@galacean/engine 2.0.0-alpha.14 → 2.0.0-alpha.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1250 -1026
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +1249 -1027
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
|
@@ -988,11 +988,15 @@
|
|
|
988
988
|
var normal = plane.normal;
|
|
989
989
|
var zeroTolerance = MathUtil.zeroTolerance;
|
|
990
990
|
var dir = Vector3.dot(normal, ray.direction);
|
|
991
|
+
var position = Vector3.dot(normal, ray.origin);
|
|
991
992
|
// Parallel
|
|
992
993
|
if (Math.abs(dir) < zeroTolerance) {
|
|
994
|
+
// Check if ray origin is on the plane
|
|
995
|
+
if (Math.abs(position + plane.distance) < zeroTolerance) {
|
|
996
|
+
return 0;
|
|
997
|
+
}
|
|
993
998
|
return -1;
|
|
994
999
|
}
|
|
995
|
-
var position = Vector3.dot(normal, ray.origin);
|
|
996
1000
|
var distance = (-plane.distance - position) / dir;
|
|
997
1001
|
if (distance < 0) {
|
|
998
1002
|
if (distance < -zeroTolerance) {
|
|
@@ -27096,279 +27100,978 @@
|
|
|
27096
27100
|
]);
|
|
27097
27101
|
PrimitiveMesh._sphereEdgeIdx = 0;
|
|
27098
27102
|
PrimitiveMesh._spherePoleIdx = 0;
|
|
27099
|
-
|
|
27100
|
-
|
|
27101
|
-
|
|
27102
|
-
|
|
27103
|
-
|
|
27104
|
-
|
|
27105
|
-
|
|
27106
|
-
|
|
27107
|
-
|
|
27108
|
-
}
|
|
27109
|
-
|
|
27110
|
-
|
|
27111
|
-
|
|
27112
|
-
|
|
27113
|
-
|
|
27114
|
-
|
|
27115
|
-
|
|
27116
|
-
|
|
27117
|
-
|
|
27118
|
-
|
|
27119
|
-
|
|
27120
|
-
|
|
27121
|
-
|
|
27122
|
-
|
|
27123
|
-
|
|
27124
|
-
return instance;
|
|
27125
|
-
};
|
|
27126
|
-
}
|
|
27127
|
-
return _construct$1.apply(null, arguments);
|
|
27128
|
-
}
|
|
27129
|
-
var ComponentCloner = /*#__PURE__*/ function() {
|
|
27130
|
-
function ComponentCloner() {}
|
|
27131
|
-
/**
|
|
27132
|
-
* Clone component.
|
|
27133
|
-
* @param source - Clone source
|
|
27134
|
-
* @param target - Clone target
|
|
27135
|
-
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
27136
|
-
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
27137
|
-
for(var k in source){
|
|
27138
|
-
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
27103
|
+
/**
|
|
27104
|
+
* @internal
|
|
27105
|
+
* Utility functions for remapping Entity/Component references during cloning.
|
|
27106
|
+
*/ var CloneUtils = /*#__PURE__*/ function() {
|
|
27107
|
+
function CloneUtils() {}
|
|
27108
|
+
CloneUtils.remapEntity = function remapEntity(srcRoot, targetRoot, entity) {
|
|
27109
|
+
var paths = CloneUtils._tempRemapPath;
|
|
27110
|
+
var success = CloneUtils._getEntityHierarchyPath(srcRoot, entity, paths);
|
|
27111
|
+
return success ? CloneUtils._getEntityByHierarchyPath(targetRoot, paths) : entity;
|
|
27112
|
+
};
|
|
27113
|
+
CloneUtils.remapComponent = function remapComponent(srcRoot, targetRoot, component) {
|
|
27114
|
+
var _CloneUtils__getEntityByHierarchyPath;
|
|
27115
|
+
var paths = CloneUtils._tempRemapPath;
|
|
27116
|
+
var success = CloneUtils._getEntityHierarchyPath(srcRoot, component.entity, paths);
|
|
27117
|
+
return success ? (_CloneUtils__getEntityByHierarchyPath = CloneUtils._getEntityByHierarchyPath(targetRoot, paths)) == null ? void 0 : _CloneUtils__getEntityByHierarchyPath.getComponent(component.constructor) : component;
|
|
27118
|
+
};
|
|
27119
|
+
CloneUtils._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
|
|
27120
|
+
inversePath.length = 0;
|
|
27121
|
+
while(searchEntity !== rootEntity){
|
|
27122
|
+
var parent = searchEntity.parent;
|
|
27123
|
+
if (!parent) {
|
|
27124
|
+
return false;
|
|
27125
|
+
}
|
|
27126
|
+
inversePath.push(searchEntity.siblingIndex);
|
|
27127
|
+
searchEntity = parent;
|
|
27139
27128
|
}
|
|
27140
|
-
|
|
27141
|
-
|
|
27129
|
+
return true;
|
|
27130
|
+
};
|
|
27131
|
+
CloneUtils._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
27132
|
+
var entity = rootEntity;
|
|
27133
|
+
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
27134
|
+
entity = entity.children[inversePath[i]];
|
|
27142
27135
|
}
|
|
27136
|
+
return entity;
|
|
27143
27137
|
};
|
|
27144
|
-
return
|
|
27138
|
+
return CloneUtils;
|
|
27145
27139
|
}();
|
|
27140
|
+
CloneUtils._tempRemapPath = [];
|
|
27146
27141
|
/**
|
|
27147
|
-
*
|
|
27148
|
-
*/ var
|
|
27149
|
-
|
|
27150
|
-
|
|
27151
|
-
return EntityModifyFlags;
|
|
27152
|
-
}({});
|
|
27153
|
-
/**
|
|
27154
|
-
* Entity, be used as components container.
|
|
27155
|
-
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
27156
|
-
_inherits$2(Entity, EngineObject);
|
|
27157
|
-
function Entity(engine, name) {
|
|
27158
|
-
for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
27159
|
-
components[_key - 2] = arguments[_key];
|
|
27160
|
-
}
|
|
27142
|
+
* Skin used for skinned mesh renderer.
|
|
27143
|
+
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
27144
|
+
_inherits$2(Skin, EngineObject);
|
|
27145
|
+
function Skin(name) {
|
|
27161
27146
|
var _this;
|
|
27162
|
-
_this = EngineObject.call(this,
|
|
27163
|
-
_this.name = name != null ? name : "Entity";
|
|
27164
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
27165
|
-
_this.addComponent(components[i]);
|
|
27166
|
-
}
|
|
27167
|
-
!_this._transform && _this.addComponent(Transform);
|
|
27168
|
-
_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
|
|
27147
|
+
_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
|
|
27169
27148
|
return _this;
|
|
27170
27149
|
}
|
|
27171
|
-
var _proto =
|
|
27150
|
+
var _proto = Skin.prototype;
|
|
27172
27151
|
/**
|
|
27173
|
-
*
|
|
27174
|
-
|
|
27175
|
-
|
|
27176
|
-
|
|
27177
|
-
*/ _proto.addComponent = function addComponent(type) {
|
|
27178
|
-
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
27179
|
-
args[_key - 1] = arguments[_key];
|
|
27152
|
+
* @internal
|
|
27153
|
+
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
27154
|
+
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
27155
|
+
return;
|
|
27180
27156
|
}
|
|
27181
|
-
|
|
27182
|
-
var
|
|
27183
|
-
|
|
27184
|
-
|
|
27185
|
-
|
|
27186
|
-
|
|
27187
|
-
|
|
27188
|
-
|
|
27189
|
-
|
|
27190
|
-
|
|
27191
|
-
/**
|
|
27192
|
-
* Get component which match the type.
|
|
27193
|
-
* @param type - The type of the component
|
|
27194
|
-
* @returns The first component which match type
|
|
27195
|
-
*/ _proto.getComponent = function getComponent(type) {
|
|
27196
|
-
var components = this._components;
|
|
27197
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
27198
|
-
var component = components[i];
|
|
27199
|
-
if (_instanceof1$2(component, type)) {
|
|
27200
|
-
return component;
|
|
27157
|
+
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
27158
|
+
var _this_rootBone;
|
|
27159
|
+
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
27160
|
+
for(var i = bones.length - 1; i >= 0; i--){
|
|
27161
|
+
var bone = bones[i];
|
|
27162
|
+
var offset = i * 16;
|
|
27163
|
+
if (bone) {
|
|
27164
|
+
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
27165
|
+
} else {
|
|
27166
|
+
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
27201
27167
|
}
|
|
27168
|
+
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
27202
27169
|
}
|
|
27203
|
-
|
|
27170
|
+
this._updateMark = renderer.engine.time.frameCount;
|
|
27204
27171
|
};
|
|
27205
27172
|
/**
|
|
27206
|
-
*
|
|
27207
|
-
|
|
27208
|
-
|
|
27209
|
-
|
|
27210
|
-
|
|
27211
|
-
|
|
27212
|
-
|
|
27213
|
-
|
|
27214
|
-
|
|
27215
|
-
|
|
27216
|
-
|
|
27173
|
+
* @internal
|
|
27174
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
27175
|
+
// Clone rootBone
|
|
27176
|
+
var rootBone = this.rootBone;
|
|
27177
|
+
if (rootBone) {
|
|
27178
|
+
target.rootBone = CloneUtils.remapEntity(srcRoot, targetRoot, rootBone);
|
|
27179
|
+
}
|
|
27180
|
+
// Clone bones
|
|
27181
|
+
var bones = this.bones;
|
|
27182
|
+
if (bones.length > 0) {
|
|
27183
|
+
var boneCount = bones.length;
|
|
27184
|
+
var destBones = new Array(boneCount);
|
|
27185
|
+
for(var i = 0; i < boneCount; i++){
|
|
27186
|
+
destBones[i] = CloneUtils.remapEntity(srcRoot, targetRoot, bones[i]);
|
|
27217
27187
|
}
|
|
27188
|
+
target.bones = destBones;
|
|
27218
27189
|
}
|
|
27219
|
-
return results;
|
|
27220
|
-
};
|
|
27221
|
-
/**
|
|
27222
|
-
* Get the components which match the type of the entity and it's children.
|
|
27223
|
-
* @param type - The component type
|
|
27224
|
-
* @param results - The components collection
|
|
27225
|
-
* @returns The components collection which match the type
|
|
27226
|
-
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
27227
|
-
results.length = 0;
|
|
27228
|
-
this._getComponentsInChildren(type, results);
|
|
27229
|
-
return results;
|
|
27230
27190
|
};
|
|
27231
|
-
|
|
27232
|
-
|
|
27233
|
-
|
|
27234
|
-
|
|
27235
|
-
|
|
27236
|
-
|
|
27237
|
-
|
|
27191
|
+
_create_class$2(Skin, [
|
|
27192
|
+
{
|
|
27193
|
+
key: "rootBone",
|
|
27194
|
+
get: /**
|
|
27195
|
+
* Root bone.
|
|
27196
|
+
*/ function get() {
|
|
27197
|
+
return this._rootBone;
|
|
27198
|
+
},
|
|
27199
|
+
set: function set(value) {
|
|
27200
|
+
if (this._rootBone !== value) {
|
|
27201
|
+
this._updatedManager.dispatch(1, value);
|
|
27202
|
+
this._rootBone = value;
|
|
27203
|
+
}
|
|
27204
|
+
}
|
|
27205
|
+
},
|
|
27206
|
+
{
|
|
27207
|
+
key: "bones",
|
|
27208
|
+
get: /**
|
|
27209
|
+
* Bones of the skin.
|
|
27210
|
+
*/ function get() {
|
|
27211
|
+
return this._bones;
|
|
27212
|
+
},
|
|
27213
|
+
set: function set(value) {
|
|
27214
|
+
var bones = this._bones;
|
|
27215
|
+
var _value_length;
|
|
27216
|
+
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
27217
|
+
var lastBoneCount = bones.length;
|
|
27218
|
+
bones.length = boneCount;
|
|
27219
|
+
for(var i = 0; i < boneCount; i++){
|
|
27220
|
+
bones[i] = value[i];
|
|
27221
|
+
}
|
|
27222
|
+
if (lastBoneCount !== boneCount) {
|
|
27223
|
+
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
27224
|
+
this._updatedManager.dispatch(0, boneCount);
|
|
27225
|
+
}
|
|
27226
|
+
}
|
|
27227
|
+
},
|
|
27228
|
+
{
|
|
27229
|
+
key: "skeleton",
|
|
27230
|
+
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
27231
|
+
var _this_rootBone;
|
|
27232
|
+
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
27233
|
+
},
|
|
27234
|
+
set: function set(value) {
|
|
27235
|
+
var rootBone = this._rootBone;
|
|
27236
|
+
if (rootBone) {
|
|
27237
|
+
rootBone.name = value;
|
|
27238
|
+
}
|
|
27239
|
+
}
|
|
27238
27240
|
}
|
|
27239
|
-
|
|
27240
|
-
|
|
27241
|
+
]);
|
|
27242
|
+
return Skin;
|
|
27243
|
+
}(EngineObject);
|
|
27244
|
+
__decorate$1([
|
|
27245
|
+
deepClone
|
|
27246
|
+
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
27247
|
+
__decorate$1([
|
|
27248
|
+
ignoreClone
|
|
27249
|
+
], Skin.prototype, "_skinMatrices", void 0);
|
|
27250
|
+
__decorate$1([
|
|
27251
|
+
ignoreClone
|
|
27252
|
+
], Skin.prototype, "_updatedManager", void 0);
|
|
27253
|
+
__decorate$1([
|
|
27254
|
+
ignoreClone
|
|
27255
|
+
], Skin.prototype, "_rootBone", void 0);
|
|
27256
|
+
__decorate$1([
|
|
27257
|
+
ignoreClone
|
|
27258
|
+
], Skin.prototype, "_bones", void 0);
|
|
27259
|
+
__decorate$1([
|
|
27260
|
+
ignoreClone
|
|
27261
|
+
], Skin.prototype, "_updateMark", void 0);
|
|
27262
|
+
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
27263
|
+
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
27264
|
+
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
27265
|
+
return SkinUpdateFlag;
|
|
27266
|
+
}({});
|
|
27267
|
+
/**
|
|
27268
|
+
* SkinnedMeshRenderer.
