@galacean/engine 2.0.0-alpha.13 → 2.0.0-alpha.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -982,11 +982,15 @@ BoundingBox._tempVec31 = new Vector3();
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  var normal = plane.normal;
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  var zeroTolerance = MathUtil.zeroTolerance;
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  var dir = Vector3.dot(normal, ray.direction);
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+ var position = Vector3.dot(normal, ray.origin);
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  // Parallel
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  if (Math.abs(dir) < zeroTolerance) {
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+ // Check if ray origin is on the plane
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+ if (Math.abs(position + plane.distance) < zeroTolerance) {
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+ return 0;
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+ }
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  return -1;
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  }
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- var position = Vector3.dot(normal, ray.origin);
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  var distance = (-plane.distance - position) / dir;
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  if (distance < 0) {
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  if (distance < -zeroTolerance) {
@@ -6729,6 +6733,14 @@ SystemInfo._initialize();
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  return this._height;
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  }
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  },
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+ {
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+ key: "colorTextures",
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+ get: /**
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+ * Render color textures.
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+ */ function get() {
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+ return this._colorTextures;
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+ }
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+ },
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  {
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  key: "colorTextureCount",
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  get: /**
@@ -27082,274 +27094,973 @@ PrimitiveMesh._sphereSeedCells = new Float32Array([
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  ]);
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  PrimitiveMesh._sphereEdgeIdx = 0;
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  PrimitiveMesh._spherePoleIdx = 0;
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- function _is_native_reflect_construct$1() {
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- // Since Reflect.construct can't be properly polyfilled, some
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- // implementations (e.g. core-js@2) don't set the correct internal slots.
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- // Those polyfills don't allow us to subclass built-ins, so we need to
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- // use our fallback implementation.
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- try {
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- // If the internal slots aren't set, this throws an error similar to
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- // TypeError: this is not a Boolean object.
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- var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
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- } catch (_) {}
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- return (_is_native_reflect_construct$1 = function _is_native_reflect_construct() {
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- return !!result;
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- })();
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- }
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- function _construct$1(Parent, args, Class) {
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- if (_is_native_reflect_construct$1()) _construct$1 = Reflect.construct;
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- else {
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- _construct$1 = function construct(Parent, args, Class) {
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- var a = [
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- null
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- ];
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- a.push.apply(a, args);
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- var Constructor = Function.bind.apply(Parent, a);
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- var instance = new Constructor();
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- if (Class) _set_prototype_of$2(instance, Class.prototype);
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- return instance;
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- };
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- }
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- return _construct$1.apply(null, arguments);
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- }
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- var ComponentCloner = /*#__PURE__*/ function() {
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- function ComponentCloner() {}
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- /**
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- * Clone component.
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- * @param source - Clone source
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- * @param target - Clone target
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- */ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
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- var cloneModes = CloneManager.getCloneMode(source.constructor);
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- for(var k in source){
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- CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
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+ /**
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+ * @internal
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+ * Utility functions for remapping Entity/Component references during cloning.
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+ */ var CloneUtils = /*#__PURE__*/ function() {
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+ function CloneUtils() {}
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+ CloneUtils.remapEntity = function remapEntity(srcRoot, targetRoot, entity) {
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+ var paths = CloneUtils._tempRemapPath;
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+ var success = CloneUtils._getEntityHierarchyPath(srcRoot, entity, paths);
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+ return success ? CloneUtils._getEntityByHierarchyPath(targetRoot, paths) : entity;
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+ };
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+ CloneUtils.remapComponent = function remapComponent(srcRoot, targetRoot, component) {
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+ var _CloneUtils__getEntityByHierarchyPath;
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+ var paths = CloneUtils._tempRemapPath;
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+ var success = CloneUtils._getEntityHierarchyPath(srcRoot, component.entity, paths);
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+ return success ? (_CloneUtils__getEntityByHierarchyPath = CloneUtils._getEntityByHierarchyPath(targetRoot, paths)) == null ? void 0 : _CloneUtils__getEntityByHierarchyPath.getComponent(component.constructor) : component;
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+ };
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+ CloneUtils._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
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+ inversePath.length = 0;
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+ while(searchEntity !== rootEntity){
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+ var parent = searchEntity.parent;
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+ if (!parent) {
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+ return false;
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+ }
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+ inversePath.push(searchEntity.siblingIndex);
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+ searchEntity = parent;
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  }
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- if (source._cloneTo) {
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- source._cloneTo(target, srcRoot, targetRoot);
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+ return true;
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+ };
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+ CloneUtils._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
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+ var entity = rootEntity;
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+ for(var i = inversePath.length - 1; i >= 0; i--){
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+ entity = entity.children[inversePath[i]];
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  }
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+ return entity;
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  };
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- return ComponentCloner;
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+ return CloneUtils;
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  }();
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+ CloneUtils._tempRemapPath = [];
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  /**
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- * The entity modify flags.
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- */ var EntityModifyFlags = /*#__PURE__*/ function(EntityModifyFlags) {
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- /** The parent changes. */ EntityModifyFlags[EntityModifyFlags["Parent"] = 1] = "Parent";
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- /** The child changes. */ EntityModifyFlags[EntityModifyFlags["Child"] = 2] = "Child";
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- return EntityModifyFlags;
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- }({});
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- /**
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- * Entity, be used as components container.
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- */ var Entity = /*#__PURE__*/ function(EngineObject) {
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- _inherits$2(Entity, EngineObject);
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- function Entity(engine, name) {
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- for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
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- components[_key - 2] = arguments[_key];
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- }
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+ * Skin used for skinned mesh renderer.
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+ */ var Skin = /*#__PURE__*/ function(EngineObject) {
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+ _inherits$2(Skin, EngineObject);
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+ function Skin(name) {
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  var _this;
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- _this = EngineObject.call(this, engine) || this, /** The layer the entity belongs to. */ _this.layer = Layer.Layer0, /** @internal */ _this._isActiveInHierarchy = false, /** @internal */ _this._isActiveInScene = false, /** @internal */ _this._components = [], /** @internal */ _this._scripts = new DisorderedArray(), /** @internal */ _this._children = [], /** @internal */ _this._isRoot = false, /** @internal */ _this._isActive = true, /** @internal */ _this._siblingIndex = -1, /** @internal */ _this._isTemplate = false, /** @internal */ _this._updateFlagManager = new UpdateFlagManager(), _this._parent = null, _this._invModelMatrix = new Matrix();
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- _this.name = name != null ? name : "Entity";
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- for(var i = 0, n = components.length; i < n; i++){
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- _this.addComponent(components[i]);
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- }
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- !_this._transform && _this.addComponent(Transform);
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- _this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
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+ _this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
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  return _this;
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  }
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- var _proto = Entity.prototype;
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+ var _proto = Skin.prototype;
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  /**
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- * Add component based on the component type.
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- * @param type - The type of the component
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- * @param args - The arguments of the component
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- * @returns The component which has been added
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- */ _proto.addComponent = function addComponent(type) {
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- for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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- args[_key - 1] = arguments[_key];
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+ * @internal
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+ */ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
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+ if (this._updateMark === renderer.engine.time.frameCount) {
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+ return;
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  }
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- ComponentsDependencies._addCheck(this, type);
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- var component = _construct$1(type, [].concat([
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- this
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- ], args));
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- this._components.push(component);
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- // @todo: temporary solution
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- if (_instanceof1$2(component, Transform)) this._setTransform(component);
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- component._setActive(true, ActiveChangeFlag.All);
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- return component;
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- };
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- /**
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- * Get component which match the type.
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- * @param type - The type of the component
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- * @returns The first component which match type
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- */ _proto.getComponent = function getComponent(type) {
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- var components = this._components;
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- for(var i = 0, n = components.length; i < n; i++){
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- var component = components[i];
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- if (_instanceof1$2(component, type)) {
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- return component;
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+ var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
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+ var _this_rootBone;
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+ var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
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+ for(var i = bones.length - 1; i >= 0; i--){
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+ var bone = bones[i];
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+ var offset = i * 16;
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+ if (bone) {
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+ Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
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+ } else {
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+ skinMatrices.set(bindMatrices[i].elements, offset);
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  }
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+ Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
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  }
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- return null;
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+ this._updateMark = renderer.engine.time.frameCount;
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  };
27191
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  /**
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- * Get components which match the type.
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- * @param type - The type of the component
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- * @param results - The components which match type
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- * @returns The components which match type
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- */ _proto.getComponents = function getComponents(type, results) {
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- results.length = 0;
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- var components = this._components;
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- for(var i = 0, n = components.length; i < n; i++){
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- var component = components[i];
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- if (_instanceof1$2(component, type)) {
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- results.push(component);
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+ * @internal
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+ */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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+ // Clone rootBone
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+ var rootBone = this.rootBone;
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+ if (rootBone) {
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+ target.rootBone = CloneUtils.remapEntity(srcRoot, targetRoot, rootBone);
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+ }
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+ // Clone bones
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+ var bones = this.bones;
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+ if (bones.length > 0) {
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+ var boneCount = bones.length;
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+ var destBones = new Array(boneCount);
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+ for(var i = 0; i < boneCount; i++){
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+ destBones[i] = CloneUtils.remapEntity(srcRoot, targetRoot, bones[i]);
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27181
  }
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+ target.bones = destBones;
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  }
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- return results;
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- };
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- /**
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- * Get the components which match the type of the entity and it's children.
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- * @param type - The component type
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- * @param results - The components collection
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- * @returns The components collection which match the type
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- */ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
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- results.length = 0;
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- this._getComponentsInChildren(type, results);
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- return results;
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27184
  };
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- _proto.addChild = function addChild(indexOrChild, child) {
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- var index;
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- if (typeof indexOrChild === "number") {
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- index = indexOrChild;
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- } else {
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- index = undefined;
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- child = indexOrChild;
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+ _create_class$2(Skin, [
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+ {
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+ key: "rootBone",
27188
+ get: /**
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+ * Root bone.
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+ */ function get() {
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+ return this._rootBone;
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+ },
27193
+ set: function set(value) {
27194
+ if (this._rootBone !== value) {
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+ this._updatedManager.dispatch(1, value);
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+ this._rootBone = value;
27197
+ }
27198
+ }
27199
+ },
27200
+ {
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+ key: "bones",
27202
+ get: /**
27203
+ * Bones of the skin.
27204
+ */ function get() {
27205
+ return this._bones;
27206
+ },
27207
+ set: function set(value) {
27208
+ var bones = this._bones;
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+ var _value_length;
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+ var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
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+ var lastBoneCount = bones.length;
27212
+ bones.length = boneCount;
27213
+ for(var i = 0; i < boneCount; i++){
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+ bones[i] = value[i];
27215
+ }
27216
+ if (lastBoneCount !== boneCount) {
27217
+ this._skinMatrices = new Float32Array(boneCount * 16);
27218
+ this._updatedManager.dispatch(0, boneCount);
27219
+ }
27220
+ }
27221
+ },
27222
+ {
27223
+ key: "skeleton",
27224
+ get: /** @deprecated Please use `rootBone` instead. */ function get() {
27225
+ var _this_rootBone;
27226
+ return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
27227
+ },
27228
+ set: function set(value) {
27229
+ var rootBone = this._rootBone;
27230
+ if (rootBone) {
27231
+ rootBone.name = value;
27232
+ }
27233
+ }
27224
27234
  }
27225
- child._setParent(this, index);
27226
- };
27235
+ ]);
27236
+ return Skin;
27237
+ }(EngineObject);
27238
+ __decorate$1([
27239
+ deepClone
27240
+ ], Skin.prototype, "inverseBindMatrices", void 0);
27241
+ __decorate$1([
27242
+ ignoreClone
27243
+ ], Skin.prototype, "_skinMatrices", void 0);
27244
+ __decorate$1([
27245
+ ignoreClone
27246
+ ], Skin.prototype, "_updatedManager", void 0);
27247
+ __decorate$1([
27248
+ ignoreClone
27249
+ ], Skin.prototype, "_rootBone", void 0);
27250
+ __decorate$1([
27251
+ ignoreClone
27252
+ ], Skin.prototype, "_bones", void 0);
27253
+ __decorate$1([
27254
+ ignoreClone
27255
+ ], Skin.prototype, "_updateMark", void 0);
27256
+ var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
27257
+ SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
27258
+ SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
27259
+ return SkinUpdateFlag;
27260
+ }({});
27261
+ /**
27262
+ * SkinnedMeshRenderer.
