@galacean/engine 2.0.0-alpha.12 → 2.0.0-alpha.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +74 -37
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +74 -37
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/bundled.module.js
CHANGED
|
@@ -6729,6 +6729,14 @@ SystemInfo._initialize();
|
|
|
6729
6729
|
return this._height;
|
|
6730
6730
|
}
|
|
6731
6731
|
},
|
|
6732
|
+
{
|
|
6733
|
+
key: "colorTextures",
|
|
6734
|
+
get: /**
|
|
6735
|
+
* Render color textures.
|
|
6736
|
+
*/ function get() {
|
|
6737
|
+
return this._colorTextures;
|
|
6738
|
+
}
|
|
6739
|
+
},
|
|
6732
6740
|
{
|
|
6733
6741
|
key: "colorTextureCount",
|
|
6734
6742
|
get: /**
|
|
@@ -9869,16 +9877,16 @@ var ShadowLib = {
|
|
|
9869
9877
|
};
|
|
9870
9878
|
var particle_common = "vec3 rotationByQuaternions(in vec3 v, in vec4 q) {\n return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n}\n\nvec3 rotationByEuler(in vec3 vector, in vec3 rot) {\n float halfRoll = rot.z * 0.5;\n float halfPitch = rot.x * 0.5;\n float halfYaw = rot.y * 0.5;\n\n float sinRoll = sin(halfRoll);\n float cosRoll = cos(halfRoll);\n float sinPitch = sin(halfPitch);\n float cosPitch = cos(halfPitch);\n float sinYaw = sin(halfYaw);\n float cosYaw = cos(halfYaw);\n\n float cosYawPitch = cosYaw * cosPitch;\n float sinYawPitch = sinYaw * sinPitch;\n\n float quaX = (cosYaw * sinPitch * cosRoll) + (sinYaw * cosPitch * sinRoll);\n float quaY = (sinYaw * cosPitch * cosRoll) - (cosYaw * sinPitch * sinRoll);\n float quaZ = (cosYawPitch * sinRoll) - (sinYawPitch * cosRoll);\n float quaW = (cosYawPitch * cosRoll) + (sinYawPitch * sinRoll);\n\n return rotationByQuaternions(vector, vec4(quaX, quaY, quaZ, quaW));\n}\n\n// Assume axis is normalized\nvec3 rotationByAxis(in vec3 vector, in vec3 axis, in float angle) {\n float halfAngle = angle * 0.5;\n float s = sin(halfAngle);\n\n return rotationByQuaternions(vector, vec4(axis * s, cos(halfAngle)));\n}\n\n\nfloat evaluateParticleCurve(in vec2 keys[4], in float normalizedAge) {\n float value;\n for (int i = 1; i < 4; i++) {\n vec2 key = keys[i];\n float time = key.x;\n if (time >= normalizedAge) {\n vec2 lastKey = keys[i - 1];\n float lastTime = lastKey.x;\n float age = (normalizedAge - lastTime) / (time - lastTime);\n value = mix(lastKey.y, key.y, age);\n break;\n }\n }\n return value;\n}\n\nfloat evaluateParticleCurveCumulative(in vec2 keys[4], in float normalizedAge, out float currentValue){\n float cumulativeValue = 0.0;\n for (int i = 1; i < 4; i++){\n\t vec2 key = keys[i];\n\t float time = key.x;\n\t vec2 lastKey = keys[i - 1];\n\t float lastValue = lastKey.y;\n\n\t if (time >= normalizedAge){\n\t\t float lastTime = lastKey.x;\n float offsetTime = normalizedAge - lastTime;\n\t\t float age = offsetTime / (time - lastTime);\n currentValue = mix(lastValue, key.y, age);\n\t\t cumulativeValue += (lastValue + currentValue) * 0.5 * offsetTime;\n\t\t break;\n\t\t}\n\t else{\n\t\t cumulativeValue += (lastValue + key.y) * 0.5 * (time - lastKey.x);\n\t\t}\n\t}\n return cumulativeValue;\n}\n\nvec4 evaluateParticleGradient(in vec4 colorKeys[4], in float colorMaxTime, in vec2 alphaKeys[4], in float alphaMaxTime, in float t) {\n vec4 value;\n\n float alphaT = min(t, alphaMaxTime);\n for (int i = 0; i < 4; i++) {\n vec2 key = alphaKeys[i];\n if (alphaT <= key.x) {\n if (i == 0) {\n value.a = alphaKeys[0].y;\n } else {\n vec2 lastKey = alphaKeys[i - 1];\n float age = (alphaT - lastKey.x) / (key.x - lastKey.x);\n value.a = mix(lastKey.y, key.y, age);\n }\n break;\n }\n }\n\n float colorT = min(t, colorMaxTime);\n for (int i = 0; i < 4; i++) {\n vec4 key = colorKeys[i];\n if (colorT <= key.x) {\n if (i == 0) {\n value.rgb = colorKeys[0].yzw;\n } else {\n vec4 lastKey = colorKeys[i - 1];\n float age = (colorT - lastKey.x) / (key.x - lastKey.x);\n value.rgb = mix(lastKey.yzw, key.yzw, age);\n }\n break;\n }\n }\n\n return value;\n}"; // eslint-disable-line
|
|
9871
9879
|
var velocity_over_lifetime_module = "#if defined(RENDERER_VOL_CONSTANT_MODE) || defined(RENDERER_VOL_CURVE_MODE)\n #define _VOL_MODULE_ENABLED\n#endif\n\n#ifdef _VOL_MODULE_ENABLED\n uniform int renderer_VOLSpace;\n\n #ifdef RENDERER_VOL_CONSTANT_MODE\n uniform vec3 renderer_VOLMaxConst;\n\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n uniform vec3 renderer_VOLMinConst;\n #endif\n #endif\n\n #ifdef RENDERER_VOL_CURVE_MODE\n uniform vec2 renderer_VOLMaxGradientX[4]; // x:time y:value\n uniform vec2 renderer_VOLMaxGradientY[4]; // x:time y:value\n uniform vec2 renderer_VOLMaxGradientZ[4]; // x:time y:value\n\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n uniform vec2 renderer_VOLMinGradientX[4]; // x:time y:value\n uniform vec2 renderer_VOLMinGradientY[4]; // x:time y:value\n uniform vec2 renderer_VOLMinGradientZ[4]; // x:time y:value\n #endif\n #endif\n\n\n vec3 computeVelocityPositionOffset(in float normalizedAge, in float age, out vec3 currentVelocity) {\n vec3 velocityPosition;\n\n #ifdef RENDERER_VOL_CONSTANT_MODE\n currentVelocity = renderer_VOLMaxConst;\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n currentVelocity = mix(renderer_VOLMinConst, currentVelocity, a_Random1.yzw);\n #endif\n\n velocityPosition = currentVelocity * age;\n #endif\n\n #ifdef RENDERER_VOL_CURVE_MODE\n velocityPosition = vec3(\n evaluateParticleCurveCumulative(renderer_VOLMaxGradientX, normalizedAge, currentVelocity.x),\n evaluateParticleCurveCumulative(renderer_VOLMaxGradientY, normalizedAge, currentVelocity.y),\n evaluateParticleCurveCumulative(renderer_VOLMaxGradientZ, normalizedAge, currentVelocity.z));\n\n #ifdef RENDERER_VOL_IS_RANDOM_TWO\n vec3 minCurrentVelocity;\n vec3 minVelocityPosition = vec3(\n evaluateParticleCurveCumulative(renderer_VOLMinGradientX, normalizedAge, minCurrentVelocity.x),\n evaluateParticleCurveCumulative(renderer_VOLMinGradientY, normalizedAge, minCurrentVelocity.y),\n evaluateParticleCurveCumulative(renderer_VOLMinGradientZ, normalizedAge, minCurrentVelocity.z));\n\n currentVelocity = mix(minCurrentVelocity, currentVelocity, a_Random1.yzw);\n velocityPosition = mix(minVelocityPosition, velocityPosition, a_Random1.yzw);\n #endif\n\n velocityPosition *= vec3(a_ShapePositionStartLifeTime.w);\n #endif\n return velocityPosition;\n }\n#endif\n"; // eslint-disable-line
|
|
9872
|
-
var rotation_over_lifetime_module = "#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n uniform vec2 renderer_ROLMaxCurveZ[4];\n
|
|
9880
|
+
var rotation_over_lifetime_module = "#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n uniform vec2 renderer_ROLMaxCurveZ[4];\n #ifdef RENDERER_ROL_IS_SEPARATE\n uniform vec2 renderer_ROLMaxCurveX[4];\n uniform vec2 renderer_ROLMaxCurveY[4];\n #endif\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n uniform vec2 renderer_ROLMinCurveZ[4];\n #ifdef RENDERER_ROL_IS_SEPARATE\n uniform vec2 renderer_ROLMinCurveX[4];\n uniform vec2 renderer_ROLMinCurveY[4];\n #endif\n #endif\n #else\n uniform vec3 renderer_ROLMaxConst;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n uniform vec3 renderer_ROLMinConst;\n #endif\n #endif\n#endif\n\nfloat computeParticleRotationFloat(in float rotation, in float age, in float normalizedAge) {\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #ifdef RENDERER_ROL_CURVE_MODE\n float currentValue;\n float lifeRotation = evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ, normalizedAge, currentValue);\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ, normalizedAge, currentValue), lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * a_ShapePositionStartLifeTime.w;\n #else\n float lifeRotation = renderer_ROLMaxConst.z;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(renderer_ROLMinConst.z, lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * age;\n #endif\n #endif\n return rotation;\n}\n\n\n#if defined(RENDERER_MODE_MESH) && (defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE))\nvec3 computeParticleRotationVec3(in vec3 rotation, in float age, in float normalizedAge) {\n #ifdef RENDERER_ROL_IS_SEPARATE\n #ifdef RENDERER_ROL_CONSTANT_MODE\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n vec3 ageRot = mix(renderer_ROLMinConst, renderer_ROLMaxConst, a_Random0.w) * age;\n #else\n vec3 ageRot = renderer_ROLMaxConst * age;\n #endif\n rotation += ageRot;\n #endif\n #ifdef RENDERER_ROL_CURVE_MODE\n float currentValue;\n float lifetime = a_ShapePositionStartLifeTime.w;\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n rotation += vec3(\n mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveX, normalizedAge, currentValue),\n evaluateParticleCurveCumulative(renderer_ROLMaxCurveX, normalizedAge, currentValue), a_Random0.w),\n mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveY, normalizedAge, currentValue),\n evaluateParticleCurveCumulative(renderer_ROLMaxCurveY, normalizedAge, currentValue), a_Random0.w),\n mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ, normalizedAge, currentValue),\n evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ, normalizedAge, currentValue), a_Random0.w)) * lifetime;\n #else\n rotation += vec3(\n evaluateParticleCurveCumulative(renderer_ROLMaxCurveX, normalizedAge, currentValue),\n evaluateParticleCurveCumulative(renderer_ROLMaxCurveY, normalizedAge, currentValue),\n evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ, normalizedAge, currentValue)) * lifetime;\n #endif\n #endif\n #else\n #ifdef RENDERER_ROL_CONSTANT_MODE\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n float ageRot = mix(renderer_ROLMinConst.z, renderer_ROLMaxConst.z, a_Random0.w) * age;\n #else\n float ageRot = renderer_ROLMaxConst.z * age;\n #endif\n rotation += ageRot;\n #endif\n\n #ifdef RENDERER_ROL_CURVE_MODE\n float currentValue;\n float lifeRotation = evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ, normalizedAge, currentValue);\n #ifdef RENDERER_ROL_IS_RANDOM_TWO\n lifeRotation = mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ, normalizedAge, currentValue), lifeRotation, a_Random0.w);\n #endif\n rotation += lifeRotation * a_ShapePositionStartLifeTime.w;\n #endif\n #endif\n return rotation;\n}\n#endif\n"; // eslint-disable-line
