@galacean/engine 1.4.0-beta.2 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +71 -47
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -10868,8 +10868,6 @@
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10868
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//@ts-ignore
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10869
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this._viewport._onValueChanged = null;
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10870
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this.engine.canvas._sizeUpdateFlagManager.removeListener(this._onPixelViewportChanged);
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10871
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-
this._updateFlagManager = null;
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10872
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-
this._entity = null;
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10873
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this._globalShaderMacro = null;
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this._frustum = null;
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this._renderPipeline = null;
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@@ -15137,7 +15135,6 @@
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var material = materials[i];
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material && this._addResourceReferCount(material, -1);
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}
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-
this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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@@ -22443,7 +22440,6 @@
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this._setParent(null);
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}
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this.isActive = false;
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22446
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-
this._updateFlagManager = null;
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};
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/**
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* @internal
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@@ -25558,7 +25554,7 @@
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* Describes a contact point where the collision occurs.
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*/ var ContactPoint = function ContactPoint() {
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/** The position of the contact point between the shapes, in world space. */ this.position = new Vector3();
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25561
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-
/** The normal of the contacting surfaces at the contact point. The normal direction points from the
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25557
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+
/** The normal of the contacting surfaces at the contact point. The normal direction points from the other shape to the self shape. */ this.normal = new Vector3();
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/** The impulse applied at the contact point, in world space. Divide by the simulation time step to get a force value. */ this.impulse = new Vector3();
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};
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/**
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@@ -25575,7 +25571,8 @@
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* You need to obtain the actual number of contact points from the function's return value.
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*/ _proto.getContacts = function getContacts(outContacts) {
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var nativeCollision = this._nativeCollision;
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25578
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-
var
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+
var smallerShapeId = Math.min(nativeCollision.shape0Id, nativeCollision.shape1Id);
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+
var factor = this.shape.id === smallerShapeId ? 1 : -1;
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var nativeContactPoints = nativeCollision.getContacts();
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var length = nativeContactPoints.size();
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for(var i = 0; i < length; i++){
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@@ -26625,9 +26622,9 @@
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_this = Component.call(this, entity) || this, _this._colliderInfo = new JointColliderInfo(), _this._connectedColliderInfo = new JointColliderInfo(), _this._force = Infinity, _this._torque = Infinity, _this._automaticConnectedAnchor = true;
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//@ts-ignore
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_this._colliderInfo.anchor._onValueChanged = _this._updateActualAnchor.bind(_this, 1);
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-
_this.
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+
_this._handleConnectedAnchorChanged = _this._handleConnectedAnchorChanged.bind(_this);
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//@ts-ignore
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-
_this._connectedColliderInfo.anchor._onValueChanged = _this.
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+
_this._connectedColliderInfo.anchor._onValueChanged = _this._handleConnectedAnchorChanged.bind(_this);
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_this._onSelfTransformChanged = _this._onSelfTransformChanged.bind(_this);
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_this._onConnectedTransformChanged = _this._onConnectedTransformChanged.bind(_this);
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// @ts-ignore
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@@ -26673,6 +26670,8 @@
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var connectedAnchor = connectedColliderInfo.anchor;
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var connectedActualAnchor = connectedColliderInfo.actualAnchor;
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var connectedCollider = connectedColliderInfo.collider;
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26673
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+
// @ts-ignore
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+
connectedAnchor._onValueChanged = null;
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if (connectedCollider) {
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var _connectedCollider_entity_transform = connectedCollider.entity.transform, connectedPos = _connectedCollider_entity_transform.worldPosition, connectedWorldScale = _connectedCollider_entity_transform.lossyWorldScale;
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Vector3.subtract(selfPos, connectedPos, Joint._tempVector3);
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@@ -26682,6 +26681,16 @@
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Vector3.add(selfPos, selfActualAnchor, connectedActualAnchor);
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connectedAnchor.copyFrom(connectedActualAnchor);
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}
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+
// @ts-ignore
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connectedAnchor._onValueChanged = this._handleConnectedAnchorChanged;
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26686
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+
this._updateActualAnchor(2);
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26687
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};
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+
_proto._handleConnectedAnchorChanged = function _handleConnectedAnchorChanged() {
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26689
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+
if (this._automaticConnectedAnchor) {
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26690
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+
console.warn("Cannot set connectedAnchor when automaticConnectedAnchor is true.");
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26691
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+
} else {
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this._updateActualAnchor(2);
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+
}
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};
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_proto._onSelfTransformChanged = function _onSelfTransformChanged(type) {
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if (type & TransformModifyFlags.WorldScale) {
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@@ -26761,25 +26770,12 @@
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* @remarks If connectedCollider is set, this anchor is relative offset, or the anchor is world position.