27263
+ */ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
27264
+ _inherits$2(SkinnedMeshRenderer, MeshRenderer);
27265
+ function SkinnedMeshRenderer(entity) {
27266
+ var _this;
27267
+ _this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
27268
+ _this._skin = null;
27269
+ var rhi = _this.entity.engine._hardwareRenderer;
27270
+ var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
27271
+ // Limit size to 256 to avoid some problem:
27272
+ // For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
27273
+ // For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
27274
+ maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
27275
+ _this._maxVertexUniformVectors = maxVertexUniformVectors;
27276
+ _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
27277
+ _this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
27278
+ var localBounds = _this._localBounds;
27279
+ // @ts-ignore
27280
+ localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
27281
+ // @ts-ignore
27282
+ localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
27283
+ return _this;
27284
+ }
27285
+ var _proto = SkinnedMeshRenderer.prototype;
27227
27286
  /**
27228
- * Remove child entity.
27229
- * @param child - The child entity which want to be removed
27230
- */ _proto.removeChild = function removeChild(child) {
27231
- if (child._parent !== this) return;
27232
- child._setParent(null);
27287
+ * @internal
27288
+ */ _proto._onDestroy = function _onDestroy() {
27289
+ var _this__jointTexture;
27290
+ MeshRenderer.prototype._onDestroy.call(this);
27291
+ this._jointDataCreateCache = null;
27292
+ this._skin = null;
27293
+ this._blendShapeWeights = null;
27294
+ this._localBounds = null;
27295
+ (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
27296
+ this._jointTexture = null;
27233
27297
  };
27234
27298
  /**
27235
- * @deprecated Please use `children` property instead.
27236
- * Find child entity by index.
27237
- * @param index - The index of the child entity
27238
- * @returns The component which be found
27239
- */ _proto.getChild = function getChild(index) {
27240
- return this._children[index];
27299
+ * @internal
27300
+ */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
27301
+ MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
27302
+ if (this.skin) {
27303
+ target._applySkin(null, target.skin);
27304
+ }
27305
+ this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
27241
27306
  };
27242
- /**
27243
- * Find entity by name.
27244
- * @param name - The name of the entity which want to be found
27245
- * @returns The component which be found
27246
- */ _proto.findByName = function findByName(name) {
27247
- if (name === this.name) {
27248
- return this;
27307
+ _proto._update = function _update(context) {
27308
+ var skin = this.skin;
27309
+ if ((skin == null ? void 0 : skin.bones.length) > 0) {
27310
+ skin._updateSkinMatrices(this);
27249
27311
  }
27250
- var children = this._children;
27251
- for(var i = 0, n = children.length; i < n; i++){
27252
- var target = children[i].findByName(name);
27253
- if (target) {
27254
- return target;
27312
+ var shaderData = this.shaderData;
27313
+ var mesh = this.mesh;
27314
+ var blendShapeManager = mesh._blendShapeManager;
27315
+ blendShapeManager._updateShaderData(shaderData, this);
27316
+ var bones = skin == null ? void 0 : skin.bones;
27317
+ if (bones) {
27318
+ var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
27319
+ var boneCount = bones.length;
27320
+ var boneDataCreateCache = this._jointDataCreateCache;
27321
+ var boneCountChange = boneCount !== boneDataCreateCache.x;
27322
+ if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
27323
+ // directly use max joint count to avoid shader recompile
27324
+ var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
27325
+ if (boneCount > remainUniformJointCount) {
27326
+ var engine = this.engine;
27327
+ if (engine._hardwareRenderer.canIUseMoreJoints) {
27328
+ if (boneCountChange) {
27329
+ var _this__jointTexture;
27330
+ (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
27331
+ this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
27332
+ this._jointTexture.filterMode = TextureFilterMode.Point;
27333
+ this._jointTexture.isGCIgnored = true;
27334
+ }
27335
+ shaderData.disableMacro("RENDERER_JOINTS_NUM");
27336
+ shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
27337
+ shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
27338
+ } else {
27339
+ Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
27340
+ }
27341
+ } else {
27342
+ var _this__jointTexture1;
27343
+ (_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
27344
+ shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
27345
+ shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
27346
+ shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
27347
+ }
27348
+ boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
27349
+ }
27350
+ if (this._jointTexture) {
27351
+ this._jointTexture.setPixelBuffer(skin._skinMatrices);
27255
27352
  }
27256
27353
  }
27257
- return null;
27354
+ MeshRenderer.prototype._update.call(this, context);
27258
27355
  };
27259
27356
  /**
27260
- * Find the entity by path.
27261
- * @param path - The path of the entity eg: /entity
27262
- * @returns The component which be found
27263
- */ _proto.findByPath = function findByPath(path) {
27264
- var splits = path.split("/").filter(Boolean);
27265
- if (!splits.length) {
27266
- return this;
27357
+ * @internal
27358
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
27359
+ var _this_skin;
27360
+ var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
27361
+ if (rootBone) {
27362
+ BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
27363
+ } else {
27364
+ MeshRenderer.prototype._updateBounds.call(this, worldBounds);
27267
27365
  }
27268
- return Entity._findChildByName(this, 0, splits, 0);
27269
- };
27270
- /**
27271
- * Create child entity.
27272
- * @param name - The child entity's name
27273
- * @returns The child entity
27274
- */ _proto.createChild = function createChild(name) {
27275
- var transform = this._transform;
27276
- var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
27277
- child.layer = this.layer;
27278
- child.parent = this;
27279
- return child;
27280
27366
  };
27281
- /**
27282
- * Clear children entities.
27283
- */ _proto.clearChildren = function clearChildren() {
27284
- var children = this._children;
27285
- for(var i = children.length - 1; i >= 0; i--){
27286
- var child = children[i];
27287
- child._parent = null;
27288
- var activeChangeFlag = ActiveChangeFlag.None;
27289
- child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
27290
- child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
27291
- activeChangeFlag && child._processInActive(activeChangeFlag);
27292
- Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
27367
+ _proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
27368
+ var mesh = this._mesh;
27369
+ var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
27370
+ var lastBlendShapeWeights = this._blendShapeWeights;
27371
+ if (lastBlendShapeWeights) {
27372
+ var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
27373
+ if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
27374
+ var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
27375
+ if (newBlendShapeCount > lastBlendShapeWeightsCount) {
27376
+ newBlendShapeWeights.set(lastBlendShapeWeights);
27377
+ } else {
27378
+ for(var i = 0; i < newBlendShapeCount; i++){
27379
+ newBlendShapeWeights[i] = lastBlendShapeWeights[i];
27380
+ }
27381
+ }
27382
+ this._blendShapeWeights = newBlendShapeWeights;
27383
+ }
27384
+ } else {
27385
+ this._blendShapeWeights = new Float32Array(newBlendShapeCount);
27293
27386
  }
27294
- children.length = 0;
27295
- };
27296
- /**
27297
- * Clone this entity include children and components.
27298
- * @returns Cloned entity
27299
- */ _proto.clone = function clone() {
27300
- var cloneEntity = this._createCloneEntity();
27301
- this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
27302
- return cloneEntity;
27303
- };
27304
- /**
27305
- * Listen for changes in the world pose of this `Entity`.
27306
- * @returns Change flag
27307
- */ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
27308
- return this._updateFlagManager.createFlag(BoolUpdateFlag);
27309
27387
  };
27310
- /**
27311
- * @internal
27312
- */ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
27313
- this._isTemplate = true;
27314
- this._templateResource = templateResource;
27388
+ _proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
27389
+ this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
27315
27390
  };
27316
- _proto._createCloneEntity = function _createCloneEntity() {
27317
- var componentConstructors = Entity._tempComponentConstructors;
27318
- var components = this._components;
27319
- for(var i = 0, n = components.length; i < n; i++){
27320
- componentConstructors[i] = components[i].constructor;
27321
- }
27322
- var cloneEntity = _construct$1(Entity, [].concat([
27323
- this.engine,
27324
- this.name
27325
- ], componentConstructors));
27326
- componentConstructors.length = 0;
27327
- var templateResource = this._templateResource;
27328
- if (templateResource) {
27329
- cloneEntity._templateResource = templateResource;
27330
- templateResource._addReferCount(1);
27331
- }
27332
- cloneEntity.layer = this.layer;
27333
- cloneEntity._isActive = this._isActive;
27334
- var srcChildren = this._children;
27335
- for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
27336
- cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
27391
+ _proto._onSkinUpdated = function _onSkinUpdated(type, value) {
27392
+ switch(type){
27393
+ case SkinUpdateFlag.BoneCountChanged:
27394
+ var shaderData = this.shaderData;
27395
+ if (value > 0) {
27396
+ shaderData.enableMacro("RENDERER_HAS_SKIN");
27397
+ shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
27398
+ } else {
27399
+ shaderData.disableMacro("RENDERER_HAS_SKIN");
27400
+ }
27401
+ break;
27402
+ case SkinUpdateFlag.RootBoneChanged:
27403
+ this._setTransformEntity(value);
27404
+ this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
27405
+ break;
27337
27406
  }
27338
- return cloneEntity;
27339
27407
  };
27340
- _proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
27341
- var srcChildren = src._children;
27342
- var targetChildren = target._children;
27343
- for(var i = 0, n = srcChildren.length; i < n; i++){
27344
- this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
27408
+ _proto._applySkin = function _applySkin(lastSkin, value) {
27409
+ var _lastSkin_bones, _value_bones;
27410
+ var _lastSkin_bones_length;
27411
+ var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
27412
+ var _lastSkin_rootBone;
27413
+ var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
27414
+ lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
27415
+ var _value_bones_length;
27416
+ var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
27417
+ var _value_rootBone;
27418
+ var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
27419
+ value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
27420
+ if (lastSkinBoneCount !== skinBoneCount) {
27421
+ this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
27345
27422
  }
27346
- var components = src._components;
27347
- for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
27348
- ComponentCloner.cloneComponent(components[i1], target._components[i1], srcRoot, targetRoot, deepInstanceMap);
27423
+ if (lastRootBone !== rootBone) {
27424
+ this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
27349
27425
  }
27350
27426
  };
27351
- /**
27352
- * Destroy self.
27427
+ _create_class$2(SkinnedMeshRenderer, [
27428
+ {
27429
+ key: "skin",
27430
+ get: /**
27431
+ * Skin of the SkinnedMeshRenderer.
27432
+ */ function get() {
27433
+ return this._skin;
27434
+ },
27435
+ set: function set(value) {
27436
+ var lastSkin = this._skin;
27437
+ if (lastSkin !== value) {
27438
+ this._applySkin(lastSkin, value);
27439
+ this._skin = value;
27440
+ }
27441
+ }
27442
+ },
27443
+ {
27444
+ key: "blendShapeWeights",
27445
+ get: /**
27446
+ * The weights of the BlendShapes.
27447
+ * @remarks Array index is BlendShape index.
27448
+ */ function get() {
27449
+ this._checkBlendShapeWeightLength();
27450
+ return this._blendShapeWeights;
27451
+ },
27452
+ set: function set(value) {
27453
+ this._checkBlendShapeWeightLength();
27454
+ var blendShapeWeights = this._blendShapeWeights;
27455
+ if (value.length <= blendShapeWeights.length) {
27456
+ blendShapeWeights.set(value);
27457
+ } else {
27458
+ for(var i = 0, n = blendShapeWeights.length; i < n; i++){
27459
+ blendShapeWeights[i] = value[i];
27460
+ }
27461
+ }
27462
+ }
27463
+ },
27464
+ {
27465
+ key: "localBounds",
27466
+ get: /**
27467
+ * Local bounds.
