@galacean/engine 1.4.0-beta.1 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +67 -47
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -10868,8 +10868,6 @@
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10868
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//@ts-ignore
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10869
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this._viewport._onValueChanged = null;
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10870
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this.engine.canvas._sizeUpdateFlagManager.removeListener(this._onPixelViewportChanged);
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10871
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-
this._updateFlagManager = null;
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10872
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-
this._entity = null;
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10873
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this._globalShaderMacro = null;
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this._frustum = null;
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this._renderPipeline = null;
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@@ -15137,7 +15135,6 @@
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var material = materials[i];
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material && this._addResourceReferCount(material, -1);
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}
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-
this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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@@ -22443,7 +22440,6 @@
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this._setParent(null);
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}
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this.isActive = false;
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-
this._updateFlagManager = null;
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};
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/**
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* @internal
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@@ -25558,7 +25554,7 @@
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* Describes a contact point where the collision occurs.
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*/ var ContactPoint = function ContactPoint() {
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/** The position of the contact point between the shapes, in world space. */ this.position = new Vector3();
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25561
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-
/** The normal of the contacting surfaces at the contact point. The normal direction points from the
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25557
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+
/** The normal of the contacting surfaces at the contact point. The normal direction points from the other shape to the self shape. */ this.normal = new Vector3();
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/** The impulse applied at the contact point, in world space. Divide by the simulation time step to get a force value. */ this.impulse = new Vector3();
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};
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/**
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@@ -25575,7 +25571,8 @@
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* You need to obtain the actual number of contact points from the function's return value.
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*/ _proto.getContacts = function getContacts(outContacts) {
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var nativeCollision = this._nativeCollision;
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-
var
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var smallerShapeId = Math.min(nativeCollision.shape0Id, nativeCollision.shape1Id);
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var factor = this.shape.id === smallerShapeId ? 1 : -1;
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var nativeContactPoints = nativeCollision.getContacts();
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var length = nativeContactPoints.size();
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for(var i = 0; i < length; i++){
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@@ -28131,6 +28128,8 @@
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var currY = (latestEvent.clientY - top) * heightPixelRatio;
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pointer.deltaPosition.set(currX - position.x, currY - position.y);
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position.set(currX, currY);
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pointer.button = _pointerDec2BinMap[latestEvent.button] || PointerButton.None;
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pointer.pressedButtons = latestEvent.buttons;
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for(var i = 0; i < length; i++){
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var event = events[i];
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switch(event.type){
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@@ -29298,11 +29297,16 @@
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}();
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var UIUtils = /*#__PURE__*/ function() {
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function UIUtils() {}
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29301
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-
UIUtils.renderOverlay = function renderOverlay(engine, uiCanvases) {
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29300
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+
UIUtils.renderOverlay = function renderOverlay(engine, scene, uiCanvases) {
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29301
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+
var canvas = engine.canvas, rhi = engine._hardwareRenderer, renderContext = engine._renderContext, batcherManager = engine._batcherManager;
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var uiRenderQueue = this._renderQueue || (this._renderQueue = new RenderQueue(RenderQueueType.Transparent));
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var virtualCamera = this._virtualCamera || (this._virtualCamera = new VirtualCamera());
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var viewport = this._viewport || (this._viewport = new Vector4(0, 0, 1, 1));
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29305
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-
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+
// @ts-ignore
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var camera = this._overlayCamera || (this._overlayCamera = new OverlayCamera());
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camera.engine = engine;
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camera.scene = scene;
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renderContext.camera = camera;
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var _virtualCamera_projectionMatrix = virtualCamera.projectionMatrix, projectE = _virtualCamera_projectionMatrix.elements;
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var _virtualCamera_viewMatrix = virtualCamera.viewMatrix, viewE = _virtualCamera_viewMatrix.elements;
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projectE[0] = 2 / canvas.width, projectE[5] = 2 / canvas.height, projectE[10] = 0;
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@@ -29310,8 +29314,8 @@
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for(var i = 0, n = uiCanvases.length; i < n; i++){
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var uiCanvas = uiCanvases.get(i);
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if (uiCanvas) {
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-
var
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-
viewE[12] = -
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+
var position = uiCanvas.entity.transform.position;
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viewE[12] = -position.x, viewE[13] = -position.y;
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Matrix.multiply(virtualCamera.projectionMatrix, virtualCamera.viewMatrix, virtualCamera.viewProjectionMatrix);
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renderContext.applyVirtualCamera(virtualCamera, false);
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renderContext.rendererUpdateFlag |= ContextRendererUpdateFlag.ProjectionMatrix;
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@@ -29327,6 +29331,14 @@
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};
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return UIUtils;
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}();
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29334
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+
var OverlayCamera = function OverlayCamera() {
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29335
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// @ts-ignore
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29336
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this.instanceId = ++EngineObject._instanceIdCounter;
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29337
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this.shaderData = new ShaderData(ShaderDataGroup.Camera);
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this.enableFrustumCulling = true;
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29339
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this.cullingMask = Layer.Everything;
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this._globalShaderMacro = new ShaderMacroCollection();
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};
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/**
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* XRManager located in the main package, its implementation logic is XRManagerExtended in the sub-package engine-xr.
