@galacean/engine 2.0.0-alpha.0 → 2.0.0-alpha.1

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package/dist/browser.js CHANGED
@@ -27857,8 +27857,7 @@
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  var boneCountChange = boneCount !== boneDataCreateCache.x;
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  if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
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  // directly use max joint count to avoid shader recompile
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- // @TODO: different shader type should use different count, not always 44
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- var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (44 + bsUniformOccupiesCount)) / 4);
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+ var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
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  if (boneCount > remainUniformJointCount) {
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  var engine = this.engine;
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  if (engine._hardwareRenderer.canIUseMoreJoints) {
@@ -28036,6 +28035,8 @@
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  ]);
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  return SkinnedMeshRenderer;
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  }(MeshRenderer);
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+ // @TODO: different shader type should use different count, not always 48
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+ /** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
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  SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
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  SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
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  SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
@@ -52364,7 +52365,7 @@
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  ], EXT_texture_webp);
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  //@ts-ignore
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- var version = "2.0.0-alpha.0";
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+ var version = "2.0.0-alpha.1";
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  console.log("Galacean Engine Version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);