|
|
27269
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
27270
|
+
_inherits$2(SkinnedMeshRenderer, MeshRenderer);
|
|
27271
|
+
function SkinnedMeshRenderer(entity) {
|
|
27272
|
+
var _this;
|
|
27273
|
+
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
|
|
27274
|
+
_this._skin = null;
|
|
27275
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
27276
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
27277
|
+
// Limit size to 256 to avoid some problem:
|
|
27278
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
27279
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
27280
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
27281
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
27282
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
27283
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
27284
|
+
var localBounds = _this._localBounds;
|
|
27285
|
+
// @ts-ignore
|
|
27286
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
27287
|
+
// @ts-ignore
|
|
27288
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
27289
|
+
return _this;
|
|
27290
|
+
}
|
|
27291
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
27241
27292
|
/**
|
|
27242
|
-
*
|
|
27243
|
-
|
|
27244
|
-
|
|
27245
|
-
|
|
27246
|
-
|
|
27293
|
+
* @internal
|
|
27294
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
27295
|
+
var _this__jointTexture;
|
|
27296
|
+
MeshRenderer.prototype._onDestroy.call(this);
|
|
27297
|
+
this._jointDataCreateCache = null;
|
|
27298
|
+
this._skin = null;
|
|
27299
|
+
this._blendShapeWeights = null;
|
|
27300
|
+
this._localBounds = null;
|
|
27301
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
27302
|
+
this._jointTexture = null;
|
|
27247
27303
|
};
|
|
27248
27304
|
/**
|
|
27249
|
-
* @
|
|
27250
|
-
|
|
27251
|
-
|
|
27252
|
-
|
|
27253
|
-
|
|
27254
|
-
|
|
27305
|
+
* @internal
|
|
27306
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
27307
|
+
MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
27308
|
+
if (this.skin) {
|
|
27309
|
+
target._applySkin(null, target.skin);
|
|
27310
|
+
}
|
|
27311
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
27255
27312
|
};
|
|
27256
|
-
|
|
27257
|
-
|
|
27258
|
-
|
|
27259
|
-
|
|
27260
|
-
*/ _proto.findByName = function findByName(name) {
|
|
27261
|
-
if (name === this.name) {
|
|
27262
|
-
return this;
|
|
27313
|
+
_proto._update = function _update(context) {
|
|
27314
|
+
var skin = this.skin;
|
|
27315
|
+
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
27316
|
+
skin._updateSkinMatrices(this);
|
|
27263
27317
|
}
|
|
27264
|
-
var
|
|
27265
|
-
|
|
27266
|
-
|
|
27267
|
-
|
|
27268
|
-
|
|
27318
|
+
var shaderData = this.shaderData;
|
|
27319
|
+
var mesh = this.mesh;
|
|
27320
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
27321
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
27322
|
+
var bones = skin == null ? void 0 : skin.bones;
|
|
27323
|
+
if (bones) {
|
|
27324
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
27325
|
+
var boneCount = bones.length;
|
|
27326
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
27327
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
27328
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
27329
|
+
// directly use max joint count to avoid shader recompile
|
|
27330
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
27331
|
+
if (boneCount > remainUniformJointCount) {
|
|
27332
|
+
var engine = this.engine;
|
|
27333
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
27334
|
+
if (boneCountChange) {
|
|
27335
|
+
var _this__jointTexture;
|
|
27336
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
27337
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
27338
|
+
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
27339
|
+
this._jointTexture.isGCIgnored = true;
|
|
27340
|
+
}
|
|
27341
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
27342
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
27343
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
27344
|
+
} else {
|
|
27345
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
27346
|
+
}
|
|
27347
|
+
} else {
|
|
27348
|
+
var _this__jointTexture1;
|
|
27349
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
27350
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
27351
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
27352
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
27353
|
+
}
|
|
27354
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
27355
|
+
}
|
|
27356
|
+
if (this._jointTexture) {
|
|
27357
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
27269
27358
|
}
|
|
27270
27359
|
}
|
|
27271
|
-
|
|
27360
|
+
MeshRenderer.prototype._update.call(this, context);
|
|
27272
27361
|
};
|
|
27273
27362
|
/**
|
|
27274
|
-
*
|
|
27275
|
-
|
|
27276
|
-
|
|
27277
|
-
|
|
27278
|
-
|
|
27279
|
-
|
|
27280
|
-
|
|
27363
|
+
* @internal
|
|
27364
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
27365
|
+
var _this_skin;
|
|
27366
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
27367
|
+
if (rootBone) {
|
|
27368
|
+
BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
27369
|
+
} else {
|
|
27370
|
+
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
27281
27371
|
}
|
|
27282
|
-
return Entity._findChildByName(this, 0, splits, 0);
|
|
27283
|
-
};
|
|
27284
|
-
/**
|
|
27285
|
-
* Create child entity.
|
|
27286
|
-
* @param name - The child entity's name
|
|
27287
|
-
* @returns The child entity
|
|
27288
|
-
*/ _proto.createChild = function createChild(name) {
|
|
27289
|
-
var transform = this._transform;
|
|
27290
|
-
var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
|
|
27291
|
-
child.layer = this.layer;
|
|
27292
|
-
child.parent = this;
|
|
27293
|
-
return child;
|
|
27294
27372
|
};
|
|
27295
|
-
|
|
27296
|
-
|
|
27297
|
-
|
|
27298
|
-
var
|
|
27299
|
-
|
|
27300
|
-
var
|
|
27301
|
-
|
|
27302
|
-
|
|
27303
|
-
|
|
27304
|
-
|
|
27305
|
-
|
|
27306
|
-
|
|
27373
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
27374
|
+
var mesh = this._mesh;
|
|
27375
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
27376
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
27377
|
+
if (lastBlendShapeWeights) {
|
|
27378
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
27379
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
27380
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
27381
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
27382
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
27383
|
+
} else {
|
|
27384
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
27385
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
27386
|
+
}
|
|
27387
|
+
}
|
|
27388
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
27389
|
+
}
|
|
27390
|
+
} else {
|
|
27391
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
27307
27392
|
}
|
|
27308
|
-
children.length = 0;
|
|
27309
|
-
};
|
|
27310
|
-
/**
|
|
27311
|
-
* Clone this entity include children and components.
|
|
27312
|
-
* @returns Cloned entity
|
|
27313
|
-
*/ _proto.clone = function clone() {
|
|
27314
|
-
var cloneEntity = this._createCloneEntity();
|
|
27315
|
-
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
27316
|
-
return cloneEntity;
|
|
27317
|
-
};
|
|
27318
|
-
/**
|
|
27319
|
-
* Listen for changes in the world pose of this `Entity`.
|
|
27320
|
-
* @returns Change flag
|
|
27321
|
-
*/ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
|
|
27322
|
-
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
27323
27393
|
};
|
|
27324
|
-
|
|
27325
|
-
|
|
27326
|
-
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
27327
|
-
this._isTemplate = true;
|
|
27328
|
-
this._templateResource = templateResource;
|
|
27394
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
27395
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
27329
27396
|
};
|
|
27330
|
-
_proto.
|
|
27331
|
-
|
|
27332
|
-
|
|
27333
|
-
|
|
27334
|
-
|
|
27335
|
-
|
|
27336
|
-
|
|
27337
|
-
|
|
27338
|
-
|
|
27339
|
-
|
|
27340
|
-
|
|
27341
|
-
|
|
27342
|
-
|
|
27343
|
-
|
|
27344
|
-
|
|
27345
|
-
}
|
|
27346
|
-
cloneEntity.layer = this.layer;
|
|
27347
|
-
cloneEntity._isActive = this._isActive;
|
|
27348
|
-
var srcChildren = this._children;
|
|
27349
|
-
for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
|
|
27350
|
-
cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
|
|
27397
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
27398
|
+
switch(type){
|
|
27399
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
27400
|
+
var shaderData = this.shaderData;
|
|
27401
|
+
if (value > 0) {
|
|
27402
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
27403
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
27404
|
+
} else {
|
|
27405
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
27406
|
+
}
|
|
27407
|
+
break;
|
|
27408
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
27409
|
+
this._setTransformEntity(value);
|
|
27410
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
27411
|
+
break;
|
|
27351
27412
|
}
|
|
27352
|
-
return cloneEntity;
|
|
27353
27413
|
};
|
|
27354
|
-
_proto.
|
|
27355
|
-
var
|
|
27356
|
-
var
|
|
27357
|
-
|
|
27358
|
-
|
|
27414
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
27415
|
+
var _lastSkin_bones, _value_bones;
|
|
27416
|
+
var _lastSkin_bones_length;
|
|
27417
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
27418
|
+
var _lastSkin_rootBone;
|
|
27419
|
+
var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
27420
|
+
lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
|
|
27421
|
+
var _value_bones_length;
|
|
27422
|
+
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
27423
|
+
var _value_rootBone;
|
|
27424
|
+
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
27425
|
+
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
27426
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
27427
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
27359
27428
|
}
|
|
27360
|
-
|
|
27361
|
-
|
|
27362
|
-
ComponentCloner.cloneComponent(components[i1], target._components[i1], srcRoot, targetRoot, deepInstanceMap);
|
|
27429
|
+
if (lastRootBone !== rootBone) {
|
|
27430
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
27363
27431
|
}
|
|
27364
27432
|
};
|
|
27365
|
-
|
|
27366
|
-
|
|
27367
|
-
|
|
27368
|
-
|
|
27369
|
-
|
|
27370
|
-
|
|
27371
|
-
|
|
27433
|
+
_create_class$2(SkinnedMeshRenderer, [
|
|
27434
|
+
{
|
|
27435
|
+
key: "skin",
|
|
27436
|
+
get: /**
|
|
27437
|
+
* Skin of the SkinnedMeshRenderer.
|
|
27438
|
+
*/ function get() {
|
|
27439
|
+
return this._skin;
|
|
27440
|
+
},
|
|
27441
|
+
set: function set(value) {
|
|
27442
|
+
var lastSkin = this._skin;
|
|
27443
|
+
if (lastSkin !== value) {
|
|
27444
|
+
this._applySkin(lastSkin, value);
|
|
27445
|
+
this._skin = value;
|
|
27446
|
+
}
|
|
27447
|
+
}
|
|
27448
|
+
},
|
|
27449
|
+
{
|
|
27450
|
+
key: "blendShapeWeights",
|
|
27451
|
+
get: /**
|
|
27452
|
+
* The weights of the BlendShapes.
|
|
27453
|
+
* @remarks Array index is BlendShape index.
|
|
27454
|
+
*/ function get() {
|
|
27455
|
+
this._checkBlendShapeWeightLength();
|
|
27456
|
+
return this._blendShapeWeights;
|
|
27457
|
+
},
|
|
27458
|
+
set: function set(value) {
|
|
27459
|
+
this._checkBlendShapeWeightLength();
|
|
27460
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
27461
|
+
if (value.length <= blendShapeWeights.length) {
|
|
27462
|
+
blendShapeWeights.set(value);
|
|
27463
|
+
} else {
|
|
27464
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
27465
|
+
blendShapeWeights[i] = value[i];
|
|
27466
|
+
}
|
|
27467
|
+
}
|
|
27468
|
+
}
|
|
27469
|
+
},
|
|
27470
|
+
{
|
|
27471
|
+
key: "localBounds",
|
|
27472
|
+
get: /**
|
|
27473
|
+
* Local bounds.
