@galacean/engine 1.6.0-alpha.1 → 1.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -12574,7 +12574,7 @@
12574
12574
  _inherits$2(Transform, Component);
12575
12575
  function Transform(entity) {
12576
12576
  var _this;
12577
- _this = Component.call(this, entity) || this, _this._position = new Vector3(), _this._rotation = new Vector3(), _this._rotationQuaternion = new Quaternion(), _this._scale = new Vector3(1, 1, 1), _this._localUniformScaling = true, _this._worldPosition = new Vector3(), _this._worldRotation = new Vector3(), _this._worldRotationQuaternion = new Quaternion(), _this._worldUniformScaling = true, _this._lossyWorldScale = new Vector3(1, 1, 1), _this._localMatrix = new Matrix(), _this._worldMatrix = new Matrix(), _this._worldForward = null, _this._worldRight = null, _this._worldUp = null, _this._isParentDirty = true, _this._parentTransformCache = null, _this._dirtyFlag = 188;
12577
+ _this = Component.call(this, entity) || this, _this._position = new Vector3(), _this._rotation = new Vector3(), _this._rotationQuaternion = new Quaternion(), _this._scale = new Vector3(1, 1, 1), _this._localUniformScaling = true, _this._worldPosition = new Vector3(), _this._worldRotation = new Vector3(), _this._worldRotationQuaternion = new Quaternion(), _this._worldUniformScaling = true, _this._lossyWorldScale = new Vector3(1, 1, 1), _this._localMatrix = new Matrix(), _this._worldMatrix = new Matrix(), _this._worldForward = null, _this._worldRight = null, _this._worldUp = null, _this._isParentDirty = true, _this._parentTransformCache = null, _this._dirtyFlag = 510;
12578
12578
  _this._onPositionChanged = _this._onPositionChanged.bind(_this);
12579
12579
  _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_this);
12580
12580
  _this._onRotationChanged = _this._onRotationChanged.bind(_this);
@@ -12739,11 +12739,23 @@
12739
12739
  /**
12740
12740
  * @internal
12741
12741
  */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
12742
- target._position.copyFrom(this.position);
12743
- target._rotation.copyFrom(this.rotation);
12744
- target._scale.copyFrom(this.scale);
12742
+ var position = target._position, rotation = target._rotation, scale = target._scale;
12743
+ // @ts-ignore
12744
+ position._onValueChanged = rotation._onValueChanged = scale._onValueChanged = null;
12745
+ position.copyFrom(this.position);
12746
+ rotation.copyFrom(this.rotation);
12747
+ scale.copyFrom(this.scale);
12748
+ // @ts-ignore
12749
+ position._onValueChanged = target._onPositionChanged;
12750
+ // @ts-ignore
12751
+ rotation._onValueChanged = target._onRotationChanged;
12752
+ // @ts-ignore
12753
+ scale._onValueChanged = target._onScaleChanged;
12754
+ };
12755
+ _proto._onLocalMatrixChanging = function _onLocalMatrixChanging() {
12756
+ this._setDirtyFlagFalse(64);
12745
12757
  };
12746
- _proto._onWorldMatrixChange = function _onWorldMatrixChange() {
12758
+ _proto._onWorldMatrixChanging = function _onWorldMatrixChanging() {
12747
12759
  this._setDirtyFlagFalse(128);
12748
12760
  };
12749
12761
  _proto._isContainDirtyFlags = function _isContainDirtyFlags(targetDirtyFlags) {
@@ -13193,9 +13205,9 @@
13193
13205
  // @ts-ignore
13194
13206
  position._onValueChanged = rotationQuaternion._onValueChanged = scale._onValueChanged = null;
13195
13207
  value.decompose(position, rotationQuaternion, scale);
13196
- this._onLocalMatrixChanging == null ? void 0 : this._onLocalMatrixChanging.call(this);
13208
+ this._onLocalMatrixChanging();
13197
13209
  this._setDirtyFlagTrue(1);
13198
- this._setDirtyFlagFalse(64 | 2);
13210
+ this._setDirtyFlagFalse(2);
13199
13211
  // @ts-ignore
13200
13212
  position._onValueChanged = this._onPositionChanged;
13201
13213
  // @ts-ignore
@@ -13240,7 +13252,7 @@
13240