27468
+ */ function get() {
27469
+ return this._localBounds;
27470
+ },
27471
+ set: function set(value) {
27472
+ if (this._localBounds !== value) {
27473
+ this._localBounds.copyFrom(value);
27474
+ }
27475
+ }
27476
+ },
27477
+ {
27478
+ key: "rootBone",
27479
+ get: /**
27480
+ * @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
27481
+ */ function get() {
27482
+ return this.skin.rootBone;
27483
+ },
27484
+ set: function set(value) {
27485
+ this.skin.rootBone = value;
27486
+ }
27487
+ },
27488
+ {
27489
+ key: "bones",
27490
+ get: /**
27491
+ * @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
27492
+ */ function get() {
27493
+ return this.skin.bones;
27494
+ },
27495
+ set: function set(value) {
27496
+ this.skin.bones = value;
27497
+ }
27498
+ }
27499
+ ]);
27500
+ return SkinnedMeshRenderer;
27501
+ }(MeshRenderer);
27502
+ // @TODO: different shader type should use different count, not always 48
27503
+ /** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
27504
+ SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
27505
+ SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
27506
+ SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
27507
+ __decorate$1([
27508
+ ignoreClone
27509
+ ], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
27510
+ __decorate$1([
27511
+ deepClone
27512
+ ], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
27513
+ __decorate$1([
27514
+ ignoreClone
27515
+ ], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
27516
+ __decorate$1([
27517
+ ignoreClone
27518
+ ], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
27519
+ __decorate$1([
27520
+ ignoreClone
27521
+ ], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
27522
+ __decorate$1([
27523
+ ignoreClone
27524
+ ], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
27525
+ __decorate$1([
27526
+ deepClone
27527
+ ], SkinnedMeshRenderer.prototype, "_skin", void 0);
27528
+ __decorate$1([
27529
+ ignoreClone
27530
+ ], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
27531
+ __decorate$1([
27532
+ ignoreClone
27533
+ ], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
27534
+ /**
27535
+ * @internal
27536
+ */ var BasicResources = /*#__PURE__*/ function() {
27537
+ function BasicResources(engine) {
27538
+ this.engine = engine;
27539
+ // prettier-ignore
27540
+ var vertices = new Float32Array([
27541
+ -1,
27542
+ -1,
27543
+ 0,
27544
+ 1,
27545
+ 3,
27546
+ -1,
27547
+ 2,
27548
+ 1,
27549
+ -1,
27550
+ 3,
27551
+ 0,
27552
+ -1
27553
+ ]); // left-top
27554
+ // prettier-ignore
27555
+ var flipYVertices = new Float32Array([
27556
+ 3,
27557
+ -1,
27558
+ 2,
27559
+ 0,
27560
+ -1,
27561
+ -1,
27562
+ 0,
27563
+ 0,
27564
+ -1,
27565
+ 3,
27566
+ 0,
27567
+ 2
27568
+ ]); // left-top
27569
+ var blitMaterial = new Material(engine, Shader.find("blit"));
27570
+ blitMaterial._addReferCount(1);
27571
+ blitMaterial.renderState.depthState.enabled = false;
27572
+ blitMaterial.renderState.depthState.writeEnabled = false;
27573
+ var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
27574
+ blitScreenMaterial._addReferCount(1);
27575
+ blitScreenMaterial.renderState.depthState.enabled = false;
27576
+ blitScreenMaterial.renderState.depthState.writeEnabled = false;
27577
+ this.blitMaterial = blitMaterial;
27578
+ this.blitScreenMaterial = blitScreenMaterial;
27579
+ this.blitMesh = this._createBlitMesh(engine, vertices);
27580
+ this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
27581
+ // Create white and magenta textures
27582
+ var whitePixel = new Uint8Array([
27583
+ 255,
27584
+ 255,
27585
+ 255,
27586
+ 255
27587
+ ]);
27588
+ this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
27589
+ this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
27590
+ var isWebGL2 = engine._hardwareRenderer.isWebGL2;
27591
+ if (isWebGL2) {
27592
+ this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
27593
+ var whitePixel32 = new Uint32Array([
27594
+ 255,
27595
+ 255,
27596
+ 255,
27597
+ 255
27598
+ ]);
27599
+ this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
27600
+ }
27601
+ this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
27602
+ this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
27603
+ this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
27604
+ this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
27605
+ this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
27606
+ }
27607
+ var _proto = BasicResources.prototype;
27608
+ /**
27609
+ * @internal
27610
+ */ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
27611
+ return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
27612
+ };
27613
+ /**
27614
+ * @internal
27615
+ */ _proto._initialize = function _initialize() {
27616
+ var _this = this;
27617
+ return new Promise(function(resolve, reject) {
27618
+ PrefilteredDFG.create(_this.engine).then(function(texture) {
27619
+ _this._prefilteredDFGTexture = texture;
27620
+ resolve(_this);
27621
+ }).catch(reject);
27622
+ });
27623
+ };
27624
+ _proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
27625
+ var mesh = new ModelMesh(engine);
27626
+ mesh._addReferCount(1);
27627
+ mesh.setVertexElements([
27628
+ new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
27629
+ ]);
27630
+ var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
27631
+ mesh.setVertexBufferBinding(buffer, 16);
27632
+ mesh.addSubMesh(0, 3, MeshTopology.Triangles);
27633
+ engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
27634
+ _inherits$2(_class, ContentRestorer);
27635
+ function _class() {
27636
+ return ContentRestorer.call(this, mesh) || this;
27637
+ }
27638
+ var _proto = _class.prototype;
27639
+ _proto.restoreContent = function restoreContent() {
27640
+ buffer.setData(buffer.data);
27641
+ };
27642
+ return _class;
27643
+ }(ContentRestorer))());
27644
+ return mesh;
27645
+ };
27646
+ _proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
27647
+ var texture;
27648
+ switch(type){
27649
+ case 0:
27650
+ var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
27651
+ texture2D.setPixelBuffer(pixel);
27652
+ texture = texture2D;
27653
+ break;
27654
+ case 2:
27655
+ var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
27656
+ texture2DArray.setPixelBuffer(0, pixel);
27657
+ texture = texture2DArray;
27658
+ break;
27659
+ case 1:
27660
+ var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
27661
+ for(var i = 0; i < 6; i++){
27662
+ textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
27663
+ }
27664
+ texture = textureCube;
27665
+ break;
27666
+ default:
27667
+ throw "Invalid texture type";
27668
+ }
27669
+ texture.isGCIgnored = true;
27670
+ engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
27671
+ _inherits$2(_class, ContentRestorer);
27672
+ function _class() {
27673
+ return ContentRestorer.call(this, texture) || this;
27674
+ }
27675
+ var _proto = _class.prototype;
27676
+ _proto.restoreContent = function restoreContent() {
27677
+ switch(type){
27678
+ case 0:
27679
+ this.resource.setPixelBuffer(pixel);
27680
+ break;
27681
+ case 2:
27682
+ this.resource.setPixelBuffer(0, pixel);
27683
+ break;
27684
+ case 1:
27685
+ for(var i = 0; i < 6; i++){
27686
+ this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
27687
+ }
27688
+ break;
27689
+ }
27690
+ };
27691
+ return _class;
27692
+ }(ContentRestorer))());
27693
+ return texture;
27694
+ };
27695
+ _proto._create2DMaterial = function _create2DMaterial(engine, shader) {
27696
+ var material = new Material(engine, shader);
27697
+ var renderState = material.renderState;
27698
+ var target = renderState.blendState.targetBlendState;
27699
+ target.enabled = true;
27700
+ target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
27701
+ target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
27702
+ target.sourceAlphaBlendFactor = BlendFactor.One;
27703
+ target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
27704
+ target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
27705
+ renderState.depthState.writeEnabled = false;
27706
+ renderState.rasterState.cullMode = CullMode.Off;
27707
+ renderState.renderQueueType = RenderQueueType.Transparent;
27708
+ material.isGCIgnored = true;
27709
+ return material;
27710
+ };
27711
+ _proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
27712
+ var material = new Material(engine, Shader.find(shaderName));
27713
+ material.isGCIgnored = true;
27714
+ material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
27715
+ return material;
27716
+ };
27717
+ _proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
27718
+ var material = new Material(engine, Shader.find("SpriteMask"));
27719
+ material.isGCIgnored = true;
27720
+ return material;
27721
+ };
27722
+ BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
27723
+ var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
27724
+ var renderStates;
27725
+ var compareFunction;
27726
+ if (visibleInsideMask) {
27727
+ renderStates = BasicResources._maskReadInsideRenderStates;
27728
+ if (renderStates) {
27729
+ return renderStates;
27730
+ }
27731
+ BasicResources._maskReadInsideRenderStates = renderStates = {};
27732
+ compareFunction = CompareFunction.LessEqual;
27733
+ } else {
27734
+ renderStates = BasicResources._maskReadOutsideRenderStates;
27735
+ if (renderStates) {
27736
+ return renderStates;
27737
+ }
27738
+ BasicResources._maskReadOutsideRenderStates = renderStates = {};
27739
+ compareFunction = CompareFunction.Greater;
27740
+ }
27741
+ renderStates[RenderStateElementKey.StencilStateEnabled] = true;
27742
+ renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
27743
+ renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
27744
+ renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
27745
+ renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
27746
+ return renderStates;
27747
+ };
27748
+ BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
27749
+ var isIncrement = maskType === RenderQueueMaskType.Increment;
27750
+ var renderStates;
27751
+ var passOperation;
27752
+ if (isIncrement) {
27753
+ renderStates = BasicResources._maskWriteIncrementRenderStates;
27754
+ if (renderStates) {
27755
+ return renderStates;
27756
+ }
27757
+ BasicResources._maskWriteIncrementRenderStates = renderStates = {};
27758
+ passOperation = StencilOperation.IncrementSaturate;
27759
+ } else {
27760
+ renderStates = BasicResources._maskWriteDecrementRenderStates;
27761
+ if (renderStates) {
27762
+ return renderStates;
27763
+ }
27764
+ BasicResources._maskWriteDecrementRenderStates = renderStates = {};
27765
+ passOperation = StencilOperation.DecrementSaturate;
27766
+ }
27767
+ renderStates[RenderStateElementKey.StencilStateEnabled] = true;
27768
+ renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
27769
+ renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
27770
+ renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
27771
+ renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
27772
+ var failStencilOperation = StencilOperation.Keep;
27773
+ renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
27774
+ renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
27775
+ renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
27776
+ renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
27777
+ renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
27778
+ renderStates[RenderStateElementKey.DepthStateEnabled] = false;
27779
+ renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
27780
+ return renderStates;
27781
+ };
27782
+ _create_class$2(BasicResources, [
27783
+ {
27784
+ key: "prefilteredDFGTexture",
27785
+ get: function get() {
27786
+ return this._prefilteredDFGTexture;
27787
+ }
27788
+ }
27789
+ ]);
27790
+ return BasicResources;
27791
+ }();
27792
+ BasicResources._maskReadInsideRenderStates = null;
27793
+ BasicResources._maskReadOutsideRenderStates = null;
27794
+ BasicResources._maskWriteIncrementRenderStates = null;
27795
+ BasicResources._maskWriteDecrementRenderStates = null;
27796
+ function _is_native_reflect_construct$1() {
27797
+ // Since Reflect.construct can't be properly polyfilled, some
27798
+ // implementations (e.g. core-js@2) don't set the correct internal slots.
27799
+ // Those polyfills don't allow us to subclass built-ins, so we need to
27800
+ // use our fallback implementation.
27801
+ try {
27802
+ // If the internal slots aren't set, this throws an error similar to
27803
+ // TypeError: this is not a Boolean object.
27804
+ var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
27805
+ } catch (_) {}
27806
+ return (_is_native_reflect_construct$1 = function _is_native_reflect_construct() {
27807
+ return !!result;
27808
+ })();
27809
+ }
27810
+ function _construct$1(Parent, args, Class) {
27811
+ if (_is_native_reflect_construct$1()) _construct$1 = Reflect.construct;
27812
+ else {
27813
+ _construct$1 = function construct(Parent, args, Class) {
27814
+ var a = [
27815
+ null
27816
+ ];
27817
+ a.push.apply(a, args);
27818
+ var Constructor = Function.bind.apply(Parent, a);
27819
+ var instance = new Constructor();
27820
+ if (Class) _set_prototype_of$2(instance, Class.prototype);
27821
+ return instance;
27822
+ };
27823
+ }
27824
+ return _construct$1.apply(null, arguments);
27825
+ }
27826
+ var ComponentCloner = /*#__PURE__*/ function() {
27827
+ function ComponentCloner() {}
27828
+ /**
27829
+ * Clone component.
27830
+ * @param source - Clone source
27831
+ * @param target - Clone target
27832
+ */ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
27833
+ var cloneModes = CloneManager.getCloneMode(source.constructor);
27834
+ for(var k in source){
27835
+ CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
27836
+ }
27837
+ if (source._cloneTo) {
27838
+ source._cloneTo(target, srcRoot, targetRoot);
27839
+ }
27840
+ };
27841
+ return ComponentCloner;
27842
+ }();
27843
+ /**
27844
+ * The entity modify flags.
27845
+ */ var EntityModifyFlags = /*#__PURE__*/ function(EntityModifyFlags) {
27846
+ /** The parent changes. */ EntityModifyFlags[EntityModifyFlags["Parent"] = 1] = "Parent";
27847
+ /** The child changes. */ EntityModifyFlags[EntityModifyFlags["Child"] = 2] = "Child";
27848
+ return EntityModifyFlags;
27849
+ }({});
27850
+ /**
27851
+ * Entity, be used as components container.