|
|
27474
|
+
*/ function get() {
|
|
27475
|
+
return this._localBounds;
|
|
27476
|
+
},
|
|
27477
|
+
set: function set(value) {
|
|
27478
|
+
if (this._localBounds !== value) {
|
|
27479
|
+
this._localBounds.copyFrom(value);
|
|
27480
|
+
}
|
|
27481
|
+
}
|
|
27482
|
+
},
|
|
27483
|
+
{
|
|
27484
|
+
key: "rootBone",
|
|
27485
|
+
get: /**
|
|
27486
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
27487
|
+
*/ function get() {
|
|
27488
|
+
return this.skin.rootBone;
|
|
27489
|
+
},
|
|
27490
|
+
set: function set(value) {
|
|
27491
|
+
this.skin.rootBone = value;
|
|
27492
|
+
}
|
|
27493
|
+
},
|
|
27494
|
+
{
|
|
27495
|
+
key: "bones",
|
|
27496
|
+
get: /**
|
|
27497
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
27498
|
+
*/ function get() {
|
|
27499
|
+
return this.skin.bones;
|
|
27500
|
+
},
|
|
27501
|
+
set: function set(value) {
|
|
27502
|
+
this.skin.bones = value;
|
|
27503
|
+
}
|
|
27504
|
+
}
|
|
27505
|
+
]);
|
|
27506
|
+
return SkinnedMeshRenderer;
|
|
27507
|
+
}(MeshRenderer);
|
|
27508
|
+
// @TODO: different shader type should use different count, not always 48
|
|
27509
|
+
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
27510
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
27511
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
27512
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
27513
|
+
__decorate$1([
|
|
27514
|
+
ignoreClone
|
|
27515
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
27516
|
+
__decorate$1([
|
|
27517
|
+
deepClone
|
|
27518
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
27519
|
+
__decorate$1([
|
|
27520
|
+
ignoreClone
|
|
27521
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
27522
|
+
__decorate$1([
|
|
27523
|
+
ignoreClone
|
|
27524
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
27525
|
+
__decorate$1([
|
|
27526
|
+
ignoreClone
|
|
27527
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
27528
|
+
__decorate$1([
|
|
27529
|
+
ignoreClone
|
|
27530
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
27531
|
+
__decorate$1([
|
|
27532
|
+
deepClone
|
|
27533
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
27534
|
+
__decorate$1([
|
|
27535
|
+
ignoreClone
|
|
27536
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
27537
|
+
__decorate$1([
|
|
27538
|
+
ignoreClone
|
|
27539
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
27540
|
+
/**
|
|
27541
|
+
* @internal
|
|
27542
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
27543
|
+
function BasicResources(engine) {
|
|
27544
|
+
this.engine = engine;
|
|
27545
|
+
// prettier-ignore
|
|
27546
|
+
var vertices = new Float32Array([
|
|
27547
|
+
-1,
|
|
27548
|
+
-1,
|
|
27549
|
+
0,
|
|
27550
|
+
1,
|
|
27551
|
+
3,
|
|
27552
|
+
-1,
|
|
27553
|
+
2,
|
|
27554
|
+
1,
|
|
27555
|
+
-1,
|
|
27556
|
+
3,
|
|
27557
|
+
0,
|
|
27558
|
+
-1
|
|
27559
|
+
]); // left-top
|
|
27560
|
+
// prettier-ignore
|
|
27561
|
+
var flipYVertices = new Float32Array([
|
|
27562
|
+
3,
|
|
27563
|
+
-1,
|
|
27564
|
+
2,
|
|
27565
|
+
0,
|
|
27566
|
+
-1,
|
|
27567
|
+
-1,
|
|
27568
|
+
0,
|
|
27569
|
+
0,
|
|
27570
|
+
-1,
|
|
27571
|
+
3,
|
|
27572
|
+
0,
|
|
27573
|
+
2
|
|
27574
|
+
]); // left-top
|
|
27575
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
27576
|
+
blitMaterial._addReferCount(1);
|
|
27577
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
27578
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
27579
|
+
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
27580
|
+
blitScreenMaterial._addReferCount(1);
|
|
27581
|
+
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
27582
|
+
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
27583
|
+
this.blitMaterial = blitMaterial;
|
|
27584
|
+
this.blitScreenMaterial = blitScreenMaterial;
|
|
27585
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
27586
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
27587
|
+
// Create white and magenta textures
|
|
27588
|
+
var whitePixel = new Uint8Array([
|
|
27589
|
+
255,
|
|
27590
|
+
255,
|
|
27591
|
+
255,
|
|
27592
|
+
255
|
|
27593
|
+
]);
|
|
27594
|
+
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
27595
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
27596
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
27597
|
+
if (isWebGL2) {
|
|
27598
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
27599
|
+
var whitePixel32 = new Uint32Array([
|
|
27600
|
+
255,
|
|
27601
|
+
255,
|
|
27602
|
+
255,
|
|
27603
|
+
255
|
|
27604
|
+
]);
|
|
27605
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
27606
|
+
}
|
|
27607
|
+
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
27608
|
+
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
27609
|
+
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
27610
|
+
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
27611
|
+
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
27612
|
+
}
|
|
27613
|
+
var _proto = BasicResources.prototype;
|
|
27614
|
+
/**
|
|
27615
|
+
* @internal
|
|
27616
|
+
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
27617
|
+
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
27618
|
+
};
|
|
27619
|
+
/**
|
|
27620
|
+
* @internal
|
|
27621
|
+
*/ _proto._initialize = function _initialize() {
|
|
27622
|
+
var _this = this;
|
|
27623
|
+
return new Promise(function(resolve, reject) {
|
|
27624
|
+
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
27625
|
+
_this._prefilteredDFGTexture = texture;
|
|
27626
|
+
resolve(_this);
|
|
27627
|
+
}).catch(reject);
|
|
27628
|
+
});
|
|
27629
|
+
};
|
|
27630
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
27631
|
+
var mesh = new ModelMesh(engine);
|
|
27632
|
+
mesh._addReferCount(1);
|
|
27633
|
+
mesh.setVertexElements([
|
|
27634
|
+
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
27635
|
+
]);
|
|
27636
|
+
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
27637
|
+
mesh.setVertexBufferBinding(buffer, 16);
|
|
27638
|
+
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
27639
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
27640
|
+
_inherits$2(_class, ContentRestorer);
|
|
27641
|
+
function _class() {
|
|
27642
|
+
return ContentRestorer.call(this, mesh) || this;
|
|
27643
|
+
}
|
|
27644
|
+
var _proto = _class.prototype;
|
|
27645
|
+
_proto.restoreContent = function restoreContent() {
|
|
27646
|
+
buffer.setData(buffer.data);
|
|
27647
|
+
};
|
|
27648
|
+
return _class;
|
|
27649
|
+
}(ContentRestorer))());
|
|
27650
|
+
return mesh;
|
|
27651
|
+
};
|
|
27652
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
27653
|
+
var texture;
|
|
27654
|
+
switch(type){
|
|
27655
|
+
case 0:
|
|
27656
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
27657
|
+
texture2D.setPixelBuffer(pixel);
|
|
27658
|
+
texture = texture2D;
|
|
27659
|
+
break;
|
|
27660
|
+
case 2:
|
|
27661
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
27662
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
|
27663
|
+
texture = texture2DArray;
|
|
27664
|
+
break;
|
|
27665
|
+
case 1:
|
|
27666
|
+
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
27667
|
+
for(var i = 0; i < 6; i++){
|
|
27668
|
+
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
27669
|
+
}
|
|
27670
|
+
texture = textureCube;
|
|
27671
|
+
break;
|
|
27672
|
+
default:
|
|
27673
|
+
throw "Invalid texture type";
|
|
27674
|
+
}
|
|
27675
|
+
texture.isGCIgnored = true;
|
|
27676
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
27677
|
+
_inherits$2(_class, ContentRestorer);
|
|
27678
|
+
function _class() {
|
|
27679
|
+
return ContentRestorer.call(this, texture) || this;
|
|
27680
|
+
}
|
|
27681
|
+
var _proto = _class.prototype;
|
|
27682
|
+
_proto.restoreContent = function restoreContent() {
|
|
27683
|
+
switch(type){
|
|
27684
|
+
case 0:
|
|
27685
|
+
this.resource.setPixelBuffer(pixel);
|
|
27686
|
+
break;
|
|
27687
|
+
case 2:
|
|
27688
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
27689
|
+
break;
|
|
27690
|
+
case 1:
|
|
27691
|
+
for(var i = 0; i < 6; i++){
|
|
27692
|
+
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
27693
|
+
}
|
|
27694
|
+
break;
|
|
27695
|
+
}
|
|
27696
|
+
};
|
|
27697
|
+
return _class;
|
|
27698
|
+
}(ContentRestorer))());
|
|
27699
|
+
return texture;
|
|
27700
|
+
};
|
|
27701
|
+
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
27702
|
+
var material = new Material(engine, shader);
|
|
27703
|
+
var renderState = material.renderState;
|
|
27704
|
+
var target = renderState.blendState.targetBlendState;
|
|
27705
|
+
target.enabled = true;
|
|
27706
|
+
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
27707
|
+
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
27708
|
+
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
27709
|
+
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
27710
|
+
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
27711
|
+
renderState.depthState.writeEnabled = false;
|
|
27712
|
+
renderState.rasterState.cullMode = CullMode.Off;
|
|
27713
|
+
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
27714
|
+
material.isGCIgnored = true;
|
|
27715
|
+
return material;
|
|
27716
|
+
};
|
|
27717
|
+
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
27718
|
+
var material = new Material(engine, Shader.find(shaderName));
|
|
27719
|
+
material.isGCIgnored = true;
|
|
27720
|
+
material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
27721
|
+
return material;
|
|
27722
|
+
};
|
|
27723
|
+
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
27724
|
+
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
27725
|
+
material.isGCIgnored = true;
|
|
27726
|
+
return material;
|
|
27727
|
+
};
|
|
27728
|
+
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
27729
|
+
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
27730
|
+
var renderStates;
|
|
27731
|
+
var compareFunction;
|
|
27732
|
+
if (visibleInsideMask) {
|
|
27733
|
+
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
27734
|
+
if (renderStates) {
|
|
27735
|
+
return renderStates;
|
|
27736
|
+
}
|
|
27737
|
+
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
27738
|
+
compareFunction = CompareFunction.LessEqual;
|
|
27739
|
+
} else {
|
|
27740
|
+
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
27741
|
+
if (renderStates) {
|
|
27742
|
+
return renderStates;
|
|
27743
|
+
}
|
|
27744
|
+
BasicResources._maskReadOutsideRenderStates = renderStates = {};
|
|
27745
|
+
compareFunction = CompareFunction.Greater;
|
|
27746
|
+
}
|
|
27747
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
27748
|
+
renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
|
|
27749
|
+
renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
|
|
27750
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
|
|
27751
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
|
|
27752
|
+
return renderStates;
|
|
27753
|
+
};
|
|
27754
|
+
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
27755
|
+
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
27756
|
+
var renderStates;
|
|
27757
|
+
var passOperation;
|
|
27758
|
+
if (isIncrement) {
|
|
27759
|
+
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
27760
|
+
if (renderStates) {
|
|
27761
|
+
return renderStates;
|
|
27762
|
+
}
|
|
27763
|
+
BasicResources._maskWriteIncrementRenderStates = renderStates = {};
|
|
27764
|
+
passOperation = StencilOperation.IncrementSaturate;
|
|
27765
|
+
} else {
|
|
27766
|
+
renderStates = BasicResources._maskWriteDecrementRenderStates;
|
|
27767
|
+
if (renderStates) {
|
|
27768
|
+
return renderStates;
|
|
27769
|
+
}
|
|
27770
|
+
BasicResources._maskWriteDecrementRenderStates = renderStates = {};
|
|
27771
|
+
passOperation = StencilOperation.DecrementSaturate;
|
|
27772
|
+
}
|
|
27773
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
27774
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
27775
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
27776
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
27777
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
27778
|
+
var failStencilOperation = StencilOperation.Keep;
|
|
27779
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
27780
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
27781
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
27782
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
27783
|
+
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
27784
|
+
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
27785
|
+
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
27786
|
+
return renderStates;
|
|
27787
|
+
};
|
|
27788
|
+
_create_class$2(BasicResources, [
|
|
27789
|
+
{
|
|
27790
|
+
key: "prefilteredDFGTexture",
|
|
27791
|
+
get: function get() {
|
|
27792
|
+
return this._prefilteredDFGTexture;
|
|
27793
|
+
}
|
|
27794
|
+
}
|
|
27795
|
+
]);
|
|
27796
|
+
return BasicResources;
|
|
27797
|
+
}();
|
|
27798
|
+
BasicResources._maskReadInsideRenderStates = null;
|
|
27799
|
+
BasicResources._maskReadOutsideRenderStates = null;
|
|
27800
|
+
BasicResources._maskWriteIncrementRenderStates = null;
|
|
27801
|
+
BasicResources._maskWriteDecrementRenderStates = null;
|
|
27802
|
+
function _is_native_reflect_construct$1() {
|
|
27803
|
+
// Since Reflect.construct can't be properly polyfilled, some
|
|
27804
|
+
// implementations (e.g. core-js@2) don't set the correct internal slots.
|
|
27805
|
+
// Those polyfills don't allow us to subclass built-ins, so we need to
|
|
27806
|
+
// use our fallback implementation.
|
|
27807
|
+
try {
|
|
27808
|
+
// If the internal slots aren't set, this throws an error similar to
|
|
27809
|
+
// TypeError: this is not a Boolean object.
|
|
27810
|
+
var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
|
|
27811
|
+
} catch (_) {}
|
|
27812
|
+
return (_is_native_reflect_construct$1 = function _is_native_reflect_construct() {
|
|
27813
|
+
return !!result;
|
|
27814
|
+
})();
|
|
27815
|
+
}
|
|
27816
|
+
function _construct$1(Parent, args, Class) {
|
|
27817
|
+
if (_is_native_reflect_construct$1()) _construct$1 = Reflect.construct;
|
|
27818
|
+
else {
|
|
27819
|
+
_construct$1 = function construct(Parent, args, Class) {
|
|
27820
|
+
var a = [
|
|
27821
|
+
null
|
|
27822
|
+
];
|
|
27823
|
+
a.push.apply(a, args);
|
|
27824
|
+
var Constructor = Function.bind.apply(Parent, a);
|
|
27825
|
+
var instance = new Constructor();
|
|
27826
|
+
if (Class) _set_prototype_of$2(instance, Class.prototype);
|
|
27827
|
+
return instance;
|
|
27828
|
+
};
|
|
27829
|
+
}
|
|
27830
|
+
return _construct$1.apply(null, arguments);
|
|
27831
|
+
}
|
|
27832
|
+
var ComponentCloner = /*#__PURE__*/ function() {
|
|
27833
|
+
function ComponentCloner() {}
|
|
27834
|
+
/**
|
|
27835
|
+
* Clone component.
