@galacean/engine 1.5.4 → 1.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -37629,6 +37629,169 @@
37629
37629
  __decorate$1([
37630
37630
  ignoreClone
37631
37631
  ], EmissionModule.prototype, "_burstRand", void 0);
37632
+ /**
37633
+ * Force over lifetime module.
37634
+ */ var ForceOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule) {
37635
+ _inherits$2(ForceOverLifetimeModule, ParticleGeneratorModule);
37636
+ function ForceOverLifetimeModule(generator) {
37637
+ var _this;
37638
+ _this = ParticleGeneratorModule.call(this, generator) || this, /** @internal */ _this._forceRand = new Rand(0, ParticleRandomSubSeeds.ForceOverLifetime), _this._forceMinConstant = new Vector3(), _this._forceMaxConstant = new Vector3(), _this._space = ParticleSimulationSpace.Local;
37639
+ _this.forceX = new ParticleCompositeCurve(0);
37640
+ _this.forceY = new ParticleCompositeCurve(0);
37641
+ _this.forceZ = new ParticleCompositeCurve(0);
37642
+ return _this;
37643
+ }
37644
+ var _proto = ForceOverLifetimeModule.prototype;
37645
+ /**
37646
+ * @internal
37647
+ */ _proto._updateShaderData = function _updateShaderData(shaderData) {
37648
+ var forceModeMacro = null;
37649
+ var isRandomModeMacro = null;
37650
+ if (this.enabled) {
37651
+ var forceX = this._forceX;
37652
+ var forceY = this._forceY;
37653
+ var forceZ = this._forceZ;
37654
+ var isRandomCurveMode = forceX.mode === ParticleCurveMode.TwoCurves && forceY.mode === ParticleCurveMode.TwoCurves && forceZ.mode === ParticleCurveMode.TwoCurves;
37655
+ if (isRandomCurveMode || forceX.mode === ParticleCurveMode.Curve && forceY.mode === ParticleCurveMode.Curve && forceZ.mode === ParticleCurveMode.Curve) {
37656
+ shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientXProperty, forceX.curveMax._getTypeArray());
37657
+ shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientYProperty, forceY.curveMax._getTypeArray());
37658
+ shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientZProperty, forceZ.curveMax._getTypeArray());
37659
+ forceModeMacro = ForceOverLifetimeModule._curveModeMacro;
37660
+ if (isRandomCurveMode) {
37661
+ shaderData.setFloatArray(ForceOverLifetimeModule._minGradientXProperty, forceX.curveMin._getTypeArray());
37662
+ shaderData.setFloatArray(ForceOverLifetimeModule._minGradientYProperty, forceY.curveMin._getTypeArray());
37663
+ shaderData.setFloatArray(ForceOverLifetimeModule._minGradientZProperty, forceZ.curveMin._getTypeArray());
37664
+ isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
37665
+ }
37666
+ } else {
37667
+ var constantMax = this._forceMaxConstant;
37668
+ constantMax.set(forceX.constantMax, forceY.constantMax, forceZ.constantMax);
37669
+ shaderData.setVector3(ForceOverLifetimeModule._maxConstantProperty, constantMax);
37670
+ forceModeMacro = ForceOverLifetimeModule._constantModeMacro;
37671
+ if (forceX.mode === ParticleCurveMode.TwoConstants && forceY.mode === ParticleCurveMode.TwoConstants && forceZ.mode === ParticleCurveMode.TwoConstants) {
37672
+ var constantMin = this._forceMinConstant;
37673
+ constantMin.set(forceX.constantMin, forceY.constantMin, forceZ.constantMin);
37674
+ shaderData.setVector3(ForceOverLifetimeModule._minConstantProperty, constantMin);
37675
+ isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
37676
+ }
37677
+ }
37678
+ shaderData.setInt(ForceOverLifetimeModule._spaceProperty, this._space);
37679
+ }
37680
+ this._forceMacro = this._enableMacro(shaderData, this._forceMacro, forceModeMacro);
37681
+ this._randomModeMacro = this._enableMacro(shaderData, this._randomModeMacro, isRandomModeMacro);
37682
+ };
37683
+ /**
37684
+ * @internal
37685
+ */ _proto._resetRandomSeed = function _resetRandomSeed(seed) {
37686
+ this._forceRand.reset(seed, ParticleRandomSubSeeds.ForceOverLifetime);
37687
+ };
37688
+ /**
37689
+ * @internal
37690
+ */ _proto._isRandomMode = function _isRandomMode() {
37691
+ var modeX = this.forceX.mode;
37692
+ var modeY = this.forceY.mode;
37693
+ var modeZ = this.forceZ.mode;
37694
+ return modeX === ParticleCurveMode.TwoCurves && modeY === ParticleCurveMode.TwoCurves && modeZ === ParticleCurveMode.TwoCurves || modeX === ParticleCurveMode.TwoConstants && modeY === ParticleCurveMode.TwoConstants && modeZ === ParticleCurveMode.TwoConstants;
37695
+ };
37696
+ _create_class$2(ForceOverLifetimeModule, [
37697
+ {
37698
+ key: "forceX",
37699
+ get: /**
37700
+ * Force over lifetime for x axis.
