@galacean/engine 2.0.0-alpha.18 → 2.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +121 -125
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +121 -125
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
|
@@ -17946,118 +17946,13 @@
|
|
|
17946
17946
|
this._fixedTimeStep = 1 / 60;
|
|
17947
17947
|
this._colliders = new DisorderedArray();
|
|
17948
17948
|
this._gravity = new Vector3(0, -9.81, 0);
|
|
17949
|
-
this._onContactEnter = function(nativeCollision) {
|
|
17950
|
-
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
17951
|
-
var shape0Id = nativeCollision.shape0Id, shape1Id = nativeCollision.shape1Id;
|
|
17952
|
-
var shape1 = physicalObjectsMap[shape0Id];
|
|
17953
|
-
var shape2 = physicalObjectsMap[shape1Id];
|
|
17954
|
-
var collision = PhysicsScene._collision;
|
|
17955
|
-
collision._nativeCollision = nativeCollision;
|
|
17956
|
-
shape1.collider.entity._scripts.forEach(function(element) {
|
|
17957
|
-
collision.shape = shape2;
|
|
17958
|
-
element.onCollisionEnter(collision);
|
|
17959
|
-
}, function(element, index) {
|
|
17960
|
-
element._entityScriptsIndex = index;
|
|
17961
|
-
});
|
|
17962
|
-
shape2.collider.entity._scripts.forEach(function(element) {
|
|
17963
|
-
collision.shape = shape1;
|
|
17964
|
-
element.onCollisionEnter(collision);
|
|
17965
|
-
}, function(element, index) {
|
|
17966
|
-
element._entityScriptsIndex = index;
|
|
17967
|
-
});
|
|
17968
|
-
};
|
|
17969
|
-
this._onContactExit = function(nativeCollision) {
|
|
17970
|
-
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
17971
|
-
var shape0Id = nativeCollision.shape0Id, shape1Id = nativeCollision.shape1Id;
|
|
17972
|
-
var shape1 = physicalObjectsMap[shape0Id];
|
|
17973
|
-
var shape2 = physicalObjectsMap[shape1Id];
|
|
17974
|
-
var collision = PhysicsScene._collision;
|
|
17975
|
-
collision._nativeCollision = nativeCollision;
|
|
17976
|
-
shape1.collider.entity._scripts.forEach(function(element) {
|
|
17977
|
-
collision.shape = shape2;
|
|
17978
|
-
element.onCollisionExit(collision);
|
|
17979
|
-
}, function(element, index) {
|
|
17980
|
-
element._entityScriptsIndex = index;
|
|
17981
|
-
});
|
|
17982
|
-
shape2.collider.entity._scripts.forEach(function(element) {
|
|
17983
|
-
collision.shape = shape1;
|
|
17984
|
-
element.onCollisionExit(collision);
|
|
17985
|
-
}, function(element, index) {
|
|
17986
|
-
element._entityScriptsIndex = index;
|
|
17987
|
-
});
|
|
17988
|
-
};
|
|
17989
|
-
this._onContactStay = function(nativeCollision) {
|
|
17990
|
-
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
17991
|
-
var shape0Id = nativeCollision.shape0Id, shape1Id = nativeCollision.shape1Id;
|
|
17992
|
-
var shape1 = physicalObjectsMap[shape0Id];
|
|
17993
|
-
var shape2 = physicalObjectsMap[shape1Id];
|
|
17994
|
-
var collision = PhysicsScene._collision;
|
|
17995
|
-
collision._nativeCollision = nativeCollision;
|
|
17996
|
-
shape1.collider.entity._scripts.forEach(function(element) {
|
|
17997
|
-
collision.shape = shape2;
|
|
17998
|
-
element.onCollisionStay(collision);
|
|
17999
|
-
