@galacean/engine 1.5.1 → 1.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +7 -5
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -30726,13 +30726,14 @@
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} else {
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cameras.forEach(function(camera) {
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componentsManager.callCameraOnBeginRender(camera);
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-
// `pixelViewport` width or height is `0` will cause internal render target create error and return can save performance
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var pixelViewport = camera.pixelViewport;
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-
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-
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+
// `pixelViewport` width or height is `0` will cause internal render target create error and return can save performance
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if (pixelViewport.width !== 0 && pixelViewport.height !== 0) {
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// Update post process manager
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scene.postProcessManager._update(camera);
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camera.render();
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+
} else {
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Logger.warn("Camera pixelViewport width or height is 0.");
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}
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componentsManager.callCameraOnEndRender(camera);
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// Temp solution for webgl implement bug
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@@ -41250,7 +41251,8 @@
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// Based on the specific version of the engine implementation, when actualBoundingBoxLeft is not supported, width is used to represent the rendering width, and `textAlign` uses the default value `start` and direction is left to right.
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// Some devices do not support actualBoundingBoxLeft and actualBoundingBoxRight in TextMetrics.
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// Examples: Google Pixel 2 XL (Android 11), Honor 6X (Android 8).
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-
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// In WeChat Mini Games, TextMetrics may be reported as not defined, so a check for window.TextMetrics is added.
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if (window.TextMetrics && !("actualBoundingBoxLeft" in TextMetrics.prototype)) {
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Object.defineProperties(TextMetrics.prototype, {
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actualBoundingBoxLeft: {
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get: function get() {
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@@ -51142,7 +51144,7 @@
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], EXT_texture_webp);
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//@ts-ignore
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-
var version = "1.5.
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+
var version = "1.5.3";
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console.log("Galacean Engine Version: " + version);
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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