|
|
27836
|
+
* @param source - Clone source
|
|
27837
|
+
* @param target - Clone target
|
|
27838
|
+
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
27839
|
+
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
27840
|
+
for(var k in source){
|
|
27841
|
+
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
27842
|
+
}
|
|
27843
|
+
if (source._cloneTo) {
|
|
27844
|
+
source._cloneTo(target, srcRoot, targetRoot);
|
|
27845
|
+
}
|
|
27846
|
+
};
|
|
27847
|
+
return ComponentCloner;
|
|
27848
|
+
}();
|
|
27849
|
+
/**
|
|
27850
|
+
* The entity modify flags.
|
|
27851
|
+
*/ var EntityModifyFlags = /*#__PURE__*/ function(EntityModifyFlags) {
|
|
27852
|
+
/** The parent changes. */ EntityModifyFlags[EntityModifyFlags["Parent"] = 1] = "Parent";
|
|
27853
|
+
/** The child changes. */ EntityModifyFlags[EntityModifyFlags["Child"] = 2] = "Child";
|
|
27854
|
+
return EntityModifyFlags;
|
|
27855
|
+
}({});
|
|
27856
|
+
/**
|
|
27857
|
+
* Entity, be used as components container.
|
|
27858
|
+
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
27859
|
+
_inherits$2(Entity, EngineObject);
|
|
27860
|
+
function Entity(engine, name) {
|
|
27861
|
+
for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
27862
|
+
components[_key - 2] = arguments[_key];
|
|
27863
|
+
}
|
|
27864
|
+
var _this;
|
|
27865
|
+
_this = EngineObject.call(this, engine) || this, /** The layer the entity belongs to. */ _this.layer = Layer.Layer0, /** @internal */ _this._isActiveInHierarchy = false, /** @internal */ _this._isActiveInScene = false, /** @internal */ _this._components = [], /** @internal */ _this._scripts = new DisorderedArray(), /** @internal */ _this._children = [], /** @internal */ _this._isRoot = false, /** @internal */ _this._isActive = true, /** @internal */ _this._siblingIndex = -1, /** @internal */ _this._isTemplate = false, /** @internal */ _this._updateFlagManager = new UpdateFlagManager(), _this._parent = null, _this._invModelMatrix = new Matrix();
|
|
27866
|
+
_this.name = name != null ? name : "Entity";
|
|
27867
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
27868
|
+
_this.addComponent(components[i]);
|
|
27869
|
+
}
|
|
27870
|
+
!_this._transform && _this.addComponent(Transform);
|
|
27871
|
+
_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
|
|
27872
|
+
return _this;
|
|
27873
|
+
}
|
|
27874
|
+
var _proto = Entity.prototype;
|
|
27875
|
+
/**
|
|
27876
|
+
* Add component based on the component type.
|
|
27877
|
+
* @param type - The type of the component
|
|
27878
|
+
* @param args - The arguments of the component
|
|
27879
|
+
* @returns The component which has been added
|
|
27880
|
+
*/ _proto.addComponent = function addComponent(type) {
|
|
27881
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
27882
|
+
args[_key - 1] = arguments[_key];
|
|
27883
|
+
}
|
|
27884
|
+
ComponentsDependencies._addCheck(this, type);
|
|
27885
|
+
var component = _construct$1(type, [].concat([
|
|
27886
|
+
this
|
|
27887
|
+
], args));
|
|
27888
|
+
this._components.push(component);
|
|
27889
|
+
// @todo: temporary solution
|
|
27890
|
+
if (_instanceof1$2(component, Transform)) this._setTransform(component);
|
|
27891
|
+
component._setActive(true, ActiveChangeFlag.All);
|
|
27892
|
+
return component;
|
|
27893
|
+
};
|
|
27894
|
+
/**
|
|
27895
|
+
* Get component which match the type.
|
|
27896
|
+
* @param type - The type of the component
|
|
27897
|
+
* @returns The first component which match type
|
|
27898
|
+
*/ _proto.getComponent = function getComponent(type) {
|
|
27899
|
+
var components = this._components;
|
|
27900
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
27901
|
+
var component = components[i];
|
|
27902
|
+
if (_instanceof1$2(component, type)) {
|
|
27903
|
+
return component;
|
|
27904
|
+
}
|
|
27905
|
+
}
|
|
27906
|
+
return null;
|
|
27907
|
+
};
|
|
27908
|
+
/**
|
|
27909
|
+
* Get components which match the type.
|
|
27910
|
+
* @param type - The type of the component
|
|
27911
|
+
* @param results - The components which match type
|
|
27912
|
+
* @returns The components which match type
|
|
27913
|
+
*/ _proto.getComponents = function getComponents(type, results) {
|
|
27914
|
+
results.length = 0;
|
|
27915
|
+
var components = this._components;
|
|
27916
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
27917
|
+
var component = components[i];
|
|
27918
|
+
if (_instanceof1$2(component, type)) {
|
|
27919
|
+
results.push(component);
|
|
27920
|
+
}
|
|
27921
|
+
}
|
|
27922
|
+
return results;
|
|
27923
|
+
};
|
|
27924
|
+
/**
|
|
27925
|
+
* Get the components which match the type of the entity and it's children.
|
|
27926
|
+
* @param type - The component type
|
|
27927
|
+
* @param results - The components collection
|
|
27928
|
+
* @returns The components collection which match the type
|
|
27929
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
27930
|
+
results.length = 0;
|
|
27931
|
+
this._getComponentsInChildren(type, results);
|
|
27932
|
+
return results;
|
|
27933
|
+
};
|
|
27934
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
27935
|
+
var index;
|
|
27936
|
+
if (typeof indexOrChild === "number") {
|
|
27937
|
+
index = indexOrChild;
|
|
27938
|
+
} else {
|
|
27939
|
+
index = undefined;
|
|
27940
|
+
child = indexOrChild;
|
|
27941
|
+
}
|
|
27942
|
+
child._setParent(this, index);
|
|
27943
|
+
};
|
|
27944
|
+
/**
|
|
27945
|
+
* Remove child entity.
|
|
27946
|
+
* @param child - The child entity which want to be removed
|
|
27947
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
27948
|
+
if (child._parent !== this) return;
|
|
27949
|
+
child._setParent(null);
|
|
27950
|
+
};
|
|
27951
|
+
/**
|
|
27952
|
+
* @deprecated Please use `children` property instead.
|
|
27953
|
+
* Find child entity by index.
|
|
27954
|
+
* @param index - The index of the child entity
|
|
27955
|
+
* @returns The component which be found
|
|
27956
|
+
*/ _proto.getChild = function getChild(index) {
|
|
27957
|
+
return this._children[index];
|
|
27958
|
+
};
|
|
27959
|
+
/**
|
|
27960
|
+
* Find entity by name.
|
|
27961
|
+
* @param name - The name of the entity which want to be found
|
|
27962
|
+
* @returns The component which be found
|
|
27963
|
+
*/ _proto.findByName = function findByName(name) {
|
|
27964
|
+
if (name === this.name) {
|
|
27965
|
+
return this;
|
|
27966
|
+
}
|
|
27967
|
+
var children = this._children;
|
|
27968
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
27969
|
+
var target = children[i].findByName(name);
|
|
27970
|
+
if (target) {
|
|
27971
|
+
return target;
|
|
27972
|
+
}
|
|
27973
|
+
}
|
|
27974
|
+
return null;
|
|
27975
|
+
};
|
|
27976
|
+
/**
|
|
27977
|
+
* Find the entity by path.
|
|
27978
|
+
* @param path - The path of the entity eg: /entity
|
|
27979
|
+
* @returns The component which be found
|
|
27980
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
27981
|
+
var splits = path.split("/").filter(Boolean);
|
|
27982
|
+
if (!splits.length) {
|
|
27983
|
+
return this;
|
|
27984
|
+
}
|
|
27985
|
+
return Entity._findChildByName(this, 0, splits, 0);
|
|
27986
|
+
};
|
|
27987
|
+
/**
|
|
27988
|
+
* Create child entity.
|
|
27989
|
+
* @param name - The child entity's name
|
|
27990
|
+
* @returns The child entity
|
|
27991
|
+
*/ _proto.createChild = function createChild(name) {
|
|
27992
|
+
var transform = this._transform;
|
|
27993
|
+
var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
|
|
27994
|
+
child.layer = this.layer;
|
|
27995
|
+
child.parent = this;
|
|
27996
|
+
return child;
|
|
27997
|
+
};
|
|
27998
|
+
/**
|
|
27999
|
+
* Clear children entities.
|
|
28000
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
28001
|
+
var children = this._children;
|
|
28002
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
28003
|
+
var child = children[i];
|
|
28004
|
+
child._parent = null;
|
|
28005
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
28006
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
28007
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
28008
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
28009
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
28010
|
+
}
|
|
28011
|
+
children.length = 0;
|
|
28012
|
+
};
|
|
28013
|
+
/**
|
|
28014
|
+
* Clone this entity include children and components.
|
|
28015
|
+
* @returns Cloned entity
|
|
28016
|
+
*/ _proto.clone = function clone() {
|
|
28017
|
+
var cloneEntity = this._createCloneEntity();
|
|
28018
|
+
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
28019
|
+
return cloneEntity;
|
|
28020
|
+
};
|
|
28021
|
+
/**
|
|
28022
|
+
* Listen for changes in the world pose of this `Entity`.
|
|
28023
|
+
* @returns Change flag
|
|
28024
|
+
*/ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
|
|
28025
|
+
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
28026
|
+
};
|
|
28027
|
+
/**
|
|
28028
|
+
* @internal
|
|
28029
|
+
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
28030
|
+
this._isTemplate = true;
|
|
28031
|
+
this._templateResource = templateResource;
|
|
28032
|
+
};
|
|
28033
|
+
_proto._createCloneEntity = function _createCloneEntity() {
|
|
28034
|
+
var componentConstructors = Entity._tempComponentConstructors;
|
|
28035
|
+
var components = this._components;
|
|
28036
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
28037
|
+
componentConstructors[i] = components[i].constructor;
|
|
28038
|
+
}
|
|
28039
|
+
var cloneEntity = _construct$1(Entity, [].concat([
|
|
28040
|
+
this.engine,
|
|
28041
|
+
this.name
|
|
28042
|
+
], componentConstructors));
|
|
28043
|
+
componentConstructors.length = 0;
|
|
28044
|
+
var templateResource = this._templateResource;
|
|
28045
|
+
if (templateResource) {
|
|
28046
|
+
cloneEntity._templateResource = templateResource;
|
|
28047
|
+
templateResource._addReferCount(1);
|
|
28048
|
+
}
|
|
28049
|
+
cloneEntity.layer = this.layer;
|
|
28050
|
+
cloneEntity._isActive = this._isActive;
|
|
28051
|
+
var srcChildren = this._children;
|
|
28052
|
+
for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
|
|
28053
|
+
cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
|
|
28054
|
+
}
|
|
28055
|
+
return cloneEntity;
|
|
28056
|
+
};
|
|
28057
|
+
_proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
28058
|
+
var srcChildren = src._children;
|
|
28059
|
+
var targetChildren = target._children;
|
|
28060
|
+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
28061
|
+
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
28062
|
+
}
|
|
28063
|
+
var components = src._components;
|
|
28064
|
+
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
28065
|
+
ComponentCloner.cloneComponent(components[i1], target._components[i1], srcRoot, targetRoot, deepInstanceMap);
|
|
28066
|
+
}
|
|
28067
|
+
};
|
|
28068
|
+
/**
|
|
28069
|
+
* Destroy self.
|
|
28070
|
+
*/ _proto.destroy = function destroy() {
|
|
28071
|
+
EngineObject.prototype.destroy.call(this);
|
|
28072
|
+
if (!this._destroyed) {
|
|
28073
|
+
return;
|
|
28074
|
+
}
|
|
27372
28075
|
if (this._templateResource) {
|
|
27373
28076
|
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
27374
28077
|
this._templateResource = null;
|
|
@@ -27632,833 +28335,145 @@
|
|
|
27632
28335
|
this._traverseSetOwnerScene(children[i], scene);
|
|
27633
28336
|
}
|
|
27634
28337
|
};
|
|
27635
|
-
/**
|
|
27636
|
-
* @internal
|
|
27637
|
-
*/ Entity.