37701
+ */ function get() {
37702
+ return this._forceX;
37703
+ },
37704
+ set: function set(value) {
37705
+ var lastValue = this._forceX;
37706
+ if (value !== lastValue) {
37707
+ this._forceX = value;
37708
+ this._onCompositeCurveChange(lastValue, value);
37709
+ }
37710
+ }
37711
+ },
37712
+ {
37713
+ key: "forceY",
37714
+ get: /**
37715
+ * Force over lifetime for y axis.
37716
+ */ function get() {
37717
+ return this._forceY;
37718
+ },
37719
+ set: function set(value) {
37720
+ var lastValue = this._forceY;
37721
+ if (value !== lastValue) {
37722
+ this._forceY = value;
37723
+ this._onCompositeCurveChange(lastValue, value);
37724
+ }
37725
+ }
37726
+ },
37727
+ {
37728
+ key: "forceZ",
37729
+ get: /**
37730
+ * Force over lifetime for z axis.
37731
+ */ function get() {
37732
+ return this._forceZ;
37733
+ },
37734
+ set: function set(value) {
37735
+ var lastValue = this._forceZ;
37736
+ if (value !== lastValue) {
37737
+ this._forceZ = value;
37738
+ this._onCompositeCurveChange(lastValue, value);
37739
+ }
37740
+ }
37741
+ },
37742
+ {
37743
+ key: "space",
37744
+ get: /**
37745
+ * Force space.
37746
+ */ function get() {
37747
+ return this._space;
37748
+ },
37749
+ set: function set(value) {
37750
+ if (value !== this._space) {
37751
+ this._space = value;
37752
+ this._generator._renderer._onGeneratorParamsChanged();
37753
+ }
37754
+ }
37755
+ }
37756
+ ]);
37757
+ return ForceOverLifetimeModule;
37758
+ }(ParticleGeneratorModule);
37759
+ ForceOverLifetimeModule._constantModeMacro = ShaderMacro.getByName("RENDERER_FOL_CONSTANT_MODE");
37760
+ ForceOverLifetimeModule._curveModeMacro = ShaderMacro.getByName("RENDERER_FOL_CURVE_MODE");
37761
+ ForceOverLifetimeModule._isRandomMacro = ShaderMacro.getByName("RENDERER_FOL_IS_RANDOM_TWO");
37762
+ ForceOverLifetimeModule._minConstantProperty = ShaderProperty.getByName("renderer_FOLMinConst");
37763
+ ForceOverLifetimeModule._maxConstantProperty = ShaderProperty.getByName("renderer_FOLMaxConst");
37764
+ ForceOverLifetimeModule._minGradientXProperty = ShaderProperty.getByName("renderer_FOLMinGradientX");
37765
+ ForceOverLifetimeModule._minGradientYProperty = ShaderProperty.getByName("renderer_FOLMinGradientY");
37766
+ ForceOverLifetimeModule._minGradientZProperty = ShaderProperty.getByName("renderer_FOLMinGradientZ");
37767
+ ForceOverLifetimeModule._maxGradientXProperty = ShaderProperty.getByName("renderer_FOLMaxGradientX");
37768
+ ForceOverLifetimeModule._maxGradientYProperty = ShaderProperty.getByName("renderer_FOLMaxGradientY");
37769
+ ForceOverLifetimeModule._maxGradientZProperty = ShaderProperty.getByName("renderer_FOLMaxGradientZ");
37770
+ ForceOverLifetimeModule._spaceProperty = ShaderProperty.getByName("renderer_FOLSpace");
37771
+ __decorate$1([
37772
+ ignoreClone
37773
+ ], ForceOverLifetimeModule.prototype, "_forceRand", void 0);
37774
+ __decorate$1([
37775
+ ignoreClone
37776
+ ], ForceOverLifetimeModule.prototype, "_forceMinConstant", void 0);
37777
+ __decorate$1([
37778
+ ignoreClone
37779
+ ], ForceOverLifetimeModule.prototype, "_forceMaxConstant", void 0);
37780