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* The connectedAnchor is automatically calculated, if you want to set it manually, please set automaticConnectedAnchor to false
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*/ function get() {
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26764
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-
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26765
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-
if (this._automaticConnectedAnchor) {
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26766
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-
//@ts-ignore
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26767
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-
connectedColliderAnchor._onValueChanged = null;
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26768
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-
this._calculateConnectedAnchor();
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26769
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-
//@ts-ignore
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26770
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-
connectedColliderAnchor._onValueChanged = this._updateConnectedActualAnchor;
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26771
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-
}
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26772
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-
return connectedColliderAnchor;
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+
return this._connectedColliderInfo.anchor;
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},
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set: function set(value) {
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26775
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-
if (this._automaticConnectedAnchor) {
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-
console.warn("Cannot set connectedAnchor when automaticConnectedAnchor is true.");
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-
return;
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26778
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-
}
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var connectedAnchor = this._connectedColliderInfo.anchor;
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if (value !== connectedAnchor) {
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connectedAnchor.copyFrom(value);
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26782
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-
this._updateActualAnchor(2);
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}
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}
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},
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@@ -26900,7 +26896,7 @@
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], exports.Joint.prototype, "_nativeJoint", void 0);
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__decorate$1([
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ignoreClone
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-
], exports.Joint.prototype, "
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+
], exports.Joint.prototype, "_handleConnectedAnchorChanged", null);
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__decorate$1([
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ignoreClone
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], exports.Joint.prototype, "_onSelfTransformChanged", null);
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@@ -26959,6 +26955,9 @@
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_this = Joint.call(this, entity) || this, _this._axis = new Vector3(1, 0, 0), _this._hingeFlags = HingeJointFlag.None, _this._useSpring = false, _this._angle = 0, _this._velocity = 0;
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_this._onMotorChanged = _this._onMotorChanged.bind(_this);
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_this._onLimitsChanged = _this._onLimitsChanged.bind(_this);
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26958
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+
_this._onAxisChanged = _this._onAxisChanged.bind(_this);
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+
//@ts-ignore
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+
_this._axis._onValueChanged = _this._onAxisChanged;
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return _this;
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}
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var _proto = HingeJoint.prototype;
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@@ -27007,20 +27006,27 @@
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}
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}
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};
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27009
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+
_proto._onAxisChanged = function _onAxisChanged() {
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27010
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+
var _this__nativeJoint;
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27011
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+
//@ts-ignore
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27012
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+
this._axis._onValueChanged = null;
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27013
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+
this._axis.normalize();
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27014
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+
(_this__nativeJoint = this._nativeJoint) == null ? void 0 : _this__nativeJoint.setAxis(this._axis);
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27015
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+
//@ts-ignore
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27016
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+
this._axis._onValueChanged = this._onAxisChanged;
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27017
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+
};
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_create_class$2(HingeJoint, [
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{
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key: "axis",
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get: /**
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-
* The
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+
* The Direction of the axis around which the hingeJoint.
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*/ function get() {
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return this._axis;
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27017
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},
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27018
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set: function set(value) {
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27019
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var axis = this._axis;
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27020
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if (value !== axis) {
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27021
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-
var _this__nativeJoint;
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axis.copyFrom(value);
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27023
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-
(_this__nativeJoint = this._nativeJoint) == null ? void 0 : _this__nativeJoint.setAxis(axis);
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}
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}
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},
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@@ -27144,6 +27150,9 @@
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__decorate$1([
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ignoreClone
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], HingeJoint.prototype, "_onLimitsChanged", null);
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+
__decorate$1([
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ignoreClone
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+
], HingeJoint.prototype, "_onAxisChanged", null);
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/**
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* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
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*/ var SpringJoint = /*#__PURE__*/ function(Joint) {
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@@ -28131,6 +28140,8 @@
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var currY = (latestEvent.clientY - top) * heightPixelRatio;
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pointer.deltaPosition.set(currX - position.x, currY - position.y);
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position.set(currX, currY);
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28143
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+
pointer.button = _pointerDec2BinMap[latestEvent.button] || PointerButton.None;
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28144
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+
pointer.pressedButtons = latestEvent.buttons;
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28134
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for(var i = 0; i < length; i++){
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28135
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var event = events[i];
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switch(event.type){
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@@ -29298,11 +29309,16 @@
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}();
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var UIUtils = /*#__PURE__*/ function() {
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29300
