@galacean/engine 1.4.12 → 1.4.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +83 -37
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -10812,6 +10812,7 @@
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10812
10812
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}
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10813
10813
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this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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10814
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engine._renderCount++;
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10815
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+
context.camera = null;
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10815
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};
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10816
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_proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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if (failureStrategy === void 0) failureStrategy = ReplacementFailureStrategy.KeepOriginalShader;
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@@ -13312,6 +13313,28 @@
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*/ Shader.find = function find(name) {
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return Shader._shaderMap[name];
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};
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13316
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+
/**
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13317
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+
* @internal
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13318
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+
*/ Shader._clear = function _clear(engine) {
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13319
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+
var shaderMap = Shader._shaderMap;
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13320
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+
for(var key in shaderMap){
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13321
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+
var shader = shaderMap[key];
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13322
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+
var subShaders = shader._subShaders;
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13323
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+
for(var i = 0, n = subShaders.length; i < n; i++){
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13324
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+
var passes = subShaders[i].passes;
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13325
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+
for(var j = 0, m = passes.length; j < m; j++){
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13326
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var pass = passes[j];
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13327
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+
var passShaderProgramPools = pass._shaderProgramPools;
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13328
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+
for(var k = passShaderProgramPools.length - 1; k >= 0; k--){
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13329
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+
var shaderProgramPool = passShaderProgramPools[k];
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13330
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+
if (shaderProgramPool.engine !== engine) continue;
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13331
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+
shaderProgramPool._destroy();
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13332
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+
passShaderProgramPools.splice(k, 1);
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13333
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}
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13334
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}
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13335
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}
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13336
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}
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13337
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};
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Shader._applyConstRenderStates = function _applyConstRenderStates(renderState, key, value) {
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switch(key){
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case RenderStateElementKey.BlendStateEnabled0:
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@@ -13756,6 +13779,7 @@
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program.uploadUnGroupTextures();
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(pass._renderState || blitMaterial.renderState)._applyStates(engine, false, pass._renderStateDataMap, blitMaterial.shaderData);
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rhi.drawPrimitive(blitMesh._primitive, blitMesh.subMesh, program);
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13782
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+
rendererShaderData.setTexture(Blitter._blitTextureProperty, null);
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};
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return Blitter;
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}();
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@@ -15748,7 +15772,6 @@
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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Renderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
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15751
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-
target._assembler.resetData(target);
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target.sprite = this._sprite;
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target.drawMode = this._drawMode;
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};
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@@ -16102,7 +16125,7 @@
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ignoreClone
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], SpriteRenderer.prototype, "_drawMode", void 0);
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__decorate$1([
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16105
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-
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+
ignoreClone
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], SpriteRenderer.prototype, "_assembler", void 0);
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__decorate$1([
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assignmentClone
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@@ -22472,7 +22495,7 @@
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if (oldParent != null) {
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Entity._removeFromChildren(oldParent._children, this);