|
|
9873
9881
|
var size_over_lifetime_module = "#ifdef RENDERER_SOL_CURVE_MODE\n uniform vec2 renderer_SOLMaxCurveX[4]; // x:time y:value\n #ifdef RENDERER_SOL_IS_SEPARATE\n uniform vec2 renderer_SOLMaxCurveY[4]; // x:time y:value\n uniform vec2 renderer_SOLMaxCurveZ[4]; // x:time y:value\n #endif\n\n #ifdef RENDERER_SOL_IS_RANDOM_TWO\n uniform vec2 renderer_SOLMinCurveX[4]; // x:time y:value\n #ifdef RENDERER_SOL_IS_SEPARATE\n uniform vec2 renderer_SOLMinCurveY[4]; // x:time y:value\n uniform vec2 renderer_SOLMinCurveZ[4]; // x:time y:value\n #endif\n #endif\n#endif\n\nvec2 computeParticleSizeBillboard(in vec2 size, in float normalizedAge) {\n #ifdef RENDERER_SOL_CURVE_MODE\n float lifeSizeX = evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge);\n #ifdef RENDERER_SOL_IS_RANDOM_TWO\n lifeSizeX = mix(evaluateParticleCurve(renderer_SOLMinCurveX, normalizedAge), lifeSizeX, a_Random0.z);\n #endif\n\n #ifdef RENDERER_SOL_IS_SEPARATE\n float lifeSizeY = evaluateParticleCurve(renderer_SOLMaxCurveY, normalizedAge);\n #ifdef RENDERER_SOL_IS_RANDOM_TWO\n lifeSizeY = mix(evaluateParticleCurve(renderer_SOLMinCurveY, normalizedAge), lifeSizeY, a_Random0.z);\n #endif\n size *= vec2(lifeSizeX, lifeSizeY);\n #else\n size *= lifeSizeX;\n #endif\n #endif\n return size;\n}\n\n#ifdef RENDERER_MODE_MESH\n vec3 computeParticleSizeMesh(in vec3 size, in float normalizedAge) {\n #ifdef RENDERER_SOL_CURVE\n size *= evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge);\n #endif\n #ifdef RENDERER_SOL_RANDOM_CURVES\n size *= mix(evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge),\n evaluateParticleCurve(u_SOLSizeGradientMax, normalizedAge),\n a_Random0.z);\n #endif\n #ifdef RENDERER_SOL_CURVE_SEPARATE\n size *= vec3(evaluateParticleCurve(renderer_SOLMinCurveX, normalizedAge),\n evaluateParticleCurve(renderer_SOLMinCurveY, normalizedAge),\n evaluateParticleCurve(renderer_SOLMinCurveZ, normalizedAge));\n #endif\n #ifdef RENDERER_SOL_RANDOM_CURVES_SEPARATE\n size *= vec3(mix(evaluateParticleCurve(renderer_SOLMinCurveX, normalizedAge),\n evaluateParticleCurve(renderer_SOLMaxCurveX, normalizedAge),\n a_Random0.z),\n mix(evaluateParticleCurve(renderer_SOLMinCurveY, normalizedAge),\n evaluateParticleCurve(renderer_SOLMaxCurveY, normalizedAge),\n a_Random0.z),\n mix(evaluateParticleCurve(renderer_SOLMinCurveZ, normalizedAge),\n evaluateParticleCurve(renderer_SOLMaxCurveZ, normalizedAge),\n a_Random0.z));\n #endif\n return size;\n }\n#endif"; // eslint-disable-line
|
|
9874
9882
|
var color_over_lifetime_module = "#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\n uniform vec4 renderer_COLMaxGradientColor[4]; // x:time y:r z:g w:b\n uniform vec2 renderer_COLMaxGradientAlpha[4]; // x:time y:alpha\n\n #ifdef RENDERER_COL_RANDOM_GRADIENTS\n uniform vec4 renderer_COLMinGradientColor[4]; // x:time y:r z:g w:b\n uniform vec2 renderer_COLMinGradientAlpha[4]; // x:time y:alpha\n #endif\n\n uniform vec4 renderer_COLGradientKeysMaxTime; // x: minColorKeysMaxTime, y: minAlphaKeysMaxTime, z: maxColorKeysMaxTime, w: maxAlphaKeysMaxTime\n#endif\n\n\nvec4 computeParticleColor(in vec4 color, in float normalizedAge) {\n #if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\n vec4 gradientColor = evaluateParticleGradient(renderer_COLMaxGradientColor, renderer_COLGradientKeysMaxTime.z, renderer_COLMaxGradientAlpha, renderer_COLGradientKeysMaxTime.w, normalizedAge);\n #endif\n\n #ifdef RENDERER_COL_RANDOM_GRADIENTS\n gradientColor = mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x, renderer_COLMinGradientAlpha, renderer_COLGradientKeysMaxTime.y, normalizedAge), gradientColor, a_Random0.y);\n #endif\n\n #if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\n color *= gradientColor;\n #endif\n\n return color;\n}\n"; // eslint-disable-line
|
|
9875
9883
|