+ __decorate$1([
37781
+ ignoreClone
37782
+ ], ForceOverLifetimeModule.prototype, "_forceMacro", void 0);
37783
+ __decorate$1([
37784
+ ignoreClone
37785
+ ], ForceOverLifetimeModule.prototype, "_randomModeMacro", void 0);
37786
+ __decorate$1([
37787
+ deepClone
37788
+ ], ForceOverLifetimeModule.prototype, "_forceX", void 0);
37789
+ __decorate$1([
37790
+ deepClone
37791
+ ], ForceOverLifetimeModule.prototype, "_forceY", void 0);
37792
+ __decorate$1([
37793
+ deepClone
37794
+ ], ForceOverLifetimeModule.prototype, "_forceZ", void 0);
37632
37795
  /**
37633
37796
  * Control how Particle Generator apply transform scale.
37634
37797
  */ var ParticleScaleMode = /*#__PURE__*/ function(ParticleScaleMode) {
@@ -38645,169 +38808,6 @@
38645
38808
  __decorate$1([
38646
38809
  deepClone
38647
38810
  ], VelocityOverLifetimeModule.prototype, "_velocityZ", void 0);
38648
- /**
38649
- * Force over lifetime module.
38650
- */ var ForceOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule) {
38651
- _inherits$2(ForceOverLifetimeModule, ParticleGeneratorModule);
38652
- function ForceOverLifetimeModule(generator) {
38653
- var _this;
38654
- _this = ParticleGeneratorModule.call(this, generator) || this, /** @internal */ _this._forceRand = new Rand(0, ParticleRandomSubSeeds.ForceOverLifetime), _this._forceMinConstant = new Vector3(), _this._forceMaxConstant = new Vector3(), _this._space = ParticleSimulationSpace.Local;
38655
- _this.forceX = new ParticleCompositeCurve(0);
38656
- _this.forceY = new ParticleCompositeCurve(0);
38657
- _this.forceZ = new ParticleCompositeCurve(0);
38658
- return _this;
38659
- }
38660
- var _proto = ForceOverLifetimeModule.prototype;
38661
- /**
38662
- * @internal
38663
- */ _proto._updateShaderData = function _updateShaderData(shaderData) {
38664
- var forceModeMacro = null;
38665
- var isRandomModeMacro = null;
38666
- if (this.enabled) {
38667
- var forceX = this._forceX;
38668
- var forceY = this._forceY;
38669
- var forceZ = this._forceZ;
38670
- var isRandomCurveMode = forceX.mode === ParticleCurveMode.TwoCurves && forceY.mode === ParticleCurveMode.TwoCurves && forceZ.mode === ParticleCurveMode.TwoCurves;
38671
- if (isRandomCurveMode || forceX.mode === ParticleCurveMode.Curve && forceY.mode === ParticleCurveMode.Curve && forceZ.mode === ParticleCurveMode.Curve) {
38672
- shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientXProperty, forceX.curveMax._getTypeArray());
38673
- shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientYProperty, forceY.curveMax._getTypeArray());
38674
- shaderData.setFloatArray(ForceOverLifetimeModule._maxGradientZProperty, forceZ.curveMax._getTypeArray());
38675
- forceModeMacro = ForceOverLifetimeModule._curveModeMacro;
38676
- if (isRandomCurveMode) {
38677
- shaderData.setFloatArray(ForceOverLifetimeModule._minGradientXProperty, forceX.curveMin._getTypeArray());
38678
- shaderData.setFloatArray(ForceOverLifetimeModule._minGradientYProperty, forceY.curveMin._getTypeArray());
38679
- shaderData.setFloatArray(ForceOverLifetimeModule._minGradientZProperty, forceZ.curveMin._getTypeArray());