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this._parent = null;
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22475
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-
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22498
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+
oldParent._dispatchModify(EntityModifyFlags.Child, oldParent);
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}
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};
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/**
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@@ -22526,6 +22549,7 @@
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this._removeFromParent();
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this._parent = parent;
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if (parent) {
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+
this._isRoot = false;
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parent._addToChildrenList(siblingIndex, this);
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var oldScene = this._scene;
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var parentScene = parent._scene;
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@@ -22637,7 +22661,6 @@
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}
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}
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}
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22640
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-
this._dispatchModify(EntityModifyFlags.Child, this);
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};
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22642
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/**
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22643
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* @deprecated
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@@ -22822,7 +22845,13 @@
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22822
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if (this._siblingIndex === -1) {
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22823
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throw "The entity " + this.name + " is not in the hierarchy";
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22824
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}
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22825
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-
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22848
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+
if (this._isRoot) {
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22849
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+
this._setSiblingIndex(this._scene._rootEntities, value);
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22850
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+
} else {
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22851
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+
var parent = this._parent;
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22852
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+
this._setSiblingIndex(parent._children, value);
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22853
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+
parent._dispatchModify(EntityModifyFlags.Child, parent);
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22854
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+
}
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22826
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}
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22827
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}
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]);
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@@ -23299,6 +23328,11 @@
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var _proto = BasicResources.prototype;
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23300
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/**
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* @internal
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23331
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+
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
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23332
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+
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
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23333
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+
};
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23334
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+
/**
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23335
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+
* @internal
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23302
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*/ _proto._initialize = function _initialize() {
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var _this = this;
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23304
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return new Promise(function(resolve, reject) {
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@@ -24595,7 +24629,6 @@
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};
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_proto._loadSingleItem = function _loadSingleItem(itemOrURL) {
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var _this = this;
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24598
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-
var _this__virtualPathResourceMap_assetBaseURL;
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24599
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var item = this._assignDefaultOptions(typeof itemOrURL === "string" ? {
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24600
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url: itemOrURL
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24601
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} : itemOrURL);
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@@ -24605,9 +24638,10 @@
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24605
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// Parse url
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var _this__parseURL = this._parseURL(url), assetBaseURL = _this__parseURL.assetBaseURL, queryPath = _this__parseURL.queryPath;
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24607
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var paths = queryPath ? this._parseQueryPath(queryPath) : [];
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24608
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-
var _this__virtualPathResourceMap_assetBaseURL_path;
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24609
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// Get remote asset base url
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24610
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-
var
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24642
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+
