._getMatrix().elements;
|
|
43004
|
+
var minX = outMin.x, minY = outMin.y, minZ = outMin.z;
|
|
43005
|
+
var maxX = outMax.x, maxY = outMax.y, maxZ = outMax.z;
|
|
43006
|
+
// prettier-ignore
|
|
43007
|
+
var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e8 = e[8], e9 = e[9], e10 = e[10];
|
|
43008
|
+
outMin.set((e0 > 0 ? e0 * minX : e0 * maxX) + (e4 > 0 ? e4 * minY : e4 * maxY) + (e8 > 0 ? e8 * minZ : e8 * maxZ), (e1 > 0 ? e1 * minX : e1 * maxX) + (e5 > 0 ? e5 * minY : e5 * maxY) + (e9 > 0 ? e9 * minZ : e9 * maxZ), (e2 > 0 ? e2 * minX : e2 * maxX) + (e6 > 0 ? e6 * minY : e6 * maxY) + (e10 > 0 ? e10 * minZ : e10 * maxZ));
|
|
43009
|
+
outMax.set((e0 > 0 ? e0 * maxX : e0 * minX) + (e4 > 0 ? e4 * maxY : e4 * minY) + (e8 > 0 ? e8 * maxZ : e8 * minZ), (e1 > 0 ? e1 * maxX : e1 * minX) + (e5 > 0 ? e5 * maxY : e5 * minY) + (e9 > 0 ? e9 * maxZ : e9 * minZ), (e2 > 0 ? e2 * maxX : e2 * minX) + (e6 > 0 ? e6 * maxY : e6 * minY) + (e10 > 0 ? e10 * maxZ : e10 * minZ));
|
|
43010
|
+
};
|
|
42951
43011
|
_create_class$2(BaseShape, [
|
|
42952
43012
|
{
|
|
42953
43013
|
key: "enabled",
|
|
@@ -42976,13 +43036,78 @@ __decorate$1([
|
|
|
42976
43036
|
this._updateManager.dispatch();
|
|
42977
43037
|
}
|
|
42978
43038
|
}
|
|
43039
|
+
},
|
|
43040
|
+
{
|
|
43041
|
+
key: "position",
|
|
43042
|
+
get: /**
|
|
43043
|
+
* Apply a local position offset to the shape.
|
|
43044
|
+
*/ function get() {
|
|
43045
|
+
return this._position;
|
|
43046
|
+
},
|
|
43047
|
+
set: function set(value) {
|
|
43048
|
+
if (value !== this._position) {
|
|
43049
|
+
this._position.copyFrom(value);
|
|
43050
|
+
}
|
|
43051
|
+
}
|
|
43052
|
+
},
|
|
43053
|
+
{
|
|
43054
|
+
key: "rotation",
|
|
43055
|
+
get: /**
|
|
43056
|
+
* Apply a local rotation to the shape, specified as euler angles in degrees.
|
|
43057
|
+
*/ function get() {
|
|
43058
|
+
return this._rotation;
|
|
43059
|
+
},
|
|
43060
|
+
set: function set(value) {
|
|
43061
|
+
if (value !== this._rotation) {
|
|
43062
|
+
this._rotation.copyFrom(value);
|
|
43063
|
+
}
|
|
43064
|
+
}
|
|
43065
|
+
},
|
|
43066
|
+
{
|
|
43067
|
+
key: "scale",
|
|
43068
|
+
get: /**
|
|
43069
|
+
* Apply a local scale to the shape.
