@galacean/engine 1.3.17 → 1.3.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +32 -8
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -47123,20 +47123,19 @@
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47123
47123
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})).then(function(materialSchema) {
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47124
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var engine = resourceManager.engine;
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47125
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var shaderRef = materialSchema.shaderRef, shaderName = materialSchema.shader;
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47126
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-
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47126
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+
var shader = Shader.find(shaderName);
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47127
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if (shader) {
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47128
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resolve(_this._getMaterialByShader(materialSchema, shader, engine));
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47129
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+
} else if (shaderRef) {
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resolve(resourceManager // @ts-ignore
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47128
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.getResourceByRef(shaderRef).then(function(shader) {
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47129
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-
return _this.
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47132
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+
return _this._getMaterialByShader(materialSchema, shader, engine);
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47130
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}));
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47131
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-
} else {
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47132
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// compatible with 1.2-pre version material schema
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47133
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-
var shader = Shader.find(shaderName);
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47134
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-
resolve(_this.getMaterialByShader(materialSchema, shader, engine));
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47135
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}
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47136
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}).catch(reject);
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47137
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});
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47138
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};
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47139
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-
_proto.
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47138
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+
_proto._getMaterialByShader = function _getMaterialByShader(materialSchema, shader, engine) {
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47140
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var _loop = function _loop(key) {
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47141
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var _shaderData_key = shaderData[key], type = _shaderData_key.type, value = _shaderData_key.value;
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switch(type){
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@@ -47194,6 +47193,31 @@
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47194
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"json"
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47195
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])
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47196
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], MaterialLoader);
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47196
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var MeshLoader = /*#__PURE__*/ function(Loader1) {
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47197
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var MeshLoader = function MeshLoader() {
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47198
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return Loader1.apply(this, arguments);
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47199
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};
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47200
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_inherits(MeshLoader, Loader1);
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47201
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var _proto = MeshLoader.prototype;
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47202
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_proto.load = function load(item, resourceManager) {
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47203
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var _this = this;
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47204
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return new AssetPromise(function(resolve, reject) {
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47205
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_this.request(item.url, resourceManager, _extends({}, item, {
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47206
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type: "arraybuffer"
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47207
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})).then(function(data) {
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47208
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return decode(data, resourceManager.engine);
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47209
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}).then(function(mesh) {
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47210
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resolve(mesh);
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47211
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}).catch(reject);
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47212
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});
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47213
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};
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47214
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return MeshLoader;
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47215
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}(Loader);
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47216
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MeshLoader = __decorate([
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47217
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resourceLoader(exports.AssetType.Mesh, [
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47218
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"mesh"
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47219
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])
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], MeshLoader);
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var PrimitiveMeshLoader = /*#__PURE__*/ function(Loader1) {
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var PrimitiveMeshLoader = function PrimitiveMeshLoader() {
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return Loader1.apply(this, arguments);
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@@ -48244,7 +48268,7 @@
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48244
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], EXT_texture_webp);
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48245
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48246
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//@ts-ignore
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48247
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-
var version = "1.3.
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48271
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+
var version = "1.3.19";
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48248
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console.log("Galacean engine version: " + version);
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48249
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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