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function UIUtils() {}
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29301
|
-
UIUtils.renderOverlay = function renderOverlay(engine, uiCanvases) {
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29312
|
+
UIUtils.renderOverlay = function renderOverlay(engine, scene, uiCanvases) {
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29313
|
+
var canvas = engine.canvas, rhi = engine._hardwareRenderer, renderContext = engine._renderContext, batcherManager = engine._batcherManager;
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29302
29314
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var uiRenderQueue = this._renderQueue || (this._renderQueue = new RenderQueue(RenderQueueType.Transparent));
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29303
29315
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var virtualCamera = this._virtualCamera || (this._virtualCamera = new VirtualCamera());
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29304
29316
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var viewport = this._viewport || (this._viewport = new Vector4(0, 0, 1, 1));
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29305
|
-
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29317
|
+
// @ts-ignore
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29318
|
+
var camera = this._overlayCamera || (this._overlayCamera = new OverlayCamera());
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29319
|
+
camera.engine = engine;
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29320
|
+
camera.scene = scene;
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29321
|
+
renderContext.camera = camera;
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29306
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var _virtualCamera_projectionMatrix = virtualCamera.projectionMatrix, projectE = _virtualCamera_projectionMatrix.elements;
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29307
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var _virtualCamera_viewMatrix = virtualCamera.viewMatrix, viewE = _virtualCamera_viewMatrix.elements;
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projectE[0] = 2 / canvas.width, projectE[5] = 2 / canvas.height, projectE[10] = 0;
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@@ -29310,8 +29326,8 @@
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for(var i = 0, n = uiCanvases.length; i < n; i++){
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29311
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var uiCanvas = uiCanvases.get(i);
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29312
29328
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if (uiCanvas) {
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29313
|
-
var
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29314
|
-
viewE[12] = -
|
|
29329
|
+
var position = uiCanvas.entity.transform.position;
|
|
29330
|
+
viewE[12] = -position.x, viewE[13] = -position.y;
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29315
29331
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Matrix.multiply(virtualCamera.projectionMatrix, virtualCamera.viewMatrix, virtualCamera.viewProjectionMatrix);
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29316
29332
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renderContext.applyVirtualCamera(virtualCamera, false);
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29317
29333
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renderContext.rendererUpdateFlag |= ContextRendererUpdateFlag.ProjectionMatrix;
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@@ -29327,6 +29343,14 @@
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};
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29328
29344
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return UIUtils;
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29329
29345
|
}();
|
|
29346
|
+
var OverlayCamera = function OverlayCamera() {
|
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29347
|
+
// @ts-ignore
|
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29348
|
+
this.instanceId = ++EngineObject._instanceIdCounter;
|
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29349
|
+
this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
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29350
|
+
this.enableFrustumCulling = true;
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29351
|
+
this.cullingMask = Layer.Everything;
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29352
|
+
this._globalShaderMacro = new ShaderMacroCollection();
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29353
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+
};
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/**
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29331
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* XRManager located in the main package, its implementation logic is XRManagerExtended in the sub-package engine-xr.
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29332
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*/ var XRManager = /*#__PURE__*/ function() {
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@@ -29651,25 +29675,25 @@
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var cameras = componentsManager._activeCameras;
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29652
29676
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if (cameras.length === 0) {
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29653
29677
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Logger.debug("No active camera in scene.");
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29654
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-
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29655
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-
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29656
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-
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29657
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-
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29658
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-
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29659
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-
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29660
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-
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29661
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-
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29662
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-
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29663
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-
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29664
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-
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29665
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-
}
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29666
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-
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29667
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-
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29668
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-
}
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29678
|
+
} else {
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29679
|
+
cameras.forEach(function(camera) {
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|
29680
|
+
componentsManager.callCameraOnBeginRender(camera);
|
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29681
|
+
// Update post process manager
|
|
29682
|
+
scene.postProcessManager._update(camera);
|
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29683
|
+
camera.render();
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29684
|
+
componentsManager.callCameraOnEndRender(camera);
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29685
|
+
// Temp solution for webgl implement bug
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|
29686
|
+
if (_this1._hardwareRenderer._options._forceFlush) {
|
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29687
|
+
_this1._hardwareRenderer.flush();
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29688
|
+
}
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29689
|
+
}, function(camera, index) {
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|
29690
|
+
camera._cameraIndex = index;
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29691
|
+
});
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29692
|
+
}
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29669
29693
|
var uiCanvas = componentsManager._overlayCanvases;
|
|
29670
29694
|
if (uiCanvas.length > 0) {
|
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29671
29695
|
componentsManager.sortOverlayUICanvases();
|
|
29672
|
-
UIUtils.renderOverlay(_this, uiCanvas);
|
|
29696
|
+
UIUtils.renderOverlay(_this, scene, uiCanvas);
|
|
29673
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|
}
|
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29674
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|
};
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29675
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var _this1 = this;
|
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@@ -49945,7 +49969,7 @@
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49945
49969
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], EXT_texture_webp);
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49946
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49971
|
//@ts-ignore
|
|
49948
|
-
var version = "1.4.
|
|
49972
|
+
var version = "1.4.1";
|
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49949
49973
|
console.log("Galacean engine version: " + version);
|
|
49950
49974
|
for(var key in CoreObjects){
|
|
49951
49975
|
Loader.registerClass(key, CoreObjects[key]);
|