27852
+ */ var Entity = /*#__PURE__*/ function(EngineObject) {
27853
+ _inherits$2(Entity, EngineObject);
27854
+ function Entity(engine, name) {
27855
+ for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
27856
+ components[_key - 2] = arguments[_key];
27857
+ }
27858
+ var _this;
27859
+ _this = EngineObject.call(this, engine) || this, /** The layer the entity belongs to. */ _this.layer = Layer.Layer0, /** @internal */ _this._isActiveInHierarchy = false, /** @internal */ _this._isActiveInScene = false, /** @internal */ _this._components = [], /** @internal */ _this._scripts = new DisorderedArray(), /** @internal */ _this._children = [], /** @internal */ _this._isRoot = false, /** @internal */ _this._isActive = true, /** @internal */ _this._siblingIndex = -1, /** @internal */ _this._isTemplate = false, /** @internal */ _this._updateFlagManager = new UpdateFlagManager(), _this._parent = null, _this._invModelMatrix = new Matrix();
27860
+ _this.name = name != null ? name : "Entity";
27861
+ for(var i = 0, n = components.length; i < n; i++){
27862
+ _this.addComponent(components[i]);
27863
+ }
27864
+ !_this._transform && _this.addComponent(Transform);
27865
+ _this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
27866
+ return _this;
27867
+ }
27868
+ var _proto = Entity.prototype;
27869
+ /**
27870
+ * Add component based on the component type.
27871
+ * @param type - The type of the component
27872
+ * @param args - The arguments of the component
27873
+ * @returns The component which has been added
27874
+ */ _proto.addComponent = function addComponent(type) {
27875
+ for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
27876
+ args[_key - 1] = arguments[_key];
27877
+ }
27878
+ ComponentsDependencies._addCheck(this, type);
27879
+ var component = _construct$1(type, [].concat([
27880
+ this
27881
+ ], args));
27882
+ this._components.push(component);
27883
+ // @todo: temporary solution
27884
+ if (_instanceof1$2(component, Transform)) this._setTransform(component);
27885
+ component._setActive(true, ActiveChangeFlag.All);
27886
+ return component;
27887
+ };
27888
+ /**
27889
+ * Get component which match the type.
27890
+ * @param type - The type of the component
27891
+ * @returns The first component which match type
27892
+ */ _proto.getComponent = function getComponent(type) {
27893
+ var components = this._components;
27894
+ for(var i = 0, n = components.length; i < n; i++){
27895
+ var component = components[i];
27896
+ if (_instanceof1$2(component, type)) {
27897
+ return component;
27898
+ }
27899
+ }
27900
+ return null;
27901
+ };
27902
+ /**
27903
+ * Get components which match the type.
27904
+ * @param type - The type of the component
27905
+ * @param results - The components which match type
27906
+ * @returns The components which match type
27907
+ */ _proto.getComponents = function getComponents(type, results) {
27908
+ results.length = 0;
27909
+ var components = this._components;
27910
+ for(var i = 0, n = components.length; i < n; i++){
27911
+ var component = components[i];
27912
+ if (_instanceof1$2(component, type)) {
27913
+ results.push(component);
27914
+ }
27915
+ }
27916
+ return results;
27917
+ };
27918
+ /**
27919
+ * Get the components which match the type of the entity and it's children.
27920
+ * @param type - The component type
27921
+ * @param results - The components collection
27922
+ * @returns The components collection which match the type
27923
+ */ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
27924
+ results.length = 0;
27925
+ this._getComponentsInChildren(type, results);
27926
+ return results;
27927
+ };
27928
+ _proto.addChild = function addChild(indexOrChild, child) {
27929
+ var index;
27930
+ if (typeof indexOrChild === "number") {
27931
+ index = indexOrChild;
27932
+ } else {
27933
+ index = undefined;
27934
+ child = indexOrChild;
27935
+ }
27936
+ child._setParent(this, index);
27937
+ };
27938
+ /**
27939
+ * Remove child entity.
27940
+ * @param child - The child entity which want to be removed
27941
+ */ _proto.removeChild = function removeChild(child) {
27942
+ if (child._parent !== this) return;
27943
+ child._setParent(null);
27944
+ };
27945
+ /**
27946
+ * @deprecated Please use `children` property instead.
27947
+ * Find child entity by index.
27948
+ * @param index - The index of the child entity
27949
+ * @returns The component which be found
27950
+ */ _proto.getChild = function getChild(index) {
27951
+ return this._children[index];
27952
+ };
27953
+ /**
27954
+ * Find entity by name.
27955
+ * @param name - The name of the entity which want to be found
27956
+ * @returns The component which be found
27957
+ */ _proto.findByName = function findByName(name) {
27958
+ if (name === this.name) {
27959
+ return this;
27960
+ }
27961
+ var children = this._children;
27962
+ for(var i = 0, n = children.length; i < n; i++){
27963
+ var target = children[i].findByName(name);
27964
+ if (target) {
27965
+ return target;
27966
+ }
27967
+ }
27968
+ return null;
27969
+ };
27970
+ /**
27971
+ * Find the entity by path.
27972
+ * @param path - The path of the entity eg: /entity
27973
+ * @returns The component which be found
27974
+ */ _proto.findByPath = function findByPath(path) {
27975
+ var splits = path.split("/").filter(Boolean);
27976
+ if (!splits.length) {
27977
+ return this;
27978
+ }
27979
+ return Entity._findChildByName(this, 0, splits, 0);
27980
+ };
27981
+ /**
27982
+ * Create child entity.
27983
+ * @param name - The child entity's name
27984
+ * @returns The child entity
27985
+ */ _proto.createChild = function createChild(name) {
27986
+ var transform = this._transform;
27987
+ var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
27988
+ child.layer = this.layer;
27989
+ child.parent = this;
27990
+ return child;
27991
+ };
27992
+ /**
27993
+ * Clear children entities.
27994
+ */ _proto.clearChildren = function clearChildren() {
27995
+ var children = this._children;
27996
+ for(var i = children.length - 1; i >= 0; i--){
27997
+ var child = children[i];
27998
+ child._parent = null;
27999
+ var activeChangeFlag = ActiveChangeFlag.None;
28000
+ child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
28001
+ child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
28002
+ activeChangeFlag && child._processInActive(activeChangeFlag);
28003
+ Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
28004
+ }
28005
+ children.length = 0;
28006
+ };
28007
+ /**
28008
+ * Clone this entity include children and components.
28009
+ * @returns Cloned entity
28010
+ */ _proto.clone = function clone() {
28011
+ var cloneEntity = this._createCloneEntity();
28012
+ this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
28013
+ return cloneEntity;
28014
+ };
28015
+ /**
28016
+ * Listen for changes in the world pose of this `Entity`.
28017
+ * @returns Change flag
28018
+ */ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
28019
+ return this._updateFlagManager.createFlag(BoolUpdateFlag);
28020
+ };
28021
+ /**
28022
+ * @internal
28023
+ */ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
28024
+ this._isTemplate = true;
28025
+ this._templateResource = templateResource;
28026
+ };
28027
+ _proto._createCloneEntity = function _createCloneEntity() {
28028
+ var componentConstructors = Entity._tempComponentConstructors;
28029
+ var components = this._components;
28030
+ for(var i = 0, n = components.length; i < n; i++){
28031
+ componentConstructors[i] = components[i].constructor;
28032
+ }
28033
+ var cloneEntity = _construct$1(Entity, [].concat([
28034
+ this.engine,
28035
+ this.name
28036
+ ], componentConstructors));
28037
+ componentConstructors.length = 0;
28038
+ var templateResource = this._templateResource;
28039
+ if (templateResource) {
28040
+ cloneEntity._templateResource = templateResource;
28041
+ templateResource._addReferCount(1);
28042
+ }
28043
+ cloneEntity.layer = this.layer;
28044
+ cloneEntity._isActive = this._isActive;
28045
+ var srcChildren = this._children;
28046
+ for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
28047
+ cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
28048
+ }
28049
+ return cloneEntity;
28050
+ };
28051
+ _proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
28052
+ var srcChildren = src._children;
28053
+ var targetChildren = target._children;
28054
+ for(var i = 0, n = srcChildren.length; i < n; i++){
28055
+ this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
28056
+ }
28057
+ var components = src._components;
28058
+ for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
28059
+ ComponentCloner.cloneComponent(components[i1], target._components[i1], srcRoot, targetRoot, deepInstanceMap);
28060
+ }
28061
+ };
28062
+ /**
28063
+ * Destroy self.
27353
28064
  */ _proto.destroy = function destroy() {
27354
28065
  EngineObject.prototype.destroy.call(this);
27355
28066
  if (!this._destroyed) {
@@ -27620,29 +28331,6 @@ var ComponentCloner = /*#__PURE__*/ function() {
27620
28331
  };
27621
28332
  /**
27622
28333
  * @internal
27623
- */ Entity._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
27624
- inversePath.length = 0;
27625
- while(searchEntity !== rootEntity){
27626
- var parent = searchEntity.parent;
27627
- if (!parent) {
27628
- return false;
27629
- }
27630
- inversePath.push(searchEntity.siblingIndex);
27631
- searchEntity = parent;
27632
- }
27633
- return true;
27634
- };
27635
- /**
27636
- * @internal
27637
- */ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
27638
- var entity = rootEntity;
27639
- for(var i = inversePath.length - 1; i >= 0; i--){
27640
- entity = entity.children[inversePath[i]];
27641
- }
27642
- return entity;
27643
- };
27644
- /**
27645
- * @internal
27646
28334
  */ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
27647
28335
  var count = children.length - 1;
27648
28336
  for(var i = entity._siblingIndex; i < count; i++){
@@ -27652,799 +28340,134 @@ var ComponentCloner = /*#__PURE__*/ function() {
27652
28340
  }
27653
28341
  children.length = count;
27654
28342
  entity._siblingIndex = -1;
27655
- };
27656
- /**
27657
- * @internal
27658
- */ Entity._addToChildren = function _addToChildren(children, entity, index) {
27659
- var childCount = children.length;
27660
- children.length = childCount + 1;
27661
- if (index === undefined) {
27662
- children[childCount] = entity;
27663
- entity._siblingIndex = childCount;
27664
- } else {
27665
- if (index < 0 || index > childCount) {
27666
- throw "The index " + index + " is out of child list bounds " + childCount;
27667
- }
27668
- for(var i = childCount; i > index; i--){
27669
- var swapChild = children[i - 1];
27670
- swapChild._siblingIndex = i;
27671
- children[i] = swapChild;
27672
- }
27673
- entity._siblingIndex = index;
27674
- children[index] = entity;
27675
- }
27676
- };
27677
- _create_class$2(Entity, [
27678
- {
27679
- key: "transform",
27680
- get: /**
27681
- * The transform of this entity.
27682
- */ function get() {
27683
- return this._transform;
27684
- }
27685
- },
27686
- {
27687
- key: "isActive",
27688
- get: /**
27689
- * Whether to activate locally.
27690
- */ function get() {
27691
- return this._isActive;
27692
- },
27693
- set: function set(value) {
27694
- if (value !== this._isActive) {
27695
- this._isActive = value;
27696
- if (value) {
27697
- var parent = this._parent;
27698
- var activeChangeFlag = ActiveChangeFlag.None;
27699
- if (this._isRoot && this._scene._isActiveInEngine) {
27700
- activeChangeFlag |= ActiveChangeFlag.All;
27701
- } else {
27702
- (parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
27703
- (parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
27704
- }
27705
- activeChangeFlag && this._processActive(activeChangeFlag);
27706
- } else {
27707
- var activeChangeFlag1 = ActiveChangeFlag.None;
27708
- this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
27709
- this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
27710
- activeChangeFlag1 && this._processInActive(activeChangeFlag1);
27711
- }
27712
- }
27713
- }
27714
- },
27715
- {
27716
- key: "isActiveInHierarchy",
27717
- get: /**
27718
- * Whether it is active in the hierarchy.
27719
- */ function get() {
27720
- return this._isActiveInHierarchy;
27721
- }
27722
- },
27723
- {
27724
- key: "parent",
27725
- get: /**
27726
- * The parent entity.
27727
- */ function get() {
27728
- return this._parent;
27729
- },
27730
- set: function set(value) {
27731
- this._setParent(value);
27732
- }
27733
- },
27734
- {
27735
- key: "children",
27736
- get: /**
27737
- * The children entities
27738
- */ function get() {
27739
- return this._children;
27740
- }
27741
- },
27742
- {
27743
- key: "childCount",
27744
- get: /**
27745
- * @deprecated Please use `children.length` property instead.