13252
  this._localMatrix.copyFrom(value);
13241
13253
  }
13242
13254
  this.localMatrix = this._localMatrix;
13243
- this._onWorldMatrixChange();
13255
+ this._onWorldMatrixChanging();
13244
13256
  }
13245
13257
  },
13246
13258
  {
@@ -13289,40 +13301,40 @@
13289
13301
  Transform._tempMat41 = new Matrix();
13290
13302
  Transform._tempMat42 = new Matrix();
13291
13303
  __decorate$1([
13292
- deepClone
13304
+ ignoreClone
13293
13305
  ], Transform.prototype, "_position", void 0);
13294
13306
  __decorate$1([
13295
- deepClone
13307
+ ignoreClone
13296
13308
  ], Transform.prototype, "_rotation", void 0);
13297
13309
  __decorate$1([
13298
- deepClone
13310
+ ignoreClone
13299
13311
  ], Transform.prototype, "_rotationQuaternion", void 0);
13300
13312
  __decorate$1([
13301
- deepClone
13313
+ ignoreClone
13302
13314
  ], Transform.prototype, "_scale", void 0);
13303
13315
  __decorate$1([
13304
13316
  assignmentClone
13305
13317
  ], Transform.prototype, "_localUniformScaling", void 0);
13306
13318
  __decorate$1([
13307
- deepClone
13319
+ ignoreClone
13308
13320
  ], Transform.prototype, "_worldPosition", void 0);
13309
13321
  __decorate$1([
13310
- deepClone
13322
+ ignoreClone
13311
13323
  ], Transform.prototype, "_worldRotation", void 0);
13312
13324
  __decorate$1([
13313
- deepClone
13325
+ ignoreClone
13314
13326
  ], Transform.prototype, "_worldRotationQuaternion", void 0);
13315
13327
  __decorate$1([
13316
- assignmentClone
13328
+ ignoreClone
13317
13329
  ], Transform.prototype, "_worldUniformScaling", void 0);
13318
13330
  __decorate$1([
13319
- deepClone
13331
+ ignoreClone
13320
13332
  ], Transform.prototype, "_lossyWorldScale", void 0);
13321
13333
  __decorate$1([
13322
- deepClone
13334
+ ignoreClone
13323
13335
  ], Transform.prototype, "_localMatrix", void 0);
13324
13336
  __decorate$1([
13325
- deepClone
13337
+ ignoreClone
13326
13338
  ], Transform.prototype, "_worldMatrix", void 0);
13327
13339
  __decorate$1([
13328
13340
  ignoreClone
@@ -13339,6 +13351,9 @@
13339
13351
  __decorate$1([
13340
13352
  ignoreClone
13341
13353
  ], Transform.prototype, "_parentTransformCache", void 0);
13354
+ __decorate$1([
13355
+ ignoreClone
13356
+ ], Transform.prototype, "_dirtyFlag", void 0);
13342
13357
  __decorate$1([
13343
13358
  ignoreClone
13344
13359
  ], Transform.prototype, "_onPositionChanged", null);
@@ -13383,6 +13398,7 @@
13383
13398
  /** WorldMatrix | WorldPosition | WorldScale */ TransformModifyFlags[TransformModifyFlags["WmWpWs"] = 164] = "WmWpWs";
13384
13399
  /** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ TransformModifyFlags[TransformModifyFlags["WmWpWeWqWs"] = 188] = "WmWpWeWqWs";
13385
13400
  /** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale | WorldUniformScaling */ TransformModifyFlags[TransformModifyFlags["WmWpWeWqWsWus"] = 444] = "WmWpWeWqWsWus";
13401
+ /** LocalQuat | LocalMatrix | WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale | WorldUniformScaling */ TransformModifyFlags[TransformModifyFlags["LqLmWmWpWeWqWsWus"] = 510] = "LqLmWmWpWeWqWsWus";
13386
13402
  return TransformModifyFlags;
13387
13403
  }({});
13388
13404
  /**
@@ -15833,9 +15849,9 @@
15833
15849
  // projection[0][0] is at index 0 (X scaling)
15834
15850
  // projection[1][1] is at index 5 (Y scaling)
15835
15851
  // The inverse values we need are:
15836
- var invProjectionSacleX = 1.0 / projectionScaleX;
15852
+ var invProjectionScaleX = 1.0 / projectionScaleX;
15837
15853
  var invProjectionScaleY = 1.0 / projectionScaleY;
15838
- var invProjScaleXY = this._invProjScaleXY.set(invProjectionSacleX * 2.0, invProjectionScaleY * 2.0);
15854
+ var invProjScaleXY = this._invProjScaleXY.set(invProjectionScaleX * 2.0, invProjectionScaleY * 2.0);
15839