var texture_sheet_animation_module = "#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\n uniform float renderer_TSACycles;\n uniform vec3 renderer_TSATillingParams; // x:subU y:subV z:tileCount\n uniform vec2 renderer_TSAFrameMaxCurve[4]; // x:time y:value\n\n #ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\n uniform vec2 renderer_TSAFrameMinCurve[4]; // x:time y:value\n #endif\n#endif\n\nvec2 computeParticleUV(in vec2 uv, in float normalizedAge) {\n #if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\n float scaledNormalizedAge = normalizedAge * renderer_TSACycles;\n float cycleNormalizedAge = scaledNormalizedAge - floor(scaledNormalizedAge);\n float normalizedFrame = evaluateParticleCurve(renderer_TSAFrameMaxCurve, cycleNormalizedAge);\n #ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\n normalizedFrame = mix(evaluateParticleCurve(renderer_TSAFrameMinCurve, cycleNormalizedAge), normalizedFrame, a_Random1.x);\n #endif\n\n float frame = floor(normalizedFrame * renderer_TSATillingParams.z);\n\n float tileRow = frame * renderer_TSATillingParams.x;\n float tileRowIndex = floor(tileRow);\n uv.x += tileRow - tileRowIndex;\n uv.y += tileRowIndex * renderer_TSATillingParams.y;\n #endif\n \n return uv;\n}\n"; // eslint-disable-line
|
|
9876
9884
|
var force_over_lifetime_module = "#if defined(RENDERER_FOL_CONSTANT_MODE) || defined(RENDERER_FOL_CURVE_MODE)\n #define _FOL_MODULE_ENABLED\n#endif\n\n#ifdef _FOL_MODULE_ENABLED\n attribute vec4 a_Random2;\n\n uniform int renderer_FOLSpace;\n\n #ifdef RENDERER_FOL_CONSTANT_MODE\n uniform vec3 renderer_FOLMaxConst;\n\n #ifdef RENDERER_FOL_IS_RANDOM_TWO\n uniform vec3 renderer_FOLMinConst;\n #endif\n\n #endif\n\n #ifdef RENDERER_FOL_CURVE_MODE\n uniform vec2 renderer_FOLMaxGradientX[4];\n uniform vec2 renderer_FOLMaxGradientY[4];\n uniform vec2 renderer_FOLMaxGradientZ[4];\n\n #ifdef RENDERER_FOL_IS_RANDOM_TWO\n uniform vec2 renderer_FOLMinGradientX[4];\n uniform vec2 renderer_FOLMinGradientY[4];\n uniform vec2 renderer_FOLMinGradientZ[4];\n #endif\n #endif\n\n // (tHat - t1) * (tHat - t1) * (tHat - t1) * (a2 - a1) / ((t2 - t1) * 6.0) + a1 * (tHat - t1) * (tHat - t1) * 0.5 + v1 * (tHat - t1);\n // to = tHat - t1; tr = t2 - t1\n float computeDisplacementIntegral(in float to, in float tr, in float a1, in float a2, in float v1) {\n return to * to * to * (a2 - a1) / (tr * 6.0) + a1 * to * to * 0.5 + v1 * to;\n }\n\n float evaluateForceParticleCurveCumulative(in vec2 keys[4], in float normalizedAge, out float velocityCumulative) {\n float cumulativeValue = 0.0;\n velocityCumulative = 0.0;\n\n for (int i = 1; i < 4; i++){\n vec2 key = keys[i];\n vec2 lastKey = keys[i - 1];\n float timeRange = (key.x - lastKey.x) * a_ShapePositionStartLifeTime.w;\n\n if (key.x >= normalizedAge){\n float timeOffset = (normalizedAge - lastKey.x) * a_ShapePositionStartLifeTime.w;\n cumulativeValue += computeDisplacementIntegral(timeOffset, timeRange, lastKey.y, key.y, velocityCumulative);\n\n float finalAcceleration = mix(lastKey.y, key.y, timeOffset / timeRange);\n velocityCumulative += 0.5 * timeOffset * (finalAcceleration + lastKey.y);\n break;\n } else { \n cumulativeValue += computeDisplacementIntegral(timeRange, timeRange, lastKey.y, key.y, velocityCumulative);\n velocityCumulative += 0.5 * timeRange * (lastKey.y + key.y);\n }\n }\n return cumulativeValue;\n }\n\n vec3 computeForcePositionOffset(in float normalizedAge, in float age, out vec3 velocityOffset) {\n vec3 forcePosition;\n\n #if defined(RENDERER_FOL_CONSTANT_MODE)\n vec3 forceAcceleration = renderer_FOLMaxConst;\n\n #ifdef RENDERER_FOL_IS_RANDOM_TWO\n forceAcceleration = mix(renderer_FOLMinConst, forceAcceleration, vec3(a_Random2.x, a_Random2.y, a_Random2.z));\n #endif\n\n velocityOffset = forceAcceleration * age;\n\n forcePosition = 0.5 * forceAcceleration * age * age;\n #elif defined(RENDERER_FOL_CURVE_MODE)\n forcePosition = vec3(\n evaluateForceParticleCurveCumulative(renderer_FOLMaxGradientX, normalizedAge, velocityOffset.x),\n evaluateForceParticleCurveCumulative(renderer_FOLMaxGradientY, normalizedAge, velocityOffset.y),\n evaluateForceParticleCurveCumulative(renderer_FOLMaxGradientZ, normalizedAge, velocityOffset.z)\n );\n #ifdef RENDERER_FOL_IS_RANDOM_TWO\n vec3 minVelocityOffset;\n\n forcePosition = vec3(\n mix(evaluateForceParticleCurveCumulative(renderer_FOLMinGradientX, normalizedAge, minVelocityOffset.x), forcePosition.x, a_Random2.x),\n mix(evaluateForceParticleCurveCumulative(renderer_FOLMinGradientY, normalizedAge, minVelocityOffset.y), forcePosition.y, a_Random2.y),\n mix(evaluateForceParticleCurveCumulative(renderer_FOLMinGradientZ, normalizedAge, minVelocityOffset.z), forcePosition.z, a_Random2.z)\n );\n\n velocityOffset = mix(minVelocityOffset, velocityOffset, vec3(a_Random2.x, a_Random2.y, a_Random2.z));\n #endif\n #endif\n return forcePosition;\n }\n#endif"; // eslint-disable-line
|
|
9877
|
-