}, function(element, index) {
|
|
18000
|
-
element._entityScriptsIndex = index;
|
|
18001
|
-
});
|
|
18002
|
-
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18003
|
-
collision.shape = shape1;
|
|
18004
|
-
element.onCollisionStay(collision);
|
|
18005
|
-
}, function(element, index) {
|
|
18006
|
-
element._entityScriptsIndex = index;
|
|
18007
|
-
});
|
|
18008
|
-
};
|
|
18009
|
-
this._onTriggerEnter = function(obj1, obj2) {
|
|
18010
|
-
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
18011
|
-
var shape1 = physicalObjectsMap[obj1];
|
|
18012
|
-
var shape2 = physicalObjectsMap[obj2];
|
|
18013
|
-
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18014
|
-
element.onTriggerEnter(shape2);
|
|
18015
|
-
}, function(element, index) {
|
|
18016
|
-
element._entityScriptsIndex = index;
|
|
18017
|
-
});
|
|
18018
|
-
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18019
|
-
element.onTriggerEnter(shape1);
|
|
18020
|
-
}, function(element, index) {
|
|
18021
|
-
element._entityScriptsIndex = index;
|
|
18022
|
-
});
|
|
18023
|
-
};
|
|
18024
|
-
this._onTriggerExit = function(obj1, obj2) {
|
|
18025
|
-
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
18026
|
-
var shape1 = physicalObjectsMap[obj1];
|
|
18027
|
-
var shape2 = physicalObjectsMap[obj2];
|
|
18028
|
-
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18029
|
-
element.onTriggerExit(shape2);
|
|
18030
|
-
}, function(element, index) {
|
|
18031
|
-
element._entityScriptsIndex = index;
|
|
18032
|
-
});
|
|
18033
|
-
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18034
|
-
element.onTriggerExit(shape1);
|
|
18035
|
-
}, function(element, index) {
|
|
18036
|
-
element._entityScriptsIndex = index;
|
|
18037
|
-
});
|
|
18038
|
-
};
|
|
18039
|
-
this._onTriggerStay = function(obj1, obj2) {
|
|
18040
|
-
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
18041
|
-
var shape1 = physicalObjectsMap[obj1];
|
|
18042
|
-
var shape2 = physicalObjectsMap[obj2];
|
|
18043
|
-
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18044
|
-
element.onTriggerStay(shape2);
|
|
18045
|
-
}, function(element, index) {
|
|
18046
|
-
element._entityScriptsIndex = index;
|
|
18047
|
-
});
|
|
18048
|
-
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18049
|
-
element.onTriggerStay(shape1);
|
|
18050
|
-
}, function(element, index) {
|
|
18051
|
-
element._entityScriptsIndex = index;
|
|
18052
|
-
});
|
|
18053
|
-
};
|
|
18054
17949
|
this._scene = scene;
|
|
18055
17950
|
this._setGravity = this._setGravity.bind(this);
|
|
18056
17951
|
//@ts-ignore
|
|
18057
17952
|
this._gravity._onValueChanged = this._setGravity;
|
|
18058
17953
|
var engine = scene.engine;
|
|
18059
17954
|
if (engine._physicsInitialized) {
|
|
18060
|
-
this._nativePhysicsScene = Engine._nativePhysics.createPhysicsScene(engine._nativePhysicsManager
|
|
17955
|
+
this._nativePhysicsScene = Engine._nativePhysics.createPhysicsScene(engine._nativePhysicsManager);
|
|
18061
17956
|
}
|
|
18062
17957
|
}
|
|
18063
17958
|
var _proto = PhysicsScene.prototype;
|
|
@@ -18269,6 +18164,7 @@