15855
  shaderData.setVector2(ScalableAmbientObscurancePass._invProjScaleXYProp, invProjScaleXY);
15840
15856
  var quality = ambientOcclusion.quality, radius = ambientOcclusion.radius;
15841
15857
  this._updateBlurKernel(shaderData, quality);
@@ -15881,9 +15897,6 @@
15881
15897
  this._blurRenderTarget = null;
15882
15898
  }
15883
15899
  this._depthRenderTarget = null;
15884
- var material = this._material;
15885
- material._addReferCount(-1);
15886
- material.destroy();
15887
15900
  };
15888
15901
  _proto._updateBlurKernel = function _updateBlurKernel(blurShaderData, quality) {
15889
15902
  if (quality === this._quality) {
@@ -23905,7 +23918,7 @@
23905
23918
  continue;
23906
23919
  }
23907
23920
  if (material.destroyed || material.shader.destroyed) {
23908
- material = this.engine._meshMagentaMaterial;
23921
+ material = this.engine._basicResources.meshMagentaMaterial;
23909
23922
  }
23910
23923
  var subRenderElement = subRenderElementPool.get();
23911
23924
  subRenderElement.set(this, material, mesh._primitive, subMeshes[i1]);
@@ -27875,6 +27888,8 @@
27875
27888
  this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
27876
27889
  this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
27877
27890
  this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
27891
+ this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
27892
+ this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
27878
27893
  }
27879
27894
  var _proto = BasicResources.prototype;
27880
27895
  /**
@@ -27980,6 +27995,12 @@
27980
27995
  material.isGCIgnored = true;
27981
27996
  return material;
27982
27997
  };
27998
+ _proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
27999
+ var material = new Material(engine, Shader.find(shaderName));
28000
+ material.isGCIgnored = true;
28001
+ material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
28002
+ return material;
28003
+ };
27983
28004
  _proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
27984
28005
  var material = new Material(engine, Shader.find("SpriteMask"));
27985
28006
  material.isGCIgnored = true;
@@ -30826,14 +30847,6 @@
30826
30847
  if (!hardwareRenderer.canIUse(GLCapabilityType.sRGB)) {
30827
30848
  _this._macroCollection.enable(Engine._noSRGBSupportMacro);
30828
30849
  }
30829
- var meshMagentaMaterial = new Material(_this, Shader.find("unlit"));
30830
- meshMagentaMaterial.isGCIgnored = true;
30831
- meshMagentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
30832
- _this._meshMagentaMaterial = meshMagentaMaterial;
30833
- var particleMagentaMaterial = new Material(_this, Shader.find("particle-shader"));
30834
- particleMagentaMaterial.isGCIgnored = true;
30835
- particleMagentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
30836
- _this._particleMagentaMaterial = particleMagentaMaterial;
30837
30850
  _this._basicResources = new BasicResources(_this);
30838
30851
  _this._particleBufferUtils = new ParticleBufferUtils(_this);
30839
30852
  var uberPass = new PostProcessUberPass(_this);
@@ -37099,7 +37112,7 @@
37099
37112
  return;
37100
37113
  }
37101
37114
  if (material.destroyed || material.shader.destroyed) {
37102
- material = this.engine._particleMagentaMaterial;
37115
+ material = this.engine._basicResources.particleMagentaMaterial;
37103
37116
  }
37104
37117
  var engine = this._engine;
37105
37118
  var renderElement = engine._renderElementPool.get();
@@ -51568,7 +51581,7 @@
51568
51581
  ], EXT_texture_webp);
51569
51582
 
51570
51583
  //@ts-ignore
51571
- var version = "1.6.0-alpha.1";
51584
+ var version = "1.6.0-alpha.2";
51572
51585
  console.log("Galacean Engine Version: " + version);
51573
51586
  for(var key in CoreObjects){
51574
51587
  Loader.registerClass(key, CoreObjects[key]);