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*/ var XRManager = /*#__PURE__*/ function() {
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@@ -29651,25 +29663,25 @@
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var cameras = componentsManager._activeCameras;
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if (cameras.length === 0) {
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Logger.debug("No active camera in scene.");
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
}
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-
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-
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-
}
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} else {
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cameras.forEach(function(camera) {
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componentsManager.callCameraOnBeginRender(camera);
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// Update post process manager
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scene.postProcessManager._update(camera);
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camera.render();
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componentsManager.callCameraOnEndRender(camera);
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29673
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// Temp solution for webgl implement bug
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29674
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if (_this1._hardwareRenderer._options._forceFlush) {
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_this1._hardwareRenderer.flush();
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}
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}, function(camera, index) {
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camera._cameraIndex = index;
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});
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}
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var uiCanvas = componentsManager._overlayCanvases;
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if (uiCanvas.length > 0) {
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componentsManager.sortOverlayUICanvases();
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-
UIUtils.renderOverlay(_this, uiCanvas);
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+
UIUtils.renderOverlay(_this, scene, uiCanvas);
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}
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};
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var _this1 = this;
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@@ -34782,11 +34794,7 @@
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if (transition.mute) continue;
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if (transitionCollection.isSoloMode && !transition.solo) continue;
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if (this._checkConditions(transition)) {
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-
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-
return transition;
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-
} else {
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-
return null;
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-
}
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return this._applyTransition(layerData, transition, aniUpdate);
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}
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}
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};
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@@ -34806,13 +34814,11 @@
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return true;
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};
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_proto._applyTransition = function _applyTransition(layerData, transition, aniUpdate) {
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34809
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-
// Need prepare first, it should crossFade when to exit
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var success = this._prepareCrossFadeByTransition(transition, layerData.layerIndex);
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if (transition.isExit) {
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this._checkAnyAndEntryState(layerData, 0, aniUpdate);
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return
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return null;
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}
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-
return
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return this._prepareCrossFadeByTransition(transition, layerData.layerIndex) ? transition : null;
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};
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_proto._checkConditions = function _checkConditions(transition) {
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var conditions = transition.conditions;
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@@ -43434,10 +43440,16 @@
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return this._getEntityByConfig(entityConfig).then(function(entity) {
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var _entityConfig_isActive;
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entity.isActive = (_entityConfig_isActive = entityConfig.isActive) != null ? _entityConfig_isActive : true;
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-
var
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-
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-
if (
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-
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var transform = entity.transform;
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var transformConfig = entityConfig.transform;
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if (transformConfig) {
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_this.parsePropsAndMethods(transform, transformConfig);
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} else {
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var position = entityConfig.position, rotation = entityConfig.rotation, scale = entityConfig.scale;
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+
if (position) transform.position.copyFrom(position);
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43450
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+
if (rotation) transform.rotation.copyFrom(rotation);
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43451
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+
if (scale) transform.scale.copyFrom(scale);
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+
}
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var _entityConfig_layer;
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43442
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entity.layer = (_entityConfig_layer = entityConfig.layer) != null ? _entityConfig_layer : entity.layer;
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// @ts-ignore
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@@ -43578,7 +43590,8 @@
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return entity;
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});
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} else {
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43581
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-
var
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43593
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+
var transform = entityConfig.transform;
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43594
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+
var entity = new Entity(engine, entityConfig.name, transform ? Loader.getClass(transform.class) : Transform);
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return Promise.resolve(entity);
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}
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};
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@@ -44071,7 +44084,8 @@
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});
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};
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_proto._parseEntity = function _parseEntity(entityConfig, engine) {
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44074
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-
var
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44087
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+
var transform = entityConfig.transform;
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44088
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+
var entity = new Entity(engine, entityConfig.name, transform ? Loader.getClass(transform.class) : Transform);
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44075
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if (!entityConfig.parent) this.context.rootIds.push(entityConfig.id);
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return Promise.resolve(entity);
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};
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@@ -44131,11 +44145,17 @@
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entity.isActive = (_entityConfig_isActive = entityConfig.isActive) != null ? _entityConfig_isActive : entity.isActive;
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var _entityConfig_name;
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44133
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entity.name = (_entityConfig_name = entityConfig.name) != null ? _entityConfig_name : entity.name;
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44134
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-
var
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44135
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-
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44136
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-
if (
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44137
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-
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-
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44148
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+
var transform = entity.transform;
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44149
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+
var transformConfig = entityConfig.transform;
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44150
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+
if (transformConfig) {
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44151
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+
this._reflectionParser.parsePropsAndMethods(transform, transformConfig);
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44152
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+
} else {
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44153
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+
var position = entityConfig.position, rotation = entityConfig.rotation, scale = entityConfig.scale;
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44154
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+
if (position) transform.position.copyFrom(position);
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44155
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+
if (rotation) transform.rotation.copyFrom(rotation);
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44156
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+
if (scale) transform.scale.copyFrom(scale);
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44157
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+
}
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44158
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+
if (entityConfig.layer) entity.layer = entityConfig.layer;
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return entity;
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};
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_proto._generateInstanceContext = function _generateInstanceContext(entity, context, path) {
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@@ -49937,7 +49957,7 @@
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], EXT_texture_webp);
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//@ts-ignore
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49940
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-
var version = "1.4.0
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49960
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+
var version = "1.4.0";
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console.log("Galacean engine version: " + version);
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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