38680
- isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
38681
- }
38682
- } else {
38683
- var constantMax = this._forceMaxConstant;
38684
- constantMax.set(forceX.constantMax, forceY.constantMax, forceZ.constantMax);
38685
- shaderData.setVector3(ForceOverLifetimeModule._maxConstantProperty, constantMax);
38686
- forceModeMacro = ForceOverLifetimeModule._constantModeMacro;
38687
- if (forceX.mode === ParticleCurveMode.TwoConstants && forceY.mode === ParticleCurveMode.TwoConstants && forceZ.mode === ParticleCurveMode.TwoConstants) {
38688
- var constantMin = this._forceMinConstant;
38689
- constantMin.set(forceX.constantMin, forceY.constantMin, forceZ.constantMin);
38690
- shaderData.setVector3(ForceOverLifetimeModule._minConstantProperty, constantMin);
38691
- isRandomModeMacro = ForceOverLifetimeModule._isRandomMacro;
38692
- }
38693
- }
38694
- shaderData.setInt(ForceOverLifetimeModule._spaceProperty, this._space);
38695
- }
38696
- this._forceMacro = this._enableMacro(shaderData, this._forceMacro, forceModeMacro);
38697
- this._randomModeMacro = this._enableMacro(shaderData, this._randomModeMacro, isRandomModeMacro);
38698
- };
38699
- /**
38700
- * @internal
38701
- */ _proto._resetRandomSeed = function _resetRandomSeed(seed) {
38702
- this._forceRand.reset(seed, ParticleRandomSubSeeds.ForceOverLifetime);
38703
- };
38704
- /**
38705
- * @internal
38706
- */ _proto._isRandomMode = function _isRandomMode() {
38707
- var modeX = this.forceX.mode;
38708
- var modeY = this.forceY.mode;
38709
- var modeZ = this.forceZ.mode;
38710
- return modeX === ParticleCurveMode.TwoCurves && modeY === ParticleCurveMode.TwoCurves && modeZ === ParticleCurveMode.TwoCurves || modeX === ParticleCurveMode.TwoConstants && modeY === ParticleCurveMode.TwoConstants && modeZ === ParticleCurveMode.TwoConstants;
38711
- };
38712
- _create_class$2(ForceOverLifetimeModule, [
38713
- {
38714
- key: "forceX",
38715
- get: /**
38716
- * Force over lifetime for x axis.
38717
- */ function get() {
38718
- return this._forceX;
38719
- },
38720
- set: function set(value) {
38721
- var lastValue = this._forceX;
38722
- if (value !== lastValue) {
38723
- this._forceX = value;
38724
- this._onCompositeCurveChange(lastValue, value);
38725
- }
38726
- }
38727
- },
38728
- {
38729
- key: "forceY",
38730
- get: /**
38731
- * Force over lifetime for y axis.
38732
- */ function get() {
38733
- return this._forceY;
38734
- },
38735
- set: function set(value) {
38736
- var lastValue = this._forceY;
38737
- if (value !== lastValue) {
38738
- this._forceY = value;
38739
- this._onCompositeCurveChange(lastValue, value);
38740
- }
38741
- }
38742
- },
38743
- {
38744
- key: "forceZ",
38745
- get: /**
38746
- * Force over lifetime for z axis.
38747
- */ function get() {
38748
- return this._forceZ;
38749
- },
38750
- set: function set(value) {
38751
- var lastValue = this._forceZ;
38752
- if (value !== lastValue) {
38753
- this._forceZ = value;
38754
- this._onCompositeCurveChange(lastValue, value);
38755
- }
38756
- }
38757
- },
38758
- {
38759
- key: "space",
38760
- get: /**
38761
- * Force space.