27746
- * Number of the children entities
27747
- */ function get() {
27748
- return this._children.length;
27749
- }
27750
- },
27751
- {
27752
- key: "scene",
27753
- get: /**
27754
- * The scene the entity belongs to.
27755
- */ function get() {
27756
- return this._scene;
27757
- }
27758
- },
27759
- {
27760
- key: "siblingIndex",
27761
- get: /**
27762
- * The sibling index.
27763
- */ function get() {
27764
- return this._siblingIndex;
27765
- },
27766
- set: function set(value) {
27767
- if (this._siblingIndex === -1) {
27768
- throw "The entity " + this.name + " is not in the hierarchy";
27769
- }
27770
- if (this._isRoot) {
27771
- this._setSiblingIndex(this._scene._rootEntities, value);
27772
- } else {
27773
- var parent = this._parent;
27774
- this._setSiblingIndex(parent._children, value);
27775
- parent._dispatchModify(EntityModifyFlags.Child, parent);
27776
- }
27777
- }
27778
- }
27779
- ]);
27780
- return Entity;
27781
- }(EngineObject);
27782
- /** @internal */ Entity._tempComponentConstructors = [];
27783
- /**
27784
- * Skin used for skinned mesh renderer.
27785
- */ var Skin = /*#__PURE__*/ function(EngineObject) {
27786
- _inherits$2(Skin, EngineObject);
27787
- function Skin(name) {
27788
- var _this;
27789
- _this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
27790
- return _this;
27791
- }
27792
- var _proto = Skin.prototype;
27793
- /**
27794
- * @internal
27795
- */ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
27796
- if (this._updateMark === renderer.engine.time.frameCount) {
27797
- return;
27798
- }
27799
- var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
27800
- var _this_rootBone;
27801
- var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
27802
- for(var i = bones.length - 1; i >= 0; i--){
27803
- var bone = bones[i];
27804
- var offset = i * 16;
27805
- if (bone) {
27806
- Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
27807
- } else {
27808
- skinMatrices.set(bindMatrices[i].elements, offset);
27809
- }
27810
- Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
27811
- }
27812
- this._updateMark = renderer.engine.time.frameCount;
27813
- };
27814
- /**
27815
- * @internal
27816
- */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
27817
- var paths = new Array();
27818
- // Clone rootBone
27819
- var rootBone = this.rootBone;
27820
- if (rootBone) {
27821
- var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
27822
- target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
27823
- }
27824
- // Clone bones
27825
- var bones = this.bones;
27826
- if (bones.length > 0) {
27827
- var boneCount = bones.length;
27828
- var destBones = new Array(boneCount);
27829
- for(var i = 0; i < boneCount; i++){
27830
- var bone = bones[i];
27831
- var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
27832
- destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
27833
- }
27834
- target.bones = destBones;
27835
- }
27836
- };
27837
- _create_class$2(Skin, [
27838
- {
27839
- key: "rootBone",
27840
- get: /**
27841
- * Root bone.
27842
- */ function get() {
27843
- return this._rootBone;
27844
- },
27845
- set: function set(value) {
27846
- if (this._rootBone !== value) {
27847
- this._updatedManager.dispatch(1, value);
27848
- this._rootBone = value;
27849
- }
27850
- }
27851
- },
27852
- {
27853
- key: "bones",
27854
- get: /**
27855
- * Bones of the skin.
27856
- */ function get() {
27857
- return this._bones;
27858
- },
27859
- set: function set(value) {
27860
- var bones = this._bones;
27861
- var _value_length;
27862
- var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
27863
- var lastBoneCount = bones.length;
27864
- bones.length = boneCount;
27865
- for(var i = 0; i < boneCount; i++){
27866
- bones[i] = value[i];
27867
- }
27868
- if (lastBoneCount !== boneCount) {
27869
- this._skinMatrices = new Float32Array(boneCount * 16);
27870
- this._updatedManager.dispatch(0, boneCount);
27871
- }
27872
- }
27873
- },
27874
- {
27875
- key: "skeleton",
27876
- get: /** @deprecated Please use `rootBone` instead. */ function get() {
27877
- var _this_rootBone;
27878
- return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
27879
- },
27880
- set: function set(value) {
27881
- var rootBone = this._rootBone;
27882
- if (rootBone) {
27883
- rootBone.name = value;
27884
- }
27885
- }
27886
- }
27887
- ]);
27888
- return Skin;
27889
- }(EngineObject);
27890
- __decorate$1([
27891
- deepClone
27892
- ], Skin.prototype, "inverseBindMatrices", void 0);
27893
- __decorate$1([
27894
- ignoreClone
27895
- ], Skin.prototype, "_skinMatrices", void 0);
27896
- __decorate$1([
27897
- ignoreClone
27898
- ], Skin.prototype, "_updatedManager", void 0);
27899
- __decorate$1([
27900
- ignoreClone
27901
- ], Skin.prototype, "_rootBone", void 0);
27902
- __decorate$1([
27903
- ignoreClone
27904
- ], Skin.prototype, "_bones", void 0);
27905
- __decorate$1([
27906
- ignoreClone
27907
- ], Skin.prototype, "_updateMark", void 0);
27908
- var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
27909
- SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
27910
- SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
27911
- return SkinUpdateFlag;
27912
- }({});
27913
- /**
27914
- * SkinnedMeshRenderer.
27915
- */ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
27916
- _inherits$2(SkinnedMeshRenderer, MeshRenderer);
27917
- function SkinnedMeshRenderer(entity) {
27918
- var _this;
27919
- _this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
27920
- _this._skin = null;
27921
- var rhi = _this.entity.engine._hardwareRenderer;
27922
- var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
27923
- // Limit size to 256 to avoid some problem:
27924
- // For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
27925
- // For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
27926
- maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
27927
- _this._maxVertexUniformVectors = maxVertexUniformVectors;
27928
- _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
27929
- _this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
27930
- var localBounds = _this._localBounds;
27931
- // @ts-ignore
27932
- localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
27933
- // @ts-ignore
27934
- localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
27935
- return _this;
27936
- }
27937
- var _proto = SkinnedMeshRenderer.prototype;
27938
- /**
27939
- * @internal
27940
- */ _proto._onDestroy = function _onDestroy() {
27941
- var _this__jointTexture;
27942
- MeshRenderer.prototype._onDestroy.call(this);
27943
- this._jointDataCreateCache = null;
27944
- this._skin = null;
27945
- this._blendShapeWeights = null;
27946
- this._localBounds = null;
27947
- (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
27948
- this._jointTexture = null;
27949
- };
27950
- /**
27951
- * @internal
27952
- */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
27953
- MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
27954
- if (this.skin) {
27955
- target._applySkin(null, target.skin);
27956
- }
27957
- this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
27958
- };
27959
- _proto._update = function _update(context) {
27960
- var skin = this.skin;
27961
- if ((skin == null ? void 0 : skin.bones.length) > 0) {
27962
- skin._updateSkinMatrices(this);
27963
- }
27964
- var shaderData = this.shaderData;
27965
- var mesh = this.mesh;
27966
- var blendShapeManager = mesh._blendShapeManager;
27967
- blendShapeManager._updateShaderData(shaderData, this);
27968
- var bones = skin == null ? void 0 : skin.bones;
27969
- if (bones) {
27970
- var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
27971
- var boneCount = bones.length;
27972
- var boneDataCreateCache = this._jointDataCreateCache;
27973
- var boneCountChange = boneCount !== boneDataCreateCache.x;
27974
- if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
27975
- // directly use max joint count to avoid shader recompile
27976
- var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
27977
- if (boneCount > remainUniformJointCount) {
27978
- var engine = this.engine;
27979
- if (engine._hardwareRenderer.canIUseMoreJoints) {
27980
- if (boneCountChange) {
27981
- var _this__jointTexture;
27982
- (_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
27983
- this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
27984
- this._jointTexture.filterMode = TextureFilterMode.Point;
27985
- this._jointTexture.isGCIgnored = true;
27986
- }
27987
- shaderData.disableMacro("RENDERER_JOINTS_NUM");
27988
- shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
27989
- shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
27990
- } else {
27991
- Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
27992
- }
27993
- } else {
27994
- var _this__jointTexture1;
27995
- (_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
27996
- shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
27997
- shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
27998
- shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
27999
- }
28000
- boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
28001
- }
28002
- if (this._jointTexture) {
28003
- this._jointTexture.setPixelBuffer(skin._skinMatrices);
28004
- }
28005
- }
28006
- MeshRenderer.prototype._update.call(this, context);
28007
- };
28008
- /**
28009
- * @internal
28010
- */ _proto._updateBounds = function _updateBounds(worldBounds) {
28011
- var _this_skin;
28012
- var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
28013
- if (rootBone) {
28014
- BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
28015
- } else {
28016
- MeshRenderer.prototype._updateBounds.call(this, worldBounds);
28017
- }
28018
- };
28019
- _proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
28020
- var mesh = this._mesh;
28021
- var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
28022
- var lastBlendShapeWeights = this._blendShapeWeights;
28023
- if (lastBlendShapeWeights) {
28024
- var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
28025
- if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
28026
- var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
28027
- if (newBlendShapeCount > lastBlendShapeWeightsCount) {
28028
- newBlendShapeWeights.set(lastBlendShapeWeights);
28029
- } else {
28030
- for(var i = 0; i < newBlendShapeCount; i++){
28031
- newBlendShapeWeights[i] = lastBlendShapeWeights[i];
28032
- }
28033
- }
28034
- this._blendShapeWeights = newBlendShapeWeights;
28035
- }
28036
- } else {
28037
- this._blendShapeWeights = new Float32Array(newBlendShapeCount);
28038
- }
28039
- };
28040
- _proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
28041
- this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
28042
- };
28043
- _proto._onSkinUpdated = function _onSkinUpdated(type, value) {
28044
- switch(type){
28045
- case SkinUpdateFlag.BoneCountChanged:
28046
- var shaderData = this.shaderData;
28047
- if (value > 0) {
28048
- shaderData.enableMacro("RENDERER_HAS_SKIN");
28049
- shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
28050
- } else {
28051
- shaderData.disableMacro("RENDERER_HAS_SKIN");
28052
- }
28053
- break;
28054
- case SkinUpdateFlag.RootBoneChanged:
28055
- this._setTransformEntity(value);
28056
- this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
28057
- break;
28058
- }
28059
- };
28060
- _proto._applySkin = function _applySkin(lastSkin, value) {
28061
- var _lastSkin_bones, _value_bones;
28062
- var _lastSkin_bones_length;
28063
- var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
28064
- var _lastSkin_rootBone;
28065
- var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
28066
- lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
28067
- var _value_bones_length;
28068
- var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
28069
- var _value_rootBone;
28070
- var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
28071
- value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
28072
- if (lastSkinBoneCount !== skinBoneCount) {
28073
- this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
28074
- }
28075
- if (lastRootBone !== rootBone) {
28076
- this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
28343
+ };
28344
+ /**
28345
+ * @internal
28346
+ */ Entity._addToChildren = function _addToChildren(children, entity, index) {
28347
+ var childCount = children.length;
28348
+ children.length = childCount + 1;
28349
+ if (index === undefined) {
28350
+ children[childCount] = entity;
28351
+ entity._siblingIndex = childCount;
28352
+ } else {
28353
+ if (index < 0 || index > childCount) {
28354
+ throw "The index " + index + " is out of child list bounds " + childCount;
28355
+ }
28356
+ for(var i = childCount; i > index; i--){
28357
+ var swapChild = children[i - 1];
28358
+ swapChild._siblingIndex = i;
28359
+ children[i] = swapChild;
28360
+ }
28361
+ entity._siblingIndex = index;
28362
+ children[index] = entity;
28077
28363
  }
28078
28364
  };
28079
- _create_class$2(SkinnedMeshRenderer, [
28365
+ _create_class$2(Entity, [
28080
28366
  {
28081
- key: "skin",
28367
+ key: "transform",
28082
28368
  get: /**
28083
- * Skin of the SkinnedMeshRenderer.
28369
+ * The transform of this entity.
28084
28370
  */ function get() {
28085
- return this._skin;
28086
- },
28087
- set: function set(value) {
28088
- var lastSkin = this._skin;
28089
- if (lastSkin !== value) {
28090
- this._applySkin(lastSkin, value);
28091
- this._skin = value;
28092
- }
28371
+ return this._transform;
28093
28372
  }
28094
28373
  },
28095
28374
  {
28096
- key: "blendShapeWeights",
28375
+ key: "isActive",
28097
28376
  get: /**
28098
- * The weights of the BlendShapes.