var remoteConfig = this._virtualPathResourceMap[assetBaseURL];
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24643
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+
var _remoteConfig_path;
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24644
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+
var remoteAssetBaseURL = (_remoteConfig_path = remoteConfig == null ? void 0 : remoteConfig.path) != null ? _remoteConfig_path : assetBaseURL;
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24611
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// Check cache
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24612
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var cacheObject = this._assetUrlPool[remoteAssetBaseURL];
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24613
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if (cacheObject) {
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@@ -24641,15 +24675,20 @@
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24641
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if (!loader) {
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throw "loader not found: " + item.type;
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}
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24678
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+
var subpackageName = remoteConfig == null ? void 0 : remoteConfig.subpackageName;
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24644
24679
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// Check sub asset
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24645
24680
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if (queryPath) {
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24646
24681
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// Check whether load main asset
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24647
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-
var mainPromise = loadingPromises[remoteAssetBaseURL] || this.
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24682
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+
var mainPromise = loadingPromises[remoteAssetBaseURL] || this._loadSubpackageAndMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL, subpackageName);
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24648
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mainPromise.catch(function(e) {
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24649
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_this._onSubAssetFail(remoteAssetBaseURL, queryPath, e);
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24650
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});
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24651
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return this._createSubAssetPromiseCallback(remoteAssetBaseURL, remoteAssetURL, queryPath);
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24652
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|
}
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24688
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+
return this._loadSubpackageAndMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL, subpackageName);
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24689
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+
};
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24690
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+
// For adapter mini-game platform
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24691
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+
_proto._loadSubpackageAndMainAsset = function _loadSubpackageAndMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL, subpackageName) {
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24653
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return this._loadMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL);
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24654
24693
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};
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24655
24694
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_proto._loadMainAsset = function _loadMainAsset(loader, item, remoteAssetBaseURL, assetBaseURL) {
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@@ -25770,16 +25809,24 @@
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25770
25809
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}
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25771
25810
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return shape.collider.entity.layer & layerMask && shape.isSceneQuery;
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25772
25811
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};
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25812
|
+
var outIDX;
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25813
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+
var outDistance;
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25814
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+
var outPosition;
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25815
|
+
var outNormal;
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25773
25816
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if (hitResult != undefined) {
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25774
25817
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var result = this._nativePhysicsScene.raycast(ray, distance, onRaycast, function(idx, distance, position, normal) {
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25775
|
-
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25776
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-
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25777
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-
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25778
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-
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25779
|
-
hitResult.normal.copyFrom(normal);
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25780
|
-
hitResult.point.copyFrom(position);
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25818
|
+
outIDX = idx;
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25819
|
+
outDistance = distance;
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25820
|
+
outPosition = position;
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25821
|
+
outNormal = normal;
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25781
25822
|
});
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25782
25823
|
if (result) {
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25824
|
+
var hitShape = Engine._physicalObjectsMap[outIDX];
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25825
|
+
hitResult.entity = hitShape._collider.entity;
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25826
|
+
hitResult.shape = hitShape;
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25827
|
+
hitResult.distance = outDistance;
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25828
|
+
hitResult.point.copyFrom(outPosition);
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25829
|
+
hitResult.normal.copyFrom(outNormal);
