@galacean/engine 1.4.3 → 1.4.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +70 -24
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -26102,7 +26102,16 @@
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26102
26102
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*/ _proto._onLateUpdate = function _onLateUpdate() {
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26103
26103
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var transform = this.entity.transform;
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26104
26104
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var worldPosition = transform.worldPosition, worldRotationQuaternion = transform.worldRotationQuaternion;
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26105
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-
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26105
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+
var outPosition = DynamicCollider._tempVector3;
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26106
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+
var outRotation = DynamicCollider._tempQuat;
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26107
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+
this._nativeCollider.getWorldTransform(outPosition, outRotation);
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26108
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+
// To resolve the issue where onValueChanged is triggered even though the values are equal
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26109
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+
if (!Vector3.equals(outPosition, worldPosition)) {
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26110
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worldPosition.copyFrom(outPosition);
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26111
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}
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26112
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+
if (!Quaternion.equals(outRotation, worldRotationQuaternion)) {
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26113
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worldRotationQuaternion.copyFrom(outRotation);
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26114
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+
}
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26106
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this._updateFlag.flag = false;
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26107
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};
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/**
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@@ -26437,6 +26446,8 @@
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26437
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]);
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26438
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return DynamicCollider;
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26439
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}(exports.Collider);
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26449
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+
DynamicCollider._tempVector3 = new Vector3();
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26450
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+
DynamicCollider._tempQuat = new Quaternion();
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26440
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__decorate$1([
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26441
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ignoreClone
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26442
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], DynamicCollider.prototype, "_linearVelocity", void 0);
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@@ -26644,6 +26655,7 @@
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26644
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*/ _proto._onEnableInScene = function _onEnableInScene() {
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26645
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this._createJoint();
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26646
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this._syncNative();
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26658
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+
this._updateRotation();
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};
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26648
26660
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/**
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26649
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* @internal
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@@ -26672,20 +26684,19 @@
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26672
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_proto._calculateConnectedAnchor = function _calculateConnectedAnchor() {
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26673
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var colliderInfo = this._colliderInfo;
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26674
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var connectedColliderInfo = this._connectedColliderInfo;
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26675
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-
var _this_entity_transform = this.entity.transform, selfPos = _this_entity_transform.worldPosition;
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26676
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-
var selfActualAnchor = colliderInfo.actualAnchor;
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26677
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var connectedAnchor = connectedColliderInfo.anchor;
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26678
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var connectedActualAnchor = connectedColliderInfo.actualAnchor;
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26679
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var connectedCollider = connectedColliderInfo.collider;
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26680
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// @ts-ignore
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26681
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connectedAnchor._onValueChanged = null;
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26682
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if (connectedCollider) {
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26683
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-
var
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26684
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-
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26685
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-
Vector3.
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26686
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-
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26693
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+
var tempVector3 = Joint._tempVector3;
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26694
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+
var tempMatrix = Joint._tempMatrix;
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26695
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Vector3.transformCoordinate(colliderInfo.anchor, this.entity.transform.worldMatrix, tempVector3);
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26696
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Matrix.invert(connectedCollider.entity.transform.worldMatrix, tempMatrix);
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26697
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Vector3.transformCoordinate(tempVector3, tempMatrix, connectedAnchor);
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} else {
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26688
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-
Vector3.
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26699
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+
Vector3.transformCoordinate(colliderInfo.anchor, this.entity.transform.worldMatrix, connectedActualAnchor);
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26689
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connectedAnchor.copyFrom(connectedActualAnchor);
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26690
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}
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// @ts-ignore
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@@ -26709,6 +26720,17 @@
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26709
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this._updateActualAnchor(2);
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26710
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}
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26711
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};
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26723
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+
_proto._updateRotation = function _updateRotation() {
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26724
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+
var _this__nativeJoint;
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26725
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+
var quat = Joint._tempQuat;
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26726
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+
var connectedColliderInfo = this._connectedColliderInfo;
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26727
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+
var connectedCollider = connectedColliderInfo.collider;
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26728
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if (connectedCollider) {
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26729
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Quaternion.invert(connectedCollider.entity.transform.worldRotationQuaternion, quat);
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26730
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+
}
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26731
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+
Quaternion.multiply(quat, this.entity.transform.worldRotationQuaternion, quat);
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26732
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(_this__nativeJoint = this._nativeJoint) == null ? void 0 : _this__nativeJoint.setRotation(quat);
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26733
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};
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_proto._updateActualAnchor = function _updateActualAnchor(flag) {
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26713
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if (flag & 1) {
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var _this__nativeJoint;
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@@ -26746,6 +26768,7 @@
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value == null ? void 0 : value.entity._updateFlagManager.addListener(this._onConnectedTransformChanged);
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26747
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this._connectedColliderInfo.collider = value;
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26748
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(_this__nativeJoint = this._nativeJoint) == null ? void 0 : _this__nativeJoint.setConnectedCollider(value == null ? void 0 : value._nativeCollider);
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26771
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+
this._updateRotation();
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26749
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if (this._automaticConnectedAnchor) {
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26750
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this._calculateConnectedAnchor();
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} else {
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@@ -26892,6 +26915,8 @@
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26892
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return Joint;
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26893
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}(Component);
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26894
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exports.Joint._tempVector3 = new Vector3();
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26918
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+
exports.Joint._tempQuat = new Quaternion();
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26919
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+
exports.Joint._tempMatrix = new Matrix();
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26895
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__decorate$1([
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26896
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deepClone