|
|
|
18269
18164
|
this._callColliderOnUpdate();
|
|
18270
18165
|
nativePhysicsManager.update(fixedTimeStep);
|
|
18271
18166
|
this._callColliderOnLateUpdate();
|
|
18167
|
+
this._dispatchEvents(nativePhysicsManager.updateEvents());
|
|
18272
18168
|
}
|
|
18273
18169
|
};
|
|
18274
18170
|
/**
|
|
@@ -18332,7 +18228,9 @@
|
|
|
18332
18228
|
/**
|
|
18333
18229
|
* @internal
|
|
18334
18230
|
*/ _proto._gc = function _gc() {
|
|
18231
|
+
var _this__nativePhysicsScene;
|
|
18335
18232
|
this._colliders.garbageCollection();
|
|
18233
|
+
(_this__nativePhysicsScene = this._nativePhysicsScene) == null ? void 0 : _this__nativePhysicsScene.gc();
|
|
18336
18234
|
};
|
|
18337
18235
|
/**
|
|
18338
18236
|
* @internal
|
|
@@ -18340,6 +18238,92 @@
|
|
|
18340
18238
|
var _this__nativePhysicsScene;
|
|
18341
18239
|
(_this__nativePhysicsScene = this._nativePhysicsScene) == null ? void 0 : _this__nativePhysicsScene.destroy();
|
|
18342
18240
|
};
|
|
18241
|
+
_proto._dispatchEvents = function _dispatchEvents(events) {
|
|
18242
|
+
var _loop = function _loop(i, n) {
|
|
18243
|
+
var _shape1_collider, _shape2_collider;
|
|
18244
|
+
var event = contactEvents[i];
|
|
18245
|
+
var shape1 = physicalObjectsMap[event.shape0Id];
|
|
18246
|
+
var shape2 = physicalObjectsMap[event.shape1Id];
|
|
18247
|
+
// entity.destroy() is deferred, so shapes/colliders stay valid through the dispatch loop
|
|
18248
|
+
// This guard covers synchronous removeShape()/clearShapes() which sets shape._collider = null
|
|
18249
|
+
if (!(shape1 == null ? void 0 : (_shape1_collider = shape1.collider) == null ? void 0 : _shape1_collider.entity) || !(shape2 == null ? void 0 : (_shape2_collider = shape2.collider) == null ? void 0 : _shape2_collider.entity)) return "continue";
|
|
18250
|
+
collision._nativeCollision = event;
|
|
18251
|
+
switch(event.state){
|
|
18252
|
+
case 0:
|
|
18253
|
+
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18254
|
+
collision.shape = shape2;
|
|
18255
|
+
element.onCollisionEnter(collision);
|
|
18256
|
+
}, scriptIndexSetter);
|
|
18257
|
+
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18258
|
+
collision.shape = shape1;
|
|
18259
|
+
element.onCollisionEnter(collision);
|
|
18260
|
+
}, scriptIndexSetter);
|
|
18261
|
+
break;
|
|
18262
|
+
case 1:
|
|
18263
|
+
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18264
|
+
collision.shape = shape2;
|
|
18265
|
+
element.onCollisionStay(collision);
|
|
18266
|
+
}, scriptIndexSetter);
|
|
18267
|
+
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18268
|
+
collision.shape = shape1;
|
|
18269
|
+
element.onCollisionStay(collision);
|
|
18270
|
+
}, scriptIndexSetter);
|
|
18271
|
+
break;
|
|
18272
|
+
case 2:
|
|
18273
|
+
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18274
|
+
collision.shape = shape2;
|
|
18275
|
+
element.onCollisionExit(collision);
|
|
18276
|
+
}, scriptIndexSetter);
|
|
18277
|
+
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18278
|
+
collision.shape = shape1;
|
|
18279
|
+
element.onCollisionExit(collision);
|
|