28099
- * @remarks Array index is BlendShape index.
28377
+ * Whether to activate locally.
28100
28378
  */ function get() {
28101
- this._checkBlendShapeWeightLength();
28102
- return this._blendShapeWeights;
28379
+ return this._isActive;
28103
28380
  },
28104
28381
  set: function set(value) {
28105
- this._checkBlendShapeWeightLength();
28106
- var blendShapeWeights = this._blendShapeWeights;
28107
- if (value.length <= blendShapeWeights.length) {
28108
- blendShapeWeights.set(value);
28109
- } else {
28110
- for(var i = 0, n = blendShapeWeights.length; i < n; i++){
28111
- blendShapeWeights[i] = value[i];
28382
+ if (value !== this._isActive) {
28383
+ this._isActive = value;
28384
+ if (value) {
28385
+ var parent = this._parent;
28386
+ var activeChangeFlag = ActiveChangeFlag.None;
28387
+ if (this._isRoot && this._scene._isActiveInEngine) {
28388
+ activeChangeFlag |= ActiveChangeFlag.All;
28389
+ } else {
28390
+ (parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
28391
+ (parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
28392
+ }
28393
+ activeChangeFlag && this._processActive(activeChangeFlag);
28394
+ } else {
28395
+ var activeChangeFlag1 = ActiveChangeFlag.None;
28396
+ this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
28397
+ this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
28398
+ activeChangeFlag1 && this._processInActive(activeChangeFlag1);
28112
28399
  }
28113
28400
  }
28114
28401
  }
28115
28402
  },
28116
28403
  {
28117
- key: "localBounds",
28404
+ key: "isActiveInHierarchy",
28118
28405
  get: /**
28119
- * Local bounds.
28406
+ * Whether it is active in the hierarchy.
28120
28407
  */ function get() {
28121
- return this._localBounds;
28122
- },
28123
- set: function set(value) {
28124
- if (this._localBounds !== value) {
28125
- this._localBounds.copyFrom(value);
28126
- }
28408
+ return this._isActiveInHierarchy;
28127
28409
  }
28128
28410
  },
28129
28411
  {
28130
- key: "rootBone",
28412
+ key: "parent",
28131
28413
  get: /**
28132
- * @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
28414
+ * The parent entity.
28133
28415
  */ function get() {
28134
- return this.skin.rootBone;
28416
+ return this._parent;
28135
28417
  },
28136
28418
  set: function set(value) {
28137
- this.skin.rootBone = value;
28419
+ this._setParent(value);
28138
28420
  }
28139
28421
  },
28140
28422
  {
28141
- key: "bones",
28423
+ key: "children",
28142
28424
  get: /**
28143
- * @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
28425
+ * The children entities
28144
28426
  */ function get() {
28145
- return this.skin.bones;
28146
- },
28147
- set: function set(value) {
28148
- this.skin.bones = value;
28149
- }
28150
- }
28151
- ]);
28152
- return SkinnedMeshRenderer;
28153
- }(MeshRenderer);
28154
- // @TODO: different shader type should use different count, not always 48
28155
- /** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
28156
- SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
28157
- SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
28158
- SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
28159
- __decorate$1([
28160
- ignoreClone
28161
- ], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
28162
- __decorate$1([
28163
- deepClone
28164
- ], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
28165
- __decorate$1([
28166
- ignoreClone
28167
- ], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
28168
- __decorate$1([
28169
- ignoreClone
28170
- ], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
28171
- __decorate$1([
28172
- ignoreClone
28173
- ], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
28174
- __decorate$1([
28175
- ignoreClone
28176
- ], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
28177
- __decorate$1([
28178
- deepClone
28179
- ], SkinnedMeshRenderer.prototype, "_skin", void 0);
28180
- __decorate$1([
28181
- ignoreClone
28182
- ], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
28183
- __decorate$1([
28184
- ignoreClone
28185
- ], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
28186
- /**
28187
- * @internal
28188
- */ var BasicResources = /*#__PURE__*/ function() {
28189
- function BasicResources(engine) {
28190
- this.engine = engine;
28191
- // prettier-ignore
28192
- var vertices = new Float32Array([
28193
- -1,
28194
- -1,
28195
- 0,
28196
- 1,
28197
- 3,
28198
- -1,
28199
- 2,
28200
- 1,
28201
- -1,
28202
- 3,
28203
- 0,
28204
- -1
28205
- ]); // left-top
28206
- // prettier-ignore
28207
- var flipYVertices = new Float32Array([
28208
- 3,
28209
- -1,
28210
- 2,
28211
- 0,
28212
- -1,
28213
- -1,
28214
- 0,
28215
- 0,
28216
- -1,
28217
- 3,
28218
- 0,
28219
- 2
28220
- ]); // left-top
28221
- var blitMaterial = new Material(engine, Shader.find("blit"));
28222
- blitMaterial._addReferCount(1);
28223
- blitMaterial.renderState.depthState.enabled = false;
28224
- blitMaterial.renderState.depthState.writeEnabled = false;
28225
- var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
28226
- blitScreenMaterial._addReferCount(1);
28227
- blitScreenMaterial.renderState.depthState.enabled = false;
28228
- blitScreenMaterial.renderState.depthState.writeEnabled = false;
28229
- this.blitMaterial = blitMaterial;
28230
- this.blitScreenMaterial = blitScreenMaterial;
28231
- this.blitMesh = this._createBlitMesh(engine, vertices);
28232
- this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
28233
- // Create white and magenta textures
28234
- var whitePixel = new Uint8Array([
28235
- 255,
28236
- 255,
28237
- 255,
28238
- 255
28239
- ]);
28240
- this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
28241
- this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
28242
- var isWebGL2 = engine._hardwareRenderer.isWebGL2;
28243
- if (isWebGL2) {
28244
- this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
28245
- var whitePixel32 = new Uint32Array([
28246
- 255,
28247
- 255,
28248
- 255,
28249
- 255
28250
- ]);
28251
- this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
28252
- }
28253
- this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
28254
- this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
28255
- this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
28256
- this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
28257
- this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
28258
- }
28259
- var _proto = BasicResources.prototype;
28260
- /**
28261
- * @internal
28262
- */ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
28263
- return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
28264
- };
28265
- /**
28266
- * @internal
28267
- */ _proto._initialize = function _initialize() {
28268
- var _this = this;
28269
- return new Promise(function(resolve, reject) {
28270
- PrefilteredDFG.create(_this.engine).then(function(texture) {
28271
- _this._prefilteredDFGTexture = texture;
28272
- resolve(_this);
28273
- }).catch(reject);
28274
- });
28275
- };
28276
- _proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
28277
- var mesh = new ModelMesh(engine);
28278
- mesh._addReferCount(1);
28279
- mesh.setVertexElements([
28280
- new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
28281
- ]);
28282
- var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
28283
- mesh.setVertexBufferBinding(buffer, 16);
28284
- mesh.addSubMesh(0, 3, MeshTopology.Triangles);
28285
- engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
28286
- _inherits$2(_class, ContentRestorer);
28287
- function _class() {
28288
- return ContentRestorer.call(this, mesh) || this;
28289
- }
28290
- var _proto = _class.prototype;
28291
- _proto.restoreContent = function restoreContent() {
28292
- buffer.setData(buffer.data);
28293
- };
28294
- return _class;
28295
- }(ContentRestorer))());
28296
- return mesh;
28297
- };
28298
- _proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
28299
- var texture;
28300
- switch(type){
28301
- case 0:
28302
- var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
28303
- texture2D.setPixelBuffer(pixel);
28304
- texture = texture2D;
28305
- break;
28306
- case 2:
28307
- var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
28308
- texture2DArray.setPixelBuffer(0, pixel);
28309
- texture = texture2DArray;
28310
- break;
28311
- case 1:
28312
- var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
28313
- for(var i = 0; i < 6; i++){
28314
- textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
28315
- }
28316
- texture = textureCube;
28317
- break;
28318
- default:
28319
- throw "Invalid texture type";
28320
- }
28321
- texture.isGCIgnored = true;
28322
- engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
28323
- _inherits$2(_class, ContentRestorer);
28324
- function _class() {
28325
- return ContentRestorer.call(this, texture) || this;
28326
- }
28327
- var _proto = _class.prototype;
28328
- _proto.restoreContent = function restoreContent() {
28329
- switch(type){
28330
- case 0:
28331
- this.resource.setPixelBuffer(pixel);
28332
- break;
28333
- case 2:
28334
- this.resource.setPixelBuffer(0, pixel);
28335
- break;
28336
- case 1:
28337
- for(var i = 0; i < 6; i++){
28338
- this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
28339
- }
28340
- break;
28341
- }
28342
- };
28343
- return _class;
28344
- }(ContentRestorer))());
28345
- return texture;
28346
- };
28347
- _proto._create2DMaterial = function _create2DMaterial(engine, shader) {
28348
- var material = new Material(engine, shader);
28349
- var renderState = material.renderState;
28350
- var target = renderState.blendState.targetBlendState;
28351
- target.enabled = true;
28352
- target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
28353
- target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
28354
- target.sourceAlphaBlendFactor = BlendFactor.One;
28355
- target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
28356
- target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
28357
- renderState.depthState.writeEnabled = false;
28358
- renderState.rasterState.cullMode = CullMode.Off;
28359
- renderState.renderQueueType = RenderQueueType.Transparent;
28360
- material.isGCIgnored = true;
28361
- return material;
28362
- };
28363
- _proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
28364
- var material = new Material(engine, Shader.find(shaderName));
28365
- material.isGCIgnored = true;
28366
- material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
28367
- return material;
28368
- };
28369
- _proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
28370
- var material = new Material(engine, Shader.find("SpriteMask"));
28371
- material.isGCIgnored = true;
28372
- return material;
28373
- };
28374
- BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
28375
- var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
28376
- var renderStates;
28377
- var compareFunction;
28378
- if (visibleInsideMask) {
28379
- renderStates = BasicResources._maskReadInsideRenderStates;
28380
- if (renderStates) {
28381
- return renderStates;
28382
- }
28383
- BasicResources._maskReadInsideRenderStates = renderStates = {};
28384
- compareFunction = CompareFunction.LessEqual;
28385
- } else {
28386
- renderStates = BasicResources._maskReadOutsideRenderStates;
28387
- if (renderStates) {
28388
- return renderStates;
28427
+ return this._children;
28389
28428
  }
28390
- BasicResources._maskReadOutsideRenderStates = renderStates = {};
28391
- compareFunction = CompareFunction.Greater;
28392
- }
28393
- renderStates[RenderStateElementKey.StencilStateEnabled] = true;
28394
- renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
28395
- renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
28396
- renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
28397
- renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
28398
- return renderStates;
28399
- };
28400
- BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
28401
- var isIncrement = maskType === RenderQueueMaskType.Increment;
28402
- var renderStates;
28403
- var passOperation;
28404
- if (isIncrement) {
28405
- renderStates = BasicResources._maskWriteIncrementRenderStates;
28406
- if (renderStates) {
28407
- return renderStates;
28429
+ },
28430
+ {
28431
+ key: "childCount",
28432
+ get: /**
28433
+ * @deprecated Please use `children.length` property instead.
28434
+ * Number of the children entities
28435
+ */ function get() {
28436
+ return this._children.length;
28408
28437
  }
28409
- BasicResources._maskWriteIncrementRenderStates = renderStates = {};
28410
- passOperation = StencilOperation.IncrementSaturate;
28411
- } else {
28412
- renderStates = BasicResources._maskWriteDecrementRenderStates;
28413
- if (renderStates) {
28414
- return renderStates;
28438
+ },
28439
+ {
28440
+ key: "scene",
28441
+ get: /**
28442
+ * The scene the entity belongs to.
28443
+ */ function get() {
28444
+ return this._scene;
28415
28445
  }
28416
- BasicResources._maskWriteDecrementRenderStates = renderStates = {};
28417
- passOperation = StencilOperation.DecrementSaturate;
28418
- }
28419
- renderStates[RenderStateElementKey.StencilStateEnabled] = true;
28420
- renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
28421
- renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
28422
- renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
28423
- renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
28424
- var failStencilOperation = StencilOperation.Keep;
28425
- renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
28426
- renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
28427
- renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
28428
- renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
28429
- renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
28430
- renderStates[RenderStateElementKey.DepthStateEnabled] = false;
28431
- renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
28432
- return renderStates;
28433
- };
28434
- _create_class$2(BasicResources, [
28446
+ },
28435
28447
  {
28436
- key: "prefilteredDFGTexture",
28437
- get: function get() {
28438
- return this._prefilteredDFGTexture;
28448
+ key: "siblingIndex",
28449
+ get: /**
28450
+ * The sibling index.