|
|
27638
|
-
|
|
27639
|
-
|
|
27640
|
-
var
|
|
27641
|
-
|
|
27642
|
-
|
|
27643
|
-
}
|
|
27644
|
-
inversePath.push(searchEntity.siblingIndex);
|
|
27645
|
-
searchEntity = parent;
|
|
27646
|
-
}
|
|
27647
|
-
return true;
|
|
27648
|
-
};
|
|
27649
|
-
/**
|
|
27650
|
-
* @internal
|
|
27651
|
-
*/ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
27652
|
-
var entity = rootEntity;
|
|
27653
|
-
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
27654
|
-
entity = entity.children[inversePath[i]];
|
|
27655
|
-
}
|
|
27656
|
-
return entity;
|
|
27657
|
-
};
|
|
27658
|
-
/**
|
|
27659
|
-
* @internal
|
|
27660
|
-
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
27661
|
-
var count = children.length - 1;
|
|
27662
|
-
for(var i = entity._siblingIndex; i < count; i++){
|
|
27663
|
-
var child = children[i + 1];
|
|
27664
|
-
children[i] = child;
|
|
27665
|
-
child._siblingIndex = i;
|
|
27666
|
-
}
|
|
27667
|
-
children.length = count;
|
|
27668
|
-
entity._siblingIndex = -1;
|
|
27669
|
-
};
|
|
27670
|
-
/**
|
|
27671
|
-
* @internal
|
|
27672
|
-
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
27673
|
-
var childCount = children.length;
|
|
27674
|
-
children.length = childCount + 1;
|
|
27675
|
-
if (index === undefined) {
|
|
27676
|
-
children[childCount] = entity;
|
|
27677
|
-
entity._siblingIndex = childCount;
|
|
27678
|
-
} else {
|
|
27679
|
-
if (index < 0 || index > childCount) {
|
|
27680
|
-
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
27681
|
-
}
|
|
27682
|
-
for(var i = childCount; i > index; i--){
|
|
27683
|
-
var swapChild = children[i - 1];
|
|
27684
|
-
swapChild._siblingIndex = i;
|
|
27685
|
-
children[i] = swapChild;
|
|
27686
|
-
}
|
|
27687
|
-
entity._siblingIndex = index;
|
|
27688
|
-
children[index] = entity;
|
|
27689
|
-
}
|
|
27690
|
-
};
|
|
27691
|
-
_create_class$2(Entity, [
|
|
27692
|
-
{
|
|
27693
|
-
key: "transform",
|
|
27694
|
-
get: /**
|
|
27695
|
-
* The transform of this entity.
|
|
27696
|
-
*/ function get() {
|
|
27697
|
-
return this._transform;
|
|
27698
|
-
}
|
|
27699
|
-
},
|
|
27700
|
-
{
|
|
27701
|
-
key: "isActive",
|
|
27702
|
-
get: /**
|
|
27703
|
-
* Whether to activate locally.
|
|
27704
|
-
*/ function get() {
|
|
27705
|
-
return this._isActive;
|
|
27706
|
-
},
|
|
27707
|
-
set: function set(value) {
|
|
27708
|
-
if (value !== this._isActive) {
|
|
27709
|
-
this._isActive = value;
|
|
27710
|
-
if (value) {
|
|
27711
|
-
var parent = this._parent;
|
|
27712
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
27713
|
-
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
27714
|
-
activeChangeFlag |= ActiveChangeFlag.All;
|
|
27715
|
-
} else {
|
|
27716
|
-
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
27717
|
-
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
27718
|
-
}
|
|
27719
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
27720
|
-
} else {
|
|
27721
|
-
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
27722
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
27723
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
27724
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
27725
|
-
}
|
|
27726
|
-
}
|
|
27727
|
-
}
|
|
27728
|
-
},
|
|
27729
|
-
{
|
|
27730
|
-
key: "isActiveInHierarchy",
|
|
27731
|
-
get: /**
|
|
27732
|
-
* Whether it is active in the hierarchy.
|
|
27733
|
-
*/ function get() {
|
|
27734
|
-
return this._isActiveInHierarchy;
|
|
27735
|
-
}
|
|
27736
|
-
},
|
|
27737
|
-
{
|
|
27738
|
-
key: "parent",
|
|
27739
|
-
get: /**
|
|
27740
|
-
* The parent entity.
|
|
27741
|
-
*/ function get() {
|
|
27742
|
-
return this._parent;
|
|
27743
|
-
},
|
|
27744
|
-
set: function set(value) {
|
|
27745
|
-
this._setParent(value);
|
|
27746
|
-
}
|
|
27747
|
-
},
|
|
27748
|
-
{
|
|
27749
|
-
key: "children",
|
|
27750
|
-
get: /**
|
|
27751
|
-
* The children entities
|
|
27752
|
-
*/ function get() {
|
|
27753
|
-
return this._children;
|
|
27754
|
-
}
|
|
27755
|
-
},
|
|
27756
|
-
{
|
|
27757
|
-
key: "childCount",
|
|
27758
|
-
get: /**
|
|
27759
|
-
* @deprecated Please use `children.length` property instead.
|
|
27760
|
-
* Number of the children entities
|
|
27761
|
-
*/ function get() {
|
|
27762
|
-
return this._children.length;
|
|
27763
|
-
}
|
|
27764
|
-
},
|
|
27765
|
-
{
|
|
27766
|
-
key: "scene",
|
|
27767
|
-
get: /**
|
|
27768
|
-
* The scene the entity belongs to.
|
|
27769
|
-
*/ function get() {
|
|
27770
|
-
return this._scene;
|
|
27771
|
-
}
|
|
27772
|
-
},
|
|
27773
|
-
{
|
|
27774
|
-
key: "siblingIndex",
|
|
27775
|
-
get: /**
|
|
27776
|
-
* The sibling index.
|
|
27777
|
-
*/ function get() {
|
|
27778
|
-
return this._siblingIndex;
|
|
27779
|
-
},
|
|
27780
|
-
set: function set(value) {
|
|
27781
|
-
if (this._siblingIndex === -1) {
|
|
27782
|
-
throw "The entity " + this.name + " is not in the hierarchy";
|
|
27783
|
-
}
|
|
27784
|
-
if (this._isRoot) {
|
|
27785
|
-
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
27786
|
-
} else {
|
|
27787
|
-
var parent = this._parent;
|
|
27788
|
-
this._setSiblingIndex(parent._children, value);
|
|
27789
|
-
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
27790
|
-
}
|
|
27791
|
-
}
|
|
27792
|
-
}
|
|
27793
|
-
]);
|
|
27794
|
-
return Entity;
|
|
27795
|
-
}(EngineObject);
|
|
27796
|
-
/** @internal */ Entity._tempComponentConstructors = [];
|
|
27797
|
-
/**
|
|
27798
|
-
* Skin used for skinned mesh renderer.
|
|
27799
|
-
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
27800
|
-
_inherits$2(Skin, EngineObject);
|
|
27801
|
-
function Skin(name) {
|
|
27802
|
-
var _this;
|
|
27803
|
-
_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
|
|
27804
|
-
return _this;
|
|
27805
|
-
}
|
|
27806
|
-
var _proto = Skin.prototype;
|
|
27807
|
-
/**
|
|
27808
|
-
* @internal
|
|
27809
|
-
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
27810
|
-
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
27811
|
-
return;
|
|
27812
|
-
}
|
|
27813
|
-
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
27814
|
-
var _this_rootBone;
|
|
27815
|
-
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
27816
|
-
for(var i = bones.length - 1; i >= 0; i--){
|
|
27817
|
-
var bone = bones[i];
|
|
27818
|
-
var offset = i * 16;
|
|
27819
|
-
if (bone) {
|
|
27820
|
-
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
27821
|
-
} else {
|
|
27822
|
-
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
27823
|
-
}
|
|
27824
|
-
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
27825
|
-
}
|
|
27826
|
-
this._updateMark = renderer.engine.time.frameCount;
|
|
27827
|
-
};
|
|
27828
|
-
/**
|
|
27829
|
-
* @internal
|
|
27830
|
-
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
27831
|
-
var paths = new Array();
|
|
27832
|
-
// Clone rootBone
|
|
27833
|
-
var rootBone = this.rootBone;
|
|
27834
|
-
if (rootBone) {
|
|
27835
|
-
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
27836
|
-
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
27837
|
-
}
|
|
27838
|
-
// Clone bones
|
|
27839
|
-
var bones = this.bones;
|
|
27840
|
-
if (bones.length > 0) {
|
|
27841
|
-
var boneCount = bones.length;
|
|
27842
|
-
var destBones = new Array(boneCount);
|
|
27843
|
-
for(var i = 0; i < boneCount; i++){
|
|
27844
|
-
var bone = bones[i];
|
|
27845
|
-
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
27846
|
-
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
27847
|
-
}
|
|
27848
|
-
target.bones = destBones;
|
|
27849
|
-
}
|
|
27850
|
-
};
|
|
27851
|
-
_create_class$2(Skin, [
|
|
27852
|
-
{
|
|
27853
|
-
key: "rootBone",
|
|
27854
|
-
get: /**
|
|
27855
|
-
* Root bone.
|
|
27856
|
-
*/ function get() {
|
|
27857
|
-
return this._rootBone;
|
|
27858
|
-
},
|
|
27859
|
-
set: function set(value) {
|
|
27860
|
-
if (this._rootBone !== value) {
|
|
27861
|
-
this._updatedManager.dispatch(1, value);
|
|
27862
|
-
this._rootBone = value;
|
|
27863
|
-
}
|
|
27864
|
-
}
|
|
27865
|
-
},
|
|
27866
|
-
{
|
|
27867
|
-
key: "bones",
|
|
27868
|
-
get: /**
|
|
27869
|
-
* Bones of the skin.
|
|
27870
|
-
*/ function get() {
|
|
27871
|
-
return this._bones;
|
|
27872
|
-
},
|
|
27873
|
-
set: function set(value) {
|
|
27874
|
-
var bones = this._bones;
|
|
27875
|
-
var _value_length;
|
|
27876
|
-
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
27877
|
-
var lastBoneCount = bones.length;
|
|
27878
|
-
bones.length = boneCount;
|
|
27879
|
-
for(var i = 0; i < boneCount; i++){
|
|
27880
|
-
bones[i] = value[i];
|
|
27881
|
-
}
|
|
27882
|
-
if (lastBoneCount !== boneCount) {
|
|
27883
|
-
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
27884
|
-
this._updatedManager.dispatch(0, boneCount);
|
|
27885
|
-
}
|
|
27886
|
-
}
|
|
27887
|
-
},
|
|
27888
|
-
{
|
|
27889
|
-
key: "skeleton",
|
|
27890
|
-
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
27891
|
-
var _this_rootBone;
|
|
27892
|
-
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
27893
|
-
},
|
|
27894
|
-
set: function set(value) {
|
|
27895
|
-
var rootBone = this._rootBone;
|
|
27896
|
-
if (rootBone) {
|
|
27897
|
-
rootBone.name = value;
|
|
27898
|
-
}
|
|
27899
|
-
}
|
|
27900
|
-
}
|
|
27901
|
-
]);
|
|
27902
|
-
return Skin;
|
|
27903
|
-
}(EngineObject);
|
|
27904
|
-
__decorate$1([
|
|
27905
|
-
deepClone
|
|
27906
|
-
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
27907
|
-
__decorate$1([
|
|
27908
|
-
ignoreClone
|
|
27909
|
-
], Skin.prototype, "_skinMatrices", void 0);
|
|
27910
|
-
__decorate$1([
|
|
27911
|
-
ignoreClone
|
|
27912
|
-
], Skin.prototype, "_updatedManager", void 0);
|
|
27913
|
-
__decorate$1([
|
|
27914
|
-
ignoreClone
|
|
27915
|
-
], Skin.prototype, "_rootBone", void 0);
|
|
27916
|
-
__decorate$1([
|
|
27917
|
-
ignoreClone
|
|
27918
|
-
], Skin.prototype, "_bones", void 0);
|
|
27919
|
-
__decorate$1([
|
|
27920
|
-
ignoreClone
|
|
27921
|
-
], Skin.prototype, "_updateMark", void 0);
|
|
27922
|
-
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
27923
|
-
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
27924
|
-
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
27925
|
-
return SkinUpdateFlag;
|
|
27926
|
-
}({});
|
|
27927
|
-
/**
|
|
27928
|
-
* SkinnedMeshRenderer.