38762
- */ function get() {
38763
- return this._space;
38764
- },
38765
- set: function set(value) {
38766
- if (value !== this._space) {
38767
- this._space = value;
38768
- this._generator._renderer._onGeneratorParamsChanged();
38769
- }
38770
- }
38771
- }
38772
- ]);
38773
- return ForceOverLifetimeModule;
38774
- }(ParticleGeneratorModule);
38775
- ForceOverLifetimeModule._constantModeMacro = ShaderMacro.getByName("RENDERER_FOL_CONSTANT_MODE");
38776
- ForceOverLifetimeModule._curveModeMacro = ShaderMacro.getByName("RENDERER_FOL_CURVE_MODE");
38777
- ForceOverLifetimeModule._isRandomMacro = ShaderMacro.getByName("RENDERER_FOL_IS_RANDOM_TWO");
38778
- ForceOverLifetimeModule._minConstantProperty = ShaderProperty.getByName("renderer_FOLMinConst");
38779
- ForceOverLifetimeModule._maxConstantProperty = ShaderProperty.getByName("renderer_FOLMaxConst");
38780
- ForceOverLifetimeModule._minGradientXProperty = ShaderProperty.getByName("renderer_FOLMinGradientX");
38781
- ForceOverLifetimeModule._minGradientYProperty = ShaderProperty.getByName("renderer_FOLMinGradientY");
38782
- ForceOverLifetimeModule._minGradientZProperty = ShaderProperty.getByName("renderer_FOLMinGradientZ");
38783
- ForceOverLifetimeModule._maxGradientXProperty = ShaderProperty.getByName("renderer_FOLMaxGradientX");
38784
- ForceOverLifetimeModule._maxGradientYProperty = ShaderProperty.getByName("renderer_FOLMaxGradientY");
38785
- ForceOverLifetimeModule._maxGradientZProperty = ShaderProperty.getByName("renderer_FOLMaxGradientZ");
38786
- ForceOverLifetimeModule._spaceProperty = ShaderProperty.getByName("renderer_FOLSpace");
38787
- __decorate$1([
38788
- ignoreClone
38789
- ], ForceOverLifetimeModule.prototype, "_forceRand", void 0);
38790
- __decorate$1([
38791
- ignoreClone
38792
- ], ForceOverLifetimeModule.prototype, "_forceMinConstant", void 0);
38793
- __decorate$1([
38794
- ignoreClone
38795
- ], ForceOverLifetimeModule.prototype, "_forceMaxConstant", void 0);
38796
- __decorate$1([
38797
- ignoreClone
38798
- ], ForceOverLifetimeModule.prototype, "_forceMacro", void 0);
38799
- __decorate$1([
38800
- ignoreClone
38801
- ], ForceOverLifetimeModule.prototype, "_randomModeMacro", void 0);
38802
- __decorate$1([
38803
- deepClone
38804
- ], ForceOverLifetimeModule.prototype, "_forceX", void 0);
38805
- __decorate$1([
38806
- deepClone
38807
- ], ForceOverLifetimeModule.prototype, "_forceY", void 0);
38808
- __decorate$1([
38809
- deepClone
38810
- ], ForceOverLifetimeModule.prototype, "_forceZ", void 0);
38811
38811
  /**
38812
38812
  * Particle Generator.