|
|
43070
|
+
*/ function get() {
|
|
43071
|
+
return this._scale;
|
|
43072
|
+
},
|
|
43073
|
+
set: function set(value) {
|
|
43074
|
+
if (value !== this._scale) {
|
|
43075
|
+
this._scale.copyFrom(value);
|
|
43076
|
+
}
|
|
43077
|
+
}
|
|
42979
43078
|
}
|
|
42980
43079
|
]);
|
|
42981
43080
|
return BaseShape;
|
|
42982
43081
|
}();
|
|
43082
|
+
/** @internal */ BaseShape._tempVector20 = new Vector2();
|
|
43083
|
+
/** @internal */ BaseShape._tempVector21 = new Vector2();
|
|
43084
|
+
/** @internal */ BaseShape._tempVector30 = new Vector3();
|
|
43085
|
+
/** @internal */ BaseShape._tempVector31 = new Vector3();
|
|
43086
|
+
BaseShape._tempQuaternion = new Quaternion();
|
|
42983
43087
|
__decorate$1([
|
|
42984
43088
|
ignoreClone
|
|
42985
43089
|
], BaseShape.prototype, "_updateManager", void 0);
|
|
43090
|
+
__decorate$1([
|
|
43091
|
+
deepClone
|
|
43092
|
+
], BaseShape.prototype, "_position", void 0);
|
|
43093
|
+
__decorate$1([
|
|
43094
|
+
deepClone
|
|
43095
|
+
], BaseShape.prototype, "_rotation", void 0);
|
|
43096
|
+
__decorate$1([
|
|
43097
|
+
deepClone
|
|
43098
|
+
], BaseShape.prototype, "_scale", void 0);
|
|
43099
|
+
__decorate$1([
|
|
43100
|
+
ignoreClone
|
|
43101
|
+
], BaseShape.prototype, "_matrix", void 0);
|
|
43102
|
+
__decorate$1([
|
|
43103
|
+
ignoreClone
|
|
43104
|
+
], BaseShape.prototype, "_transformDirty", void 0);
|
|
43105
|
+
__decorate$1([
|
|
43106
|
+
ignoreClone
|
|
43107
|
+
], BaseShape.prototype, "_hasShapeTransform", void 0);
|
|
43108
|
+
__decorate$1([
|
|
43109
|
+
ignoreClone
|
|
43110
|
+
], BaseShape.prototype, "_onTransformChanged", void 0);
|
|
42986
43111
|
/**
|
|
42987
43112
|
* @internal
|
|
42988
43113
|
*/ var ShapeUtils = /*#__PURE__*/ function() {
|
|
@@ -43045,11 +43170,11 @@ __decorate$1([
|
|
|
43045
43170
|
}({});
|
|
43046
43171
|
/**
|
|
43047
43172
|
* Particle shape that emits particles from a box.
|
|
43048
|
-
*/ var BoxShape = /*#__PURE__*/ function(
|
|
43049
|
-
_inherits$2(BoxShape,
|
|
43173
|
+
*/ var BoxShape = /*#__PURE__*/ function(BaseShape1) {
|
|
43174
|
+
_inherits$2(BoxShape, BaseShape1);
|
|
43050
43175
|
function BoxShape() {
|
|
43051
43176
|
var _this;
|
|
43052
|
-
_this =
|
|
43177
|
+
_this = BaseShape1.call(this) || this, _this.shapeType = ParticleShapeType.Box, _this._size = new Vector3(1, 1, 1);
|
|
43053
43178
|
// @ts-ignore
|
|
43054
43179
|
_this._size._onValueChanged = _this._updateManager.dispatch.bind(_this._updateManager);
|
|
43055
43180
|
return _this;
|
|
@@ -43057,17 +43182,17 @@ __decorate$1([
|
|
|
43057
43182
|
var _proto = BoxShape.prototype;
|
|
43058
43183
|
/**
|
|
43059
43184
|
* @internal
|
|
43060
|
-
*/ _proto.
|
|
43185
|
+
*/ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
|
|
43061
43186
|
ShapeUtils._randomPointInsideHalfUnitBox(position, rand);
|
|
43062
43187
|
position.multiply(this.size);
|
|
43063
|
-
var defaultDirection =
|
|
43188
|
+
var defaultDirection = BaseShape._tempVector30;
|
|
43064
43189
|
defaultDirection.set(0.0, 0.0, -1.0);
|
|
43065
43190
|
ShapeUtils._randomPointUnitSphere(direction, rand);
|
|
43066
43191
|
Vector3.lerp(defaultDirection, direction, this.randomDirectionAmount, direction);
|
|
43067
43192
|
};
|
|
43068
43193
|
/**
|
|
43069
43194
|
* @internal
|
|
43070
|
-
*/ _proto.