18280
|
+
}, scriptIndexSetter);
|
|
18281
|
+
break;
|
|
18282
|
+
}
|
|
18283
|
+
}, _loop1 = function _loop1(i1, n1) {
|
|
18284
|
+
var _shape1_collider, _shape2_collider;
|
|
18285
|
+
var event = triggerEvents[i1];
|
|
18286
|
+
var shape1 = physicalObjectsMap[event.index1];
|
|
18287
|
+
var shape2 = physicalObjectsMap[event.index2];
|
|
18288
|
+
// entity.destroy() is deferred, so shapes/colliders stay valid through the dispatch loop
|
|
18289
|
+
// This guard covers synchronous removeShape()/clearShapes() which sets shape._collider = null
|
|
18290
|
+
if (!(shape1 == null ? void 0 : (_shape1_collider = shape1.collider) == null ? void 0 : _shape1_collider.entity) || !(shape2 == null ? void 0 : (_shape2_collider = shape2.collider) == null ? void 0 : _shape2_collider.entity)) return "continue";
|
|
18291
|
+
switch(event.dispatchState){
|
|
18292
|
+
case 0:
|
|
18293
|
+
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18294
|
+
element.onTriggerEnter(shape2);
|
|
18295
|
+
}, scriptIndexSetter);
|
|
18296
|
+
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18297
|
+
element.onTriggerEnter(shape1);
|
|
18298
|
+
}, scriptIndexSetter);
|
|
18299
|
+
break;
|
|
18300
|
+
case 1:
|
|
18301
|
+
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18302
|
+
element.onTriggerStay(shape2);
|
|
18303
|
+
}, scriptIndexSetter);
|
|
18304
|
+
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18305
|
+
element.onTriggerStay(shape1);
|
|
18306
|
+
}, scriptIndexSetter);
|
|
18307
|
+
break;
|
|
18308
|
+
case 2:
|
|
18309
|
+
shape1.collider.entity._scripts.forEach(function(element) {
|
|
18310
|
+
element.onTriggerExit(shape2);
|
|
18311
|
+
}, scriptIndexSetter);
|
|
18312
|
+
shape2.collider.entity._scripts.forEach(function(element) {
|
|
18313
|
+
element.onTriggerExit(shape1);
|
|
18314
|
+
}, scriptIndexSetter);
|
|
18315
|
+
break;
|
|
18316
|
+
}
|
|
18317
|
+
};
|
|
18318
|
+
var physicalObjectsMap = Engine._physicalObjectsMap;
|
|
18319
|
+
var collision = PhysicsScene._collision;
|
|
18320
|
+
var scriptIndexSetter = PhysicsScene._scriptIndexSetter;
|
|
18321
|
+
var contactEvents = events.contactEvents, contactEventCount = events.contactEventCount, triggerEvents = events.triggerEvents;
|
|
18322
|
+
// Dispatch contact events
|
|
18323
|
+
for(var i = 0, n = contactEventCount; i < n; i++)_loop(i);
|
|
18324
|
+
// Dispatch trigger events
|
|
18325
|
+
for(var i1 = 0, n1 = triggerEvents.length; i1 < n1; i1++)_loop1(i1);
|
|
18326
|
+
};
|
|
18343
18327
|
_proto._setGravity = function _setGravity() {
|
|
18344
18328
|
this._nativePhysicsScene.setGravity(this._gravity);
|
|
18345
18329
|
};
|
|
@@ -18399,6 +18383,9 @@
|
|
|
18399
18383
|
}();
|
|
18400
18384
|
PhysicsScene._collision = new Collision();
|
|
18401
18385
|
PhysicsScene._identityQuaternion = new Quaternion(0, 0, 0, 1);
|
|
18386
|
+
PhysicsScene._scriptIndexSetter = function(element, index) {
|
|
18387
|
+
element._entityScriptsIndex = index;
|
|
18388
|
+
};
|
|
18402
18389
|
/**
|
|
18403
18390
|
* A static collider component that will not move.