var sphere_billboard = "#ifdef RENDERER_MODE_SPHERE_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 sideVector = normalize(cross(camera_Forward, camera_Up));\n\tvec3 upVector = normalize(cross(sideVector, camera_Forward));\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n if (renderer_ThreeDStartRotation) {\n vec3 rotation = vec3(a_StartRotation0.xy, computeParticleRotationFloat(a_StartRotation0.z, age, normalizedAge));\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, rotation);\n } else {\n float rot = computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge);\n float c = cos(rot);\n float s = sin(rot);\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #else\n if (renderer_ThreeDStartRotation) {\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, a_StartRotation0);\n } else {\n float c = cos(a_StartRotation0.x);\n float s = sin(a_StartRotation0.x);\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #endif\n#endif"; // eslint-disable-line
|
|
9885
|
+
var sphere_billboard = "#ifdef RENDERER_MODE_SPHERE_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 sideVector = normalize(cross(camera_Forward, camera_Up));\n\tvec3 upVector = normalize(cross(sideVector, camera_Forward));\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n if (renderer_ThreeDStartRotation) {\n vec3 rotation = radians(vec3(a_StartRotation0.xy, computeParticleRotationFloat(a_StartRotation0.z, age, normalizedAge)));\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, rotation);\n } else {\n float rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n float c = cos(rot);\n float s = sin(rot);\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #else\n if (renderer_ThreeDStartRotation) {\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, radians(a_StartRotation0));\n } else {\n float c = cos(radians(a_StartRotation0.x));\n float s = sin(radians(a_StartRotation0.x));\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #endif\n#endif"; // eslint-disable-line
|
|
9878
9886
|
var stretched_billboard = "#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 velocity = rotationByQuaternions(renderer_SizeScale * localVelocity, worldRotation) + worldVelocity;\n\tvec3 cameraUpVector = normalize(velocity);\n\tvec3 direction = normalize(center - camera_Position);\n\tvec3 sideVector = normalize(cross(direction, normalize(velocity)));\n\n\tsideVector = renderer_SizeScale.xzy * sideVector;\n\tcameraUpVector = length(vec3(renderer_SizeScale.x, 0.0, 0.0)) * cameraUpVector;\n\n\tvec2 size = computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\n\tconst mat2 rotationZHalfPI = mat2(0.0, -1.0, 1.0, 0.0);\n\tcorner = rotationZHalfPI * corner;\n\tcorner.y = corner.y - abs(corner.y);\n\n\tfloat speed = length(velocity); // TODO:\n\tcenter += sign(renderer_SizeScale.x) * (sign(renderer_StretchedBillboardLengthScale) * size.x * corner.x * sideVector\n\t + (speed * renderer_StretchedBillboardSpeedScale + size.y * renderer_StretchedBillboardLengthScale) * corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
|
|
9879
|
-
var vertical_billboard = "#ifdef RENDERER_MODE_VERTICAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 1.0, 0.0);\n\tvec3 sideVector = normalize(cross(camera_Forward, cameraUpVector));\n\n\tfloat rot = computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge);\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
|
|
9880
|
-
var horizontal_billboard = "#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 0.0, 1.0);\n\tconst vec3 sideVector = vec3(-1.0, 0.0, 0.0);\n\n\tfloat rot = computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge);\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
|
|
9881
|
-
var particle_mesh = "// Only support local alignment mode\n#ifdef RENDERER_MODE_MESH\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #define RENDERER_ROL_ENABLED\n #endif\n\n\tvec3 size = computeParticleSizeMesh(a_StartSize, normalizedAge);\n\n bool is3DRotation = renderer_ThreeDStartRotation;\n #if defined(RENDERER_ROL_ENABLED) && defined(RENDERER_ROL_IS_SEPARATE)\n is3DRotation = true;\n #endif\n\n if (is3DRotation) {\n #ifdef RENDERER_ROL_ENABLED\n vec3 startRotation = renderer_ThreeDStartRotation ? a_StartRotation0 : vec3(0.0, 0.0, a_StartRotation0.x);\n vec3 rotation = computeParticleRotationVec3(startRotation, age, normalizedAge);\n #else\n vec3 rotation = a_StartRotation0;\n #endif\n // 3D Start Rotation is same in local and world simulation space\n center += rotationByQuaternions(renderer_SizeScale * rotationByEuler(POSITION * size, rotation), worldRotation);\n } else {\n #ifdef RENDERER_ROL_ENABLED\n float angle = computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge);\n #else\n float angle = a_StartRotation0.x;\n #endif\n #ifdef RENDERER_EMISSION_SHAPE\n // Axis is side vector of emit position look at zero\n vec3 axis = vec3(a_ShapePositionStartLifeTime.xy, 0.0);\n if (renderer_SimulationSpace == 1){\n axis = rotationByQuaternions(axis, worldRotation);\n }\n vec3 crossResult = cross(axis, vec3(0.0, 0.0, -1.0));\n float crossLen = length(crossResult);\n vec3 rotateAxis = crossLen > 0.0001 ? crossResult / crossLen : vec3(0.0, 1.0, 0.0);\n #else\n // Axis is negative z\n vec3 rotateAxis = vec3(0.0, 0.0, -1.0);\n #endif\n center += rotationByQuaternions(renderer_SizeScale *rotationByAxis(POSITION * size, rotateAxis, angle), worldRotation);\n }\n #ifdef RENDERER_ENABLE_VERTEXCOLOR\n\t\tv_MeshColor = COLOR_0;\n\t#endif\n#endif"; // eslint-disable-line