|
|
43195
|
+
*/ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
|
|
43071
43196
|
var radian = Math.PI * this.randomDirectionAmount;
|
|
43072
43197
|
if (this.randomDirectionAmount < 0.5) {
|
|
43073
43198
|
var dirSin = Math.sin(radian);
|
|
@@ -43081,7 +43206,7 @@ __decorate$1([
|
|
|
43081
43206
|
};
|
|
43082
43207
|
/**
|
|
43083
43208
|
* @internal
|
|
43084
|
-
*/ _proto.
|
|
43209
|
+
*/ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
|
|
43085
43210
|
var _this__size = this._size, x = _this__size.x, y = _this__size.y, z = _this__size.z;
|
|
43086
43211
|
outMin.set(-x * 0.5, -y * 0.5, -z * 0.5);
|
|
43087
43212
|
outMax.set(x * 0.5, y * 0.5, z * 0.5);
|
|
@@ -43103,7 +43228,6 @@ __decorate$1([
|
|
|
43103
43228
|
]);
|
|
43104
43229
|
return BoxShape;
|
|
43105
43230
|
}(BaseShape);
|
|
43106
|
-
BoxShape._tempVector30 = new Vector3();
|
|
43107
43231
|
__decorate$1([
|
|
43108
43232
|
deepClone
|
|
43109
43233
|
], BoxShape.prototype, "_size", void 0);
|
|
@@ -43116,18 +43240,18 @@ __decorate$1([
|
|
|
43116
43240
|
}({});
|
|
43117
43241
|
/**
|
|
43118
43242
|
* Particle shape that emits particles from a circle.
|
|
43119
|
-
*/ var CircleShape = /*#__PURE__*/ function(
|
|
43120
|
-
_inherits$2(CircleShape,
|
|
43243
|
+
*/ var CircleShape = /*#__PURE__*/ function(BaseShape1) {
|
|
43244
|
+
_inherits$2(CircleShape, BaseShape1);
|
|
43121
43245
|
function CircleShape() {
|
|
43122
43246
|
var _this;
|
|
43123
|
-
_this =
|
|
43247
|
+
_this = BaseShape1.apply(this, arguments) || this, _this.shapeType = ParticleShapeType.Circle, _this._radius = 1.0, _this._arc = 360.0, _this._arcMode = ParticleShapeArcMode.Random, _this._arcSpeed = 1.0;
|
|
43124
43248
|
return _this;
|
|
43125
43249
|
}
|
|
43126
43250
|
var _proto = CircleShape.prototype;
|
|
43127
43251
|
/**
|
|
43128
43252
|
* @internal
|
|
43129
|
-
*/ _proto.
|
|
43130
|
-
var positionPoint =
|
|
43253
|
+
*/ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
|
|
43254
|
+
var positionPoint = BaseShape._tempVector20;
|
|
43131
43255
|
switch(this.arcMode){
|
|
43132
43256
|
case ParticleShapeArcMode.Loop:
|
|
43133
43257
|
var normalizedEmitTime = emitTime * this.arcSpeed * (360 / this.arc) % 1;
|
|
@@ -43146,7 +43270,7 @@ __decorate$1([
|
|
|
43146
43270
|
};
|
|
43147
43271
|
/**
|
|
43148
43272
|
* @internal
|
|
43149
|
-
*/ _proto.
|
|
43273
|
+
*/ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
|
|
43150
43274
|
var randomDirZ = this.randomDirectionAmount > 0.5 ? 1 : Math.sin(this.randomDirectionAmount * Math.PI);
|
|
43151
43275
|
var randomDegreeOnXY = 0.5 * (360 - this._arc) * this.randomDirectionAmount;
|
|
43152
43276
|
var randomDirY = randomDegreeOnXY > 90 ? -1 : -Math.sin(randomDegreeOnXY);
|
|
@@ -43154,7 +43278,7 @@ __decorate$1([
|
|
|
43154
43278
|
};
|
|
43155
43279
|
/**
|
|
43156
43280
|
* @internal
|
|
43157
|
-
*/ _proto.