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26897
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], exports.Joint.prototype, "_colliderInfo", void 0);
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@@ -43948,6 +43973,7 @@
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43948
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this._organizeEntities = this._organizeEntities.bind(this);
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43949
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this._parseComponents = this._parseComponents.bind(this);
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43950
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this._parsePrefabModification = this._parsePrefabModification.bind(this);
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43976
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+
this._parseAddedComponents = this._parseAddedComponents.bind(this);
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43951
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this._parsePrefabRemovedEntities = this._parsePrefabRemovedEntities.bind(this);
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43952
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this._parsePrefabRemovedComponents = this._parsePrefabRemovedComponents.bind(this);
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43953
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this._clearAndResolve = this._clearAndResolve.bind(this);
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@@ -43959,7 +43985,7 @@
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}
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var _proto = HierarchyParser.prototype;
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/** start parse the scene or prefab or others */ _proto.start = function start() {
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43962
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-
this._parseEntities().then(this._organizeEntities).then(this._parseComponents).then(this._parsePrefabModification).then(this._parsePrefabRemovedEntities).then(this._parsePrefabRemovedComponents).then(this._clearAndResolve).then(this._resolve).catch(this._reject);
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43988
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+
this._parseEntities().then(this._organizeEntities).then(this._parseComponents).then(this._parsePrefabModification).then(this._parseAddedComponents).then(this._parsePrefabRemovedEntities).then(this._parsePrefabRemovedComponents).then(this._clearAndResolve).then(this._resolve).catch(this._reject);
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};
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_proto._parseEntities = function _parseEntities() {
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var _this = this;
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@@ -43987,21 +44013,11 @@
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var promises = [];
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43988
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for(var i = 0, l = entitiesConfig.length; i < l; i++){
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var entityConfig = entitiesConfig[i];
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43990
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-
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43991
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-
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43992
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-
var componentConfig = entityConfig.components[i1];
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43993
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-
var key = !componentConfig.refId ? componentConfig.class : componentConfig.refId;
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43994
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-
var component = entity.addComponent(Loader.getClass(key));
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43995
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-
this.context.addComponent(componentConfig.id, component);
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43996
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-
var promise = this._reflectionParser.parsePropsAndMethods(component, componentConfig);
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43997
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-
promises.push(promise);
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44016
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+
if (entityConfig.strippedId) {
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44017
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+
continue;
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}
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43999
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-
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44000
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-
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44001
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-
var waitingList = _step.value;
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44002
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-
waitingList.forEach(function(resolve) {
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44003
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-
return resolve(null);
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44004
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-
});
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44019
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+
var entity = entityMap.get(entityConfig.id);
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44020
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+
this._addComponents(entity, entityConfig.components, promises);
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44005
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}
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44006
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return Promise.all(promises);
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44007
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};
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@@ -44036,6 +44052,25 @@
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44036
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for(var i = 0, l = entitiesConfig.length; i < l; i++)_loop(i);
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return Promise.all(promises);
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};
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44055
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+
_proto._parseAddedComponents = function _parseAddedComponents() {
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44056
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+
var entityMap = this.context.entityMap;
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44057
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+
var entityConfigMap = this.context.entityConfigMap;
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44058
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+
var strippedIds = this.context.strippedIds;
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44059
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+
var promises = [];
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44060
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+
for(var i = 0, n = strippedIds.length; i < n; i++){
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44061
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+
var entityConfig = entityConfigMap.get(strippedIds[i]);
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44062
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+
var prefabContext = this._prefabContextMap.get(entityMap.get(entityConfig.prefabInstanceId));
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44063
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+
var entity = prefabContext.entityMap.get(entityConfig.prefabSource.entityId);
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44064
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+
this._addComponents(entity, entityConfig.components, promises);
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44065
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+
}
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44066
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+
for(var _iterator = _create_for_of_iterator_helper_loose(this.context.componentWaitingMap.values()), _step; !(_step = _iterator()).done;){
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44067
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+
var waitingList = _step.value;
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44068
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+
waitingList.forEach(function(resolve) {
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44069
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+
return resolve(null);
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44070
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+
});
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44071
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+
}
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44072
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+
return Promise.all(promises);
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44073
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+
};
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44039
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_proto._parsePrefabRemovedEntities = function _parsePrefabRemovedEntities() {
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44040
44075
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var _loop = function _loop(i, l) {
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44041
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var entityConfig = entitiesConfig[i];
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@@ -44165,6 +44200,17 @@
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44165
44200
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}
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44166
44201
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}
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44167
44202
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};
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44203
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+
_proto._addComponents = function _addComponents(entity, components, promises) {
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44204
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+
for(var i = 0, n = components.length; i < n; i++){
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44205
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+
var componentConfig = components[i];
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44206
|
+
var key = !componentConfig.refId ? componentConfig.class : componentConfig.refId;
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|
44207
|
+
var component = entity.addComponent(Loader.getClass(key));
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44208
|
+
this.context.addComponent(componentConfig.id, component);
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44209
|
+
var promise = this._reflectionParser.parsePropsAndMethods(component, componentConfig);
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44210
|
+
promises.push(promise);
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44211
|
+
}
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44212
|
+
return promises;
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44213
|
+
};
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44168
44214
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_proto._applyEntityData = function _applyEntityData(entity, entityConfig) {
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44169
44215
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if (entityConfig === void 0) entityConfig = {};
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44170
44216
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var _entityConfig_isActive;
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@@ -49983,7 +50029,7 @@
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49983
50029
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], EXT_texture_webp);
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49984
50030
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49985
50031
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//@ts-ignore
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49986
|
-
var version = "1.4.
|
|
50032
|
+
var version = "1.4.5";
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49987
50033
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console.log("Galacean Engine Version: " + version);
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49988
50034
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for(var key in CoreObjects){
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49989
50035
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Loader.registerClass(key, CoreObjects[key]);
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