|
|
9887
|
+
var vertical_billboard = "#ifdef RENDERER_MODE_VERTICAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 1.0, 0.0);\n\tvec3 sideVector = normalize(cross(camera_Forward, cameraUpVector));\n\n\tfloat rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
|
|
9888
|
+
var horizontal_billboard = "#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 0.0, 1.0);\n\tconst vec3 sideVector = vec3(-1.0, 0.0, 0.0);\n\n\tfloat rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
|
|
9889
|
+
var particle_mesh = "// Only support local alignment mode\n#ifdef RENDERER_MODE_MESH\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #define RENDERER_ROL_ENABLED\n #endif\n\n\tvec3 size = computeParticleSizeMesh(a_StartSize, normalizedAge);\n\n bool is3DRotation = renderer_ThreeDStartRotation;\n #if defined(RENDERER_ROL_ENABLED) && defined(RENDERER_ROL_IS_SEPARATE)\n is3DRotation = true;\n #endif\n\n if (is3DRotation) {\n #ifdef RENDERER_ROL_ENABLED\n vec3 startRotation = renderer_ThreeDStartRotation ? a_StartRotation0 : vec3(0.0, 0.0, a_StartRotation0.x);\n vec3 rotation = radians(computeParticleRotationVec3(startRotation, age, normalizedAge));\n #else\n vec3 rotation = radians(a_StartRotation0);\n #endif\n // 3D Start Rotation is same in local and world simulation space\n center += rotationByQuaternions(renderer_SizeScale * rotationByEuler(POSITION * size, rotation), worldRotation);\n } else {\n #ifdef RENDERER_ROL_ENABLED\n float angle = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n #else\n float angle = radians(a_StartRotation0.x);\n #endif\n #ifdef RENDERER_EMISSION_SHAPE\n // Axis is side vector of emit position look at zero\n vec3 axis = vec3(a_ShapePositionStartLifeTime.xy, 0.0);\n if (renderer_SimulationSpace == 1){\n axis = rotationByQuaternions(axis, worldRotation);\n }\n vec3 crossResult = cross(axis, vec3(0.0, 0.0, -1.0));\n float crossLen = length(crossResult);\n vec3 rotateAxis = crossLen > 0.0001 ? crossResult / crossLen : vec3(0.0, 1.0, 0.0);\n #else\n // Axis is negative z\n vec3 rotateAxis = vec3(0.0, 0.0, -1.0);\n #endif\n center += rotationByQuaternions(renderer_SizeScale *rotationByAxis(POSITION * size, rotateAxis, angle), worldRotation);\n }\n #ifdef RENDERER_ENABLE_VERTEXCOLOR\n\t\tv_MeshColor = COLOR_0;\n\t#endif\n#endif"; // eslint-disable-line
|
|
9882
9890
|
var ParticleShaderLib = {
|
|
9883
9891
|
particle_common: particle_common,
|
|
9884
9892
|
velocity_over_lifetime_module: velocity_over_lifetime_module,
|
|
@@ -28931,6 +28939,7 @@ PrimitiveChunk.subMeshPool = new ReturnableObjectPool(SubMesh, 10);
|
|
|
28931
28939
|
/** AudioClip, include ogg, wav and mp3. */ AssetType["Audio"] = "Audio";
|
|
28932
28940
|
/** Project asset. */ AssetType["Project"] = "project";
|
|
28933
28941
|
/** PhysicsMaterial. */ AssetType["PhysicsMaterial"] = "PhysicsMaterial";
|
|
28942
|
+
/** RenderTarget. */ AssetType["RenderTarget"] = "RenderTarget";
|
|
28934
28943
|
return AssetType;
|
|
28935
28944
|
}({});
|
|
28936
28945
|
var SafeLoopArray = /*#__PURE__*/ function() {
|
|
@@ -38990,9 +38999,9 @@ var MainModule = /*#__PURE__*/ function() {
|
|
|
38990
38999
|
/** Specifies whether the Particle Generator loops. */ this.isLoop = true;
|
|
38991
39000
|
/** Start delay in seconds. */ this.startDelay = new ParticleCompositeCurve(0);
|
|
38992
39001
|
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
38993
|
-
/** The initial rotation of particles around the x-axis when emitted
|
|
38994
|
-
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
38995
|
-
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
39002
|
+
/** The initial rotation of particles around the x-axis when emitted, in degrees. */ this.startRotationX = new ParticleCompositeCurve(0);
|
|
39003
|
+
/** The initial rotation of particles around the y-axis when emitted, in degrees. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
39004
|
+
/** The initial rotation of particles around the z-axis when emitted, in degrees. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
38996
39005
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
38997
39006
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new Color(1, 1, 1, 1));
|
|
38998
39007
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ /** Override the default playback speed of the Particle Generator. */ this.simulationSpeed = 1.0;
|
|
@@ -39313,7 +39322,7 @@ __decorate$1([
|
|
|
39313
39322
|
_inherits$2(RotationOverLifetimeModule, ParticleGeneratorModule);
|
|
39314
39323