|
|
43281
|
+
*/ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
|
|
43158
43282
|
this._getUnitArcRange(this._arc, outMin, outMax, 0, 0);
|
|
43159
43283
|
outMin.scale(this._radius);
|
|
43160
43284
|
outMax.scale(this._radius);
|
|
@@ -43237,21 +43361,20 @@ __decorate$1([
|
|
|
43237
43361
|
]);
|
|
43238
43362
|
return CircleShape;
|
|
43239
43363
|
}(BaseShape);
|
|
43240
|
-
CircleShape._tempPositionPoint = new Vector2();
|
|
43241
43364
|
/**
|
|
43242
43365
|
* Cone shape.
|
|
43243
|
-
*/ var ConeShape = /*#__PURE__*/ function(
|
|
43244
|
-
_inherits$2(ConeShape,
|
|
43366
|
+
*/ var ConeShape = /*#__PURE__*/ function(BaseShape1) {
|
|
43367
|
+
_inherits$2(ConeShape, BaseShape1);
|
|
43245
43368
|
function ConeShape() {
|
|
43246
43369
|
var _this;
|
|
43247
|
-
_this =
|
|
43370
|
+
_this = BaseShape1.apply(this, arguments) || this, _this.shapeType = ParticleShapeType.Cone, _this._angle = 25.0, _this._radius = 1.0, _this._length = 5.0, _this._emitType = 0;
|
|
43248
43371
|
return _this;
|
|
43249
43372
|
}
|
|
43250
43373
|
var _proto = ConeShape.prototype;
|
|
43251
43374
|
/**
|
|
43252
43375
|
* @internal
|
|
43253
|
-
*/ _proto.
|
|
43254
|
-
var unitPosition =
|
|
43376
|
+
*/ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
|
|
43377
|
+
var unitPosition = BaseShape._tempVector20;
|
|
43255
43378
|
var radian = MathUtil.degreeToRadian(this.angle);
|
|
43256
43379
|
var dirSinA = Math.sin(radian);
|
|
43257
43380
|
var dirCosA = Math.cos(radian);
|
|
@@ -43259,7 +43382,7 @@ CircleShape._tempPositionPoint = new Vector2();
|
|
|
43259
43382
|
case 0:
|
|
43260
43383
|
ShapeUtils.randomPointInsideUnitCircle(unitPosition, rand);
|
|
43261
43384
|
position.set(unitPosition.x * this.radius, unitPosition.y * this.radius, 0);
|
|
43262
|
-
var unitDirection =
|
|
43385
|
+
var unitDirection = BaseShape._tempVector21;
|
|
43263
43386
|
ShapeUtils.randomPointInsideUnitCircle(unitDirection, rand);
|
|
43264
43387
|
Vector2.lerp(unitPosition, unitDirection, this.randomDirectionAmount, unitDirection);
|
|
43265
43388
|
direction.set(unitDirection.x * dirSinA, unitDirection.y * dirSinA, -dirCosA);
|
|
@@ -43269,10 +43392,10 @@ CircleShape._tempPositionPoint = new Vector2();
|
|
|
43269
43392
|
position.set(unitPosition.x * this.radius, unitPosition.y * this.radius, 0);
|
|
43270
43393
|
direction.set(unitPosition.x * dirSinA, unitPosition.y * dirSinA, -dirCosA);
|
|
43271
43394
|
direction.normalize();
|
|
43272
|
-
var distance =
|
|
43395
|
+
var distance = BaseShape._tempVector30;
|
|
43273
43396
|
Vector3.scale(direction, this.length * rand.random(), distance);
|
|
43274
43397
|
position.add(distance);
|
|
43275
|
-
var randomDirection =
|
|
43398
|
+
var randomDirection = BaseShape._tempVector31;
|
|
43276
43399
|
ShapeUtils._randomPointUnitSphere(randomDirection, rand);
|
|
43277
43400
|
Vector3.lerp(direction, randomDirection, this.randomDirectionAmount, direction);
|
|
43278
43401
|
break;
|
|
@@ -43280,7 +43403,7 @@ CircleShape._tempPositionPoint = new Vector2();
|
|
|
43280
43403
|
};
|
|
43281
43404
|
/**
|
|
43282
43405
|
* @internal
|
|
43283
|
-
*/ _proto.