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25783
25830
|
return true;
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25784
25831
|
} else {
|
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25785
25832
|
hitResult.entity = null;
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@@ -28069,7 +28116,7 @@
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|
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28069
28116
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}
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28070
28117
|
pointer = pointerPool[j];
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28071
28118
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if (!pointer) {
|
|
28072
|
-
pointer = new Pointer(j);
|
|
28119
|
+
pointer = pointerPool[j] = new Pointer(j);
|
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28073
28120
|
engine._physicsInitialized && pointer._addEmitters(PhysicsPointerEventEmitter, eventPool);
|
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28074
28121
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PointerManager._pointerEventEmitters.forEach(function(emitter) {
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28075
28122
|
pointer._addEmitters(emitter, eventPool);
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@@ -29078,7 +29125,7 @@
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|
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29078
29125
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var thresholdKnee = thresholdLinear * 0.5; // Hardcoded soft knee
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29079
29126
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var bloomParams = bloomShaderData.getVector4(BloomEffect._bloomParams);
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29080
29127
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var scatterLerp = MathUtil.lerp(0.05, 0.95, scatter.value);
|
|
29081
|
-
bloomParams.x =
|
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29128
|
+
bloomParams.x = thresholdLinear;
|
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29082
29129
|
bloomParams.y = thresholdKnee;
|
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29083
29130
|
bloomParams.z = scatterLerp;
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29084
29131
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var bloomIntensityParams = uberShaderData.getVector4(BloomEffect._bloomIntensityParams);
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@@ -29382,15 +29429,16 @@
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29382
29429
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Matrix.multiply(virtualCamera.projectionMatrix, virtualCamera.viewMatrix, virtualCamera.viewProjectionMatrix);
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29383
29430
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renderContext.applyVirtualCamera(virtualCamera, false);
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29384
29431
|
renderContext.rendererUpdateFlag |= ContextRendererUpdateFlag.ProjectionMatrix;
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29385
|
-
uiRenderQueue.clear();
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29386
29432
|
uiCanvas._prepareRender(renderContext);
|
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29387
29433
|
uiRenderQueue.pushRenderElement(uiCanvas._renderElement);
|
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29388
29434
|
uiRenderQueue.batch(batcherManager);
|
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29389
29435
|
batcherManager.uploadBuffer();
|
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29390
29436
|
uiRenderQueue.render(renderContext, "Forward");
|
|
29437
|
+
uiRenderQueue.clear();
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29391
29438
|
engine._renderCount++;
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29392
29439
|
}
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29393
29440
|
}
|
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29441
|
+
renderContext.camera = null;
|
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29394
29442
|
};
|
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29395
29443
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return UIUtils;
|
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29396
29444
|
}();
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@@ -29669,21 +29717,15 @@
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29669
29717
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var _this_xrManager;
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29670
29718
|
this._sceneManager._destroyAllScene();
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29671
29719
|
this._resourceManager._destroy();
|
|
29672
|
-
this._textDefaultFont = null;
|
|
29673
|
-
this._fontMap = null;
|
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29674
29720
|
this.inputManager._destroy();
|
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29675
29721
|
this._batcherManager.destroy();
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|
29676
29722
|
(_this_xrManager = this.xrManager) == null ? void 0 : _this_xrManager._destroy();
|
|
29677
29723
|
this.dispatch("shutdown", this);
|
|
29678
29724
|
// Cancel animation
|
|
29679
29725
|
this.pause();
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|
29726
|
+
Shader._clear(this);
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29680
29727
|
this._hardwareRenderer.destroy();
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29681
29728
|
this.removeAllEventListeners();
|
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29682
|
-
this._animate = null;
|
|
29683
|
-
this._sceneManager = null;
|
|
29684
|
-
this._resourceManager = null;
|
|
29685
|
-
this._canvas = null;
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|
29686
|
-
this._time = null;
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29687
29729
|
this._waitingDestroy = false;
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29688
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|
this._destroyed = true;
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29689
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|
};
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@@ -29807,6 +29849,7 @@
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29807
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this._hardwareRenderer.resetState();
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29808
29850
|
this._lastRenderState = new RenderState();
|
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29851
|
// Clear shader pools
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|
29852
|
+
Shader._clear(this);
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29853
|
this._shaderProgramPools.length = 0;
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29811
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|
var resourceManager = this.resourceManager;
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|
// Restore graphic resources
|
|
@@ -30500,24 +30543,23 @@
|
|
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30500
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|
};
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30501
