@galacean/engine 1.3.27 → 1.3.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -42311,6 +42311,7 @@
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  exports.Texture2DDecoder = /*#__PURE__*/ function() {
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  var Texture2DDecoder = function Texture2DDecoder() {};
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  Texture2DDecoder.decode = function decode(engine, bufferReader) {
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+ var _this = this;
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  return new AssetPromise(function(resolve, reject) {
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  var objectId = bufferReader.nextStr();
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  var mipmap = !!bufferReader.nextUint8();
@@ -42343,40 +42344,52 @@
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  engine.resourceManager._objectPool[objectId] = texture2D;
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  resolve(texture2D);
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  } else {
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- var blob = new window.Blob([
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- imagesData[0]
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- ]);
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- var img = new Image();
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- img.onload = function() {
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- texture2D.setImageSource(img);
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- var completedCount = 0;
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- var onComplete = function onComplete() {
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- completedCount++;
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- if (completedCount >= mipCount) {
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- resolve(texture2D);
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- }
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- };
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- onComplete();
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- if (mipmap) {
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- var _loop = function _loop(i) {
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- var blob = new window.Blob([
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- imagesData[i]
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- ]);
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- var img = new Image();
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- img.onload = function() {
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- texture2D.setImageSource(img, i);
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- onComplete();
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- };
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- img.src = URL.createObjectURL(blob);
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- };
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- texture2D.generateMipmaps();
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- for(var i = 1; i < mipCount; i++)_loop(i);
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+ var completedCount = 0;
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+ var onComplete = function onComplete() {
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+ completedCount++;
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+ if (completedCount >= mipCount) {
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+ resolve(texture2D);
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  }
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  };
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- img.src = URL.createObjectURL(blob);
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+ _this._loadImageBuffer(imagesData[0]).then(function(img) {
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+ texture2D.setImageSource(img);
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+ onComplete();
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+ }, reject);
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+ if (mipmap) {
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+ var _loop = function _loop(i1) {
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+ _this._loadImageBuffer(imagesData[i1]).then(function(img) {
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+ texture2D.setImageSource(img, i1);
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+ onComplete();
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+ }, reject);
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+ };
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+ texture2D.generateMipmaps();
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+ for(var i1 = 1; i1 < mipCount; i1++)_loop(i1);
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+ }
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  }
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  });
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  };
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+ Texture2DDecoder._loadImageBuffer = function _loadImageBuffer(imageBuffer) {
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+ return new Promise(function(resolve, reject) {
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+ var blob = new window.Blob([
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+ imageBuffer
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+ ]);
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+ var img = new Image();
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+ img.onerror = function() {
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+ reject(new Error("Failed to load image buffer"));
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+ };
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+ img.onload = function() {
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+ // Call requestAnimationFrame to avoid iOS's bug.
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+ requestAnimationFrame(function() {
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+ resolve(img);
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+ img.onload = null;
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+ img.onerror = null;
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+ img.onabort = null;
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+ });
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+ };
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+ img.crossOrigin = "anonymous";
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+ img.src = URL.createObjectURL(blob);
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+ });
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+ };
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  return Texture2DDecoder;
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  }();
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  exports.Texture2DDecoder = __decorate([
@@ -43205,15 +43218,11 @@
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  _inherits(EditorTextureLoader, Loader1);
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  var _proto = EditorTextureLoader.prototype;
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  _proto.load = function load(item, resourceManager) {
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- return new AssetPromise(function(resolve, reject) {
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- resourceManager // @ts-ignore
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- ._request(item.url, _extends({}, item, {
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- type: "arraybuffer"
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- })).then(function(data) {
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- decode(data, resourceManager.engine).then(function(texture) {
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- resolve(texture);
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- });
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- }).catch(reject);
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+ return resourceManager // @ts-ignore
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+ ._request(item.url, _extends({}, item, {
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+ type: "arraybuffer"
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+ })).then(function(data) {
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+ return decode(data, resourceManager.engine);
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  });
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  };
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  return EditorTextureLoader;
@@ -43296,79 +43305,76 @@
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  var _proto = AnimatorControllerLoader.prototype;
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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- return new AssetPromise(function(resolve, reject) {
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- resourceManager // @ts-ignore
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- ._request(item.url, _extends({}, item, {
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- type: "json"
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- })).then(function(data) {
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- var animatorController = new AnimatorController(resourceManager.engine);
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- var layers = data.layers, parameters = data.parameters;
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- var promises = [];
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- layers.forEach(function(layerData, layerIndex) {
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- var name = layerData.name, blendingMode = layerData.blendingMode, weight = layerData.weight, stateMachineData = layerData.stateMachine;
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- var layer = new AnimatorControllerLayer(name);
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- layer.blendingMode = blendingMode;
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- layer.weight = weight;
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- if (stateMachineData) {
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- var states = stateMachineData.states, transitions = stateMachineData.transitions, entryTransitions = stateMachineData.entryTransitions, anyTransitions = stateMachineData.anyTransitions;
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- var stateMachine = layer.stateMachine;
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- var statesMap = {};
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- var transitionsMap = {};
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- states.forEach(function(stateData, stateIndex) {
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- var id = stateData.id, name = stateData.name, speed = stateData.speed, wrapMode = stateData.wrapMode, clipStartNormalizedTime = stateData.clipStartNormalizedTime, clipEndNormalizedTime = stateData.clipEndNormalizedTime, clipData = stateData.clip, scripts = stateData.scripts;
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- var state = stateMachine.addState(name);