|
function RotationOverLifetimeModule() {
|
|
39315
39324
|
var _this;
|
|
39316
|
-
_this = ParticleGeneratorModule.apply(this, arguments) || this, /** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false, /** Rotation over lifetime for
|
|
39325
|
+
_this = ParticleGeneratorModule.apply(this, arguments) || this, /** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false, /** Rotation over lifetime for x axis, in degrees. */ _this.rotationX = new ParticleCompositeCurve(0), /** Rotation over lifetime for y axis, in degrees. */ _this.rotationY = new ParticleCompositeCurve(0), /** Rotation over lifetime for z axis, in degrees. */ _this.rotationZ = new ParticleCompositeCurve(45), /** @internal */ _this._rotationRand = new Rand(0, ParticleRandomSubSeeds.RotationOverLifetime), _this._rotationMinConstant = new Vector3(), _this._rotationMaxConstant = new Vector3();
|
|
39317
39326
|
return _this;
|
|
39318
39327
|
}
|
|
39319
39328
|
var _proto = RotationOverLifetimeModule.prototype;
|
|
@@ -39347,11 +39356,11 @@ __decorate$1([
|
|
|
39347
39356
|
modeMacro = RotationOverLifetimeModule._curveModeMacro;
|
|
39348
39357
|
} else {
|
|
39349
39358
|
var constantMax = this._rotationMaxConstant;
|
|
39350
|
-
constantMax.set(
|
|
39359
|
+
constantMax.set(rotationX.constantMax, rotationY.constantMax, rotationZ.constantMax);
|
|
39351
39360
|
shaderData.setVector3(RotationOverLifetimeModule._maxConstantProperty, constantMax);
|
|
39352
39361
|
if (separateAxes ? rotationX.mode === ParticleCurveMode.TwoConstants && rotationY.mode === ParticleCurveMode.TwoConstants && rotationZ.mode === ParticleCurveMode.TwoConstants : rotationZ.mode === ParticleCurveMode.TwoConstants) {
|
|
39353
39362
|
var constantMin = this._rotationMinConstant;
|
|
39354
|
-
constantMin.set(
|
|
39363
|
+
constantMin.set(rotationX.constantMin, rotationY.constantMin, rotationZ.constantMin);
|
|
39355
39364
|
shaderData.setVector3(RotationOverLifetimeModule._minConstantProperty, constantMin);
|
|
39356
39365
|
isRandomTwoMacro = RotationOverLifetimeModule._isRandomTwoMacro;
|
|
39357
39366
|
}
|
|
@@ -40503,10 +40512,10 @@ __decorate$1([
|
|
|
40503
40512
|
if (this._renderer.renderMode !== ParticleRenderMode.Mesh) {
|
|
40504
40513
|
isFlip = !isFlip;
|
|
40505
40514
|
}
|
|
40506
|
-
var rotationZ =
|
|
40515
|
+
var rotationZ = main.startRotationZ.evaluate(undefined, startRotationRand.random());
|
|
40507
40516
|
if (main.startRotation3D) {
|
|
40508
|
-
var rotationX =
|
|
40509
|
-
var rotationY =
|
|
40517
|
+
var rotationX = main.startRotationX.evaluate(undefined, startRotationRand.random());
|
|
40518
|
+
var rotationY = main.startRotationY.evaluate(undefined, startRotationRand.random());
|
|
40510
40519
|
instanceVertices[offset + 15] = isFlip ? -rotationX : rotationX;
|
|
40511
40520
|
instanceVertices[offset + 16] = isFlip ? -rotationY : rotationY;
|
|
40512
40521
|
instanceVertices[offset + 17] = isFlip ? -rotationZ : rotationZ;
|
|
@@ -44106,7 +44115,7 @@ var GLBuffer = /*#__PURE__*/ function() {
|
|
|
44106
44115
|
return {
|
|
44107
44116
|
internalFormat: isSRGBColorSpace ? gl.SRGB8 : isWebGL2 ? gl.RGB8 : gl.RGB,
|
|
44108
44117
|
baseFormat: isSRGBColorSpace ? isWebGL2 ? gl.RGB : gl.SRGB8 : gl.RGB,
|
|
44109
|
-
readFormat: gl.RGB,
|
|
44118
|
+
readFormat: isWebGL2 ? gl.RGBA : gl.RGB,
|
|
44110
44119
|
dataType: gl.UNSIGNED_BYTE,
|
|
44111
44120
|
isCompressed: false,
|
|
44112
44121
|
alignment: 1
|
|
@@ -44181,6 +44190,7 @@ var GLBuffer = /*#__PURE__*/ function() {
|
|
|
44181
44190
|
return {
|
|
44182
44191
|
internalFormat: gl.R11F_G11F_B10F,
|
|
44183
44192
|
baseFormat: gl.RGB,
|
|
44193
|
+
readFormat: gl.RGBA,
|
|
44184
44194
|
dataType: gl.FLOAT,
|
|
44185
44195
|
isCompressed: false,
|
|
44186
44196
|
alignment: 4
|
|
@@ -46231,9 +46241,7 @@ var ReflectionParser = /*#__PURE__*/ function() {
|
|
|
46231
46241
|
for(var key in item.props)_this = this, _loop(key);
|
|
46232
46242
|
}
|
|
46233
46243
|
return Promise.all(promises).then(function() {
|
|
46234
|
-
|
|
46235
|
-
if (handle) return handle(instance, item);
|
|
46236
|
-
else return instance;
|
|
46244
|
+
return instance;
|
|
46237
46245
|
});
|
|
46238
46246
|
};
|
|
46239
46247
|
_proto.parseMethod = function parseMethod(instance, methodName, methodParams) {
|
|
@@ -46336,9 +46344,6 @@ var ReflectionParser = /*#__PURE__*/ function() {
|
|
|
46336
46344
|
return Promise.resolve(entity);
|
|
46337
46345
|
}
|
|
46338
46346
|
};
|
|
46339
|
-
ReflectionParser.registerCustomParseComponent = function registerCustomParseComponent(componentType, handle) {
|
|
46340
|
-
this.customParseComponentHandles[componentType] = handle;
|
|
46341
|
-
};
|
|
46342
46347
|
ReflectionParser._isClass = function _isClass(value) {
|
|
46343
46348
|
return value["class"] !== undefined;
|
|