28451
+ */ function get() {
28452
+ return this._siblingIndex;
28453
+ },
28454
+ set: function set(value) {
28455
+ if (this._siblingIndex === -1) {
28456
+ throw "The entity " + this.name + " is not in the hierarchy";
28457
+ }
28458
+ if (this._isRoot) {
28459
+ this._setSiblingIndex(this._scene._rootEntities, value);
28460
+ } else {
28461
+ var parent = this._parent;
28462
+ this._setSiblingIndex(parent._children, value);
28463
+ parent._dispatchModify(EntityModifyFlags.Child, parent);
28464
+ }
28439
28465
  }
28440
28466
  }
28441
28467
  ]);
28442
- return BasicResources;
28443
- }();
28444
- BasicResources._maskReadInsideRenderStates = null;
28445
- BasicResources._maskReadOutsideRenderStates = null;
28446
- BasicResources._maskWriteIncrementRenderStates = null;
28447
- BasicResources._maskWriteDecrementRenderStates = null;
28468
+ return Entity;
28469
+ }(EngineObject);
28470
+ /** @internal */ Entity._tempComponentConstructors = [];
28448
28471
  var ObjectPool = /*#__PURE__*/ function() {
28449
28472
  function ObjectPool(type) {
28450
28473
  this._type = type;
@@ -28931,6 +28954,7 @@ PrimitiveChunk.subMeshPool = new ReturnableObjectPool(SubMesh, 10);
28931
28954
  /** AudioClip, include ogg, wav and mp3. */ AssetType["Audio"] = "Audio";
28932
28955
  /** Project asset. */ AssetType["Project"] = "project";
28933
28956
  /** PhysicsMaterial. */ AssetType["PhysicsMaterial"] = "PhysicsMaterial";
28957
+ /** RenderTarget. */ AssetType["RenderTarget"] = "RenderTarget";
28934
28958
  return AssetType;
28935
28959
  }({});
28936
28960
  var SafeLoopArray = /*#__PURE__*/ function() {
@@ -33720,6 +33744,183 @@ var PointerMethods = /*#__PURE__*/ function(PointerMethods) {
33720
33744
  PointerMethods["onPointerDrop"] = "onPointerDrop";
33721
33745
  return PointerMethods;
33722
33746
  }({});
33747
+ /**
33748
+ * Signal is a typed event mechanism for Galacean Engine.
33749
+ * @typeParam T - Tuple type of the signal arguments
33750
+ */ var Signal = /*#__PURE__*/ function() {
33751
+ function Signal() {
33752
+ this._listeners = new SafeLoopArray();
33753
+ }
33754
+ var _proto = Signal.prototype;
33755
+ _proto.on = function on(fnOrTarget, targetOrMethodName) {
33756
+ for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
33757
+ args[_key - 2] = arguments[_key];
33758
+ }
33759
+ this._addListener.apply(this, [].concat([
33760
+ fnOrTarget,
33761
+ targetOrMethodName,
33762
+ false
33763
+ ], args));
33764
+ };
33765
+ _proto.once = function once(fnOrTarget, targetOrMethodName) {
33766
+ for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
33767
+ args[_key - 2] = arguments[_key];
33768
+ }
33769
+ this._addListener.apply(this, [].concat([
33770
+ fnOrTarget,
33771
+ targetOrMethodName,
33772
+ true
33773
+ ], args));
33774
+ };
33775
+ _proto.off = function off(fnOrTarget, targetOrMethodName) {
33776
+ if (typeof fnOrTarget === "function") {
33777
+ var target = targetOrMethodName != null ? targetOrMethodName : null;
33778
+ this._listeners.findAndRemove(function(listener) {
33779
+ if (listener.fn === fnOrTarget && listener.target === target) {
33780
+ listener.destroyed = true;
33781
+ return true;
33782
+ }
33783
+ return false;
33784
+ });
33785
+ } else {
33786
+ var target1 = fnOrTarget;
33787
+ var methodName = targetOrMethodName;
33788
+ this._listeners.findAndRemove(function(listener) {
33789
+ if (listener.target === target1 && listener.methodName === methodName) {
33790
+ listener.destroyed = true;
33791
+ return true;
33792
+ }
33793
+ return false;
33794
+ });
33795
+ }
33796
+ };
33797
+ /**
33798
+ * Remove all listeners, or all listeners for a specific target.
33799
+ * @param target - If provided, only remove listeners bound to this target
33800
+ */ _proto.removeAll = function removeAll(target) {
33801
+ if (target !== undefined) {
33802
+ this._listeners.findAndRemove(function(listener) {
33803
+ if (listener.target === target) {
33804
+ return listener.destroyed = true;
33805
+ }
33806
+ return false;
33807
+ });
33808
+ } else {
33809
+ this._listeners.findAndRemove(function(listener) {
33810
+ return listener.destroyed = true;
33811
+ });
33812
+ }
33813
+ };
33814
+ /**
33815
+ * Invoke the signal, calling all listeners in order.
33816
+ * @param args - Arguments to pass to each listener
33817
+ */ _proto.invoke = function invoke() {
33818
+ var _this, _loop = function _loop(i, n) {
33819
+ var listener = listeners[i];
33820
+ if (listener.destroyed) return "continue";
33821
+ if (listener.methodName && listener.target.destroyed) {
33822
+ listener.destroyed = true;
33823
+ _this._listeners.findAndRemove(function(l) {
33824
+ return l === listener;
33825
+ });
33826
+ return "continue";
33827
+ }
33828
+ listener.fn.apply(listener.target, args);
33829
+ if (listener.once) {
33830
+ listener.destroyed = true;
33831
+ _this._listeners.findAndRemove(function(l) {
33832
+ return l === listener;
33833
+ });
33834
+ }
33835
+ };
33836
+ for(var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++){
33837
+ args[_key] = arguments[_key];
33838
+ }
33839
+ var listeners = this._listeners.getLoopArray();
33840
+ for(var i = 0, n = listeners.length; i < n; i++)_this = this, _loop(i);
33841
+ };
33842
+ /**
33843
+ * @internal
33844
+ * Clone listeners to target signal, remapping entity/component references.
33845
+ */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
33846
+ var listeners = this._listeners.getLoopArray();
33847
+ for(var i = 0, n = listeners.length; i < n; i++){
33848
+ var listener = listeners[i];
33849
+ if (listener.destroyed || !listener.methodName) continue;
33850
+ var clonedTarget = CloneUtils.remapComponent(srcRoot, targetRoot, listener.target);
33851
+ if (clonedTarget) {
33852
+ var clonedArgs = this._cloneArguments(listener.arguments, srcRoot, targetRoot);
33853
+ if (listener.once) {
33854
+ var _target;
33855
+ (_target = target).once.apply(_target, [].concat([
33856
+ clonedTarget,
33857
+ listener.methodName
33858
+ ], clonedArgs));
33859
+ } else {
33860
+ var _target1;
33861
+ (_target1 = target).on.apply(_target1, [].concat([
33862
+ clonedTarget,
33863
+ listener.methodName
33864
+ ], clonedArgs));
33865
+ }
33866
+ }
33867
+ }
33868
+ };
33869
+ _proto._cloneArguments = function _cloneArguments(args, srcRoot, targetRoot) {
33870
+ if (!args || args.length === 0) return [];
33871
+ var len = args.length;
33872
+ var clonedArgs = new Array(len);
33873
+ for(var i = 0; i < len; i++){
33874
+ var arg = args[i];
33875
+ if (_instanceof1$2(arg, Entity)) {
33876
+ clonedArgs[i] = CloneUtils.remapEntity(srcRoot, targetRoot, arg);
33877
+ } else if (_instanceof1$2(arg, Component)) {
33878
+ clonedArgs[i] = CloneUtils.remapComponent(srcRoot, targetRoot, arg);
33879
+ } else {
33880
+ clonedArgs[i] = arg;
33881
+ }
33882
+ }
33883
+ return clonedArgs;
33884
+ };
33885
+ _proto._addListener = function _addListener(fnOrTarget, targetOrMethodName, once) {
33886
+ for(var _len = arguments.length, args = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++){
33887
+ args[_key - 3] = arguments[_key];
33888
+ }
33889
+ if (typeof fnOrTarget === "function") {
33890
+ this._listeners.push({
33891
+ fn: fnOrTarget,
33892
+ target: targetOrMethodName != null ? targetOrMethodName : null,
33893
+ once: once
33894
+ });
33895
+ } else {
33896
+ var _target, _target1;
33897
+ var target = fnOrTarget;
33898
+ var methodName = targetOrMethodName;
33899
+ var fn = args.length > 0 ? function fn() {
33900
+ for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
33901
+ signalArgs[_key] = arguments[_key];
33902
+ }
33903
+ return (_target = target)[methodName].apply(_target, [].concat(args, signalArgs));
33904
+ } : function() {
33905
+ for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
33906
+ signalArgs[_key] = arguments[_key];
33907
+ }
33908
+ return (_target1 = target)[methodName].apply(_target1, [].concat(signalArgs));
33909
+ };
33910
+ this._listeners.push({
33911
+ fn: fn,
33912
+ target: target,
33913
+ once: once,
33914
+ methodName: methodName,
33915
+ arguments: args
33916
+ });
33917
+ }
33918
+ };
33919
+ return Signal;
33920
+ }();
33921
+ __decorate$1([
33922
+ ignoreClone
33923
+ ], Signal.prototype, "_listeners", void 0);
33723
33924
  /**
33724
33925
  * Loader abstract class.