|
|
18404
18391
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
@@ -31832,6 +31819,11 @@
|
|
|
31832
31819
|
this._textSubRenderElementPool.garbageCollection();
|
|
31833
31820
|
this._renderElementPool.garbageCollection();
|
|
31834
31821
|
this._renderContext.garbageCollection();
|
|
31822
|
+
var scenes = this._sceneManager._scenes.getLoopArray();
|
|
31823
|
+
for(var i = 0, n = scenes.length; i < n; i++){
|
|
31824
|
+
var _scenes_i_physics, _scenes_i;
|
|
31825
|
+
(_scenes_i = scenes[i]) == null ? void 0 : (_scenes_i_physics = _scenes_i.physics) == null ? void 0 : _scenes_i_physics._gc();
|
|
31826
|
+
}
|
|
31835
31827
|
};
|
|
31836
31828
|
_create_class$2(Engine, [
|
|
31837
31829
|
{
|
|
@@ -45850,7 +45842,9 @@
|
|
|
45850
45842
|
_proto._bindMainFBO = function _bindMainFBO() {
|
|
45851
45843
|
var gl = this._gl;
|
|
45852
45844
|
var isWebGL2 = this._isWebGL2;
|
|
45853
|
-
/** @ts-ignore */ var _this__target = this._target, _depth = _this__target._depth, colorTextureCount = _this__target.colorTextureCount
|
|
45845
|
+
/** @ts-ignore */ var _this__target = this._target, _depth = _this__target._depth, colorTextureCount = _this__target.colorTextureCount;
|
|
45846
|
+
_this__target.width;
|
|
45847
|
+
_this__target.height;
|
|
45854
45848
|
var drawBuffers = new Array(colorTextureCount);
|
|
45855
45849
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
|
|
45856
45850
|
/** color render buffer */ for(var i = 0; i < colorTextureCount; i++){
|
|
@@ -45872,11 +45866,7 @@
|
|
|
45872
45866
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, platformTexture._formatDetail.attachment, gl.TEXTURE_2D, platformTexture._glTexture, 0);
|
|
45873
45867
|
} else if (this._target.antiAliasing <= 1) {
|
|
45874
45868
|
var _GLTexture__getRenderBufferDepthFormatDetail = GLTexture._getRenderBufferDepthFormatDetail(_depth, gl, isWebGL2), internalFormat = _GLTexture__getRenderBufferDepthFormatDetail.internalFormat, attachment1 = _GLTexture__getRenderBufferDepthFormatDetail.attachment;
|
|
45875
|
-
|
|
45876
|
-
this._depthRenderBuffer = depthRenderBuffer;
|
|
45877
|
-
gl.bindRenderbuffer(gl.RENDERBUFFER, depthRenderBuffer);
|
|
45878
|
-
gl.renderbufferStorage(gl.RENDERBUFFER, internalFormat, width, height);
|
|
45879
|
-
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, depthRenderBuffer);
|
|
45869
|
+
this._depthRenderBuffer = this._createRenderBuffer(internalFormat, attachment1);
|
|
45880
45870
|
}
|
|
45881
45871
|
}
|
|
45882
45872
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
@@ -45885,32 +45875,38 @@
|
|
|
45885
45875
|
_proto._bindMSAAFBO = function _bindMSAAFBO() {
|
|
45886
45876
|
var gl = this._gl;
|
|
45887
45877
|
var isWebGL2 = this._isWebGL2;
|
|
45888
|
-
var
|
|
45889
|
-
/** @ts-ignore */ var _this__target = this._target, _depth = _this__target._depth, colorTextureCount = _this__target.colorTextureCount, antiAliasing = _this__target.antiAliasing, width = _this__target.width, height = _this__target.height;
|
|
45878
|
+
/** @ts-ignore */ var _this__target = this._target, _depth = _this__target._depth, colorTextureCount = _this__target.colorTextureCount;
|
|
45890
45879
|
this._blitDrawBuffers = new Array(colorTextureCount);
|
|
45891
|
-
this._MSAADepthRenderBuffer = MSAADepthRenderBuffer;
|
|
45892
45880