46344
46349
|
};
|
|
@@ -46359,7 +46364,6 @@ var ReflectionParser = /*#__PURE__*/ function() {
|
|
|
46359
46364
|
};
|
|
46360
46365
|
return ReflectionParser;
|
|
46361
46366
|
}();
|
|
46362
|
-
ReflectionParser.customParseComponentHandles = new Map();
|
|
46363
46367
|
var Texture2DDecoder = /*#__PURE__*/ function() {
|
|
46364
46368
|
function Texture2DDecoder() {}
|
|
46365
46369
|
Texture2DDecoder.decode = function decode(engine, bufferReader, restoredTexture) {
|
|
@@ -52013,6 +52017,53 @@ PhysicsMaterialLoader = __decorate([
|
|
|
52013
52017
|
"physMat"
|
|
52014
52018
|
])
|
|
52015
52019
|
], PhysicsMaterialLoader);
|
|
52020
|
+
var RenderTargetLoader = /*#__PURE__*/ function(Loader) {
|
|
52021
|
+
_inherits(RenderTargetLoader, Loader);
|
|
52022
|
+
function RenderTargetLoader() {
|
|
52023
|
+
return Loader.apply(this, arguments) || this;
|
|
52024
|
+
}
|
|
52025
|
+
var _proto = RenderTargetLoader.prototype;
|
|
52026
|
+
_proto.load = function load(item, resourceManager) {
|
|
52027
|
+
var engine = resourceManager.engine;
|
|
52028
|
+
return resourceManager // @ts-ignore
|
|
52029
|
+
._request(item.url, _extends({}, item, {
|
|
52030
|
+
type: "json"
|
|
52031
|
+
})).then(function(data) {
|
|
52032
|
+
var width = data.width, height = data.height, colorFormats = data.colorFormats, depthFormat = data.depthFormat, antiAliasing = data.antiAliasing, autoGenerateMipmaps = data.autoGenerateMipmaps;
|
|
52033
|
+
var colorTextureProps = data.colorTextures;
|
|
52034
|
+
var colorTextures = colorFormats.map(function(format, i) {
|
|
52035
|
+
var props = colorTextureProps == null ? void 0 : colorTextureProps[i];
|
|
52036
|
+
var _props_mipmap;
|
|
52037
|
+
var mipmap = (_props_mipmap = props == null ? void 0 : props.mipmap) != null ? _props_mipmap : true;
|
|
52038
|
+
var _props_isSRGBColorSpace;
|
|
52039
|
+
var isSRGB = (_props_isSRGBColorSpace = props == null ? void 0 : props.isSRGBColorSpace) != null ? _props_isSRGBColorSpace : format === TextureFormat.R8G8B8A8;
|
|
52040
|
+
var texture = new Texture2D(engine, width, height, format, mipmap, isSRGB);
|
|
52041
|
+
if (props) {
|
|
52042
|
+
if (props.filterMode != null) texture.filterMode = props.filterMode;
|
|
52043
|
+
if (props.wrapModeU != null) texture.wrapModeU = props.wrapModeU;
|
|
52044
|
+
if (props.wrapModeV != null) texture.wrapModeV = props.wrapModeV;
|
|
52045
|
+
if (props.anisoLevel != null) texture.anisoLevel = props.anisoLevel;
|
|
52046
|
+
}
|
|
52047
|
+
return texture;
|
|
52048
|
+
});
|
|
52049
|
+
var depth = depthFormat === -1 ? null : depthFormat;
|
|
52050
|
+
var rt = new RenderTarget(engine, width, height, colorTextures, depth, antiAliasing);
|
|
52051
|
+
if (autoGenerateMipmaps != null) rt.autoGenerateMipmaps = autoGenerateMipmaps;
|
|
52052
|
+
// Notify pending sub-asset requests for colorTextures
|
|
52053
|
+
for(var i = 0, n = colorTextures.length; i < n; i++){
|
|
52054
|
+
// @ts-ignore
|
|
52055
|
+
resourceManager._onSubAssetSuccess(item.url, "colorTextures[" + i + "]", colorTextures[i]);
|
|
52056
|
+
}
|
|
52057
|
+
return rt;
|
|
52058
|
+
});
|
|
52059
|
+
};
|
|
52060
|
+
return RenderTargetLoader;
|
|
52061
|
+
}(Loader);
|
|
52062
|
+
RenderTargetLoader = __decorate([
|
|
52063
|
+
resourceLoader(AssetType.RenderTarget, [
|
|
52064
|
+
"renderTarget"
|
|
52065
|
+
])
|
|
52066
|
+
], RenderTargetLoader);
|
|
52016
52067
|
var SceneLoader = /*#__PURE__*/ function(Loader) {
|
|
52017
52068
|
_inherits(SceneLoader, Loader);
|
|
52018
52069
|
function SceneLoader() {
|
|
@@ -52153,20 +52204,6 @@ SceneLoader = __decorate([
|
|
|
52153
52204
|
"scene"
|
|
52154
52205
|
], true)
|
|
52155
52206
|
], SceneLoader);
|
|
52156
|
-
ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item) {
|
|
52157
|
-
var props;
|
|
52158
|
-
return __generator(this, function(_state) {
|
|
52159
|
-
props = item.props;
|
|
52160
|
-
if (!props.font) {
|
|
52161
|
-
// @ts-ignore
|
|
52162
|
-
instance.font = Font.createFromOS(instance.engine, props.fontFamily || "Arial");
|
|
52163
|
-
}
|
|
52164
|
-
return [
|
|
52165
|
-
2,
|
|
52166
|
-
instance
|
|
52167
|
-
];
|
|
52168
|
-
});
|
|
52169
|
-
}));
|
|
52170
52207
|
var KHR_lights_punctual = /*#__PURE__*/ function(GLTFExtensionParser) {
|
|
52171
52208
|
_inherits(KHR_lights_punctual, GLTFExtensionParser);
|
|
52172
52209
|
function KHR_lights_punctual() {
|
|
@@ -52661,7 +52698,7 @@ EXT_texture_webp = __decorate([
|
|
|
52661
52698
|
], EXT_texture_webp);
|
|
52662
52699
|
|
|
52663
52700
|
//@ts-ignore
|
|
52664
|
-
var version = "2.0.0-alpha.
|
|
52701
|
+
var version = "2.0.0-alpha.14";
|
|
52665
52702
|
console.log("Galacean Engine Version: " + version);
|
|
52666
52703
|
for(var key in CoreObjects){
|
|
52667
52704
|
Loader.registerClass(key, CoreObjects[key]);
|