|
|
43406
|
+
*/ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
|
|
43284
43407
|
var radian = 0;
|
|
43285
43408
|
switch(this.emitType){
|
|
43286
43409
|
case 0:
|
|
@@ -43297,7 +43420,7 @@ CircleShape._tempPositionPoint = new Vector2();
|
|
|
43297
43420
|
};
|
|
43298
43421
|
/**
|
|
43299
43422
|
* @internal
|
|
43300
|
-
*/ _proto.
|
|
43423
|
+
*/ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
|
|
43301
43424
|
var radius = this.radius;
|
|
43302
43425
|
switch(this.emitType){
|
|
43303
43426
|
case 0:
|
|
@@ -43372,10 +43495,6 @@ CircleShape._tempPositionPoint = new Vector2();
|
|
|
43372
43495
|
]);
|
|
43373
43496
|
return ConeShape;
|
|
43374
43497
|
}(BaseShape);
|
|
43375
|
-
ConeShape._tempVector20 = new Vector2();
|
|
43376
|
-
ConeShape._tempVector21 = new Vector2();
|
|
43377
|
-
ConeShape._tempVector30 = new Vector3();
|
|
43378
|
-
ConeShape._tempVector31 = new Vector3();
|
|
43379
43498
|
/**
|
|
43380
43499
|
* Cone emitter type.
|
|
43381
43500
|
*/ var ConeEmitType = /*#__PURE__*/ function(ConeEmitType) {
|
|
@@ -43395,7 +43514,7 @@ ConeShape._tempVector31 = new Vector3();
|
|
|
43395
43514
|
var _proto = HemisphereShape.prototype;
|
|
43396
43515
|
/**
|
|
43397
43516
|
* @internal
|
|
43398
|
-
*/ _proto.
|
|
43517
|
+
*/ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
|
|
43399
43518
|
ShapeUtils._randomPointInsideUnitSphere(position, rand);
|
|
43400
43519
|
position.scale(this.radius);
|
|
43401
43520
|
var z = position.z;
|
|
@@ -43405,14 +43524,14 @@ ConeShape._tempVector31 = new Vector3();
|
|
|
43405
43524
|
};
|
|
43406
43525
|
/**
|
|
43407
43526
|
* @internal
|
|
43408
|
-
*/ _proto.
|
|
43527
|
+
*/ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
|
|
43409
43528
|
var randomDir = Math.sin(0.5 * this.randomDirectionAmount * Math.PI);
|
|
43410
43529
|
outMin.set(-1, -1, -1);
|
|
43411
43530
|
outMax.set(1, 1, randomDir);
|
|
43412
43531
|
};
|
|
43413
43532
|
/**
|
|
43414
43533
|
* @internal
|
|
43415
|
-
*/ _proto.
|
|
43534
|
+
*/ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
|
|
43416
43535
|
var radius = this._radius;
|
|
43417
43536
|
outMin.set(-radius, -radius, -radius);
|
|
43418
43537
|
outMax.set(radius, radius, 0);
|
|
@@ -43449,7 +43568,7 @@ ConeShape._tempVector31 = new Vector3();
|
|
|
43449
43568
|
var _proto = MeshShape.prototype;
|
|
43450
43569
|
/**
|
|
43451
43570
|
* @internal
|
|
43452
|
-
*/ _proto.
|
|
43571
|
+
*/ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
|
|
43453
43572
|
var _this = this, positions = _this._positionBuffer, positionInfo = _this._positionElementInfo, normals = _this._normalBuffer, normalInfo = _this._normalElementInfo;
|
|
43454
43573
|
var randomIndex = Math.floor(rand.random() * this._mesh.vertexCount);
|
|
43455
43574
|
// index = randomIndex * stride + offset
|
|
@@ -43462,14 +43581,14 @@ ConeShape._tempVector31 = new Vector3();
|
|
|
43462
43581
|
};
|
|
43463
43582
|
/**
|
|
43464
43583
|
* @internal
|
|
43465
|
-
*/ _proto.