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- state.speed = speed;
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- state.wrapMode = wrapMode;
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- state.clipStartTime = clipStartNormalizedTime;
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- state.clipEndTime = clipEndNormalizedTime;
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- scripts.forEach(function(script) {
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- state.addStateMachineScript(Loader.getClass(script));
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- });
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- statesMap[id] = state;
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- if (clipData) {
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- promises.push(new Promise(function(resolve) {
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- //@ts-ignore
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- resourceManager.getResourceByRef(clipData).then(function(clip) {
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- resolve({
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- layerIndex: layerIndex,
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- stateIndex: stateIndex,
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- clip: clip
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- });
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- });
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- }));
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- }
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- });
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- transitions.forEach(function(transitionData) {
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- var transition = _this._createTransition(transitionData, statesMap[transitionData.destinationStateId]);
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- transitionsMap[transitionData.id] = transition;
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- });
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- states.forEach(function(stateData) {
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- var id = stateData.id, transitions = stateData.transitions;
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- transitions.forEach(function(transitionId) {
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- var transition = transitionsMap[transitionId];
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- transition && statesMap[id].addTransition(transition);
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- });
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- });
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- entryTransitions.forEach(function(entryTransitionData) {
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- stateMachine.addEntryStateTransition(_this._createTransition(entryTransitionData, statesMap[entryTransitionData.destinationStateId]));
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+ return resourceManager // @ts-ignore
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+ ._request(item.url, _extends({}, item, {
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+ type: "json"
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+ })).then(function(data) {
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+ var animatorController = new AnimatorController(resourceManager.engine);
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+ var layers = data.layers, parameters = data.parameters;
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+ var promises = [];
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+ layers.forEach(function(layerData, layerIndex) {
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+ var name = layerData.name, blendingMode = layerData.blendingMode, weight = layerData.weight, stateMachineData = layerData.stateMachine;
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+ var layer = new AnimatorControllerLayer(name);
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+ layer.blendingMode = blendingMode;
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+ layer.weight = weight;
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+ if (stateMachineData) {
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+ var states = stateMachineData.states, transitions = stateMachineData.transitions, entryTransitions = stateMachineData.entryTransitions, anyTransitions = stateMachineData.anyTransitions;
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+ var stateMachine = layer.stateMachine;
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+ var statesMap = {};
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+ var transitionsMap = {};
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+ states.forEach(function(stateData, stateIndex) {
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+ var id = stateData.id, name = stateData.name, speed = stateData.speed, wrapMode = stateData.wrapMode, clipStartNormalizedTime = stateData.clipStartNormalizedTime, clipEndNormalizedTime = stateData.clipEndNormalizedTime, clipData = stateData.clip, scripts = stateData.scripts;
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+ var state = stateMachine.addState(name);
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+ state.speed = speed;
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+ state.wrapMode = wrapMode;
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+ state.clipStartTime = clipStartNormalizedTime;
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+ state.clipEndTime = clipEndNormalizedTime;
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+ scripts.forEach(function(script) {
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+ state.addStateMachineScript(Loader.getClass(script));
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  });
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- anyTransitions.forEach(function(anyTransitionData) {
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- stateMachine.addAnyStateTransition(_this._createTransition(anyTransitionData, statesMap[anyTransitionData.destinationStateId]));
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+ statesMap[id] = state;
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+ if (clipData) {
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+ promises.push(resourceManager.getResourceByRef(clipData).then(function(clip) {
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+ return {
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+ layerIndex: layerIndex,
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+ stateIndex: stateIndex,
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+ clip: clip
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+ };
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+ }));
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+ }
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+ });
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+ transitions.forEach(function(transitionData) {
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+ var transition = _this._createTransition(transitionData, statesMap[transitionData.destinationStateId]);
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+ transitionsMap[transitionData.id] = transition;
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+ });
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+ states.forEach(function(stateData) {
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+ var id = stateData.id, transitions = stateData.transitions;
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+ transitions.forEach(function(transitionId) {
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+ var transition = transitionsMap[transitionId];
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+ transition && statesMap[id].addTransition(transition);
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  });
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- }
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- animatorController.addLayer(layer);
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- });
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- parameters.forEach(function(parameterData) {
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- animatorController.addParameter(parameterData.name, parameterData.defaultValue);
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- });
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- Promise.all(promises).then(function(clipData) {
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+ });
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+ entryTransitions.forEach(function(entryTransitionData) {
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+ stateMachine.addEntryStateTransition(_this._createTransition(entryTransitionData, statesMap[entryTransitionData.destinationStateId]));
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+ });
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+ anyTransitions.forEach(function(anyTransitionData) {
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+ stateMachine.addAnyStateTransition(_this._createTransition(anyTransitionData, statesMap[anyTransitionData.destinationStateId]));
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+ });
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+ }
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+ animatorController.addLayer(layer);
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+ });
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+ parameters.forEach(function(parameterData) {
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+ animatorController.addParameter(parameterData.name, parameterData.defaultValue);
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+ });
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+ return new AssetPromise(function(resolve, reject) {
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+ AssetPromise.all(promises).then(function(clipData) {
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  clipData.forEach(function(data) {
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  var layerIndex = data.layerIndex, stateIndex = data.stateIndex, clip = data.clip;
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  animatorController.layers[layerIndex].stateMachine.states[stateIndex].clip = clip;
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  });
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  resolve(animatorController);
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- });
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- }).catch(reject);
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+ }, reject).catch(reject);
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+ });
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  });
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  };
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  _proto._createTransition = function _createTransition(transitionData, destinationState) {
@@ -48877,7 +48883,7 @@
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  ], EXT_texture_webp);
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  //@ts-ignore
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- var version = "1.3.27";
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+ var version = "1.3.28";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);