38813
38813
  */ var ParticleGenerator = /*#__PURE__*/ function() {
@@ -39585,7 +39585,6 @@
39585
39585
  };
39586
39586
  _proto._addGravityToBounds = function _addGravityToBounds(maxLifetime, origin, out) {
39587
39587
  var originMin = origin.min, originMax = origin.max;
39588
- var min = out.min, max = out.max;
39589
39588
  var modifierMinMax = ParticleGenerator._tempVector20;
39590
39589
  // Gravity modifier impact
39591
39590
  this._getExtremeValueFromZero(this.main.gravityModifier, modifierMinMax);
@@ -39599,10 +39598,9 @@
39599
39598
  var gravityEffectMaxY = y * maxGravityEffect;
39600
39599
  var gravityEffectMinZ = z * minGravityEffect;
39601
39600
  var gravityEffectMaxZ = z * maxGravityEffect;
39602
- min.set(Math.min(gravityEffectMinX, gravityEffectMaxX), Math.min(gravityEffectMinY, gravityEffectMaxY), Math.min(gravityEffectMinZ, gravityEffectMaxZ));
39603
- max.set(Math.max(gravityEffectMinX, gravityEffectMaxX), Math.max(gravityEffectMinY, gravityEffectMaxY), Math.max(gravityEffectMinZ, gravityEffectMaxZ));
39604
- min.add(originMin);
39605
- max.add(originMax);
39601
+ // `origin` and `out` maybe is same reference
39602
+ out.min.set(Math.min(gravityEffectMinX, gravityEffectMaxX) + originMin.x, Math.min(gravityEffectMinY, gravityEffectMaxY) + originMin.y, Math.min(gravityEffectMinZ, gravityEffectMaxZ) + originMin.z);
39603
+ out.max.set(Math.max(gravityEffectMinX, gravityEffectMaxX) + originMax.x, Math.max(gravityEffectMinY, gravityEffectMaxY) + originMax.y, Math.max(gravityEffectMinZ, gravityEffectMaxZ) + originMax.z);
39606
39604
  };
39607
39605
  _proto._getExtremeValueFromZero = function _getExtremeValueFromZero(curve, out) {
39608
39606
  curve._getMinMax(out);
@@ -48287,6 +48285,8 @@
48287
48285
  exports.GLTFEntityParser = __decorate([
48288
48286
  registerGLTFParser(GLTFParserType.Entity)
48289
48287
  ], exports.GLTFEntityParser);
48288
+ // @todo: remap plugin should have a higher priority storage location
48289
+ var REMAP_NAME = "GALACEAN_materials_remap";
48290
48290
  exports.GLTFMaterialParser = /*#__PURE__*/ function(GLTFParser1) {
48291
48291
  _inherits(GLTFMaterialParser, GLTFParser1);
48292
48292
  function GLTFMaterialParser() {
@@ -48297,7 +48297,13 @@
48297
48297
  var materialInfo = context.glTF.materials[index];
48298
48298
  var glTFResource = context.glTFResource;
48299
48299
  var engine = glTFResource.engine;
48300
- var material = GLTFParser.executeExtensionsCreateAndParse(materialInfo.extensions, context, materialInfo);
48300
+ var extensions = materialInfo.extensions || {};
48301
+ //Keep only the remap extension
48302
+ if (extensions[REMAP_NAME]) {
48303
+ var _obj;
48304
+ extensions = (_obj = {}, _obj[REMAP_NAME] = extensions[REMAP_NAME], _obj);
48305
+ }
48306
+ var material = GLTFParser.executeExtensionsCreateAndParse(extensions, context, materialInfo);
48301
48307
  if (!material) {
48302
48308
  material = new PBRMaterial(engine);
48303
48309
  material.name = materialInfo.name;
@@ -48306,7 +48312,7 @@
48306
48312
  return AssetPromise.resolve(material).then(function(material) {
48307
48313
  // @ts-ignore
48308
48314
  material || (material = engine._basicResources._getBlinnPhongMaterial());
48309
- GLTFParser.executeExtensionsAdditiveAndParse(materialInfo.extensions, context, material, materialInfo);
48315
+ GLTFParser.executeExtensionsAdditiveAndParse(extensions, context, material, materialInfo);
48310
48316
  // @ts-ignore
48311
48317
  material._associationSuperResource(glTFResource);
48312
48318
  return material;
@@ -51157,7 +51163,7 @@
51157
51163
  ], EXT_texture_webp);
51158
51164
 
51159
51165
  //@ts-ignore
51160
- var version = "1.5.4";
51166
+ var version = "1.5.6";
51161
51167
  console.log("Galacean Engine Version: " + version);
51162
51168
  for(var key in CoreObjects){
51163
51169
  Loader.registerClass(key, CoreObjects[key]);