|
|
27929
|
-
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
27930
|
-
_inherits$2(SkinnedMeshRenderer, MeshRenderer);
|
|
27931
|
-
function SkinnedMeshRenderer(entity) {
|
|
27932
|
-
var _this;
|
|
27933
|
-
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
|
|
27934
|
-
_this._skin = null;
|
|
27935
|
-
var rhi = _this.entity.engine._hardwareRenderer;
|
|
27936
|
-
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
27937
|
-
// Limit size to 256 to avoid some problem:
|
|
27938
|
-
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
27939
|
-
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
27940
|
-
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
27941
|
-
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
27942
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
27943
|
-
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
27944
|
-
var localBounds = _this._localBounds;
|
|
27945
|
-
// @ts-ignore
|
|
27946
|
-
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
27947
|
-
// @ts-ignore
|
|
27948
|
-
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
27949
|
-
return _this;
|
|
27950
|
-
}
|
|
27951
|
-
var _proto = SkinnedMeshRenderer.prototype;
|
|
27952
|
-
/**
|
|
27953
|
-
* @internal
|
|
27954
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
27955
|
-
var _this__jointTexture;
|
|
27956
|
-
MeshRenderer.prototype._onDestroy.call(this);
|
|
27957
|
-
this._jointDataCreateCache = null;
|
|
27958
|
-
this._skin = null;
|
|
27959
|
-
this._blendShapeWeights = null;
|
|
27960
|
-
this._localBounds = null;
|
|
27961
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
27962
|
-
this._jointTexture = null;
|
|
27963
|
-
};
|
|
27964
|
-
/**
|
|
27965
|
-
* @internal
|
|
27966
|
-
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
27967
|
-
MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
27968
|
-
if (this.skin) {
|
|
27969
|
-
target._applySkin(null, target.skin);
|
|
27970
|
-
}
|
|
27971
|
-
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
27972
|
-
};
|
|
27973
|
-
_proto._update = function _update(context) {
|
|
27974
|
-
var skin = this.skin;
|
|
27975
|
-
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
27976
|
-
skin._updateSkinMatrices(this);
|
|
27977
|
-
}
|
|
27978
|
-
var shaderData = this.shaderData;
|
|
27979
|
-
var mesh = this.mesh;
|
|
27980
|
-
var blendShapeManager = mesh._blendShapeManager;
|
|
27981
|
-
blendShapeManager._updateShaderData(shaderData, this);
|
|
27982
|
-
var bones = skin == null ? void 0 : skin.bones;
|
|
27983
|
-
if (bones) {
|
|
27984
|
-
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
27985
|
-
var boneCount = bones.length;
|
|
27986
|
-
var boneDataCreateCache = this._jointDataCreateCache;
|
|
27987
|
-
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
27988
|
-
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
27989
|
-
// directly use max joint count to avoid shader recompile
|
|
27990
|
-
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
27991
|
-
if (boneCount > remainUniformJointCount) {
|
|
27992
|
-
var engine = this.engine;
|
|
27993
|
-
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
27994
|
-
if (boneCountChange) {
|
|
27995
|
-
var _this__jointTexture;
|
|
27996
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
27997
|
-
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
27998
|
-
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
27999
|
-
this._jointTexture.isGCIgnored = true;
|
|
28000
|
-
}
|
|
28001
|
-
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
28002
|
-
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
28003
|
-
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
28004
|
-
} else {
|
|
28005
|
-
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
28006
|
-
}
|
|
28007
|
-
} else {
|
|
28008
|
-
var _this__jointTexture1;
|
|
28009
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
28010
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
28011
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
28012
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
28013
|
-
}
|
|
28014
|
-
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
28015
|
-
}
|
|
28016
|
-
if (this._jointTexture) {
|
|
28017
|
-
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
28018
|
-
}
|
|
28019
|
-
}
|
|
28020
|
-
MeshRenderer.prototype._update.call(this, context);
|
|
28021
|
-
};
|
|
28022
|
-
/**
|
|
28023
|
-
* @internal
|
|
28024
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
28025
|
-
var _this_skin;
|
|
28026
|
-
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
28027
|
-
if (rootBone) {
|
|
28028
|
-
BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
28029
|
-
} else {
|
|
28030
|
-
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
28031
|
-
}
|
|
28032
|
-
};
|
|
28033
|
-
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
28034
|
-
var mesh = this._mesh;
|
|
28035
|
-
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
28036
|
-
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
28037
|
-
if (lastBlendShapeWeights) {
|
|
28038
|
-
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
28039
|
-
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
28040
|
-
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
28041
|
-
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
28042
|
-
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
28043
|
-
} else {
|
|
28044
|
-
for(var i = 0; i < newBlendShapeCount; i++){
|
|
28045
|
-
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
28046
|
-
}
|
|
28047
|
-
}
|
|
28048
|
-
this._blendShapeWeights = newBlendShapeWeights;
|
|
28049
|
-
}
|
|
28050
|
-
} else {
|
|
28051
|
-
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
28052
|
-
}
|
|
28053
|
-
};
|
|
28054
|
-
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
28055
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
28056
|
-
};
|
|
28057
|
-
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
28058
|
-
switch(type){
|
|
28059
|
-
case SkinUpdateFlag.BoneCountChanged:
|
|
28060
|
-
var shaderData = this.shaderData;
|
|
28061
|
-
if (value > 0) {
|
|
28062
|
-
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
28063
|
-
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
28064
|
-
} else {
|
|
28065
|
-
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
28066
|
-
}
|
|
28067
|
-
break;
|
|
28068
|
-
case SkinUpdateFlag.RootBoneChanged:
|
|
28069
|
-
this._setTransformEntity(value);
|
|
28070
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
28071
|
-
break;
|
|
28072
|
-
}
|
|
28073
|
-
};
|
|
28074
|
-
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
28075
|
-
var _lastSkin_bones, _value_bones;
|
|
28076
|
-
var _lastSkin_bones_length;
|
|
28077
|
-
var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
28078
|
-
var _lastSkin_rootBone;
|
|
28079
|
-
var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
28080
|
-
lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
|
|
28081
|
-
var _value_bones_length;
|
|
28082
|
-
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
28083
|
-
var _value_rootBone;
|
|
28084
|
-
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
28085
|
-
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
28086
|
-
if (lastSkinBoneCount !== skinBoneCount) {
|
|
28087
|
-
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
28338
|
+
/**
|
|
28339
|
+
* @internal
|
|
28340
|
+
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
28341
|
+
var count = children.length - 1;
|
|
28342
|
+
for(var i = entity._siblingIndex; i < count; i++){
|
|
28343
|
+
var child = children[i + 1];
|
|
28344
|
+
children[i] = child;
|
|
28345
|
+
child._siblingIndex = i;
|
|
28088
28346
|
}
|
|
28089
|
-
|
|
28090
|
-
|
|
28347
|
+
children.length = count;
|
|
28348
|
+
entity._siblingIndex = -1;
|
|
28349
|
+
};
|
|
28350
|
+
/**
|
|
28351
|
+
* @internal
|
|
28352
|
+
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
28353
|
+
var childCount = children.length;
|
|
28354
|
+
children.length = childCount + 1;
|
|
28355
|
+
if (index === undefined) {
|
|
28356
|
+
children[childCount] = entity;
|
|
28357
|
+
entity._siblingIndex = childCount;
|
|
28358
|
+
} else {
|
|
28359
|
+
if (index < 0 || index > childCount) {
|
|
28360
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
28361
|
+
}
|
|
28362
|
+
for(var i = childCount; i > index; i--){
|
|
28363
|
+
var swapChild = children[i - 1];
|
|
28364
|
+
swapChild._siblingIndex = i;
|
|
28365
|
+
children[i] = swapChild;
|
|
28366
|
+
}
|
|
28367
|
+
entity._siblingIndex = index;
|
|
28368
|
+
children[index] = entity;
|
|
28091
28369
|
}
|
|
28092
28370
|
};
|
|
28093
|
-
_create_class$2(
|
|
28371
|
+
_create_class$2(Entity, [
|
|
28094
28372
|
{
|
|
28095
|
-
key: "
|
|
28373
|
+
key: "transform",
|
|
28096
28374
|
get: /**
|
|
28097
|
-
*
|
|
28375
|
+
* The transform of this entity.
|
|
28098
28376
|
*/ function get() {
|
|
28099
|
-
return this.
|
|
28100
|
-
},
|
|
28101
|
-
set: function set(value) {
|
|
28102
|
-
var lastSkin = this._skin;
|
|
28103
|
-
if (lastSkin !== value) {
|
|
28104
|
-
this._applySkin(lastSkin, value);
|
|
28105
|
-
this._skin = value;
|
|
28106
|
-
}
|
|
28377
|
+
return this._transform;
|
|
28107
28378
|
}
|
|
28108
28379
|
},
|
|
28109
28380
|
{
|
|
28110
|
-
key: "
|
|
28381
|
+
key: "isActive",
|
|
28111
28382
|
get: /**
|
|
28112
|
-
*
|
|
28113
|
-
* @remarks Array index is BlendShape index.
|
|
28383
|
+
* Whether to activate locally.
|
|
28114
28384
|
*/ function get() {
|
|
28115
|
-
this.
|
|
28116
|
-
return this._blendShapeWeights;
|
|
28385
|
+
return this._isActive;
|
|
28117
28386
|
},
|
|
28118
28387
|
set: function set(value) {
|
|
28119
|
-
this.
|
|
28120
|
-
|
|
28121
|
-
|
|
28122
|
-
|
|
28123
|
-
|
|
28124
|
-
|
|
28125
|
-
|
|
28388
|
+
if (value !== this._isActive) {
|
|
28389
|
+
this._isActive = value;
|
|
28390
|
+
if (value) {
|
|
28391
|
+
var parent = this._parent;
|
|
28392
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
28393
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
28394
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
28395
|
+
} else {
|
|
28396
|
+
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
28397
|
+
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
28398
|
+
}
|
|
28399
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
28400
|
+
} else {
|
|
28401
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
28402
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
28403
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
28404
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
28126
28405
|
}
|
|
28127
28406
|
}
|
|
28128
28407
|
}
|
|
28129
28408
|
},
|
|
28130
28409
|
{
|
|
28131
|
-
key: "
|
|
28410
|
+
key: "isActiveInHierarchy",
|
|
28132
28411
|
get: /**
|
|
28133
|
-
*
|
|
28412
|
+
* Whether it is active in the hierarchy.
|
|
28134
28413
|
*/ function get() {
|
|
28135
|
-
return this.
|
|
28136
|
-
},
|
|
28137
|
-
set: function set(value) {
|
|
28138
|
-
if (this._localBounds !== value) {
|
|
28139
|
-
this._localBounds.copyFrom(value);
|
|
28140
|
-
}
|
|
28414
|
+
return this._isActiveInHierarchy;
|
|
28141
28415
|
}
|
|
28142
28416
|
},
|
|
28143
28417
|
{
|
|
28144
|
-
key: "
|
|
28418
|
+
key: "parent",
|
|
28145
28419
|
get: /**
|
|
28146
|
-
*
|
|
28420
|
+
* The parent entity.
|
|
28147
28421
|
*/ function get() {
|
|
28148
|
-
return this.
|
|
28422
|
+
return this._parent;
|
|
28149
28423
|
},
|
|
28150
28424
|
set: function set(value) {
|
|
28151
|
-
this.
|
|
28425
|
+
this._setParent(value);
|
|
28152
28426
|
}
|
|
28153
28427
|
},
|
|
28154
28428
|
{
|
|
28155
|
-
key: "
|
|
28429
|
+
key: "children",
|
|
28156
28430
|
get: /**
|
|
28157
|
-
*
|
|
28431
|
+
* The children entities
|
|
28158
28432
|
*/ function get() {
|
|
28159
|
-
return this.