33725
33926
  */ var Loader = /*#__PURE__*/ function() {
@@ -42994,6 +43195,7 @@ var CoreObjects = /*#__PURE__*/Object.freeze({
42994
43195
  CircleShape: CircleShape,
42995
43196
  ClearableObjectPool: ClearableObjectPool,
42996
43197
  CloneManager: CloneManager,
43198
+ CloneUtils: CloneUtils,
42997
43199
  get Collider () { return Collider; },
42998
43200
  ColliderShape: ColliderShape,
42999
43201
  ColliderShapeUpAxis: ColliderShapeUpAxis,
@@ -43150,6 +43352,7 @@ var CoreObjects = /*#__PURE__*/Object.freeze({
43150
43352
  ShadowCascadesMode: ShadowCascadesMode,
43151
43353
  ShadowResolution: ShadowResolution,
43152
43354
  ShadowType: ShadowType,
43355
+ Signal: Signal,
43153
43356
  get SimpleSpriteAssembler () { return SimpleSpriteAssembler; },
43154
43357
  SizeOverLifetimeModule: SizeOverLifetimeModule,
43155
43358
  Skin: Skin,
@@ -44106,7 +44309,7 @@ var GLBuffer = /*#__PURE__*/ function() {
44106
44309
  return {
44107
44310
  internalFormat: isSRGBColorSpace ? gl.SRGB8 : isWebGL2 ? gl.RGB8 : gl.RGB,
44108
44311
  baseFormat: isSRGBColorSpace ? isWebGL2 ? gl.RGB : gl.SRGB8 : gl.RGB,
44109
- readFormat: gl.RGB,
44312
+ readFormat: isWebGL2 ? gl.RGBA : gl.RGB,
44110
44313
  dataType: gl.UNSIGNED_BYTE,
44111
44314
  isCompressed: false,
44112
44315
  alignment: 1
@@ -44181,6 +44384,7 @@ var GLBuffer = /*#__PURE__*/ function() {
44181
44384
  return {
44182
44385
  internalFormat: gl.R11F_G11F_B10F,
44183
44386
  baseFormat: gl.RGB,
44387
+ readFormat: gl.RGBA,
44184
44388
  dataType: gl.FLOAT,
44185
44389
  isCompressed: false,
44186
44390
  alignment: 4
@@ -46231,9 +46435,7 @@ var ReflectionParser = /*#__PURE__*/ function() {
46231
46435
  for(var key in item.props)_this = this, _loop(key);
46232
46436
  }
46233
46437
  return Promise.all(promises).then(function() {
46234
- var handle = ReflectionParser.customParseComponentHandles[instance.constructor.name];
46235
- if (handle) return handle(instance, item);
46236
- else return instance;
46438
+ return instance;
46237
46439
  });
46238
46440
  };
46239
46441
  _proto.parseMethod = function parseMethod(instance, methodName, methodParams) {
@@ -46252,6 +46454,29 @@ var ReflectionParser = /*#__PURE__*/ function() {
46252
46454
  }
46253
46455
  });
46254
46456
  };
46457
+ _proto.parseSignal = function parseSignal(signalRef) {
46458
+ var _this = this;
46459
+ var signal = new Signal();
46460
+ return Promise.all(signalRef.listeners.map(function(listener) {
46461
+ return Promise.all([
46462
+ _this.parseBasicType(listener.target),
46463
+ listener.arguments ? Promise.all(listener.arguments.map(function(a) {
46464
+ return _this.parseBasicType(a);
46465
+ })) : Promise.resolve([])
46466
+ ]).then(function(param) {
46467
+ var target = param[0], resolvedArgs = param[1];
46468
+ if (target) {
46469
+ var _signal;
46470
+ (_signal = signal).on.apply(_signal, [].concat([
46471
+ target,
46472
+ listener.methodName
46473
+ ], resolvedArgs));
46474
+ }
46475
+ });
46476
+ })).then(function() {
46477
+ return signal;
46478
+ });
46479
+ };
46255
46480
  _proto.parseBasicType = function parseBasicType(value, originValue) {
46256
46481
  var _this = this;
46257
46482
  if (Array.isArray(value)) {
@@ -46281,6 +46506,8 @@ var ReflectionParser = /*#__PURE__*/ function() {
46281
46506
  } else if (ReflectionParser._isEntityRef(value)) {
46282
46507
  // entity reference
46283
46508
  return Promise.resolve(this._context.entityMap.get(value.entityId));
46509
+ } else if (ReflectionParser._isSignalRef(value)) {
46510
+ return this.parseSignal(value);
46284
46511
  } else if (originValue) {
46285
46512
  var _this2, _loop = function _loop(key) {
46286
46513
  if (key === "methods") {
@@ -46336,9 +46563,6 @@ var ReflectionParser = /*#__PURE__*/ function() {
46336
46563
  return Promise.resolve(entity);
46337
46564
  }
46338
46565
  };
46339
- ReflectionParser.registerCustomParseComponent = function registerCustomParseComponent(componentType, handle) {
46340
- this.customParseComponentHandles[componentType] = handle;
46341
- };
46342
46566
  ReflectionParser._isClass = function _isClass(value) {
46343
46567
  return value["class"] !== undefined;
46344
46568
  };
@@ -46354,12 +46578,14 @@ var ReflectionParser = /*#__PURE__*/ function() {
46354
46578
  ReflectionParser._isComponentRef = function _isComponentRef(value) {
46355
46579
  return value["ownerId"] !== undefined && value["componentId"] !== undefined;
46356
46580
  };
46581
+ ReflectionParser._isSignalRef = function _isSignalRef(value) {
46582
+ return value["listeners"] !== undefined;
46583
+ };
46357
46584
  ReflectionParser._isMethodObject = function _isMethodObject(value) {
46358
46585
  return Array.isArray(value == null ? void 0 : value.params);
46359
46586
  };
46360
46587
  return ReflectionParser;
46361
46588
  }();
46362
- ReflectionParser.customParseComponentHandles = new Map();
46363
46589
  var Texture2DDecoder = /*#__PURE__*/ function() {
46364
46590
  function Texture2DDecoder() {}
46365
46591
  Texture2DDecoder.decode = function decode(engine, bufferReader, restoredTexture) {
@@ -52013,6 +52239,53 @@ PhysicsMaterialLoader = __decorate([
52013
52239
  "physMat"
52014
52240
  ])
52015
52241
  ], PhysicsMaterialLoader);
52242
+ var RenderTargetLoader = /*#__PURE__*/ function(Loader) {
52243
+ _inherits(RenderTargetLoader, Loader);
52244
+ function RenderTargetLoader() {
52245
+ return Loader.apply(this, arguments) || this;
52246
+ }
52247
+ var _proto = RenderTargetLoader.prototype;
52248
+ _proto.load = function load(item, resourceManager) {
52249
+ var engine = resourceManager.engine;
52250
+ return resourceManager // @ts-ignore
52251
+ ._request(item.url, _extends({}, item, {
52252
+ type: "json"
52253
+ })).then(function(data) {
52254
+ var width = data.width, height = data.height, colorFormats = data.colorFormats, depthFormat = data.depthFormat, antiAliasing = data.antiAliasing, autoGenerateMipmaps = data.autoGenerateMipmaps;
52255
+ var colorTextureProps = data.colorTextures;
52256
+ var colorTextures = colorFormats.map(function(format, i) {
52257
+ var props = colorTextureProps == null ? void 0 : colorTextureProps[i];
52258
+ var _props_mipmap;
52259
+ var mipmap = (_props_mipmap = props == null ? void 0 : props.mipmap) != null ? _props_mipmap : true;
52260
+ var _props_isSRGBColorSpace;
52261
+ var isSRGB = (_props_isSRGBColorSpace = props == null ? void 0 : props.isSRGBColorSpace) != null ? _props_isSRGBColorSpace : format === TextureFormat.R8G8B8A8;
52262
+ var texture = new Texture2D(engine, width, height, format, mipmap, isSRGB);
52263
+ if (props) {
52264
+ if (props.filterMode != null) texture.filterMode = props.filterMode;
52265
+ if (props.wrapModeU != null) texture.wrapModeU = props.wrapModeU;
52266
+ if (props.wrapModeV != null) texture.wrapModeV = props.wrapModeV;
52267
+ if (props.anisoLevel != null) texture.anisoLevel = props.anisoLevel;
52268
+ }
52269
+ return texture;
52270
+ });
52271
+ var depth = depthFormat === -1 ? null : depthFormat;
52272
+ var rt = new RenderTarget(engine, width, height, colorTextures, depth, antiAliasing);
52273
+ if (autoGenerateMipmaps != null) rt.autoGenerateMipmaps = autoGenerateMipmaps;
52274
+ // Notify pending sub-asset requests for colorTextures
52275
+ for(var i = 0, n = colorTextures.length; i < n; i++){
52276
+ // @ts-ignore
52277
+ resourceManager._onSubAssetSuccess(item.url, "colorTextures[" + i + "]", colorTextures[i]);
52278
+ }
52279
+ return rt;
52280
+ });
52281
+ };
52282
+ return RenderTargetLoader;
52283
+ }(Loader);
52284
+ RenderTargetLoader = __decorate([
52285
+ resourceLoader(AssetType.RenderTarget, [
52286
+ "renderTarget"
52287
+ ])
52288
+ ], RenderTargetLoader);
52016
52289
  var SceneLoader = /*#__PURE__*/ function(Loader) {
52017
52290
  _inherits(SceneLoader, Loader);
52018
52291
  function SceneLoader() {
@@ -52153,20 +52426,6 @@ SceneLoader = __decorate([
52153
52426
  "scene"
52154
52427
  ], true)
52155
52428
  ], SceneLoader);
52156
- ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item) {
52157
- var props;
52158
- return __generator(this, function(_state) {
52159
- props = item.props;
52160
- if (!props.font) {
52161
- // @ts-ignore
52162
- instance.font = Font.createFromOS(instance.engine, props.fontFamily || "Arial");
52163
- }
52164
- return [
52165
- 2,
52166
- instance
52167
- ];
52168
- });
52169
- }));
52170
52429
  var KHR_lights_punctual = /*#__PURE__*/ function(GLTFExtensionParser) {
52171
52430
  _inherits(KHR_lights_punctual, GLTFExtensionParser);
52172
52431
  function KHR_lights_punctual() {
@@ -52661,11 +52920,11 @@ EXT_texture_webp = __decorate([
52661
52920
  ], EXT_texture_webp);
52662
52921
 
52663
52922
  //@ts-ignore
52664
- var version = "2.0.0-alpha.13";
52923
+ var version = "2.0.0-alpha.15";
52665
52924
  console.log("Galacean Engine Version: " + version);
52666
52925
  for(var key in CoreObjects){
52667
52926
  Loader.registerClass(key, CoreObjects[key]);
52668
52927
  }
52669
52928
 
52670
- export { AccessorType, AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationClipDecoder, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BatchUtils, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoundingBox, BoundingFrustum, BoundingSphere, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferInfo, BufferMesh, BufferReader, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType$1 as CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, CollisionUtil, Color, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContainmentType, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FileHeader, FinalPass, FixedJoint, FogMode, Font, FontStyle, FrustumFace, GLCapabilityType, GLCompressedTextureInternalFormat, GLTFAnimationParser, GLTFAnimatorControllerParser, GLTFBufferParser, GLTFBufferViewParser, GLTFEntityParser, GLTFExtensionMode, GLTFExtensionParser, GLTFLoader, GLTFMaterialParser, GLTFMeshParser, GLTFParser, GLTFParserContext, GLTFParserType, GLTFResource, GLTFSceneParser, GLTFSchemaParser, GLTFSkinParser, GLTFTextureParser, GLTFUtils, GLTFValidator, GradientAlphaKey, GradientColorKey, HDRDecoder, HemisphereShape, HierarchyParser, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolableValueType, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, KTX2Loader, KTX2TargetFormat, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, MaterialLoaderType, MathUtil, Matrix, Matrix3x3, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshDecoder, MeshRenderer, MeshShape, MeshTopology, ModelMesh, OverflowMode, PBRMaterial, ParserContext, ParserType, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, Plane, PlaneColliderShape, PlaneIntersectionType, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, PrefabResource, Primitive, PrimitiveMesh, Probe, Quaternion, Rand, RasterState, Ray, Rect, ReferResource, ReflectionParser, RefractionMode, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderState, RenderStateElementKey, RenderTarget, RenderTargetBlendState, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, SceneParser, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SpecularMode, SphereColliderShape, SphereShape, SphericalHarmonics3, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, Texture2DDecoder, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode$1 as TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, Vector2, Vector3, Vector4, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WebCanvas, WebGLEngine, WebGLGraphicDevice, WebGLMode, WrapMode, XRManager, assignmentClone, decode, decoder, decoderMap, deepClone, dependentComponents, ignoreClone, parseSingleKTX, registerGLTFExtension, registerGLTFParser, registerPointerEventEmitter, request, resourceLoader, shallowClone, version };
52929
+ export { AccessorType, AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationClipDecoder, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BatchUtils, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoundingBox, BoundingFrustum, BoundingSphere, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferInfo, BufferMesh, BufferReader, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType$1 as CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, CollisionUtil, Color, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContainmentType, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FileHeader, FinalPass, FixedJoint, FogMode, Font, FontStyle, FrustumFace, GLCapabilityType, GLCompressedTextureInternalFormat, GLTFAnimationParser, GLTFAnimatorControllerParser, GLTFBufferParser, GLTFBufferViewParser, GLTFEntityParser, GLTFExtensionMode, GLTFExtensionParser, GLTFLoader, GLTFMaterialParser, GLTFMeshParser, GLTFParser, GLTFParserContext, GLTFParserType, GLTFResource, GLTFSceneParser, GLTFSchemaParser, GLTFSkinParser, GLTFTextureParser, GLTFUtils, GLTFValidator, GradientAlphaKey, GradientColorKey, HDRDecoder, HemisphereShape, HierarchyParser, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolableValueType, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, KTX2Loader, KTX2TargetFormat, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, MaterialLoaderType, MathUtil, Matrix, Matrix3x3, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshDecoder, MeshRenderer, MeshShape, MeshTopology, ModelMesh, OverflowMode, PBRMaterial, ParserContext, ParserType, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, Plane, PlaneColliderShape, PlaneIntersectionType, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, PrefabResource, Primitive, PrimitiveMesh, Probe, Quaternion, Rand, RasterState, Ray, Rect, ReferResource, ReflectionParser, RefractionMode, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderState, RenderStateElementKey, RenderTarget, RenderTargetBlendState, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, SceneParser, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SpecularMode, SphereColliderShape, SphereShape, SphericalHarmonics3, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, Texture2DDecoder, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode$1 as TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, Vector2, Vector3, Vector4, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WebCanvas, WebGLEngine, WebGLGraphicDevice, WebGLMode, WrapMode, XRManager, assignmentClone, decode, decoder, decoderMap, deepClone, dependentComponents, ignoreClone, parseSingleKTX, registerGLTFExtension, registerGLTFParser, registerPointerEventEmitter, request, resourceLoader, shallowClone, version };
52671
52930
  //# sourceMappingURL=bundled.module.js.map