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this._MSAAFrameBuffer);
|
|
45893
45881
|
// prepare MRT+MSAA color RBOs
|
|
45894
45882
|
for(var i = 0; i < colorTextureCount; i++){
|
|
45895
|
-
var MSAAColorRenderBuffer = gl.createRenderbuffer();
|
|
45896
|
-
this._MSAAColorRenderBuffers[i] = MSAAColorRenderBuffer;
|
|
45897
45883
|
this._blitDrawBuffers[i] = gl.NONE;
|
|
45898
|
-
|
|
45899
|
-
|
|
45900
|
-
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i, gl.RENDERBUFFER, MSAAColorRenderBuffer);
|
|
45884
|
+
var internalFormat = /** @ts-ignore */ this._target.getColorTexture(i)._platformTexture._formatDetail.internalFormat;
|
|
45885
|
+
this._MSAAColorRenderBuffers[i] = this._createRenderBuffer(internalFormat, gl.COLOR_ATTACHMENT0 + i);
|
|
45901
45886
|
}
|
|
45902
45887
|
gl.drawBuffers(this._oriDrawBuffers);
|
|
45903
45888
|
// prepare MSAA depth RBO
|
|
45904
45889
|
if (_depth !== null) {
|
|
45905
|
-
var _ref = _instanceof1$1(_depth, Texture) ? /** @ts-ignore */ _depth._platformTexture._formatDetail : GLTexture._getRenderBufferDepthFormatDetail(_depth, gl, isWebGL2),
|
|
45906
|
-
|
|
45907
|
-
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, antiAliasing, internalFormat, width, height);
|
|
45908
|
-
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, MSAADepthRenderBuffer);
|
|
45890
|
+
var _ref = _instanceof1$1(_depth, Texture) ? /** @ts-ignore */ _depth._platformTexture._formatDetail : GLTexture._getRenderBufferDepthFormatDetail(_depth, gl, isWebGL2), internalFormat1 = _ref.internalFormat, attachment = _ref.attachment;
|
|
45891
|
+
this._MSAADepthRenderBuffer = this._createRenderBuffer(internalFormat1, attachment);
|
|
45909
45892
|
}
|
|
45910
45893
|
this._checkFrameBuffer();
|
|
45911
45894
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
45912
45895
|
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
|
45913
45896
|
};
|
|
45897
|
+
_proto._createRenderBuffer = function _createRenderBuffer(internalFormat, attachment) {
|
|
45898
|
+
var gl = this._gl;
|
|
45899
|
+
var _this__target = this._target, width = _this__target.width, height = _this__target.height, antiAliasing = _this__target.antiAliasing;
|
|
45900
|
+
var renderBuffer = gl.createRenderbuffer();
|
|
45901
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer);
|
|
45902
|
+
if (antiAliasing > 1) {
|
|
45903
|
+
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, antiAliasing, internalFormat, width, height);
|
|
45904
|
+
} else {
|
|
45905
|
+
gl.renderbufferStorage(gl.RENDERBUFFER, internalFormat, width, height);
|
|
45906
|
+
}
|
|
45907
|
+
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, renderBuffer);
|
|
45908
|
+
return renderBuffer;
|
|
45909
|
+
};
|
|
45914
45910
|
_proto._checkFrameBuffer = function _checkFrameBuffer() {
|
|
45915
45911
|
var gl = this._gl;
|
|
45916
45912
|
var e = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
|
|
@@ -54059,7 +54055,7 @@
|
|
|
54059
54055
|
], EXT_texture_webp);
|
|
54060
54056
|
|
|
54061
54057
|
//@ts-ignore
|
|
54062
|
-
var version = "2.0.0-alpha.
|
|
54058
|
+
var version = "2.0.0-alpha.19";
|
|
54063
54059
|
console.log("Galacean Engine Version: " + version);
|
|
54064
54060
|
for(var key in CoreObjects){
|
|
54065
54061
|
Loader.registerClass(key, CoreObjects[key]);
|