|
|
28160
|
-
},
|
|
28161
|
-
set: function set(value) {
|
|
28162
|
-
this.skin.bones = value;
|
|
28163
|
-
}
|
|
28164
|
-
}
|
|
28165
|
-
]);
|
|
28166
|
-
return SkinnedMeshRenderer;
|
|
28167
|
-
}(MeshRenderer);
|
|
28168
|
-
// @TODO: different shader type should use different count, not always 48
|
|
28169
|
-
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
28170
|
-
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
28171
|
-
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
28172
|
-
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
28173
|
-
__decorate$1([
|
|
28174
|
-
ignoreClone
|
|
28175
|
-
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
28176
|
-
__decorate$1([
|
|
28177
|
-
deepClone
|
|
28178
|
-
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
28179
|
-
__decorate$1([
|
|
28180
|
-
ignoreClone
|
|
28181
|
-
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
28182
|
-
__decorate$1([
|
|
28183
|
-
ignoreClone
|
|
28184
|
-
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
28185
|
-
__decorate$1([
|
|
28186
|
-
ignoreClone
|
|
28187
|
-
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
28188
|
-
__decorate$1([
|
|
28189
|
-
ignoreClone
|
|
28190
|
-
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
28191
|
-
__decorate$1([
|
|
28192
|
-
deepClone
|
|
28193
|
-
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
28194
|
-
__decorate$1([
|
|
28195
|
-
ignoreClone
|
|
28196
|
-
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
28197
|
-
__decorate$1([
|
|
28198
|
-
ignoreClone
|
|
28199
|
-
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
28200
|
-
/**
|
|
28201
|
-
* @internal
|
|
28202
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
28203
|
-
function BasicResources(engine) {
|
|
28204
|
-
this.engine = engine;
|
|
28205
|
-
// prettier-ignore
|
|
28206
|
-
var vertices = new Float32Array([
|
|
28207
|
-
-1,
|
|
28208
|
-
-1,
|
|
28209
|
-
0,
|
|
28210
|
-
1,
|
|
28211
|
-
3,
|
|
28212
|
-
-1,
|
|
28213
|
-
2,
|
|
28214
|
-
1,
|
|
28215
|
-
-1,
|
|
28216
|
-
3,
|
|
28217
|
-
0,
|
|
28218
|
-
-1
|
|
28219
|
-
]); // left-top
|
|
28220
|
-
// prettier-ignore
|
|
28221
|
-
var flipYVertices = new Float32Array([
|
|
28222
|
-
3,
|
|
28223
|
-
-1,
|
|
28224
|
-
2,
|
|
28225
|
-
0,
|
|
28226
|
-
-1,
|
|
28227
|
-
-1,
|
|
28228
|
-
0,
|
|
28229
|
-
0,
|
|
28230
|
-
-1,
|
|
28231
|
-
3,
|
|
28232
|
-
0,
|
|
28233
|
-
2
|
|
28234
|
-
]); // left-top
|
|
28235
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
28236
|
-
blitMaterial._addReferCount(1);
|
|
28237
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
28238
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
28239
|
-
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
28240
|
-
blitScreenMaterial._addReferCount(1);
|
|
28241
|
-
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
28242
|
-
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
28243
|
-
this.blitMaterial = blitMaterial;
|
|
28244
|
-
this.blitScreenMaterial = blitScreenMaterial;
|
|
28245
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
28246
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
28247
|
-
// Create white and magenta textures
|
|
28248
|
-
var whitePixel = new Uint8Array([
|
|
28249
|
-
255,
|
|
28250
|
-
255,
|
|
28251
|
-
255,
|
|
28252
|
-
255
|
|
28253
|
-
]);
|
|
28254
|
-
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
28255
|
-
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
28256
|
-
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
28257
|
-
if (isWebGL2) {
|
|
28258
|
-
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
28259
|
-
var whitePixel32 = new Uint32Array([
|
|
28260
|
-
255,
|
|
28261
|
-
255,
|
|
28262
|
-
255,
|
|
28263
|
-
255
|
|
28264
|
-
]);
|
|
28265
|
-
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
28266
|
-
}
|
|
28267
|
-
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
28268
|
-
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
28269
|
-
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
28270
|
-
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
28271
|
-
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
28272
|
-
}
|
|
28273
|
-
var _proto = BasicResources.prototype;
|
|
28274
|
-
/**
|
|
28275
|
-
* @internal
|
|
28276
|
-
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
28277
|
-
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
28278
|
-
};
|
|
28279
|
-
/**
|
|
28280
|
-
* @internal
|
|
28281
|
-
*/ _proto._initialize = function _initialize() {
|
|
28282
|
-
var _this = this;
|
|
28283
|
-
return new Promise(function(resolve, reject) {
|
|
28284
|
-
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
28285
|
-
_this._prefilteredDFGTexture = texture;
|
|
28286
|
-
resolve(_this);
|
|
28287
|
-
}).catch(reject);
|
|
28288
|
-
});
|
|
28289
|
-
};
|
|
28290
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
28291
|
-
var mesh = new ModelMesh(engine);
|
|
28292
|
-
mesh._addReferCount(1);
|
|
28293
|
-
mesh.setVertexElements([
|
|
28294
|
-
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
28295
|
-
]);
|
|
28296
|
-
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
28297
|
-
mesh.setVertexBufferBinding(buffer, 16);
|
|
28298
|
-
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
28299
|
-
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
28300
|
-
_inherits$2(_class, ContentRestorer);
|
|
28301
|
-
function _class() {
|
|
28302
|
-
return ContentRestorer.call(this, mesh) || this;
|
|
28303
|
-
}
|
|
28304
|
-
var _proto = _class.prototype;
|
|
28305
|
-
_proto.restoreContent = function restoreContent() {
|
|
28306
|
-
buffer.setData(buffer.data);
|
|
28307
|
-
};
|
|
28308
|
-
return _class;
|
|
28309
|
-
}(ContentRestorer))());
|
|
28310
|
-
return mesh;
|
|
28311
|
-
};
|
|
28312
|
-
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
28313
|
-
var texture;
|
|
28314
|
-
switch(type){
|
|
28315
|
-
case 0:
|
|
28316
|
-
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
28317
|
-
texture2D.setPixelBuffer(pixel);
|
|
28318
|
-
texture = texture2D;
|
|
28319
|
-
break;
|
|
28320
|
-
case 2:
|
|
28321
|
-
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
28322
|
-
texture2DArray.setPixelBuffer(0, pixel);
|
|
28323
|
-
texture = texture2DArray;
|
|
28324
|
-
break;
|
|
28325
|
-
case 1:
|
|
28326
|
-
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
28327
|
-
for(var i = 0; i < 6; i++){
|
|
28328
|
-
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
28329
|
-
}
|
|
28330
|
-
texture = textureCube;
|
|
28331
|
-
break;
|
|
28332
|
-
default:
|
|
28333
|
-
throw "Invalid texture type";
|
|
28334
|
-
}
|
|
28335
|
-
texture.isGCIgnored = true;
|
|
28336
|
-
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
28337
|
-
_inherits$2(_class, ContentRestorer);
|
|
28338
|
-
function _class() {
|
|
28339
|
-
return ContentRestorer.call(this, texture) || this;
|
|
28340
|
-
}
|
|
28341
|
-
var _proto = _class.prototype;
|
|
28342
|
-
_proto.restoreContent = function restoreContent() {
|
|
28343
|
-
switch(type){
|
|
28344
|
-
case 0:
|
|
28345
|
-
this.resource.setPixelBuffer(pixel);
|
|
28346
|
-
break;
|
|
28347
|
-
case 2:
|
|
28348
|
-
this.resource.setPixelBuffer(0, pixel);
|
|
28349
|
-
break;
|
|
28350
|
-
case 1:
|
|
28351
|
-
for(var i = 0; i < 6; i++){
|
|
28352
|
-
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
28353
|
-
}
|
|
28354
|
-
break;
|
|
28355
|
-
}
|
|
28356
|
-
};
|
|
28357
|
-
return _class;
|
|
28358
|
-
}(ContentRestorer))());
|
|
28359
|
-
return texture;
|
|
28360
|
-
};
|
|
28361
|
-
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
28362
|
-
var material = new Material(engine, shader);
|
|
28363
|
-
var renderState = material.renderState;
|
|
28364
|
-
var target = renderState.blendState.targetBlendState;
|
|
28365
|
-
target.enabled = true;
|
|
28366
|
-
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
28367
|
-
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
28368
|
-
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
28369
|
-
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
28370
|
-
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
28371
|
-
renderState.depthState.writeEnabled = false;
|
|
28372
|
-
renderState.rasterState.cullMode = CullMode.Off;
|
|
28373
|
-
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
28374
|
-
material.isGCIgnored = true;
|
|
28375
|
-
return material;
|
|
28376
|
-
};
|
|
28377
|
-
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
28378
|
-
var material = new Material(engine, Shader.find(shaderName));
|
|
28379
|
-
material.isGCIgnored = true;
|
|
28380
|
-
material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
28381
|
-
return material;
|
|
28382
|
-
};
|
|
28383
|
-
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
28384
|
-
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
28385
|
-
material.isGCIgnored = true;
|
|
28386
|
-
return material;
|
|
28387
|
-
};
|
|
28388
|
-
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
28389
|
-
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
28390
|
-
var renderStates;
|
|
28391
|
-
var compareFunction;
|
|
28392
|
-
if (visibleInsideMask) {
|
|
28393
|
-
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
28394
|
-
if (renderStates) {
|
|
28395
|
-
return renderStates;
|
|
28396
|
-
}
|
|
28397
|
-
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
28398
|
-
compareFunction = CompareFunction.LessEqual;
|
|
28399
|
-
} else {
|
|
28400
|
-
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
28401
|
-
if (renderStates) {
|
|
28402
|
-
return renderStates;
|
|
28433
|
+
return this._children;
|
|
28403
28434
|
}
|
|
28404
|
-
|
|
28405
|
-
|
|
28406
|
-
|
|
28407
|
-
|
|
28408
|
-
|
|
28409
|
-
|
|
28410
|
-
|
|
28411
|
-
|
|
28412
|
-
return renderStates;
|
|
28413
|
-
};
|
|
28414
|
-
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
28415
|
-
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
28416
|
-
var renderStates;
|
|
28417
|
-
var passOperation;
|
|
28418
|
-
if (isIncrement) {
|
|
28419
|
-
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
28420
|
-
if (renderStates) {
|
|
28421
|
-
return renderStates;
|
|
28435
|
+
},
|
|
28436
|
+
{
|
|
28437
|
+
key: "childCount",
|
|
28438
|
+
get: /**
|
|
28439
|
+
* @deprecated Please use `children.length` property instead.
|
|
28440
|
+
* Number of the children entities
|
|
28441
|
+
*/ function get() {
|
|
28442
|
+
return this._children.length;
|
|
28422
28443
|
}
|
|
28423
|
-
|
|
28424
|
-
|
|
28425
|
-
|
|
28426
|
-
|
|
28427
|
-
|
|
28428
|
-
|
|
28444
|
+
},
|
|
28445
|
+
{
|
|
28446
|
+
key: "scene",
|
|
28447
|
+
get: /**
|
|
28448
|
+
* The scene the entity belongs to.
|
|
28449
|
+
*/ function get() {
|
|
28450
|
+
return this._scene;
|
|
28429
28451
|
}
|
|
28430
|
-
|
|
28431
|
-
passOperation = StencilOperation.DecrementSaturate;
|
|
28432
|
-
}
|
|
28433
|
-
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
28434
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
28435
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
28436
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
28437
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
28438
|
-
var failStencilOperation = StencilOperation.Keep;
|
|
28439
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
28440
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
28441
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
28442
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
28443
|
-
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
28444
|
-
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
28445
|
-
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
28446
|
-
return renderStates;
|
|
28447
|
-
};
|
|
28448
|
-
_create_class$2(BasicResources, [
|
|
28452
|
+
},
|
|
28449
28453
|
{
|
|
28450
|
-
key: "
|
|
28451
|
-
get:
|
|
28452
|
-
|
|
28454
|
+
key: "siblingIndex",
|
|
28455
|
+
get: /**
|
|
28456
|
+
* The sibling index.
|
|
28457
|
+
*/ function get() {
|
|
28458
|
+
return this._siblingIndex;
|
|
28459
|
+
},
|
|
28460
|
+
set: function set(value) {
|
|
28461
|
+
if (this._siblingIndex === -1) {
|
|
28462
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
28463
|
+
}
|
|
28464
|
+
if (this._isRoot) {
|
|
28465
|
+
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
28466
|
+
} else {
|
|
28467
|
+
var parent = this._parent;
|
|
28468
|
+
this._setSiblingIndex(parent._children, value);
|
|
28469
|
+
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
28470
|
+
}
|
|
28453
28471
|
}
|
|
28454
28472
|
}
|
|
28455
28473
|
]);
|
|
28456
|
-
return
|
|
28457
|
-
}();
|
|
28458
|
-
|
|
28459
|
-
BasicResources._maskReadOutsideRenderStates = null;
|
|
28460
|
-
BasicResources._maskWriteIncrementRenderStates = null;
|
|
28461
|
-
BasicResources._maskWriteDecrementRenderStates = null;
|
|
28474
|
+
return Entity;
|
|
28475
|
+
}(EngineObject);
|
|
28476
|
+
/** @internal */ Entity._tempComponentConstructors = [];
|
|
28462
28477
|
var ObjectPool = /*#__PURE__*/ function() {
|
|
28463
28478
|
function ObjectPool(type) {
|
|
28464
28479
|
this._type = type;
|
|
@@ -33735,6 +33750,183 @@
|
|
|
33735
33750
|
PointerMethods["onPointerDrop"] = "onPointerDrop";
|
|
33736
33751
|
return PointerMethods;
|
|
33737
33752
|
}({});
|
|
33753
|
+
/**
|
|
33754
|
+
* Signal is a typed event mechanism for Galacean Engine.
|
|
33755
|
+
* @typeParam T - Tuple type of the signal arguments
|
|
33756
|
+
*/ var Signal = /*#__PURE__*/ function() {
|
|
33757
|
+
function Signal() {
|
|
33758
|
+
this._listeners = new SafeLoopArray();
|
|
33759
|
+
}
|
|
33760
|
+
var _proto = Signal.prototype;
|
|
33761
|
+
_proto.on = function on(fnOrTarget, targetOrMethodName) {
|
|
33762
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
33763
|
+
args[_key - 2] = arguments[_key];
|
|
33764
|
+
}
|
|
33765
|
+
this._addListener.apply(this, [].concat([
|
|
33766
|
+
fnOrTarget,
|
|
33767
|
+
targetOrMethodName,
|
|
33768
|
+
false
|
|
33769
|
+
], args));
|
|
33770
|
+
};
|
|
33771
|
+
_proto.once = function once(fnOrTarget, targetOrMethodName) {
|
|
33772
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
33773
|
+
args[_key - 2] = arguments[_key];
|
|
33774
|
+
}
|
|
33775
|
+
this._addListener.apply(this, [].concat([
|
|
33776
|
+
fnOrTarget,
|
|
33777
|
+
targetOrMethodName,
|
|
33778
|
+
true
|
|
33779
|
+
], args));
|
|
33780
|
+
};
|
|
33781
|
+
_proto.off = function off(fnOrTarget, targetOrMethodName) {
|
|
33782
|
+
if (typeof fnOrTarget === "function") {
|
|
33783
|
+
var target = targetOrMethodName != null ? targetOrMethodName : null;
|
|
33784
|
+
this._listeners.findAndRemove(function(listener) {
|
|
33785
|
+
if (listener.fn === fnOrTarget && listener.target === target) {
|
|
33786
|
+
listener.destroyed = true;
|
|
33787
|
+
return true;
|
|
33788
|
+
}
|
|
33789
|
+
return false;
|
|
33790
|
+
});
|
|
33791
|
+
} else {
|
|
33792
|
+
var target1 = fnOrTarget;
|
|
33793
|
+
var methodName = targetOrMethodName;
|
|
33794
|
+
this._listeners.findAndRemove(function(listener) {
|
|
33795
|
+
if (listener.target === target1 && listener.methodName === methodName) {
|
|
33796
|
+
listener.destroyed = true;
|
|
33797
|
+
return true;
|
|
33798
|
+
}
|
|
33799
|
+
return false;
|
|
33800
|
+
});
|
|
33801
|
+
}
|
|
33802
|
+
};
|
|
33803
|
+
/**
|
|
33804
|
+
* Remove all listeners, or all listeners for a specific target.