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|
_proto.drawMask = function drawMask(context, pipelineStageTagValue, maskLayer) {
|
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30502
30545
|
var incrementMaskQueue = MaskManager.getMaskIncrementRenderQueue();
|
|
30503
|
-
incrementMaskQueue.clear();
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30504
30546
|
var decrementMaskQueue = MaskManager.getMaskDecrementRenderQueue();
|
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30505
|
-
decrementMaskQueue.clear();
|
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30506
30547
|
this._buildMaskRenderElement(maskLayer, incrementMaskQueue, decrementMaskQueue);
|
|
30507
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|
var batcherManager = context.camera.engine._batcherManager;
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|
incrementMaskQueue.batch(batcherManager);
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30509
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|
batcherManager.uploadBuffer();
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|
30510
30551
|
incrementMaskQueue.render(context, pipelineStageTagValue, RenderQueueMaskType.Increment);
|
|
30552
|
+
incrementMaskQueue.clear();
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|
30511
30553
|
decrementMaskQueue.batch(batcherManager);
|
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30512
30554
|
batcherManager.uploadBuffer();
|
|
30513
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|
decrementMaskQueue.render(context, pipelineStageTagValue, RenderQueueMaskType.Decrement);
|
|
30556
|
+
decrementMaskQueue.clear();
|
|
30514
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|
};
|
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30515
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|
_proto.clearMask = function clearMask(context, pipelineStageTagValue) {
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30516
30559
|
var preMaskLayer = this._preMaskLayer;
|
|
30517
30560
|
if (preMaskLayer !== SpriteMaskLayer.Nothing) {
|
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30518
30561
|
if (this.hasStencilWritten) {
|
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30519
30562
|
var decrementMaskQueue = MaskManager.getMaskDecrementRenderQueue();
|
|
30520
|
-
decrementMaskQueue.clear();
|
|
30521
30563
|
var masks = this._allSpriteMasks;
|
|
30522
30564
|
for(var i = 0, n = masks.length; i < n; i++){
|
|
30523
30565
|
var mask = masks.get(i);
|
|
@@ -30527,6 +30569,7 @@
|
|
|
30527
30569
|
decrementMaskQueue.batch(batcherManager);
|
|
30528
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|
batcherManager.uploadBuffer();
|
|
30529
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|
decrementMaskQueue.render(context, pipelineStageTagValue, RenderQueueMaskType.Decrement);
|
|
30572
|
+
decrementMaskQueue.clear();
|
|
30530
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|
} else {
|
|
30531
30574
|
var engine = context.camera.engine;
|
|
30532
30575
|
engine._hardwareRenderer.clearRenderTarget(engine, CameraClearFlags.Stencil, null);
|
|
@@ -32738,11 +32781,13 @@
|
|
|
32738
32781
|
* @param time - The time to sample an animation
|
|
32739
32782
|
*/ _proto._sampleAnimation = function _sampleAnimation(entity, time) {
|
|
32740
32783
|
var _this = this, curveBindings = _this._curveBindings;
|
|
32784
|
+
var components = AnimationCurveOwner._components;
|
|
32741
32785
|
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
32742
32786
|
var curve = curveBindings[i];
|
|
32743
32787
|
var targetEntity = entity.findByPath(curve.relativePath);
|
|
32744
32788
|
if (targetEntity) {
|
|
32745
|
-
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type,
|
|
32789
|
+
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
|
|
32790
|
+
components.length = 0;
|
|
32746
32791
|
if (!component) {
|
|
32747
32792
|
continue;
|
|
32748
32793
|
}
|
|
@@ -34345,13 +34390,15 @@
|
|
|
34345
34390
|
var curveLayerOwner = animatorStateData.curveLayerOwner;
|
|
34346
34391
|
var _animatorState_clip = animatorState.clip, curves = _animatorState_clip._curveBindings;
|
|
34347
34392
|
var layerCurveOwnerPool = animatorLayerData.curveOwnerPool;
|
|
34393
|
+
var components = AnimationCurveOwner._components;
|
|
34348
34394
|
for(var i = curves.length - 1; i >= 0; i--){
|
|
34349
34395
|
var curve = curves[i];
|
|
34350
34396
|
var relativePath = curve.relativePath;
|
|
34351
34397
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
34352
34398
|
if (targetEntity) {
|
|
34353
34399
|
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
34354
|
-
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type,
|
|
34400
|
+
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
|
|
34401
|
+
components.length = 0;
|
|
34355
34402
|
if (!component) {
|
|
34356
34403
|
continue;
|
|
34357
34404
|
}
|
|
@@ -47125,17 +47172,14 @@
|
|
|
47125
47172
|
GLTFMaterialParser._parseStandardProperty(context, material, materialInfo);
|
|
47126
47173
|
}
|
|
47127
47174
|
return Promise.resolve(material).then(function(material) {
|
|
47128
|
-
|
|
47175
|
+
// @ts-ignore
|
|
47176
|
+
material || (material = engine._basicResources._getBlinnPhongMaterial());
|
|
47129
47177
|
GLTFParser.executeExtensionsAdditiveAndParse(materialInfo.extensions, context, material, materialInfo);
|
|
47130
47178
|
// @ts-ignore
|
|
47131
47179
|
material._associationSuperResource(glTFResource);
|
|
47132
47180
|
return material;
|
|
47133
47181
|
});
|
|
47134
47182
|
};
|
|
47135
|
-
/** @internal */ GLTFMaterialParser._getDefaultMaterial = function _getDefaultMaterial(engine) {
|
|
47136
|
-
var _GLTFMaterialParser;
|
|
47137
|
-
return (_GLTFMaterialParser = GLTFMaterialParser)._defaultMaterial || (_GLTFMaterialParser._defaultMaterial = new BlinnPhongMaterial(engine));
|
|
47138
|
-
};
|
|
47139
47183
|
/**
|
|
47140
47184
|
* @internal
|
|
47141
47185
|
*/ GLTFMaterialParser._checkOtherTextureTransform = function _checkOtherTextureTransform(texture, textureName) {
|
|
@@ -47547,7 +47591,7 @@
|
|
|
47547
47591
|
Promise.all(materialPromises)
|
|
47548
47592
|
]).then(function(param) {
|
|
47549
47593
|
var _loop = function _loop(i) {
|
|
47550
|
-
var material = materials[i] ||
|
|
47594
|
+
var material = materials[i] || basicResources._getBlinnPhongMaterial();
|
|
47551
47595
|
var glTFPrimitive = glTFMeshPrimitives[i];
|
|
47552
47596
|
var mesh = meshes[i];
|
|
47553
47597
|
var renderer = void 0;
|
|
@@ -47576,6 +47620,8 @@
|
|
|
47576
47620
|
GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
|
|
47577
47621
|
};
|
|
47578
47622
|
var meshes = param[0], skin = param[1], materials = param[2];
|
|
47623
|
+
// @ts-ignore
|
|
47624
|
+
var basicResources = context.glTFResource.engine._basicResources;
|
|
47579
47625
|
for(var i = 0; i < rendererCount; i++)_loop(i);
|
|
47580
47626
|
});
|
|
47581
47627
|
};
|
|
@@ -50053,7 +50099,7 @@
|
|
|
50053
50099
|
], EXT_texture_webp);
|
|
50054
50100
|
|
|
50055
50101
|
//@ts-ignore
|
|
50056
|
-
var version = "1.4.
|
|
50102
|
+
var version = "1.4.14";
|
|
50057
50103
|
console.log("Galacean Engine Version: " + version);
|
|
50058
50104
|
for(var key in CoreObjects){
|
|
50059
50105
|
Loader.registerClass(key, CoreObjects[key]);
|