|
|
43584
|
+
*/ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
|
|
43466
43585
|
var bounds = this._mesh.bounds;
|
|
43467
43586
|
bounds.min.copyTo(outMin);
|
|
43468
43587
|
bounds.max.copyTo(outMax);
|
|
43469
43588
|
};
|
|
43470
43589
|
/**
|
|
43471
43590
|
* @internal
|
|
43472
|
-
*/ _proto.
|
|
43591
|
+
*/ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
|
|
43473
43592
|
// @todo: Should use min and max of normal, use bounds is worst, but we can't get the min and max of normal by fast way.
|
|
43474
43593
|
var bounds = this._mesh.bounds;
|
|
43475
43594
|
bounds.min.copyTo(outMin);
|
|
@@ -43583,7 +43702,7 @@ __decorate$1([
|
|
|
43583
43702
|
var _proto = SphereShape.prototype;
|
|
43584
43703
|
/**
|
|
43585
43704
|
* @internal
|
|
43586
|
-
*/ _proto.
|
|
43705
|
+
*/ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
|
|
43587
43706
|
ShapeUtils._randomPointInsideUnitSphere(position, rand);
|
|
43588
43707
|
position.scale(this.radius);
|
|
43589
43708
|
ShapeUtils._randomPointUnitSphere(direction, rand);
|
|
@@ -43591,13 +43710,13 @@ __decorate$1([
|
|
|
43591
43710
|
};
|
|
43592
43711
|
/**
|
|
43593
43712
|
* @internal
|
|
43594
|
-
*/ _proto.
|
|
43713
|
+
*/ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
|
|
43595
43714
|
outMin.set(-1, -1, -1);
|
|
43596
43715
|
outMax.set(1, 1, 1);
|
|
43597
43716
|
};
|
|
43598
43717
|
/**
|
|
43599
43718
|
* @internal
|
|
43600
|
-
*/ _proto.
|
|
43719
|
+
*/ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
|
|
43601
43720
|
var radius = this._radius;
|
|
43602
43721
|
outMin.set(-radius, -radius, -radius);
|
|
43603
43722
|
outMax.set(radius, radius, radius);
|
|
@@ -44349,7 +44468,7 @@ var cacheDir = new Vector3();
|
|
|
44349
44468
|
* Suspend the audio context.
|
|
44350
44469
|
* @returns A promise that resolves when the audio context is suspended
|
|
44351
44470
|
*/ AudioManager.suspend = function suspend() {
|
|
44352
|
-
return AudioManager.
|
|
44471
|
+
return AudioManager.getContext().suspend();
|
|
44353
44472
|
};
|
|
44354
44473
|
/**
|
|
44355
44474
|
* Resume the audio context.
|
|
@@ -44358,7 +44477,7 @@ var cacheDir = new Vector3();
|
|
|
44358
44477
|
*/ AudioManager.resume = function resume() {
|
|
44359
44478
|
var _AudioManager;
|
|
44360
44479
|
var __resumePromise;
|
|
44361
|
-
return (__resumePromise = (_AudioManager = AudioManager)._resumePromise) != null ? __resumePromise : _AudioManager._resumePromise = AudioManager.
|
|
44480
|
+
return (__resumePromise = (_AudioManager = AudioManager)._resumePromise) != null ? __resumePromise : _AudioManager._resumePromise = AudioManager.getContext().resume().then(function() {
|
|
44362
44481
|
AudioManager._needsUserGestureResume = false;
|
|
44363
44482
|
}).finally(function() {
|
|
44364
44483
|
AudioManager._resumePromise = null;
|
|
@@ -54732,7 +54851,7 @@ EXT_texture_webp = __decorate([
|
|
|
54732
54851
|
], EXT_texture_webp);
|
|
54733
54852
|
|
|
54734
54853
|
//@ts-ignore
|
|
54735
|
-
var version = "2.0.0-alpha.
|
|
54854
|
+
var version = "2.0.0-alpha.28";
|
|
54736
54855
|
console.log("Galacean Engine Version: " + version);
|
|
54737
54856
|
for(var key in CoreObjects){
|
|
54738
54857
|
Loader.registerClass(key, CoreObjects[key]);
|