|
|
33805
|
+
* @param target - If provided, only remove listeners bound to this target
|
|
33806
|
+
*/ _proto.removeAll = function removeAll(target) {
|
|
33807
|
+
if (target !== undefined) {
|
|
33808
|
+
this._listeners.findAndRemove(function(listener) {
|
|
33809
|
+
if (listener.target === target) {
|
|
33810
|
+
return listener.destroyed = true;
|
|
33811
|
+
}
|
|
33812
|
+
return false;
|
|
33813
|
+
});
|
|
33814
|
+
} else {
|
|
33815
|
+
this._listeners.findAndRemove(function(listener) {
|
|
33816
|
+
return listener.destroyed = true;
|
|
33817
|
+
});
|
|
33818
|
+
}
|
|
33819
|
+
};
|
|
33820
|
+
/**
|
|
33821
|
+
* Invoke the signal, calling all listeners in order.
|
|
33822
|
+
* @param args - Arguments to pass to each listener
|
|
33823
|
+
*/ _proto.invoke = function invoke() {
|
|
33824
|
+
var _this, _loop = function _loop(i, n) {
|
|
33825
|
+
var listener = listeners[i];
|
|
33826
|
+
if (listener.destroyed) return "continue";
|
|
33827
|
+
if (listener.methodName && listener.target.destroyed) {
|
|
33828
|
+
listener.destroyed = true;
|
|
33829
|
+
_this._listeners.findAndRemove(function(l) {
|
|
33830
|
+
return l === listener;
|
|
33831
|
+
});
|
|
33832
|
+
return "continue";
|
|
33833
|
+
}
|
|
33834
|
+
listener.fn.apply(listener.target, args);
|
|
33835
|
+
if (listener.once) {
|
|
33836
|
+
listener.destroyed = true;
|
|
33837
|
+
_this._listeners.findAndRemove(function(l) {
|
|
33838
|
+
return l === listener;
|
|
33839
|
+
});
|
|
33840
|
+
}
|
|
33841
|
+
};
|
|
33842
|
+
for(var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++){
|
|
33843
|
+
args[_key] = arguments[_key];
|
|
33844
|
+
}
|
|
33845
|
+
var listeners = this._listeners.getLoopArray();
|
|
33846
|
+
for(var i = 0, n = listeners.length; i < n; i++)_this = this, _loop(i);
|
|
33847
|
+
};
|
|
33848
|
+
/**
|
|
33849
|
+
* @internal
|
|
33850
|
+
* Clone listeners to target signal, remapping entity/component references.
|
|
33851
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
33852
|
+
var listeners = this._listeners.getLoopArray();
|
|
33853
|
+
for(var i = 0, n = listeners.length; i < n; i++){
|
|
33854
|
+
var listener = listeners[i];
|
|
33855
|
+
if (listener.destroyed || !listener.methodName) continue;
|
|
33856
|
+
var clonedTarget = CloneUtils.remapComponent(srcRoot, targetRoot, listener.target);
|
|
33857
|
+
if (clonedTarget) {
|
|
33858
|
+
var clonedArgs = this._cloneArguments(listener.arguments, srcRoot, targetRoot);
|
|
33859
|
+
if (listener.once) {
|
|
33860
|
+
var _target;
|
|
33861
|
+
(_target = target).once.apply(_target, [].concat([
|
|
33862
|
+
clonedTarget,
|
|
33863
|
+
listener.methodName
|
|
33864
|
+
], clonedArgs));
|
|
33865
|
+
} else {
|
|
33866
|
+
var _target1;
|
|
33867
|
+
(_target1 = target).on.apply(_target1, [].concat([
|
|
33868
|
+
clonedTarget,
|
|
33869
|
+
listener.methodName
|
|
33870
|
+
], clonedArgs));
|
|
33871
|
+
}
|
|
33872
|
+
}
|
|
33873
|
+
}
|
|
33874
|
+
};
|
|
33875
|
+
_proto._cloneArguments = function _cloneArguments(args, srcRoot, targetRoot) {
|
|
33876
|
+
if (!args || args.length === 0) return [];
|
|
33877
|
+
var len = args.length;
|
|
33878
|
+
var clonedArgs = new Array(len);
|
|
33879
|
+
for(var i = 0; i < len; i++){
|
|
33880
|
+
var arg = args[i];
|
|
33881
|
+
if (_instanceof1$2(arg, Entity)) {
|
|
33882
|
+
clonedArgs[i] = CloneUtils.remapEntity(srcRoot, targetRoot, arg);
|
|
33883
|
+
} else if (_instanceof1$2(arg, Component)) {
|
|
33884
|
+
clonedArgs[i] = CloneUtils.remapComponent(srcRoot, targetRoot, arg);
|
|
33885
|
+
} else {
|
|
33886
|
+
clonedArgs[i] = arg;
|
|
33887
|
+
}
|
|
33888
|
+
}
|
|
33889
|
+
return clonedArgs;
|
|
33890
|
+
};
|
|
33891
|
+
_proto._addListener = function _addListener(fnOrTarget, targetOrMethodName, once) {
|
|
33892
|
+
for(var _len = arguments.length, args = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++){
|
|
33893
|
+
args[_key - 3] = arguments[_key];
|
|
33894
|
+
}
|
|
33895
|
+
if (typeof fnOrTarget === "function") {
|
|
33896
|
+
this._listeners.push({
|
|
33897
|
+
fn: fnOrTarget,
|
|
33898
|
+
target: targetOrMethodName != null ? targetOrMethodName : null,
|
|
33899
|
+
once: once
|
|
33900
|
+
});
|
|
33901
|
+
} else {
|
|
33902
|
+
var _target, _target1;
|
|
33903
|
+
var target = fnOrTarget;
|
|
33904
|
+
var methodName = targetOrMethodName;
|
|
33905
|
+
var fn = args.length > 0 ? function fn() {
|
|
33906
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
33907
|
+
signalArgs[_key] = arguments[_key];
|
|
33908
|
+
}
|
|
33909
|
+
return (_target = target)[methodName].apply(_target, [].concat(args, signalArgs));
|
|
33910
|
+
} : function() {
|
|
33911
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
33912
|
+
signalArgs[_key] = arguments[_key];
|
|
33913
|
+
}
|
|
33914
|
+
return (_target1 = target)[methodName].apply(_target1, [].concat(signalArgs));
|
|
33915
|
+
};
|
|
33916
|
+
this._listeners.push({
|
|
33917
|
+
fn: fn,
|
|
33918
|
+
target: target,
|
|
33919
|
+
once: once,
|
|
33920
|
+
methodName: methodName,
|
|
33921
|
+
arguments: args
|
|
33922
|
+
});
|
|
33923
|
+
}
|
|
33924
|
+
};
|
|
33925
|
+
return Signal;
|
|
33926
|
+
}();
|
|
33927
|
+
__decorate$1([
|
|
33928
|
+
ignoreClone
|
|
33929
|
+
], Signal.prototype, "_listeners", void 0);
|
|
33738
33930
|
/**
|
|
33739
33931
|
* Loader abstract class.
|
|
33740
33932
|
*/ var Loader = /*#__PURE__*/ function() {
|
|
@@ -43009,6 +43201,7 @@
|
|
|
43009
43201
|
CircleShape: CircleShape,
|
|
43010
43202
|
ClearableObjectPool: ClearableObjectPool,
|
|
43011
43203
|
CloneManager: CloneManager,
|
|
43204
|
+
CloneUtils: CloneUtils,
|
|
43012
43205
|
get Collider () { return exports.Collider; },
|
|
43013
43206
|
ColliderShape: ColliderShape,
|
|
43014
43207
|
ColliderShapeUpAxis: ColliderShapeUpAxis,
|
|
@@ -43165,6 +43358,7 @@
|
|
|
43165
43358
|
ShadowCascadesMode: ShadowCascadesMode,
|
|
43166
43359
|
ShadowResolution: ShadowResolution,
|
|
43167
43360
|
ShadowType: ShadowType,
|
|
43361
|
+
Signal: Signal,
|
|
43168
43362
|
get SimpleSpriteAssembler () { return exports.SimpleSpriteAssembler; },
|
|
43169
43363
|
SizeOverLifetimeModule: SizeOverLifetimeModule,
|
|
43170
43364
|
Skin: Skin,
|
|
@@ -46266,6 +46460,29 @@
|
|
|
46266
46460
|
}
|
|
46267
46461
|
});
|
|
46268
46462
|
};
|
|
46463
|
+
_proto.parseSignal = function parseSignal(signalRef) {
|
|
46464
|
+
var _this = this;
|
|
46465
|
+
var signal = new Signal();
|
|
46466
|
+
return Promise.all(signalRef.listeners.map(function(listener) {
|
|
46467
|
+
return Promise.all([
|
|
46468
|
+
_this.parseBasicType(listener.target),
|
|
46469
|
+
listener.arguments ? Promise.all(listener.arguments.map(function(a) {
|
|
46470
|
+
return _this.parseBasicType(a);
|
|
46471
|
+
})) : Promise.resolve([])
|
|
46472
|
+
]).then(function(param) {
|
|
46473
|
+
var target = param[0], resolvedArgs = param[1];
|
|
46474
|
+
if (target) {
|
|
46475
|
+
var _signal;
|
|
46476
|
+
(_signal = signal).on.apply(_signal, [].concat([
|
|
46477
|
+
target,
|
|
46478
|
+
listener.methodName
|
|
46479
|
+
], resolvedArgs));
|
|
46480
|
+
}
|
|
46481
|
+
});
|
|
46482
|
+
})).then(function() {
|
|
46483
|
+
return signal;
|
|
46484
|
+
});
|
|
46485
|
+
};
|
|
46269
46486
|
_proto.parseBasicType = function parseBasicType(value, originValue) {
|
|
46270
46487
|
var _this = this;
|
|
46271
46488
|
if (Array.isArray(value)) {
|
|
@@ -46295,6 +46512,8 @@
|
|
|
46295
46512
|
} else if (ReflectionParser._isEntityRef(value)) {
|
|
46296
46513
|
// entity reference
|
|
46297
46514
|
return Promise.resolve(this._context.entityMap.get(value.entityId));
|
|
46515
|
+
} else if (ReflectionParser._isSignalRef(value)) {
|
|
46516
|
+
return this.parseSignal(value);
|
|
46298
46517
|
} else if (originValue) {
|
|
46299
46518
|
var _this2, _loop = function _loop(key) {
|
|
46300
46519
|
if (key === "methods") {
|
|
@@ -46365,6 +46584,9 @@
|
|
|
46365
46584
|
ReflectionParser._isComponentRef = function _isComponentRef(value) {
|
|
46366
46585
|
return value["ownerId"] !== undefined && value["componentId"] !== undefined;
|
|
46367
46586
|
};
|
|
46587
|
+
ReflectionParser._isSignalRef = function _isSignalRef(value) {
|
|
46588
|
+
return value["listeners"] !== undefined;
|
|
46589
|
+
};
|
|
46368
46590
|
ReflectionParser._isMethodObject = function _isMethodObject(value) {
|
|
46369
46591
|
return Array.isArray(value == null ? void 0 : value.params);
|
|
46370
46592
|
};
|
|
@@ -52704,7 +52926,7 @@
|
|
|
52704
52926
|
], EXT_texture_webp);
|
|
52705
52927
|
|
|
52706
52928
|
//@ts-ignore
|
|
52707
|
-
var version = "2.0.0-alpha.
|
|
52929
|
+
var version = "2.0.0-alpha.15";
|
|
52708
52930
|
console.log("Galacean Engine Version: " + version);
|
|
52709
52931
|
for(var key in CoreObjects){
|
|
52710
52932
|
Loader.registerClass(key, CoreObjects[key]);
|
|
@@ -52777,6 +52999,7 @@
|
|
|
52777
52999
|
exports.CircleShape = CircleShape;
|
|
52778
53000
|
exports.ClearableObjectPool = ClearableObjectPool;
|
|
52779
53001
|
exports.CloneManager = CloneManager;
|
|
53002
|
+
exports.CloneUtils = CloneUtils;
|
|
52780
53003
|
exports.ColliderShape = ColliderShape;
|
|
52781
53004
|
exports.ColliderShapeUpAxis = ColliderShapeUpAxis;
|
|
52782
53005
|
exports.Collision = Collision;
|
|
@@ -52962,6 +53185,7 @@
|
|
|
52962
53185
|
exports.ShadowCascadesMode = ShadowCascadesMode;
|
|
52963
53186
|
exports.ShadowResolution = ShadowResolution;
|
|
52964
53187
|
exports.ShadowType = ShadowType;
|
|
53188
|
+
exports.Signal = Signal;
|
|
52965
53189
|
exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
|
|
52966
53190
|
exports.Skin = Skin;
|
|
52967
53191
|
exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
|